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diff --git a/libs/glfw-3.3.8/README.md b/libs/glfw-3.3.8/README.md new file mode 100644 index 0000000..4abb16c --- /dev/null +++ b/libs/glfw-3.3.8/README.md @@ -0,0 +1,211 @@ +# GLFW + +[![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions) +[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw) +[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw) + +## Introduction + +GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan +application development. It provides a simple, platform-independent API for +creating windows, contexts and surfaces, reading input, handling events, etc. + +GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On +Linux both X11 and Wayland are supported. + +GLFW is licensed under the [zlib/libpng +license](https://www.glfw.org/license.html). + +You can [download](https://www.glfw.org/download.html) the latest stable release +as source or Windows binaries, or fetch the `latest` branch from GitHub. Each +release starting with 3.0 also has a corresponding [annotated +tag](https://github.com/glfw/glfw/releases) with source and binary archives. + +The [documentation](https://www.glfw.org/docs/latest/) is available online and is +included in all source and binary archives. See the [release +notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and +deprecations in the latest release. For more details see the [version +history](https://www.glfw.org/changelog.html). + +The `master` branch is the stable integration branch and _should_ always compile +and run on all supported platforms, although details of newly added features may +change until they have been included in a release. New features and many bug +fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until +they are stable enough to merge. + +If you are new to GLFW, you may find the +[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If +you have used GLFW 2 in the past, there is a [transition +guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW +3 API. + +GLFW exists because of the contributions of [many people](CONTRIBUTORS.md) +around the world, whether by reporting bugs, providing community support, adding +features, reviewing or testing code, debugging, proofreading docs, suggesting +features or fixing bugs. + + +## Compiling GLFW + +GLFW itself requires only the headers and libraries for your OS and window +system. It does not need the headers for any context creation API (WGL, GLX, +EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable +support for them. + +GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and +MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC +and Clang. It will likely compile in other environments as well, but this is +not regularly tested. + +There are [pre-compiled Windows binaries](https://www.glfw.org/download.html) +available for all supported compilers. + +See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for +more information about how to compile GLFW yourself. + + +## Using GLFW + +See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides +and the API reference. + + +## Contributing to GLFW + +See the [contribution +guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for +more information. + + +## System requirements + +GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other +Unix-like systems running the X Window System are supported even without +a desktop environment or modern extensions, although some features require +a running window or clipboard manager. The OSMesa backend requires Mesa 6.3. + +See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html) +in the documentation for more information. + + +## Dependencies + +GLFW itself depends only on the headers and libraries for your window system. + +The (experimental) Wayland backend also depends on the `extra-cmake-modules` +package, which is used to generate Wayland protocol headers. + +The examples and test programs depend on a number of tiny libraries. These are +located in the `deps/` directory. + + - [getopt\_port](https://github.com/kimgr/getopt_port/) for examples + with command-line options + - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded + examples + - [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan + functions + - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in + examples + - [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI + - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk + +The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can +find that tool. + + +## Reporting bugs + +Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues). +Please check the [contribution +guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for +information on what to include when reporting a bug. + + +## Changelog + + - Added `GLFW_NATIVE_INCLUDE_NONE` for disabling inclusion of native headers (#1348) + - Bugfix: `glfwMakeContextCurrent` would