diff options
Diffstat (limited to 'libs/glfw-3.3.8/tests/triangle-vulkan.c')
-rw-r--r-- | libs/glfw-3.3.8/tests/triangle-vulkan.c | 2139 |
1 files changed, 2139 insertions, 0 deletions
diff --git a/libs/glfw-3.3.8/tests/triangle-vulkan.c b/libs/glfw-3.3.8/tests/triangle-vulkan.c new file mode 100644 index 0000000..3a4bfb1 --- /dev/null +++ b/libs/glfw-3.3.8/tests/triangle-vulkan.c @@ -0,0 +1,2139 @@ +/* + * Copyright (c) 2015-2016 The Khronos Group Inc. + * Copyright (c) 2015-2016 Valve Corporation + * Copyright (c) 2015-2016 LunarG, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * Author: Chia-I Wu <olvaffe@gmail.com> + * Author: Cody Northrop <cody@lunarg.com> + * Author: Courtney Goeltzenleuchter <courtney@LunarG.com> + * Author: Ian Elliott <ian@LunarG.com> + * Author: Jon Ashburn <jon@lunarg.com> + * Author: Piers Daniell <pdaniell@nvidia.com> + * Author: Gwan-gyeong Mun <elongbug@gmail.com> + * Porter: Camilla Löwy <elmindreda@glfw.org> + */ +/* + * Draw a textured triangle with depth testing. This is written against Intel + * ICD. It does not do state transition nor object memory binding like it + * should. It also does no error checking. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <stdbool.h> +#include <assert.h> +#include <signal.h> + +#ifdef _WIN32 +#include <windows.h> +#endif + +#include <glad/vulkan.h> +#define GLFW_INCLUDE_NONE +#include <GLFW/glfw3.h> + +#define DEMO_TEXTURE_COUNT 1 +#define VERTEX_BUFFER_BIND_ID 0 +#define APP_SHORT_NAME "tri" +#define APP_LONG_NAME "The Vulkan Triangle Demo Program" + +#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) + +#if defined(NDEBUG) && defined(__GNUC__) +#define U_ASSERT_ONLY __attribute__((unused)) +#else +#define U_ASSERT_ONLY +#endif + +#define ERR_EXIT(err_msg, err_class) \ + do { \ + printf(err_msg); \ + fflush(stdout); \ + exit(1); \ + } while (0) + +static const uint32_t fragShaderCode[] = { + 0x07230203,0x00010000,0x00080007,0x00000014,0x00000000,0x00020011,0x00000001,0x0006000b, + 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, + 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x00000011,0x00030010, + 0x00000004,0x00000007,0x00030003,0x00000002,0x00000190,0x00090004,0x415f4c47,0x735f4252, + 0x72617065,0x5f657461,0x64616873,0x6f5f7265,0x63656a62,0x00007374,0x00090004,0x415f4c47, + 0x735f4252,0x69646168,0x6c5f676e,0x75676e61,0x5f656761,0x70303234,0x006b6361,0x00040005, + 0x00000004,0x6e69616d,0x00000000,0x00050005,0x00000009,0x61724675,0x6c6f4367,0x0000726f, + 0x00030005,0x0000000d,0x00786574,0x00050005,0x00000011,0x63786574,0x64726f6f,0x00000000, + 0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x00000022,0x00000000, + 0x00040047,0x0000000d,0x00000021,0x00000000,0x00040047,0x00000011,0x0000001e,0x00000000, + 0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020, + 0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,0x00000007, + 0x0004003b,0x00000008,0x00000009,0x00000003,0x00090019,0x0000000a,0x00000006,0x00000001, + 0x00000000,0x00000000,0x00000000,0x00000001,0x00000000,0x0003001b,0x0000000b,0x0000000a, + 0x00040020,0x0000000c,0x00000000,0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000000, + 0x00040017,0x0000000f,0x00000006,0x00000002,0x00040020,0x00000010,0x00000001,0x0000000f, + 0x0004003b,0x00000010,0x00000011,0x00000001,0x00050036,0x00000002,0x00000004,0x00000000, + 0x00000003,0x000200f8,0x00000005,0x0004003d,0x0000000b,0x0000000e,0x0000000d,0x0004003d, + 0x0000000f,0x00000012,0x00000011,0x00050057,0x00000007,0x00000013,0x0000000e,0x00000012, + 0x0003003e,0x00000009,0x00000013,0x000100fd,0x00010038 +}; + +static const uint32_t vertShaderCode[] = { + 0x07230203,0x00010000,0x00080007,0x00000018,0x00000000,0x00020011,0x00000001,0x0006000b, + 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, + 0x0009000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000b,0x00000010, + 0x00000014,0x00030003,0x00000002,0x00000190,0x00090004,0x415f4c47,0x735f4252,0x72617065, + 0x5f657461,0x64616873,0x6f5f7265,0x63656a62,0x00007374,0x00090004,0x415f4c47,0x735f4252, + 0x69646168,0x6c5f676e,0x75676e61,0x5f656761,0x70303234,0x006b6361,0x00040005,0x00000004, + 0x6e69616d,0x00000000,0x00050005,0x00000009,0x63786574,0x64726f6f,0x00000000,0x00040005, + 0x0000000b,0x72747461,0x00000000,0x00060005,0x0000000e,0x505f6c67,0x65567265,0x78657472, + 0x00000000,0x00060006,0x0000000e,0x00000000,0x505f6c67,0x7469736f,0x006e6f69,0x00030005, + 0x00000010,0x00000000,0x00030005,0x00000014,0x00736f70,0x00040047,0x00000009,0x0000001e, + 0x00000000,0x00040047,0x0000000b,0x0000001e,0x00000001,0x00050048,0x0000000e,0x00000000, + 0x0000000b,0x00000000,0x00030047,0x0000000e,0x00000002,0x00040047,0x00000014,0x0000001e, + 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006, + 0x00000020,0x00040017,0x00000007,0x00000006,0x00000002,0x00040020,0x00000008,0x00000003, + 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040020,0x0000000a,0x00000001, + 0x00000007,0x0004003b,0x0000000a,0x0000000b,0x00000001,0x00040017,0x0000000d,0x00000006, + 0x00000004,0x0003001e,0x0000000e,0x0000000d,0x00040020,0x0000000f,0x00000003,0x0000000e, + 0x0004003b,0x0000000f,0x00000010,0x00000003,0x00040015,0x00000011,0x00000020,0x00000001, + 0x0004002b,0x00000011,0x00000012,0x00000000,0x00040020,0x00000013,0x00000001,0x0000000d, + 0x0004003b,0x00000013,0x00000014,0x00000001,0x00040020,0x00000016,0x00000003,0x0000000d, + 0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,0x0004003d, + 0x00000007,0x0000000c,0x0000000b,0x0003003e,0x00000009,0x0000000c,0x0004003d,0x0000000d, + 0x00000015,0x00000014,0x00050041,0x00000016,0x00000017,0x00000010,0x00000012,0x0003003e, + 0x00000017,0x00000015,0x000100fd,0x00010038 +}; + +struct texture_object { + VkSampler sampler; + + VkImage image; + VkImageLayout imageLayout; + + VkDeviceMemory mem; + VkImageView view; + int32_t tex_width, tex_height; +}; + +static int validation_error = 0; + +VKAPI_ATTR VkBool32 VKAPI_CALL +BreakCallback(VkFlags msgFlags, VkDebugReportObjectTypeEXT objType, + uint64_t srcObject, size_t location, int32_t msgCode, + const char *pLayerPrefix, const char *pMsg, + void *pUserData) { +#ifdef _WIN32 + DebugBreak(); +#else + raise(SIGTRAP); +#endif + + return false; +} + +typedef struct { + VkImage image; + VkCommandBuffer cmd; + VkImageView view; +} SwapchainBuffers; + +struct demo { + GLFWwindow* window; + VkSurfaceKHR surface; + bool use_staging_buffer; + + VkInstance inst; + VkPhysicalDevice gpu; + VkDevice device; + VkQueue queue; + VkPhysicalDeviceProperties gpu_props; + VkPhysicalDeviceFeatures gpu_features; + VkQueueFamilyProperties *queue_props; + uint32_t graphics_queue_node_index; + + uint32_t enabled_extension_count; + uint32_t enabled_layer_count; + const char *extension_names[64]; + const char *enabled_layers[64]; + + int width, height; + VkFormat format; + VkColorSpaceKHR color_space; + + uint32_t swapchainImageCount; + VkSwapchainKHR swapchain; + SwapchainBuffers *buffers; + + VkCommandPool cmd_pool; + + struct { + VkFormat format; + + VkImage image; + VkDeviceMemory mem; + VkImageView view; + } depth; + + struct texture_object textures[DEMO_TEXTURE_COUNT]; + + struct { + VkBuffer buf; + VkDeviceMemory mem; + + VkPipelineVertexInputStateCreateInfo vi; + VkVertexInputBindingDescription vi_bindings[1]; + VkVertexInputAttributeDescription vi_attrs[2]; + } vertices; + + VkCommandBuffer setup_cmd; // Command Buffer for initialization commands + VkCommandBuffer draw_cmd; // Command Buffer for drawing commands + VkPipelineLayout pipeline_layout; + VkDescriptorSetLayout desc_layout; + VkPipelineCache pipelineCache; + VkRenderPass render_pass; + VkPipeline pipeline; + + VkShaderModule vert_shader_module; + VkShaderModule frag_shader_module; + + VkDescriptorPool desc_pool; + VkDescriptorSet desc_set; + + VkFramebuffer *framebuffers; + + VkPhysicalDeviceMemoryProperties memory_properties; + + int32_t curFrame; + int32_t frameCount; + bool validate; + bool use_break; + VkDebugReportCallbackEXT msg_callback; + + float depthStencil; + float depthIncrement; + + uint32_t current_buffer; + uint32_t queue_count; +}; + +VKAPI_ATTR VkBool32 VKAPI_CALL +dbgFunc(VkFlags msgFlags, VkDebugReportObjectTypeEXT objType, + uint64_t srcObject, size_t location, int32_t msgCode, + const char *pLayerPrefix, const char *pMsg, void *pUserData) { + char *message = (char *)malloc(strlen(pMsg) + 100); + + assert(message); + + validation_error = 1; + + if (msgFlags & VK_DEBUG_REPORT_ERROR_BIT_EXT) { + sprintf(message, "ERROR: [%s] Code %d : %s", pLayerPrefix, msgCode, + pMsg); + } else if (msgFlags & VK_DEBUG_REPORT_WARNING_BIT_EXT) { + sprintf(message, "WARNING: [%s] Code %d : %s", pLayerPrefix, msgCode, + pMsg); + } else { + return false; + } + + printf("%s\n", message); + fflush(stdout); + free(message); + + /* + * false indicates that layer should not bail-out of an + * API call that had validation failures. This may mean that the + * app dies inside the driver due to invalid parameter(s). + * That's what would happen without validation layers, so we'll + * keep that behavior here. + */ + return false; +} + +// Forward declaration: +static void demo_resize(struct demo *demo); + +static bool memory_type_from_properties(struct demo *demo, uint32_t typeBits, + VkFlags requirements_mask, + uint32_t *typeIndex) { + uint32_t i; + // Search memtypes to find first index with those properties + for (i = 0; i < VK_MAX_MEMORY_TYPES; i++) { + if ((typeBits & 1) == 1) { + // Type is available, does it match user properties? + if ((demo->memory_properties.memoryTypes[i].propertyFlags & + requirements_mask) == requirements_mask) { + *typeIndex = i; + return true; + } + } + typeBits >>= 1; + } + // No memory types matched, return failure + return false; +} + +static void demo_flush_init_cmd(struct demo *demo) { + VkResult U_ASSERT_ONLY err; + + if (demo->setup_cmd == VK_NULL_HANDLE) + return; + + err = vkEndCommandBuffer(demo->setup_cmd); + assert(!err); + + const VkCommandBuffer cmd_bufs[] = {demo->setup_cmd}; + VkFence nullFence = {VK_NULL_HANDLE}; + VkSubmitInfo submit_info = {.