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+ <div class="summary">
+<a href="#pub-attribs">Data Fields</a> </div>
+ <div class="headertitle"><div class="title">GLFWimage Struct Reference<div class="ingroups"><a class="el" href="group__window.html">Window reference</a></div></div></div>
+</div><!--header-->
+<div class="contents">
+
+<p>Image data.
+ <a href="structGLFWimage.html#details">More...</a></p>
+
+<p><code>#include &lt;<a class="el" href="glfw3_8h_source.html">glfw3.h</a>&gt;</code></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
+Data Fields</h2></td></tr>
+<tr class="memitem:af6a71cc999fe6d3aea31dd7e9687d835"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWimage.html#af6a71cc999fe6d3aea31dd7e9687d835">width</a></td></tr>
+<tr class="separator:af6a71cc999fe6d3aea31dd7e9687d835"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a0b7d95368f0c80d5e5c9875057c7dbec"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWimage.html#a0b7d95368f0c80d5e5c9875057c7dbec">height</a></td></tr>
+<tr class="separator:a0b7d95368f0c80d5e5c9875057c7dbec"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a0c532a5c2bb715555279b7817daba0fb"><td class="memItemLeft" align="right" valign="top">unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWimage.html#a0c532a5c2bb715555279b7817daba0fb">pixels</a></td></tr>
+<tr class="separator:a0c532a5c2bb715555279b7817daba0fb"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<div class="textblock"><p >This describes a single 2D image. See the documentation for each related function what the expected pixel format is.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_custom">Custom cursor creation</a> </dd>
+<dd>
+<a class="el" href="window_guide.html#window_icon">Window icon</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 2.1. <b>GLFW 3:</b> Removed format and bytes-per-pixel members. </dd></dl>
+</div><h2 class="groupheader">Field Documentation</h2>
+<a id="af6a71cc999fe6d3aea31dd7e9687d835" name="af6a71cc999fe6d3aea31dd7e9687d835"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#af6a71cc999fe6d3aea31dd7e9687d835">&#9670;&nbsp;</a></span>width</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int GLFWimage::width</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The width, in pixels, of this image. </p>
+
+</div>
+</div>
+<a id="a0b7d95368f0c80d5e5c9875057c7dbec" name="a0b7d95368f0c80d5e5c9875057c7dbec"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a0b7d95368f0c80d5e5c9875057c7dbec">&#9670;&nbsp;</a></span>height</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int GLFWimage::height</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The height, in pixels, of this image. </p>
+
+</div>
+</div>
+<a id="a0c532a5c2bb715555279b7817daba0fb" name="a0c532a5c2bb715555279b7817daba0fb"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a0c532a5c2bb715555279b7817daba0fb">&#9670;&nbsp;</a></span>pixels</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">unsigned char* GLFWimage::pixels</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The pixel data of this image, arranged left-to-right, top-to-bottom. </p>
+
+</div>
+</div>
+<hr/>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="glfw3_8h_source.html">glfw3.h</a></li>
+</ul>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>