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-rw-r--r--libs/glfw-3.3.8/src/init.c420
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diff --git a/libs/glfw-3.3.8/src/init.c b/libs/glfw-3.3.8/src/init.c
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+++ b/libs/glfw-3.3.8/src/init.c
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+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <stdarg.h>
+#include <assert.h>
+
+
+// NOTE: The global variables below comprise all mutable global data in GLFW
+// Any other mutable global variable is a bug
+
+// This contains all mutable state shared between compilation units of GLFW
+//
+_GLFWlibrary _glfw = { GLFW_FALSE };
+
+// These are outside of _glfw so they can be used before initialization and
+// after termination without special handling when _glfw is cleared to zero
+//
+static _GLFWerror _glfwMainThreadError;
+static GLFWerrorfun _glfwErrorCallback;
+static _GLFWinitconfig _glfwInitHints =
+{
+ GLFW_TRUE, // hat buttons
+ {
+ GLFW_TRUE, // macOS menu bar
+ GLFW_TRUE // macOS bundle chdir
+ }
+};
+
+// Terminate the library
+//
+static void terminate(void)
+{
+ int i;
+
+ memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks));
+
+ while (_glfw.windowListHead)
+ glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead);
+
+ while (_glfw.cursorListHead)
+ glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead);
+
+ for (i = 0; i < _glfw.monitorCount; i++)
+ {
+ _GLFWmonitor* monitor = _glfw.monitors[i];
+ if (monitor->originalRamp.size)
+ _glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp);
+ _glfwFreeMonitor(monitor);
+ }
+
+ free(_glfw.monitors);
+ _glfw.monitors = NULL;
+ _glfw.monitorCount = 0;
+
+ free(_glfw.mappings);
+ _glfw.mappings = NULL;
+ _glfw.mappingCount = 0;
+
+ _glfwTerminateVulkan();
+ _glfwPlatformTerminate();
+
+ _glfw.initialized = GLFW_FALSE;
+
+ while (_glfw.errorListHead)
+ {
+ _GLFWerror* error = _glfw.errorListHead;
+ _glfw.errorListHead = error->next;
+ free(error);
+ }
+
+ _glfwPlatformDestroyTls(&_glfw.contextSlot);
+ _glfwPlatformDestroyTls(&_glfw.errorSlot);
+ _glfwPlatformDestroyMutex(&_glfw.errorLock);
+
+ memset(&_glfw, 0, sizeof(_glfw));
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Encode a Unicode code point to a UTF-8 stream
+// Based on cutef8 by Jeff Bezanson (Public Domain)
+//
+size_t _glfwEncodeUTF8(char* s, uint32_t codepoint)
+{
+ size_t count = 0;
+
+ if (codepoint < 0x80)
+ s[count++] = (char) codepoint;
+ else if (codepoint < 0x800)
+ {
+ s[count++] = (codepoint >> 6) | 0xc0;
+ s[count++] = (codepoint & 0x3f) | 0x80;
+ }
+ else if (codepoint < 0x10000)
+ {
+ s[count++] = (codepoint >> 12) | 0xe0;
+ s[count++] = ((codepoint >> 6) & 0x3f) | 0x80;
+ s[count++] = (codepoint & 0x3f) | 0x80;
+ }
+ else if (codepoint < 0x110000)
+ {
+ s[count++] = (codepoint >> 18) | 0xf0;
+ s[count++] = ((codepoint >> 12) & 0x3f) | 0x80;
+ s[count++] = ((codepoint >> 6) & 0x3f) | 0x80;
+ s[count++] = (codepoint & 0x3f) | 0x80;
+ }
+
+ return count;
+}
+
+// Splits and translates a text/uri-list into separate file paths
+// NOTE: This function destroys the provided string
+//
+char** _glfwParseUriList(char* text, int* count)
+{
+ const char* prefix = "file://";
+ char** paths = NULL;
+ char* line;
+
+ *count = 0;
+
+ while ((line = strtok(text, "\r\n")))
+ {
+ char* path;
+
+ text = NULL;
+
+ if (line[0] == '#')
+ continue;
+
+ if (strncmp(line, prefix, strlen(prefix)) == 0)
+ {
+ line += strlen(prefix);
+ // TODO: Validate hostname
+ while (*line != '/')
+ line++;
+ }
+
+ (*count)++;
+
+ path = calloc(strlen(line) + 1, 1);
+ paths = realloc(paths, *count * sizeof(char*));
+ paths[*count - 1] = path;
+
+ while (*line)
+ {
+ if (line[0] == '%' && line[1] && line[2])
+ {
+ const char digits[3] = { line[1], line[2], '\0' };
+ *path = (char) strtol(digits, NULL, 16);
+ line += 2;
+ }
+ else
+ *path = *line;
+
+ path++;
+ line++;
+ }
+ }
+
+ return paths;
+}
+
+char* _glfw_strdup(const char* source)
+{
+ const size_t length = strlen(source);
+ char* result = calloc(length + 1, 1);
+ strcpy(result, source);
+ return result;
+}
+
+int _glfw_min(int a, int b)
+{
+ return a < b ? a : b;
+}
+
+int _glfw_max(int a, int b)
+{
+ return a > b ? a : b;
+}
+
+float _glfw_fminf(float a, float b)
+{
+ if (a != a)
+ return b;
+ else if (b != b)
+ return a;
+ else if (a < b)
+ return a;
+ else
+ return b;
+}
+
+float _glfw_fmaxf(float a, float b)
+{
+ if (a != a)
+ return b;
+ else if (b != b)
+ return a;
+ else if (a > b)
+ return a;
+ else
+ return b;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW event API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Notifies shared code of an error
+//
+void _glfwInputError(int code, const char* format, ...)