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO, + .pNext = NULL, + .waitSemaphoreCount = 0, + .pWaitSemaphores = NULL, + .pWaitDstStageMask = NULL, + .commandBufferCount = 1, + .pCommandBuffers = cmd_bufs, + .signalSemaphoreCount = 0, + .pSignalSemaphores = NULL}; + + err = vkQueueSubmit(demo->queue, 1, &submit_info, nullFence); + assert(!err); + + err = vkQueueWaitIdle(demo->queue); + assert(!err); + + vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, cmd_bufs); + demo->setup_cmd = VK_NULL_HANDLE; +} + +static void demo_set_image_layout(struct demo *demo, VkImage image, + VkImageAspectFlags aspectMask, + VkImageLayout old_image_layout, + VkImageLayout new_image_layout, + VkAccessFlagBits srcAccessMask) { + + VkResult U_ASSERT_ONLY err; + + if (demo->setup_cmd == VK_NULL_HANDLE) { + const VkCommandBufferAllocateInfo cmd = { + .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, + .pNext = NULL, + .commandPool = demo->cmd_pool, + .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY, + .commandBufferCount = 1, + }; + + err = vkAllocateCommandBuffers(demo->device, &cmd, &demo->setup_cmd); + assert(!err); + + VkCommandBufferBeginInfo cmd_buf_info = { + .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, + .pNext = NULL, + .flags = 0, + .pInheritanceInfo = NULL, + }; + err = vkBeginCommandBuffer(demo->setup_cmd, &cmd_buf_info); + assert(!err); + } + + VkImageMemoryBarrier image_memory_barrier = { + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = NULL, + .srcAccessMask = srcAccessMask, + .dstAccessMask = 0, + .oldLayout = old_image_layout, + .newLayout = new_image_layout, + .image = image, + .subresourceRange = {aspectMask, 0, 1, 0, 1}}; + + if (new_image_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) { + /* Make sure anything that was copying from this image has completed */ + image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; + } + + if (new_image_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) { + image_memory_barrier.dstAccessMask = + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + } + + if (new_image_layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) { + image_memory_barrier.dstAccessMask = + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; + } + + if (new_image_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) { + /* Make sure any Copy or CPU writes to image are flushed */ + image_memory_barrier.dstAccessMask = + VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT; + } + + VkImageMemoryBarrier *pmemory_barrier = &image_memory_barrier; + + VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; + VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; + + vkCmdPipelineBarrier(demo->setup_cmd, src_stages, dest_stages, 0, 0, NULL, + 0, NULL, 1, pmemory_barrier); +} + +static void demo_draw_build_cmd(struct demo *demo) { + const VkCommandBufferBeginInfo cmd_buf_info = { + .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, + .pNext = NULL, + .flags = 0, + .pInheritanceInfo = NULL, + }; + const VkClearValue clear_values[2] = { + [0] = {.color.float32 = {0.2f, 0.2f, 0.2f, 0.2f}}, + [1] = {.depthStencil = {demo->depthStencil, 0}}, + }; + const VkRenderPassBeginInfo rp_begin = { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, + .pNext = NULL, + .renderPass = demo->render_pass, + .framebuffer = demo->framebuffers[demo->current_buffer], + .renderArea.offset.x = 0, + .renderArea.offset.y = 0, + .renderArea.extent.width = demo->width, + .renderArea.extent.height = demo->height, + .clearValueCount = 2, + .pClearValues = clear_values, + }; + VkResult U_ASSERT_ONLY err; + + err = vkBeginCommandBuffer(demo->draw_cmd, &cmd_buf_info); + assert(!err); + + // We can use LAYOUT_UNDEFINED as a wildcard here because we don't care what + // happens to the previous contents of the image + VkImageMemoryBarrier image_memory_barrier = { + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = NULL, + .srcAccessMask = 0, + .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, + .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED, + .newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .image = demo->buffers[demo->current_buffer].image, + .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}}; + + vkCmdPipelineBarrier(demo->draw_cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, + VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, + NULL, 1, &image_memory_barrier); + vkCmdBeginRenderPass(demo->draw_cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE); + vkCmdBindPipeline(demo->draw_cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, + demo->pipeline); + vkCmdBindDescriptorSets(demo->draw_cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, + demo->pipeline_layout, 0, 1, &demo->desc_set, 0, + NULL); + + VkViewport viewport; + memset(&viewport, 0, sizeof(viewport)); + viewport.height = (float)demo->height; + viewport.width = (float)demo->width; + viewport.minDepth = (float)0.0f; + viewport.maxDepth = (float)1.0f; + vkCmdSetViewport(demo->draw_cmd, 0, 1, &viewport); + + VkRect2D scissor; + memset(&scissor, 0, sizeof(scissor)); + scissor.extent.width = demo->width; + scissor.extent.height = demo->height; + scissor.offset.x = 0; + scissor.offset.y = 0; + vkCmdSetScissor(demo->draw_cmd, 0, 1, &scissor); + + VkDeviceSize offsets[1] = {0}; + vkCmdBindVertexBuffers(demo->draw_cmd, VERTEX_BUFFER_BIND_ID, 1, + &demo->vertices.buf, offsets); + + vkCmdDraw(demo->draw_cmd, 3, 1, 0, 0); + vkCmdEndRenderPass(demo->draw_cmd); + + VkImageMemoryBarrier prePresentBarrier = { + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = NULL, + .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, + .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT, + .oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, + .newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}}; + + prePresentBarrier.image = demo->buffers[demo->current_buffer].image; + VkImageMemoryBarrier *pmemory_barrier = &prePresentBarrier; + vkCmdPipelineBarrier(demo->draw_cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, + VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, + NULL, 1, pmemory_barrier); + + err = vkEndCommandBuffer(demo->draw_cmd); + assert(!err); +} + +static void demo_draw(struct demo *demo) { + VkResult U_ASSERT_ONLY err; + VkSemaphore imageAcquiredSemaphore, drawCompleteSemaphore; + VkSemaphoreCreateInfo semaphoreCreateInfo = { + .sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, + .pNext = NULL, + .flags = 0, + }; + + err = vkCreateSemaphore(demo->device, &semaphoreCreateInfo, + NULL, &imageAcquiredSemaphore); + assert(!err); + + err = vkCreateSemaphore(demo->device, &semaphoreCreateInfo, + NULL, &drawCompleteSemaphore); + assert(!err); + + // Get the index of the next available swapchain image: + err = vkAcquireNextImageKHR(demo->device, demo->swapchain, UINT64_MAX, + imageAcquiredSemaphore, + (VkFence)0, // TODO: Show use of fence + &demo->current_buffer); + if (err == VK_ERROR_OUT_OF_DATE_KHR) { + // demo->swapchain is out of date (e.g. the window was resized) and + // must be recreated: + demo_resize(demo); + demo_draw(demo); + vkDestroySemaphore(demo->device, imageAcquiredSemaphore, NULL); + vkDestroySemaphore(demo->device, drawCompleteSemaphore, NULL); + return; + } else if (err == VK_SUBOPTIMAL_KHR) { + // demo->swapchain is not as optimal as it could be, but the platform's + // presentation engine will still present the image correctly. + } else { + assert(!err); + } + + demo_flush_init_cmd(demo); + + // Wait for the present complete semaphore to be signaled to ensure + // that the image won't be rendered to until the presentation + // engine has fully released ownership to the application, and it is + // okay to render to the image. + + demo_draw_build_cmd(demo); + VkFence nullFence = VK_NULL_HANDLE; + VkPipelineStageFlags pipe_stage_flags = + VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; + VkSubmitInfo submit_info = {.