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diff --git a/libs/cglm/docs/source/affine2d.rst b/libs/cglm/docs/source/affine2d.rst new file mode 100644 index 0000000..f12cd59 --- /dev/null +++ b/libs/cglm/docs/source/affine2d.rst @@ -0,0 +1,140 @@ +.. default-domain:: C + +2D Affine Transforms +================================================================================ + +Header: cglm/affine2d.h + +2D Transforms uses `2d` suffix for naming. If there is no 2D suffix it is 3D function. + +Initialize Transform Matrices +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +Functions with **_make** prefix expect you don't have a matrix and they create +a matrix for you. You don't need to pass identity matrix. + +But other functions expect you have a matrix and you want to transform them. If +you didn't have any existing matrix you have to initialize matrix to identity +before sending to transfrom functions. + +Transforms Order +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +See :ref:`TransformsOrder` to read similar section. + + +Table of contents (click to go): +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +Functions: + +1. :c:func:`glm_translate2d` +#. :c:func:`glm_translate2d_to` +#. :c:func:`glm_translate2d_x` +#. :c:func:`glm_translate2d_y` +#. :c:func:`glm_translate2d_make` +#. :c:func:`glm_scale2d_to` +#. :c:func:`glm_scale2d_make` +#. :c:func:`glm_scale2d` +#. :c:func:`glm_scale2d_uni` +#. :c:func:`glm_rotate2d_make` +#. :c:func:`glm_rotate2d` +#. :c:func:`glm_rotate2d_to` + +.. c:function:: void glm_translate2d(mat3 m, vec2 v) + + translate existing 2d transform matrix by *v* vector and stores result in same matrix + + Parameters: + | *[in, out]* **m** 2d affine transfrom + | *[in]* **v** translate vector [x, y] + +.. c:function:: void glm_translate2d_to(mat3 m, vec2 v, mat3 dest) + + translate existing 2d transform matrix by *v* vector and store result in dest + + Parameters: + | *[in]* **m** 2d affine transfrom + | *[in]* **v** translate vector [x, y] + | *[out]* **dest** translated matrix + +.. c:function:: void glm_translate2d_x(mat3 m, float x) + + translate existing 2d transform matrix by x factor + + Parameters: + | *[in, out]* **m** 2d affine transfrom + | *[in]* **x** x factor + +.. c:function:: void glm_translate2d_y(mat3 m, float y) + + translate existing 2d transform matrix by y factor + + Parameters: + | *[in, out]* **m** 2d affine transfrom + | *[in]* **y** y factor + +.. c:function:: void glm_translate2d_make(mat3 m, vec2 v) + + creates NEW translate 2d transform matrix by *v* vector + + Parameters: + | *[in, out]* **m** affine transfrom + | *[in]* **v** translate vector [x, y] + +.. c:function:: void glm_scale2d_to(mat3 m, vec2 v, mat3 dest) + + scale existing 2d transform matrix by *v* vector and store result in dest + + Parameters: + | *[in]* **m** affine transfrom + | *[in]* **v** scale vector [x, y] + | *[out]* **dest** scaled matrix + +.. c:function:: void glm_scale2d_make(mat3 m, vec2 v) + + creates NEW 2d scale matrix by *v* vector + + Parameters: + | *[in, out]* **m** affine transfrom + | *[in]* **v** scale vector [x, y] + +.. c:function:: void glm_scale2d(mat3 m, vec2 v) + + scales existing 2d transform matrix by *v* vector and stores result in same matrix + + Parameters: + | *[in, out]* **m** affine transfrom + | *[in]* **v** translate vector [x, y] + +.. c:function:: void glm_scale2d_uni(mat3 m, float s) + + applies uniform scale to existing 2d transform matrix v = [s, s] and stores result in same matrix + + Parameters: + | *[in, out]* **m** affine transfrom + | *[in]* **s** scale factor + +.. c:function:: void glm_rotate2d_make(mat3 m, float angle) + + creates NEW rotation matrix by angle around *Z* axis + + Parameters: + | *[in, out]* **m** affine transfrom + | *[in]* **angle** angle (radians) + +.. c:function:: void glm_rotate2d(mat3 m, float angle) + + rotate existing 2d transform matrix around *Z* axis by angle and store result in same matrix + + Parameters: + | *[in, out]* **m** affine transfrom + | *[in]* **angle** angle (radians) + +.. c:function:: void glm_rotate2d_to(mat3 m, float angle, mat3 dest) + + rotate existing 2d transform matrix around *Z* axis by angle and store result in dest + + Parameters: + | *[in]* **m** affine transfrom + | *[in]* **angle** angle (radians) + | *[out]* **dest** rotated matrix
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