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Diffstat (limited to 'libs/cglm/src/cam.c')
-rw-r--r-- | libs/cglm/src/cam.c | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/libs/cglm/src/cam.c b/libs/cglm/src/cam.c new file mode 100644 index 0000000..40db351 --- /dev/null +++ b/libs/cglm/src/cam.c @@ -0,0 +1,171 @@ +/* + * Copyright (c), Recep Aslantas. + * + * MIT License (MIT), http://opensource.org/licenses/MIT + * Full license can be found in the LICENSE file + */ + +#include "../include/cglm/cglm.h" +#include "../include/cglm/call.h" + +CGLM_EXPORT +void +glmc_frustum(float left, float right, + float bottom, float top, + float nearZ, float farZ, + mat4 dest) { + glm_frustum(left, right, bottom, top, nearZ, farZ, dest); +} + +CGLM_EXPORT +void +glmc_ortho(float left, float right, + float bottom, float top, + float nearZ, float farZ, + mat4 dest) { + glm_ortho(left, right, bottom, top, nearZ, farZ, dest); +} + +CGLM_EXPORT +void +glmc_ortho_aabb(vec3 box[2], mat4 dest) { + glm_ortho_aabb(box, dest); +} + +CGLM_EXPORT +void +glmc_ortho_aabb_p(vec3 box[2], float padding, mat4 dest) { + glm_ortho_aabb_p(box, padding, dest); +} + +CGLM_EXPORT +void +glmc_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest) { + glm_ortho_aabb_pz(box, padding, dest); +} + +CGLM_EXPORT +void +glmc_ortho_default(float aspect, mat4 dest) { + glm_ortho_default(aspect, dest); +} + +CGLM_EXPORT +void +glmc_ortho_default_s(float aspect, float size, mat4 dest) { + glm_ortho_default_s(aspect, size, dest); +} + +CGLM_EXPORT +void +glmc_perspective(float fovy, float aspect, float nearZ, float farZ, mat4 dest) { + glm_perspective(fovy, aspect, nearZ, farZ, dest); +} + +CGLM_EXPORT +void +glmc_persp_move_far(mat4 proj, float deltaFar) { + glm_persp_move_far(proj, deltaFar); +} + +CGLM_EXPORT +void +glmc_perspective_default(float aspect, mat4 dest) { + glm_perspective_default(aspect, dest); +} + +CGLM_EXPORT +void +glmc_perspective_resize(float aspect, mat4 proj) { + glm_perspective_resize(aspect, proj); +} + +CGLM_EXPORT +void +glmc_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest) { + glm_lookat(eye, center, up, dest); +} + +CGLM_EXPORT +void +glmc_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) { + glm_look(eye, dir, up, dest); +} + +CGLM_EXPORT +void +glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest) { + glm_look_anyup(eye, dir, dest); +} + +CGLM_EXPORT +void +glmc_persp_decomp(mat4 proj, + float * __restrict nearZ, + float * __restrict farZ, + float * __restrict top, + float * __restrict bottom, + float * __restrict left, + float * __restrict right) { + glm_persp_decomp(proj, nearZ, farZ, top, bottom, left, right); +} + +CGLM_EXPORT +void +glmc_persp_decompv(mat4 proj, float dest[6]) { + glm_persp_decompv(proj, dest); +} + +CGLM_EXPORT +void +glmc_persp_decomp_x(mat4 proj, + float * __restrict left, + float * __restrict right) { + glm_persp_decomp_x(proj, left, right); +} + +CGLM_EXPORT +void +glmc_persp_decomp_y(mat4 proj, + float * __restrict top, + float * __restrict bottom) { + glm_persp_decomp_y(proj, top, bottom); +} + +CGLM_EXPORT +void +glmc_persp_decomp_z(mat4 proj, + float * __restrict nearZ, + float * __restrict farZ) { + glm_persp_decomp_z(proj, nearZ, farZ); +} + +CGLM_EXPORT +void +glmc_persp_decomp_far(mat4 proj, float * __restrict farZ) { + glm_persp_decomp_far(proj, farZ); +} + +CGLM_EXPORT +void +glmc_persp_decomp_near(mat4 proj, float * __restrict nearZ) { + glm_persp_decomp_near(proj, nearZ); +} + +CGLM_EXPORT +float +glmc_persp_fovy(mat4 proj) { + return glm_persp_fovy(proj); +} + +CGLM_EXPORT +float +glmc_persp_aspect(mat4 proj) { + return glm_persp_aspect(proj); +} + +CGLM_EXPORT +void +glmc_persp_sizes(mat4 proj, float fovy, vec4 dest) { + glm_persp_sizes(proj, fovy, dest); +} |