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO, + .pNext = NULL, + .waitSemaphoreCount = 1, + .pWaitSemaphores = &imageAcquiredSemaphore, + .pWaitDstStageMask = &pipe_stage_flags, + .commandBufferCount = 1, + .pCommandBuffers = &demo->draw_cmd, + .signalSemaphoreCount = 1, + .pSignalSemaphores = &drawCompleteSemaphore}; + + err = vkQueueSubmit(demo->queue, 1, &submit_info, nullFence); + assert(!err); + + VkPresentInfoKHR present = { + .sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, + .pNext = NULL, + .waitSemaphoreCount = 1, + .pWaitSemaphores = &drawCompleteSemaphore, + .swapchainCount = 1, + .pSwapchains = &demo->swapchain, + .pImageIndices = &demo->current_buffer, + }; + + err = vkQueuePresentKHR(demo->queue, &present); + if (err == VK_ERROR_OUT_OF_DATE_KHR) { + // demo->swapchain is out of date (e.g. the window was resized) and + // must be recreated: + demo_resize(demo); + } else if (err == VK_SUBOPTIMAL_KHR) { + // demo->swapchain is not as optimal as it could be, but the platform's + // presentation engine will still present the image correctly. + } else { + assert(!err); + } + + err = vkQueueWaitIdle(demo->queue); + assert(err == VK_SUCCESS); + + vkDestroySemaphore(demo->device, imageAcquiredSemaphore, NULL); + vkDestroySemaphore(demo->device, drawCompleteSemaphore, NULL); +} + +static void demo_prepare_buffers(struct demo *demo) { + VkResult U_ASSERT_ONLY err; + VkSwapchainKHR oldSwapchain = demo->swapchain; + + // Check the surface capabilities and formats + VkSurfaceCapabilitiesKHR surfCapabilities; + err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR( + demo->gpu, demo->surface, &surfCapabilities); + assert(!err); + + uint32_t presentModeCount; + err = vkGetPhysicalDeviceSurfacePresentModesKHR( + demo->gpu, demo->surface, &presentModeCount, NULL); + assert(!err); + VkPresentModeKHR *presentModes = + (VkPresentModeKHR *)malloc(presentModeCount * sizeof(VkPresentModeKHR)); + assert(presentModes); + err = vkGetPhysicalDeviceSurfacePresentModesKHR( + demo->gpu, demo->surface, &presentModeCount, presentModes); + assert(!err); + + VkExtent2D swapchainExtent; + // width and height are either both 0xFFFFFFFF, or both not 0xFFFFFFFF. + if (surfCapabilities.currentExtent.width == 0xFFFFFFFF) { + // If the surface size is undefined, the size is set to the size + // of the images requested, which must fit within the minimum and + // maximum values. + swapchainExtent.width = demo->width; + swapchainExtent.height = demo->height; + + if (swapchainExtent.width < surfCapabilities.minImageExtent.width) { + swapchainExtent.width = surfCapabilities.minImageExtent.width; + } else if (swapchainExtent.width > surfCapabilities.maxImageExtent.width) { + swapchainExtent.width = surfCapabilities.maxImageExtent.width; + } + + if (swapchainExtent.height < surfCapabilities.minImageExtent.height) { + swapchainExtent.height = surfCapabilities.minImageExtent.height; + } else if (swapchainExtent.height > surfCapabilities.maxImageExtent.height) { + swapchainExtent.height = surfCapabilities.maxImageExtent.height; + } + } else { + // If the surface size is defined, the swap chain size must match + swapchainExtent = surfCapabilities.currentExtent; + demo->width = surfCapabilities.currentExtent.width; + demo->height = surfCapabilities.currentExtent.height; + } + + VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR; + + // Determine the number of VkImage's to use in the swap chain. + // Application desires to only acquire 1 image at a time (which is + // "surfCapabilities.minImageCount"). + uint32_t desiredNumOfSwapchainImages = surfCapabilities.minImageCount; + // If maxImageCount is 0, we can ask for as many images as we want; + // otherwise we're limited to maxImageCount + if ((surfCapabilities.maxImageCount > 0) && + (desiredNumOfSwapchainImages > surfCapabilities.maxImageCount)) { + // Application must settle for fewer images than desired: + desiredNumOfSwapchainImages = surfCapabilities.maxImageCount; + } + + VkSurfaceTransformFlagsKHR preTransform; + if (surfCapabilities.supportedTransforms & + VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) { + preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; + } else { + preTransform = surfCapabilities.currentTransform; + } + + const VkSwapchainCreateInfoKHR swapchain = { + .sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR, + .pNext = NULL, + .surface = demo->surface, + .minImageCount = desiredNumOfSwapchainImages, + .imageFormat = demo->format, + .imageColorSpace = demo->color_space, + .imageExtent = + { + .width = swapchainExtent.width, .height = swapchainExtent.height, + }, + .imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, + .preTransform = preTransform, + .compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR, + .imageArrayLayers = 1, + .imageSharingMode = VK_SHARING_MODE_EXCLUSIVE, + .queueFamilyIndexCount = 0, + .pQueueFamilyIndices = NULL, + .presentMode = swapchainPresentMode, + .oldSwapchain = oldSwapchain, + .clipped = true, + }; + uint32_t i; + + err = vkCreateSwapchainKHR(demo->device, &swapchain, NULL, &demo->swapchain); + assert(!err); + + // If we just re-created an existing swapchain, we should destroy the old + // swapchain at this point. + // Note: destroying the swapchain also cleans up all its associated + // presentable images once the platform is done with them. + if (oldSwapchain != VK_NULL_HANDLE) { + vkDestroySwapchainKHR(demo->device, oldSwapchain, NULL); + } + + err = vkGetSwapchainImagesKHR(demo->device, demo->swapchain, + &demo->swapchainImageCount, NULL); + assert(!err); + + VkImage *swapchainImages = + (VkImage *)malloc(demo->swapchainImageCount * sizeof(VkImage)); + assert(swapchainImages); + err = vkGetSwapchainImagesKHR(demo->device, demo->swapchain, + &demo->swapchainImageCount, + swapchainImages); + assert(!err); + + demo->buffers = (SwapchainBuffers *)malloc(sizeof(SwapchainBuffers) * + demo->swapchainImageCount); + assert(demo->buffers); + + for (i = 0; i < demo->swapchainImageCount; i++) { + VkImageViewCreateInfo color_attachment_view = { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .pNext = NULL, + .format = demo->format, + .components = + { + .r = VK_COMPONENT_SWIZZLE_R, + .g = VK_COMPONENT_SWIZZLE_G, + .b = VK_COMPONENT_SWIZZLE_B, + .a = VK_COMPONENT_SWIZZLE_A, + }, + .subresourceRange = {.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .baseMipLevel = 0, + .levelCount = 1, + .baseArrayLayer = 0, + .layerCount = 1}, + .viewType = VK_IMAGE_VIEW_TYPE_2D, + .flags = 0, + }; + + demo->buffers[i].image = swapchainImages[i]; + + color_attachment_view.image = demo->buffers[i].image; + + err = vkCreateImageView(demo->device, &color_attachment_view, NULL, + &demo->buffers[i].view); + assert(!err); + } + + demo->current_buffer = 0; + + if (NULL != presentModes) { + free(presentModes); + } +} + +static void demo_prepare_depth(struct demo *demo) { + const VkFormat depth_format = VK_FORMAT_D16_UNORM; + const VkImageCreateInfo image = { + .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, + .pNext = NULL, + .imageType = VK_IMAGE_TYPE_2D, + .format = depth_format, + .extent = {demo->width, demo->height, 1}, + .mipLevels = 1, + .arrayLayers = 1, + .samples = VK_SAMPLE_COUNT_1_BIT, + .tiling = VK_IMAGE_TILING_OPTIMAL, + .usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, + .flags = 0, + }; + VkMemoryAllocateInfo mem_alloc = { + .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, + .pNext = NULL, + .allocationSize = 0, + .memoryTypeIndex = 0, + }; + VkImageViewCreateInfo view = { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .pNext = NULL, + .image = VK_NULL_HANDLE, + .format = depth_format, + .subresourceRange = {.