diff options
Diffstat (limited to 'libs/cairo-1.16.0/src/drm/cairo-drm-i915-shader.c')
-rw-r--r-- | libs/cairo-1.16.0/src/drm/cairo-drm-i915-shader.c | 2859 |
1 files changed, 2859 insertions, 0 deletions
diff --git a/libs/cairo-1.16.0/src/drm/cairo-drm-i915-shader.c b/libs/cairo-1.16.0/src/drm/cairo-drm-i915-shader.c new file mode 100644 index 0000000..045ca52 --- /dev/null +++ b/libs/cairo-1.16.0/src/drm/cairo-drm-i915-shader.c @@ -0,0 +1,2859 @@ +/* cairo - a vector graphics library with display and print output + * + * Copyright © 2009 Intel Corporation + * + * This library is free software; you can redistribute it and/or + * modify it either under the terms of the GNU Lesser General Public + * License version 2.1 as published by the Free Software Foundation + * (the "LGPL") or, at your option, under the terms of the Mozilla + * Public License Version 1.1 (the "MPL"). If you do not alter this + * notice, a recipient may use your version of this file under either + * the MPL or the LGPL. + * + * You should have received a copy of the LGPL along with this library + * in the file COPYING-LGPL-2.1; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA + * You should have received a copy of the MPL along with this library + * in the file COPYING-MPL-1.1 + * + * The contents of this file are subject to the Mozilla Public License + * Version 1.1 (the "License"); you may not use this file except in + * compliance with the License. You may obtain a copy of the License at + * http://www.mozilla.org/MPL/ + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY + * OF ANY KIND, either express or implied. See the LGPL or the MPL for + * the specific language governing rights and limitations. + * + * The Original Code is the cairo graphics library. + * + * Contributor(s): + * Chris Wilson <chris@chris-wilson.co.uk> + */ + +#include "cairoint.h" + +#include "cairo-error-private.h" +#include "cairo-drm-i915-private.h" +#include "cairo-surface-offset-private.h" +#include "cairo-surface-subsurface-private.h" +#include "cairo-surface-snapshot-private.h" +#include "cairo-image-surface-private.h" + +#if 0 +static cairo_status_t +i915_packed_pixel_surface_finish (void *abstract_surface) +{ + i915_packed_pixel_surface_t *surface = abstract_surface; + i915_device_t *device; + + device = i915_device_acquire (&surface->device->intel.base); + + intel_bo_destroy (&device->intel, surface->bo); + + if (surface->is_current_texture) { + if (surface->is_current_texture & CURRENT_SOURCE) + device->current_source = NULL; + if (surface->is_current_texture & CURRENT_MASK) + device->current_mask = NULL; + device->current_n_samplers = 0; + } + + i915_device_release (device); + + return CAIRO_STATUS_SUCCESS; +} + +static const cairo_surface_backend_t i915_packed_pixel_surface_backend = { + I915_PACKED_PIXEL_SURFACE_TYPE, + i915_packed_pixel_surface_finish, +}; + +static cairo_surface_t * +i915_packed_pixel_surface_create (i915_device_t *device, + i915_packed_pixel_t pixel, + const uint8_t *data, + uint32_t length, + uint32_t width, uint32_t height) +{ + i915_packed_pixel_surface_t *surface; + cairo_content_t content; + uint32_t tiling, size; + uint32_t stride, half_stride; + uint32_t i; + + if (width > 2048 || height > 2048) + return _cairo_surface_create_in_error (_cairo_error (CAIRO_STATUS_INVALID_SIZE)); + + surface = _cairo_malloc (sizeof (i915_packed_pixel_surface_t)); + if (unlikely (surface == NULL)) + return _cairo_surface_create_in_error (_cairo_error (CAIRO_STATUS_NO_MEMORY)); + + tiling = I915_TILING_NONE; /* XXX */ + half_stride = stride = i915_tiling_stride (tiling, width/2); + if (stride < width) + stride *= 2 ; + height = i915_tiling_height (tiling, height); + + switch (surface->pixel = pixel) { + case YUV_I420: + content = CAIRO_CONTENT_COLOR; + + surface->offset[0] = 0; + surface->width[0] = width; + surface->height[0] = height; + surface->stride[0] = stride; + surface->map0[0] = MAPSURF_8BIT | MT_8BIT_I8 | MS3_tiling (tiling); + surface->map0[0] |= ((height - 1) << MS3_HEIGHT_SHIFT) | + ((width - 1) << MS3_WIDTH_SHIFT); + surface->map1[0] = (stride / 4 - 1) << MS4_PITCH_SHIFT; + + surface->offset[1] = stride * height; + surface->width[1] = width / 2; + surface->height[1] = height / 2; + surface->stride[1] = half_stride; + surface->map0[1] = MAPSURF_8BIT | MT_8BIT_I8 | MS3_tiling (tiling); + surface->map0[1] |= ((height/2 - 1) << MS3_HEIGHT_SHIFT) | + ((width/2 - 1) << MS3_WIDTH_SHIFT); + surface->map1[1] = (half_stride / 4 - 1) << MS4_PITCH_SHIFT; + + if (width < half_stride) { + surface->offset[2] = stride * height + half_stride / 2; + size = stride * height + half_stride * height / 2; + } else { + surface->offset[2] = stride * height + half_stride * height / 2; + size = stride * height + half_stride * height; + } + surface->width[2] = width / 2; + surface->height[2] = height / 2; + surface->stride[2] = half_stride; + surface->map0[2] = MAPSURF_8BIT | MT_8BIT_I8 | MS3_tiling (tiling); + surface->map0[2] |= ((height/2 - 1) << MS3_HEIGHT_SHIFT) | + ((width/2 - 1) << MS3_WIDTH_SHIFT); + surface->map1[2] = (half_stride / 4 - 1) << MS4_PITCH_SHIFT; + break; + + case NONE: + case YUV_YV12: + case YUV_YUY2: + case YUV_UYVY: + ASSERT_NOT_REACHED; + break; + } + + _cairo_surface_init (&surface->base, + &i915_packed_pixel_surface_backend, + content); + + surface->bo = intel_bo_create (&device->intel, size, FALSE); + assert (surface->bo->tiling == I915_TILING_NONE); + if (unlikely (surface->bo == NULL)) { + free (surface); + return _cairo_surface_create_in_error (_cairo_error (CAIRO_STATUS_NO_MEMORY)); + } + + if (tiling == I915_TILING_NONE) { + intel_bo_t *bo = surface->bo; + uint32_t dst; + int uv; + + dst = surface->offset[0]; + if (width == stride) { + size = stride * height; + intel_bo_write (&device->intel, bo, dst, size, data); + data += size; + } else { + for (i = 0; i < height; i++) { + intel_bo_write (&device->intel, bo, dst, width, data); + dst += stride; + data += width; + } + } + + for (uv = 1; uv <= 2; uv++) { + dst = surface->offset[uv]; + if (width / 2 == half_stride) { + size = half_stride * height / 2; + intel_bo_write (&device->intel, bo, dst, size, data); + data += size; + } else { + size = width / 2; + for (i = 0; i < height / 2; i++) { + intel_bo_write (&device->intel, bo, dst, size, data); + dst += half_stride; + data += size; + } + } + } + } else { + uint8_t *dst, *base; + + base = intel_bo_map (&device->intel, surface->bo); + + dst = base + surface->offset[0]; + if (width == stride) { + size = stride * height; + memcpy (dst, data, size); + data += size; + } else { + for (i = 0; i < height; i++) { + memcpy (dst, data, width); + dst += stride; + data += width; + } + } + + dst = base + surface->offset[1]; + if (width / 2 == half_stride) { + size = half_stride * height / 2; + memcpy (dst, data, size); + data += size; + } else { + size = width / 2; + for (i = 0; i < height / 2; i++) { + memcpy (dst, data, size); + dst += half_stride; + data += size; + } + } + + dst = base + surface->offset[2]; + if (width / 2 == half_stride) { + size = half_stride * height / 2; + memcpy (dst, data, size); + data += size; + } else { + size = width / 2; + for (i = 0; i < height / 2; i++) { + memcpy (dst, data, size); + dst += half_stride; + data += size; + } + } + } + + surface->device = device; + surface->is_current_texture = 0; + + return &surface->base; +} + +static cairo_int_status_t +i915_clone_yuv (i915_surface_t *surface, + cairo_surface_t *source, + int width, int height, + cairo_surface_t **clone_out) +{ + const uint8_t *mime_data = NULL; + unsigned int mime_data_length; + cairo_surface_t *clone; + + cairo_surface_get_mime_data (source, "video/x-raw-yuv/i420", + &mime_data, &mime_data_length); + if (mime_data == NULL) + return CAIRO_INT_STATUS_UNSUPPORTED; + + clone = + i915_packed_pixel_surface_create ((i915_device_t *) surface->base.device, + YUV_I420, + mime_data, mime_data_length, + width, height); + if (clone == NULL) + return CAIRO_INT_STATUS_UNSUPPORTED; + if (unlikely (clone->status)) + return clone->status; + + *clone_out = clone; + return CAIRO_STATUS_SUCCESS; +} +#endif + +/* Max instruction count: 4 */ +static void +i915_shader_linear_color (i915_device_t *device, + enum i915_shader_linear_mode mode, + int in, int c0, int c1, int out) +{ + int tmp = FS_U0; + + switch (mode) { + case LINEAR_TEXTURE: + ASSERT_NOT_REACHED; + case LINEAR_NONE: + tmp = in; + break; + + case LINEAR_REPEAT: + i915_fs_frc (tmp, i915_fs_operand (in, X, X, X, X)); + break; +#if 0 + case LINEAR_REFLECT: + /* XXX needs an extra constant: C2 [0.5, 2.0, x, x] */ + i915_fs_mul (tmp, in, 0.5); + i915_fs_frc (tmp, i915_fs_operand_reg (tmp)); + i915_fs_mul (tmp, tmp, 2.0); + i915_fs_add (tmp, i915_fs_operand_one (), + i915_fs_operand_reg_negate (tmp)); + i915_fs_cmp (tmp, + i915_fs_operand_reg (tmp), + i915_fs_operand_reg (tmp), + i915_fs_operand_reg_negate (tmp)); + i915_fs_add (tmp, i915_fs_operand_one (), + i915_fs_operand_reg_negate (tmp)); +#endif + case LINEAR_PAD: + i915_fs_max (tmp, + i915_fs_operand_zero (), + i915_fs_operand (in, X, X, X, X)); + i915_fs_min (tmp, + i915_fs_operand_one (), + i915_fs_operand_reg (tmp)); + break; + } + + /* interpolate */ + i915_fs_mad (out, 0, + i915_fs_operand (tmp, NEG_X, NEG_X, NEG_X, NEG_X), + i915_fs_operand_reg (c0), + i915_fs_operand_reg (c0)); + i915_fs_mad (out, 0, + i915_fs_operand (tmp, X, X, X, X), + i915_fs_operand_reg (c1), + i915_fs_operand_reg (out)); +} + +static void +i915_shader_radial_init (struct i915_shader_radial *r, + const cairo_radial_pattern_t *radial) +{ + double dx, dy, dr, r1; + + dx = radial->cd2.center.x - radial->cd1.center.x; + dy = radial->cd2.center.y - radial->cd1.center.y; + dr = radial->cd2.radius - radial->cd1.radius; + + r1 = radial->cd1.radius; + + if (radial->cd2.center.x == radial->cd1.center.x && + radial->cd2.center.y == radial->cd1.center.y) + { + /* XXX dr == 0, meaningless with anything other than PAD */ + r->constants[0] = radial->cd1.center.x / dr; + r->constants[1] = radial->cd1.center.y / dr; + r->constants[2] = 1. / dr; + r->constants[3] = -r1 / dr; + + r->constants[4] = 0; + r->constants[5] = 0; + r->constants[6] = 0; + r->constants[7] = 0; + + r->base.mode = RADIAL_ONE; + } else { + r->constants[0] = -radial->cd1.center.x; + r->constants[1] = -radial->cd1.center.y; + r->constants[2] = r1; + r->constants[3] = -4 * (dx*dx + dy*dy - dr*dr); + + r->constants[4] = -2 * dx; + r->constants[5] = -2 * dy; + r->constants[6] = -2 * r1 * dr; + r->constants[7] = 1 / (2 * (dx*dx + dy*dy - dr*dr)); + + r->base.mode = RADIAL_TWO; + } + + r->base.matrix = radial->base.base.matrix; +} + +/* Max instruction count: 10 */ +static void +i915_shader_radial_coord (i915_device_t *device, + enum i915_shader_radial_mode mode, + int in, int g0, int g1, int out) +{ + switch (mode) { + case RADIAL_ONE: + /* + pdx = (x - c1x) / dr, pdy = (y - c1y) / dr; + r² = pdx*pdx + pdy*pdy + t = r²/sqrt(r²) - r1/dr; + */ + i915_fs_mad (FS_U0, MASK_X | MASK_Y, + i915_fs_operand (in, X, Y, ZERO, ZERO), + i915_fs_operand (g0, Z, Z, ZERO, ZERO), + i915_fs_operand (g0, NEG_X, NEG_Y, ZERO, ZERO)); + i915_fs_dp2add (FS_U0, MASK_X, + i915_fs_operand (FS_U0, X, Y, ZERO, ZERO), + i915_fs_operand (FS_U0, X, Y, ZERO, ZERO), + i915_fs_operand_zero ()); + i915_fs_rsq (out, MASK_X, i915_fs_operand (FS_U0, X, X, X, X)); + i915_fs_mad (out, MASK_X, + i915_fs_operand (FS_U0, X, ZERO, ZERO, ZERO), + i915_fs_operand (out, X, ZERO, ZERO, ZERO), + i915_fs_operand (g0, W, ZERO, ZERO, ZERO)); + break; + + case RADIAL_TWO: + /* + pdx = x - c1x, pdy = y - c1y; + A = dx² + dy² - dr² + B = -2*(pdx*dx + pdy*dy + r1*dr); + C = pdx² + pdy² - r1²; + det = B*B - 4*A*C; + t = (-B + sqrt (det)) / (2 * A) + */ + + /* u0.x = pdx, u0.y = pdy, u[0].z = r1; */ + i915_fs_add (FS_U0, + i915_fs_operand (in, X, Y, ZERO, ZERO), + i915_fs_operand (g0, X, Y, Z, ZERO)); + /* u0.x = pdx, u0.y = pdy, u[0].z = r1, u[0].w = B; */ + i915_fs_dp3 (FS_U0, MASK_W, + i915_fs_operand (FS_U0, X, Y, ONE, ZERO), + i915_fs_operand (g1, X, Y, Z, ZERO)); + /* u1.x = pdx² + pdy² - r1²; [C] */ + i915_fs_dp3 (FS_U1, MASK_X, + i915_fs_operand (FS_U0, X, Y, Z, ZERO), + i915_fs_operand (FS_U0, X, Y, NEG_Z, ZERO)); + /* u1.x = C, u1.y = B, u1.z=-4*A; */ + i915_fs_mov_masked (FS_U1, MASK_Y, i915_fs_operand (FS_U0, W, W, W, W)); + i915_fs_mov_masked (FS_U1, MASK_Z, i915_fs_operand (g0, W, W, W, W)); + /* u1.x = B² - 4*A*C */ + i915_fs_dp2add (FS_U1, MASK_X, + i915_fs_operand (FS_U1, X, Y, ZERO, ZERO), + i915_fs_operand (FS_U1, Z, Y, ZERO, ZERO), + i915_fs_operand_zero ()); + /* out.x = -B + sqrt (B² - 4*A*C), + * out.y = -B - sqrt (B² - 4*A*C), + */ + i915_fs_rsq (out, MASK_X, i915_fs_operand (FS_U1, X, X, X, X)); + i915_fs_mad (out, MASK_X | MASK_Y, + i915_fs_operand (out, X, X, ZERO, ZERO), + i915_fs_operand (FS_U1, X, NEG_X, ZERO, ZERO), + i915_fs_operand (FS_U0, NEG_W, NEG_W, ZERO, ZERO)); + /* out.x = (-B + sqrt (B² - 4*A*C)) / (2 * A), + * out.y = (-B - sqrt (B² - 4*A*C)) / (2 * A) + */ + i915_fs_mul (out, + i915_fs_operand (out, X, Y, ZERO, ZERO), + i915_fs_operand (g1, W, W, ZERO, ZERO)); + /* if (A > 0) + * out = (-B + sqrt (B² - 4*A*C)) / (2 * A), + * else + * out = (-B - sqrt (B² - 4*A*C)) / (2 * A) + */ + i915_fs_cmp (out, + i915_fs_operand (g1, W, ZERO, ZERO, ZERO), + i915_fs_operand (out, X, ZERO, ZERO, ZERO), + i915_fs_operand (out, Y, ZERO, ZERO, ZERO)); + break; + } +} + +/* Max instruction count: 7 */ +static inline void +i915_shader_yuv_color (i915_device_t *device, + int y, int u, int v, + int c0, int c1, int c2, + int out) +{ + i915_fs_mov_masked (FS_U0, MASK_X, i915_fs_operand_reg (y)); + i915_fs_mov_masked (FS_U0, MASK_Y, i915_fs_operand_reg (u)); + i915_fs_mov_masked (FS_U0, MASK_Z, i915_fs_operand_reg (v)); + + i915_fs_add (FS_U0, + i915_fs_operand_reg (FS_U0), + i915_fs_operand_reg (c0)); + i915_fs_dp3 (out, MASK_X, + i915_fs_operand_reg (FS_U0), + i915_fs_operand (c1, X, ZERO, Y, ZERO)); + i915_fs_dp3 (out, MASK_Z, + i915_fs_operand_reg (FS_U0), + i915_fs_operand (c1, Z, W, ZERO, ZERO)); + i915_fs_dp3 (out, MASK_Y, + i915_fs_operand_reg (FS_U0), + i915_fs_operand_reg (c2)); +} + +static inline uint32_t +i915_shader_channel_key (const union i915_shader_channel *channel) +{ + return (channel->type.fragment & 0x0f) | (channel->base.mode << FS_DETAILS_SHIFT); +} + +static uint32_t +i915_shader_channel_get_num_tex_coords (const union i915_shader_channel *channel) +{ + switch (channel->type.fragment) { + default: + case FS_ZERO: + case FS_ONE: + case FS_CONSTANT: + case FS_PURE: + case FS_DIFFUSE: + return 0; + + case FS_LINEAR: + case FS_RADIAL: + case FS_TEXTURE: + case FS_SPANS: + case FS_YUV: + return 1; + } +} + +static uint32_t +i915_shader_get_num_tex_coords (const i915_shader_t *shader) +{ + uint32_t num_tex_coords; + + num_tex_coords = 0; + + num_tex_coords += i915_shader_channel_get_num_tex_coords (&shader->source); + num_tex_coords += i915_shader_channel_get_num_tex_coords (&shader->mask); + num_tex_coords += i915_shader_channel_get_num_tex_coords (&shader->clip); + num_tex_coords += i915_shader_channel_get_num_tex_coords (&shader->dst); + + return num_tex_coords; +} + +#define i915_fs_operand_impure(reg, channel, pure) \ + (reg | \ + (((pure & (1 << 0)) ? channel##_CHANNEL_VAL : ZERO_CHANNEL_VAL) << X_CHANNEL_SHIFT) | \ + (((pure & (1 << 1)) ? channel##_CHANNEL_VAL : ZERO_CHANNEL_VAL) << Y_CHANNEL_SHIFT) | \ + (((pure & (1 << 2)) ? channel##_CHANNEL_VAL : ZERO_CHANNEL_VAL) << Z_CHANNEL_SHIFT) | \ + (((pure & (1 << 3)) ? channel##_CHANNEL_VAL : ZERO_CHANNEL_VAL) << W_CHANNEL_SHIFT)) + +#define i915_fs_operand_pure(pure) \ + (FS_R0 | \ + (((pure & (1 << 0)) ? ONE_CHANNEL_VAL : ZERO_CHANNEL_VAL) << X_CHANNEL_SHIFT) | \ + (((pure & (1 << 1)) ? ONE_CHANNEL_VAL : ZERO_CHANNEL_VAL) << Y_CHANNEL_SHIFT) | \ + (((pure & (1 << 2)) ? ONE_CHANNEL_VAL : ZERO_CHANNEL_VAL) << Z_CHANNEL_SHIFT) | \ + (((pure & (1 << 3)) ? ONE_CHANNEL_VAL : ZERO_CHANNEL_VAL) << W_CHANNEL_SHIFT)) + +static void +i915_set_shader_program (i915_device_t *device, + const i915_shader_t *shader) +{ + uint32_t num_tex_coords; + uint32_t num_samplers; + uint32_t n; + uint32_t texture_offset = 0; + uint32_t constant_offset = 0; + uint32_t sampler_offset = 0; + uint32_t source_reg; + uint32_t source_pure; + uint32_t mask_reg; + uint32_t out_reg; + uint32_t dest_reg; + FS_LOCALS; + + n = (i915_shader_channel_key (&shader->source) << 0) | + (i915_shader_channel_key (&shader->mask) << 8) | + (i915_shader_channel_key (&shader->clip) << 16) | + (shader->op << 24) | + ((shader->opacity < 1.) << 30) | + (((shader->content & CAIRO_CONTENT_ALPHA) == CAIRO_CONTENT_ALPHA) << 31); + if (n == device->current_program) + return; + device->current_program = n; + + FS_BEGIN (); + + if (shader->source.type.fragment == FS_ZERO) { + if (shader->clip.type.fragment == FS_TEXTURE) { + /* XXX need_combine */ + assert (shader->mask.type.fragment == (i915_fragment_shader_t) -1); + i915_fs_dcl (FS_T0); + i915_fs_texld (FS_U0, FS_S0, FS_T0); + if ((shader->content & CAIRO_CONTENT_COLOR) == 0) + i915_fs_mov (FS_OC, i915_fs_operand (FS_U0, W, W, W, W)); + else + i915_fs_mov (FS_OC, i915_fs_operand (FS_U0, ZERO, ZERO, ZERO, W)); + } else { + i915_fs_mov (FS_OC, i915_fs_operand_zero ()); + } + + FS_END (); + return; + } + + num_tex_coords = i915_shader_get_num_tex_coords (shader); + for (n = 0; n < num_tex_coords; n++) + i915_fs_dcl (FS_T0 + n); + + num_samplers = + shader->source.base.n_samplers + + shader->mask.base.n_samplers + + shader->clip.base.n_samplers + + shader->dst.base.n_samplers; + for (n = 0; n < num_samplers; n++) + i915_fs_dcl (FS_S0 + n); + + source_reg = ~0; + source_pure = 0; + out_reg = FS_R0; + if (! shader->need_combine && + shader->mask.type.fragment == (i915_fragment_shader_t) -1 && + shader->clip.type.fragment != FS_TEXTURE && + shader->content != CAIRO_CONTENT_ALPHA) + { + out_reg = FS_OC; + } + + switch (shader->source.type.fragment) { + default: + case FS_ZERO: + case FS_SPANS: + ASSERT_NOT_REACHED; + + case FS_PURE: + source_pure = shader->source.solid.pure; + case FS_ONE: + break; + + case FS_CONSTANT: + source_reg = FS_C0; + constant_offset += 1; + break; + + case FS_DIFFUSE: + i915_fs_dcl (FS_T8); + source_reg = FS_T8; + break; + + case FS_LINEAR: + i915_shader_linear_color (device, shader->source.base.mode, + FS_T0, /* input */ + FS_C0, FS_C1, /* colour ramp */ + FS_U3); /* unpremultiplied output */ + /* XXX can we defer premultiplication? */ + i915_fs_mul (out_reg, + i915_fs_operand_reg (FS_U3), + i915_fs_operand (FS_U3, W, W, W, ONE)); + + constant_offset += 2; + texture_offset += 1; + source_reg = out_reg; + break; + + case FS_RADIAL: + i915_shader_radial_coord (device, shader->source.base.mode, + FS_T0, /* input */ + FS_C0, FS_C1, /* gradient constants */ + FS_R0); /* coordinate */ + + i915_fs_texld (out_reg, FS_S0, FS_R0); + constant_offset += 2; + texture_offset += 1; + sampler_offset += 1; + source_reg = out_reg; + break; + + case FS_TEXTURE: + i915_fs_texld (out_reg, FS_S0, FS_T0); + texture_offset += 1; + sampler_offset += 1; + source_reg = out_reg; + break; + + case FS_YUV: + /* Load samplers to temporaries. */ + i915_fs_texld (FS_R0, FS_S0, FS_T0); + i915_fs_texld (FS_R1, FS_S1, FS_T0); + i915_fs_texld (FS_R2, FS_S2, FS_T0); + + i915_shader_yuv_color (device, + FS_R0, FS_R1, FS_R2, /* y, u, v */ + FS_C0, FS_C1, FS_C2, /* coefficients */ + out_reg); + + constant_offset += 3; + texture_offset += 1; + sampler_offset += 3; + source_reg = out_reg; + break; + } + + mask_reg = ~0; + switch (shader->mask.type.fragment) { + case FS_PURE: + case FS_ZERO: + case FS_YUV: + case FS_DIFFUSE: + ASSERT_NOT_REACHED; + case FS_ONE: + default: + break; + + case FS_SPANS: + mask_reg = FS_T0 + texture_offset; + texture_offset += 