access TLS slot before initialization + - Bugfix: `glfwSetGammaRamp` could emit `GLFW_INVALID_VALUE` before initialization + - Bugfix: `glfwGetJoystickUserPointer` returned `NULL` during disconnection (#2092) + - [Win32] Bugfix: `Alt+PrtSc` would emit `GLFW_KEY_UNKNOWN` and a different + scancode than `PrtSc` (#1993) + - [Win32] Bugfix: `GLFW_KEY_PAUSE` scancode from `glfwGetKeyScancode` did not + match event scancode (#1993) + - [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395) + - [Win32] Bugfix: The OSMesa library was not unloaded on termination + - [Win32] Bugfix: Right shift emitted `GLFW_KEY_UNKNOWN` when using a CJK IME (#2050) + - [Cocoa] Disabled macOS fullscreen when `GLFW_RESIZABLE` is false + - [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791) + - [Cocoa] Bugfix: The EGL and OSMesa libraries were not unloaded on termination + - [Cocoa] Bugfix: `GLFW_MAXIMIZED` was always true when `GLFW_RESIZABLE` was false + - [Cocoa] Bugfix: Changing `GLFW_DECORATED` in macOS fullscreen would abort + application (#1886) + - [Cocoa] Bugfix: Setting a monitor from macOS fullscreen would abort + application (#2110) + - [Cocoa] Bugfix: The Vulkan loader was not loaded from the `Frameworks` bundle + subdirectory (#2113,#2120) + - [X11] Bugfix: The OSMesa libray was not unloaded on termination + - [X11] Bugfix: A malformed response during selection transfer could cause a segfault + - [X11] Bugfix: Some calls would reset Xlib to the default error handler (#2108) + - [Wayland] Added support for file path drop events (#2040) + - [Wayland] Added support for more human-readable monitor names where available + - [Wayland] Removed support for the deprecated wl\_shell protocol + - [Wayland] Bugfix: `glfwSetClipboardString` would fail if set to result of + `glfwGetClipboardString` + - [Wayland] Bugfix: Data source creation error would cause double free at termination + - [Wayland] Bugfix: Partial writes of clipboard string would cause beginning to repeat + - [Wayland] Bugfix: Some errors would cause clipboard string transfer to hang + - [Wayland] Bugfix: Drag and drop data was misinterpreted as clipboard string + - [Wayland] Bugfix: MIME type matching was not performed for clipboard string + - [Wayland] Bugfix: The OSMesa library was not unloaded on termination + - [Wayland] Bugfix: `glfwCreateWindow` could emit `GLFW_PLATFORM_ERROR` + - [Wayland] Bugfix: Lock key modifier bits were only set when lock keys were pressed + - [Wayland] Bugfix: A window leaving full screen mode would be iconified (#1995) + - [Wayland] Bugfix: A window leaving full screen mode ignored its desired size + - [Wayland] Bugfix: `glfwSetWindowMonitor` did not update windowed mode size + - [Wayland] Bugfix: `glfwRestoreWindow` would make a full screen window windowed + - [Wayland] Bugfix: A window maximized or restored by the user would enter an + inconsistent state + - [Wayland] Bugfix: Window maximization events were not emitted + - [Wayland] Bugfix: `glfwRestoreWindow` assumed it was always in windowed mode + - [Wayland] Bugfix: `glfwSetWindowSize` would resize a full screen window + - [Wayland] Bugfix: A window content scale event would be emitted every time + the window resized + - [Wayland] Bugfix: If `glfwInit` failed it would close stdin + - [Wayland] Bugfix: Manual resizing with fallback decorations behaved erratically + (#1991,#2115,#2127) + - [Wayland] Bugfix: Size limits included frame size for fallback decorations + - [Wayland] Bugfix: Updating `GLFW_DECORATED` had no effect on server-side + decorations + - [Wayland] Bugfix: A monitor would be reported as connected again if its scale + changed + - [Wayland] Bugfix: `glfwTerminate` would segfault if any monitor had changed + scale + - [Wayland] Bugfix: Window content scale events were not emitted when monitor + scale changed + - [Wayland] Bugfix: `glfwSetWindowAspectRatio` reported an error instead of + applying the specified ratio + - [Wayland] Bugfix: `GLFW_MAXIMIZED` window hint had no effect + - [Wayland] Bugfix: `glfwRestoreWindow` had no effect before first show + - [Wayland] Bugfix: Hiding and then showing a window caused program abort on + wlroots compositors (#1268) + - [Wayland] Bugfix: `GLFW_DECORATED` was ignored when showing a window with XDG + decorations + + +## Contact + +On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as +well as news, documentation and other information about the project. + +If you have questions related to the use of GLFW, we have a +[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on +[Libera.Chat](https://libera.chat/). + +If you have a bug to report, a patch to submit or a feature you'd like to +request, please file it in the +[issue tracker](https://github.com/glfw/glfw/issues) on GitHub. + +Finally, if you're interested in helping out with the development of GLFW or +porting it to your favorite platform, join us on the forum, GitHub or IRC. + |