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT, + .baseMipLevel = 0, + .levelCount = 1, + .baseArrayLayer = 0, + .layerCount = 1}, + .flags = 0, + .viewType = VK_IMAGE_VIEW_TYPE_2D, + }; + + VkMemoryRequirements mem_reqs; + VkResult U_ASSERT_ONLY err; + bool U_ASSERT_ONLY pass; + + demo->depth.format = depth_format; + + /* create image */ + err = vkCreateImage(demo->device, &image, NULL, &demo->depth.image); + assert(!err); + + /* get memory requirements for this object */ + vkGetImageMemoryRequirements(demo->device, demo->depth.image, &mem_reqs); + + /* select memory size and type */ + mem_alloc.allocationSize = mem_reqs.size; + pass = memory_type_from_properties(demo, mem_reqs.memoryTypeBits, + 0, /* No requirements */ + &mem_alloc.memoryTypeIndex); + assert(pass); + + /* allocate memory */ + err = vkAllocateMemory(demo->device, &mem_alloc, NULL, &demo->depth.mem); + assert(!err); + + /* bind memory */ + err = + vkBindImageMemory(demo->device, demo->depth.image, demo->depth.mem, 0); + assert(!err); + + demo_set_image_layout(demo, demo->depth.image, VK_IMAGE_ASPECT_DEPTH_BIT, + VK_IMAGE_LAYOUT_UNDEFINED, + VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, + 0); + + /* create image view */ + view.image = demo->depth.image; + err = vkCreateImageView(demo->device, &view, NULL, &demo->depth.view); + assert(!err); +} + +static void +demo_prepare_texture_image(struct demo *demo, const uint32_t *tex_colors, + struct texture_object *tex_obj, VkImageTiling tiling, + VkImageUsageFlags usage, VkFlags required_props) { + const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM; + const int32_t tex_width = 2; + const int32_t tex_height = 2; + VkResult U_ASSERT_ONLY err; + bool U_ASSERT_ONLY pass; + + tex_obj->tex_width = tex_width; + tex_obj->tex_height = tex_height; + + const VkImageCreateInfo image_create_info = { + .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, + .pNext = NULL, + .imageType = VK_IMAGE_TYPE_2D, + .format = tex_format, + .extent = {tex_width, tex_height, 1}, + .mipLevels = 1, + .arrayLayers = 1, + .samples = VK_SAMPLE_COUNT_1_BIT, + .tiling = tiling, + .usage = usage, + .flags = 0, + .initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED + }; + VkMemoryAllocateInfo mem_alloc = { + .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, + .pNext = NULL, + .allocationSize = 0, + .memoryTypeIndex = 0, + }; + + VkMemoryRequirements mem_reqs; + + err = + vkCreateImage(demo->device, &image_create_info, NULL, &tex_obj->image); + assert(!err); + + vkGetImageMemoryRequirements(demo->device, tex_obj->image, &mem_reqs); + + mem_alloc.allocationSize = mem_reqs.size; + pass = + memory_type_from_properties(demo, mem_reqs.memoryTypeBits, + required_props, &mem_alloc.memoryTypeIndex); + assert(pass); + + /* allocate memory */ + err = vkAllocateMemory(demo->device, &mem_alloc, NULL, &tex_obj->mem); + assert(!err); + + /* bind memory */ + err = vkBindImageMemory(demo->device, tex_obj->image, tex_obj->mem, 0); + assert(!err); + + if (required_props & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) { + const VkImageSubresource subres = { + .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .mipLevel = 0, + .arrayLayer = 0, + }; + VkSubresourceLayout layout; + void *data; + int32_t x, y; + + vkGetImageSubresourceLayout(demo->device, tex_obj->image, &subres, + &layout); + + err = vkMapMemory(demo->device, tex_obj->mem, 0, + mem_alloc.allocationSize, 0, &data); + assert(!err); + + for (y = 0; y < tex_height; y++) { + uint32_t *row = (uint32_t *)((char *)data + layout.rowPitch * y); + for (x = 0; x < tex_width; x++) + row[x] = tex_colors[(x & 1) ^ (y & 1)]; + } + + vkUnmapMemory(demo->device, tex_obj->mem); + } + + tex_obj->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + demo_set_image_layout(demo, tex_obj->image, VK_IMAGE_ASPECT_COLOR_BIT, + VK_IMAGE_LAYOUT_PREINITIALIZED, tex_obj->imageLayout, + VK_ACCESS_HOST_WRITE_BIT); + /* setting the image layout does not reference the actual memory so no need + * to add a mem ref */ +} + +static void demo_destroy_texture_image(struct demo *demo, + struct texture_object *tex_obj) { + /* clean up staging resources */ + vkDestroyImage(demo->device, tex_obj->image, NULL); + vkFreeMemory(demo->device, tex_obj->mem, NULL); +} + +static void demo_prepare_textures(struct demo *demo) { + const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM; + VkFormatProperties props; + const uint32_t tex_colors[DEMO_TEXTURE_COUNT][2] = { + {0xffff0000, 0xff00ff00}, + }; + uint32_t i; + VkResult U_ASSERT_ONLY err; + + vkGetPhysicalDeviceFormatProperties(demo->gpu, tex_format, &props); + + for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { + if ((props.linearTilingFeatures & + VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) && + !demo->use_staging_buffer) { + /* Device can texture using linear textures */ + demo_prepare_texture_image( + demo, tex_colors[i], &demo->textures[i], VK_IMAGE_TILING_LINEAR, + VK_IMAGE_USAGE_SAMPLED_BIT, + VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | + VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); + } else if (props.optimalTilingFeatures & + VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) { + /* Must use staging buffer to copy linear texture to optimized */ + struct texture_object staging_texture; + + memset(&staging_texture, 0, sizeof(staging_texture)); + demo_prepare_texture_image( + demo, tex_colors[i], &staging_texture, VK_IMAGE_TILING_LINEAR, + VK_IMAGE_USAGE_TRANSFER_SRC_BIT, + VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | + VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); + + demo_prepare_texture_image( + demo, tex_colors[i], &demo->textures[i], + VK_IMAGE_TILING_OPTIMAL, + (VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT), + VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); + + demo_set_image_layout(demo, staging_texture.image, + VK_IMAGE_ASPECT_COLOR_BIT, + staging_texture.imageLayout, + VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, + 0); + + demo_set_image_layout(demo, demo->textures[i].image, + VK_IMAGE_ASPECT_COLOR_BIT, + demo->textures[i].imageLayout, + VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, + 0); + + VkImageCopy copy_region = { + .srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1}, + .srcOffset = {0, 0, 0}, + .dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1}, + .dstOffset = {0, 0, 0}, + .extent = {staging_texture.tex_width, + staging_texture.tex_height, 1}, + }; + vkCmdCopyImage( + demo->setup_cmd, staging_texture.image, + VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, demo->textures[i].image, + VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©_region); + + demo_set_image_layout(demo, demo->textures[i].image, + VK_IMAGE_ASPECT_COLOR_BIT, + VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, + demo->textures[i].imageLayout, + 0); + + demo_flush_init_cmd(demo); + + demo_destroy_texture_image(demo, &staging_texture); + } else { + /* Can't support VK_FORMAT_B8G8R8A8_UNORM !? */ + assert(!"No support for B8G8R8A8_UNORM as texture image format"); + } + + const VkSamplerCreateInfo sampler = { + .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, + .pNext = NULL, + .magFilter = VK_FILTER_NEAREST, + .minFilter = VK_FILTER_NEAREST, + .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST, + .addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT, + .addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT, + .addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT, + .mipLodBias = 0.0f, + .anisotropyEnable = VK_FALSE, + .maxAnisotropy = 1, + .compareOp = VK_COMPARE_OP_NEVER, + .minLod = 0.0f, + .maxLod = 0.0f, + .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE, + .unnormalizedCoordinates = VK_FALSE, + }; + VkImageViewCreateInfo view = { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .pNext = NULL, + .image = VK_NULL_HANDLE, + .viewType = VK_IMAGE_VIEW_TYPE_2D, + .format = tex_format, + .components = + { + VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, + VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A, + }, + .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}, + .flags = 0, + }; + + /* create sampler */ + err = vkCreateSampler(demo->device, &sampler, NULL, + &demo->textures[i].sampler); + assert(!err); + + /* create image view */ + view.image = demo->textures[i].image; + err = vkCreateImageView(demo->device, &view, NULL, + &demo->textures[i].view); + assert(!err); + } +} + +static void demo_prepare_vertices(struct demo *demo) { + // clang-format off + const float vb[3][5] = { + /* position texcoord */ + { -1.0f, -1.0f, 0.25f, 0.0f, 0.0f }, + { 1.0f, -1.0f, 0.25f, 1.0f, 0.0f }, + { 0.0f, 1.0f, 1.0f, 0.5f, 1.0f }, + }; + // clang-format on + const VkBufferCreateInfo buf_info = { + .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, + .pNext = NULL, + .size = sizeof(vb), + .usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, + .flags = 0, + }; + VkMemoryAllocateInfo mem_alloc = { + .