1; + break; + + case FS_CONSTANT: + mask_reg = FS_C0 + constant_offset; + constant_offset += 1; + break; + + case FS_LINEAR: + i915_shader_linear_color (device, shader->mask.base.mode, + FS_T0 + texture_offset, /* input */ + FS_C0 + constant_offset, + FS_C0 + constant_offset + 1, /* colour ramp */ + FS_R1); /* unpremultiplied output */ + constant_offset += 2; + texture_offset += 1; + mask_reg = FS_R1; + break; + + case FS_RADIAL: + i915_shader_radial_coord (device, shader->mask.base.mode, + FS_T0 + texture_offset, /* input */ + FS_C0 + constant_offset, + FS_C0 + constant_offset + 1, /* gradient constants */ + FS_R1); /* coordinate */ + + i915_fs_texld (FS_R1, FS_S0 + sampler_offset, FS_R1); + constant_offset += 2; + texture_offset += 1; + sampler_offset += 1; + mask_reg = FS_R1; + break; + + case FS_TEXTURE: + i915_fs_texld (FS_R1, FS_S0 + sampler_offset, FS_T0 + texture_offset); + texture_offset += 1; + sampler_offset += 1; + mask_reg = FS_R1; + break; + } + + if (mask_reg != ~0U) { + if (! shader->need_combine && + shader->clip.type.fragment != FS_TEXTURE && + (shader->content != CAIRO_CONTENT_ALPHA || source_reg == ~0U)) + { + out_reg = FS_OC; + } + if (source_reg == ~0U) { + if (source_pure) { + if (shader->mask.type.fragment == FS_SPANS) { + if (out_reg == FS_OC && shader->content == CAIRO_CONTENT_ALPHA) { + if (source_pure & (1 << 3)) + i915_fs_mov (out_reg, i915_fs_operand (mask_reg, X, X, X, X)); + else + i915_fs_mov (out_reg, i915_fs_operand_zero ()); + } else { + i915_fs_mov (out_reg, + i915_fs_operand_impure (mask_reg, X, source_pure)); + } + } else { + /* XXX ComponentAlpha + i915_fs_mov (out_reg, + i915_fs_operand_pure (mask_reg, + shader->source.solid.pure)); + */ + if (out_reg == FS_OC && shader->content == CAIRO_CONTENT_ALPHA) { + if (source_pure & (1 << 3)) + i915_fs_mov (out_reg, i915_fs_operand (mask_reg, W, W, W, W)); + else + i915_fs_mov (out_reg, i915_fs_operand_zero ()); + } else { + i915_fs_mov (out_reg, + i915_fs_operand_impure (mask_reg, W, source_pure)); + } + } + source_reg = out_reg; + } else if (shader->mask.type.fragment == FS_SPANS) { + i915_fs_mov (out_reg, + i915_fs_operand (mask_reg, X, X, X, X)); + source_reg = out_reg; + } else { + source_reg = mask_reg; + } + } else { + if (shader->mask.type.fragment == FS_SPANS) { + if (out_reg == FS_OC && shader->content == CAIRO_CONTENT_ALPHA) { + i915_fs_mul (out_reg, + i915_fs_operand (source_reg, W, W, W, W), + i915_fs_operand (mask_reg, X, X, X, X)); + } else { + i915_fs_mul (out_reg, + i915_fs_operand_reg (source_reg), + i915_fs_operand (mask_reg, X, X, X, X)); + } + } else { + /* XXX ComponentAlpha + i915_fs_mul (FS_R0, + i915_fs_operand_reg (source_reg), + i915_fs_operand_reg (mask_reg)); + */ + if (out_reg == FS_OC && shader->content == CAIRO_CONTENT_ALPHA) { + i915_fs_mul (out_reg, + i915_fs_operand (source_reg, W, W, W, W), + i915_fs_operand (mask_reg, W, W, W, W)); + } else { + i915_fs_mul (out_reg, + i915_fs_operand_reg (source_reg), + i915_fs_operand (mask_reg, W, W, W, W)); + } + } + + source_reg = out_reg; + } + } + + if (shader->opacity < 1.) { + i915_fs_mul (source_reg, + i915_fs_operand_reg (source_reg), + i915_fs_operand_reg (FS_C0 + constant_offset)); + constant_offset++; + } + + /* need to preserve order of src, mask, clip, dst */ + mask_reg = ~0; + if (shader->clip.type.fragment == FS_TEXTURE) { + i915_fs_texld (FS_R1, FS_S0 + sampler_offset, FS_T0 + texture_offset); + texture_offset += 1; + sampler_offset += 1; + mask_reg = FS_R1; + } + + if (shader->need_combine) { + assert (shader->dst.type.fragment == FS_TEXTURE); + + i915_fs_texld (FS_R2, FS_S0 + sampler_offset, FS_T0 + texture_offset); + texture_offset += 1; + sampler_offset += 1; + dest_reg = FS_R2; + + switch (shader->op) { + case CAIRO_OPERATOR_CLEAR: + case CAIRO_OPERATOR_SOURCE: + ASSERT_NOT_REACHED; + + case CAIRO_OPERATOR_OVER: + if (source_reg == ~0U) { + /* XXX shader->source.type.fragment == FS_PURE */ + dest_reg = FS_OC; + } else { + i915_fs_add (FS_U0, + i915_fs_operand (source_reg, NEG_W, NEG_W, NEG_W, NEG_W), + i915_fs_operand_one ()); + i915_fs_mul (FS_U0, + i915_fs_operand_reg (FS_U0), + dest_reg); + i915_fs_add (FS_R3, + i915_fs_operand_reg (source_reg), + i915_fs_operand_reg (FS_U0)); + source_reg = FS_R3; + } + break; + + case CAIRO_OPERATOR_IN: + if (source_reg == ~0U) { + /* XXX shader->source.type.fragment == FS_PURE */ + source_reg = dest_reg; + } else { + i915_fs_mul (FS_R3, + i915_fs_operand_reg (source_reg), + dest_reg); + source_reg = FS_R3; + } + break; + + case CAIRO_OPERATOR_OUT: + if (source_reg == ~0U) { + /* XXX shader->source.type.fragment == FS_PURE */ + i915_fs_mov (FS_R3, i915_fs_operand_zero ()); + source_reg = FS_R3; + } else { + i915_fs_add (FS_U0, + i915_fs_operand (source_reg, NEG_W, NEG_W, NEG_W, NEG_W), + i915_fs_operand_one ()); + i915_fs_mul (FS_R3, + i915_fs_operand_reg (FS_U0), + dest_reg); + source_reg = FS_R3; + } + break; + + case CAIRO_OPERATOR_ATOP: + + case CAIRO_OPERATOR_DEST: + case CAIRO_OPERATOR_DEST_OVER: + case CAIRO_OPERATOR_DEST_IN: + case CAIRO_OPERATOR_DEST_OUT: + case CAIRO_OPERATOR_DEST_ATOP: + + case CAIRO_OPERATOR_XOR: + case CAIRO_OPERATOR_ADD: + case CAIRO_OPERATOR_SATURATE: + + case CAIRO_OPERATOR_MULTIPLY: + case CAIRO_OPERATOR_SCREEN: + case CAIRO_OPERATOR_OVERLAY: + case CAIRO_OPERATOR_DARKEN: + case CAIRO_OPERATOR_LIGHTEN: + case CAIRO_OPERATOR_COLOR_DODGE: + case CAIRO_OPERATOR_COLOR_BURN: + case CAIRO_OPERATOR_HARD_LIGHT: + case CAIRO_OPERATOR_SOFT_LIGHT: + case CAIRO_OPERATOR_DIFFERENCE: + case CAIRO_OPERATOR_EXCLUSION: + case CAIRO_OPERATOR_HSL_HUE: + case CAIRO_OPERATOR_HSL_SATURATION: + case CAIRO_OPERATOR_HSL_COLOR: + case CAIRO_OPERATOR_HSL_LUMINOSITY: + ASSERT_NOT_REACHED; + break; + } + } + + if (shader->clip.type.fragment == FS_TEXTURE) { + assert (mask_reg != ~0U); + + if (! shader->need_combine) { + /* (source IN clip) */ + if (source_reg == ~0U) { + if (source_pure == 0) { + source_reg = mask_reg; + } else { + out_reg = FS_OC; + if ((shader->content & CAIRO_CONTENT_COLOR) == 0) { + if (source_pure & (1 << 3)) + i915_fs_mov (out_reg, i915_fs_operand (mask_reg, W, W, W, W)); + else + i915_fs_mov (out_reg, i915_fs_operand_zero ()); + } else { + i915_fs_mov (out_reg, + i915_fs_operand_impure (mask_reg, W, source_pure)); + } + source_reg = out_reg; + } + } else if (mask_reg) { + out_reg = FS_OC; + if ((shader->content & CAIRO_CONTENT_COLOR) == 0) { + i915_fs_mul (out_reg, + i915_fs_operand (source_reg, W, W, W, W), + i915_fs_operand (mask_reg, W, W, W, W)); + } else { + i915_fs_mul (out_reg, + i915_fs_operand_reg (source_reg), + i915_fs_operand (mask_reg, W, W, W, W)); + } + + source_reg = out_reg; + } + } else { + /* (source OP dest) LERP_clip dest */ + if (source_reg == ~0U) { + if (source_pure == 0) { + i915_fs_mov (FS_R3, + i915_fs_operand (mask_reg, W, W, W, W)); + } else { + i915_fs_mov (FS_R3, + i915_fs_operand_impure (mask_reg, W, source_pure)); + } + } else { + i915_fs_mul (FS_R3, + i915_fs_operand_reg (source_reg), + i915_fs_operand (mask_reg, W, W, W, W)); + } + + i915_fs_add (mask_reg, + i915_fs_operand_one (), + i915_fs_operand (mask_reg, NEG_W, NEG_W, NEG_W, NEG_W)); + + if (dest_reg != FS_OC) { + if (dest_reg == ~0U) { + assert (shader->dst.type.fragment == FS_TEXTURE); + + i915_fs_texld (FS_R2, FS_S0 + sampler_offset, FS_T0 + texture_offset); + texture_offset += 1; + sampler_offset += 1; + dest_reg = FS_R2; + } + + i915_fs_mul (FS_U1, + i915_fs_operand_reg (dest_reg), + i915_fs_operand_reg (mask_reg)); + mask_reg = FS_U1; + } + + source_reg = FS_OC; + if ((shader->content & CAIRO_CONTENT_COLOR) == 0) { + i915_fs_add (source_reg, + i915_fs_operand (FS_R3, W, W, W, W), + i915_fs_operand (mask_reg, W, W, W, W)); + } else { + i915_fs_add (source_reg, + i915_fs_operand_reg (FS_R3), + i915_fs_operand_reg (mask_reg)); + } + } + } + + if (source_reg != FS_OC) { + if (source_reg == ~0U) { + if (source_pure) { + if ((shader->content & CAIRO_CONTENT_COLOR) == 0) { + if (source_pure & (1 << 3)) + i915_fs_mov (FS_OC, i915_fs_operand_one ()); + else + i915_fs_mov (FS_OC, i915_fs_operand_zero ()); + } else + i915_fs_mov (FS_OC, i915_fs_operand_pure (source_pure)); + } else { + i915_fs_mov (FS_OC, i915_fs_operand_one ()); + } + } else if ((shader->content & CAIRO_CONTENT_COLOR) == 0) { + i915_fs_mov (FS_OC, i915_fs_operand (source_reg, W, W, W, W)); + } else { + i915_fs_mov (FS_OC, i915_fs_operand_reg (source_reg)); + } + } + + FS_END (); +} + +static cairo_bool_t +i915_shader_linear_init (struct i915_shader_linear *l, + const cairo_linear_pattern_t *linear) +{ + double x0, y0, sf; + double dx, dy, offset; + + dx = linear->pd2.x - linear->pd1.x; + dy = linear->pd2.y - linear->pd1.y; + sf = dx * dx + dy * dy; + if (sf <= 1e-5) + return FALSE; + + dx /= sf; + dy /= sf; + + x0 = linear->pd1.x; + y0 = linear->pd1.y; + offset = dx*x0 + dy*y0; + + if (_cairo_matrix_is_identity (&linear->base.base.matrix)) { + l->dx = dx; + l->dy = dy; + l->offset = -offset; + } else { + cairo_matrix_t m; + + cairo_matrix_init (&m, dx, 0, dy, 0, -offset, 0); + cairo_matrix_multiply (&m, &linear->base.base.matrix, &m); + l->dx = m.xx; + l->dy = m.xy; + l->offset = m.x0; + } + + return TRUE; +} + +static cairo_bool_t +i915_shader_linear_contains_rectangle (struct i915_shader_linear *l, + const cairo_rectangle_int_t *extents) +{ + double v; + + v = i915_shader_linear_texcoord (l, + extents->x, + extents->y); + if (v < 0.) + return FALSE; + if (v > 1.) + return FALSE; + + v = i915_shader_linear_texcoord (l, + extents->x + extents->width, + extents->y); + if (v < 0.) + return FALSE; + if (v > 1.) + return FALSE; + + v = i915_shader_linear_texcoord (l, + extents->x, + extents->y + extents->height); + if (v < 0.) + return FALSE; + if (v > 1.) + return FALSE; + + v = i915_shader_linear_texcoord (l, + extents->x + extents->width, + extents->y + extents->height); + if (v < 