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diff --git a/libs/luajit-cmake/luajit/doc/extensions.html b/libs/luajit-cmake/luajit/doc/extensions.html new file mode 100644 index 0000000..f006a6d --- /dev/null +++ b/libs/luajit-cmake/luajit/doc/extensions.html @@ -0,0 +1,472 @@ +<!DOCTYPE html> +<html> +<head> +<title>Extensions</title> +<meta charset="utf-8"> +<meta name="Copyright" content="Copyright (C) 2005-2022"> +<meta name="Language" content="en"> +<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> +<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> +<style type="text/css"> +table.exc { + line-height: 1.2; +} +tr.exchead td { + font-weight: bold; +} +td.excplatform { + width: 48%; +} +td.exccompiler { + width: 29%; +} +td.excinterop { + width: 23%; +} +</style> +</head> +<body> +<div id="site"> +<a href="https://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> +</div> +<div id="head"> +<h1>Extensions</h1> +</div> +<div id="nav"> +<ul><li> +<a href="luajit.html">LuaJIT</a> +<ul><li> +<a href="https://luajit.org/download.html">Download <span class="ext">»</span></a> +</li><li> +<a href="install.html">Installation</a> +</li><li> +<a href="running.html">Running</a> +</li></ul> +</li><li> +<a class="current" href="extensions.html">Extensions</a> +<ul><li> +<a href="ext_ffi.html">FFI Library</a> +<ul><li> +<a href="ext_ffi_tutorial.html">FFI Tutorial</a> +</li><li> +<a href="ext_ffi_api.html">ffi.* API</a> +</li><li> +<a href="ext_ffi_semantics.html">FFI Semantics</a> +</li></ul> +</li><li> +<a href="ext_buffer.html">String Buffers</a> +</li><li> +<a href="ext_jit.html">jit.* Library</a> +</li><li> +<a href="ext_c_api.html">Lua/C API</a> +</li><li> +<a href="ext_profiler.html">Profiler</a> +</li></ul> +</li><li> +<a href="status.html">Status</a> +</li><li> +<a href="faq.html">FAQ</a> +</li><li> +<a href="https://luajit.org/list.html">Mailing List <span class="ext">»</span></a> +</li></ul> +</div> +<div id="main"> +<p> +LuaJIT is fully upwards-compatible with Lua 5.1. It supports all +<a href="https://www.lua.org/manual/5.1/manual.html#5"><span class="ext">»</span> standard Lua +library functions</a> and the full set of +<a href="https://www.lua.org/manual/5.1/manual.html#3"><span class="ext">»</span> Lua/C API +functions</a>. +</p> +<p> +LuaJIT is also fully ABI-compatible to Lua 5.1 at the linker/dynamic +loader level. This means you can compile a C module against the +standard Lua headers and load the same shared library from either Lua +or LuaJIT. +</p> +<p> +LuaJIT extends the standard Lua VM with new functionality and adds +several extension modules. Please note, this page is only about +<em>functional</em> enhancements and not about performance enhancements, +such as the optimized VM, the faster interpreter or the JIT compiler. +</p> + +<h2 id="modules">Extensions Modules</h2> +<p> +LuaJIT comes with several built-in extension modules: +</p> + +<h3 id="bit"><tt>bit.*</tt> — Bitwise operations</h3> +<p> +LuaJIT supports all bitwise operations as defined by +<a href="https://bitop.luajit.org"><span class="ext">»</span> Lua BitOp</a>: +</p> +<pre class="code"> +bit.tobit bit.tohex bit.bnot bit.band bit.bor bit.bxor +bit.lshift bit.rshift bit.arshift bit.rol bit.ror bit.bswap +</pre> +<p> +This module is a LuaJIT built-in — you don't need to download or +install Lua BitOp. The Lua BitOp site has full documentation for all +<a href="https://bitop.luajit.org/api.html"><span class="ext">»</span> Lua BitOp API functions</a>. +The FFI adds support for +<a href="ext_ffi_semantics.html#cdata_arith">64 bit bitwise operations</a>, +using the same API functions. +</p> +<p> +Please make sure to <tt>require</tt> the module before using any of +its functions: +</p> +<pre class="code"> +local bit = require("bit") +</pre> +<p> +An already installed Lua BitOp module is ignored by LuaJIT. +This way you can use bit operations from both Lua and LuaJIT on a +shared installation. +</p> + +<h3 id="ffi"><tt>ffi.