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, + .pNext = NULL, + .allocationSize = 0, + .memoryTypeIndex = 0, + }; + VkMemoryRequirements mem_reqs; + VkResult U_ASSERT_ONLY err; + bool U_ASSERT_ONLY pass; + void *data; + + memset(&demo->vertices, 0, sizeof(demo->vertices)); + + err = vkCreateBuffer(demo->device, &buf_info, NULL, &demo->vertices.buf); + assert(!err); + + vkGetBufferMemoryRequirements(demo->device, demo->vertices.buf, &mem_reqs); + assert(!err); + + mem_alloc.allocationSize = mem_reqs.size; + pass = memory_type_from_properties(demo, mem_reqs.memoryTypeBits, + VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | + VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, + &mem_alloc.memoryTypeIndex); + assert(pass); + + err = vkAllocateMemory(demo->device, &mem_alloc, NULL, &demo->vertices.mem); + assert(!err); + + err = vkMapMemory(demo->device, demo->vertices.mem, 0, + mem_alloc.allocationSize, 0, &data); + assert(!err); + + memcpy(data, vb, sizeof(vb)); + + vkUnmapMemory(demo->device, demo->vertices.mem); + + err = vkBindBufferMemory(demo->device, demo->vertices.buf, + demo->vertices.mem, 0); + assert(!err); + + demo->vertices.vi.sType = + VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; + demo->vertices.vi.pNext = NULL; + demo->vertices.vi.vertexBindingDescriptionCount = 1; + demo->vertices.vi.pVertexBindingDescriptions = demo->vertices.vi_bindings; + demo->vertices.vi.vertexAttributeDescriptionCount = 2; + demo->vertices.vi.pVertexAttributeDescriptions = demo->vertices.vi_attrs; + + demo->vertices.vi_bindings[0].binding = VERTEX_BUFFER_BIND_ID; + demo->vertices.vi_bindings[0].stride = sizeof(vb[0]); + demo->vertices.vi_bindings[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX; + + demo->vertices.vi_attrs[0].binding = VERTEX_BUFFER_BIND_ID; + demo->vertices.vi_attrs[0].location = 0; + demo->vertices.vi_attrs[0].format = VK_FORMAT_R32G32B32_SFLOAT; + demo->vertices.vi_attrs[0].offset = 0; + + demo->vertices.vi_attrs[1].binding = VERTEX_BUFFER_BIND_ID; + demo->vertices.vi_attrs[1].location = 1; + demo->vertices.vi_attrs[1].format = VK_FORMAT_R32G32_SFLOAT; + demo->vertices.vi_attrs[1].offset = sizeof(float) * 3; +} + +static void demo_prepare_descriptor_layout(struct demo *demo) { + const VkDescriptorSetLayoutBinding layout_binding = { + .binding = 0, + .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, + .descriptorCount = DEMO_TEXTURE_COUNT, + .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, + .pImmutableSamplers = NULL, + }; + const VkDescriptorSetLayoutCreateInfo descriptor_layout = { + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, + .pNext = NULL, + .bindingCount = 1, + .pBindings = &layout_binding, + }; + VkResult U_ASSERT_ONLY err; + + err = vkCreateDescriptorSetLayout(demo->device, &descriptor_layout, NULL, + &demo->desc_layout); + assert(!err); + + const VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, + .pNext = NULL, + .setLayoutCount = 1, + .pSetLayouts = &demo->desc_layout, + }; + + err = vkCreatePipelineLayout(demo->device, &pPipelineLayoutCreateInfo, NULL, + &demo->pipeline_layout); + assert(!err); +} + +static void demo_prepare_render_pass(struct demo *demo) { + const VkAttachmentDescription attachments[2] = { + [0] = + { + .format = demo->format, + .samples = VK_SAMPLE_COUNT_1_BIT, + .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, + .storeOp = VK_ATTACHMENT_STORE_OP_STORE, + .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE, + .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, + .initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, + .finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, + }, + [1] = + { + .format = demo->depth.format, + .samples = VK_SAMPLE_COUNT_1_BIT, + .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, + .storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, + .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE, + .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, + .initialLayout = + VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, + .finalLayout = + VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, + }, + }; + const VkAttachmentReference color_reference = { + .attachment = 0, .layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, + }; + const VkAttachmentReference depth_reference = { + .attachment = 1, + .layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, + }; + const VkSubpassDescription subpass = { + .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, + .flags = 0, + .inputAttachmentCount = 0, + .pInputAttachments = NULL, + .colorAttachmentCount = 1, + .pColorAttachments = &color_reference, + .pResolveAttachments = NULL, + .pDepthStencilAttachment = &depth_reference, + .preserveAttachmentCount = 0, + .pPreserveAttachments = NULL, + }; + const VkRenderPassCreateInfo rp_info = { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + .pNext = NULL, + .attachmentCount = 2, + .pAttachments = attachments, + .subpassCount = 1, + .pSubpasses = &subpass, + .dependencyCount = 0, + .pDependencies = NULL, + }; + VkResult U_ASSERT_ONLY err; + + err = vkCreateRenderPass(demo->device, &rp_info, NULL, &demo->render_pass); + assert(!err); +} + +static VkShaderModule +demo_prepare_shader_module(struct demo *demo, const void *code, size_t size) { + VkShaderModuleCreateInfo moduleCreateInfo; + VkShaderModule module; + VkResult U_ASSERT_ONLY err; + + moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; + moduleCreateInfo.pNext = NULL; + + moduleCreateInfo.codeSize = size; + moduleCreateInfo.pCode = code; + moduleCreateInfo.flags = 0; + err = vkCreateShaderModule(demo->device, &moduleCreateInfo, NULL, &module); + assert(!err); + + return module; +} + +static VkShaderModule demo_prepare_vs(struct demo *demo) { + size_t size = sizeof(vertShaderCode); + + demo->vert_shader_module = + demo_prepare_shader_module(demo, vertShaderCode, size); + + return demo->vert_shader_module; +} + +static VkShaderModule demo_prepare_fs(struct demo *demo) { + size_t size = sizeof(fragShaderCode); + + demo->frag_shader_module = + demo_prepare_shader_module(demo, fragShaderCode, size); + + return demo->frag_shader_module; +} + +static void demo_prepare_pipeline(struct demo *demo) { + VkGraphicsPipelineCreateInfo pipeline; + VkPipelineCacheCreateInfo pipelineCache; + + VkPipelineVertexInputStateCreateInfo vi; + VkPipelineInputAssemblyStateCreateInfo ia; + VkPipelineRasterizationStateCreateInfo rs; + VkPipelineColorBlendStateCreateInfo cb; + VkPipelineDepthStencilStateCreateInfo ds; + VkPipelineViewportStateCreateInfo vp; + VkPipelineMultisampleStateCreateInfo ms; + VkDynamicState dynamicStateEnables[2]; + VkPipelineDynamicStateCreateInfo dynamicState; + + VkResult U_ASSERT_ONLY err; + + memset(dynamicStateEnables, 0, sizeof dynamicStateEnables); + memset(&dynamicState, 0, sizeof dynamicState); + dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; + dynamicState.pDynamicStates = dynamicStateEnables; + + memset(&pipeline, 0, sizeof(pipeline)); + pipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; + pipeline.layout = demo->pipeline_layout; + + vi = demo->vertices.vi; + + memset(&ia, 0, sizeof(ia)); + ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; + ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; + + memset(&rs, 0, sizeof(rs)); + rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; + rs.polygonMode = VK_POLYGON_MODE_FILL; + rs.cullMode = VK_CULL_MODE_BACK_BIT; + rs.frontFace = VK_FRONT_FACE_CLOCKWISE; + rs.depthClampEnable = VK_FALSE; + rs.rasterizerDiscardEnable = VK_FALSE; + rs.depthBiasEnable = VK_FALSE; + rs.lineWidth = 1.0f; + + memset(&cb, 0, sizeof(cb)); + cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; + VkPipelineColorBlendAttachmentState att_state[1]; + memset(att_state, 0, sizeof(att_state)); + att_state[0].colorWriteMask = 0xf; + att_state[0].blendEnable = VK_FALSE; + cb.attachmentCount = 1; + cb.pAttachments = att_state; + + memset(&vp, 0, sizeof(vp)); + vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; + vp.viewportCount = 1; + dynamicStateEnables[dynamicState.dynamicStateCount++] = + VK_DYNAMIC_STATE_VIEWPORT; + vp.scissorCount = 1; + dynamicStateEnables[dynamicState.dynamicStateCount++] = + VK_DYNAMIC_STATE_SCISSOR; + + memset(&ds, 0, sizeof(ds)); + ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; + ds.depthTestEnable = VK_TRUE; + ds.depthWriteEnable = VK_TRUE; + ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL; + ds.depthBoundsTestEnable = VK_FALSE; + ds.back.failOp = VK_STENCIL_OP_KEEP; + ds.back.passOp = VK_STENCIL_OP_KEEP; + ds.back.compareOp = VK_COMPARE_OP_ALWAYS; + ds.stencilTestEnable = VK_FALSE; + ds.front = ds.back; + + memset(&ms, 0, sizeof(ms)); + ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; + ms.pSampleMask = NULL; + ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; + + // Two stages: vs and fs + pipeline.stageCount = 2; + VkPipelineShaderStageCreateInfo shaderStages[2]; + memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo)); + + shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; + shaderStages[0].module = demo_prepare_vs(demo); + shaderStages[0].pName = "main"; + + shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; + shaderStages[1].module = demo_prepare_fs(demo); + shaderStages[1].pName = "main"; + + pipeline.pVertexInputState = &vi; + pipeline.pInputAssemblyState = &ia; + pipeline.pRasterizationState = &rs; + pipeline.pColorBlendState = &cb; + pipeline.pMultisampleState = &ms; + pipeline.pViewportState = &vp; + pipeline.pDepthStencilState = &ds; + pipeline.pStages = shaderStages; + pipeline.renderPass = demo->render_pass; + pipeline.pDynamicState = &dynamicState; + + memset(&pipelineCache, 0, sizeof(pipelineCache)); + pipelineCache.