+{
+ _GLFWerror* error;
+ char description[_GLFW_MESSAGE_SIZE];
+
+ if (format)
+ {
+ va_list vl;
+
+ va_start(vl, format);
+ vsnprintf(description, sizeof(description), format, vl);
+ va_end(vl);
+
+ description[sizeof(description) - 1] = '\0';
+ }
+ else
+ {
+ if (code == GLFW_NOT_INITIALIZED)
+ strcpy(description, "The GLFW library is not initialized");
+ else if (code == GLFW_NO_CURRENT_CONTEXT)
+ strcpy(description, "There is no current context");
+ else if (code == GLFW_INVALID_ENUM)
+ strcpy(description, "Invalid argument for enum parameter");
+ else if (code == GLFW_INVALID_VALUE)
+ strcpy(description, "Invalid value for parameter");
+ else if (code == GLFW_OUT_OF_MEMORY)
+ strcpy(description, "Out of memory");
+ else if (code == GLFW_API_UNAVAILABLE)
+ strcpy(description, "The requested API is unavailable");
+ else if (code == GLFW_VERSION_UNAVAILABLE)
+ strcpy(description, "The requested API version is unavailable");
+ else if (code == GLFW_PLATFORM_ERROR)
+ strcpy(description, "A platform-specific error occurred");
+ else if (code == GLFW_FORMAT_UNAVAILABLE)
+ strcpy(description, "The requested format is unavailable");
+ else if (code == GLFW_NO_WINDOW_CONTEXT)
+ strcpy(description, "The specified window has no context");
+ else
+ strcpy(description, "ERROR: UNKNOWN GLFW ERROR");
+ }
+
+ if (_glfw.initialized)
+ {
+ error = _glfwPlatformGetTls(&_glfw.errorSlot);
+ if (!error)
+ {
+ error = calloc(1, sizeof(_GLFWerror));
+ _glfwPlatformSetTls(&_glfw.errorSlot, error);
+ _glfwPlatformLockMutex(&_glfw.errorLock);
+ error->next = _glfw.errorListHead;
+ _glfw.errorListHead = error;
+ _glfwPlatformUnlockMutex(&_glfw.errorLock);
+ }
+ }
+ else
+ error = &_glfwMainThreadError;
+
+ error->code = code;
+ strcpy(error->description, description);
+
+ if (_glfwErrorCallback)
+ _glfwErrorCallback(code, description);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW public API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI int glfwInit(void)
+{
+ if (_glfw.initialized)
+ return GLFW_TRUE;
+
+ memset(&_glfw, 0, sizeof(_glfw));
+ _glfw.hints.init = _glfwInitHints;
+
+ if (!_glfwPlatformInit())
+ {
+ terminate();
+ return GLFW_FALSE;
+ }
+
+ if (!_glfwPlatformCreateMutex(&_glfw.errorLock) ||
+ !_glfwPlatformCreateTls(&_glfw.errorSlot) ||
+ !_glfwPlatformCreateTls(&_glfw.contextSlot))
+ {
+ terminate();
+ return GLFW_FALSE;
+ }
+
+ _glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
+
+ _glfwInitGamepadMappings();
+
+ _glfw.initialized = GLFW_TRUE;
+ _glfw.timer.offset = _glfwPlatformGetTimerValue();
+
+ glfwDefaultWindowHints();
+ return GLFW_TRUE;
+}
+
+GLFWAPI void glfwTerminate(void)
+{
+ if (!_glfw.initialized)
+ return;
+
+ terminate();
+}
+
+GLFWAPI void glfwInitHint(int hint, int value)
+{
+ switch (hint)
+ {
+ case GLFW_JOYSTICK_HAT_BUTTONS:
+ _glfwInitHints.hatButtons = value;
+ return;
+ case GLFW_COCOA_CHDIR_RESOURCES:
+ _glfwInitHints.ns.chdir = value;
+ return;
+ case GLFW_COCOA_MENUBAR:
+ _glfwInitHints.ns.menubar = value;
+ return;
+ }
+
+ _glfwInputError(GLFW_INVALID_ENUM,
+ "Invalid init hint 0x%08X", hint);
+}
+
+GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
+{
+ if (major != NULL)
+ *major = GLFW_VERSION_MAJOR;
+ if (minor != NULL)
+ *minor = GLFW_VERSION_MINOR;
+ if (rev != NULL)
+ *rev = GLFW_VERSION_REVISION;
+}
+
+GLFWAPI const char* glfwGetVersionString(void)
+{
+ return _glfwPlatformGetVersionString();
+}
+
+GLFWAPI int glfwGetError(const char** description)
+{
+ _GLFWerror* error;
+ int code = GLFW_NO_ERROR;
+
+ if (description)
+ *description = NULL;
+
+ if (_glfw.initialized)
+ error = _glfwPlatformGetTls(&_glfw.errorSlot);
+ else
+ error = &_glfwMainThreadError;
+
+ if (error)
+ {
+ code = error->code;
+ error->code = GLFW_NO_ERROR;
+ if (description && code)
+ *description = error->description;
+ }
+
+ return code;
+}
+
+GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun)
+{
+ _GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun);
+ return cbfun;
+}
+