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-rw-r--r--libs/cglm/src/affine.c153
1 files changed, 153 insertions, 0 deletions
diff --git a/libs/cglm/src/affine.c b/libs/cglm/src/affine.c
new file mode 100644
index 0000000..a818bd1
--- /dev/null
+++ b/libs/cglm/src/affine.c
@@ -0,0 +1,153 @@
+/*
+ * Copyright (c), Recep Aslantas.
+ *
+ * MIT License (MIT), http://opensource.org/licenses/MIT
+ * Full license can be found in the LICENSE file
+ */
+
+#include "../include/cglm/cglm.h"
+#include "../include/cglm/call.h"
+
+CGLM_EXPORT
+void
+glmc_translate_make(mat4 m, vec3 v) {
+ glm_translate_make(m, v);
+}
+
+CGLM_EXPORT
+void
+glmc_translate_to(mat4 m, vec3 v, mat4 dest) {
+ glm_translate_to(m, v, dest);
+}
+
+CGLM_EXPORT
+void
+glmc_translate(mat4 m, vec3 v) {
+ glm_translate(m, v);
+}
+
+CGLM_EXPORT
+void
+glmc_translate_x(mat4 m, float to) {
+ glm_translate_x(m, to);
+}
+
+CGLM_EXPORT
+void
+glmc_translate_y(mat4 m, float to) {
+ glm_translate_y(m, to);
+}
+
+CGLM_EXPORT
+void
+glmc_translate_z(mat4 m, float to) {
+ glm_translate_z(m, to);
+}
+
+CGLM_EXPORT
+void
+glmc_scale_make(mat4 m, vec3 v) {
+ glm_scale_make(m, v);
+}
+
+CGLM_EXPORT
+void
+glmc_scale_to(mat4 m, vec3 v, mat4 dest) {
+ glm_scale_to(m, v, dest);
+}
+
+CGLM_EXPORT
+void
+glmc_scale(mat4 m, vec3 v) {
+ glm_scale(m, v);
+}
+
+CGLM_EXPORT
+void
+glmc_scale_uni(mat4 m, float s) {
+ glm_scale_uni(m, s);
+}
+
+CGLM_EXPORT
+void
+glmc_rotate_x(mat4 m, float rad, mat4 dest) {
+ glm_rotate_x(m, rad, dest);
+}
+
+CGLM_EXPORT
+void
+glmc_rotate_y(mat4 m, float rad, mat4 dest) {
+ glm_rotate_y(m, rad, dest);
+}
+
+CGLM_EXPORT
+void
+glmc_rotate_z(mat4 m, float rad, mat4 dest) {
+ glm_rotate_z(m, rad, dest);
+}
+
+CGLM_EXPORT
+void
+glmc_rotate_make(mat4 m, float angle, vec3 axis) {
+ glm_rotate_make(m, angle, axis);
+}
+
+CGLM_EXPORT
+void
+glmc_rotate(mat4 m, float angle, vec3 axis) {
+ glm_rotate(m, angle, axis);
+}
+
+CGLM_EXPORT
+void
+glmc_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
+ glm_rotate_at(m, pivot, angle, axis);
+}
+
+CGLM_EXPORT
+void
+glmc_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis) {
+ glm_rotate_atm(m, pivot, angle, axis);
+}
+
+CGLM_EXPORT
+void
+glmc_decompose_scalev(mat4 m, vec3 s) {
+ glm_decompose_scalev(m, s);
+}
+
+CGLM_EXPORT
+bool
+glmc_uniscaled(mat4 m) {
+ return glm_uniscaled(m);
+}
+
+CGLM_EXPORT
+void
+glmc_decompose_rs(mat4 m, mat4 r, vec3 s) {
+ glm_decompose_rs(m, r, s);
+}
+
+CGLM_EXPORT
+void
+glmc_decompose(mat4 m, vec4 t, mat4 r, vec3 s) {
+ glm_decompose(m, t, r, s);
+}
+
+CGLM_EXPORT
+void
+glmc_mul(mat4 m1, mat4 m2, mat4 dest) {
+ glm_mul(m1, m2, dest);
+}
+
+CGLM_EXPORT
+void
+glmc_mul_rot(mat4 m1, mat4 m2, mat4 dest) {
+ glm_mul_rot(m1, m2, dest);
+}
+
+CGLM_EXPORT
+void
+glmc_inv_tr(mat4 mat) {
+ glm_inv_tr(mat);
+}