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+} +li { + margin: 0; + padding: 0; +} +dl { + margin: 1em 0; + padding: 1em; + border: 1px solid black; +} +dt { + font-weight: bold; + margin: 0; + padding: 0; +} +dt sup { + float: right; + margin-left: 1em; +} +dd { + margin: 0.5em 0 0 2em; + padding: 0; +} +table { + table-layout: fixed; + width: 100%; + margin: 1em 0; + padding: 0; + border: 1px solid black; + border-spacing: 0; + border-collapse: collapse; +} +tr { + margin: 0; + padding: 0; + border: none; +} +td { + text-align: left; + margin: 0; + padding: 0.2em 0.5em; + border-top: 1px solid black; + border-bottom: 1px solid black; +} +tr.separate td { + border-top: double; +} +tt, pre, code, kbd, samp { + font-family: monospace; + font-size: 75%; +} +kbd { + font-weight: bolder; +} +blockquote, pre { + margin: 1em 2em; + padding: 0; +} +img { + border: none; + vertical-align: baseline; + margin: 0; + padding: 0; +} +img.left { + float: left; + margin: 0.5em 1em 0.5em 0; +} +img.right { + float: right; + margin: 0.5em 0 0.5em 1em; +} +.flush { + clear: both; + visibility: hidden; +} +.hide, .noprint, #nav { + display: none !important; +} +.pagebreak { + page-break-before: always; +} +#site { + text-align: right; + font-family: sans-serif; + font-weight: bold; + margin: 0 1em; + border-bottom: 1pt solid black; +} +#site a { + font-size: 1.2em; +} +#site a:link, #site a:visited { + text-decoration: none; + font-weight: bold; + background: transparent; + color: #ffffff; +} +#logo { + color: #ff8000; +} +#head { + clear: both; + margin: 0 1em; +} +#main { + line-height: 1.3; + text-align: justify; + margin: 1em; +} +#foot { + clear: both; + font-size: 80%; + text-align: center; + margin: 0 1.25em; + padding: 0.5em 0 0 0; + border-top: 1pt solid black; + page-break-before: avoid; + page-break-after: avoid; +} diff --git a/libs/luajit-cmake/luajit/doc/bluequad.css b/libs/luajit-cmake/luajit/doc/bluequad.css new file mode 100644 index 0000000..4c1a908 --- /dev/null +++ b/libs/luajit-cmake/luajit/doc/bluequad.css @@ -0,0 +1,325 @@ +/* Copyright (C) 2004-2022 Mike Pall. + * + * You are welcome to use the general ideas of this design for your own sites. + * But please do not steal the stylesheet, the layout or the color scheme. + */ +/* colorscheme: + * + * site | head #4162bf/white | #6078bf/#e6ecff + * ------+------ ----------------+------------------- + * nav | main #bfcfff | #e6ecff/black + * + * nav: hiback loback #c5d5ff #b9c9f9 + * hiborder loborder #e6ecff #97a7d7 + * link hover #2142bf #ff0000 + * + * link: link visited hover #2142bf #8122bf #ff0000 + * + * main: boxback boxborder #f0f4ff #bfcfff + */ +body { + font-family: Verdana, Arial, Helvetica, sans-serif; + font-size: 10pt; + margin: 0; + padding: 0; + border: none; + background: #e0e0e0; + color: #000000; +} +a:link { + text-decoration: none; + background: transparent; + color: #2142bf; +} +a:visited { + text-decoration: none; + background: transparent; + color: #8122bf; +} +a:hover, a:active { + text-decoration: underline; + background: transparent; + color: #ff0000; +} +h1, h2, h3 { + font-weight: bold; + text-align: left; + margin: 0.5em 0; + padding: 0; + background: transparent; +} +h1 { + font-size: 200%; + line-height: 3em; /* really 6em relative to body, match #site span */ + margin: 0; +} +h2 { + font-size: 150%; + color: #606060; +} +h3 { + font-size: 125%; + color: #404040; +} +p { + max-width: 600px; + margin: 0 0 0.5em 0; + padding: 0; +} +b { + color: #404040; +} +ul, ol { + max-width: 600px; + margin: 0.5em 0; + padding: 0 0 0 2em; +} +ul { + list-style: outside square; +} +ol { + list-style: outside decimal; +} +li { + margin: 0; + padding: 0; +} +dl { + max-width: 600px; + margin: 1em 0; + padding: 1em; + border: 1px solid #bfcfff; + background: #f0f4ff; +} +dt { + font-weight: bold; + margin: 0; + padding: 0; +} +dt sup { + float: right; + margin-left: 1em; + color: #808080; +} +dt a:visited { + text-decoration: none; + color: #2142bf; +} +dt a:hover, dt a:active { + text-decoration: none; + color: #ff0000; +} +dd { + margin: 0.5em 0 0 2em; + padding: 0; +} +div.tablewrap { /* for IE *sigh* */ + max-width: 600px; +} +table { + table-layout: fixed; + border-spacing: 0; + border-collapse: collapse; + max-width: 600px; + width: 100%; + margin: 1em 0; + padding: 0; + border: 1px solid #bfcfff; +} +tr { + margin: 0; + padding: 0; + border: none; +} +tr.odd { + background: #f0f4ff; +} +tr.separate td { + border-top: 1px solid #bfcfff; +} +td { + text-align: left; + margin: 0; + padding: 0.2em 0.5em; + border: none; +} +tt, code, kbd, samp { + font-family: Courier New, Courier, monospace; + line-height: 1.2; + font-size: 110%; +} +kbd { + font-weight: bolder; +} +blockquote, pre { + max-width: 600px; + margin: 1em 2em; + padding: 0; +} +pre { + line-height: 1.1; +} +pre.code { + line-height: 1.4; + margin: 0.5em 0 1em 0.5em; + padding: 0.5em 1em; + border: 1px solid #bfcfff; + background: #f0f4ff; +} +pre.mark { + padding-left: 2em; +} +span.codemark { + position:absolute; + left: 16em; + color: #4040c0; +} +span.mark { + color: #4040c0; + font-family: Courier New, Courier, monospace; + line-height: 1.1; +} +img { + border: none; + vertical-align: baseline; + margin: 0; + padding: 0; +} +img.left { + float: left; + margin: 0.5em 1em 0.5em 0; +} +img.right { + float: right; + margin: 0.5em 0 0.5em 1em; +} +.indent { + padding-left: 1em; +} +.flush { + clear: both; + visibility: hidden; +} +.hide, .noscreen { + display: none !important; +} +.ext { + color: #ff8000; +} +.new { + font-size: 6pt; + vertical-align: middle; + background: #ff8000; + color: #ffffff; +} +#site { + clear: both; + float: left; + width: 13em; + text-align: center; + font-weight: bold; + margin: 0; + padding: 0; + background: transparent; + color: #ffffff; +} +#site a { + font-size: 200%; +} +#site a:link, #site a:visited { + text-decoration: none; + font-weight: bold; + background: transparent; + color: #ffffff; +} +#site span { + line-height: 3em; /* really 6em relative to body, match h1 */ +} +#logo { + color: #ffb380; +} +#head { + margin: 0; + padding: 0 0 0 2em; + border-left: solid 13em #4162bf; + border-right: solid 3em #6078bf; + background: #6078bf; + color: #e6ecff; +} +#nav { + clear: both; + float: left; + overflow: hidden; + text-align: left; + line-height: 1.5; + width: 13em; + padding-top: 1em; + background: transparent; +} +#nav ul { + list-style: none outside; + margin: 0; + padding: 0; +} +#nav li { + margin: 0; + padding: 0; +} +#nav a { + display: block; + text-decoration: none; + font-weight: bold; + margin: 0; + padding: 2px 1em; + border-top: 1px solid transparent; + border-bottom: 1px solid transparent; + background: transparent; + color: #2142bf; +} +#nav a:hover, #nav a:active { + text-decoration: none; + border-top: 1px solid #97a7d7; + border-bottom: 1px solid #e6ecff; + background: #b9c9f9; + color: #ff0000; +} +#nav a.current, #nav a.current:hover, #nav a.current:active { + border-top: 1px solid #e6ecff; + border-bottom: 1px solid #97a7d7; + background: #c5d5ff; + color: #2142bf; +} +#nav ul ul a { + padding: 0 1em 0 1.7em; +} +#nav ul ul ul a { + padding: 0 0.5em 0 2.4em; +} +#main { + line-height: 1.5; + text-align: left; + margin: 0; + padding: 1em 2em; + border-left: solid 13em #bfcfff; + border-right: solid 3em #e6ecff; + background: #e6ecff; +} +#foot { + clear: both; + font-size: 80%; + text-align: center; + margin: 0; + padding: 0.5em; + background: #6078bf; + color: #ffffff; +} +#foot a:link, #foot a:visited { + text-decoration: underline; + background: transparent; + color: #ffffff; +} +#foot a:hover, #foot a:active { + text-decoration: underline; + background: transparent; + color: #bfcfff; +} diff --git a/libs/luajit-cmake/luajit/doc/contact.html b/libs/luajit-cmake/luajit/doc/contact.html new file mode 100644 index 0000000..19f7d29 --- /dev/null +++ b/libs/luajit-cmake/luajit/doc/contact.html @@ -0,0 +1,105 @@ +<!DOCTYPE html> +<html> +<head> +<title>Contact</title> +<meta charset="utf-8"> +<meta name="Copyright" content="Copyright (C) 2005-2022"> +<meta name="Language" content="en"> +<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> +<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> +</head> +<body> +<div id="site"> +<a href="https://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> +</div> +<div id="head"> +<h1>Contact</h1> +</div> +<div id="nav"> +<ul><li> +<a href="luajit.html">LuaJIT</a> +<ul><li> +<a href="https://luajit.org/download.html">Download <span class="ext">»</span></a> +</li><li> +<a href="install.html">Installation</a> +</li><li> +<a href="running.html">Running</a> +</li></ul> +</li><li> +<a href="extensions.html">Extensions</a> +<ul><li> +<a href="ext_ffi.html">FFI Library</a> +<ul><li> +<a href="ext_ffi_tutorial.html">FFI Tutorial</a> +</li><li> +<a href="ext_ffi_api.html">ffi.* API</a> +</li><li> +<a href="ext_ffi_semantics.html">FFI Semantics</a> +</li></ul> +</li><li> +<a href="ext_buffer.html">String Buffers</a> +</li><li> +<a href="ext_jit.html">jit.* Library</a> +</li><li> +<a href="ext_c_api.html">Lua/C API</a> +</li><li> +<a href="ext_profiler.html">Profiler</a> +</li></ul> +</li><li> +<a href="status.html">Status</a> +</li><li> +<a href="faq.html">FAQ</a> +</li><li> +<a href="https://luajit.org/list.html">Mailing List <span class="ext">»</span></a> +</li></ul> +</div> +<div id="main"> +<p> +If you want to report bugs, propose fixes or suggest enhancements, +please use the +<a href="https://github.com/LuaJIT/LuaJIT/issues"><span class="ext">»</span> GitHub issue tracker</a>. +</p> +<p> +Please send general questions to the +<a href="https://luajit.org/list.html"><span class="ext">»</span> LuaJIT mailing list</a>. +</p> +<p> +You can also send any questions you have directly to me: +</p> + +<script type="text/javascript"> +<!-- +var xS="@-:\" .0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ<abc>defghijklmnopqrstuvwxyz";function xD(s) +{var len=s.length;var r="";for(var i=0;i<len;i++) +{var c=s.charAt(i);var n=xS.indexOf(c);if(n!=-1)c=xS.charAt(69-n);r+=c;} +document.write("<"+"p>"+r+"<"+"/p>\n");} +//--> +</script> +<script type="text/javascript"> +<!-- +xD("fyZKB8xv\"FJytmz8.KAB0u52D") +//--></script> +<noscript> +<p><img src="img/contact.png" alt="Contact info in image" width="170" height="13"> +</p> +</noscript> + +<h2>Copyright</h2> +<p> +All documentation is +Copyright © 2005-2022 Mike Pall. +</p> + + +<br class="flush"> +</div> +<div id="foot"> +<hr class="hide"> +Copyright © 2005-2022 +<span class="noprint"> +· +<a href="contact.html">Contact</a> +</span> +</div> +</body> +</html> diff --git a/libs/luajit-cmake/luajit/doc/ext_buffer.html b/libs/luajit-cmake/luajit/doc/ext_buffer.html new file mode 100644 index 0000000..2a82aa9 --- /dev/null +++ b/libs/luajit-cmake/luajit/doc/ext_buffer.html @@ -0,0 +1,695 @@ +<!DOCTYPE html> +<html> +<head> +<title>String Buffer Library</title> +<meta charset="utf-8"> +<meta name="Copyright" content="Copyright (C) 2005-2022"> +<meta name="Language" content="en"> +<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> +<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> +<style type="text/css"> +.lib { + vertical-align: middle; + margin-left: 5px; + padding: 0 5px; + font-size: 60%; + border-radius: 5px; + background: #c5d5ff; + color: #000; +} +</style> +</head> +<body> +<div id="site"> +<a href="https://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> +</div> +<div id="head"> +<h1>String Buffer Library</h1> +</div> +<div id="nav"> +<ul><li> +<a href="luajit.html">LuaJIT</a> +<ul><li> +<a href="https://luajit.org/download.html">Download <span class="ext">»</span></a> +</li><li> +<a href="install.html">Installation</a> +</li><li> +<a href="running.html">Running</a> +</li></ul> +</li><li> +<a href="extensions.html">Extensions</a> +<ul><li> +<a href="ext_ffi.html">FFI Library</a> +<ul><li> +<a href="ext_ffi_tutorial.html">FFI Tutorial</a> +</li><li> +<a href="ext_ffi_api.html">ffi.* API</a> +</li><li> +<a href="ext_ffi_semantics.html">FFI Semantics</a> +</li></ul> +</li><li> +<a class="current" href="ext_buffer.html">String Buffers</a> +</li><li> +<a href="ext_jit.html">jit.* Library</a> +</li><li> +<a href="ext_c_api.html">Lua/C API</a> +</li><li> +<a href="ext_profiler.html">Profiler</a> +</li></ul> +</li><li> +<a href="status.html">Status</a> +</li><li> +<a href="faq.html">FAQ</a> +</li><li> +<a href="https://luajit.org/list.html">Mailing List <span class="ext">»</span></a> +</li></ul> +</div> +<div id="main"> +<p> +The string buffer library allows <b>high-performance manipulation of +string-like data</b>. +</p> +<p> +Unlike Lua strings, which are constants, string buffers are +<b>mutable</b> sequences of 8-bit (binary-transparent) characters. Data +can be stored, formatted and encoded into a string buffer and later +converted, extracted or decoded. +</p> +<p> +The convenient string buffer API simplifies common string manipulation +tasks, that would otherwise require creating many intermediate strings. +String buffers improve performance by eliminating redundant memory +copies, object creation, string interning and garbage collection +overhead. In conjunction with the FFI library, they allow zero-copy +operations. +</p> +<p> +The string buffer library also includes a high-performance +<a href="serialize">serializer</a> for Lua objects. +</p> + +<h2 id="wip" style="color:#ff0000">Work in Progress</h2> +<p> +<b style="color:#ff0000">This library is a work in progress. More +functionality will be added soon.</b> +</p> + +<h2 id="use">Using the String Buffer Library</h2> +<p> +The string buffer library is built into LuaJIT by default, but it's not +loaded by default. Add this to the start of every Lua file that needs +one of its functions: +</p> +<pre class="code"> +local buffer = require("string.buffer") +</pre> +<p> +The convention for the syntax shown on this page is that <tt>buffer</tt> +refers to the buffer library and <tt>buf</tt> refers to an individual +buffer object. +</p> +<p> +Please note the difference between a Lua function call, e.g. +<tt>buffer.new()</tt> (with a dot) and a Lua method call, e.g. +<tt>buf:reset()</tt> (with a colon). +</p> + +<h3 id="buffer_object">Buffer Objects</h3> +<p> +A buffer object is a garbage-collected Lua object. After creation with +<tt>buffer.new()</tt>, it can (and should) be reused for many operations. +When the last reference to a buffer object is gone, it will eventually +be freed by the garbage collector, along with the allocated buffer +space. +</p> +<p> +Buffers operate like a FIFO (first-in first-out) data structure. Data +can be appended (written) to the end of the buffer and consumed (read) +from the front of the buffer. These operations may be freely mixed. +</p> +<p> +The buffer space that holds the characters is managed automatically +— it grows as needed and already consumed space is recycled. Use +<tt>buffer.new(size)</tt> and <tt>buf:free()</tt>, if you need more +control. +</p> +<p> +The maximum size of a single buffer is the same as the maximum size of a +Lua string, which is slightly below two gigabytes. For huge data sizes, +neither strings nor buffers are the right data structure — use the +FFI library to directly map memory or files up to the virtual memory +limit of your OS. +</p> + +<h3 id="buffer_overview">Buffer Method Overview</h3> +<ul> +<li> +The <tt>buf:put*()</tt>-like methods append (write) characters to the +end of the buffer. +</li> +<li> +The <tt>buf:get*()</tt>-like methods consume (read) characters from the +front of the buffer. +</li> +<li> +Other methods, like <tt>buf:tostring()</tt> only read the buffer +contents, but don't change the buffer. +</li> +<li> +The <tt>buf:set()</tt> method allows zero-copy consumption of a string +or an FFI cdata object as a buffer. +</li> +<li> +The FFI-specific methods allow zero-copy read/write-style operations or +modifying the buffer contents in-place. Please check the +<a href="#ffi_caveats">FFI caveats</a> below, too. +</li> +<li> +Methods that don't need to return anything specific, return the buffer +object itself as a convenience. This allows method chaining, e.g.: +<tt>buf:reset():encode(obj)</tt> or <tt>buf:skip(len):get()</tt> +</li> +</ul> + +<h2 id="create">Buffer Creation and Management</h2> + +<h3 id="buffer_new"><tt>local buf = buffer.new([size [,options]])<br> +local buf = buffer.new([options])</tt></h3> +<p> +Creates a new buffer object. +</p> +<p> +The optional <tt>size</tt> argument ensures a minimum initial buffer +size. This is strictly an optimization when the required buffer size is +known beforehand. The buffer space will grow as needed, in any case. +</p> +<p> +The optional table <tt>options</tt> sets various +<a href="#serialize_options">serialization options</a>. +</p> + +<h3 id="buffer_reset"><tt>buf = buf:reset()</tt></h3> +<p> +Reset (empty) the buffer. The allocated buffer space is not freed and +may be reused. +</p> + +<h3 id="buffer_free"><tt>buf = buf:free()</tt></h3> +<p> +The buffer space of the buffer object is freed. The object itself +remains intact, empty and may be reused. +</p> +<p> +Note: you normally don't need to use this method. The garbage collector +automatically frees the buffer space, when the buffer object is +collected. Use this method, if you need to free the associated memory +immediately. +</p> + +<h2 id="write">Buffer Writers</h2> + +<h3 id="buffer_put"><tt>buf = buf:put([str|num|obj] [,…])</tt></h3> +<p> +Appends a string <tt>str</tt>, a number <tt>num</tt> or any object +<tt>obj</tt> with a <tt>__tostring</tt> metamethod to the buffer. +Multiple arguments are appended in the given order. +</p> +<p> +Appending a buffer to a buffer is possible and short-circuited +internally. But it still involves a copy. Better combine the buffer +writes to use a single buffer. +</p> + +<h3 id="buffer_putf"><tt>buf = buf:putf(format, …)</tt></h3> +<p> +Appends the formatted arguments to the buffer. The <tt>format</tt> +string supports the same options as <tt>string.format()</tt>. +</p> + +<h3 id="buffer_putcdata"><tt>buf = buf:putcdata(cdata, len)</tt><span class="lib">FFI</span></h3> +<p> +Appends the given <tt>len</tt> number of bytes from the memory pointed +to by the FFI <tt>cdata</tt> object to the buffer. The object needs to +be convertible to a (constant) pointer. +</p> + +<h3 id="buffer_set"><tt>buf = buf:set(str)<br> +buf = buf:set(cdata, len)</tt><span class="lib">FFI</span></h3> +<p> +This method allows zero-copy consumption of a string or an FFI cdata +object as a buffer. It stores a reference to the passed string +<tt>str</tt> or the FFI <tt>cdata</tt> object in the buffer. Any buffer +space originally allocated is freed. This is <i>not</i> an append +operation, unlike the <tt>buf:put*()</tt> methods. +</p> +<p> +After calling this method, the buffer behaves as if +<tt>buf:free():put(str)</tt> or <tt>buf:free():put(cdata, len)</tt> +had been called. However, the data is only referenced and not copied, as +long as the buffer is only consumed. +</p> +<p> +In case the buffer is written to later on, the referenced data is copied +and the object reference is removed (copy-on-write semantics). +</p> +<p> +The stored reference is an anchor for the garbage collector and keeps the +originally passed string or FFI cdata object alive. +</p> + +<h3 id="buffer_reserve"><tt>ptr, len = buf:reserve(size)</tt><span class="lib">FFI</span><br> +<tt>buf = buf:commit(used)</tt><span class="lib">FFI</span></h3> +<p> +The <tt>reserve</tt> method reserves at least <tt>size</tt> bytes of +write space in the buffer. It returns an <tt>uint8_t *</tt> FFI +cdata pointer <tt>ptr</tt> that points to this space. +</p> +<p> +The available length in bytes is returned in <tt>len</tt>. This is at +least <tt>size</tt> bytes, but may be more to facilitate efficient +buffer growth. You can either make use of the additional space or ignore +<tt>len</tt> and only use <tt>size</tt> bytes. +</p> +<p> +The <tt>commit</tt> method appends the <tt>used</tt> bytes of the +previously returned write space to the buffer data. +</p> +<p> +This pair of methods allows zero-copy use of C read-style APIs: +</p> +<pre class="code"> +local MIN_SIZE = 65536 +repeat + local ptr, len = buf:reserve(MIN_SIZE) + local n = C.read(fd, ptr, len) + if n == 0 then break end -- EOF. + if n < 0 then error("read error") end + buf:commit(n) +until false +</pre> +<p> +The reserved write space is <i>not</i> initialized. At least the +<tt>used</tt> bytes <b>must</b> be written to before calling the +<tt>commit</tt> method. There's no need to call the <tt>commit</tt> +method, if nothing is added to the buffer (e.g. on error). +</p> + +<h2 id="read">Buffer Readers</h2> + +<h3 id="buffer_length"><tt>len = #buf</tt></h3> +<p> +Returns the current length of the buffer data in bytes. +</p> + +<h3 id="buffer_concat"><tt>res = str|num|buf .. str|num|buf […]</tt></h3> +<p> +The Lua concatenation operator <tt>..