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+Getting Started
+================================
+
+Types:
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+**cglm** uses **glm** prefix for all functions e.g. glm_lookat. You can see supported types in common header file:
+
+.. code-block:: c
+ :linenos:
+
+ typedef float vec2[2];
+ typedef float vec3[3];
+ typedef int ivec3[3];
+ typedef CGLM_ALIGN_IF(16) float vec4[4];
+ typedef vec4 versor;
+ typedef vec3 mat3[3];
+
+ #ifdef __AVX__
+ typedef CGLM_ALIGN_IF(32) vec4 mat4[4];
+ #else
+ typedef CGLM_ALIGN_IF(16) vec4 mat4[4];
+ #endif
+
+As you can see types don't store extra informations in favor of space.
+You can send these values e.g. matrix to OpenGL directly without casting or calling a function like *value_ptr*
+
+Alignment Is Required:
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+**vec4** and **mat4** requires 16 (32 for **mat4** if AVX is enabled) byte alignment because **vec4** and **mat4** operations are vectorized by SIMD instructions (SSE/AVX/NEON).
+
+**UPDATE:**
+ By starting v0.4.5 cglm provides an option to disable alignment requirement, it is enabled as default
+
+ | Check :doc:`opt` page for more details
+
+ Also alignment is disabled for older msvc verisons as default. Now alignment is only required in Visual Studio 2017 version 15.6+ if CGLM_ALL_UNALIGNED macro is not defined.
+
+Allocations:
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+*cglm* doesn't alloc any memory on heap. So it doesn't provide any allocator.
+You must allocate memory yourself. You should alloc memory for out parameters too if you pass pointer of memory location. When allocating memory, don't forget that **vec4** and **mat4** require alignment.
+
+**NOTE:** Unaligned **vec4** and unaligned **mat4** operations will be supported in the future. Check todo list.
+Because you may want to multiply a CGLM matrix with external matrix.
+There is no guarantee that non-CGLM matrix is aligned. Unaligned types will have *u* prefix e.g. **umat4**
+
+Array vs Struct:
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+*cglm* uses arrays for vector and matrix types. So you can't access individual
+elements like vec.x, vec.y, vec.z... You must use subscript to access vector elements
+e.g. vec[0], vec[1], vec[2].
+
+Also I think it is more meaningful to access matrix elements with subscript
+e.g **matrix[2][3]** instead of **matrix._23**. Since matrix is array of vectors,
+vectors are also defined as array. This makes types homogeneous.
+
+**Return arrays?**
+
+Since C doesn't support return arrays, cglm also doesn't support this feature.
+
+Function design:
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+.. image:: cglm-intro.png
+ :width: 492px 
+ :height: 297px
+ :align: center
+
+cglm provides a few way to call a function to do same operation.
+
+* Inline - *glm_, glm_u*
+* Pre-compiled - *glmc_, glmc_u*
+
+For instance **glm_mat4_mul** is inline (all *glm_* functions are inline), to make it non-inline (pre-compiled),
+call it as **glmc_mat4_mul** from library, to use unaligned version use **glm_umat4_mul** (todo).
+
+Most functions have **dest** parameter for output. For instance mat4_mul func looks like this:
+
+.. code-block:: c
+
+ CGLM_INLINE
+ void
+ glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest)
+
+The dest parameter is out parameter. Result will be stored in **dest**.
+Also in this case matrix multiplication order is dest = m1 * m2.
+
+* Changing parameter order will change the multiplication order.
+* You can pass all parameter same (this is similar to m1 `*=` m1), you can pass **dest** as m1 or m2 (this is similar to m1 `*=` m2)
+
+**v** postfix in function names
+-------------------------------
+
+You may see **v** postfix in some function names, v stands for vector.
+For instance consider a function that accepts three parameters x, y, z.
+This function may be overloaded by **v** postfix to accept vector (vec3) instead of separate parameters.
+In some places the v means that it will be apply to a vector.
+
+**_to** postfix in function names
+---------------------------------
+
+*_to* version of function will store the result in specified parameter instead of in-out parameter.
+Some functions don't have _to prefix but they still behave like this e.g. glm_mat4_mul.