0.) + return FALSE; + if (v > 1.) + return FALSE; + + return TRUE; +} + +#define is_pure(C,mask) (((mask) == 0) || (C) <= 0x00ff || (C) >= 0xff00) +#define is_one(C,mask) (((mask) != 0) && (C) >= 0xff00) +#define is_zero(C,mask) (((mask) != 0) && (C) <= 0x00ff) + +static cairo_status_t +i915_shader_acquire_solid (i915_shader_t *shader, + union i915_shader_channel *src, + const cairo_solid_pattern_t *solid, + const cairo_rectangle_int_t *extents) +{ + cairo_content_t content; + + content = CAIRO_CONTENT_COLOR_ALPHA; + src->solid.color = solid->color; + if (content == 0 || solid->color.alpha_short <= 0x00ff) + { + src->base.content = CAIRO_CONTENT_ALPHA; + src->type.fragment = FS_ZERO; + } + else if ((((content & CAIRO_CONTENT_COLOR) == 0) || + (solid->color.red_short >= 0xff00 && + solid->color.green_short >= 0xff00 && + solid->color.blue_short >= 0xff00)) && + ((content & CAIRO_CONTENT_ALPHA) == 0 || + solid->color.alpha_short >= 0xff00)) + { + src->base.content = CAIRO_CONTENT_ALPHA; + src->type.fragment = FS_ONE; + } + else if (is_pure (solid->color.red_short, content & CAIRO_CONTENT_COLOR) && + is_pure (solid->color.green_short, content & CAIRO_CONTENT_COLOR) && + is_pure (solid->color.blue_short, content & CAIRO_CONTENT_COLOR) && + is_pure (solid->color.alpha_short, content & CAIRO_CONTENT_ALPHA)) + { + src->solid.pure = 0; + src->solid.pure |= is_one (solid->color.red_short, content & CAIRO_CONTENT_COLOR) << 0; + src->solid.pure |= is_one (solid->color.green_short, content & CAIRO_CONTENT_COLOR) << 1; + src->solid.pure |= is_one (solid->color.blue_short, content & CAIRO_CONTENT_COLOR) << 2; + src->solid.pure |= (! is_zero (solid->color.alpha_short, content & CAIRO_CONTENT_ALPHA)) << 3; + + if (src->solid.pure == 0) { + src->base.content = CAIRO_CONTENT_ALPHA; + src->type.fragment = FS_ZERO; + } else if (src->solid.pure == 0x7) { + src->base.content = CAIRO_CONTENT_ALPHA; + src->type.fragment = FS_ONE; + } else { + src->base.content = content; + src->type.fragment = FS_PURE; + src->base.mode = src->solid.pure; + } + } + else + { + src->base.content = content; + src->type.fragment = src == &shader->source ? FS_DIFFUSE : FS_CONSTANT; + } + src->type.vertex = src->type.fragment == FS_ZERO ? VS_ZERO : VS_CONSTANT; + src->type.pattern = PATTERN_CONSTANT; + + return CAIRO_STATUS_SUCCESS; +} + +static cairo_status_t +i915_shader_acquire_linear (i915_shader_t *shader, + union i915_shader_channel *src, + const cairo_linear_pattern_t *linear, + const cairo_rectangle_int_t *extents) +{ + cairo_bool_t mode = LINEAR_TEXTURE; + cairo_status_t status; + + if (i915_shader_linear_init (&src->linear, linear) && + linear->base.n_stops == 2 && + linear->base.stops[0].offset == 0.0 && + linear->base.stops[1].offset == 1.0) + { + if (i915_shader_linear_contains_rectangle (&src->linear, + extents)) + { + /* XXX can also lerp if contained within offset range */ + mode = LINEAR_NONE; + } + else switch (linear->base.base.extend) { + case CAIRO_EXTEND_REPEAT: + mode = LINEAR_REPEAT; + break; + case CAIRO_EXTEND_PAD: + mode = LINEAR_PAD; + break; + case CAIRO_EXTEND_NONE: + break; + case CAIRO_EXTEND_REFLECT: + break; + default: + ASSERT_NOT_REACHED; + break; + } + } + + src->type.vertex = VS_LINEAR; + src->type.pattern = PATTERN_LINEAR; + src->base.texfmt = TEXCOORDFMT_1D; + src->base.content = CAIRO_CONTENT_COLOR_ALPHA; + src->base.mode = mode; + if (mode == LINEAR_TEXTURE) { + intel_buffer_t buffer; + + status = intel_gradient_render ((intel_device_t *) shader->target->intel.drm.base.device, + &linear->base, &buffer); + if (unlikely (status)) + return status; + + src->type.fragment = FS_TEXTURE; + src->base.bo = intel_bo_reference (buffer.bo); + src->base.n_samplers = 1; + src->base.offset[0] = buffer.offset; + src->base.map[0] = buffer.map0; + src->base.map[1] = buffer.map1; + src->base.sampler[0] = + (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) | + i915_texture_filter (CAIRO_FILTER_BILINEAR); + src->base.sampler[1] = + SS3_NORMALIZED_COORDS | + i915_texture_extend (linear->base.base.extend); + } else { + src->type.fragment = FS_LINEAR; + src->linear.color0.red = linear->base.stops[0].color.red; + src->linear.color0.green = linear->base.stops[0].color.green; + src->linear.color0.blue = linear->base.stops[0].color.blue; + src->linear.color0.alpha = linear->base.stops[0].color.alpha; + + src->linear.color1.red = linear->base.stops[1].color.red; + src->linear.color1.green = linear->base.stops[1].color.green; + src->linear.color1.blue = linear->base.stops[1].color.blue; + src->linear.color1.alpha = linear->base.stops[1].color.alpha; + } + + return CAIRO_STATUS_SUCCESS; +} + +static cairo_status_t +i915_shader_acquire_radial (i915_shader_t *shader, + union i915_shader_channel *src, + const cairo_radial_pattern_t *radial, + const cairo_rectangle_int_t *extents) +{ + intel_buffer_t buffer; + cairo_status_t status; + + status = intel_gradient_render ((intel_device_t *) shader->target->intel.drm.base.device, + &radial->base, &buffer); + if (unlikely (status)) + return status; + + i915_shader_radial_init (&src->radial, radial); + + src->type.vertex = VS_TEXTURE; + src->type.fragment = FS_RADIAL; + src->type.pattern = PATTERN_RADIAL; + src->base.texfmt = TEXCOORDFMT_2D; + + src->base.content = CAIRO_CONTENT_COLOR_ALPHA; + src->base.bo = intel_bo_reference (buffer.bo); + src->base.n_samplers = 1; + src->base.offset[0] = buffer.offset; + src->base.map[0] = buffer.map0; + src->base.map[1] = buffer.map1; + src->base.sampler[0] = + (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) | + i915_texture_filter (CAIRO_FILTER_BILINEAR); + src->base.sampler[1] = + SS3_NORMALIZED_COORDS | + i915_texture_extend (radial->base.base.extend); + + return CAIRO_STATUS_SUCCESS; +} + +static cairo_status_t +i915_surface_clone (i915_device_t *device, + cairo_image_surface_t *image, + i915_surface_t **clone_out) +{ + i915_surface_t *clone; + cairo_status_t status; + +#if 0 + clone = + i915_surface_create_from_cacheable_image_internal (device, image); + if (unlikely (clone->intel.drm.base.status)) + return clone->intel.drm.base.status; +#else + cairo_format_t format; + + format = image->format; + if (format == CAIRO_FORMAT_A1) + format = CAIRO_FORMAT_A8; + + clone = (i915_surface_t *) + i915_surface_create_internal (&device->intel.base, + format, + image->width, + image->height, + I915_TILING_DEFAULT, + FALSE); + if (unlikely (clone->intel.drm.base.status)) + return clone->intel.drm.base.status; + + status = intel_bo_put_image (&device->intel, + to_intel_bo (clone->intel.drm.bo), + image, + 0, 0, + image->width, image->height, + 0, 0); + + if (unlikely (status)) + return status; +#endif + + *clone_out = clone; + return CAIRO_STATUS_SUCCESS; +} + +static cairo_status_t +i915_surface_clone_subimage (i915_device_t *device, + cairo_image_surface_t *image, + const cairo_rectangle_int_t *extents, + i915_surface_t **clone_out) +{ + i915_surface_t *clone; + cairo_status_t status; + cairo_format_t format; + + format = image->format; + if (format == CAIRO_FORMAT_A1) + format = CAIRO_FORMAT_A8; + + clone = (i915_surface_t *) + i915_surface_create_internal (&device->intel.base, + format, + extents->width, + extents->height, + I915_TILING_NONE, + FALSE); + if (unlikely (clone->intel.drm.base.status)) + return clone->intel.drm.base.status; + + status = intel_bo_put_image (&device->intel, + to_intel_bo (clone->intel.drm.bo), + image, + extents->x, extents->y, + extents->width, extents->height, + 0, 0); + + if (unlikely (status)) + return status; + + *clone_out = clone; + return CAIRO_STATUS_SUCCESS; +} + +static cairo_status_t +i915_surface_render_pattern (i915_device_t *device, + const cairo_surface_pattern_t *pattern, + const cairo_rectangle_int_t *extents, + i915_surface_t **clone_out) +{ + i915_surface_t *clone; + cairo_surface_t *image; + cairo_status_t status; + void *ptr; + + clone = (i915_surface_t *) + i915_surface_create_internal (&device->intel.base, + _cairo_format_from_content (pattern->surface->content), + extents->width, + extents->height, + I915_TILING_NONE, + FALSE); + if (unlikely (clone->intel.drm.base.status)) + return clone->intel.drm.base.status; + + ptr = intel_bo_map (&device->intel, + to_intel_bo (clone->intel.drm.bo)); + if (unlikely (ptr == NULL)) { + cairo_surface_destroy (&clone->intel.drm.base); + return _cairo_error (CAIRO_STATUS_NO_MEMORY); + } + + image = cairo_image_surface_create_for_data (ptr, + clone->intel.drm.format, + clone->intel.drm.width, + clone->intel.drm.height, + clone->intel.drm.stride); + if (unlikely (image->status)) { + cairo_surface_destroy (&clone->intel.drm.base); + return image->status; + } + + status = _cairo_surface_offset_paint (image, + extents->x, extents->y, + CAIRO_OPERATOR_SOURCE, + &pattern->base, + NULL); + cairo_surface_destroy (image); + + if (unlikely (status)) { + cairo_surface_destroy (&clone->intel.drm.base); + return status; + } + + *clone_out = clone; + return CAIRO_STATUS_SUCCESS; +} + +static cairo_status_t +i915_shader_acquire_solid_surface (i915_shader_t *shader, + union i915_shader_channel *src, + cairo_surface_t *surface, + const cairo_rectangle_int_t *extents) +{ + cairo_surface_pattern_t pattern; + cairo_surface_t *pixel; + cairo_image_surface_t *image; + void *image_extra; + cairo_status_t status; + uint32_t argb; + + status = _cairo_surface_acquire_source_image (surface, &image, &image_extra); + if (unlikely (status)) + return status; + + /* extract the pixel as argb32 */ + pixel = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, 1, 1); + _cairo_pattern_init_for_surface (&pattern, &image->base); + cairo_matrix_init_translate (&pattern.base.matrix, extents->x, extents->y); + pattern.base.filter = CAIRO_FILTER_NEAREST; + status = _cairo_surface_paint (pixel, CAIRO_OPERATOR_SOURCE, &pattern.base, NULL); + _cairo_pattern_fini (&pattern.base); + + _cairo_surface_release_source_image (surface, image, image_extra); + + if (unlikely (status)) { + cairo_surface_destroy (pixel); + return status; + } + + image = (cairo_image_surface_t *) pixel; + argb = *(uint32_t *) image->data; + cairo_surface_destroy (pixel); + + if (argb >> 24 == 0) { + _cairo_color_init_rgba (&src->solid.color, 0, 0, 0, 0); + } else { + uint8_t alpha = argb >> 24; + + _cairo_color_init_rgba (&src->solid.color, + ((((argb >> 16) & 0xff) * 255 + alpha / 2) / alpha) / 255., + ((((argb >> 8) & 0xff) * 255 + alpha / 2) / alpha) / 255., + ((((argb >> 0) & 0xff) * 255 + alpha / 2) / alpha) / 255., + alpha / 255.); + } + + src->base.content = CAIRO_CONTENT_COLOR_ALPHA; + src->type.fragment = FS_CONSTANT; + src->type.vertex = VS_CONSTANT; + src->type.pattern = PATTERN_CONSTANT; + + return CAIRO_STATUS_SUCCESS; +} + +static cairo_status_t +i915_shader_acquire_surface (i915_shader_t *shader, + union i915_shader_channel *src, + const cairo_surface_pattern_t *pattern, + const cairo_rectangle_int_t *extents) +{ + int surface_width, surface_height; + cairo_surface_t *surface, *drm; + cairo_extend_t extend; + cairo_filter_t filter; + cairo_matrix_t m; + int src_x = 0, src_y = 0; + cairo_surface_t *free_me = NULL; + cairo_status_t status; + cairo_rectangle_int_t sample; + + assert (src->type.fragment == (i915_fragment_shader_t) -1); + drm = surface = pattern->surface; + + extend = pattern->base.extend; + src->base.matrix = pattern->base.matrix; + filter = pattern->base.filter; + _cairo_pattern_sampled_area(&pattern->base, extents, sample); + + if (surface->type == CAIRO_SURFACE_TYPE_DRM) { + if (surface->backend->type == CAIRO_SURFACE_TYPE_SUBSURFACE) { + drm = ((cairo_surface_subsurface_t *) surface)->target; + } else if (surface->backend->type == CAIRO_INTERNAL_SURFACE_TYPE_SNAPSHOT) { + drm = ((cairo_surface_snapshot_t *) surface)->target; + } + } + + if (drm->type == CAIRO_SURFACE_TYPE_DRM) { + i915_surface_t *s = (i915_surface_t *) drm; + + if (surface->backend->type == CAIRO_SURFACE_TYPE_SUBSURFACE) { + if (s->intel.drm.base.device == shader->target->intel.drm.base.device && + s != shader->target) + { + cairo_surface_subsurface_t *sub = (cairo_surface_subsurface_t *) surface; + int x; + + status = i915_surface_fallback_flush (s); + if (unlikely (status)) + return status; + + /* XXX blt subimage and cache snapshot */ + + if (to_intel_bo (s->intel.drm.bo)->batch_write_domain) { + /* XXX pipelined flush of RENDER/TEXTURE cache */ + } + + src->type.fragment = FS_TEXTURE; + src->surface.pixel = NONE; + surface_width = sub->extents.width; + surface_height = sub->extents.height; + + src->base.bo = intel_bo_reference (to_intel_bo (s->intel.drm.bo)); + src->base.n_samplers = 1; + + x = sub->extents.x; + if (s->intel.drm.format != CAIRO_FORMAT_A8) + x *= 4; + + /* XXX tiling restrictions upon offset? */ + src->base.offset[0] = s->offset + sub->extents.y * s->intel.drm.stride + x; + src->base.map[0] = s->map0; + src->base.map[0] &= ~((2047 << MS3_HEIGHT_SHIFT) | (2047 << MS3_WIDTH_SHIFT)); + src->base.map[0] |= + ((sub->extents.height - 1) << MS3_HEIGHT_SHIFT) | + ((sub->extents.width - 1) << MS3_WIDTH_SHIFT); + src->base.map[1] = (s->intel.drm.stride / 4 - 1) << MS4_PITCH_SHIFT; + } + } else { + /* XXX if s == shader->dst allow if FILTER_NEAREST, EXTEND_NONE? */ + if (s->intel.drm.base.device == shader->target->intel.drm.base.device) { + status = i915_surface_fallback_flush (s); + if (unlikely (status)) + return status; + + if (s == shader->target || i915_surface_needs_tiling (s)) { + status = i915_surface_copy_subimage (i915_device (shader->target), + s, &sample, TRUE, &s); + if (unlikely (status)) + return status; + + free_me = drm = &s->intel.drm.base; + } + + src->type.fragment = FS_TEXTURE; + src->surface.pixel = NONE; + + surface_width = s->intel.drm.width; + surface_height = s->intel.drm.height; + + src->base.bo = intel_bo_reference (to_intel_bo (s->intel.drm.bo)); + src->base.n_samplers = 1; + src->base.offset[0] = s->offset; + src->base.map[0] = s->map0; + src->base.map[1] = s->map1; + } + } + } + + if (src->type.fragment == (i915_fragment_shader_t) -1) { + i915_surface_t *s; + + if (extents->width == 1 && extents->height == 1) { + return i915_shader_acquire_solid_surface (shader, src, + surface, extents); + } + + s = (i915_surface_t *) + _cairo_surface_has_snapshot (surface, + shader->target->intel.drm.base.backend); + if (s == NULL) { + cairo_status_t status; + +#if 0 + /* XXX hackity hack hack */ + status = i915_clone_yuv (surface, src, + image->width, image->height, + clone_out); +#endif + + if (sample.width > 2048 || sample.height > 2048) { + status = i915_surface_render_pattern (i915_device (shader->target), + pattern, extents, + &s); + if (unlikely (status)) + return status; + + extend = CAIRO_EXTEND_NONE; + filter = CAIRO_FILTER_NEAREST; + cairo_matrix_init_translate (&src->base.matrix, + -extents->x, -extents->y); + } else { + cairo_image_surface_t *image; + void *image_extra; + + status = _cairo_surface_acquire_source_image (surface, &image, &image_extra); + if (unlikely (status)) + return status; + + if (image->width < 2048 && + image->height < 2048 && + sample.width >= image->width / 4 && + sample.height >= image->height /4) + { + + status = i915_surface_clone (i915_device (shader->target), + image, &s); + + if (likely (status == CAIRO_STATUS_SUCCESS)) { + _cairo_surface_attach_snapshot (surface, + &s->intel.drm.base, + intel_surface_detach_snapshot); + + status = intel_snapshot_cache_insert (&i915_device (shader->target)->intel, + &s->intel); + if (unlikely (status)) { + cairo_surface_finish (&s->intel.drm.base); + cairo_surface_destroy (&s->intel.drm.base); + } + } + } + else + { + status = i915_surface_clone_subimage (i915_device (shader->target), + image, &sample, &s); + src_x = -extents->x; + src_y = -extents->y; + } + + _cairo_surface_release_source_image (surface, image, image_extra); + if (unlikely (status)) + return status; + } + + free_me = &s->intel.drm.base; + } + + src->type.fragment = FS_TEXTURE; + src->surface.pixel = NONE; + + src->base.bo = intel_bo_reference (to_intel_bo (s->intel.drm.bo)); + src->base.n_samplers = 1; + src->base.offset[0] = s->offset; + src->base.map[0] = s->map0; + src->base.map[1] = s->map1; + + drm = &s->intel.drm.base; + + surface_width = s->intel.drm.width; + surface_height = s->intel.drm.height; + } + + /* XXX transform nx1 or 1xn surfaces to 1D */ + + src->type.pattern = PATTERN_TEXTURE; + if (extend != CAIRO_EXTEND_NONE && + sample.x >= 0 && sample.y >= 0 && + sample.x + sample.width <= surface_width && + sample.y + sample.height <= surface_height) + { + extend = CAIRO_EXTEND_NONE; + } + if (extend == CAIRO_EXTEND_NONE) { + src->type.vertex = VS_TEXTURE_16; + src->base.texfmt = TEXCOORDFMT_2D_16; + } else { + src->type.vertex = VS_TEXTURE; + src->base.texfmt = TEXCOORDFMT_2D; + } + src->base.content = drm->content; + + src->base.sampler[0] = + (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) | + i915_texture_filter (filter); + src->base.sampler[1] = + SS3_NORMALIZED_COORDS | + i915_texture_extend (extend); + + /* tweak the src matrix to map from dst to texture coordinates */ + if (src_x | src_y) + cairo_matrix_translate (&src->base.matrix, src_x, src_x); + cairo_matrix_init_scale (&m, 1. / surface_width, 1. / surface_height); + cairo_matrix_multiply (&src->base.matrix, &src->base.matrix, &m); + + if (free_me != NULL) + cairo_surface_destroy (free_me); + + return CAIRO_STATUS_SUCCESS; +} + +cairo_status_t +i915_shader_acquire_pattern (i915_shader_t *shader, + union i915_shader_channel *src, + const cairo_pattern_t *pattern, + const cairo_rectangle_int_t *extents) +{ + switch (pattern->type) { + case CAIRO_PATTERN_TYPE_SOLID: + return i915_shader_acquire_solid (shader, src, + (cairo_solid_pattern_t *) pattern, + extents); + + case CAIRO_PATTERN_TYPE_LINEAR: + return i915_shader_acquire_linear (shader, src, + (cairo_linear_pattern_t *) pattern, + extents); + + case CAIRO_PATTERN_TYPE_RADIAL: + return i915_shader_acquire_radial (shader, src, + (cairo_radial_pattern_t *) pattern, + extents); + + case CAIRO_PATTERN_TYPE_SURFACE: + return i915_shader_acquire_surface (shader, src, + (cairo_surface_pattern_t *) pattern, + extents); + + default: + ASSERT_NOT_REACHED; + return CAIRO_STATUS_SUCCESS; + } +} + +static uint32_t +i915_get_blend (cairo_operator_t op, + i915_surface_t *dst) +{ +#define SBLEND(X) ((BLENDFACT_##X) << S6_CBUF_SRC_BLEND_FACT_SHIFT) +#define DBLEND(X) ((BLENDFACT_##X) << S6_CBUF_DST_BLEND_FACT_SHIFT) + static const struct blendinfo { + cairo_bool_t dst_alpha; + uint32_t src_blend; + uint32_t dst_blend; + enum { + BOUNDED, + SIMPLE, + XRENDER, + } kind; + } i915_blend_op[] = { + {0, SBLEND (ZERO), DBLEND (ZERO), BOUNDED}, /* Clear */ + {0, SBLEND (ONE), DBLEND (ZERO), BOUNDED}, /* Src */ + + {0, SBLEND (ONE), DBLEND (INV_SRC_ALPHA), SIMPLE}, /* Over */ + {1, SBLEND (DST_ALPHA), DBLEND (ZERO), XRENDER}, /* In */ + {1, SBLEND (INV_DST_ALPHA), DBLEND (ZERO), XRENDER}, /* Out */ + {1, SBLEND (DST_ALPHA), DBLEND (INV_SRC_ALPHA), SIMPLE}, /* Atop */ + + {0, SBLEND (ZERO), DBLEND (ONE), SIMPLE}, /* Dst */ + {1, SBLEND (INV_DST_ALPHA), DBLEND (ONE), SIMPLE}, /* OverReverse */ + {0, SBLEND (ZERO), DBLEND (SRC_ALPHA), XRENDER}, /* InReverse */ + {0, SBLEND (ZERO), DBLEND (INV_SRC_ALPHA), SIMPLE}, /* OutReverse */ + {1, SBLEND (INV_DST_ALPHA), DBLEND (SRC_ALPHA), XRENDER}, /* AtopReverse */ + + {1, SBLEND (INV_DST_ALPHA), DBLEND (INV_SRC_ALPHA), SIMPLE}, /* Xor */ + {0, SBLEND (ONE), DBLEND (ONE), SIMPLE}, /* Add */ + //{0, 0, SBLEND (SRC_ALPHA_SATURATE), DBLEND (ONE), SIMPLE}, /* XXX Saturate */ + }; + uint32_t sblend, dblend; + + if (op >= ARRAY_LENGTH (i915_blend_op)) + return 0; + + if (i915_blend_op[op].kind == BOUNDED) + return 0; + + sblend = i915_blend_op[op].src_blend; + dblend = i915_blend_op[op].dst_blend; + + /* If