</tt> also accepts buffers, just +like strings or numbers. It always returns a string and not a buffer. +</p> +<p> +Note that although this is supported for convenience, this thwarts one +of the main reasons to use buffers, which is to avoid string +allocations. Rewrite it with <tt>buf:put()</tt> and <tt>buf:get()</tt>. +</p> +<p> +Mixing this with unrelated objects that have a <tt>__concat</tt> +metamethod may not work, since these probably only expect strings. +</p> + +<h3 id="buffer_skip"><tt>buf = buf:skip(len)</tt></h3> +<p> +Skips (consumes) <tt>len</tt> bytes from the buffer up to the current +length of the buffer data. +</p> + +<h3 id="buffer_get"><tt>str, … = buf:get([len|nil] [,…])</tt></h3> +<p> +Consumes the buffer data and returns one or more strings. If called +without arguments, the whole buffer data is consumed. If called with a +number, up to <tt>len</tt> bytes are consumed. A <tt>nil</tt> argument +consumes the remaining buffer space (this only makes sense as the last +argument). Multiple arguments consume the buffer data in the given +order. +</p> +<p> +Note: a zero length or no remaining buffer data returns an empty string +and not <tt>nil</tt>. +</p> + +<h3 id="buffer_tostring"><tt>str = buf:tostring()<br> +str = tostring(buf)</tt></h3> +<p> +Creates a string from the buffer data, but doesn't consume it. The +buffer remains unchanged. +</p> +<p> +Buffer objects also define a <tt>__tostring</tt> metamethod. This means +buffers can be passed to the global <tt>tostring()</tt> function and +many other functions that accept this in place of strings. The important +internal uses in functions like <tt>io.write()</tt> are short-circuited +to avoid the creation of an intermediate string object. +</p> + +<h3 id="buffer_ref"><tt>ptr, len = buf:ref()</tt><span class="lib">FFI</span></h3> +<p> +Returns an <tt>uint8_t *</tt> FFI cdata pointer <tt>ptr</tt> that +points to the buffer data. The length of the buffer data in bytes is +returned in <tt>len</tt>. +</p> +<p> +The returned pointer can be directly passed to C functions that expect a +buffer and a length. You can also do bytewise reads +(<tt>local x = ptr[i]</tt>) or writes +(<tt>ptr[i] = 0x40</tt>) of the buffer data. +</p> +<p> +In conjunction with the <tt>skip</tt> method, this allows zero-copy use +of C write-style APIs: +</p> +<pre class="code"> +repeat + local ptr, len = buf:ref() + if len == 0 then break end + local n = C.write(fd, ptr, len) + if n < 0 then error("write error") end + buf:skip(n) +until n >= len +</pre> +<p> +Unlike Lua strings, buffer data is <i>not</i> implicitly +zero-terminated. It's not safe to pass <tt>ptr</tt> to C functions that +expect zero-terminated strings. If you're not using <tt>len</tt>, then +you're doing something wrong. +</p> + +<h2 id="serialize">Serialization of Lua Objects</h2> +<p> +The following functions and methods allow <b>high-speed serialization</b> +(encoding) of a Lua object into a string and decoding it back to a Lua +object. This allows convenient storage and transport of <b>structured +data</b>. +</p> +<p> +The encoded data is in an <a href="#serialize_format">internal binary +format</a>. The data can be stored in files, binary-transparent +databases or transmitted to other LuaJIT instances across threads, +processes or networks. +</p> +<p> +Encoding speed can reach up to 1 Gigabyte/second on a modern desktop- or +server-class system, even when serializing many small objects. Decoding +speed is mostly constrained by object creation cost. +</p> +<p> +The serializer handles most Lua types, common FFI number types and +nested structures. Functions, thread objects, other FFI cdata and full +userdata cannot be serialized (yet). +</p> +<p> +The encoder serializes nested structures as trees. Multiple references +to a single object will be stored separately and create distinct objects +after decoding. Circular references cause an error. +</p> + +<h3 id="serialize_methods">Serialization Functions and Methods</h3> + +<h3 id="buffer_encode"><tt>str = buffer.encode(obj)<br> +buf = buf:encode(obj)</tt></h3> +<p> +Serializes (encodes) the Lua object <tt>obj</tt>. The stand-alone +function returns a string <tt>str</tt>. The buffer method appends the +encoding to the buffer. +</p> +<p> +<tt>obj</tt> can be any of the supported Lua types — it doesn't +need to be a Lua table. +</p> +<p> +This function may throw an error when attempting to serialize +unsupported object types, circular references or deeply nested tables. +</p> + +<h3 id="buffer_decode"><tt>obj = buffer.decode(str)<br> +obj = buf:decode()</tt></h3> +<p> +The stand-alone function deserializes (decodes) the string +<tt>str</tt>, the buffer method deserializes one object from the +buffer. Both return a Lua object <tt>obj</tt>. +</p> +<p> +The returned object may be any of the supported Lua types — +even <tt>nil</tt>. +</p> +<p> +This function may throw an error when fed with malformed or incomplete +encoded data. The stand-alone function throws when there's left-over +data after decoding a single top-level object. The buffer method leaves +any left-over data in the buffer. +</p> +<p> +Attempting to deserialize an FFI type will throw an error, if the FFI +library is not built-in or has not been loaded, yet. +</p> + +<h3 id="serialize_options">Serialization Options</h3> +<p> +The <tt>options</tt> table passed to <tt>buffer.new()</tt> may contain +the following members (all optional): +</p> +<ul> +<li> +<tt>dict</tt> is a Lua table holding a <b>dictionary of strings</b> that +commonly occur as table keys of objects you are serializing. These keys +are compactly encoded as indexes during serialization. A well-chosen +dictionary saves space and improves serialization performance. +</li> +<li> +<tt>metatable</tt> is a Lua table holding a <b>dictionary of metatables</b> +for the table objects you are serializing. +</li> +</ul> +<p> +<tt>dict</tt> needs to be an array of strings and <tt>metatable</tt> needs +to be an array of tables. Both starting at index 1 and without holes (no +<tt>nil</tt> in between). The tables are anchored in the buffer object and +internally modified into a two-way index (don't do this yourself, just pass +a plain array). The tables must not be modified after they have been passed +to <tt>buffer.new()</tt>. +</p> +<p> +The <tt>dict</tt> and <tt>metatable</tt> tables used by the encoder and +decoder must be the same. Put the most common entries at the front. Extend +at the end to ensure backwards-compatibility — older encodings can +then still be read. You may also set some indexes to <tt>false</tt> to +explicitly drop backwards-compatibility. Old encodings that use these +indexes will throw an error when decoded. +</p> +<p> +Metatables that are not found in the <tt>metatable</tt> dictionary are +ignored when encoding. Decoding returns a table with a <tt>nil</tt> +metatable. +</p> +<p> +Note: parsing and preparation of the options table is somewhat +expensive. Create a buffer object only once and recycle it for multiple +uses. Avoid mixing encoder and decoder buffers, since the +<tt>buf:set()</tt> method frees the already allocated buffer space: +</p> +<pre class="code"> +local options = { + dict = { "commonly", "used", "string", "keys" }, +} +local buf_enc = buffer.new(options) +local buf_dec = buffer.new(options) + +local function encode(obj) + return buf_enc:reset():encode(obj):get() +end + +local function decode(str) + return buf_dec:set(str):decode() +end +</pre> + +<h3 id="serialize_stream">Streaming Serialization</h3> +<p> +In some contexts, it's desirable to do piecewise serialization of large +datasets, also known as <i>streaming</i>. +</p> +<p> +This serialization format can be safely concatenated and supports streaming. +Multiple encodings can simply be appended to a buffer and later decoded +individually: +</p> +<pre class="code"> +local buf = buffer.new() +buf:encode(obj1) +buf:encode(obj2) +local copy1 = buf:decode() +local copy2 = buf:decode() +</pre> +<p> +Here's how to iterate over a stream: +</p> +<pre class="code"> +while #buf ~= 0 do + local obj = buf:decode() + -- Do something with obj. +end +</pre> +<p> +Since the serialization format doesn't prepend a length to its encoding, +network applications may need to transmit the length, too. +</p> + +<h3 id="serialize_format">Serialization Format Specification</h3> +<p> +This serialization format is designed for <b>internal use</b> by LuaJIT +applications. Serialized data is upwards-compatible and portable across +all supported LuaJIT platforms. +</p> +<p> +It's an <b>8-bit binary format</b> and not human-readable. It uses e.g. +embedded zeroes and stores embedded Lua string objects unmodified, which +are 8-bit-clean, too. Encoded data can be safely concatenated for +streaming and later decoded one top-level object at a time. +</p> +<p> +The encoding is reasonably compact, but tuned for maximum performance, +not for minimum space usage. It compresses well with any of the common +byte-oriented data compression algorithms. +</p> +<p> +Although documented here for reference, this format is explicitly +<b>not</b> intended to be a 'public standard' for structured data +interchange across computer languages (like JSON or MessagePack). Please +do not use it as such. +</p> +<p> +The specification is given below as a context-free grammar with a +top-level <tt>object</tt> as the starting point. Alternatives are +separated by the <tt>|</tt> symbol and <tt>*</tt> indicates repeats. +Grouping is implicit or indicated by <tt>{…}</tt>. Terminals are +either plain hex numbers, encoded as bytes, or have a <tt>.format</tt> +suffix. +</p> +<pre> +object → nil | false | true + | null | lightud32 | lightud64 + | int | num | tab | tab_mt + | int64 | uint64 | complex + | string + +nil → 0x00 +false → 0x01 +true → 0x02 + +null → 0x03 // NULL lightuserdata +lightud32 → 0x04 data.I // 32 bit lightuserdata +lightud64 → 0x05 data.L // 64 bit lightuserdata + +int → 0x06 int.I // int32_t +num → 0x07 double.L + +tab → 0x08 // Empty table + | 0x09 h.U h*{object object} // Key/value hash + | 0x0a a.U a*object // 0-based array + | 0x0b a.U a*object h.U h*{object object} // Mixed + | 0x0c a.U (a-1)*object // 1-based array + | 0x0d a.U (a-1)*object h.U h*{object object} // Mixed +tab_mt → 0x0e (index-1).U tab // Metatable dict entry + +int64 → 0x10 int.L // FFI int64_t +uint64 → 0x11 uint.L // FFI uint64_t +complex → 0x12 re.L im.L // FFI complex + +string → (0x20+len).U len*char.B + | 0x0f (index-1).U // String dict entry + +.B = 8 bit +.I = 32 bit little-endian +.L = 64 bit little-endian +.U = prefix-encoded 32 bit unsigned number n: + 0x00..0xdf → n.B + 0xe0..0x1fdf → (0xe0|(((n-0xe0)>>8)&0x1f)).B ((n-0xe0)&0xff).B + 0x1fe0.. → 0xff n.I +</pre> + +<h2 id="error">Error handling</h2> +<p> +Many of the buffer methods can throw an error. Out-of-memory or usage +errors are best caught with an outer wrapper for larger parts of code. +There's not much one can do after that, anyway. +</p> +<p> +OTOH, you may want to catch some errors individually. Buffer methods need +to receive the buffer object as the first argument. The Lua colon-syntax +<tt>obj:method()</tt> does that implicitly. But to wrap a method with +<tt>pcall()</tt>, the arguments need to be passed like this: +</p> +<pre class="code"> +local ok, err = pcall(buf.encode, buf, obj) +if not ok then + -- Handle error in err. +end +</pre> + +<h2 id="ffi_caveats">FFI caveats</h2> +<p> +The string buffer library has been designed to work well together with +the FFI library. But due to the low-level nature of the FFI library, +some care needs to be taken: +</p> +<p> +First, please remember that FFI pointers are zero-indexed. The space +returned by <tt>buf:reserve()</tt> and <tt>buf:ref()</tt> starts at the +returned pointer and ends before <tt>len</tt> bytes after that. +</p> +<p> +I.e. the first valid index is <tt>ptr[0]</tt> and the last valid index +is <tt>ptr[len-1]</tt>. If the returned length is zero, there's no valid +index at all. The returned pointer may even be <tt>NULL</tt>. +</p> +<p> +The space pointed to by the returned pointer is only valid as long as +the buffer is not modified in any way (neither append, nor consume, nor +reset, etc.). The pointer is also not a GC anchor for the buffer object +itself. +</p> +<p> +Buffer data is only guaranteed to be byte-aligned. Casting the returned +pointer to a data type with higher alignment may cause unaligned +accesses. It depends on the CPU architecture whether this is allowed or +not (it's always OK on x86/x64 and mostly OK on other modern +architectures). +</p> +<p> +FFI pointers or references do not count as GC anchors for an underlying +object. E.g. an <tt>array</tt> allocated with <tt>ffi.new()</tt> is +anchored by <tt>buf:set(array, len)</tt>, but not by +<tt>buf:set(array+offset, len)</tt>. The addition of the offset +creates a new pointer, even when the offset is zero. In this case, you +need to make sure there's still a reference to the original array as +long as its contents are in use by the buffer. +</p> +<p> +Even though each LuaJIT VM instance is single-threaded (but you can +create multiple VMs), FFI data structures can be accessed concurrently. +Be careful when reading/writing FFI cdata from/to buffers to avoid +concurrent accesses or modifications. In particular, the memory +referenced by <tt>buf:set(cdata, len)</tt> must not be modified +while buffer readers are working on it. Shared, but read-only memory +mappings of files are OK, but only if the file does not change. +</p> +<br class="flush"> +</div> +<div id="foot"> +<hr class="hide"> +Copyright © 2005-2022 +<span class="noprint"> +· +<a href="contact.html">Contact</a> +</span> +</div> +</body> +</html> diff --git a/libs/luajit-cmake/luajit/doc/ext_c_api.html b/libs/luajit-cmake/luajit/doc/ext_c_api.html new file mode 100644 index 0000000..151d20b --- /dev/null +++ b/libs/luajit-cmake/luajit/doc/ext_c_api.html @@ -0,0 +1,183 @@ +<!DOCTYPE html> +<html> +<head> +<title>Lua/C API Extensions</title> +<meta charset="utf-8"> +<meta name="Copyright" content="Copyright (C) 2005-2022"> +<meta name="Language" content="en"> +<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> +<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> +</head> +<body> +<div id="site"> +<a href="https://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> +</div> +<div id="head"> +<h1>Lua/C API Extensions</h1> +</div> +<div id="nav"> +<ul><li> +<a href="luajit.html">LuaJIT</a> +<ul><li> +<a href="https://luajit.org/download.html">Download <span class="ext">»</span></a> +</li><li> +<a href="install.html">Installation</a> +</li><li> +<a href="running.html">Running</a> +</li></ul> +</li><li> +<a href="extensions.html">Extensions</a> +<ul><li> +<a href="ext_ffi.html">FFI Library</a> +<ul><li> +<a href="ext_ffi_tutorial.html">FFI Tutorial</a> +</li><li> +<a href="ext_ffi_api.html">ffi.* API</a> +</li><li> +<a href="ext_ffi_semantics.html">FFI Semantics</a> +</li></ul> +</li><li> +<a href="ext_buffer.html">String Buffers</a> +</li><li> +<a href="ext_jit.html">jit.* Library</a> +</li><li> +<a class="current" href="ext_c_api.html">Lua/C API</a> +</li><li> +<a href="ext_profiler.html">Profiler</a> +</li></ul> +</li><li> +<a href="status.html">Status</a> +</li><li> +<a href="faq.html">FAQ</a> +</li><li> +<a href="https://luajit.org/list.html">Mailing List <span class="ext">»</span></a> +</li></ul> +</div> +<div id="main"> +<p> +LuaJIT adds some extensions to the standard Lua/C API. The LuaJIT include +directory must be in the compiler search path (<tt>-I<i>path</i></tt>) +to be able to include the required header for C code: +</p> +<pre class="code"> +#include "luajit.h" +</pre> +<p> +Or for C++ code: +</p> +<pre class="code"> +#include "lua.hpp" +</pre> + +<h2 id="luaJIT_setmode"><tt>luaJIT_setmode(L, idx, mode)</tt> +— Control VM</h2> +<p> +This is a C API extension to allow control of the VM from C code. The +full prototype of <tt>LuaJIT_setmode</tt> is: +</p> +<pre class="code"> +LUA_API int luaJIT_setmode(lua_State *L, int idx, int mode); +</pre> +<p> +The returned status is either success (<tt>1</tt>) or failure (<tt>0</tt>). +The second argument is either <tt>0</tt> or a stack index (similar to the +other Lua/C API functions). +</p> +<p> +The third argument specifies the mode, which is 'or'ed with a flag. +The flag can be <tt>LUAJIT_MODE_OFF</tt> to turn a feature off, +<tt>LUAJIT_MODE_ON</tt> to turn a feature on, or +<tt>LUAJIT_MODE_FLUSH</tt> to flush cached code. +</p> +<p> +The following modes are defined: +</p> + +<h3 id="mode_engine"><tt>luaJIT_setmode(L, 0, LUAJIT_MODE_ENGINE|flag)</tt></h3> +<p> +Turn the whole JIT compiler on or off or flush the whole cache of compiled code. +</p> + +<h3 id="mode_func"><tt>luaJIT_setmode(L, idx, LUAJIT_MODE_FUNC|flag)</tt><br> +<tt>luaJIT_setmode(L, idx, LUAJIT_MODE_ALLFUNC|flag)</tt><br> +<tt>luaJIT_setmode(L, idx, LUAJIT_MODE_ALLSUBFUNC|flag)</tt></h3> +<p> +This sets the mode for the function at the stack index <tt>idx</tt> or +the parent of the calling function (<tt>idx = 0</tt>). It either +enables JIT compilation for a function, disables it and flushes any +already compiled code, or only flushes already compiled code. This +applies recursively to all sub-functions of the function with +<tt>LUAJIT_MODE_ALLFUNC</tt> or only to the sub-functions with +<tt>LUAJIT_MODE_ALLSUBFUNC</tt>. +</p> + +<h3 id="mode_trace"><tt>luaJIT_setmode(L, trace,<br> + LUAJIT_MODE_TRACE|LUAJIT_MODE_FLUSH)</tt></h3> +<p> +Flushes the specified root trace and all of its side traces from the cache. +The code for the trace will be retained as long as there are any other +traces which link to it. +</p> + +<h3 id="mode_wrapcfunc"><tt>luaJIT_setmode(L, idx, LUAJIT_MODE_WRAPCFUNC|flag)</tt></h3> +<p> +This mode defines a wrapper function for calls to C functions. If +called with <tt>LUAJIT_MODE_ON</tt>, the stack index at <tt>idx</tt> +must be a <tt>lightuserdata</tt> object holding a pointer to the wrapper +function. From now on, all C functions are called through the wrapper +function. If called with <tt>LUAJIT_MODE_OFF</tt> this mode is turned +off and all C functions are directly called. +</p> +<p> +The wrapper function can be used for debugging purposes or to catch +and convert foreign exceptions. But please read the section on +<a href="extensions.html#exceptions">C++ exception interoperability</a> +first. Recommended usage can be seen in this C++ code excerpt: +</p> +<pre class="code"> +#include <exception> +#include "lua.hpp" + +// Catch C++ exceptions and convert them to Lua error messages. +// Customize as needed for your own exception classes. +static int wrap_exceptions(lua_State *L, lua_CFunction f) +{ + try { + return f(L); // Call wrapped function and return result. + } catch (const char *s) { // Catch and convert exceptions. + lua_pushstring(L, s); + } catch (std::exception& e) { + lua_pushstring(L, e.what()); + } catch (...) { + lua_pushliteral(L, "caught (...)"); + } + return lua_error(L); // Rethrow as a Lua error. +} + +static int myinit(lua_State *L) +{ + ... + // Define wrapper function and enable it. + lua_pushlightuserdata(L, (void *)wrap_exceptions); + luaJIT_setmode(L, -1, LUAJIT_MODE_WRAPCFUNC|LUAJIT_MODE_ON); + lua_pop(L, 1); + ... +} +</pre> +<p> +Note that you can only define <b>a single global wrapper function</b>, +so be careful when using this mechanism from multiple C++ modules. +Also note that this mechanism is not without overhead. +</p> +<br class="flush"> +</div> +<div id="foot"> +<hr class="hide"> +Copyright © 2005-2022 +<span class="noprint"> +· +<a href="contact.html">Contact</a> +</span> +</div> +</body> +</html> diff --git a/libs/luajit-cmake/luajit/doc/ext_ffi.html b/libs/luajit-cmake/luajit/doc/ext_ffi.html new file mode 100644 index 0000000..5f1e2d7 --- /dev/null +++ b/libs/luajit-cmake/luajit/doc/ext_ffi.html @@ -0,0 +1,326 @@ +<!DOCTYPE html> +<html> +<head> +<title>FFI Library</title> +<meta charset="utf-8"> +<meta name="Copyright" content="Copyright (C) 2005-2022"> +<meta name="Language" content="en"> +<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> +<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> +</head> +<body> +<div id="site"> +<a href="https://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> +</div> +<div id="head"> +<h1>FFI Library</h1> +</div> +<div id="nav"> +<ul><li> +<a href="luajit.html">LuaJIT</a> +<ul><li> +<a href="https://luajit.org/download.html">Download <span class="ext">»</span></a> +</li><li> +<a href="install.html">Installation</a> +</li><li> +<a href="running.html">Running</a> +</li></ul> +</li><li> +<a href="extensions.html">Extensions</a> +<ul><li> +<a class="current" href="ext_ffi.html">FFI Library</a> +<ul><li> +<a href="ext_ffi_tutorial.html">FFI Tutorial</a> +</li><li> +<a href="ext_ffi_api.html">ffi.