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Diffstat (limited to 'libs/cglm/test/src/test_project.h')
-rw-r--r-- | libs/cglm/test/src/test_project.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/libs/cglm/test/src/test_project.h b/libs/cglm/test/src/test_project.h new file mode 100644 index 0000000..41bdecd --- /dev/null +++ b/libs/cglm/test/src/test_project.h @@ -0,0 +1,92 @@ +/* + * Copyright (c), Recep Aslantas. + * + * MIT License (MIT), http://opensource.org/licenses/MIT + * Full license can be found in the LICENSE file + */ + +#include "test_common.h" + +TEST_IMPL(GLM_PREFIX, unprojecti) { + mat4 model, view, proj, mvp; + vec4 viewport = {0.0f, 0.0f, 800.0f, 600.0f}; + vec3 pos = {13.0f, 45.0f, 0.74f}; + vec3 projected, unprojected; + + glm_translate_make(model, (vec3){0.0f, 0.0f, -10.0f}); + glm_lookat((vec3){0.0f, 0.0f, 0.0f}, pos, GLM_YUP, view); + + glm_perspective_default(0.5f, proj); + glm_mat4_mulN((mat4 *[]){&proj, &view, &model}, 3, mvp); + + GLM(project)(pos, mvp, viewport, projected); + + glm_mat4_inv(mvp, mvp); + GLM(unprojecti)(projected, mvp, viewport, unprojected); + + /* unprojected of projected vector must be same as original one */ + /* we used 0.01 because of projection floating point errors */ + ASSERT(fabsf(pos[0] - unprojected[0]) < 0.01) + ASSERT(fabsf(pos[1] - unprojected[1]) < 0.01) + ASSERT(fabsf(pos[2] - unprojected[2]) < 0.01) + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, unproject) { + mat4 model, view, proj, mvp; + vec4 viewport = {0.0f, 0.0f, 800.0f, 600.0f}; + vec3 pos = {13.0f, 45.0f, 0.74f}; + vec3 projected, unprojected; + + glm_translate_make(model, (vec3){0.0f, 0.0f, -10.0f}); + glm_lookat((vec3){0.0f, 0.0f, 0.0f}, pos, GLM_YUP, view); + + glm_perspective_default(0.5f, proj); + glm_mat4_mulN((mat4 *[]){&proj, &view, &model}, 3, mvp); + + GLM(project)(pos, mvp, viewport, projected); + GLM(unproject)(projected, mvp, viewport, unprojected); + + /* unprojected of projected vector must be same as original one */ + /* we used 0.01 because of projection floating point errors */ + ASSERT(fabsf(pos[0] - unprojected[0]) < 0.01) + ASSERT(fabsf(pos[1] - unprojected[1]) < 0.01) + ASSERT(fabsf(pos[2] - unprojected[2]) < 0.01) + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, project) { + mat4 model, view, proj, mvp; + vec4 viewport = {0.0f, 0.0f, 800.0f, 600.0f}; + vec3 pos = {13.0f, 45.0f, 0.74f}; + vec3 projected, unprojected; + + glm_translate_make(model, (vec3){0.0f, 0.0f, -10.0f}); + glm_lookat((vec3){0.0f, 0.0f, 0.0f}, pos, GLM_YUP, view); + + glm_perspective_default(0.5f, proj); + glm_mat4_mulN((mat4 *[]){&proj, &view, &model}, 3, mvp); + + GLM(project)(pos, mvp, viewport, projected); + GLM(unproject)(projected, mvp, viewport, unprojected); + + /* unprojected of projected vector must be same as original one */ + /* we used 0.01 because of projection floating point errors */ + ASSERT(fabsf(pos[0] - unprojected[0]) < 0.01) + ASSERT(fabsf(pos[1] - unprojected[1]) < 0.01) + ASSERT(fabsf(pos[2] - unprojected[2]) < 0.01) + + /* test with no projection */ + glm_mat4_identity(mvp); + + GLM(project)(pos, mvp, viewport, projected); + GLM(unproject)(projected, mvp, viewport, unprojected); + + ASSERT(test_eq(pos[0], unprojected[0])) + ASSERT(test_eq(pos[1], unprojected[1])) + ASSERT(test_eq(pos[2], unprojected[2])) + + TEST_SUCCESS +} |