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diff --git a/libs/cglm/docs/source/api.rst b/libs/cglm/docs/source/api.rst new file mode 100644 index 0000000..7ffb823 --- /dev/null +++ b/libs/cglm/docs/source/api.rst @@ -0,0 +1,59 @@ +API documentation +================================ + +Some functions may exist twice, +once for their namespace and once for global namespace +to make easier to write very common functions + +For instance, in general we use :code:`glm_vec3_dot` to get dot product +of two **vec3**. Now we can also do this with :code:`glm_dot`, +same for *_cross* and so on... + +The original function stays where it is, the function in global namespace +of same name is just an alias, so there is no call version of those functions. +e.g there is no func like :code:`glmc_dot` because *glm_dot* is just alias for +:code:`glm_vec3_dot` + +By including **cglm/cglm.h** header you will include all inline version +of functions. Since functions in this header[s] are inline you don't need to +build or link *cglm* against your project. + +But by including **cglm/call.h** header you will include all *non-inline* +version of functions. You need to build *cglm* and link it. +Follow the :doc:`build` documentation for this + +.. toctree:: + :maxdepth: 1 + :caption: API categories: + + affine + affine-mat + affine2d + cam + frustum + box + quat + euler + mat2 + mat3 + mat4 + vec2 + vec2-ext + vec3 + vec3-ext + vec4 + vec4-ext + ivec2 + ivec3 + ivec4 + color + plane + project + util + io + call + sphere + curve + bezier + version + ray |