* API</a> +</li><li> +<a href="ext_ffi_semantics.html">FFI Semantics</a> +</li></ul> +</li><li> +<a href="ext_buffer.html">String Buffers</a> +</li><li> +<a href="ext_jit.html">jit.* Library</a> +</li><li> +<a href="ext_c_api.html">Lua/C API</a> +</li><li> +<a href="ext_profiler.html">Profiler</a> +</li></ul> +</li><li> +<a href="status.html">Status</a> +</li><li> +<a href="faq.html">FAQ</a> +</li><li> +<a href="https://luajit.org/list.html">Mailing List <span class="ext">»</span></a> +</li></ul> +</div> +<div id="main"> +<p> + +The FFI library allows <b>calling external C functions</b> and +<b>using C data structures</b> from pure Lua code. + +</p> +<p> + +The FFI library largely obviates the need to write tedious manual +Lua/C bindings in C. No need to learn a separate binding language +— <b>it parses plain C declarations!</b> These can be +cut-n-pasted from C header files or reference manuals. It's up to +the task of binding large libraries without the need for dealing with +fragile binding generators. + +</p> +<p> +The FFI library is tightly integrated into LuaJIT (it's not available +as a separate module). The code generated by the JIT-compiler for +accesses to C data structures from Lua code is on par with the +code a C compiler would generate. Calls to C functions can +be inlined in JIT-compiled code, unlike calls to functions bound via +the classic Lua/C API. +</p> +<p> +This page gives a short introduction to the usage of the FFI library. +<em>Please use the FFI sub-topics in the navigation bar to learn more.</em> +</p> + +<h2 id="call">Motivating Example: Calling External C Functions</h2> +<p> +It's really easy to call an external C library function: +</p> +<pre class="code mark"> +<span class="codemark">① +② + + +③</span>local ffi = require("ffi") +ffi.cdef[[ +<span style="color:#00a000;">int printf(const char *fmt, ...);</span> +]] +ffi.C.printf("Hello %s!", "world") +</pre> +<p> +So, let's pick that apart: +</p> +<p> +<span class="mark">①</span> Load the FFI library. +</p> +<p> +<span class="mark">②</span> Add a C declaration +for the function. The part inside the double-brackets (in green) is +just standard C syntax. +</p> +<p> +<span class="mark">③</span> Call the named +C function — Yes, it's that simple! +</p> +<p style="font-size: 8pt;"> +Actually, what goes on behind the scenes is far from simple: <span +style="color:#4040c0;">③</span> makes use of the standard +C library namespace <tt>ffi.C</tt>. Indexing this namespace with +a symbol name (<tt>"printf"</tt>) automatically binds it to the +standard C library. The result is a special kind of object which, +when called, runs the <tt>printf</tt> function. The arguments passed +to this function are automatically converted from Lua objects to the +corresponding C types. +</p> +<p> +Ok, so maybe the use of <tt>printf()</tt> wasn't such a spectacular +example. You could have done that with <tt>io.write()</tt> and +<tt>string.format()</tt>, too. But you get the idea ... +</p> +<p> +So here's something to pop up a message box on Windows: +</p> +<pre class="code"> +local ffi = require("ffi") +ffi.cdef[[ +<span style="color:#00a000;">int MessageBoxA(void *w, const char *txt, const char *cap, int type);</span> +]] +ffi.C.MessageBoxA(nil, "Hello world!", "Test", 0) +</pre> +<p> +Bing! Again, that was far too easy, no? +</p> +<p style="font-size: 8pt;"> +Compare this with the effort required to bind that function using the +classic Lua/C API: create an extra C file, add a C function +that retrieves and checks the argument types passed from Lua and calls +the actual C function, add a list of module functions and their +names, add a <tt>luaopen_*</tt> function and register all module +functions, compile and link it into a shared library (DLL), move it to +the proper path, add Lua code that loads the module aaaand ... finally +call the binding function. Phew! +</p> + +<h2 id="cdata">Motivating Example: Using C Data Structures</h2> +<p> +The FFI library allows you to create and access C data +structures. Of course, the main use for this is for interfacing with +C functions. But they can be used stand-alone, too. +</p> +<p> +Lua is built upon high-level data types. They are flexible, extensible +and dynamic. That's why we all love Lua so much. Alas, this can be +inefficient for certain tasks, where you'd really want a low-level +data type. E.g. a large array of a fixed structure needs to be +implemented with a big table holding lots of tiny tables. This imposes +both a substantial memory overhead as well as a performance overhead. +</p> +<p> +Here's a sketch of a library that operates on color images, plus a +simple benchmark. First, the plain Lua version: +</p> +<pre class="code"> +local floor = math.floor + +local function image_ramp_green(n) + local img = {} + local f = 255/(n-1) + for i=1,n do + img[i] = { red = 0, green = floor((i-1)*f), blue = 0, alpha = 255 } + end + return img +end + +local function image_to_gray(img, n) + for i=1,n do + local y = floor(0.3*img[i].red + 0.59*img[i].green + 0.11*img[i].blue) + img[i].red = y; img[i].green = y; img[i].blue = y + end +end + +local N = 400*400 +local img = image_ramp_green(N) +for i=1,1000 do + image_to_gray(img, N) +end +</pre> +<p> +This creates a table with 160.000 pixels, each of which is a table +holding four number values in the range of 0-255. First, an image with +a green ramp is created (1D for simplicity), then the image is +converted to grayscale 1000 times. Yes, that's silly, but I was in +need of a simple example ... +</p> +<p> +And here's the FFI version. The modified parts have been marked in +bold: +</p> +<pre class="code mark"> +<span class="codemark">① + + + + + +② + +③ +④ + + + + + + +③ +⑤</span><b>local ffi = require("ffi") +ffi.cdef[[ +</b><span style="color:#00a000;">typedef struct { uint8_t red, green, blue, alpha; } rgba_pixel;</span><b> +]]</b> + +local function image_ramp_green(n) + <b>local img = ffi.new("rgba_pixel[?]", n)</b> + local f = 255/(n-1) + for i=<b>0,n-1</b> do + <b>img[i].green = i*f</b> + <b>img[i].alpha = 255</b> + end + return img +end + +local function image_to_grey(img, n) + for i=<b>0,n-1</b> do + local y = <b>0.3*img[i].red + 0.59*img[i].green + 0.11*img[i].blue</b> + img[i].red = y; img[i].green = y; img[i].blue = y + end +end + +local N = 400*400 +local img = image_ramp_green(N) +for i=1,1000 do + image_to_grey(img, N) +end +</pre> +<p> +Ok, so that wasn't too difficult: +</p> +<p> +<span class="mark">①</span> First, load the FFI +library and declare the low-level data type. Here we choose a +<tt>struct</tt> which holds four byte fields, one for each component +of a 4x8 bit RGBA pixel. +</p> +<p> +<span class="mark">②</span> Creating the data +structure with <tt>ffi.new()</tt> is straightforward — the +<tt>'?'</tt> is a placeholder for the number of elements of a +variable-length array. +</p> +<p> +<span class="mark">③</span> C arrays are +zero-based, so the indexes have to run from <tt>0</tt> to +<tt>n-1</tt>. One might want to allocate one more element instead to +simplify converting legacy code. +</p> +<p> +<span class="mark">④</span> Since <tt>ffi.new()</tt> +zero-fills the array by default, we only need to set the green and the +alpha fields. +</p> +<p> +<span class="mark">⑤</span> The calls to +<tt>math.floor()</tt> can be omitted here, because floating-point +numbers are already truncated towards zero when converting them to an +integer. This happens implicitly when the number is stored in the +fields of each pixel. +</p> +<p> +Now let's have a look at the impact of the changes: first, memory +consumption for the image is down from 22 Megabytes to +640 Kilobytes (400*400*4 bytes). That's a factor of 35x less! So, +yes, tables do have a noticeable overhead. BTW: The original program +would consume 40 Megabytes in plain Lua (on x64). +</p> +<p> +Next, performance: the pure Lua version runs in 9.57 seconds (52.9 +seconds with the Lua interpreter) and the FFI version runs in 0.48 +seconds on my machine (YMMV). That's a factor of 20x faster (110x +faster than the Lua interpreter). +</p> +<p style="font-size: 8pt;"> +The avid reader may notice that converting the pure Lua version over +to use array indexes for the colors (<tt>[1]</tt> instead of +<tt>.red</tt>, <tt>[2]</tt> instead of <tt>.green</tt> etc.) ought to +be more compact and faster. This is certainly true (by a factor of +~1.7x). Switching to a struct-of-arrays would help, too. +</p> +<p style="font-size: 8pt;"> +However, the resulting code would be less idiomatic and rather +error-prone. And it still doesn't get even close to the performance of +the FFI version of the code. Also, high-level data structures cannot +be easily passed to other C functions, especially I/O functions, +without undue conversion penalties. +</p> +<br class="flush"> +</div> +<div id="foot"> +<hr class="hide"> +Copyright © 2005-2022 +<span class="noprint"> +· +<a href="contact.html">Contact</a> +</span> +</div> +</body> +</html> diff --git a/libs/luajit-cmake/luajit/doc/ext_ffi_api.html b/libs/luajit-cmake/luajit/doc/ext_ffi_api.html new file mode 100644 index 0000000..89ddb0d --- /dev/null +++ b/libs/luajit-cmake/luajit/doc/ext_ffi_api.html @@ -0,0 +1,566 @@ +<!DOCTYPE html> +<html> +<head> +<title>ffi.* API Functions</title> +<meta charset="utf-8"> +<meta name="Copyright" content="Copyright (C) 2005-2022"> +<meta name="Language" content="en"> +<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> +<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> +<style type="text/css"> +table.abitable { width: 30em; line-height: 1.2; } +tr.abihead td { font-weight: bold; } +td.abiparam { font-weight: bold; width: 6em; } +</style> +</head> +<body> +<div id="site"> +<a href="https://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> +</div> +<div id="head"> +<h1><tt>ffi.*</tt> API Functions</h1> +</div> +<div id="nav"> +<ul><li> +<a href="luajit.html">LuaJIT</a> +<ul><li> +<a href="https://luajit.org/download.html">Download <span class="ext">»</span></a> +</li><li> +<a href="install.html">Installation</a> +</li><li> +<a href="running.html">Running</a> +</li></ul> +</li><li> +<a href="extensions.html">Extensions</a> +<ul><li> +<a href="ext_ffi.html">FFI Library</a> +<ul><li> +<a href="ext_ffi_tutorial.html">FFI Tutorial</a> +</li><li> +<a class="current" href="ext_ffi_api.html">ffi.* API</a> +</li><li> +<a href="ext_ffi_semantics.html">FFI Semantics</a> +</li></ul> +</li><li> +<a href="ext_buffer.html">String Buffers</a> +</li><li> +<a href="ext_jit.html">jit.* Library</a> +</li><li> +<a href="ext_c_api.html">Lua/C API</a> +</li><li> +<a href="ext_profiler.html">Profiler</a> +</li></ul> +</li><li> +<a href="status.html">Status</a> +</li><li> +<a href="faq.html">FAQ</a> +</li><li> +<a href="https://luajit.org/list.html">Mailing List <span class="ext">»</span></a> +</li></ul> +</div> +<div id="main"> +<p> +This page describes the API functions provided by the FFI library in +detail. It's recommended to read through the +<a href="ext_ffi.html">introduction</a> and the +<a href="ext_ffi_tutorial.html">FFI tutorial</a> first. +</p> + +<h2 id="glossary">Glossary</h2> +<ul> +<li><b>cdecl</b> — An abstract C type declaration (a Lua +string).</li> +<li><b>ctype</b> — A C type object. This is a special kind of +<b>cdata</b> returned by <tt>ffi.typeof()</tt>. It serves as a +<b>cdata</b> <a href="#ffi_new">constructor</a> when called.</li> +<li><b>cdata</b> — A C data object. It holds a value of the +corresponding <b>ctype</b>.</li> +<li><b>ct</b> — A C type specification which can be used for +most of the API functions. Either a <b>cdecl</b>, a <b>ctype</b> or a +<b>cdata</b> serving as a template type.</li> +<li><b>cb</b> — A callback object. This is a C data object +holding a special function pointer. Calling this function from +C code runs an associated Lua function.</li> +<li><b>VLA</b> — A variable-length array is declared with a +<tt>?</tt> instead of the number of elements, e.g. <tt>"int[?]"</tt>. +The number of elements (<tt>nelem</tt>) must be given when it's +<a href="#ffi_new">created</a>.</li> +<li><b>VLS</b> — A variable-length struct is a <tt>struct</tt> C +type where the last element is a <b>VLA</b>. The same rules for +declaration and creation apply.</li> +</ul> + +<h2 id="decl">Declaring and Accessing External Symbols</h2> +<p> +External symbols must be declared first and can then be accessed by +indexing a <a href="ext_ffi_semantics.html#clib">C library +namespace</a>, which automatically binds the symbol to a specific +library. +</p> + +<h3 id="ffi_cdef"><tt>ffi.cdef(def)</tt></h3> +<p> +Adds multiple C declarations for types or external symbols (named +variables or functions). <tt>def</tt> must be a Lua string. It's +recommended to use the syntactic sugar for string arguments as +follows: +</p> +<pre class="code"> +ffi.cdef[[ +<span style="color:#00a000;">typedef struct foo { int a, b; } foo_t; // Declare a struct and typedef. +int dofoo(foo_t *f, int n); /* Declare an external C function. */</span> +]] +</pre> +<p> +The contents of the string (the part in green above) must be a +sequence of +<a href="ext_ffi_semantics.html#clang">C declarations</a>, +separated by semicolons. The trailing semicolon for a single +declaration may be omitted. +</p> +<p> +Please note, that external symbols are only <em>declared</em>, but they +are <em>not bound</em> to any specific address, yet. Binding is +achieved with C library namespaces (see below). +</p> +<p style="color: #c00000;"> +C declarations are not passed through a C pre-processor, +yet. No pre-processor tokens are allowed, except for +<tt>#pragma pack</tt>. Replace <tt>#define</tt> in existing +C header files with <tt>enum</tt>, <tt>static const</tt> +or <tt>typedef</tt> and/or pass the files through an external +C pre-processor (once). Be careful not to include unneeded or +redundant declarations from unrelated header files. +</p> + +<h3 id="ffi_C"><tt>ffi.C</tt></h3> +<p> +This is the default C library namespace — note the +uppercase <tt>'C'</tt>. It binds to the default set of symbols or +libraries on the target system. These are more or less the same as a +C compiler would offer by default, without specifying extra link +libraries. +</p> +<p> +On POSIX systems, this binds to symbols in the default or global +namespace. This includes all exported symbols from the executable and +any libraries loaded into the global namespace. This includes at least +<tt>libc</tt>, <tt>libm</tt>, <tt>libdl</tt> (on Linux), +<tt>libgcc</tt> (if compiled with GCC), as well as any exported +symbols from the Lua/C API provided by LuaJIT itself. +</p> +<p> +On Windows systems, this binds to symbols exported from the +<tt>*.exe</tt>, the <tt>lua51.dll</tt> (i.e. the Lua/C API +provided by LuaJIT itself), the C runtime library LuaJIT was linked +with (<tt>msvcrt*.dll</tt>), <tt>kernel32.dll</tt>, +<tt>user32.dll</tt> and <tt>gdi32.dll</tt>. +</p> + +<h3 id="ffi_load"><tt>clib = ffi.load(name [,global])</tt></h3> +<p> +This loads the dynamic library given by <tt>name</tt> and returns +a new C library namespace which binds to its symbols. On POSIX +systems, if <tt>global</tt> is <tt>true</tt>, the library symbols are +loaded into the global namespace, too. +</p> +<p> +If <tt>name</tt> is a path, the library is loaded from this path. +Otherwise <tt>name</tt> is canonicalized in a system-dependent way and +searched in the default search path for dynamic libraries: +</p> +<p> +On POSIX systems, if the name contains no dot, the extension +<tt>.so</tt> is appended. Also, the <tt>lib</tt> prefix is prepended +if necessary. So <tt>ffi.load("z")</tt> looks for <tt>"libz.so"</tt> +in the default shared library search path. +</p> +<p> +On Windows systems, if the name contains no dot, the extension +<tt>.dll</tt> is appended. So <tt>ffi.load("ws2_32")</tt> looks for +<tt>"ws2_32.dll"</tt> in the default DLL search path. +</p> + +<h2 id="create">Creating cdata Objects</h2> +<p> +The following API functions create cdata objects (<tt>type()</tt> +returns <tt>"cdata"</tt>). All created cdata objects are +<a href="ext_ffi_semantics.html#gc">garbage collected</a>. +</p> + +<h3 id="ffi_new"><tt>cdata = ffi.new(ct [,nelem] [,init...])<br> +cdata = <em>ctype</em>([nelem,] [init...])</tt></h3> +<p> +Creates a cdata object for the given <tt>ct</tt>. VLA/VLS types +require the <tt>nelem</tt> argument. The second syntax uses a ctype as +a constructor and is otherwise fully equivalent. +</p> +<p> +The cdata object is initialized according to the +<a href="ext_ffi_semantics.html#init">rules for initializers</a>, +using the optional <tt>init</tt> arguments. Excess initializers cause +an error. +</p> +<p> +Performance notice: if you want to create many objects of one kind, +parse the cdecl only once and get its ctype with +<tt>ffi.typeof()</tt>. Then use the ctype as a constructor repeatedly. +</p> +<p style="font-size: 8pt;"> +Please note, that an anonymous <tt>struct</tt> declaration implicitly +creates a new and distinguished ctype every time you use it for +<tt>ffi.new()</tt>. This is probably <b>not</b> what you want, +especially if you create more than one cdata object. Different anonymous +<tt>structs</tt> are not considered assignment-compatible by the +C standard, even though they may have the same fields! Also, they +are considered different types by the JIT-compiler, which may cause an +excessive number of traces. It's strongly suggested to either declare +a named <tt>struct</tt> or <tt>typedef</tt> with <tt>ffi.cdef()</tt> +or to create a single ctype object for an anonymous <tt>struct</tt> +with <tt>ffi.typeof()</tt>. +</p> + +<h3 id="ffi_typeof"><tt>ctype = ffi.typeof(ct)</tt></h3> +<p> +Creates a ctype object for the given <tt>ct</tt>. +</p> +<p> +This function is especially useful to parse a cdecl only once and then +use the resulting ctype object as a <a href="#ffi_new">constructor</a>. +</p> + +<h3 id="ffi_cast"><tt>cdata = ffi.cast(ct, init)</tt></h3> +<p> +Creates a scalar cdata object for the given <tt>ct</tt>. The cdata +object is initialized with <tt>init</tt> using the "cast" variant of +the <a href="ext_ffi_semantics.html#convert">C type conversion +rules</a>. +</p> +<p> +This functions is mainly useful to override the pointer compatibility +checks or to convert pointers to addresses or vice versa. +</p> + +<h3 id="ffi_metatype"><tt>ctype = ffi.metatype(ct, metatable)</tt></h3> +<p> +Creates a ctype object for the given <tt>ct</tt> and associates it with +a metatable. Only <tt>struct</tt>/<tt>union</tt> types, complex numbers +and vectors are allowed. Other types may be wrapped in a +<tt>struct</tt>, if needed. +</p> +<p> +The association with a metatable is permanent and cannot be changed +afterwards. Neither the contents of the <tt>metatable</tt> nor the +contents of an <tt>__index</tt> table (if any) may be modified +afterwards. The associated metatable automatically applies to all uses +of this type, no matter how the objects are created or where they +originate from. Note that predefined operations on types have +precedence (e.g. declared field names cannot be overridden). +</p> +<p> +All standard Lua metamethods are implemented. These are called directly, +without shortcuts, and on any mix of types. For binary operations, the +left operand is checked first for a valid ctype metamethod. The +<tt>__gc</tt> metamethod only applies to <tt>struct</tt>/<tt>union</tt> +types and performs an implicit <a href="#ffi_gc"><tt>ffi.gc()</tt></a> +call during creation of an instance. +</p> + +<h3 id="ffi_gc"><tt>cdata = ffi.gc(cdata, finalizer)</tt></h3> +<p> +Associates a finalizer with a pointer or aggregate cdata object. The +cdata