there's no dst alpha channel, adjust the blend op so that we'll treat + * it as always 1. + */ + if ((dst->intel.drm.base.content & CAIRO_CONTENT_ALPHA) == 0 && + i915_blend_op[op].dst_alpha) + { + if (sblend == SBLEND (DST_ALPHA)) + sblend = SBLEND (ONE); + else if (sblend == SBLEND (INV_DST_ALPHA)) + sblend = SBLEND (ZERO); + } + + /* i915 engine reads 8bit color buffer into green channel in cases + like color buffer blending etc., and also writes back green channel. + So with dst_alpha blend we should use color factor. See spec on + "8-bit rendering" */ + if (dst->intel.drm.format == CAIRO_FORMAT_A8 && i915_blend_op[op].dst_alpha) { + if (sblend == SBLEND (DST_ALPHA)) + sblend = SBLEND (DST_COLR); + else if (sblend == SBLEND (INV_DST_ALPHA)) + sblend = SBLEND (INV_DST_COLR); + } + + return sblend | dblend; +#undef SBLEND +#undef DBLEND +} + +static void +i915_shader_channel_init (union i915_shader_channel *channel) +{ + channel->type.vertex = (i915_vertex_shader_t) -1; + channel->type.fragment = (i915_fragment_shader_t) -1; + channel->type.pattern = (i915_shader_channel_t) -1; + channel->base.texfmt = TEXCOORDFMT_NOT_PRESENT; + channel->base.bo = NULL; + channel->base.n_samplers = 0; + channel->base.mode = 0; +} + +static void +i915_shader_channel_fini (i915_device_t *device, + union i915_shader_channel *channel) +{ + switch (channel->type.pattern) { + case PATTERN_TEXTURE: + case PATTERN_BASE: + case PATTERN_LINEAR: + case PATTERN_RADIAL: + if (channel->base.bo != NULL) + intel_bo_destroy (&device->intel, channel->base.bo); + break; + + default: + case PATTERN_CONSTANT: + break; + } +} + +static void +i915_shader_channel_reset (i915_device_t *device, + union i915_shader_channel *channel) +{ + i915_shader_channel_fini (device, channel); + i915_shader_channel_init (channel); +} + +void +i915_shader_init (i915_shader_t *shader, + i915_surface_t *dst, + cairo_operator_t op, + double opacity) +{ + shader->committed = FALSE; + shader->device = i915_device (dst); + shader->target = dst; + shader->op = op; + shader->opacity = opacity; + + shader->blend = i915_get_blend (op, dst); + shader->need_combine = FALSE; + + shader->content = dst->intel.drm.base.content; + + i915_shader_channel_init (&shader->source); + i915_shader_channel_init (&shader->mask); + i915_shader_channel_init (&shader->clip); + i915_shader_channel_init (&shader->dst); +} + +static void +i915_set_shader_samplers (i915_device_t *device, + const i915_shader_t *shader) +{ + uint32_t n_samplers, n_maps, n; + uint32_t samplers[2*4]; + uint32_t maps[4*4]; + uint32_t mask, s, m; + + n_maps = + shader->source.base.n_samplers + + shader->mask.base.n_samplers + + shader->clip.base.n_samplers + + shader->dst.base.n_samplers; + assert (n_maps <= 4); + + if (n_maps == 0) + return; + + n_samplers = + !! shader->source.base.bo + + !! shader->mask.base.bo + + !! shader->clip.base.bo + + !! shader->dst.base.bo; + + mask = (1 << n_maps) - 1; + + /* We check for repeated setting of sample state mainly to catch + * continuation of text strings across multiple show-glyphs. + */ + s = m = 0; + if (shader->source.base.bo != NULL) { + samplers[s++] = shader->source.base.sampler[0]; + samplers[s++] = shader->source.base.sampler[1]; + maps[m++] = shader->source.base.bo->base.handle; + for (n = 0; n < shader->source.base.n_samplers; n++) { + maps[m++] = shader->source.base.offset[n]; + maps[m++] = shader->source.base.map[2*n+0]; + maps[m++] = shader->source.base.map[2*n+1]; + } + } + if (shader->mask.base.bo != NULL) { + samplers[s++] = shader->mask.base.sampler[0]; + samplers[s++] = shader->mask.base.sampler[1]; + maps[m++] = shader->mask.base.bo->base.handle; + for (n = 0; n < shader->mask.base.n_samplers; n++) { + maps[m++] = shader->mask.base.offset[n]; + maps[m++] = shader->mask.base.map[2*n+0]; + maps[m++] = shader->mask.base.map[2*n+1]; + } + } + if (shader->clip.base.bo != NULL) { + samplers[s++] = shader->clip.base.sampler[0]; + samplers[s++] = shader->clip.base.sampler[1]; + maps[m++] = shader->clip.base.bo->base.handle; + for (n = 0; n < shader->clip.base.n_samplers; n++) { + maps[m++] = shader->clip.base.offset[n]; + maps[m++] = shader->clip.base.map[2*n+0]; + maps[m++] = shader->clip.base.map[2*n+1]; + } + } + if (shader->dst.base.bo != NULL) { + samplers[s++] = shader->dst.base.sampler[0]; + samplers[s++] = shader->dst.base.sampler[1]; + maps[m++] = shader->dst.base.bo->base.handle; + for (n = 0; n < shader->dst.base.n_samplers; n++) { + maps[m++] = shader->dst.base.offset[n]; + maps[m++] = shader->dst.base.map[2*n+0]; + maps[m++] = shader->dst.base.map[2*n+1]; + } + } + + if (n_maps > device->current_n_maps || + memcmp (device->current_maps, + maps, + m * sizeof (uint32_t))) + { + memcpy (device->current_maps, maps, m * sizeof (uint32_t)); + device->current_n_maps = n_maps; + + if (device->current_source != NULL) + *device->current_source = 0; + if (device->current_mask != NULL) + *device->current_mask = 0; + if (device->current_clip != NULL) + *device->current_clip = 0; + +#if 0 + if (shader->source.type.pattern == PATTERN_TEXTURE) { + switch ((int) shader->source.surface.surface->type) { + case CAIRO_SURFACE_TYPE_DRM: + { + i915_surface_t *surface = + (i915_surface_t *) shader->source.surface.surface; + device->current_source = &surface->is_current_texture; + surface->is_current_texture |= CURRENT_SOURCE; + break; + } + + case I915_PACKED_PIXEL_SURFACE_TYPE: + { + i915_packed_pixel_surface_t *surface = + (i915_packed_pixel_surface_t *) shader->source.surface.surface; + device->current_source = &surface->is_current_texture; + surface->is_current_texture |= CURRENT_SOURCE; + break; + } + + default: + device->current_source = NULL; + break; + } + } else + device->current_source = NULL; + + if (shader->mask.type.pattern == PATTERN_TEXTURE) { + switch ((int) shader->mask.surface.surface->type) { + case CAIRO_SURFACE_TYPE_DRM: + { + i915_surface_t *surface = + (i915_surface_t *) shader->mask.surface.surface; + device->current_mask = &surface->is_current_texture; + surface->is_current_texture |= CURRENT_MASK; + break; + } + + case I915_PACKED_PIXEL_SURFACE_TYPE: + { + i915_packed_pixel_surface_t *surface = + (i915_packed_pixel_surface_t *) shader->mask.surface.surface; + device->current_mask = &surface->is_current_texture; + surface->is_current_texture |= CURRENT_MASK; + break; + } + + default: + device->current_mask = NULL; + break; + } + } else + device->current_mask = NULL; +#endif + + OUT_DWORD (_3DSTATE_MAP_STATE | (3 * n_maps)); + OUT_DWORD (mask); + for (n = 0; n < shader->source.base.n_samplers; n++) { + i915_batch_emit_reloc (device, shader->source.base.bo, + shader->source.base.offset[n], + I915_GEM_DOMAIN_SAMPLER, 0, + FALSE); + OUT_DWORD (shader->source.base.map[2*n+0]); + OUT_DWORD (shader->source.base.map[2*n+1]); + } + for (n = 0; n < shader->mask.base.n_samplers; n++) { + i915_batch_emit_reloc (device, shader->mask.base.bo, + shader->mask.base.offset[n], + I915_GEM_DOMAIN_SAMPLER, 0, + FALSE); + OUT_DWORD (shader->mask.base.map[2*n+0]); + OUT_DWORD (shader->mask.base.map[2*n+1]); + } + for (n = 0; n < shader->clip.base.n_samplers; n++) { + i915_batch_emit_reloc (device, shader->clip.base.bo, + shader->clip.base.offset[n], + I915_GEM_DOMAIN_SAMPLER, 0, + FALSE); + OUT_DWORD (shader->clip.base.map[2*n+0]); + OUT_DWORD (shader->clip.base.map[2*n+1]); + } + for (n = 0; n < shader->dst.base.n_samplers; n++) { + i915_batch_emit_reloc (device, shader->dst.base.bo, + shader->dst.base.offset[n], + I915_GEM_DOMAIN_SAMPLER, 0, + FALSE); + OUT_DWORD (shader->dst.base.map[2*n+0]); + OUT_DWORD (shader->dst.base.map[2*n+1]); + } + } + + if (n_samplers > device->current_n_samplers || + memcmp (device->current_samplers, + samplers, + s * sizeof (uint32_t))) + { + device->current_n_samplers = s; + memcpy (device->current_samplers, samplers, s * sizeof (uint32_t)); + + OUT_DWORD (_3DSTATE_SAMPLER_STATE | (3 * n_maps)); + OUT_DWORD (mask); + s = 0; + for (n = 0; n < shader->source.base.n_samplers; n++) { + OUT_DWORD (shader->source.base.sampler[0]); + OUT_DWORD (shader->source.base.sampler[1] | + (s << SS3_TEXTUREMAP_INDEX_SHIFT)); + OUT_DWORD (0x0); + s++; + } + for (n = 0; n < shader->mask.base.n_samplers; n++) { + OUT_DWORD (shader->mask.base.sampler[0]); + OUT_DWORD (shader->mask.base.sampler[1] | + (s << SS3_TEXTUREMAP_INDEX_SHIFT)); + OUT_DWORD (0x0); + s++; + } + for (n = 0; n < shader->clip.base.n_samplers; n++) { + OUT_DWORD (shader->clip.base.sampler[0]); + OUT_DWORD (shader->clip.base.sampler[1] | + (s << SS3_TEXTUREMAP_INDEX_SHIFT)); + OUT_DWORD (0x0); + s++; + } + for (n = 0; n < shader->dst.base.n_samplers; n++) { + OUT_DWORD (shader->dst.base.sampler[0]); + OUT_DWORD (shader->dst.base.sampler[1] | + (s << SS3_TEXTUREMAP_INDEX_SHIFT)); + OUT_DWORD (0x0); + s++; + } + } +} + +static uint32_t +i915_shader_get_texcoords (const i915_shader_t *shader) +{ + uint32_t texcoords; + uint32_t tu; + + texcoords = S2_TEXCOORD_NONE; + tu = 0; + if (shader->source.base.texfmt != TEXCOORDFMT_NOT_PRESENT) { + texcoords &= ~S2_TEXCOORD_FMT (tu, S2_TEXCOORD_FMT0_MASK); + texcoords |= S2_TEXCOORD_FMT (tu, shader->source.base.texfmt); + tu++; + } + if (shader->mask.base.texfmt != TEXCOORDFMT_NOT_PRESENT) { + texcoords &= ~S2_TEXCOORD_FMT (tu, S2_TEXCOORD_FMT0_MASK); + texcoords |= S2_TEXCOORD_FMT (tu, shader->mask.base.texfmt); + tu++; + } + if (shader->clip.base.texfmt != TEXCOORDFMT_NOT_PRESENT) { + texcoords &= ~S2_TEXCOORD_FMT (tu, S2_TEXCOORD_FMT0_MASK); + texcoords |= S2_TEXCOORD_FMT (tu, shader->clip.base.texfmt); + tu++; + } + if (shader->dst.base.texfmt != TEXCOORDFMT_NOT_PRESENT) { + texcoords &= ~S2_TEXCOORD_FMT (tu, S2_TEXCOORD_FMT0_MASK); + texcoords |= S2_TEXCOORD_FMT (tu, shader->dst.base.texfmt); + tu++; + } + + return texcoords; +} + +static void +i915_set_shader_mode (i915_device_t *device, + const i915_shader_t *shader) +{ + uint32_t texcoords; + uint32_t mask, cnt; + + texcoords = i915_shader_get_texcoords (shader); + + mask = cnt = 0; + + if (device->current_texcoords != texcoords) + mask |= I1_LOAD_S (2), cnt++; + + if (device->current_blend != shader->blend) + mask |= I1_LOAD_S (6), cnt++; + + if (cnt == 0) + return; + + OUT_DWORD (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | mask | (cnt-1)); + + if (device->current_texcoords != texcoords) { + OUT_DWORD (texcoords); + device->current_texcoords = texcoords; + } + + if (device->current_blend != shader->blend) { + if (shader->blend) { + OUT_DWORD (S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE | + (BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT) | + shader->blend); + } else { + OUT_DWORD (S6_COLOR_WRITE_ENABLE); + } + + device->current_blend = shader->blend; + } +} + +static void +i915_set_constants (i915_device_t *device, + const uint32_t *constants, + uint32_t n_constants) +{ + uint32_t n; + + OUT_DWORD (_3DSTATE_PIXEL_SHADER_CONSTANTS | n_constants); + OUT_DWORD ((1 << (n_constants >> 2)) - 1); + + for (n = 0; n < n_constants; n++) + OUT_DWORD (constants[n]); + + device->current_n_constants = n_constants; + memcpy (device->current_constants, constants, n_constants*4); +} + +static uint32_t +pack_constants (const union i915_shader_channel *channel, + uint32_t *constants) +{ + uint32_t count = 0, n; + + switch (channel->type.fragment) { + case FS_ZERO: + case FS_ONE: + case FS_PURE: + case FS_DIFFUSE: + break; + + case FS_CONSTANT: + constants[count++] = pack_float (channel->solid.color.red); + constants[count++] = pack_float (channel->solid.color.green); + constants[count++] = pack_float (channel->solid.color.blue); + constants[count++] = pack_float (channel->solid.color.alpha); + break; + + case FS_LINEAR: + constants[count++] = pack_float (channel->linear.color0.red); + constants[count++] = pack_float (channel->linear.color0.green); + constants[count++] = pack_float (channel->linear.color0.blue); + constants[count++] = pack_float (channel->linear.color0.alpha); + + constants[count++] = pack_float (channel->linear.color1.red); + constants[count++] = pack_float (channel->linear.color1.green); + constants[count++] = pack_float (channel->linear.color1.blue); + constants[count++] = pack_float (channel->linear.color1.alpha); + break; + + case FS_RADIAL: + for (n = 0; n < ARRAY_LENGTH (channel->radial.constants); n++) + constants[count++] = pack_float (channel->radial.constants[n]); + break; + + case FS_TEXTURE: + case FS_YUV: + case FS_SPANS: + break; + } + + return count; +} + +static void +i915_set_shader_constants (i915_device_t *device, + const i915_shader_t *shader) +{ + uint32_t constants[4*4*3+4]; + unsigned n_constants; + + n_constants = 0; + if (shader->source.type.fragment == FS_DIFFUSE) { + uint32_t diffuse; + + diffuse = + ((shader->source.solid.color.alpha_short >> 8) << 24) | + ((shader->source.solid.color.red_short >> 8) << 16) | + ((shader->source.solid.color.green_short >> 8) << 8) | + ((shader->source.solid.color.blue_short >> 8) << 0); + + if (diffuse != device->current_diffuse) { + OUT_DWORD (_3DSTATE_DFLT_DIFFUSE_CMD); + OUT_DWORD (diffuse); + device->current_diffuse = diffuse; + } + } else { + n_constants += pack_constants (&shader->source, constants + n_constants); + } + n_constants += pack_constants (&shader->mask, constants + n_constants); + + if (shader->opacity < 1.) { + constants[n_constants+0] = + constants[n_constants+1] = + constants[n_constants+2] = + constants[n_constants+3] = pack_float (shader->opacity); + n_constants += 4; + } + + if (n_constants != 0 && + (device->current_n_constants != n_constants || + memcmp (device->current_constants, constants, n_constants*4))) + { + i915_set_constants (device, constants, n_constants); + } +} + +static cairo_bool_t +i915_shader_needs_update (const i915_shader_t *shader, + const i915_device_t *device) +{ + uint32_t count, n; + uint32_t buf[64]; + + if (device->current_target != shader->target) + return TRUE; + + count = + !! shader->source.base.bo + + !! shader->mask.base.bo + + !! shader->clip.base.bo + + !! shader->dst.base.bo; + if (count > device->current_n_samplers) + return TRUE; + + count = + shader->source.base.n_samplers + + shader->mask.base.n_samplers + + shader->clip.base.n_samplers + + shader->dst.base.n_samplers; + if (count > device->current_n_maps) + return TRUE; + + if (count) { + count = 0; + if (shader->source.base.bo != NULL) { + buf[count++] = shader->source.base.sampler[0]; + buf[count++] = shader->source.base.sampler[1]; + } + if (shader->mask.base.bo != NULL) { + buf[count++] = shader->mask.base.sampler[0]; + buf[count++] = shader->mask.base.sampler[1]; + } + if (shader->clip.base.bo != NULL) { + buf[count++] = shader->clip.base.sampler[0]; + buf[count++] = shader->clip.base.sampler[1]; + } + if (shader->dst.base.bo != NULL) { + buf[count++] = shader->dst.base.sampler[0]; + buf[count++] = shader->dst.base.sampler[1]; + } + if (memcmp (device->current_samplers, buf, count * sizeof (uint32_t))) + return TRUE; + + count = 0; + if (shader->source.base.bo != NULL) { + buf[count++] = shader->source.base.bo->base.handle; + for (n = 0; n < shader->source.base.n_samplers; n++) { + buf[count++] = shader->source.base.offset[n]; + buf[count++] = shader->source.base.map[2*n+0]; + buf[count++] = shader->source.base.map[2*n+1]; + } + } + if (shader->mask.base.bo != NULL) { + buf[count++] = shader->mask.base.bo->base.handle; + for (n = 0; n < shader->mask.base.n_samplers; n++) { + buf[count++] = shader->mask.base.offset[n]; + buf[count++] = shader->mask.base.map[2*n+0]; + buf[count++] = shader->mask.base.map[2*n+1]; + } + } + if (shader->clip.base.bo != NULL) { + buf[count++] = shader->clip.base.bo->base.handle; + for (n = 0; n < shader->clip.base.n_samplers; n++) { + buf[count++] = shader->clip.base.offset[n]; + buf[count++] = shader->clip.base.map[2*n+0]; + buf[count++] = shader->clip.base.map[2*n+1]; + } + } + if (shader->dst.base.bo != NULL) { + buf[count++] = shader->dst.base.bo->base.handle; + for (n = 0; n < shader->dst.base.n_samplers; n++) { + buf[count++] = shader->dst.base.offset[n]; + buf[count++] = shader->dst.base.map[2*n+0]; + buf[count++] = shader->dst.base.map[2*n+1]; + } + } + if (memcmp (device->current_maps, buf, count * sizeof (uint32_t))) + return TRUE; + } + + if (i915_shader_get_texcoords (shader) != device->current_texcoords) + return TRUE; + if (device->current_blend != shader->blend) + return TRUE; + + count = 0; + if (shader->source.type.fragment == FS_DIFFUSE) { + uint32_t diffuse; + + diffuse = + ((shader->source.solid.color.alpha_short >> 8) << 24) | + ((shader->source.solid.color.red_short >> 8) << 16) | + ((shader->source.solid.color.green_short >> 8) << 8) | + ((shader->source.solid.color.blue_short >> 8) << 0); + + if (diffuse != device->current_diffuse) + return TRUE; + } else { + count += pack_constants (&shader->source, buf + count); + } + count += pack_constants (&shader->mask, buf + count); + + if (count && + (device->current_n_constants != count || + memcmp (device->current_constants, buf, count*4))) + { + return TRUE; + } + + n = (i915_shader_channel_key (&shader->source) << 0) | + (i915_shader_channel_key (&shader->mask) << 8) | + (i915_shader_channel_key (&shader->clip) << 16) | + (shader->op << 24) | + ((shader->opacity < 1.) << 30) | + (((shader->content & CAIRO_CONTENT_ALPHA) == CAIRO_CONTENT_ALPHA) << 31); + return n != device->current_program; +} + +void +i915_set_dst (i915_device_t *device, i915_surface_t *dst) +{ + uint32_t size; + + if (device->current_target != dst) { + intel_bo_t *bo; + + bo = to_intel_bo (dst->intel.drm.bo); + assert (bo != NULL); + + OUT_DWORD (_3DSTATE_BUF_INFO_CMD); + OUT_DWORD (BUF_3D_ID_COLOR_BACK | + BUF_tiling (bo->tiling) | + BUF_3D_PITCH (dst->intel.drm.stride)); + OUT_RELOC (dst, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER); + + device->current_target = dst; + } + + if (dst->colorbuf != device->current_colorbuf) { + OUT_DWORD (_3DSTATE_DST_BUF_VARS_CMD); + OUT_DWORD (dst->colorbuf); + device->current_colorbuf = dst->colorbuf; + } + + size = DRAW_YMAX (dst->intel.drm.height) | DRAW_XMAX (dst->intel.drm.width); + if (size != device->current_size) { + OUT_DWORD (_3DSTATE_DRAW_RECT_CMD); + OUT_DWORD (0); /* dither */ + OUT_DWORD (0); /* top-left */ + OUT_DWORD (size); + OUT_DWORD (0); /* origin */ + device->current_size = size; + } +} + +static void +i915_set_shader_target (i915_device_t *device, + const i915_shader_t *shader) +{ + i915_set_dst (device, shader->target); +} + +int +i915_shader_num_texcoords (const i915_shader_t *shader) +{ + int cnt = 0; + + switch (shader->source.base.texfmt) { + default: + ASSERT_NOT_REACHED; + case TEXCOORDFMT_NOT_PRESENT: break; + case TEXCOORDFMT_2D: cnt += 2; break; + case TEXCOORDFMT_3D: cnt += 3; break; + case TEXCOORDFMT_4D: cnt += 4; break; + case TEXCOORDFMT_1D: cnt += 1; break; + case TEXCOORDFMT_2D_16: cnt += 1; break; + } + + switch (shader->mask.base.texfmt) { + default: + ASSERT_NOT_REACHED; + case TEXCOORDFMT_NOT_PRESENT: break; + case TEXCOORDFMT_2D: cnt += 2; break; + case TEXCOORDFMT_3D: cnt += 3; break; + case TEXCOORDFMT_4D: cnt += 4; break; + case TEXCOORDFMT_1D: cnt += 1; break; + case TEXCOORDFMT_2D_16: cnt += 1; break; + } + + switch (shader->clip.base.texfmt) { + default: + ASSERT_NOT_REACHED; + case TEXCOORDFMT_NOT_PRESENT: break; + case TEXCOORDFMT_2D: cnt += 2; break; + case TEXCOORDFMT_3D: cnt += 3; break; + case TEXCOORDFMT_4D: cnt += 4; break; + case TEXCOORDFMT_1D: cnt += 1; break; + case TEXCOORDFMT_2D_16: cnt += 1; break; + } + + switch (shader->dst.base.texfmt) { + default: + ASSERT_NOT_REACHED; + case TEXCOORDFMT_NOT_PRESENT: break; + case TEXCOORDFMT_2D: cnt += 2; break; + case TEXCOORDFMT_3D: cnt += 3; break; + case TEXCOORDFMT_4D: cnt += 4; break; + case TEXCOORDFMT_1D: cnt += 1; break; + case TEXCOORDFMT_2D_16: cnt += 1; break; + } + + return cnt; +} + +void +i915_shader_fini (i915_shader_t *shader) +{ + i915_device_t *device = i915_device (shader->target); + + i915_shader_channel_fini (device, &shader->source); + i915_shader_channel_fini (device, &shader->mask); + i915_shader_channel_fini (device, &shader->clip); +} + +void +i915_shader_set_clip (i915_shader_t *shader, + cairo_clip_t *clip) +{ + cairo_surface_t *clip_surface; + int clip_x, clip_y; + union i915_shader_channel *channel; + i915_surface_t *s; + + clip_surface = _cairo_clip_get_surface (clip, &shader->target->intel.drm.base, &clip_x, &clip_y); + assert (clip_surface->status == CAIRO_STATUS_SUCCESS); + assert (clip_surface->type == CAIRO_SURFACE_TYPE_DRM); + + channel = &shader->clip; + channel->type.vertex = VS_TEXTURE_16; + channel->base.texfmt = TEXCOORDFMT_2D_16; + channel->base.content = CAIRO_CONTENT_ALPHA; + + channel->type.fragment = FS_TEXTURE; + channel->surface.pixel = NONE; + + s = (i915_surface_t *) clip_surface; + channel->base.bo = to_intel_bo (s->intel.drm.bo); + channel->base.n_samplers = 1; + channel->base.offset[0] = s->offset; + channel->base.map[0] = s->map0; + channel->base.map[1] = s->map1; + + channel->base.sampler[0] = + (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) | + i915_texture_filter (CAIRO_FILTER_NEAREST); + channel->base.sampler[1] = + SS3_NORMALIZED_COORDS | + i915_texture_extend (CAIRO_EXTEND_NONE); + + cairo_matrix_init_scale (&shader->clip.base.matrix, + 1. / s->intel.drm.width, + 1. / s->intel.drm.height); + cairo_matrix_translate (&shader->clip.base.matrix, + -clip_x, -clip_y); +} + +static cairo_status_t +i915_shader_check_aperture (i915_shader_t *shader, + i915_device_t *device) +{ + cairo_status_t status; + intel_bo_t *bo_array[4]; + uint32_t n = 0; + + if (shader->target != device->current_target) + bo_array[n++] = to_intel_bo (shader->target->intel.drm.bo); + + if (shader->source.base.bo != NULL) + bo_array[n++] = shader->source.base.bo; + + if (shader->mask.base.bo != NULL) + bo_array[n++] = shader->mask.base.bo; + + if (shader->clip.base.bo != NULL) + bo_array[n++] = shader->clip.base.bo; + + if (n == 0 || i915_check_aperture (device, bo_array, n)) + return CAIRO_STATUS_SUCCESS; + + status = i915_batch_flush (device); + if (unlikely (status)) + return status; + + assert (i915_check_aperture (device, bo_array, n)); + return CAIRO_STATUS_SUCCESS; +} + +static void +i915_shader_combine_mask (i915_shader_t *shader, i915_device_t *device) +{ + if (shader->mask.type.fragment == (i915_fragment_shader_t) -1 || + shader->mask.type.fragment == FS_CONSTANT) + { + return; + } + + if (shader->mask.type.fragment == FS_PURE) { + if (shader->mask.solid.pure & (1<<3)) { + shader->mask.type.fragment = FS_ONE; + } else { + shader->mask.type.fragment = FS_ZERO; + } + } + + if (shader->mask.type.fragment == FS_ONE || + (shader->mask.base.content & CAIRO_CONTENT_ALPHA) == 0) + { + i915_shader_channel_reset (device, &shader->mask); + } + + if (shader->mask.type.fragment == FS_ZERO) { + i915_shader_channel_fini (device, &shader->source); + + shader->source.type.fragment = FS_ZERO; + shader->source.type.vertex = VS_ZERO; + shader->source.base.texfmt = TEXCOORDFMT_NOT_PRESENT; + shader->source.base.mode = 0; + shader->source.base.n_samplers = 0; + } + + if (shader->source.type.fragment == FS_ZERO) { + i915_shader_channel_reset (device, &shader->mask); + i915_shader_channel_reset (device, &shader->clip); + } +} + +static void +i915_shader_setup_dst (i915_shader_t *shader) +{ + union i915_shader_channel *channel; + i915_surface_t *s; + + /* We need to manual blending if we have a clip surface and an unbounded op, + * or an extended blend mode. + */ + if (shader->need_combine || + (shader->op < CAIRO_OPERATOR_SATURATE && + (shader->clip.type.fragment == (i915_fragment_shader_t) -1 || + _cairo_operator_bounded_by_mask (shader->op)))) + { + return; + } + + shader->need_combine = TRUE; + + channel = &shader->dst; + channel->type.vertex = VS_TEXTURE_16; + channel->base.texfmt = TEXCOORDFMT_2D_16; + channel->base.content = shader->content; + + channel->type.fragment = FS_TEXTURE; + channel->surface.pixel = NONE; + + s = shader->target; + channel->base.bo = to_intel_bo (s->intel.drm.bo); + channel->base.n_samplers = 1; + channel->base.offset[0] = s->offset; + channel->base.map[0] = s->map0; + channel->base.map[1] = s->map1; + + channel->base.sampler[0] = + (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) | + i915_texture_filter (CAIRO_FILTER_NEAREST); + channel->base.sampler[1] = + SS3_NORMALIZED_COORDS | + i915_texture_extend (CAIRO_EXTEND_NONE); + + cairo_matrix_init_scale (&shader->dst.base.matrix, + 1. / s->intel.drm.width, + 1. / s->intel.drm.height); +} + +static void +i915_shader_combine_source (i915_shader_t *shader, + i915_device_t *device) +{ + if (device->last_source_fragment == shader->source.type.fragment) + return; + + if (device->last_source_fragment == FS_DIFFUSE) { + switch (shader->source.type.fragment) { + case FS_ONE: + case FS_PURE: + case FS_CONSTANT: + case FS_DIFFUSE: + shader->source.type.fragment = FS_DIFFUSE; + shader->source.base.mode = 0; + break; + case FS_ZERO: + case FS_LINEAR: + case FS_RADIAL: + case FS_TEXTURE: + case FS_YUV: + case FS_SPANS: + default: + break; + } + } + + device->last_source_fragment = shader->source.type.fragment; +} + +static inline float * +i915_composite_vertex (float *v, + const i915_shader_t *shader, + double x, double y) +{ + double s, t; + + /* Each vertex is: + * 2 vertex coordinates + * [0-2] source texture coordinates + * [0-2] mask texture coordinates + */ + + *v++ = x; *v++ = y; + switch (shader->source.type.vertex) { + case VS_ZERO: + case VS_CONSTANT: + break; + case VS_LINEAR: + *v++ = i915_shader_linear_texcoord (&shader->source.linear, x, y); + break; + case VS_TEXTURE: + s = x, t = y; + cairo_matrix_transform_point (&shader->source.base.matrix, &s, &t); + *v++ = s; *v++ = t; + break; + case VS_TEXTURE_16: + s = x, t = y; + cairo_matrix_transform_point (&shader->source.base.matrix, &s, &t); + *v++ = texcoord_2d_16 (s, t); + break; + } + switch (shader->mask.type.vertex) { + case VS_ZERO: + case VS_CONSTANT: + break; + case VS_LINEAR: + *v++ = i915_shader_linear_texcoord (&shader->mask.linear, x, y); + break; + case VS_TEXTURE: + s = x, t = y; + cairo_matrix_transform_point (&shader->mask.base.matrix, &s, &t); + *v++ = s; *v++ = t; + break; + case VS_TEXTURE_16: + s = x, t = y; + cairo_matrix_transform_point (&shader->mask.base.matrix, &s, &t); + *v++ = texcoord_2d_16 (s, t); + break; + } + + return v; +} + +static inline void +i915_shader_add_rectangle_general (const i915_shader_t *shader, + int x, int y, + int w, int h) +{ + float *vertices; + + vertices = i915_add_rectangle (shader->device); + vertices = i915_composite_vertex (vertices, shader, x + w, y + h); + vertices = i915_composite_vertex (vertices, shader, x, y + h); + vertices = i915_composite_vertex (vertices, shader, x, y); + /* XXX overflow! */ +} + +void +i915_vbo_flush (i915_device_t *device) +{ + assert (device->floats_per_vertex); + assert (device->vertex_count); + + if (device->vbo == 0) { + OUT_DWORD (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | + I1_LOAD_S (0) | + I1_LOAD_S (1) | + 1); + device->vbo = device->batch.used++; + device->vbo_max_index = device->batch.used; + OUT_DWORD ((device->floats_per_vertex << S1_VERTEX_WIDTH_SHIFT) | + (device->floats_per_vertex << S1_VERTEX_PITCH_SHIFT)); + } + + OUT_DWORD (PRIM3D_RECTLIST | + PRIM3D_INDIRECT_SEQUENTIAL | + device->vertex_count); + OUT_DWORD (device->vertex_index); + + device->vertex_index += device->vertex_count; + device->vertex_count = 0; +} + +cairo_status_t +i915_shader_commit (i915_shader_t *shader, + i915_device_t *device) +{ + unsigned floats_per_vertex; + cairo_status_t status; + + assert (CAIRO_MUTEX_IS_LOCKED (device->intel.base.base.mutex)); + + if (! shader->committed) { + device->shader = shader; + + i915_shader_combine_mask (shader, device); + i915_shader_combine_source (shader, device); + i915_shader_setup_dst (shader); + + shader->add_rectangle = i915_shader_add_rectangle_general; + + if ((status = setjmp (shader->unwind))) + return status; + + shader->committed = TRUE; + } + + if (i915_shader_needs_update (shader, device)) { + if (i915_batch_space (device) < 256) { + status = i915_batch_flush (device); + if (unlikely (status)) + return status; + } + + if (device->vertex_count) + i915_vbo_flush (device); + + status = i915_shader_check_aperture (shader, device); + if (unlikely (status)) + return status; + + update_shader: + i915_set_shader_target (device, shader); + i915_set_shader_mode (device, shader); + i915_set_shader_samplers (device, shader); + i915_set_shader_constants (device, shader); + i915_set_shader_program (device, shader); + } + + floats_per_vertex = 2 + i915_shader_num_texcoords (shader); + if (device->floats_per_vertex == floats_per_vertex) + return CAIRO_STATUS_SUCCESS; + + if (i915_batch_space (device) < 8) { + status = i915_batch_flush (device); + if (unlikely (status)) + return status; + + goto update_shader; + } + + if (device->vertex_count) + i915_vbo_flush (device); + + if (device->vbo) { + device->batch_base[device->vbo_max_index] |= device->vertex_index; + OUT_DWORD (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S (1) | 0); + device->vbo_max_index = device->batch.used; + OUT_DWORD ((floats_per_vertex << S1_VERTEX_WIDTH_SHIFT) | + (floats_per_vertex << S1_VERTEX_PITCH_SHIFT)); + } + + device->floats_per_vertex = floats_per_vertex; + device->rectangle_size = floats_per_vertex * 3 * sizeof (float); + device->vertex_index = + (device->vbo_used + 4*floats_per_vertex - 1) / (4 * floats_per_vertex); + device->vbo_offset = 4 * device->vertex_index * floats_per_vertex; + + return CAIRO_STATUS_SUCCESS; +} |