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO; + + err = vkCreatePipelineCache(demo->device, &pipelineCache, NULL, + &demo->pipelineCache); + assert(!err); + err = vkCreateGraphicsPipelines(demo->device, demo->pipelineCache, 1, + &pipeline, NULL, &demo->pipeline); + assert(!err); + + vkDestroyPipelineCache(demo->device, demo->pipelineCache, NULL); + + vkDestroyShaderModule(demo->device, demo->frag_shader_module, NULL); + vkDestroyShaderModule(demo->device, demo->vert_shader_module, NULL); +} + +static void demo_prepare_descriptor_pool(struct demo *demo) { + const VkDescriptorPoolSize type_count = { + .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, + .descriptorCount = DEMO_TEXTURE_COUNT, + }; + const VkDescriptorPoolCreateInfo descriptor_pool = { + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, + .pNext = NULL, + .maxSets = 1, + .poolSizeCount = 1, + .pPoolSizes = &type_count, + }; + VkResult U_ASSERT_ONLY err; + + err = vkCreateDescriptorPool(demo->device, &descriptor_pool, NULL, + &demo->desc_pool); + assert(!err); +} + +static void demo_prepare_descriptor_set(struct demo *demo) { + VkDescriptorImageInfo tex_descs[DEMO_TEXTURE_COUNT]; + VkWriteDescriptorSet write; + VkResult U_ASSERT_ONLY err; + uint32_t i; + + VkDescriptorSetAllocateInfo alloc_info = { + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, + .pNext = NULL, + .descriptorPool = demo->desc_pool, + .descriptorSetCount = 1, + .pSetLayouts = &demo->desc_layout}; + err = vkAllocateDescriptorSets(demo->device, &alloc_info, &demo->desc_set); + assert(!err); + + memset(&tex_descs, 0, sizeof(tex_descs)); + for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { + tex_descs[i].sampler = demo->textures[i].sampler; + tex_descs[i].imageView = demo->textures[i].view; + tex_descs[i].imageLayout = VK_IMAGE_LAYOUT_GENERAL; + } + + memset(&write, 0, sizeof(write)); + write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; + write.dstSet = demo->desc_set; + write.descriptorCount = DEMO_TEXTURE_COUNT; + write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; + write.pImageInfo = tex_descs; + + vkUpdateDescriptorSets(demo->device, 1, &write, 0, NULL); +} + +static void demo_prepare_framebuffers(struct demo *demo) { + VkImageView attachments[2]; + attachments[1] = demo->depth.view; + + const VkFramebufferCreateInfo fb_info = { + .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, + .pNext = NULL, + .renderPass = demo->render_pass, + .attachmentCount = 2, + .pAttachments = attachments, + .width = demo->width, + .height = demo->height, + .layers = 1, + }; + VkResult U_ASSERT_ONLY err; + uint32_t i; + + demo->framebuffers = (VkFramebuffer *)malloc(demo->swapchainImageCount * + sizeof(VkFramebuffer)); + assert(demo->framebuffers); + + for (i = 0; i < demo->swapchainImageCount; i++) { + attachments[0] = demo->buffers[i].view; + err = vkCreateFramebuffer(demo->device, &fb_info, NULL, + &demo->framebuffers[i]); + assert(!err); + } +} + +static void demo_prepare(struct demo *demo) { + VkResult U_ASSERT_ONLY err; + + const VkCommandPoolCreateInfo cmd_pool_info = { + .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, + .pNext = NULL, + .queueFamilyIndex = demo->graphics_queue_node_index, + .flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, + }; + err = vkCreateCommandPool(demo->device, &cmd_pool_info, NULL, + &demo->cmd_pool); + assert(!err); + + const VkCommandBufferAllocateInfo cmd = { + .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, + .pNext = NULL, + .commandPool = demo->cmd_pool, + .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY, + .commandBufferCount = 1, + }; + err = vkAllocateCommandBuffers(demo->device, &cmd, &demo->draw_cmd); + assert(!err); + + demo_prepare_buffers(demo); + demo_prepare_depth(demo); + demo_prepare_textures(demo); + demo_prepare_vertices(demo); + demo_prepare_descriptor_layout(demo); + demo_prepare_render_pass(demo); + demo_prepare_pipeline(demo); + + demo_prepare_descriptor_pool(demo); + demo_prepare_descriptor_set(demo); + + demo_prepare_framebuffers(demo); +} + +static void demo_error_callback(int error, const char* description) { + printf("GLFW error: %s\n", description); + fflush(stdout); +} + +static void demo_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { + if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) + glfwSetWindowShouldClose(window, GLFW_TRUE); +} + +static void demo_refresh_callback(GLFWwindow* window) { + struct demo* demo = glfwGetWindowUserPointer(window); + demo_draw(demo); +} + +static void demo_resize_callback(GLFWwindow* window, int width, int height) { + struct demo* demo = glfwGetWindowUserPointer(window); + demo->width = width; + demo->height = height; + demo_resize(demo); +} + +static void demo_run(struct demo *demo) { + while (!glfwWindowShouldClose(demo->window)) { + glfwPollEvents(); + + demo_draw(demo); + + if (demo->depthStencil > 0.99f) + demo->depthIncrement = -0.001f; + if (demo->depthStencil < 0.8f) + demo->depthIncrement = 0.001f; + + demo->depthStencil += demo->depthIncrement; + + // Wait for work to finish before updating MVP. + vkDeviceWaitIdle(demo->device); + demo->curFrame++; + if (demo->frameCount != INT32_MAX && demo->curFrame == demo->frameCount) + glfwSetWindowShouldClose(demo->window, GLFW_TRUE); + } +} + +static void demo_create_window(struct demo *demo) { + glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); + + demo->window = glfwCreateWindow(demo->width, + demo->height, + APP_LONG_NAME, + NULL, + NULL); + if (!demo->window) { + // It didn't work, so try to give a useful error: + printf("Cannot create a window in which to draw!\n"); + fflush(stdout); + exit(1); + } + + glfwSetWindowUserPointer(demo->window, demo); + glfwSetWindowRefreshCallback(demo->window, demo_refresh_callback); + glfwSetFramebufferSizeCallback(demo->window, demo_resize_callback); + glfwSetKeyCallback(demo->window, demo_key_callback); +} + +/* + * Return 1 (true) if all layer names specified in check_names + * can be found in given layer properties. + */ +static VkBool32 demo_check_layers(uint32_t check_count, const char **check_names, + uint32_t layer_count, + VkLayerProperties *layers) { + uint32_t i, j; + for (i = 0; i < check_count; i++) { + VkBool32 found = 0; + for (j = 0; j < layer_count; j++) { + if (!strcmp(check_names[i], layers[j].layerName)) { + found = 1; + break; + } + } + if (!found) { + fprintf(stderr, "Cannot find layer: %s\n", check_names[i]); + return 0; + } + } + return 1; +} + +static void demo_init_vk(struct demo *demo) { + VkResult err; + VkBool32 portability_enumeration = VK_FALSE; + uint32_t i = 0; + uint32_t required_extension_count = 0; + uint32_t instance_extension_count = 0; + uint32_t instance_layer_count = 0; + uint32_t validation_layer_count = 0; + const char **required_extensions = NULL; + const char **instance_validation_layers = NULL; + demo->enabled_extension_count = 0; + demo->enabled_layer_count = 0; + + char *instance_validation_layers_alt1[] = { + "VK_LAYER_LUNARG_standard_validation" + }; + + char *instance_validation_layers_alt2[] = { + "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_parameter_validation", + "VK_LAYER_LUNARG_object_tracker", "VK_LAYER_LUNARG_image", + "VK_LAYER_LUNARG_core_validation", "VK_LAYER_LUNARG_swapchain", + "VK_LAYER_GOOGLE_unique_objects" + }; + + /* Look for validation layers */ + VkBool32 validation_found = 0; + if (demo->validate) { + + err = vkEnumerateInstanceLayerProperties(&instance_layer_count, NULL); + assert(!err); + + instance_validation_layers = (const char**) instance_validation_layers_alt1; + if (instance_layer_count > 0) { + VkLayerProperties *instance_layers = + malloc(sizeof (VkLayerProperties) * instance_layer_count); + err = vkEnumerateInstanceLayerProperties(&instance_layer_count, + instance_layers); + assert(!err); + + + validation_found = demo_check_layers( + ARRAY_SIZE(instance_validation_layers_alt1), + instance_validation_layers, instance_layer_count, + instance_layers); + if (validation_found) { + demo->enabled_layer_count = ARRAY_SIZE(instance_validation_layers_alt1); + demo->enabled_layers[0] = "VK_LAYER_LUNARG_standard_validation"; + validation_layer_count = 1; + } else { + // use alternative set of validation layers + instance_validation_layers = + (const char**) instance_validation_layers_alt2; + demo->enabled_layer_count = ARRAY_SIZE(instance_validation_layers_alt2); + validation_found = demo_check_layers( + ARRAY_SIZE(instance_validation_layers_alt2), + instance_validation_layers, instance_layer_count, + instance_layers); + validation_layer_count = + ARRAY_SIZE(instance_validation_layers_alt2); + for (i = 0; i < validation_layer_count; i++) { + demo->enabled_layers[i] = instance_validation_layers[i]; + } + } + free(instance_layers); + } + + if (!validation_found) { + ERR_EXIT("vkEnumerateInstanceLayerProperties failed to find " + "required validation layer.