object is returned unchanged. +</p> +<p> +This function allows safe integration of unmanaged resources into the +automatic memory management of the LuaJIT garbage collector. Typical +usage: +</p> +<pre class="code"> +local p = ffi.gc(ffi.C.malloc(n), ffi.C.free) +... +p = nil -- Last reference to p is gone. +-- GC will eventually run finalizer: ffi.C.free(p) +</pre> +<p> +A cdata finalizer works like the <tt>__gc</tt> metamethod for userdata +objects: when the last reference to a cdata object is gone, the +associated finalizer is called with the cdata object as an argument. The +finalizer can be a Lua function or a cdata function or cdata function +pointer. An existing finalizer can be removed by setting a <tt>nil</tt> +finalizer, e.g. right before explicitly deleting a resource: +</p> +<pre class="code"> +ffi.C.free(ffi.gc(p, nil)) -- Manually free the memory. +</pre> + +<h2 id="info">C Type Information</h2> +<p> +The following API functions return information about C types. +They are most useful for inspecting cdata objects. +</p> + +<h3 id="ffi_sizeof"><tt>size = ffi.sizeof(ct [,nelem])</tt></h3> +<p> +Returns the size of <tt>ct</tt> in bytes. Returns <tt>nil</tt> if +the size is not known (e.g. for <tt>"void"</tt> or function types). +Requires <tt>nelem</tt> for VLA/VLS types, except for cdata objects. +</p> + +<h3 id="ffi_alignof"><tt>align = ffi.alignof(ct)</tt></h3> +<p> +Returns the minimum required alignment for <tt>ct</tt> in bytes. +</p> + +<h3 id="ffi_offsetof"><tt>ofs [,bpos,bsize] = ffi.offsetof(ct, field)</tt></h3> +<p> +Returns the offset (in bytes) of <tt>field</tt> relative to the start +of <tt>ct</tt>, which must be a <tt>struct</tt>. Additionally returns +the position and the field size (in bits) for bit fields. +</p> + +<h3 id="ffi_istype"><tt>status = ffi.istype(ct, obj)</tt></h3> +<p> +Returns <tt>true</tt> if <tt>obj</tt> has the C type given by +<tt>ct</tt>. Returns <tt>false</tt> otherwise. +</p> +<p> +C type qualifiers (<tt>const</tt> etc.) are ignored. Pointers are +checked with the standard pointer compatibility rules, but without any +special treatment for <tt>void *</tt>. If <tt>ct</tt> specifies a +<tt>struct</tt>/<tt>union</tt>, then a pointer to this type is accepted, +too. Otherwise the types must match exactly. +</p> +<p> +Note: this function accepts all kinds of Lua objects for the +<tt>obj</tt> argument, but always returns <tt>false</tt> for non-cdata +objects. +</p> + +<h2 id="util">Utility Functions</h2> + +<h3 id="ffi_errno"><tt>err = ffi.errno([newerr])</tt></h3> +<p> +Returns the error number set by the last C function call which +indicated an error condition. If the optional <tt>newerr</tt> argument +is present, the error number is set to the new value and the previous +value is returned. +</p> +<p> +This function offers a portable and OS-independent way to get and set the +error number. Note that only <em>some</em> C functions set the error +number. And it's only significant if the function actually indicated an +error condition (e.g. with a return value of <tt>-1</tt> or +<tt>NULL</tt>). Otherwise, it may or may not contain any previously set +value. +</p> +<p> +You're advised to call this function only when needed and as close as +possible after the return of the related C function. The +<tt>errno</tt> value is preserved across hooks, memory allocations, +invocations of the JIT compiler and other internal VM activity. The same +applies to the value returned by <tt>GetLastError()</tt> on Windows, but +you need to declare and call it yourself. +</p> + +<h3 id="ffi_string"><tt>str = ffi.string(ptr [,len])</tt></h3> +<p> +Creates an interned Lua string from the data pointed to by +<tt>ptr</tt>. +</p> +<p> +If the optional argument <tt>len</tt> is missing, <tt>ptr</tt> is +converted to a <tt>"char *"</tt> and the data is assumed to be +zero-terminated. The length of the string is computed with +<tt>strlen()</tt>. +</p> +<p> +Otherwise <tt>ptr</tt> is converted to a <tt>"void *"</tt> and +<tt>len</tt> gives the length of the data. The data may contain +embedded zeros and need not be byte-oriented (though this may cause +endianess issues). +</p> +<p> +This function is mainly useful to convert (temporary) +<tt>"const char *"</tt> pointers returned by +C functions to Lua strings and store them or pass them to other +functions expecting a Lua string. The Lua string is an (interned) copy +of the data and bears no relation to the original data area anymore. +Lua strings are 8 bit clean and may be used to hold arbitrary, +non-character data. +</p> +<p> +Performance notice: it's faster to pass the length of the string, if +it's known. E.g. when the length is returned by a C call like +<tt>sprintf()</tt>. +</p> + +<h3 id="ffi_copy"><tt>ffi.copy(dst, src, len)<br> +ffi.copy(dst, str)</tt></h3> +<p> +Copies the data pointed to by <tt>src</tt> to <tt>dst</tt>. +<tt>dst</tt> is converted to a <tt>"void *"</tt> and <tt>src</tt> +is converted to a <tt>"const void *"</tt>. +</p> +<p> +In the first syntax, <tt>len</tt> gives the number of bytes to copy. +Caveat: if <tt>src</tt> is a Lua string, then <tt>len</tt> must not +exceed <tt>#src+1</tt>. +</p> +<p> +In the second syntax, the source of the copy must be a Lua string. All +bytes of the string <em>plus a zero-terminator</em> are copied to +<tt>dst</tt> (i.e. <tt>#src+1</tt> bytes). +</p> +<p> +Performance notice: <tt>ffi.copy()</tt> may be used as a faster +(inlinable) replacement for the C library functions +<tt>memcpy()</tt>, <tt>strcpy()</tt> and <tt>strncpy()</tt>. +</p> + +<h3 id="ffi_fill"><tt>ffi.fill(dst, len [,c])</tt></h3> +<p> +Fills the data pointed to by <tt>dst</tt> with <tt>len</tt> constant +bytes, given by <tt>c</tt>. If <tt>c</tt> is omitted, the data is +zero-filled. +</p> +<p> +Performance notice: <tt>ffi.fill()</tt> may be used as a faster +(inlinable) replacement for the C library function +<tt>memset(dst, c, len)</tt>. Please note the different +order of arguments! +</p> + +<h2 id="target">Target-specific Information</h2> + +<h3 id="ffi_abi"><tt>status = ffi.abi(param)</tt></h3> +<p> +Returns <tt>true</tt> if <tt>param</tt> (a Lua string) applies for the +target ABI (Application Binary Interface). Returns <tt>false</tt> +otherwise. The following parameters are currently defined: +</p> +<table class="abitable"> +<tr class="abihead"> +<td class="abiparam">Parameter</td> +<td class="abidesc">Description</td> +</tr> +<tr class="odd separate"> +<td class="abiparam">32bit</td><td class="abidesc">32 bit architecture</td></tr> +<tr class="even"> +<td class="abiparam">64bit</td><td class="abidesc">64 bit architecture</td></tr> +<tr class="odd separate"> +<td class="abiparam">le</td><td class="abidesc">Little-endian architecture</td></tr> +<tr class="even"> +<td class="abiparam">be</td><td class="abidesc">Big-endian architecture</td></tr> +<tr class="odd separate"> +<td class="abiparam">fpu</td><td class="abidesc">Target has a hardware FPU</td></tr> +<tr class="even"> +<td class="abiparam">softfp</td><td class="abidesc">softfp calling conventions</td></tr> +<tr class="odd"> +<td class="abiparam">hardfp</td><td class="abidesc">hardfp calling conventions</td></tr> +<tr class="even separate"> +<td class="abiparam">eabi</td><td class="abidesc">EABI variant of the standard ABI</td></tr> +<tr class="odd"> +<td class="abiparam">win</td><td class="abidesc">Windows variant of the standard ABI</td></tr> +<tr class="even"> +<td class="abiparam">uwp</td><td class="abidesc">Universal Windows Platform</td></tr> +<tr class="odd"> +<td class="abiparam">gc64</td><td class="abidesc">64 bit GC references</td></tr> +</table> + +<h3 id="ffi_os"><tt>ffi.os</tt></h3> +<p> +Contains the target OS name. Same contents as +<a href="ext_jit.html#jit_os"><tt>jit.os</tt></a>. +</p> + +<h3 id="ffi_arch"><tt>ffi.arch</tt></h3> +<p> +Contains the target architecture name. Same contents as +<a href="ext_jit.html#jit_arch"><tt>jit.arch</tt></a>. +</p> + +<h2 id="callback">Methods for Callbacks</h2> +<p> +The C types for <a href="ext_ffi_semantics.html#callback">callbacks</a> +have some extra methods: +</p> + +<h3 id="callback_free"><tt>cb:free()</tt></h3> +<p> +Free the resources associated with a callback. The associated Lua +function is unanchored and may be garbage collected. The callback +function pointer is no longer valid and must not be called again +(it may be reused by a subsequently created callback). +</p> + +<h3 id="callback_set"><tt>cb:set(func)</tt></h3> +<p> +Associate a new Lua function with a callback. The C type of the +callback and the callback function pointer are unchanged. +</p> +<p> +This method is useful to dynamically switch the receiver of callbacks +without creating a new callback each time and registering it again (e.g. +with a GUI library). +</p> + +<h2 id="extended">Extended Standard Library Functions</h2> +<p> +The following standard library functions have been extended to work +with cdata objects: +</p> + +<h3 id="tonumber"><tt>n = tonumber(cdata)</tt></h3> +<p> +Converts a number cdata object to a <tt>double</tt> and returns it as +a Lua number. This is particularly useful for boxed 64 bit +integer values. Caveat: this conversion may incur a precision loss. +</p> + +<h3 id="tostring"><tt>s = tostring(cdata)</tt></h3> +<p> +Returns a string representation of the value of 64 bit integers +(<tt><b>"</b>nnn<b>LL"</b></tt> or <tt><b>"</b>nnn<b>ULL"</b></tt>) or +complex numbers (<tt><b>"</b>re±im<b>i"</b></tt>). Otherwise +returns a string representation of the C type of a ctype object +(<tt><b>"ctype<</b>type<b>>"</b></tt>) or a cdata object +(<tt><b>"cdata<</b>type<b>>: </b>address"</tt>), unless you +override it with a <tt>__tostring</tt> metamethod (see +<a href="#ffi_metatype"><tt>ffi.metatype()</tt></a>). +</p> + +<h3 id="pairs"><tt>iter, obj, start = pairs(cdata)<br> +iter, obj, start = ipairs(cdata)<br></tt></h3> +<p> +Calls the <tt>__pairs</tt> or <tt>__ipairs</tt> metamethod of the +corresponding ctype. +</p> + +<h2 id="literals">Extensions to the Lua Parser</h2> +<p> +The parser for Lua source code treats numeric literals with the +suffixes <tt>LL</tt> or <tt>ULL</tt> as signed or unsigned 64 bit +integers. Case doesn't matter, but uppercase is recommended for +readability. It handles decimal (<tt>42LL</tt>), hexadecimal +(<tt>0x2aLL</tt>) and binary (<tt>0b101010LL</tt>) literals. +</p> +<p> +The imaginary part of complex numbers can be specified by suffixing +number literals with <tt>i</tt> or <tt>I</tt>, e.g. <tt>12.5i</tt>. +Caveat: you'll need to use <tt>1i</tt> to get an imaginary part with +the value one, since <tt>i</tt> itself still refers to a variable +named <tt>i</tt>. +</p> +<br class="flush"> +</div> +<div id="foot"> +<hr class="hide"> +Copyright © 2005-2022 +<span class="noprint"> +· +<a href="contact.html">Contact</a> +</span> +</div> +</body> +</html> diff --git a/libs/luajit-cmake/luajit/doc/ext_ffi_semantics.html b/libs/luajit-cmake/luajit/doc/ext_ffi_semantics.html new file mode 100644 index 0000000..603f995 --- /dev/null +++ b/libs/luajit-cmake/luajit/doc/ext_ffi_semantics.html @@ -0,0 +1,1256 @@ +<!DOCTYPE html> +<html> +<head> +<title>FFI Semantics</title> +<meta charset="utf-8"> +<meta name="Copyright" content="Copyright (C) 2005-2022"> +<meta name="Language" content="en"> +<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> +<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> +<style type="text/css"> +table.convtable { line-height: 1.2; } +tr.convhead td { font-weight: bold; } +td.convop { font-style: italic; width: 40%; } +</style> +</head> +<body> +<div id="site"> +<a href="https://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> +</div> +<div id="head"> +<h1>FFI Semantics</h1> +</div> +<div id="nav"> +<ul><li> +<a href="luajit.html">LuaJIT</a> +<ul><li> +<a href="https://luajit.org/download.html">Download <span class="ext">»</span></a> +</li><li> +<a href="install.html">Installation</a> +</li><li> +<a href="running.html">Running</a> +</li></ul> +</li><li> +<a href="extensions.html">Extensions</a> +<ul><li> +<a href="ext_ffi.html">FFI Library</a> +<ul><li> +<a href="ext_ffi_tutorial.html">FFI Tutorial</a> +</li><li> +<a href="ext_ffi_api.html">ffi.* API</a> +</li><li> +<a class="current" href="ext_ffi_semantics.html">FFI Semantics</a> +</li></ul> +</li><li> +<a href="ext_buffer.html">String Buffers</a> +</li><li> +<a href="ext_jit.html">jit.* Library</a> +</li><li> +<a href="ext_c_api.html">Lua/C API</a> +</li><li> +<a href="ext_profiler.html">Profiler</a> +</li></ul> +</li><li> +<a href="status.html">Status</a> +</li><li> +<a href="faq.html">FAQ</a> +</li><li> +<a href="https://luajit.org/list.html">Mailing List <span class="ext">»</span></a> +</li></ul> +</div> +<div id="main"> +<p> +This page describes the detailed semantics underlying the FFI library +and its interaction with both Lua and C code. +</p> +<p> +Given that the FFI library is designed to interface with C code +and that declarations can be written in plain C syntax, <b>it +closely follows the C language semantics</b>, wherever possible. +Some minor concessions are needed for smoother interoperation with Lua +language semantics. +</p> +<p> +Please don't be overwhelmed by the contents of this page — this +is a reference and you may need to consult it, if in doubt. It doesn't +hurt to skim this page, but most of the semantics "just work" as you'd +expect them to work. It should be straightforward to write +applications using the LuaJIT FFI for developers with a C or C++ +background. +</p> + +<h2 id="clang">C Language Support</h2> +<p> +The FFI library has a built-in C parser with a minimal memory +footprint. It's used by the <a href="ext_ffi_api.html">ffi.* library +functions</a> to declare C types or external symbols. +</p> +<p> +Its only purpose is to parse C declarations, as found e.g. in +C header files. Although it does evaluate constant expressions, +it's <em>not</em> a C compiler. The body of <tt>inline</tt> +C function definitions is simply ignored. +</p> +<p> +Also, this is <em>not</em> a validating C parser. It expects and +accepts correctly formed C declarations, but it may choose to +ignore bad declarations or show rather generic error messages. If in +doubt, please check the input against your favorite C compiler. +</p> +<p> +The C parser complies to the <b>C99 language standard</b> plus +the following extensions: +</p> +<ul> + +<li>The <tt>'\e'</tt> escape in character and string literals.</li> + +<li>The C99/C++ boolean type, declared with the keywords <tt>bool</tt> +or <tt>_Bool</tt>.</li> + +<li>Complex numbers, declared with the keywords <tt>complex</tt> or +<tt>_Complex</tt>.</li> + +<li>Two complex number types: <tt>complex</tt> (aka +<tt>complex double</tt>) and <tt>complex float</tt>.</li> + +<li>Vector types, declared with the GCC <tt>mode</tt> or +<tt>vector_size</tt> attribute.</li> + +<li>Unnamed ('transparent') <tt>struct</tt>/<tt>union</tt> fields +inside a <tt>struct</tt>/<tt>union</tt>.</li> + +<li>Incomplete <tt>enum</tt> declarations, handled like incomplete +<tt>struct</tt> declarations.</li> + +<li>Unnamed <tt>enum</tt> fields inside a +<tt>struct</tt>/<tt>union</tt>. This is similar to a scoped C++ +<tt>enum</tt>, except that declared constants are visible in the +global namespace, too.</li> + +<li>Scoped <tt>static const</tt> declarations inside a +<tt>struct</tt>/<tt>union</tt> (from C++).</li> + +<li>Zero-length arrays (<tt>[0]</tt>), empty +<tt>struct</tt>/<tt>union</tt>, variable-length arrays (VLA, +<tt>[?]</tt>) and variable-length structs (VLS, with a trailing +VLA).</li> + +<li>C++ reference types (<tt>int &x</tt>).</li> + +<li>Alternate GCC keywords with '<tt>__</tt>', e.g. +<tt>__const__</tt>.</li> + +<li>GCC <tt>__attribute__</tt> with the following attributes: +<tt>aligned</tt>, <tt>packed</tt>, <tt>mode</tt>, +<tt>vector_size</tt>, <tt>cdecl</tt>, <tt>fastcall</tt>, +<tt>stdcall</tt>, <tt>thiscall</tt>.</li> + +<li>The GCC <tt>__extension__</tt> keyword and the GCC +<tt>__alignof__</tt> operator.</li> + +<li>GCC <tt>__asm__("symname")</tt> symbol name redirection for +function declarations.</li> + +<li>MSVC keywords for fixed-length types: <tt>__int8</tt>, +<tt>__int16</tt>, <tt>__int32</tt> and <tt>__int64</tt>.</li> + +<li>MSVC <tt>__cdecl</tt>, <tt>__fastcall</tt>, <tt>__stdcall</tt>, +<tt>__thiscall</tt>, <tt>__ptr32</tt>, <tt>__ptr64</tt>, +<tt>__declspec(align(n))</tt> and <tt>#pragma pack</tt>.</li> + +<li>All other GCC/MSVC-specific attributes are ignored.</li> + +</ul> +<p> +The following C types are predefined by the C parser (like +a <tt>typedef</tt>, except re-declarations will be ignored): +</p> +<ul> + +<li>Vararg handling: <tt>va_list</tt>, <tt>__builtin_va_list</tt>, +<tt>__gnuc_va_list</tt>.</li> + +<li>From <tt><stddef.h></tt>: <tt>ptrdiff_t</tt>, +<tt>size_t</tt>, <tt>wchar_t</tt>.</li> + +<li>From <tt><stdint.h></tt>: <tt>int8_t</tt>, <tt>int16_t</tt>, +<tt>int32_t</tt>, <tt>int64_t</tt>, <tt>uint8_t</tt>, +<tt>uint16_t</tt>, <tt>uint32_t</tt>, <tt>uint64_t</tt>, +<tt>intptr_t</tt>, <tt>uintptr_t</tt>.</li> + +<li>From <tt><unistd.h></tt> (POSIX): <tt>ssize_t</tt>.</li> + +</ul> +<p> +You're encouraged to use these types in preference to +compiler-specific extensions or target-dependent standard types. +E.g. <tt>char</tt> differs in signedness and <tt>long</tt> differs in +size, depending on the target architecture and platform ABI. +</p> +<p> +The following C features are <b>not</b> supported: +</p> +<ul> + +<li>A declaration must always have a type specifier; it doesn't +default to an <tt>int</tt> type.</li> + +<li>Old-style empty function declarations (K&R) are not allowed. +All C functions must have a proper prototype declaration. A +function declared without parameters (<tt>int foo();</tt>) is +treated as a function taking zero arguments, like in C++.</li> + +<li>The <tt>long double</tt> C type is parsed correctly, but +there's no support for the related conversions, accesses or arithmetic +operations.</li> + +<li>Wide character strings and character literals are not +supported.</li> + +<li><a href="#status">See below</a> for features that are currently +not implemented.</li> + +</ul> + +<h2 id="convert">C Type Conversion Rules</h2> + +<h3 id="convert_tolua">Conversions from C types to Lua objects</h3> +<p> +These conversion rules apply for <em>read accesses</em> to +C types: indexing pointers, arrays or +<tt>struct</tt>/<tt>union</tt> types; reading external variables or +constant values; retrieving return values from C calls: +</p> +<table class="convtable"> +<tr class="convhead"> +<td class="convin">Input</td> +<td class="convop">Conversion</td> +<td class="convout">Output</td> +</tr> +<tr class="odd separate"> +<td class="convin"><tt>int8_t</tt>, <tt>int16_t</tt></td><td class="convop">→<sup>sign-ext</sup> <tt>int32_t</tt> → <tt>double</tt></td><td class="convout">number</td></tr> +<tr class="even"> +<td class="convin"><tt>uint8_t</tt>, <tt>uint16_t</tt></td><td class="convop">→<sup>zero-ext</sup> <tt>int32_t</tt> → <tt>double</tt></td><td class="convout">number</td></tr> +<tr class="odd"> +<td class="convin"><tt>int32_t</tt>, <tt>uint32_t</tt></td><td class="convop">→ <tt>double</tt></td><td class="convout">number</td></tr> +<tr class="even"> +<td class="convin"><tt>int64_t</tt>, <tt>uint64_t</tt></td><td class="convop">boxed value</td><td class="convout">64 bit int cdata</td></tr> +<tr class="odd separate"> +<td class="convin"><tt>double</tt>, <tt>float</tt></td><td class="convop">→ <tt>double</tt></td><td class="convout">number</td></tr> +<tr class="even separate"> +<td class="convin"><tt>bool</tt></td><td class="convop">0 → <tt>false</tt>, otherwise <tt>true</tt></td><td class="convout">boolean</td></tr> +<tr class="odd separate"> +<td class="convin"><tt>enum</tt></td><td class="convop">boxed value</td><td class="convout">enum cdata</td></tr> +<tr class="even"> +<td class="convin">Complex number</td><td class="convop">boxed value</td><td class="convout">complex cdata</td></tr> +<tr class="odd"> +<td class="convin">Vector</td><td class="convop">boxed value</td><td class="convout">vector cdata</td></tr> +<tr class="even"> +<td class="convin">Pointer</td><td class="convop">boxed value</td><td class="convout">pointer cdata</td></tr> +<tr class="odd separate"> +<td class="convin">Array</td><td class="convop">boxed reference</td><td class="convout">reference cdata</td></tr> +<tr class="even"> +<td class="convin"><tt>struct</tt>/<tt>union</tt></td><td class="convop">boxed reference</td><td class="convout">reference cdata</td></tr> +</table> +<p> +Bitfields are treated like their underlying type. +</p> +<p> +Reference types are dereferenced <em>before</em> a conversion can take +place — the conversion is applied to the C type pointed to +by the reference. +</p> + +<h3 id="convert_fromlua">Conversions from Lua objects to C types</h3> +<p> +These conversion rules apply for <em>write accesses</em> to +C types: indexing pointers, arrays or +<tt>struct</tt>/<tt>union</tt> types; initializing cdata objects; +casts to C types; writing to external variables; passing +arguments to C calls: +</p> +<table class="convtable"> +<tr class="convhead"> +<td class="convin">Input</td> +<td class="convop">Conversion</td> +<td class="convout">Output</td> +</tr> +<tr class="odd separate"> +<td class="convin">number</td><td class="convop">→</td><td class="convout"><tt>double</tt></td></tr> +<tr class="even"> +<td class="convin">boolean</td><td class="convop"><tt>false</tt> → 0, <tt>true</tt> → 1</td><td class="convout"><tt>bool</tt></td></tr> +<tr class="odd separate"> +<td class="convin">nil</td><td class="convop"><tt>NULL</tt> →</td><td class="convout"><tt>(void *)</tt></td></tr> +<tr class="even"> +<td class="convin">lightuserdata</td><td class="convop">lightuserdata address →</td><td class="convout"><tt>(void *)</tt></td></tr> +<tr class="odd"> +<td class="convin">userdata</td><td class="convop">userdata payload →</td><td class="convout"><tt>(void *)</tt></td></tr> +<tr class="even"> +<td class="convin">io.