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-rw-r--r--libs/glfw-3.3.8/tests/joysticks.c344
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diff --git a/libs/glfw-3.3.8/tests/joysticks.c b/libs/glfw-3.3.8/tests/joysticks.c
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+++ b/libs/glfw-3.3.8/tests/joysticks.c
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+//========================================================================
+// Joystick input test
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test displays the state of every button and axis of every connected
+// joystick and/or gamepad
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#define NK_IMPLEMENTATION
+#define NK_INCLUDE_FIXED_TYPES
+#define NK_INCLUDE_FONT_BAKING
+#define NK_INCLUDE_DEFAULT_FONT
+#define NK_INCLUDE_DEFAULT_ALLOCATOR
+#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+#define NK_INCLUDE_STANDARD_VARARGS
+#define NK_BUTTON_TRIGGER_ON_RELEASE
+#include <nuklear.h>
+
+#define NK_GLFW_GL2_IMPLEMENTATION
+#include <nuklear_glfw_gl2.h>
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+
+#ifdef _MSC_VER
+#define strdup(x) _strdup(x)
+#endif
+
+static GLFWwindow* window;
+static int joysticks[GLFW_JOYSTICK_LAST + 1];
+static int joystick_count = 0;
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void joystick_callback(int jid, int event)
+{
+ if (event == GLFW_CONNECTED)
+ joysticks[joystick_count++] = jid;
+ else if (event == GLFW_DISCONNECTED)
+ {
+ int i;
+
+ for (i = 0; i < joystick_count; i++)
+ {
+ if (joysticks[i] == jid)
+ break;
+ }
+
+ for (i = i + 1; i < joystick_count; i++)
+ joysticks[i - 1] = joysticks[i];
+
+ joystick_count--;
+ }
+
+ if (!glfwGetWindowAttrib(window, GLFW_FOCUSED))
+ glfwRequestWindowAttention(window);
+}
+
+static void drop_callback(GLFWwindow* window, int count, const char* paths[])
+{
+ int i;
+
+ for (i = 0; i < count; i++)
+ {
+ long size;
+ char* text;
+ FILE* stream = fopen(paths[i], "rb");
+ if (!stream)
+ continue;
+
+ fseek(stream, 0, SEEK_END);
+ size = ftell(stream);
+ fseek(stream, 0, SEEK_SET);
+
+ text = malloc(size + 1);
+ text[size] = '\0';
+ if (fread(text, 1, size, stream) == size)
+ glfwUpdateGamepadMappings(text);
+
+ free(text);
+ fclose(stream);
+ }
+}
+
+static const char* joystick_label(int jid)
+{
+ static char label[1024];
+ snprintf(label, sizeof(label), "%i: %s", jid + 1, glfwGetJoystickName(jid));
+ return label;
+}
+
+static void hat_widget(struct nk_context* nk, unsigned char state)
+{
+ float radius;
+ struct nk_rect area;
+ struct nk_vec2 center;
+
+ if (nk_widget(&area, nk) == NK_WIDGET_INVALID)
+ return;
+
+ center = nk_vec2(area.x + area.w / 2.f, area.y + area.h / 2.f);
+ radius = NK_MIN(area.w, area.h) / 2.f;
+
+ nk_stroke_circle(nk_window_get_canvas(nk),
+ nk_rect(center.x - radius,
+ center.y - radius,
+ radius * 2.f,
+ radius * 2.f),
+ 1.f,
+ nk_rgb(175, 175, 175));
+
+ if (state)
+ {
+ const float angles[] =
+ {
+ 0.f, 0.f,
+ NK_PI * 1.5f, NK_PI * 1.75f,
+ NK_PI, 0.f,
+ NK_PI * 1.25f, 0.f,
+ NK_PI * 0.5f, NK_PI * 0.25f,
+ 0.f, 0.f,
+ NK_PI * 0.75f, 0.f,
+ };
+ const float cosa = nk_cos(angles[state]);
+ const float sina = nk_sin(angles[state]);
+ const struct nk_vec2 p0 = nk_vec2(0.f, -radius);
+ const struct nk_vec2 p1 = nk_vec2( radius / 2.f, -radius / 3.f);
+ const struct nk_vec2 p2 = nk_vec2(-radius / 2.f, -radius / 3.f);
+
+ nk_fill_triangle(nk_window_get_canvas(nk),
+ center.x + cosa * p0.x + sina * p0.y,
+ center.y + cosa * p0.y - sina * p0.x,
+ center.x + cosa * p1.x + sina * p1.y,
+ center.y + cosa * p1.y - sina * p1.x,
+ center.x + cosa * p2.x + sina * p2.y,
+ center.y + cosa * p2.y - sina * p2.x,
+ nk_rgb(175, 175, 175));
+ }
+}
+
+int main(void)
+{
+ int jid, hat_buttons = GLFW_FALSE;
+ struct nk_context* nk;
+ struct nk_font_atlas* atlas;
+