\n\n" + "Please look at the Getting Started guide for additional " + "information.\n", + "vkCreateInstance Failure"); + } + } + + /* Look for instance extensions */ + required_extensions = glfwGetRequiredInstanceExtensions(&required_extension_count); + if (!required_extensions) { + ERR_EXIT("glfwGetRequiredInstanceExtensions failed to find the " + "platform surface extensions.\n\nDo you have a compatible " + "Vulkan installable client driver (ICD) installed?\nPlease " + "look at the Getting Started guide for additional " + "information.\n", + "vkCreateInstance Failure"); + } + + for (i = 0; i < required_extension_count; i++) { + demo->extension_names[demo->enabled_extension_count++] = required_extensions[i]; + assert(demo->enabled_extension_count < 64); + } + + err = vkEnumerateInstanceExtensionProperties( + NULL, &instance_extension_count, NULL); + assert(!err); + + if (instance_extension_count > 0) { + VkExtensionProperties *instance_extensions = + malloc(sizeof(VkExtensionProperties) * instance_extension_count); + err = vkEnumerateInstanceExtensionProperties( + NULL, &instance_extension_count, instance_extensions); + assert(!err); + for (i = 0; i < instance_extension_count; i++) { + if (!strcmp(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, + instance_extensions[i].extensionName)) { + if (demo->validate) { + demo->extension_names[demo->enabled_extension_count++] = + VK_EXT_DEBUG_REPORT_EXTENSION_NAME; + } + } + assert(demo->enabled_extension_count < 64); + if (!strcmp(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME, + instance_extensions[i].extensionName)) { + demo->extension_names[demo->enabled_extension_count++] = + VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME; + portability_enumeration = VK_TRUE; + } + assert(demo->enabled_extension_count < 64); + } + + free(instance_extensions); + } + + const VkApplicationInfo app = { + .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO, + .pNext = NULL, + .pApplicationName = APP_SHORT_NAME, + .applicationVersion = 0, + .pEngineName = APP_SHORT_NAME, + .engineVersion = 0, + .apiVersion = VK_API_VERSION_1_0, + }; + VkInstanceCreateInfo inst_info = { + .sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, + .pNext = NULL, + .pApplicationInfo = &app, + .enabledLayerCount = demo->enabled_layer_count, + .ppEnabledLayerNames = (const char *const *)instance_validation_layers, + .enabledExtensionCount = demo->enabled_extension_count, + .ppEnabledExtensionNames = (const char *const *)demo->extension_names, + }; + + if (portability_enumeration) + inst_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR; + + uint32_t gpu_count; + + err = vkCreateInstance(&inst_info, NULL, &demo->inst); + if (err == VK_ERROR_INCOMPATIBLE_DRIVER) { + ERR_EXIT("Cannot find a compatible Vulkan installable client driver " + "(ICD).\n\nPlease look at the Getting Started guide for " + "additional information.\n", + "vkCreateInstance Failure"); + } else if (err == VK_ERROR_EXTENSION_NOT_PRESENT) { + ERR_EXIT("Cannot find a specified extension library" + ".\nMake sure your layers path is set appropriately\n", + "vkCreateInstance Failure"); + } else if (err) { + ERR_EXIT("vkCreateInstance failed.\n\nDo you have a compatible Vulkan " + "installable client driver (ICD) installed?\nPlease look at " + "the Getting Started guide for additional information.\n", + "vkCreateInstance Failure"); + } + + gladLoadVulkanUserPtr(NULL, (GLADuserptrloadfunc) glfwGetInstanceProcAddress, demo->inst); + + /* Make initial call to query gpu_count, then second call for gpu info*/ + err = vkEnumeratePhysicalDevices(demo->inst, &gpu_count, NULL); + assert(!err && gpu_count > 0); + + if (gpu_count > 0) { + VkPhysicalDevice *physical_devices = + malloc(sizeof(VkPhysicalDevice) * gpu_count); + err = vkEnumeratePhysicalDevices(demo->inst, &gpu_count, + physical_devices); + assert(!err); + /* For tri demo we just grab the first physical device */ + demo->gpu = physical_devices[0]; + free(physical_devices); + } else { + ERR_EXIT("vkEnumeratePhysicalDevices reported zero accessible devices." + "\n\nDo you have a compatible Vulkan installable client" + " driver (ICD) installed?\nPlease look at the Getting Started" + " guide for additional information.\n", + "vkEnumeratePhysicalDevices Failure"); + } + + gladLoadVulkanUserPtr(demo->gpu, (GLADuserptrloadfunc) glfwGetInstanceProcAddress, demo->inst); + + /* Look for device extensions */ + uint32_t device_extension_count = 0; + VkBool32 swapchainExtFound = 0; + demo->enabled_extension_count = 0; + + err = vkEnumerateDeviceExtensionProperties(demo->gpu, NULL, + &device_extension_count, NULL); + assert(!err); + + if (device_extension_count > 0) { + VkExtensionProperties *device_extensions = + malloc(sizeof(VkExtensionProperties) * device_extension_count); + err = vkEnumerateDeviceExtensionProperties( + demo->gpu, NULL, &device_extension_count, device_extensions); + assert(!err); + + for (i = 0; i < device_extension_count; i++) { + if (!strcmp(VK_KHR_SWAPCHAIN_EXTENSION_NAME, + device_extensions[i].extensionName)) { + swapchainExtFound = 1; + demo->extension_names[demo->enabled_extension_count++] = + VK_KHR_SWAPCHAIN_EXTENSION_NAME; + } + assert(demo->enabled_extension_count < 64); + } + + free(device_extensions); + } + + if (!swapchainExtFound) { + ERR_EXIT("vkEnumerateDeviceExtensionProperties failed to find " + "the " VK_KHR_SWAPCHAIN_EXTENSION_NAME + " extension.\n\nDo you have a compatible " + "Vulkan installable client driver (ICD) installed?\nPlease " + "look at the Getting Started guide for additional " + "information.\n", + "vkCreateInstance Failure"); + } + + if (demo->validate) { + VkDebugReportCallbackCreateInfoEXT dbgCreateInfo; + dbgCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT; + dbgCreateInfo.flags = + VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT; + dbgCreateInfo.pfnCallback = demo->use_break ? BreakCallback : dbgFunc; + dbgCreateInfo.pUserData = demo; + dbgCreateInfo.pNext = NULL; + err = vkCreateDebugReportCallbackEXT(demo->inst, &dbgCreateInfo, NULL, + &demo->msg_callback); + switch (err) { + case VK_SUCCESS: + break; + case VK_ERROR_OUT_OF_HOST_MEMORY: + ERR_EXIT("CreateDebugReportCallback: out of host memory\n", + "CreateDebugReportCallback Failure"); + break; + default: + ERR_EXIT("CreateDebugReportCallback: unknown failure\n", + "CreateDebugReportCallback Failure"); + break; + } + } + + vkGetPhysicalDeviceProperties(demo->gpu, &demo->gpu_props); + + // Query with NULL data to get count + vkGetPhysicalDeviceQueueFamilyProperties(demo->gpu, &demo->queue_count, + NULL); + + demo->queue_props = (VkQueueFamilyProperties *)malloc( + demo->queue_count * sizeof(VkQueueFamilyProperties)); + vkGetPhysicalDeviceQueueFamilyProperties(demo->gpu, &demo->queue_count, + demo->queue_props); + assert(demo->queue_count >= 1); + + vkGetPhysicalDeviceFeatures(demo->gpu, &demo->gpu_features); + + // Graphics queue and MemMgr queue can be separate. + // TODO: Add support for separate queues, including synchronization, + // and appropriate tracking for QueueSubmit +} + +static void demo_init_device(struct demo *demo) { + VkResult U_ASSERT_ONLY err; + + float queue_priorities[1] = {0.0}; + const VkDeviceQueueCreateInfo queue = { + .