* file</td><td class="convop">get FILE * handle →</td><td class="convout"><tt>(void *)</tt></td></tr> +<tr class="odd separate"> +<td class="convin">string</td><td class="convop">match against <tt>enum</tt> constant</td><td class="convout"><tt>enum</tt></td></tr> +<tr class="even"> +<td class="convin">string</td><td class="convop">copy string data + zero-byte</td><td class="convout"><tt>int8_t[]</tt>, <tt>uint8_t[]</tt></td></tr> +<tr class="odd"> +<td class="convin">string</td><td class="convop">string data →</td><td class="convout"><tt>const char[]</tt></td></tr> +<tr class="even separate"> +<td class="convin">function</td><td class="convop"><a href="#callback">create callback</a> →</td><td class="convout">C function type</td></tr> +<tr class="odd separate"> +<td class="convin">table</td><td class="convop"><a href="#init_table">table initializer</a></td><td class="convout">Array</td></tr> +<tr class="even"> +<td class="convin">table</td><td class="convop"><a href="#init_table">table initializer</a></td><td class="convout"><tt>struct</tt>/<tt>union</tt></td></tr> +<tr class="odd separate"> +<td class="convin">cdata</td><td class="convop">cdata payload →</td><td class="convout">C type</td></tr> +</table> +<p> +If the result type of this conversion doesn't match the +C type of the destination, the +<a href="#convert_between">conversion rules between C types</a> +are applied. +</p> +<p> +Reference types are immutable after initialization ("no re-seating of +references"). For initialization purposes or when passing values to +reference parameters, they are treated like pointers. Note that unlike +in C++, there's no way to implement automatic reference generation of +variables under the Lua language semantics. If you want to call a +function with a reference parameter, you need to explicitly pass a +one-element array. +</p> + +<h3 id="convert_between">Conversions between C types</h3> +<p> +These conversion rules are more or less the same as the standard +C conversion rules. Some rules only apply to casts, or require +pointer or type compatibility: +</p> +<table class="convtable"> +<tr class="convhead"> +<td class="convin">Input</td> +<td class="convop">Conversion</td> +<td class="convout">Output</td> +</tr> +<tr class="odd separate"> +<td class="convin">Signed integer</td><td class="convop">→<sup>narrow or sign-extend</sup></td><td class="convout">Integer</td></tr> +<tr class="even"> +<td class="convin">Unsigned integer</td><td class="convop">→<sup>narrow or zero-extend</sup></td><td class="convout">Integer</td></tr> +<tr class="odd"> +<td class="convin">Integer</td><td class="convop">→<sup>round</sup></td><td class="convout"><tt>double</tt>, <tt>float</tt></td></tr> +<tr class="even"> +<td class="convin"><tt>double</tt>, <tt>float</tt></td><td class="convop">→<sup>trunc</sup> <tt>int32_t</tt> →<sup>narrow</sup></td><td class="convout"><tt>(u)int8_t</tt>, <tt>(u)int16_t</tt></td></tr> +<tr class="odd"> +<td class="convin"><tt>double</tt>, <tt>float</tt></td><td class="convop">→<sup>trunc</sup></td><td class="convout"><tt>(u)int32_t</tt>, <tt>(u)int64_t</tt></td></tr> +<tr class="even"> +<td class="convin"><tt>double</tt>, <tt>float</tt></td><td class="convop">→<sup>round</sup></td><td class="convout"><tt>float</tt>, <tt>double</tt></td></tr> +<tr class="odd separate"> +<td class="convin">Number</td><td class="convop">n == 0 → 0, otherwise 1</td><td class="convout"><tt>bool</tt></td></tr> +<tr class="even"> +<td class="convin"><tt>bool</tt></td><td class="convop"><tt>false</tt> → 0, <tt>true</tt> → 1</td><td class="convout">Number</td></tr> +<tr class="odd separate"> +<td class="convin">Complex number</td><td class="convop">convert real part</td><td class="convout">Number</td></tr> +<tr class="even"> +<td class="convin">Number</td><td class="convop">convert real part, imag = 0</td><td class="convout">Complex number</td></tr> +<tr class="odd"> +<td class="convin">Complex number</td><td class="convop">convert real and imag part</td><td class="convout">Complex number</td></tr> +<tr class="even separate"> +<td class="convin">Number</td><td class="convop">convert scalar and replicate</td><td class="convout">Vector</td></tr> +<tr class="odd"> +<td class="convin">Vector</td><td class="convop">copy (same size)</td><td class="convout">Vector</td></tr> +<tr class="even separate"> +<td class="convin"><tt>struct</tt>/<tt>union</tt></td><td class="convop">take base address (compat)</td><td class="convout">Pointer</td></tr> +<tr class="odd"> +<td class="convin">Array</td><td class="convop">take base address (compat)</td><td class="convout">Pointer</td></tr> +<tr class="even"> +<td class="convin">Function</td><td class="convop">take function address</td><td class="convout">Function pointer</td></tr> +<tr class="odd separate"> +<td class="convin">Number</td><td class="convop">convert via <tt>uintptr_t</tt> (cast)</td><td class="convout">Pointer</td></tr> +<tr class="even"> +<td class="convin">Pointer</td><td class="convop">convert address (compat/cast)</td><td class="convout">Pointer</td></tr> +<tr class="odd"> +<td class="convin">Pointer</td><td class="convop">convert address (cast)</td><td class="convout">Integer</td></tr> +<tr class="even"> +<td class="convin">Array</td><td class="convop">convert base address (cast)</td><td class="convout">Integer</td></tr> +<tr class="odd separate"> +<td class="convin">Array</td><td class="convop">copy (compat)</td><td class="convout">Array</td></tr> +<tr class="even"> +<td class="convin"><tt>struct</tt>/<tt>union</tt></td><td class="convop">copy (identical type)</td><td class="convout"><tt>struct</tt>/<tt>union</tt></td></tr> +</table> +<p> +Bitfields or <tt>enum</tt> types are treated like their underlying +type. +</p> +<p> +Conversions not listed above will raise an error. E.g. it's not +possible to convert a pointer to a complex number or vice versa. +</p> + +<h3 id="convert_vararg">Conversions for vararg C function arguments</h3> +<p> +The following default conversion rules apply when passing Lua objects +to the variable argument part of vararg C functions: +</p> +<table class="convtable"> +<tr class="convhead"> +<td class="convin">Input</td> +<td class="convop">Conversion</td> +<td class="convout">Output</td> +</tr> +<tr class="odd separate"> +<td class="convin">number</td><td class="convop">→</td><td class="convout"><tt>double</tt></td></tr> +<tr class="even"> +<td class="convin">boolean</td><td class="convop"><tt>false</tt> → 0, <tt>true</tt> → 1</td><td class="convout"><tt>bool</tt></td></tr> +<tr class="odd separate"> +<td class="convin">nil</td><td class="convop"><tt>NULL</tt> →</td><td class="convout"><tt>(void *)</tt></td></tr> +<tr class="even"> +<td class="convin">userdata</td><td class="convop">userdata payload →</td><td class="convout"><tt>(void *)</tt></td></tr> +<tr class="odd"> +<td class="convin">lightuserdata</td><td class="convop">lightuserdata address →</td><td class="convout"><tt>(void *)</tt></td></tr> +<tr class="even separate"> +<td class="convin">string</td><td class="convop">string data →</td><td class="convout"><tt>const char *</tt></td></tr> +<tr class="odd separate"> +<td class="convin"><tt>float</tt> cdata</td><td class="convop">→</td><td class="convout"><tt>double</tt></td></tr> +<tr class="even"> +<td class="convin">Array cdata</td><td class="convop">take base address</td><td class="convout">Element pointer</td></tr> +<tr class="odd"> +<td class="convin"><tt>struct</tt>/<tt>union</tt> cdata</td><td class="convop">take base address</td><td class="convout"><tt>struct</tt>/<tt>union</tt> pointer</td></tr> +<tr class="even"> +<td class="convin">Function cdata</td><td class="convop">take function address</td><td class="convout">Function pointer</td></tr> +<tr class="odd"> +<td class="convin">Any other cdata</td><td class="convop">no conversion</td><td class="convout">C type</td></tr> +</table> +<p> +To pass a Lua object, other than a cdata object, as a specific type, +you need to override the conversion rules: create a temporary cdata +object with a constructor or a cast and initialize it with the value +to pass: +</p> +<p> +Assuming <tt>x</tt> is a Lua number, here's how to pass it as an +integer to a vararg function: +</p> +<pre class="code"> +ffi.cdef[[ +int printf(const char *fmt, ...); +]] +ffi.C.printf("integer value: %d\n", ffi.new("int", x)) +</pre> +<p> +If you don't do this, the default Lua number → <tt>double</tt> +conversion rule applies. A vararg C function expecting an integer +will see a garbled or uninitialized value. +</p> + +<h2 id="init">Initializers</h2> +<p> +Creating a cdata object with +<a href="ext_ffi_api.html#ffi_new"><tt>ffi.new()</tt></a> or the +equivalent constructor syntax always initializes its contents, too. +Different rules apply, depending on the number of optional +initializers and the C types involved: +</p> +<ul> +<li>If no initializers are given, the object is filled with zero bytes.</li> + +<li>Scalar types (numbers and pointers) accept a single initializer. +The Lua object is <a href="#convert_fromlua">converted to the scalar +C type</a>.</li> + +<li>Valarrays (complex numbers and vectors) are treated like scalars +when a single initializer is given. Otherwise they are treated like +regular arrays.</li> + +<li>Aggregate types (arrays and structs) accept either a single cdata +initializer of the same type (copy constructor), a single +<a href="#init_table">table initializer</a>, or a flat list of +initializers.</li> + +<li>The elements of an array are initialized, starting at index zero. +If a single initializer is given for an array, it's repeated for all +remaining elements. This doesn't happen if two or more initializers +are given: all remaining uninitialized elements are filled with zero +bytes.</li> + +<li>Byte arrays may also be initialized with a Lua string. This copies +the whole string plus a terminating zero-byte. The copy stops early only +if the array has a known, fixed size.</li> + +<li>The fields of a <tt>struct</tt> are initialized in the order of +their declaration. Uninitialized fields are filled with zero +bytes.</li> + +<li>Only the first field of a <tt>union</tt> can be initialized with a +flat initializer.</li> + +<li>Elements or fields which are aggregates themselves are initialized +with a <em>single</em> initializer, but this may be a table +initializer or a compatible aggregate.</li> + +<li>Excess initializers cause an error.</li> + +</ul> + +<h2 id="init_table">Table Initializers</h2> +<p> +The following rules apply if a Lua table is used to initialize an +Array or a <tt>struct</tt>/<tt>union</tt>: +</p> +<ul> + +<li>If the table index <tt>[0]</tt> is non-<tt>nil</tt>, then the +table is assumed to be zero-based. Otherwise it's assumed to be +one-based.</li> + +<li>Array elements, starting at index zero, are initialized one-by-one +with the consecutive table elements, starting at either index +<tt>[0]</tt> or <tt>[1]</tt>. This process stops at the first +<tt>nil</tt> table element.</li> + +<li>If exactly one array element was initialized, it's repeated for +all the remaining elements. Otherwise all remaining uninitialized +elements are filled with zero bytes.</li> + +<li>The above logic only applies to arrays with a known fixed size. +A VLA is only initialized with the element(s) given in the table. +Depending on the use case, you may need to explicitly add a +<tt>NULL</tt> or <tt>0</tt> terminator to a VLA.</li> + +<li>A <tt>struct</tt>/<tt>union</tt> can be initialized in the +order of the declaration of its fields. Each field is initialized with +consecutive table elements, starting at either index <tt>[0]</tt> +or <tt>[1]</tt>. This process stops at the first <tt>nil</tt> table +element.</li> + +<li>Otherwise, if neither index <tt>[0]</tt> nor <tt>[1]</tt> is present, +a <tt>struct</tt>/<tt>union</tt> is initialized by looking up each field +name (as a string key) in the table. Each non-<tt>nil</tt> value is +used to initialize the corresponding field.</li> + +<li>Uninitialized fields of a <tt>struct</tt> are filled with zero +bytes, except for the trailing VLA of a VLS.</li> + +<li>Initialization of a <tt>union</tt> stops after one field has been +initialized. If no field has been initialized, the <tt>union</tt> is +filled with zero bytes.</li> + +<li>Elements or fields which are aggregates themselves are initialized +with a <em>single</em> initializer, but this may be a nested table +initializer (or a compatible aggregate).</li> + +<li>Excess initializers for an array cause an error. Excess +initializers for a <tt>struct</tt>/<tt>union</tt> are ignored. +Unrelated table entries are ignored, too.</li> + +</ul> +<p> +Example: +</p> +<pre class="code"> +local ffi = require("ffi") + +ffi.cdef[[ +struct foo { int a, b; }; +union bar { int i; double d; }; +struct nested { int x; struct foo y; }; +]] + +ffi.new("int[3]", {}) --> 0, 0, 0 +ffi.new("int[3]", {1}) --> 1, 1, 1 +ffi.new("int[3]", {1,2}) --> 1, 2, 0 +ffi.new("int[3]", {1,2,3}) --> 1, 2, 3 +ffi.new("int[3]", {[0]=1}) --> 1, 1, 1 +ffi.new("int[3]", {[0]=1,2}) --> 1, 2, 0 +ffi.new("int[3]", {[0]=1,2,3}) --> 1, 2, 3 +ffi.new("int[3]", {[0]=1,2,3,4}) --> error: too many initializers + +ffi.new("struct foo", {}) --> a = 0, b = 0 +ffi.new("struct foo", {1}) --> a = 1, b = 0 +ffi.new("struct foo", {1,2}) --> a = 1, b = 2 +ffi.new("struct foo", {[0]=1,2}) --> a = 1, b = 2 +ffi.new("struct foo", {b=2}) --> a = 0, b = 2 +ffi.new("struct foo", {a=1,b=2,c=3}) --> a = 1, b = 2 'c' is ignored + +ffi.new("union bar", {}) --> i = 0, d = 0.0 +ffi.new("union bar", {1}) --> i = 1, d = ? +ffi.new("union bar", {[0]=1,2}) --> i = 1, d = ? '2' is ignored +ffi.new("union bar", {d=2}) --> i = ?, d = 2.0 + +ffi.new("struct nested", {1,{2,3}}) --> x = 1, y.a = 2, y.b = 3 +ffi.new("struct nested", {x=1,y={2,3}}) --> x = 1, y.a = 2, y.b = 3 +</pre> + +<h2 id="cdata_ops">Operations on cdata Objects</h2> +<p> +All standard Lua operators can be applied to cdata objects or a +mix of a cdata object and another Lua object. The following list shows +the predefined operations. +</p> +<p> +Reference types are dereferenced <em>before</em> performing each of +the operations below — the operation is applied to the +C type pointed to by the reference. +</p> +<p> +The predefined operations are always tried first before deferring to a +metamethod or index table (if any) for the corresponding ctype (except +for <tt>__new</tt>). An error is raised if the metamethod lookup or +index table lookup fails. +</p> + +<h3 id="cdata_array">Indexing a cdata object</h3> +<ul> + +<li><b>Indexing a pointer/array</b>: a cdata pointer/array can be +indexed by a cdata number or a Lua number. The element address is +computed as the base address plus the number value multiplied by the +element size in bytes. A read access loads the element value and +<a href="#convert_tolua">converts it to a Lua object</a>. A write +access <a href="#convert_fromlua">converts a Lua object to the element +type</a> and stores the converted value to the element. An error is +raised if the element size is undefined or a write access to a +constant element is attempted.</li> + +<li><b>Dereferencing a <tt>struct</tt>/<tt>union</tt> field</b>: a +cdata <tt>struct</tt>/<tt>union</tt> or a pointer to a +<tt>struct</tt>/<tt>union</tt> can be dereferenced by a string key, +giving the field name. The field address is computed as the base +address plus the relative offset of the field. A read access loads the +field value and <a href="#convert_tolua">converts it to a Lua +object</a>. A write access <a href="#convert_fromlua">converts a Lua +object to the field type</a> and stores the converted value to the +field. An error is raised if a write access to a constant +<tt>struct</tt>/<tt>union</tt> or a constant field is attempted. +Scoped enum constants or static constants are treated like a constant +field.</li> + +<li><b>Indexing a complex number</b>: a complex number can be indexed +either by a cdata number or a Lua number with the values 0 or 1, or by +the strings <tt>"re"</tt> or <tt>"im"</tt>. A read access loads the +real part (<tt>[0]</tt>, <tt>.re</tt>) or the imaginary part +(<tt>[1]</tt>, <tt>.im</tt>) part of a complex number and +<a href="#convert_tolua">converts it to a Lua number</a>. The +sub-parts of a complex number are immutable — assigning to an +index of a complex number raises an error. Accessing out-of-bound +indexes returns unspecified results, but is guaranteed not to trigger +memory access violations.</li> + +<li><b>Indexing a vector</b>: a vector is treated like an array for +indexing purposes, except the vector elements are immutable — +assigning to an index of a vector raises an error.</li> + +</ul> +<p> +A ctype object can be indexed with a string key, too. The only +predefined operation is reading scoped constants of +<tt>struct</tt>/<tt>union</tt> types. All other accesses defer +to the corresponding metamethods or index tables (if any). +</p> +<p> +Note: since there's (deliberately) no address-of operator, a cdata +object holding a value type is effectively immutable after +initialization. The JIT compiler benefits from this fact when applying +certain optimizations. +</p> +<p> +As a consequence, the <em>elements</em> of complex numbers and +vectors are immutable. But the elements of an aggregate holding these +types <em>may</em> be modified, of course. I.e. you cannot assign to +<tt>foo.c.im</tt>, but you can assign a (newly created) complex number +to <tt>foo.c</tt>. +</p> +<p> +The JIT compiler implements strict aliasing rules: accesses to different +types do <b>not</b> alias, except for differences in signedness (this +applies even to <tt>char</tt> pointers, unlike C99). Type punning +through unions is explicitly detected and allowed. +</p> + +<h3 id="cdata_call">Calling a cdata object</h3> +<ul> + +<li><b>Constructor</b>: a ctype object can be called and used as a +<a href="ext_ffi_api.html#ffi_new">constructor</a>. This is equivalent +to <tt>ffi.new(ct, ...)</tt>, unless a <tt>__new</tt> metamethod is +defined. The <tt>__new</tt> metamethod is called with the ctype object +plus any other arguments passed to the constructor. Note that you have to +use <tt>ffi.new</tt> inside the metamethod, since calling <tt>ct(...)</tt> +would cause infinite recursion.</li> + +<li><b>C function call</b>: a cdata function or cdata function +pointer can be called. The passed arguments are +<a href="#convert_fromlua">converted to the C types</a> of the +parameters given by the function declaration. Arguments passed to the +variable argument part of vararg C function use +<a href="#convert_vararg">special conversion rules</a>. This +C function is called and the return value (if any) is +<a href="#convert_tolua">converted to a Lua object</a>.<br> +On Windows/x86 systems, <tt>__stdcall</tt> functions are automatically +detected, and a function declared as <tt>__cdecl</tt> (the default) is +silently fixed up after the first call.