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-rw-r--r--libs/cglm/include/cglm/ivec4.h275
1 files changed, 275 insertions, 0 deletions
diff --git a/libs/cglm/include/cglm/ivec4.h b/libs/cglm/include/cglm/ivec4.h
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+/*
+ * Copyright (c), Recep Aslantas.
+ *
+ * MIT License (MIT), http://opensource.org/licenses/MIT
+ * Full license can be found in the LICENSE file
+ */
+
+/*
+FUNCTIONS:
+ CGLM_INLINE void glm_ivec4(ivec3 v3, int last, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_copy(ivec4 a, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_zero(ivec4 v)
+ CGLM_INLINE void glm_ivec4_one(ivec4 v)
+ CGLM_INLINE void glm_ivec4_add(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_adds(ivec4 v, int s, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_subs(ivec4 v, int s, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_scale(ivec4 v, int s, ivec4 dest)
+ CGLM_INLINE int glm_ivec4_distance2(ivec4 a, ivec4 b)
+ CGLM_INLINE float glm_ivec4_distance(ivec4 a, ivec4 b)
+ CGLM_INLINE void glm_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest)
+ CGLM_INLINE void glm_ivec4_clamp(ivec4 v, int minVal, int maxVal)
+ */
+
+#ifndef cglm_ivec4_h
+#define cglm_ivec4_h
+
+#include "common.h"
+
+/*!
+ * @brief init ivec4 using ivec3
+ *
+ * @param[in] v3 vector3
+ * @param[in] last last item
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4(ivec3 v3, int last, ivec4 dest) {
+ dest[0] = v3[0];
+ dest[1] = v3[1];
+ dest[2] = v3[2];
+ dest[3] = last;
+}
+
+/*!
+ * @brief copy all members of [a] to [dest]
+ *
+ * @param[in] a source vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_copy(ivec4 a, ivec4 dest) {
+ dest[0] = a[0];
+ dest[1] = a[1];
+ dest[2] = a[2];
+ dest[3] = a[3];
+}
+
+/*!
+ * @brief set all members of [v] to zero
+ *
+ * @param[out] v vector
+ */
+CGLM_INLINE
+void
+glm_ivec4_zero(ivec4 v) {
+ v[0] = v[1] = v[2] = v[3] = 0;
+}
+
+/*!
+ * @brief set all members of [v] to one
+ *
+ * @param[out] v vector
+ */
+CGLM_INLINE
+void
+glm_ivec4_one(ivec4 v) {
+ v[0] = v[1] = v[2] = v[3] = 1;
+}
+
+/*!
+ * @brief add vector [a] to vector [b] and store result in [dest]
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_add(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] = a[0] + b[0];
+ dest[1] = a[1] + b[1];
+ dest[2] = a[2] + b[2];
+ dest[3] = a[3] + b[3];
+}
+
+/*!
+ * @brief add scalar s to vector [v] and store result in [dest]
+ *
+ * @param[in] v vector
+ * @param[in] s scalar
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_adds(ivec4 v, int s, ivec4 dest) {
+ dest[0] = v[0] + s;
+ dest[1] = v[1] + s;
+ dest[2] = v[2] + s;
+ dest[3] = v[3] + s;
+}
+
+/*!
+ * @brief subtract vector [b] from vector [a] and store result in [dest]
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] = a[0] - b[0];
+ dest[1] = a[1] - b[1];
+ dest[2] = a[2] - b[2];
+ dest[3] = a[3] - b[3];
+}
+
+/*!
+ * @brief subtract scalar s from vector [v] and store result in [dest]
+ *
+ * @param[in] v vector
+ * @param[in] s scalar
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_subs(ivec4 v, int s, ivec4 dest) {
+ dest[0] = v[0] - s;
+ dest[1] = v[1] - s;
+ dest[2] = v[2] - s;
+ dest[3] = v[3] - s;
+}
+
+/*!
+ * @brief multiply vector [a] with vector [b] and store result in [dest]
+ *
+ * @param[in] a frist vector
+ * @param[in] b second vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] = a[0] * b[0];
+ dest[1] = a[1] * b[1];
+ dest[2] = a[2] * b[2];
+ dest[3] = a[3] * b[3];
+}
+
+/*!
+ * @brief multiply vector [a] with scalar s and store result in [dest]
+ *
+ * @param[in] v vector
+ * @param[in] s scalar
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_scale(ivec4 v, int s, ivec4 dest) {
+ dest[0] = v[0] * s;
+ dest[1] = v[1] * s;
+ dest[2] = v[2] * s;
+ dest[3] = v[3] * s;
+}
+
+/*!
+ * @brief squared distance between two vectors
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @return returns squared distance (distance * distance)
+ */
+CGLM_INLINE
+int
+glm_ivec4_distance2(ivec4 a, ivec4 b) {
+ int xd, yd, zd, wd;
+ xd = a[0] - b[0];
+ yd = a[1] - b[1];
+ zd = a[2] - b[2];
+ wd = a[3] - b[3];
+ return xd * xd + yd * yd + zd * zd + wd * wd;
+}
+
+/*!
+ * @brief distance between two vectors
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @return returns distance
+ */
+CGLM_INLINE
+float
+glm_ivec4_distance(ivec4 a, ivec4 b) {
+ return sqrtf((float)glm_ivec4_distance2(a, b));
+}
+
+/*!
+ * @brief set each member of dest to greater of vector a and b
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] = a[0] > b[0] ? a[0] : b[0];
+ dest[1] = a[1] > b[1] ? a[1] : b[1];
+ dest[2] = a[2] > b[2] ? a[2] : b[2];
+ dest[3] = a[3] > b[3] ? a[3] : b[3];
+}
+
+/*!
+ * @brief set each member of dest to lesser of vector a and b
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[out] dest destination
+ */
+CGLM_INLINE
+void
+glm_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest) {
+ dest[0] = a[0] < b[0] ? a[0] : b[0];
+ dest[1] = a[1] < b[1] ? a[1] : b[1];
+ dest[2] = a[2] < b[2] ? a[2] : b[2];
+ dest[3] = a[3] < b[3] ? a[3] : b[3];
+}
+
+/*!
+ * @brief clamp each member of [v] between minVal and maxVal (inclusive)
+ *
+ * @param[in, out] v vector
+ * @param[in] minVal minimum value
+ * @param[in] maxVal maximum value
+ */
+CGLM_INLINE
+void
+glm_ivec4_clamp(ivec4 v, int minVal, int maxVal) {
+ if (v[0] < minVal)
+ v[0] = minVal;
+ else if(v[0] > maxVal)
+ v[0] = maxVal;
+
+ if (v[1] < minVal)
+ v[1] = minVal;
+ else if(v[1] > maxVal)
+ v[1] = maxVal;
+
+ if (v[2] < minVal)
+ v[2] = minVal;
+ else if(v[2] > maxVal)
+ v[2] = maxVal;
+
+ if (v[3] < minVal)
+ v[3] = minVal;
+ else if(v[3] > maxVal)
+ v[3] = maxVal;
+}
+
+#endif /* cglm_ivec4_h */