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, + .pNext = NULL, + .queueFamilyIndex = demo->graphics_queue_node_index, + .queueCount = 1, + .pQueuePriorities = queue_priorities}; + + + VkPhysicalDeviceFeatures features; + memset(&features, 0, sizeof(features)); + if (demo->gpu_features.shaderClipDistance) { + features.shaderClipDistance = VK_TRUE; + } + + VkDeviceCreateInfo device = { + .sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, + .pNext = NULL, + .queueCreateInfoCount = 1, + .pQueueCreateInfos = &queue, + .enabledLayerCount = 0, + .ppEnabledLayerNames = NULL, + .enabledExtensionCount = demo->enabled_extension_count, + .ppEnabledExtensionNames = (const char *const *)demo->extension_names, + .pEnabledFeatures = &features, + }; + + err = vkCreateDevice(demo->gpu, &device, NULL, &demo->device); + assert(!err); +} + +static void demo_init_vk_swapchain(struct demo *demo) { + VkResult U_ASSERT_ONLY err; + uint32_t i; + + // Create a WSI surface for the window: + glfwCreateWindowSurface(demo->inst, demo->window, NULL, &demo->surface); + + // Iterate over each queue to learn whether it supports presenting: + VkBool32 *supportsPresent = + (VkBool32 *)malloc(demo->queue_count * sizeof(VkBool32)); + for (i = 0; i < demo->queue_count; i++) { + vkGetPhysicalDeviceSurfaceSupportKHR(demo->gpu, i, demo->surface, + &supportsPresent[i]); + } + + // Search for a graphics and a present queue in the array of queue + // families, try to find one that supports both + uint32_t graphicsQueueNodeIndex = UINT32_MAX; + uint32_t presentQueueNodeIndex = UINT32_MAX; + for (i = 0; i < demo->queue_count; i++) { + if ((demo->queue_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) { + if (graphicsQueueNodeIndex == UINT32_MAX) { + graphicsQueueNodeIndex = i; + } + + if (supportsPresent[i] == VK_TRUE) { + graphicsQueueNodeIndex = i; + presentQueueNodeIndex = i; + break; + } + } + } + if (presentQueueNodeIndex == UINT32_MAX) { + // If didn't find a queue that supports both graphics and present, then + // find a separate present queue. + for (i = 0; i < demo->queue_count; ++i) { + if (supportsPresent[i] == VK_TRUE) { + presentQueueNodeIndex = i; + break; + } + } + } + free(supportsPresent); + + // Generate error if could not find both a graphics and a present queue + if (graphicsQueueNodeIndex == UINT32_MAX || + presentQueueNodeIndex == UINT32_MAX) { + ERR_EXIT("Could not find a graphics and a present queue\n", + "Swapchain Initialization Failure"); + } + + // TODO: Add support for separate queues, including presentation, + // synchronization, and appropriate tracking for QueueSubmit. + // NOTE: While it is possible for an application to use a separate graphics + // and a present queues, this demo program assumes it is only using + // one: + if (graphicsQueueNodeIndex != presentQueueNodeIndex) { + ERR_EXIT("Could not find a common graphics and a present queue\n", + "Swapchain Initialization Failure"); + } + + demo->graphics_queue_node_index = graphicsQueueNodeIndex; + + demo_init_device(demo); + + vkGetDeviceQueue(demo->device, demo->graphics_queue_node_index, 0, + &demo->queue); + + // Get the list of VkFormat's that are supported: + uint32_t formatCount; + err = vkGetPhysicalDeviceSurfaceFormatsKHR(demo->gpu, demo->surface, + &formatCount, NULL); + assert(!err); + VkSurfaceFormatKHR *surfFormats = + (VkSurfaceFormatKHR *)malloc(formatCount * sizeof(VkSurfaceFormatKHR)); + err = vkGetPhysicalDeviceSurfaceFormatsKHR(demo->gpu, demo->surface, + &formatCount, surfFormats); + assert(!err); + // If the format list includes just one entry of VK_FORMAT_UNDEFINED, + // the surface has no preferred format. Otherwise, at least one + // supported format will be returned. + if (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED) { + demo->format = VK_FORMAT_B8G8R8A8_UNORM; + } else { + assert(formatCount >= 1); + demo->format = surfFormats[0].format; + } + demo->color_space = surfFormats[0].colorSpace; + + demo->curFrame = 0; + + // Get Memory information and properties + vkGetPhysicalDeviceMemoryProperties(demo->gpu, &demo->memory_properties); +} + +static void demo_init_connection(struct demo *demo) { + glfwSetErrorCallback(demo_error_callback); + + if (!glfwInit()) { + printf("Cannot initialize GLFW.\nExiting ...\n"); + fflush(stdout); + exit(1); + } + + if (!glfwVulkanSupported()) { + printf("GLFW failed to find the Vulkan loader.\nExiting ...\n"); + fflush(stdout); + exit(1); + } + + gladLoadVulkanUserPtr(NULL, (GLADuserptrloadfunc) glfwGetInstanceProcAddress, NULL); +} + +static void demo_init(struct demo *demo, const int argc, const char *argv[]) +{ + int i; + memset(demo, 0, sizeof(*demo)); + demo->frameCount = INT32_MAX; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "--use_staging") == 0) { + demo->use_staging_buffer = true; + continue; + } + if (strcmp(argv[i], "--break") == 0) { + demo->use_break = true; + continue; + } + if (strcmp(argv[i], "--validate") == 0) { + demo->validate = true; + continue; + } + if (strcmp(argv[i], "--c") == 0 && demo->frameCount == INT32_MAX && + i < argc - 1 && sscanf(argv[i + 1], "%d", &demo->frameCount) == 1 && + demo->frameCount >= 0) { + i++; + continue; + } + + fprintf(stderr, "Usage:\n %s [--use_staging] [--validate] [--break] " + "[--c <framecount>]\n", + APP_SHORT_NAME); + fflush(stderr); + exit(1); + } + + demo_init_connection(demo); + demo_init_vk(demo); + + demo->width = 300; + demo->height = 300; + demo->depthStencil = 1.0; + demo->depthIncrement = -0.01f; +} + +static void demo_cleanup(struct demo *demo) { + uint32_t i; + + for (i = 0; i < demo->swapchainImageCount; i++) { + vkDestroyFramebuffer(demo->device, demo->framebuffers[i], NULL); + } + free(demo->framebuffers); + vkDestroyDescriptorPool(demo->device, demo->desc_pool, NULL); + + if (demo->setup_cmd) { + vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->setup_cmd); + } + vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->draw_cmd); + vkDestroyCommandPool(demo->device, demo->cmd_pool, NULL); + + vkDestroyPipeline(demo->device, demo->pipeline, NULL); + vkDestroyRenderPass(demo->device, demo->render_pass, NULL); + vkDestroyPipelineLayout(demo->device, demo->pipeline_layout, NULL); + vkDestroyDescriptorSetLayout(demo->device, demo->desc_layout, NULL); + + vkDestroyBuffer(demo->device, demo->vertices.buf, NULL); + vkFreeMemory(demo->device, demo->vertices.mem, NULL); + + for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { + vkDestroyImageView(demo->device, demo->textures[i].view, NULL); + vkDestroyImage(demo->device, demo->textures[i].image, NULL); + vkFreeMemory(demo->device, demo->textures[i].mem, NULL); + vkDestroySampler(demo->device, demo->textures[i].sampler, NULL); + } + + for (i = 0; i < demo->swapchainImageCount; i++) { + vkDestroyImageView(demo->device, demo->buffers[i].view, NULL); + } + + vkDestroyImageView(demo->device, demo->depth.view, NULL); + vkDestroyImage(demo->device, demo->depth.image, NULL); + vkFreeMemory(demo->device, demo->depth.mem, NULL); + + vkDestroySwapchainKHR(demo->device, demo->swapchain, NULL); + free(demo->buffers); + + vkDestroyDevice(demo->device, NULL); + if (demo->validate) { + vkDestroyDebugReportCallbackEXT(demo->inst, demo->msg_callback, NULL); + } + vkDestroySurfaceKHR(demo->inst, demo->surface, NULL); + vkDestroyInstance(demo->inst, NULL); + + free(demo->queue_props); + + glfwDestroyWindow(demo->window); + glfwTerminate(); +} + +static void demo_resize(struct demo *demo) { + uint32_t i; + + // In order to properly resize the window, we must re-create the swapchain + // AND redo the command buffers, etc. + // + // First, perform part of the demo_cleanup() function: + + for (i = 0; i < demo->swapchainImageCount; i++) { + vkDestroyFramebuffer(demo->device, demo->framebuffers[i], NULL); + } + free(demo->framebuffers); + vkDestroyDescriptorPool(demo->device, demo->desc_pool, NULL); + + if (demo->setup_cmd) { + vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->setup_cmd); + demo->setup_cmd = VK_NULL_HANDLE; + } + vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->draw_cmd); + vkDestroyCommandPool(demo->device, demo->cmd_pool, NULL); + + vkDestroyPipeline(demo->device, demo->pipeline, NULL); + vkDestroyRenderPass(demo->device, demo->render_pass, NULL); + vkDestroyPipelineLayout(demo->device, demo->pipeline_layout, NULL); + vkDestroyDescriptorSetLayout(demo->device, demo->desc_layout, NULL); + + vkDestroyBuffer(demo->device, demo->vertices.buf, NULL); + vkFreeMemory(demo->device, demo->vertices.mem, NULL); + + for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { + vkDestroyImageView(demo->device, demo->textures[i].view, NULL); + vkDestroyImage(demo->device, demo->textures[i].image, NULL); + vkFreeMemory(demo->device, demo->textures[i].mem, NULL); + vkDestroySampler(demo->device, demo->textures[i].sampler, NULL); + } + + for (i = 0; i < demo->swapchainImageCount; i++) { + vkDestroyImageView(demo->device, demo->buffers[i].view, NULL); + } + + vkDestroyImageView(demo->device, demo->depth.view, NULL); + vkDestroyImage(demo->device, demo->depth.image, NULL); + vkFreeMemory(demo->device, demo->depth.mem, NULL); + + free(demo->buffers); + + // Second, re-perform the demo_prepare() function, which will re-create the + // swapchain: + demo_prepare(demo); +} + +int main(const int argc, const char *argv[]) { + struct demo demo; + + demo_init(&demo, argc, argv); + demo_create_window(&demo); + demo_init_vk_swapchain(&demo); + + demo_prepare(&demo); + demo_run(&demo); + + demo_cleanup(&demo); + + return validation_error; +} + |