</li> + +</ul> + +<h3 id="cdata_arith">Arithmetic on cdata objects</h3> +<ul> + +<li><b>Pointer arithmetic</b>: a cdata pointer/array and a cdata +number or a Lua number can be added or subtracted. The number must be +on the right-hand side for a subtraction. The result is a pointer of +the same type with an address plus or minus the number value +multiplied by the element size in bytes. An error is raised if the +element size is undefined.</li> + +<li><b>Pointer difference</b>: two compatible cdata pointers/arrays +can be subtracted. The result is the difference between their +addresses, divided by the element size in bytes. An error is raised if +the element size is undefined or zero.</li> + +<li><b>64 bit integer arithmetic</b>: the standard arithmetic +operators (<tt>+ - * / % ^</tt> and unary +minus) can be applied to two cdata numbers, or a cdata number and a +Lua number. If one of them is an <tt>uint64_t</tt>, the other side is +converted to an <tt>uint64_t</tt> and an unsigned arithmetic operation +is performed. Otherwise, both sides are converted to an +<tt>int64_t</tt> and a signed arithmetic operation is performed. The +result is a boxed 64 bit cdata object.<br> + +If one of the operands is an <tt>enum</tt> and the other operand is a +string, the string is converted to the value of a matching <tt>enum</tt> +constant before the above conversion.<br> + +These rules ensure that 64 bit integers are "sticky". Any +expression involving at least one 64 bit integer operand results +in another one. The undefined cases for the division, modulo and power +operators return <tt>2LL ^ 63</tt> or +<tt>2ULL ^ 63</tt>.<br> + +You'll have to explicitly convert a 64 bit integer to a Lua +number (e.g. for regular floating-point calculations) with +<tt>tonumber()</tt>. But note this may incur a precision loss.</li> + +<li><b>64 bit bitwise operations</b>: the rules for 64 bit +arithmetic operators apply analogously.<br> + +Unlike the other <tt>bit.*</tt> operations, <tt>bit.tobit()</tt> +converts a cdata number via <tt>int64_t</tt> to <tt>int32_t</tt> and +returns a Lua number.<br> + +For <tt>bit.band()</tt>, <tt>bit.bor()</tt> and <tt>bit.bxor()</tt>, the +conversion to <tt>int64_t</tt> or <tt>uint64_t</tt> applies to +<em>all</em> arguments, if <em>any</em> argument is a cdata number.<br> + +For all other operations, only the first argument is used to determine +the output type. This implies that a cdata number as a shift count for +shifts and rotates is accepted, but that alone does <em>not</em> cause +a cdata number output. + +</ul> + +<h3 id="cdata_comp">Comparisons of cdata objects</h3> +<ul> + +<li><b>Pointer comparison</b>: two compatible cdata pointers/arrays +can be compared. The result is the same as an unsigned comparison of +their addresses. <tt>nil</tt> is treated like a <tt>NULL</tt> pointer, +which is compatible with any other pointer type.</li> + +<li><b>64 bit integer comparison</b>: two cdata numbers, or a +cdata number and a Lua number can be compared with each other. If one +of them is an <tt>uint64_t</tt>, the other side is converted to an +<tt>uint64_t</tt> and an unsigned comparison is performed. Otherwise, +both sides are converted to an <tt>int64_t</tt> and a signed +comparison is performed.<br> + +If one of the operands is an <tt>enum</tt> and the other operand is a +string, the string is converted to the value of a matching <tt>enum</tt> +constant before the above conversion.<br> + +<li><b>Comparisons for equality/inequality</b> never raise an error. +Even incompatible pointers can be compared for equality by address. Any +other incompatible comparison (also with non-cdata objects) treats the +two sides as unequal.</li> + +</ul> + +<h3 id="cdata_key">cdata objects as table keys</h3> +<p> +Lua tables may be indexed by cdata objects, but this doesn't provide +any useful semantics — <b>cdata objects are unsuitable as table +keys!</b> +</p> +<p> +A cdata object is treated like any other garbage-collected object and +is hashed and compared by its address for table indexing. Since +there's no interning for cdata value types, the same value may be +boxed in different cdata objects with different addresses. Thus, +<tt>t[1LL+1LL]</tt> and <tt>t[2LL]</tt> usually <b>do not</b> point to +the same hash slot, and they certainly <b>do not</b> point to the same +hash slot as <tt>t[2]</tt>. +</p> +<p> +It would seriously drive up implementation complexity and slow down +the common case, if one were to add extra handling for by-value +hashing and comparisons to Lua tables. Given the ubiquity of their use +inside the VM, this is not acceptable. +</p> +<p> +There are three viable alternatives, if you really need to use cdata +objects as keys: +</p> +<ul> + +<li>If you can get by with the precision of Lua numbers +(52 bits), then use <tt>tonumber()</tt> on a cdata number or +combine multiple fields of a cdata aggregate to a Lua number. Then use +the resulting Lua number as a key when indexing tables.<br> +One obvious benefit: <tt>t[tonumber(2LL)]</tt> <b>does</b> point to +the same slot as <tt>t[2]</tt>.</li> + +<li>Otherwise, use either <tt>tostring()</tt> on 64 bit integers +or complex numbers or combine multiple fields of a cdata aggregate to +a Lua string (e.g. with +<a href="ext_ffi_api.html#ffi_string"><tt>ffi.string()</tt></a>). Then +use the resulting Lua string as a key when indexing tables.</li> + +<li>Create your own specialized hash table implementation using the +C types provided by the FFI library, just like you would in +C code. Ultimately, this may give much better performance than the +other alternatives or what a generic by-value hash table could +possibly provide.</li> + +</ul> + +<h2 id="param">Parameterized Types</h2> +<p> +To facilitate some abstractions, the two functions +<a href="ext_ffi_api.html#ffi_typeof"><tt>ffi.typeof</tt></a> and +<a href="ext_ffi_api.html#ffi_cdef"><tt>ffi.cdef</tt></a> support +parameterized types in C declarations. Note: none of the other API +functions taking a cdecl allow this. +</p> +<p> +Any place you can write a <b><tt>typedef</tt> name</b>, an +<b>identifier</b> or a <b>number</b> in a declaration, you can write +<tt>$</tt> (the dollar sign) instead. These placeholders are replaced in +order of appearance with the arguments following the cdecl string: +</p> +<pre class="code"> +-- Declare a struct with a parameterized field type and name: +ffi.cdef([[ +typedef struct { $ $; } foo_t; +]], type1, name1) + +-- Anonymous struct with dynamic names: +local bar_t = ffi.typeof("struct { int $, $; }", name1, name2) +-- Derived pointer type: +local bar_ptr_t = ffi.typeof("$ *", bar_t) + +-- Parameterized dimensions work even where a VLA won't work: +local matrix_t = ffi.typeof("uint8_t[$][$]", width, height) +</pre> +<p> +Caveat: this is <em>not</em> simple text substitution! A passed ctype or +cdata object is treated like the underlying type, a passed string is +considered an identifier and a number is considered a number. You must +not mix this up: e.g. passing <tt>"int"</tt> as a string doesn't work in +place of a type, you'd need to use <tt>ffi.typeof("int")</tt> instead. +</p> +<p> +The main use for parameterized types are libraries implementing abstract +data types +(<a href="https://www.freelists.org/post/luajit/ffi-type-of-pointer-to,8"><span class="ext">»</span> example</a>), +similar to what can be achieved with C++ template metaprogramming. +Another use case are derived types of anonymous structs, which avoids +pollution of the global struct namespace. +</p> +<p> +Please note that parameterized types are a nice tool and indispensable +for certain use cases. But you'll want to use them sparingly in regular +code, e.g. when all types are actually fixed. +</p> + +<h2 id="gc">Garbage Collection of cdata Objects</h2> +<p> +All explicitly (<tt>ffi.new()</tt>, <tt>ffi.cast()</tt> etc.) or +implicitly (accessors) created cdata objects are garbage collected. +You need to ensure to retain valid references to cdata objects +somewhere on a Lua stack, an upvalue or in a Lua table while they are +still in use. Once the last reference to a cdata object is gone, the +garbage collector will automatically free the memory used by it (at +the end of the next GC cycle). +</p> +<p> +Please note, that pointers themselves are cdata objects, however they +are <b>not</b> followed by the garbage collector. So e.g. if you +assign a cdata array to a pointer, you must keep the cdata object +holding the array alive as long as the pointer is still in use: +</p> +<pre class="code"> +ffi.cdef[[ +typedef struct { int *a; } foo_t; +]] + +local s = ffi.new("foo_t", ffi.new("int[10]")) -- <span style="color:#c00000;">WRONG!</span> + +local a = ffi.new("int[10]") -- <span style="color:#00a000;">OK</span> +local s = ffi.new("foo_t", a) +-- Now do something with 's', but keep 'a' alive until you're done. +</pre> +<p> +Similar rules apply for Lua strings which are implicitly converted to +<tt>"const char *"</tt>: the string object itself must be +referenced somewhere or it'll be garbage collected eventually. The +pointer will then point to stale data, which may have already been +overwritten. Note that <em>string literals</em> are automatically kept +alive as long as the function containing it (actually its prototype) +is not garbage collected. +</p> +<p> +Objects which are passed as an argument to an external C function +are kept alive until the call returns. So it's generally safe to +create temporary cdata objects in argument lists. This is a common +idiom for <a href="#convert_vararg">passing specific C types to +vararg functions</a>. +</p> +<p> +Memory areas returned by C functions (e.g. from <tt>malloc()</tt>) +must be manually managed, of course (or use +<a href="ext_ffi_api.html#ffi_gc"><tt>ffi.gc()</tt></a>). Pointers to +cdata objects are indistinguishable from pointers returned by C +functions (which is one of the reasons why the GC cannot follow them). +</p> + +<h2 id="callback">Callbacks</h2> +<p> +The LuaJIT FFI automatically generates special callback functions +whenever a Lua function is converted to a C function pointer. This +associates the generated callback function pointer with the C type +of the function pointer and the Lua function object (closure). +</p> +<p> +This can happen implicitly due to the usual conversions, e.g. when +passing a Lua function to a function pointer argument. Or, you can use +<tt>ffi.cast()</tt> to explicitly cast a Lua function to a +C function pointer. +</p> +<p> +Currently, only certain C function types can be used as callback +functions. Neither C vararg functions nor functions with +pass-by-value aggregate argument or result types are supported. There +are no restrictions on the kind of Lua functions that can be called +from the callback — no checks for the proper number of arguments +are made. The return value of the Lua function will be converted to the +result type, and an error will be thrown for invalid conversions. +</p> +<p> +It's allowed to throw errors across a callback invocation, but it's not +advisable in general. Do this only if you know the C function, that +called the callback, copes with the forced stack unwinding and doesn't +leak resources. +</p> +<p> +One thing that's not allowed, is to let an FFI call into a C function +get JIT-compiled, which in turn calls a callback, calling into Lua again. +Usually this attempt is caught by the interpreter first and the +C function is blacklisted for compilation. +</p> +<p> +However, this heuristic may fail under specific circumstances: e.g. a +message polling function might not run Lua callbacks right away and the call +gets JIT-compiled. If it later happens to call back into Lua (e.g. a rarely +invoked error callback), you'll get a VM PANIC with the message +<tt>"bad callback"</tt>. Then you'll need to manually turn off +JIT-compilation with +<a href="ext_jit.html#jit_onoff_func"><tt>jit.off()</tt></a> for the +surrounding Lua function that invokes such a message polling function (or +similar). +</p> + +<h3 id="callback_resources">Callback resource handling</h3> +<p> +Callbacks take up resources — you can only have a limited number +of them at the same time (500 - 1000, depending on the +architecture). The associated Lua functions are anchored to prevent +garbage collection, too. +</p> +<p> +<b>Callbacks due to implicit conversions are permanent!</b> There is no +way to guess their lifetime, since the C side might store the +function pointer for later use (typical for GUI toolkits). The associated +resources cannot be reclaimed until termination: +</p> +<pre class="code"> +ffi.cdef[[ +typedef int (__stdcall *WNDENUMPROC)(void *hwnd, intptr_t l); +int EnumWindows(WNDENUMPROC func, intptr_t l); +]] + +-- Implicit conversion to a callback via function pointer argument. +local count = 0 +ffi.C.EnumWindows(function(hwnd, l) + count = count + 1 + return true +end, 0) +-- The callback is permanent and its resources cannot be reclaimed! +-- Ok, so this may not be a problem, if you do this only once. +</pre> +<p> +Note: this example shows that you <em>must</em> properly declare +<tt>__stdcall</tt> callbacks on Windows/x86 systems. The calling +convention cannot be automatically detected, unlike for +<tt>__stdcall</tt> calls <em>to</em> Windows functions. +</p> +<p> +For some use cases, it's necessary to free up the resources or to +dynamically redirect callbacks. Use an explicit cast to a +C function pointer and keep the resulting cdata object. Then use +the <a href="ext_ffi_api.html#callback_free"><tt>cb:free()</tt></a> +or <a href="ext_ffi_api.html#callback_set"><tt>cb:set()</tt></a> methods +on the cdata object: +</p> +<pre class="code"> +-- Explicitly convert to a callback via cast. +local count = 0 +local cb = ffi.cast("WNDENUMPROC", function(hwnd, l) + count = count + 1 + return true +end) + +-- Pass it to a C function. +ffi.C.EnumWindows(cb, 0) +-- EnumWindows doesn't need the callback after it returns, so free it. + +cb:free() +-- The callback function pointer is no longer valid and its resources +-- will be reclaimed. The created Lua closure will be garbage collected. +</pre> + +<h3 id="callback_performance">Callback performance</h3> +<p> +<b>Callbacks are slow!</b> First, the C to Lua transition itself +has an unavoidable cost, similar to a <tt>lua_call()</tt> or +<tt>lua_pcall()</tt>. Argument and result marshalling add to that cost. +And finally, neither the C compiler nor LuaJIT can inline or +optimize across the language barrier and hoist repeated computations out +of a callback function. +</p> +<p> +Do not use callbacks for performance-sensitive work: e.g. consider a +numerical integration routine which takes a user-defined function to +integrate over. It's a bad idea to call a user-defined Lua function from +C code millions of times. The callback overhead will be absolutely +detrimental for performance. +</p> +<p> +It's considerably faster to write the numerical integration routine +itself in Lua — the JIT compiler will be able to inline the +user-defined function and optimize it together with its calling context, +with very competitive performance. +</p> +<p> +As a general guideline: <b>use callbacks only when you must</b>, because +of existing C APIs. E.g. callback performance is irrelevant for a +GUI application, which waits for user input most of the time, anyway. +</p> +<p> +For new designs <b>avoid push-style APIs</b>: a C function repeatedly +calling a callback for each result. Instead, <b>use pull-style APIs</b>: +call a C function repeatedly to get a new result. Calls from Lua +to C via the FFI are much faster than the other way round. Most well-designed +libraries already use pull-style APIs (read/write, get/put). +</p> + +<h2 id="clib">C Library Namespaces</h2> +<p> +A C library namespace is a special kind of object which allows +access to the symbols contained in shared libraries or the default +symbol namespace. The default +<a href="ext_ffi_api.html#ffi_C"><tt>ffi.C</tt></a> namespace is +automatically created when the FFI library is loaded. C library +namespaces for specific shared libraries may be created with the +<a href="ext_ffi_api.html#ffi_load"><tt>ffi.load()</tt></a> API +function. +</p> +<p> +Indexing a C library namespace object with a symbol name (a Lua +string) automatically binds it to the library. First, the symbol type +is resolved — it must have been declared with +<a href="ext_ffi_api.html#ffi_cdef"><tt>ffi.cdef</tt></a>. Then the +symbol address is resolved by searching for the symbol name in the +associated shared libraries or the default symbol namespace. Finally, +the resulting binding between the symbol name, the symbol type and its +address is cached. Missing symbol declarations or nonexistent symbol +names cause an error. +</p> +<p> +This is what happens on a <b>read access</b> for the different kinds of +symbols: +</p> +<ul> + +<li>External functions: a cdata object with the type of the function +and its address is returned.</li> + +<li>External variables: the symbol address is dereferenced and the +loaded value is <a href="#convert_tolua">converted to a Lua object</a> +and returned.</li> + +<li>Constant values (<tt>static const</tt> or <tt>enum</tt> +constants): the constant is <a href="#convert_tolua">converted to a +Lua object</a> and returned.</li> + +</ul> +<p> +This is what happens on a <b>write access</b>: +</p> +<ul> + +<li>External variables: the value to be written is +<a href="#convert_fromlua">converted to the C type</a> of the +variable and then stored at the symbol address.</li> + +<li>Writing to constant variables or to any other symbol type causes +an error, like any other attempted write to a constant location.</li> + +</ul> +<p> +C library namespaces themselves are garbage collected objects. If +the last reference to the namespace object is gone, the garbage +collector will eventually release the shared library reference and +remove all memory associated with the namespace. Since this may +trigger the removal of the shared library from the memory of the +running process, it's generally <em>not safe</em> to use function +cdata objects obtained from a library if the namespace object may be +unreferenced. +</p> +<p> +Performance notice: the JIT compiler specializes to the identity of +namespace objects and to the strings used to index it. This +effectively turns function cdata objects into constants. It's not +useful and actually counter-productive to explicitly cache these +function objects, e.g. <tt>local strlen = ffi.C.strlen</tt>. OTOH, it +<em>is</em> useful to cache the namespace itself, e.g. <tt>local C = +ffi.C</tt>. +</p> + +<h2 id="policy">No Hand-holding!</h2> +<p> +The FFI library has been designed as <b>a low-level library</b>. The +goal is to interface with C code and C data types with a +minimum of overhead. This means <b>you can do anything you can do +from C</b>: access all memory, overwrite anything in memory, call +machine code at any memory address and so on. +</p> +<p> +The FFI library provides <b>no memory safety</b>, unlike regular Lua +code. It will happily allow you to dereference a <tt>NULL</tt> +pointer, to access arrays out of bounds or to misdeclare +C functions. If you make a mistake, your application might crash, +just like equivalent C code would. +</p> +<p> +This behavior is inevitable, since the goal is to provide full +interoperability with C code. Adding extra safety measures, like +bounds checks, would be futile. There's no way to detect +misdeclarations of C functions, since shared libraries only +provide symbol names, but no type information. Likewise, there's no way +to infer the valid range of indexes for a returned pointer. +</p> +<p> +Again: the FFI library is a low-level library. This implies it needs +to be used with care, but it's flexibility and performance often +outweigh this concern. If you're a C or C++ developer, it'll be easy +to apply your existing knowledge. OTOH, writing code for the FFI +library is not for the faint of heart and probably shouldn't be the +first exercise for someone with little experience in Lua, C or C++. +</p> +<p> +As a corollary of the above, the FFI library is <b>not safe for use by +untrusted Lua code</b>. If you're sandboxing untrusted Lua code, you +definitely don't want to give this code access to the FFI library or +to <em>any</em> cdata object (except 64 bit integers or complex +numbers). Any properly engineered Lua sandbox needs to provide safety +wrappers for many of the standard Lua library functions — +similar wrappers need to be written for high-level operations on FFI +data types, too. +</p> + +<h2 id="status">Current Status</h2> +<p> +The initial release of the FFI library has some limitations and is +missing some features. Most of these will be fixed in future releases. +</p> +<p> +<a href="#clang">C language support</a> is +currently incomplete: +</p> +<ul> +<li>C declarations are not passed through a C pre-processor, +yet.