*</tt> — FFI library</h3> +<p> +The <a href="ext_ffi.html">FFI library</a> allows calling external +C functions and the use of C data structures from pure Lua +code. +</p> + +<h3 id="jit"><tt>jit.*</tt> — JIT compiler control</h3> +<p> +The functions in this module +<a href="ext_jit.html">control the behavior of the JIT compiler engine</a>. +</p> + +<h3 id="c_api">C API extensions</h3> +<p> +LuaJIT adds some +<a href="ext_c_api.html">extra functions to the Lua/C API</a>. +</p> + +<h3 id="profiler">Profiler</h3> +<p> +LuaJIT has an <a href="ext_profiler.html">integrated profiler</a>. +</p> + +<h2 id="library">Enhanced Standard Library Functions</h2> + +<h3 id="xpcall"><tt>xpcall(f, err [,args...])</tt> passes arguments</h3> +<p> +Unlike the standard implementation in Lua 5.1, <tt>xpcall()</tt> +passes any arguments after the error function to the function +which is called in a protected context. +</p> + +<h3 id="load"><tt>loadfile()</tt> etc. handle UTF-8 source code</h3> +<p> +Non-ASCII characters are handled transparently by the Lua source code parser. +This allows the use of UTF-8 characters in identifiers and strings. +A UTF-8 BOM is skipped at the start of the source code. +</p> + +<h3 id="tostring"><tt>tostring()</tt> etc. canonicalize NaN and ±Inf</h3> +<p> +All number-to-string conversions consistently convert non-finite numbers +to the same strings on all platforms. NaN results in <tt>"nan"</tt>, +positive infinity results in <tt>"inf"</tt> and negative infinity results +in <tt>"-inf"</tt>. +</p> + +<h3 id="tonumber"><tt>tonumber()</tt> etc. use builtin string to number conversion</h3> +<p> +All string-to-number conversions consistently convert integer and +floating-point inputs in decimal, hexadecimal and binary on all platforms. +<tt>strtod()</tt> is <em>not</em> used anymore, which avoids numerous +problems with poor C library implementations. The builtin conversion +function provides full precision according to the IEEE-754 standard, it +works independently of the current locale and it supports hex floating-point +numbers (e.g. <tt>0x1.5p-3</tt>). +</p> + +<h3 id="string_dump"><tt>string.dump(f [,strip])</tt> generates portable bytecode</h3> +<p> +An extra argument has been added to <tt>string.dump()</tt>. If set to +<tt>true</tt>, 'stripped' bytecode without debug information is +generated. This speeds up later bytecode loading and reduces memory +usage. See also the +<a href="running.html#opt_b"><tt>-b</tt> command line option</a>. +</p> +<p> +The generated bytecode is portable and can be loaded on any architecture +that LuaJIT supports, independent of word size or endianess. However, the +bytecode compatibility versions must match. Bytecode stays compatible +for dot releases (x.y.0 → x.y.1), but may change with major or +minor releases (2.0 → 2.1) or between any beta release. Foreign +bytecode (e.g. from Lua 5.1) is incompatible and cannot be loaded. +</p> +<p> +Note: <tt>LJ_GC64</tt> mode requires a different frame layout, which implies +a different, incompatible bytecode format for all 64 bit ports. This may be +rectified in the future. +</p> + +<h3 id="table_new"><tt>table.new(narray, nhash)</tt> allocates a pre-sized table</h3> +<p> +An extra library function <tt>table.new()</tt> can be made available via +<tt>require("table.new")</tt>. This creates a pre-sized table, just like +the C API equivalent <tt>lua_createtable()</tt>. This is useful for big +tables if the final table size is known and automatic table resizing is +too expensive. +</p> + +<h3 id="table_clear"><tt>table.clear(tab)</tt> clears a table</h3> +<p> +An extra library function <tt>table.clear()</tt> can be made available +via <tt>require("table.clear")</tt>. This clears all keys and values +from a table, but preserves the allocated array/hash sizes. This is +useful when a table, which is linked from multiple places, needs to be +cleared and/or when recycling a table for use by the same context. This +avoids managing backlinks, saves an allocation and the overhead of +incremental array/hash part growth. +</p> +<p> +Please note, this function is meant for very specific situations. In most +cases it's better to replace the (usually single) link with a new table +and let the GC do its work. +</p> + +<h3 id="math_random">Enhanced PRNG for <tt>math.random()</tt></h3> +<p> +LuaJIT uses a Tausworthe PRNG with period 2^223 to implement +<tt>math.random()</tt> and <tt>math.randomseed()</tt>. The quality of +the PRNG results is much superior compared to the standard Lua +implementation, which uses the platform-specific ANSI rand(). +</p> +<p> +The PRNG generates the same sequences from the same seeds on all +platforms and makes use of all bits in the seed argument. +<tt>math.random()</tt> without arguments generates 52 pseudo-random bits +for every call. The result is uniformly distributed between 0.0 and 1.0. +It's correctly scaled up and rounded for <tt>math.random(n [,m])</tt> to +preserve uniformity. +</p> +<p> +Important: Neither this nor any other PRNG based on the simplistic +<tt>math.random()</tt> API is suitable for cryptographic use. +</p> + +<h3 id="io"><tt>io.*</tt> functions handle 64 bit file offsets</h3> +<p> +The file I/O functions in the standard <tt>io.*</tt> library handle +64 bit file offsets. In particular, this means it's possible +to open files larger than 2 Gigabytes and to reposition or obtain +the current file position for offsets beyond 2 GB +(<tt>fp:seek()</tt> method). +</p> + +<h3 id="debug_meta"><tt>debug.*</tt> functions identify metamethods</h3> +<p> +<tt>debug.getinfo()</tt> and <tt>lua_getinfo()</tt> also return information +about invoked metamethods. The <tt>namewhat</tt> field is set to +<tt>"metamethod"</tt> and the <tt>name</tt> field has the name of +the corresponding metamethod (e.g. <tt>"__index"</tt>). +</p> + +<h2 id="resumable">Fully Resumable VM</h2> +<p> +The LuaJIT VM is fully resumable. This means you can yield from a +coroutine even across contexts, where this would not possible with +the standard Lua 5.1 VM: e.g. you can yield across <tt>pcall()</tt> +and <tt>xpcall()</tt>, across iterators and across metamethods. +</p> + +<h2 id="lua52">Extensions from Lua 5.2</h2> +<p> +LuaJIT supports some language and library extensions from Lua 5.2. +Features that are unlikely to break existing code are unconditionally +enabled: +</p> +<ul> +<li><tt>goto</tt> and <tt>::labels::</tt>.</li> +<li>Hex escapes <tt>'\x3F'</tt> and <tt>'\*'</tt> escape in strings.</li> +<li><tt>load(string|reader [, chunkname [,mode [,env]]])</tt>.</li> +<li><tt>loadstring()</tt> is an alias for <tt>load()</tt>.