+ memset(joysticks, 0, sizeof(joysticks));
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
+
+ window = glfwCreateWindow(800, 600, "Joystick Test", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSwapInterval(1);
+
+ nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
+ nk_glfw3_font_stash_begin(&atlas);
+ nk_glfw3_font_stash_end();
+
+ for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ if (glfwJoystickPresent(jid))
+ joysticks[joystick_count++] = jid;
+ }
+
+ glfwSetJoystickCallback(joystick_callback);
+ glfwSetDropCallback(window, drop_callback);
+
+ while (!glfwWindowShouldClose(window))
+ {
+ int i, width, height;
+
+ glfwGetWindowSize(window, &width, &height);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ nk_glfw3_new_frame();
+
+ if (nk_begin(nk,
+ "Joysticks",
+ nk_rect(width - 200.f, 0.f, 200.f, (float) height),
+ NK_WINDOW_MINIMIZABLE |
+ NK_WINDOW_TITLE))
+ {
+ nk_layout_row_dynamic(nk, 30, 1);
+
+ nk_checkbox_label(nk, "Hat buttons", &hat_buttons);
+
+ if (joystick_count)
+ {
+ for (i = 0; i < joystick_count; i++)
+ {
+ if (nk_button_label(nk, joystick_label(joysticks[i])))
+ nk_window_set_focus(nk, joystick_label(joysticks[i]));
+ }
+ }
+ else
+ nk_label(nk, "No joysticks connected", NK_TEXT_LEFT);
+ }
+
+ nk_end(nk);
+
+ for (i = 0; i < joystick_count; i++)
+ {
+ if (nk_begin(nk,
+ joystick_label(joysticks[i]),
+ nk_rect(i * 20.f, i * 20.f, 550.f, 570.f),
+ NK_WINDOW_BORDER |
+ NK_WINDOW_MOVABLE |
+ NK_WINDOW_SCALABLE |
+ NK_WINDOW_MINIMIZABLE |
+ NK_WINDOW_TITLE))
+ {
+ int j, axis_count, button_count, hat_count;
+ const float* axes;
+ const unsigned char* buttons;
+ const unsigned char* hats;
+ GLFWgamepadstate state;
+
+ nk_layout_row_dynamic(nk, 30, 1);
+ nk_labelf(nk, NK_TEXT_LEFT, "Hardware GUID %s",
+ glfwGetJoystickGUID(joysticks[i]));
+ nk_label(nk, "Joystick state", NK_TEXT_LEFT);
+
+ axes = glfwGetJoystickAxes(joysticks[i], &axis_count);
+ buttons = glfwGetJoystickButtons(joysticks[i], &button_count);
+ hats = glfwGetJoystickHats(joysticks[i], &hat_count);
+
+ if (!hat_buttons)
+ button_count -= hat_count * 4;
+
+ for (j = 0; j < axis_count; j++)
+ nk_slide_float(nk, -1.f, axes[j], 1.f, 0.1f);
+
+ nk_layout_row_dynamic(nk, 30, 12);
+
+ for (j = 0; j < button_count; j++)
+ {
+ char name[16];
+ snprintf(name, sizeof(name), "%i", j + 1);
+ nk_select_label(nk, name, NK_TEXT_CENTERED, buttons[j]);
+ }
+
+ nk_layout_row_dynamic(nk, 30, 8);
+
+ for (j = 0; j < hat_count; j++)
+ hat_widget(nk, hats[j]);
+
+ nk_layout_row_dynamic(nk, 30, 1);
+
+ if (glfwGetGamepadState(joysticks[i], &state))
+ {
+ int hat = 0;
+ const char* names[GLFW_GAMEPAD_BUTTON_LAST + 1 - 4] =
+ {
+ "A", "B", "X", "Y",
+ "LB", "RB",
+ "Back", "Start", "Guide",
+ "LT", "RT",
+ };
+
+ nk_labelf(nk, NK_TEXT_LEFT,
+ "Gamepad state: %s",
+ glfwGetGamepadName(joysticks[i]));
+
+ nk_layout_row_dynamic(nk, 30, 2);
+
+ for (j = 0; j <= GLFW_GAMEPAD_AXIS_LAST; j++)
+ nk_slide_float(nk, -1.f, state.axes[j], 1.f, 0.1f);
+
+ nk_layout_row_dynamic(nk, 30, GLFW_GAMEPAD_BUTTON_LAST + 1 - 4);
+
+ for (j = 0; j <= GLFW_GAMEPAD_BUTTON_LAST - 4; j++)
+ nk_select_label(nk, names[j], NK_TEXT_CENTERED, state.buttons[j]);
+
+ if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_UP])
+ hat |= GLFW_HAT_UP;
+ if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_RIGHT])
+ hat |= GLFW_HAT_RIGHT;
+ if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_DOWN])
+ hat |= GLFW_HAT_DOWN;
+ if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_LEFT])
+ hat |= GLFW_HAT_LEFT;
+
+ nk_layout_row_dynamic(nk, 30, 8);
+ hat_widget(nk, hat);
+ }
+ else
+ nk_label(nk, "Joystick has no gamepad mapping", NK_TEXT_LEFT);
+ }
+
+ nk_end(nk);
+ }
+
+ nk_glfw3_render(NK_ANTI_ALIASING_ON);
+
+ glfwSwapBuffers(window);
+ glfwPollEvents();
+ }
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+