</li> +<li>The C parser is able to evaluate most constant expressions +commonly found in C header files. However, it doesn't handle the +full range of C expression semantics and may fail for some +obscure constructs.</li> +<li><tt>static const</tt> declarations only work for integer types +up to 32 bits. Neither declaring string constants nor +floating-point constants is supported.</li> +<li>Packed <tt>struct</tt> bitfields that cross container boundaries +are not implemented.</li> +<li>Native vector types may be defined with the GCC <tt>mode</tt> or +<tt>vector_size</tt> attribute. But no operations other than loading, +storing and initializing them are supported, yet.</li> +<li>The <tt>volatile</tt> type qualifier is currently ignored by +compiled code.</li> +<li><a href="ext_ffi_api.html#ffi_cdef"><tt>ffi.cdef</tt></a> silently +ignores most re-declarations. Note: avoid re-declarations which do not +conform to C99. The implementation will eventually be changed to +perform strict checks.</li> +</ul> +<p> +The JIT compiler already handles a large subset of all FFI operations. +It automatically falls back to the interpreter for unimplemented +operations (you can check for this with the +<a href="running.html#opt_j"><tt>-jv</tt></a> command line option). +The following operations are currently not compiled and may exhibit +suboptimal performance, especially when used in inner loops: +</p> +<ul> +<li>Vector operations.</li> +<li>Table initializers.</li> +<li>Initialization of nested <tt>struct</tt>/<tt>union</tt> types.</li> +<li>Non-default initialization of VLA/VLS or large C types +(> 128 bytes or > 16 array elements).</li> +<li>Bitfield initializations.</li> +<li>Pointer differences for element sizes that are not a power of +two.</li> +<li>Calls to C functions with aggregates passed or returned by +value.</li> +<li>Calls to ctype metamethods which are not plain functions.</li> +<li>ctype <tt>__newindex</tt> tables and non-string lookups in ctype +<tt>__index</tt> tables.</li> +<li><tt>tostring()</tt> for cdata types.</li> +<li>Calls to <tt>ffi.cdef()</tt>, <tt>ffi.load()</tt> and +<tt>ffi.metatype()</tt>.</li> +</ul> +<p> +Other missing features: +</p> +<ul> +<li>Arithmetic for <tt>complex</tt> numbers.</li> +<li>Passing structs by value to vararg C functions.</li> +<li><a href="extensions.html#exceptions">C++ exception interoperability</a> +does not extend to C functions called via the FFI, if the call is +compiled.</li> +</ul> +<br class="flush"> +</div> +<div id="foot"> +<hr class="hide"> +Copyright © 2005-2022 +<span class="noprint"> +· +<a href="contact.html">Contact</a> +</span> +</div> +</body> +</html> diff --git a/libs/luajit-cmake/luajit/doc/ext_ffi_tutorial.html b/libs/luajit-cmake/luajit/doc/ext_ffi_tutorial.html new file mode 100644 index 0000000..ff0c3a9 --- /dev/null +++ b/libs/luajit-cmake/luajit/doc/ext_ffi_tutorial.html @@ -0,0 +1,597 @@ +<!DOCTYPE html> +<html> +<head> +<title>FFI Tutorial</title> +<meta charset="utf-8"> +<meta name="Copyright" content="Copyright (C) 2005-2022"> +<meta name="Language" content="en"> +<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> +<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> +<style type="text/css"> +table.idiomtable { font-size: 90%; line-height: 1.2; } +table.idiomtable tt { font-size: 100%; } +table.idiomtable td { vertical-align: top; } +tr.idiomhead td { font-weight: bold; } +td.idiomlua b { font-weight: normal; color: #2142bf; } +</style> +</head> +<body> +<div id="site"> +<a href="https://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> +</div> +<div id="head"> +<h1>FFI Tutorial</h1> +</div> +<div id="nav"> +<ul><li> +<a href="luajit.html">LuaJIT</a> +<ul><li> +<a href="https://luajit.org/download.html">Download <span class="ext">»</span></a> +</li><li> +<a href="install.html">Installation</a> +</li><li> +<a href="running.html">Running</a> +</li></ul> +</li><li> +<a href="extensions.html">Extensions</a> +<ul><li> +<a href="ext_ffi.html">FFI Library</a> +<ul><li> +<a class="current" href="ext_ffi_tutorial.html">FFI Tutorial</a> +</li><li> +<a href="ext_ffi_api.html">ffi.* API</a> +</li><li> +<a href="ext_ffi_semantics.html">FFI Semantics</a> +</li></ul> +</li><li> +<a href="ext_buffer.html">String Buffers</a> +</li><li> +<a href="ext_jit.html">jit.* Library</a> +</li><li> +<a href="ext_c_api.html">Lua/C API</a> +</li><li> +<a href="ext_profiler.html">Profiler</a> +</li></ul> +</li><li> +<a href="status.html">Status</a> +</li><li> +<a href="faq.html">FAQ</a> +</li><li> +<a href="https://luajit.org/list.html">Mailing List <span class="ext">»</span></a> +</li></ul> +</div> +<div id="main"> +<p> +This page is intended to give you an overview of the features of the FFI +library by presenting a few use cases and guidelines. +</p> +<p> +This page makes no attempt to explain all of the FFI library, though. +You'll want to have a look at the <a href="ext_ffi_api.html">ffi.* API +function reference</a> and the <a href="ext_ffi_semantics.html">FFI +semantics</a> to learn more. +</p> + +<h2 id="load">Loading the FFI Library</h2> +<p> +The FFI library is built into LuaJIT by default, but it's not loaded +and initialized by default. The suggested way to use the FFI library +is to add the following to the start of every Lua file that needs one +of its functions: +</p> +<pre class="code"> +local ffi = require("ffi") +</pre> +<p> +Please note, this doesn't define an <tt>ffi</tt> variable in the table +of globals — you really need to use the local variable. The +<tt>require</tt> function ensures the library is only loaded once. +</p> +<p style="font-size: 8pt;"> +Note: If you want to experiment with the FFI from the interactive prompt +of the command line executable, omit the <tt>local</tt>, as it doesn't +preserve local variables across lines. +</p> + +<h2 id="sleep">Accessing Standard System Functions</h2> +<p> +The following code explains how to access standard system functions. +We slowly print two lines of dots by sleeping for 10 milliseconds +after each dot: +</p> +<pre class="code mark"> +<span class="codemark"> +① + + + + + +② +③ +④ + + + +⑤ + + + + + +⑥</span>local ffi = require("ffi") +ffi.cdef[[ +<span style="color:#00a000;">void Sleep(int ms); +int poll(struct pollfd *fds, unsigned long nfds, int timeout);</span> +]] + +local sleep +if ffi.os == "Windows" then + function sleep(s) + ffi.C.Sleep(s*1000) + end +else + function sleep(s) + ffi.C.poll(nil, 0, s*1000) + end +end + +for i=1,160 do + io.write("."); io.flush() + sleep(0.01) +end +io.write("\n") +</pre> +<p> +Here's the step-by-step explanation: +</p> +<p> +<span class="mark">①</span> This defines the +C library functions we're going to use. The part inside the +double-brackets (in green) is just standard C syntax. You can +usually get this info from the C header files or the +documentation provided by each C library or C compiler. +</p> +<p> +<span class="mark">②</span> The difficulty we're +facing here, is that there are different standards to choose from. +Windows has a simple <tt>Sleep()</tt> function. On other systems there +are a variety of functions available to achieve sub-second sleeps, but +with no clear consensus. Thankfully <tt>poll()</tt> can be used for +this task, too, and it's present on most non-Windows systems. The +check for <tt>ffi.os</tt> makes sure we use the Windows-specific +function only on Windows systems. +</p> +<p> +<span class="mark">③</span> Here we're wrapping the +call to the C function in a Lua function. This isn't strictly +necessary, but it's helpful to deal with system-specific issues only +in one part of the code. The way we're wrapping it ensures the check +for the OS is only done during initialization and not for every call. +</p> +<p> +<span class="mark">④</span> A more subtle point is +that we defined our <tt>sleep()</tt> function (for the sake of this +example) as taking the number of seconds, but accepting fractional +seconds. Multiplying this by 1000 gets us milliseconds, but that still +leaves it a Lua number, which is a floating-point value. Alas, the +<tt>Sleep()</tt> function only accepts an integer value. Luckily for +us, the FFI library automatically performs the conversion when calling +the function (truncating the FP value towards zero, like in C). +</p> +<p style="font-size: 8pt;"> +Some readers will notice that <tt>Sleep()</tt> is part of +<tt>KERNEL32.DLL</tt> and is also a <tt>stdcall</tt> function. So how +can this possibly work? The FFI library provides the <tt>ffi.C</tt> +default C library namespace, which allows calling functions from +the default set of libraries, like a C compiler would. Also, the +FFI library automatically detects <tt>stdcall</tt> functions, so you +don't need to declare them as such. +</p> +<p> +<span class="mark">⑤</span> The <tt>poll()</tt> +function takes a couple more arguments we're not going to use. You can +simply use <tt>nil</tt> to pass a <tt>NULL</tt> pointer and <tt>0</tt> +for the <tt>nfds</tt> parameter. Please note, that the +number <tt>0</tt> <em>does not convert to a pointer value</em>, +unlike in C++. You really have to pass pointers to pointer arguments +and numbers to number arguments. +</p> +<p style="font-size: 8pt;"> +The page on <a href="ext_ffi_semantics.html">FFI semantics</a> has all +of the gory details about +<a href="ext_ffi_semantics.html#convert">conversions between Lua +objects and C types</a>. For the most part you don't have to deal +with this, as it's performed automatically and it's carefully designed +to bridge the semantic differences between Lua and C. +</p> +<p> +<span class="mark">⑥</span> Now that we have defined +our own <tt>sleep()</tt> function, we can just call it from plain Lua +code. That wasn't so bad, huh? Turning these boring animated dots into +a fascinating best-selling game is left as an exercise for the reader. +:-) +</p> + +<h2 id="zlib">Accessing the zlib Compression Library</h2> +<p> +The following code shows how to access the <a +href="https://zlib.net/"><span class="ext">»</span> zlib</a> compression library from Lua code. +We'll define two convenience wrapper functions that take a string and +compress or uncompress it to another string: +</p> +<pre class="code mark"> +<span class="codemark"> +① + + + + + + +② + + +③ + +④ + + +⑤ + + +⑥ + + + + + + + +⑦</span>local ffi = require("ffi") +ffi.cdef[[ +<span style="color:#00a000;">unsigned long compressBound(unsigned long sourceLen); +int compress2(uint8_t *dest, unsigned long *destLen, + const uint8_t *source, unsigned long sourceLen, int level); +int uncompress(uint8_t *dest, unsigned long *destLen, + const uint8_t *source, unsigned long sourceLen);</span> +]] +local zlib = ffi.load(ffi.os == "Windows" and "zlib1" or "z") + +local function compress(txt) + local n = zlib.compressBound(#txt) + local buf = ffi.new("uint8_t[?]", n) + local buflen = ffi.new("unsigned long[1]", n) + local res = zlib.compress2(buf, buflen, txt, #txt, 9) + assert(res == 0) + return ffi.string(buf, buflen[0]) +end + +local function uncompress(comp, n) + local buf = ffi.new("uint8_t[?]", n) + local buflen = ffi.new("unsigned long[1]", n) + local res = zlib.uncompress(buf, buflen, comp, #comp) + assert(res == 0) + return ffi.string(buf, buflen[0]) +end + +-- Simple test code. +local txt = string.rep("abcd", 1000) +print("Uncompressed size: ", #txt) +local c = compress(txt) +print("Compressed size: ", #c) +local txt2 = uncompress(c, #txt) +assert(txt2 == txt) +</pre> +<p> +Here's the step-by-step explanation: +</p> +<p> +<span class="mark">①</span> This defines some of the +C functions provided by zlib. For the sake of this example, some +type indirections have been reduced and it uses the predefined +fixed-size integer types, while still adhering to the zlib API/ABI. +</p> +<p> +<span class="mark">②</span> This loads the zlib shared +library. On POSIX systems, it's named <tt>libz.so</tt> and usually +comes pre-installed. Since <tt>ffi.load()</tt> automatically adds any +missing standard prefixes/suffixes, we can simply load the +<tt>"z"</tt> library. On Windows it's named <tt>zlib1.dll</tt> and +you'll have to download it first from the +<a href="https://zlib.net/"><span class="ext">»</span> zlib site</a>. The check for +<tt>ffi.os</tt> makes sure we pass the right name to +<tt>ffi.load()</tt>. +</p> +<p> +<span class="mark">③</span> First, the maximum size of +the compression buffer is obtained by calling the +<tt>zlib.compressBound</tt> function with the length of the +uncompressed string. The next line allocates a byte buffer of this +size. The <tt>[?]</tt> in the type specification indicates a +variable-length array (VLA). The actual number of elements of this +array is given as the 2nd argument to <tt>ffi.new()</tt>. +</p> +<p> +<span class="mark">④</span> This may look strange at +first, but have a look at the declaration of the <tt>compress2</tt> +function from zlib: the destination length is defined as a pointer! +This is because you pass in the maximum buffer size and get back the +actual length that was used. +</p> +<p> +In C you'd pass in the address of a local variable +(<tt>&buflen</tt>). But since there's no address-of operator in +Lua, we'll just pass in a one-element array. Conveniently, it can be +initialized with the maximum buffer size in one step. Calling the +actual <tt>zlib.compress2</tt> function is then straightforward. +</p> +<p> +<span class="mark">⑤</span> We want to return the +compressed data as a Lua string, so we'll use <tt>ffi.string()</tt>. +It needs a pointer to the start of the data and the actual length. The +length has been returned in the <tt>buflen</tt> array, so we'll just +get it from there. +</p> +<p style="font-size: 8pt;"> +Note that since the function returns now, the <tt>buf</tt> and +<tt>buflen</tt> variables will eventually be garbage collected. This +is fine, because <tt>ffi.string()</tt> has copied the contents to a +newly created (interned) Lua string. If you plan to call this function +lots of times, consider reusing the buffers and/or handing back the +results in buffers instead of strings. This will reduce the overhead +for garbage collection and string interning. +</p> +<p> +<span class="mark">⑥</span> The <tt>uncompress</tt> +functions does the exact opposite of the <tt>compress</tt> function. +The compressed data doesn't include the size of the original string, +so this needs to be passed in. Otherwise, no surprises here. +</p> +<p> +<span class="mark">⑦</span> The code, that makes use +of the functions we just defined, is just plain Lua code. It doesn't +need to know anything about the LuaJIT FFI — the convenience +wrapper functions completely hide it. +</p> +<p> +One major advantage of the LuaJIT FFI is that you are now able to +write those wrappers <em>in Lua</em>. And at a fraction of the time it +would cost you to create an extra C module using the Lua/C API. +Many of the simpler C functions can probably be used directly +from your Lua code, without any wrappers. +</p> +<p style="font-size: 8pt;"> +Side note: the zlib API uses the <tt>long</tt> type for passing +lengths and sizes around. But all those zlib functions actually only +deal with 32 bit values. This is an unfortunate choice for a +public API, but may be explained by zlib's history — we'll just +have to deal with it. +</p> +<p style="font-size: 8pt;"> +First, you should know that a <tt>long</tt> is a 64 bit type e.g. +on POSIX/x64 systems, but a 32 bit type on Windows/x64 and on +32 bit systems. Thus a <tt>long</tt> result can be either a plain +Lua number or a boxed 64 bit integer cdata object, depending on +the target system. +</p> +<p style="font-size: 8pt;"> +Ok, so the <tt>ffi.*</tt> functions generally accept cdata objects +wherever you'd want to use a number. That's why we get a away with +passing <tt>n</tt> to <tt>ffi.string()</tt> above. But other Lua +library functions or modules don't know how to deal with this. So for +maximum portability, one needs to use <tt>tonumber()</tt> on returned +<tt>long</tt> results before passing them on. Otherwise the +application might work on some systems, but would fail in a POSIX/x64 +environment. +</p> + +<h2 id="metatype">Defining Metamethods for a C Type</h2> +<p> +The following code explains how to define metamethods for a C type. +We define a simple point type and add some operations to it: +</p> +<pre class="code mark"> +<span class="codemark"> +① + + + +② + +③ + +④ + + + +⑤ + +⑥</span>local ffi = require("ffi") +ffi.cdef[[ +<span style="color:#00a000;">typedef struct { double x, y; } point_t;</span> +]] + +local point +local mt = { + __add = function(a, b) return point(a.x+b.x, a.y+b.y) end, + __len = function(a) return math.sqrt(a.x*a.x + a.y*a.y) end, + __index = { + area = function(a) return a.x*a.x + a.y*a.y end, + }, +} +point = ffi.metatype("point_t", mt) + +local a = point(3, 4) +print(a.x, a.y) --> 3 4 +print(#a) --> 5 +print(a:area()) --> 25 +local b = a + point(0.5, 8) +print(#b) --> 12.5 +</pre> +<p> +Here's the step-by-step explanation: +</p> +<p> +<span class="mark">①</span> This defines the C type for a +two-dimensional point object. +</p> +<p> +<span class="mark">②</span> We have to declare the variable +holding the point constructor first, because it's used inside of a +metamethod. +</p> +<p> +<span class="mark">③</span> Let's define an <tt>__add</tt> +metamethod which adds the coordinates of two points and creates a new +point object. For simplicity, this function assumes that both arguments +are points. But it could be any mix of objects, if at least one operand +is of the required type (e.g. adding a point plus a number or vice +versa). Our <tt>__len</tt> metamethod returns the distance of a point to +the origin. +</p> +<p> +<span class="mark">④</span> If we run out of operators, we can +define named methods, too. Here, the <tt>__index</tt> table defines an +<tt>area</tt> function. For custom indexing needs, one might want to +define <tt>__index</tt> and <tt>__newindex</tt> <em>functions</em> instead. +</p> +<p> +<span class="mark">⑤</span> This associates the metamethods with +our C type. This only needs to be done once. For convenience, a +constructor is returned by +<a href="ext_ffi_api.html#ffi_metatype"><tt>ffi.metatype()</tt></a>. +We're not required to use it, though. The original C type can still +be used e.g. to create an array of points. The metamethods automatically +apply to any and all uses of this type. +</p> +<p> +Please note, that the association with a metatable is permanent and +<b>the metatable must not be modified afterwards!</b> Ditto for the +<tt>__index</tt> table. +</p> +<p> +<span class="mark">⑥</span> Here are some simple usage examples +for the point type and their expected results. The predefined +operations (such as <tt>a.x</tt>) can be freely mixed with the newly +defined metamethods. Note that <tt>area</tt> is a method and must be +called with the Lua syntax for methods: <tt>a:area()</tt>, not +<tt>a.area()</tt>. +</p> +<p> +The C type metamethod mechanism is most useful when used in +conjunction with C libraries that are written in an object-oriented +style. Creators return a pointer to a new instance, and methods take an +instance pointer as the first argument. Sometimes you can just point +<tt>__index</tt> to the library namespace and <tt>__gc</tt> to the +destructor and you're done. But often enough you'll want to add +convenience wrappers, e.g. to return actual Lua strings or when +returning multiple values. +</p> +<p> +Some C libraries only declare instance pointers as an opaque +<tt>void *</tt> type. In this case you can use a fake type for all +declarations, e.g. a pointer to a named (incomplete) struct will do: +<tt>typedef struct foo_type *foo_handle</tt>. The C side doesn't +know what you declare with the LuaJIT FFI, but as long as the underlying +types are compatible, everything still works. +</p> + +<h2 id="idioms">Translating C Idioms</h2> +<p> +Here's a list of common C idioms and their translation to the +LuaJIT FFI: +</p> +<table class="idiomtable"> +<tr class="idiomhead"> +<td class="idiomdesc">Idiom</td> +<td class="idiomc">C code</td> +<td class="idiomlua">Lua code</td> +</tr> +<tr class="odd separate"> +<td class="idiomdesc">Pointer dereference<br><tt>int *p;</tt></td><td class="idiomc"><tt>x = *p;<br>*p = y;</tt></td><td class="idiomlua"><tt>x = <b>p[0]</b><br><b>p[0]</b> = y</tt></td></tr> +<tr class="even"> +<td class="idiomdesc">Pointer indexing<br><tt>int i, *p;</tt></td><td class="idiomc"><tt>x = p[i];<br>p[i+1] = y;</tt></td><td class="idiomlua"><tt>x = p[i]<br>p[i+1] = y</tt></td></tr> +<tr class="odd"> +<td class="idiomdesc">Array indexing<br><tt>int i, a[];</tt></td><td class="idiomc"><tt>x = a[i];<br>a[i+1] = y;</tt></td><td class="idiomlua"><tt>x = a[i]<br>a[i+1] = y</tt></td></tr> +<tr class="even separate"> +<td class="idiomdesc"><tt>struct</tt>/<tt>union</tt> dereference<br><tt>struct foo s;</tt></td><td class="idiomc"><tt>x = s.field;<br>s.field = y;</tt></td><td class="idiomlua"><tt>x = s.field<br>s.field = y</tt></td></tr> +<tr class="odd"> +<td class="idiomdesc"><tt>struct</tt>/<tt>union</tt> pointer deref.