</li> +<li><tt>loadfile(filename [,mode [,env]])</tt>.</li> +<li><tt>math.log(x [,base])</tt>.</li> +<li><tt>string.rep(s, n [,sep])</tt>.</li> +<li><tt>string.format()</tt>: <tt>%q</tt> reversible. +<tt>%s</tt> checks <tt>__tostring</tt>. +<tt>%a</tt> and <tt>"%A</tt> added.</li> +<li>String matching pattern <tt>%g</tt> added.</li> +<li><tt>io.read("*L")</tt>.</li> +<li><tt>io.lines()</tt> and <tt>file:lines()</tt> process +<tt>io.read()</tt> options.</li> +<li><tt>os.exit(status|true|false [,close])</tt>.</li> +<li><tt>package.searchpath(name, path [, sep [, rep]])</tt>.</li> +<li><tt>package.loadlib(name, "*")</tt>.</li> +<li><tt>debug.getinfo()</tt> returns <tt>nparams</tt> and <tt>isvararg</tt> +for option <tt>"u"</tt>.</li> +<li><tt>debug.getlocal()</tt> accepts function instead of level.</li> +<li><tt>debug.getlocal()</tt> and <tt>debug.setlocal()</tt> accept negative +indexes for varargs.</li> +<li><tt>debug.getupvalue()</tt> and <tt>debug.setupvalue()</tt> handle +C functions.</li> +<li><tt>debug.upvalueid()</tt> and <tt>debug.upvaluejoin()</tt>.</li> +<li>Lua/C API extensions: +<tt>lua_version()</tt> +<tt>lua_upvalueid()</tt> +<tt>lua_upvaluejoin()</tt> +<tt>lua_loadx()</tt> +<tt>lua_copy()</tt> +<tt>lua_tonumberx()</tt> +<tt>lua_tointegerx()</tt> +<tt>luaL_fileresult()</tt> +<tt>luaL_execresult()</tt> +<tt>luaL_loadfilex()</tt> +<tt>luaL_loadbufferx()</tt> +<tt>luaL_traceback()</tt> +<tt>luaL_setfuncs()</tt> +<tt>luaL_pushmodule()</tt> +<tt>luaL_newlibtable()</tt> +<tt>luaL_newlib()</tt> +<tt>luaL_testudata()</tt> +<tt>luaL_setmetatable()</tt> +</li> +<li>Command line option <tt>-E</tt>.</li> +<li>Command line checks <tt>__tostring</tt> for errors.</li> +</ul> +<p> +Other features are only enabled, if LuaJIT is built with +<tt>-DLUAJIT_ENABLE_LUA52COMPAT</tt>: +</p> +<ul> +<li><tt>goto</tt> is a keyword and not a valid variable name anymore.</li> +<li><tt>break</tt> can be placed anywhere. Empty statements (<tt>;;</tt>) +are allowed.</li> +<li><tt>__lt</tt>, <tt>__le</tt> are invoked for mixed types.</li> +<li><tt>__len</tt> for tables. <tt>rawlen()</tt> library function.</li> +<li><tt>pairs()</tt> and <tt>ipairs()</tt> check for <tt>__pairs</tt> and +<tt>__ipairs</tt>.</li> +<li><tt>coroutine.running()</tt> returns two results.</li> +<li><tt>table.pack()</tt> and <tt>table.unpack()</tt> +(same as <tt>unpack()</tt>).</li> +<li><tt>io.write()</tt> and <tt>file:write()</tt> return file handle +instead of <tt>true</tt>.</li> +<li><tt>os.execute()</tt> and <tt>pipe:close()</tt> return detailed +exit status.</li> +<li><tt>debug.setmetatable()</tt> returns object.</li> +<li><tt>debug.getuservalue()</tt> and <tt>debug.setuservalue()</tt>.</li> +<li>Remove <tt>math.mod()</tt>, <tt>string.gfind()</tt>.</li> +<li><tt>package.searchers</tt>.</li> +<li><tt>module()</tt> returns the module table.</li> +</ul> +<p> +Note: this provides only partial compatibility with Lua 5.2 at the +language and Lua library level. LuaJIT is API+ABI-compatible with +Lua 5.1, which prevents implementing features that would otherwise +break the Lua/C API and ABI (e.g. <tt>_ENV</tt>). +</p> + +<h2 id="lua53">Extensions from Lua 5.3</h2> +<p> +LuaJIT supports some extensions from Lua 5.3: +<ul> +<li>Unicode escape <tt>'\u{XX...}'</tt> embeds the UTF-8 encoding in string literals.</li> +<li>The argument table <tt>arg</tt> can be read (and modified) by <tt>LUA_INIT</tt> and <tt>-e</tt> chunks.</li> +<li><tt>io.read()</tt> and <tt>file:read()</tt> accept formats with or without a leading <tt>*</tt>.