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Diffstat (limited to 'libs/glfw-3.3.8/tests/title.c')
-rw-r--r-- | libs/glfw-3.3.8/tests/title.c | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/libs/glfw-3.3.8/tests/title.c b/libs/glfw-3.3.8/tests/title.c new file mode 100644 index 0000000..a5bad34 --- /dev/null +++ b/libs/glfw-3.3.8/tests/title.c @@ -0,0 +1,72 @@ +//======================================================================== +// UTF-8 window title test +// Copyright (c) Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This test sets a UTF-8 window title +// +//======================================================================== + +#include <glad/gl.h> +#define GLFW_INCLUDE_NONE +#include <GLFW/glfw3.h> + +#include <stdio.h> +#include <stdlib.h> + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +int main(void) +{ + GLFWwindow* window; + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + window = glfwCreateWindow(400, 400, "English 日本語 русский язык 官話", NULL, NULL); + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glfwMakeContextCurrent(window); + gladLoadGL(glfwGetProcAddress); + glfwSwapInterval(1); + + while (!glfwWindowShouldClose(window)) + { + glClear(GL_COLOR_BUFFER_BIT); + glfwSwapBuffers(window); + glfwWaitEvents(); + } + + glfwTerminate(); + exit(EXIT_SUCCESS); +} + |