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+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// As glfw_config.h.in, this file is used by CMake to produce the
+// glfw_config.h configuration header file. If you are adding a feature
+// requiring conditional compilation, this is where to add the macro.
+//========================================================================
+// As glfw_config.h, this file defines compile-time option macros for a
+// specific platform and development environment. If you are using the
+// GLFW CMake files, modify glfw_config.h.in instead of this file. If you
+// are using your own build system, make this file define the appropriate
+// macros in whatever way is suitable.
+//========================================================================
+
+// Define this to 1 if building GLFW for X11
+#cmakedefine _GLFW_X11
+// Define this to 1 if building GLFW for Win32
+#cmakedefine _GLFW_WIN32
+// Define this to 1 if building GLFW for Cocoa
+#cmakedefine _GLFW_COCOA
+// Define this to 1 if building GLFW for Wayland
+#cmakedefine _GLFW_WAYLAND
+// Define this to 1 if building GLFW for OSMesa
+#cmakedefine _GLFW_OSMESA
+
+// Define this to 1 if building as a shared library / dynamic library / DLL
+#cmakedefine _GLFW_BUILD_DLL
+// Define this to 1 to use Vulkan loader linked statically into application
+#cmakedefine _GLFW_VULKAN_STATIC
+
+// Define this to 1 to force use of high-performance GPU on hybrid systems
+#cmakedefine _GLFW_USE_HYBRID_HPG
+
+// Define this to 1 if the libc supports memfd_create()
+#cmakedefine HAVE_MEMFD_CREATE
+