</li> +<li><tt>assert()</tt> accepts any type of error object.</li> +<li><tt>table.move(a1, f, e, t [,a2])</tt>.</li> +<li><tt>coroutine.isyieldable()</tt>.</li> +<li>Lua/C API extensions: +<tt>lua_isyieldable()</tt> +</li> +</ul> + +<h2 id="exceptions">C++ Exception Interoperability</h2> +<p> +LuaJIT has built-in support for interoperating with C++ exceptions. +The available range of features depends on the target platform and +the toolchain used to compile LuaJIT: +</p> +<table class="exc"> +<tr class="exchead"> +<td class="excplatform">Platform</td> +<td class="exccompiler">Compiler</td> +<td class="excinterop">Interoperability</td> +</tr> +<tr class="odd separate"> +<td class="excplatform">External frame unwinding</td> +<td class="exccompiler">GCC, Clang, MSVC</td> +<td class="excinterop"><b style="color: #00a000;">Full</b></td> +</tr> +<tr class="even"> +<td class="excplatform">Internal frame unwinding + DWARF2</td> +<td class="exccompiler">GCC, Clang</td> +<td class="excinterop"><b style="color: #c06000;">Limited</b></td> +</tr> +<tr class="odd"> +<td class="excplatform">Windows 64 bit</td> +<td class="exccompiler">non-MSVC</td> +<td class="excinterop"><b style="color: #c06000;">Limited</b></td> +</tr> +<tr class="even"> +<td class="excplatform">Other platforms</td> +<td class="exccompiler">Other compilers</td> +<td class="excinterop"><b style="color: #a00000;">No</b></td> +</tr> +</table> +<p> +<b style="color: #00a000;">Full interoperability</b> means: +</p> +<ul> +<li>C++ exceptions can be caught on the Lua side with <tt>pcall()</tt>, +<tt>lua_pcall()</tt> etc.</li> +<li>C++ exceptions will be converted to the generic Lua error +<tt>"C++ exception"</tt>, unless you use the +<a href="ext_c_api.html#mode_wrapcfunc">C call wrapper</a> feature.</li> +<li>It's safe to throw C++ exceptions across non-protected Lua frames +on the C stack. The contents of the C++ exception object +pass through unmodified.</li> +<li>Lua errors can be caught on the C++ side with <tt>catch(...)</tt>. +The corresponding Lua error message can be retrieved from the Lua stack.<br> +For MSVC for Windows 64 bit this requires compilation of your C++ code +with <tt>/EHa</tt>.</li> +<li>Throwing Lua errors across C++ frames is safe. C++ destructors +will be called.</li> +</ul> +<p> +<b style="color: #c06000;">Limited interoperability</b> means: +</p> +<ul> +<li>C++ exceptions can be caught on the Lua side with <tt>pcall()</tt>, +<tt>lua_pcall()</tt> etc.</li> +<li>C++ exceptions will be converted to the generic Lua error +<tt>"C++ exception"</tt>, unless you use the +<a href="ext_c_api.html#mode_wrapcfunc">C call wrapper</a> feature.</li> +<li>C++ exceptions will be caught by non-protected Lua frames and +are rethrown as a generic Lua error. The C++ exception object will +be destroyed.</li> +<li>Lua errors <b>cannot</b> be caught on the C++ side.</li> +<li>Throwing Lua errors across C++ frames will <b>not</b> call +C++ destructors.</li> +</ul> + +<p> +<b style="color: #a00000;">No interoperability</b> means: +</p> +<ul> +<li>It's <b>not</b> safe to throw C++ exceptions across Lua frames.</li> +<li>C++ exceptions <b>cannot</b> be caught on the Lua side.</li> +<li>Lua errors <b>cannot</b> be caught on the C++ side.</li> +<li>Throwing Lua errors across C++ frames will <b>not</b> call +C++ destructors.</li> +</ul> +<br class="flush"> +</div> +<div id="foot"> +<hr class="hide"> +Copyright © 2005-2022 +<span class="noprint"> +· +<a href="contact.html">Contact</a> +</span> +</div> +</body> +</html> |