<br><tt>struct foo *sp;</tt></td><td class="idiomc"><tt>x = sp->field;<br>sp->field = y;</tt></td><td class="idiomlua"><tt>x = <b>s.field</b><br><b>s.field</b> = y</tt></td></tr> +<tr class="even separate"> +<td class="idiomdesc">Pointer arithmetic<br><tt>int i, *p;</tt></td><td class="idiomc"><tt>x = p + i;<br>y = p - i;</tt></td><td class="idiomlua"><tt>x = p + i<br>y = p - i</tt></td></tr> +<tr class="odd"> +<td class="idiomdesc">Pointer difference<br><tt>int *p1, *p2;</tt></td><td class="idiomc"><tt>x = p1 - p2;</tt></td><td class="idiomlua"><tt>x = p1 - p2</tt></td></tr> +<tr class="even"> +<td class="idiomdesc">Array element pointer<br><tt>int i, a[];</tt></td><td class="idiomc"><tt>x = &a[i];</tt></td><td class="idiomlua"><tt>x = <b>a+i</b></tt></td></tr> +<tr class="odd"> +<td class="idiomdesc">Cast pointer to address<br><tt>int *p;</tt></td><td class="idiomc"><tt>x = (intptr_t)p;</tt></td><td class="idiomlua"><tt>x = <b>tonumber(<br> ffi.cast("intptr_t",<br> p))</b></tt></td></tr> +<tr class="even separate"> +<td class="idiomdesc">Functions with outargs<br><tt>void foo(int *inoutlen);</tt></td><td class="idiomc"><tt>int len = x;<br>foo(&len);<br>y = len;</tt></td><td class="idiomlua"><tt><b>local len =<br> ffi.new("int[1]", x)<br>foo(len)<br>y = len[0]</b></tt></td></tr> +<tr class="odd"> +<td class="idiomdesc"><a href="ext_ffi_semantics.html#convert_vararg">Vararg conversions</a><br><tt>int printf(char *fmt, ...);</tt></td><td class="idiomc"><tt>printf("%g", 1.0);<br>printf("%d", 1);<br> </tt></td><td class="idiomlua"><tt>printf("%g", 1);<br>printf("%d",<br> <b>ffi.new("int", 1)</b>)</tt></td></tr> +</table> + +<h2 id="cache">To Cache or Not to Cache</h2> +<p> +It's a common Lua idiom to cache library functions in local variables +or upvalues, e.g.: +</p> +<pre class="code"> +local byte, char = string.byte, string.char +local function foo(x) + return char(byte(x)+1) +end +</pre> +<p> +This replaces several hash-table lookups with a (faster) direct use of +a local or an upvalue. This is less important with LuaJIT, since the +JIT compiler optimizes hash-table lookups a lot and is even able to +hoist most of them out of the inner loops. It can't eliminate +<em>all</em> of them, though, and it saves some typing for often-used +functions. So there's still a place for this, even with LuaJIT. +</p> +<p> +The situation is a bit different with C function calls via the +FFI library. The JIT compiler has special logic to eliminate <em>all +of the lookup overhead</em> for functions resolved from a +<a href="ext_ffi_semantics.html#clib">C library namespace</a>! +Thus it's not helpful and actually counter-productive to cache +individual C functions like this: +</p> +<pre class="code"> +local <b>funca</b>, <b>funcb</b> = ffi.C.funca, ffi.C.funcb -- <span style="color:#c00000;">Not helpful!</span> +local function foo(x, n) + for i=1,n do <b>funcb</b>(<b>funca</b>(x, i), 1) end +end +</pre> +<p> +This turns them into indirect calls and generates bigger and slower +machine code. Instead, you'll want to cache the namespace itself and +rely on the JIT compiler to eliminate the lookups: +</p> +<pre class="code"> +local <b>C</b> = ffi.C -- <span style="color:#00a000;">Instead use this!</span> +local function foo(x, n) + for i=1,n do <b>C.funcb</b>(<b>C.funca</b>(x, i), 1) end +end +</pre> +<p> +This generates both shorter and faster code. So <b>don't cache +C functions</b>, but <b>do</b> cache namespaces! Most often the +namespace is already in a local variable at an outer scope, e.g. from +<tt>local lib = ffi.load(...)</tt>. Note that copying +it to a local variable in the function scope is unnecessary. +</p> +<br class="flush"> +</div> +<div id="foot"> +<hr class="hide"> +Copyright © 2005-2022 +<span class="noprint"> +· +<a href="contact.html">Contact</a> +</span> +</div> +</body> +</html> diff --git a/libs/luajit-cmake/luajit/doc/ext_jit.html b/libs/luajit-cmake/luajit/doc/ext_jit.html new file mode 100644 index 0000000..3ff5c05 --- /dev/null +++ b/libs/luajit-cmake/luajit/doc/ext_jit.html @@ -0,0 +1,195 @@ +<!DOCTYPE html> +<html> +<head> +<title>jit.* Library</title> +<meta charset="utf-8"> +<meta name="Copyright" content="Copyright (C) 2005-2022"> +<meta name="Language" content="en"> +<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> +<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> +</head> +<body> +<div id="site"> +<a href="https://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> +</div> +<div id="head"> +<h1><tt>jit.*</tt> Library</h1> +</div> +<div id="nav"> +<ul><li> +<a href="luajit.html">LuaJIT</a> +<ul><li> +<a href="https://luajit.org/download.html">Download <span class="ext">»</span></a> +</li><li> +<a href="install.html">Installation</a> +</li><li> +<a href="running.html">Running</a> +</li></ul> +</li><li> +<a href="extensions.html">Extensions</a> +<ul><li> +<a href="ext_ffi.html">FFI Library</a> +<ul><li> +<a href="ext_ffi_tutorial.html">FFI Tutorial</a> +</li><li> +<a href="ext_ffi_api.html">ffi.* API</a> +</li><li> +<a href="ext_ffi_semantics.html">FFI Semantics</a> +</li></ul> +</li><li> +<a href="ext_buffer.html">String Buffers</a> +</li><li> +<a class="current" href="ext_jit.html">jit.* Library</a> +</li><li> +<a href="ext_c_api.html">Lua/C API</a> +</li><li> +<a href="ext_profiler.html">Profiler</a> +</li></ul> +</li><li> +<a href="status.html">Status</a> +</li><li> +<a href="faq.html">FAQ</a> +</li><li> +<a href="https://luajit.org/list.html">Mailing List <span class="ext">»</span></a> +</li></ul> +</div> +<div id="main"> +<p> +The functions in this built-in module control the behavior of the JIT +compiler engine. Note that JIT-compilation is fully automatic — +you probably won't need to use any of the following functions unless +you have special needs. +</p> + +<h3 id="jit_onoff"><tt>jit.on()<br> +jit.off()</tt></h3> +<p> +Turns the whole JIT compiler on (default) or off. +</p> +<p> +These functions are typically used with the command line options +<tt>-j on</tt> or <tt>-j off</tt>. +</p> + +<h3 id="jit_flush"><tt>jit.flush()</tt></h3> +<p> +Flushes the whole cache of compiled code. +</p> + +<h3 id="jit_onoff_func"><tt>jit.on(func|true [,true|false])<br> +jit.off(func|true [,true|false])<br> +jit.flush(func|true [,true|false])</tt></h3> +<p> +<tt>jit.on</tt> enables JIT compilation for a Lua function (this is +the default). +</p> +<p> +<tt>jit.off</tt> disables JIT compilation for a Lua function and +flushes any already compiled code from the code cache. +</p> +<p> +<tt>jit.flush</tt> flushes the code, but doesn't affect the +enable/disable status. +</p> +<p> +The current function, i.e. the Lua function calling this library +function, can also be specified by passing <tt>true</tt> as the first +argument. +</p> +<p> +If the second argument is <tt>true</tt>, JIT compilation is also +enabled, disabled or flushed recursively for all sub-functions of a +function. With <tt>false</tt> only the sub-functions are affected. +</p> +<p> +The <tt>jit.on</tt> and <tt>jit.off</tt> functions only set a flag +which is checked when the function is about to be compiled. They do +not trigger immediate compilation. +</p> +<p> +Typical usage is <tt>jit.off(true, true)</tt> in the main chunk +of a module to turn off JIT compilation for the whole module for +debugging purposes. +</p> + +<h3 id="jit_flush_tr"><tt>jit.flush(tr)</tt></h3> +<p> +Flushes the root trace, specified by its number, and all of its side +traces from the cache. The code for the trace will be retained as long +as there are any other traces which link to it. +</p> + +<h3 id="jit_status"><tt>status, ... = jit.status()</tt></h3> +<p> +Returns the current status of the JIT compiler. The first result is +either <tt>true</tt> or <tt>false</tt> if the JIT compiler is turned +on or off. The remaining results are strings for CPU-specific features +and enabled optimizations. +</p> + +<h3 id="jit_version"><tt>jit.version</tt></h3> +<p> +Contains the LuaJIT version string. +</p> + +<h3 id="jit_version_num"><tt>jit.version_num</tt></h3> +<p> +Contains the version number of the LuaJIT core. Version xx.yy.zz +is represented by the decimal number xxyyzz. +</p> + +<h3 id="jit_os"><tt>jit.os</tt></h3> +<p> +Contains the target OS name: +"Windows", "Linux", "OSX", "BSD", "POSIX" or "Other". +</p> + +<h3 id="jit_arch"><tt>jit.arch</tt></h3> +<p> +Contains the target architecture name: +"x86", "x64", "arm", "arm64", "arm64be", "ppc", "mips", "mipsel", "mips64", "mips64el", "mips64r6", "mips64r6el". +</p> + +<h2 id="jit_opt"><tt>jit.opt.*</tt> — JIT compiler optimization control</h2> +<p> +This submodule provides the backend for the <tt>-O</tt> command line +option. +</p> +<p> +You can also use it programmatically, e.g.: +</p> +<pre class="code"> +jit.opt.start(2) -- same as -O2 +jit.opt.start("-dce") +jit.opt.start("hotloop=10", "hotexit=2") +</pre> +<p> +Unlike in LuaJIT 1.x, the module is built-in and +<b>optimization is turned on by default!</b> +It's no longer necessary to run <tt>require("jit.opt").start()</tt>, +which was one of the ways to enable optimization. +</p> + +<h2 id="jit_util"><tt>jit.util.*</tt> — JIT compiler introspection</h2> +<p> +This submodule holds functions to introspect the bytecode, generated +traces, the IR and the generated machine code. The functionality +provided by this module is still in flux and therefore undocumented. +</p> +<p> +The debug modules <tt>-jbc</tt>, <tt>-jv</tt> and <tt>-jdump</tt> make +extensive use of these functions. Please check out their source code, +if you want to know more. +</p> +<br class="flush"> +</div> +<div id="foot"> +<hr class="hide"> +Copyright © 2005-2022 +<span class="noprint"> +· +<a href="contact.html">Contact</a> +</span> +</div> +</body> +</html> diff --git a/libs/luajit-cmake/luajit/doc/ext_profiler.html b/libs/luajit-cmake/luajit/doc/ext_profiler.html new file mode 100644 index 0000000..d6e26ef --- /dev/null +++ b/libs/luajit-cmake/luajit/doc/ext_profiler.html @@ -0,0 +1,359 @@ +<!DOCTYPE html> +<html> +<head> +<title>Profiler</title> +<meta charset="utf-8"> +<meta name="Copyright" content="Copyright (C) 2005-2022"> +<meta name="Language" content="en"> +<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> +<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> +</head> +<body> +<div id="site"> +<a href="https://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> +</div> +<div id="head"> +<h1>Profiler</h1> +</div> +<div id="nav"> +<ul><li> +<a href="luajit.html">LuaJIT</a> +<ul><li> +<a href="https://luajit.org/download.html">Download <span class="ext">»</span></a> +</li><li> +<a href="install.html">Installation</a> +</li><li> +<a href="running.html">Running</a> +</li></ul> +</li><li> +<a href="extensions.html">Extensions</a> +<ul><li> +<a href="ext_ffi.html">FFI Library</a> +<ul><li> +<a href="ext_ffi_tutorial.html">FFI Tutorial</a> +</li><li> +<a href="ext_ffi_api.html">ffi.* API</a> +</li><li> +<a href="ext_ffi_semantics.html">FFI Semantics</a> +</li></ul> +</li><li> +<a href="ext_buffer.html">String Buffers</a> +</li><li> +<a href="ext_jit.html">jit.* Library</a> +</li><li> +<a href="ext_c_api.html">Lua/C API</a> +</li><li> +<a class="current" href="ext_profiler.html">Profiler</a> +</li></ul> +</li><li> +<a href="status.html">Status</a> +</li><li> +<a href="faq.html">FAQ</a> +</li><li> +<a href="https://luajit.org/list.html">Mailing List <span class="ext">»</span></a> +</li></ul> +</div> +<div id="main"> +<p> +LuaJIT has an integrated statistical profiler with very low overhead. It +allows sampling the currently executing stack and other parameters in +regular intervals. +</p> +<p> +The integrated profiler can be accessed from three levels: +</p> +<ul> +<li>The <a href="#hl_profiler">bundled high-level profiler</a>, invoked by the +<a href="#j_p"><tt>-jp</tt></a> command line option.</li> +<li>A <a href="#ll_lua_api">low-level Lua API</a> to control the profiler.</li> +<li>A <a href="#ll_c_api">low-level C API</a> to control the profiler.</li> +</ul> + +<h2 id="hl_profiler">High-Level Profiler</h2> +<p> +The bundled high-level profiler offers basic profiling functionality. It +generates simple textual summaries or source code annotations. It can be +accessed with the <a href="#j_p"><tt>-jp</tt></a> command line option +or from Lua code by loading the underlying <tt>jit.p</tt> module. +</p> +<p> +To cut to the chase — run this to get a CPU usage profile by +function name: +</p> +<pre class="code"> +luajit -jp myapp.lua +</pre> +<p> +It's <em>not</em> a stated goal of the bundled profiler to add every +possible option or to cater for special profiling needs. The low-level +profiler APIs are documented below. They may be used by third-party +authors to implement advanced functionality, e.g. IDE integration or +graphical profilers. +</p> +<p> +Note: Sampling works for both interpreted and JIT-compiled code. The +results for JIT-compiled code may sometimes be surprising. LuaJIT +heavily optimizes and inlines Lua code — there's no simple +one-to-one correspondence between source code lines and the sampled +machine code. +</p> + +<h3 id="j_p"><tt>-jp=[options[,output]]</tt></h3> +<p> +The <tt>-jp</tt> command line option starts the high-level profiler. +When the application run by the command line terminates, the profiler +stops and writes the results to <tt>stdout</tt> or to the specified +<tt>output</tt> file. +</p> +<p> +The <tt>options</tt> argument specifies how the profiling is to be +performed: +</p> +<ul> +<li><tt>f</tt> — Stack dump: function name, otherwise module:line. +This is the default mode.</li> +<li><tt>F</tt> — Stack dump: ditto, but dump module:name.</li> +<li><tt>l</tt> — Stack dump: module:line.</li> +<li><tt><number></tt> — stack dump depth (callee ← +caller). Default: 1.</li> +<li><tt>-<number></tt> — Inverse stack dump depth (caller +→ callee).</li> +<li><tt>s</tt> — Split stack dump after first stack level. Implies +depth ≥ 2 or depth ≤ -2.</li> +<li><tt>p</tt> — Show full path for module names.</li> +<li><tt>v</tt> — Show VM states.</li> +<li><tt>z</tt> — Show <a href="#jit_zone">zones</a>.</li> +<li><tt>r</tt> — Show raw sample counts. Default: show percentages.</li> +<li><tt>a</tt> — Annotate excerpts from source code files.</li> +<li><tt>A</tt> — Annotate complete source code files.</li> +<li><tt>G</tt> — Produce raw output suitable for graphical tools.</li> +<li><tt>m<number></tt> — Minimum sample percentage to be shown. +Default: 3%.</li> +<li><tt>i<number></tt> — Sampling interval in milliseconds. +Default: 10ms.<br> +Note: The actual sampling precision is OS-dependent.</li> +</ul> +<p> +The default output for <tt>-jp</tt> is a list of the most CPU consuming +spots in the application. Increasing the stack dump depth with (say) +<tt>-jp=2</tt> may help to point out the main callers or callees of +hotspots. But sample aggregation is still flat per unique stack dump. +</p> +<p> +To get a two-level view (split view) of callers/callees, use +<tt>-jp=s</tt> or <tt>-jp=-s</tt>. The percentages shown for the second +level are relative to the first level. +</p> +<p> +To see how much time is spent in each line relative to a function, use +<tt>-jp=fl</tt>. +</p> +<p> +To see how much time is spent in different VM states or +<a href="#jit_zone">zones</a>, use <tt>-jp=v</tt> or <tt>-jp=z</tt>. +</p> +<p> +Combinations of <tt>v/z</tt> with <tt>f/F/l</tt> produce two-level +views, e.g. <tt>-jp=vf</tt> or <tt>-jp=fv</tt>. This shows the time +spent in a VM state or zone vs. hotspots. This can be used to answer +questions like "Which time-consuming functions are only interpreted?" or +"What's the garbage collector overhead for a specific function?". +</p> +<p> +Multiple options can be combined — but not all combinations make +sense, see above. E.g. <tt>-jp=3si4m1</tt> samples three stack levels +deep in 4ms intervals and shows a split view of the CPU consuming +functions and their callers with a 1% threshold. +</p> +<p> +Source code annotations produced by <tt>-jp=a</tt> or <tt>-jp=A</tt> are +always flat and at the line level. Obviously, the source code files need +to be readable by the profiler script. +</p> +<p> +The high-level profiler can also be started and stopped from Lua code with: +</p> +<pre class="code"> +require("jit.p").start(options, output) +... +require("jit.p").stop() +</pre> + +<h3 id="jit_zone"><tt>jit.zone</tt> — Zones</h3> +<p> +Zones can be used to provide information about different parts of an +application to the high-level profiler. E.g. a game could make use of an +<tt>"AI"</tt> zone, a <tt>"PHYS"</tt> zone, etc. Zones are hierarchical, +organized as a stack. +</p> +<p> +The <tt>jit.zone</tt> module needs to be loaded explicitly: +</p> +<pre class="code"> +local zone = require("jit.zone") +</pre> +<ul> +<li><tt>zone("name")</tt> pushes a named zone to the zone stack.</li> +<li><tt>zone()</tt> pops the current zone from the zone stack and +returns its name.</li> +<li><tt>zone:get()</tt> returns the current zone name or <tt>nil</tt>.</li> +<li><tt>zone:flush()</tt> flushes the zone stack.</li> +</ul> +<p> +To show the time spent in each zone use <tt>-jp=z</tt>. To show the time +spent relative to hotspots use e.g. <tt>-jp=zf</tt> or <tt>-jp=fz</tt>. +</p> + +<h2 id="ll_lua_api">Low-level Lua API</h2> +<p> +The <tt>jit.profile</tt> module gives access to the low-level API of the +profiler from Lua code. This module needs to be loaded explicitly: +<pre class="code"> +local profile = require("jit.profile") +</pre> +<p> +This module can be used to implement your own higher-level profiler. +A typical profiling run starts the profiler, captures stack dumps in +the profiler callback, adds them to a hash table to aggregate the number +of samples, stops the profiler and then analyzes all captured +stack dumps. Other parameters can be sampled in the profiler callback, +too. But it's important not to spend too much time in the callback, +since this may skew the statistics. +</p> + +<h3 id="profile_start"><tt>profile.start(mode, cb)</tt> +— Start profiler</h3> +<p> +This function starts the profiler. The <tt>mode</tt> argument is a +string holding options: +</p> +<ul> +<li><tt>f</tt> — Profile with precision down to the function level.</li> +<li><tt>l</tt> — Profile with precision down to the line level.</li> +<li><tt>i<number></tt> — Sampling interval in milliseconds (default +10ms).</br> +Note: The actual sampling precision is OS-dependent. +</li> +</ul> +<p> +The <tt>cb</tt> argument is a callback function which is called with +three arguments: <tt>(thread, samples, vmstate)</tt>. The callback is +called on a separate coroutine, the <tt>thread</tt> argument is the +state that holds the stack to sample for profiling. Note: do +<em>not</em> modify the stack of that state or call functions on it. +</p> +<p> +<tt>samples</tt> gives the number of accumulated samples since the last +callback (usually 1). +</p> +<p> +<tt>vmstate</tt> holds the VM state at the time the profiling timer +triggered. This may or may not correspond to the state of the VM when +the profiling callback is called. The state is either <tt>'N'</tt> +native (compiled) code, <tt>'I'</tt> interpreted code, <tt>'C'</tt> +C code, <tt>'G'</tt> the garbage collector, or <tt>'J'</tt> the JIT +compiler. +</p> + +<h3 id="profile_stop"><tt>profile.stop()</tt> +— Stop profiler</h3> +<p> +This function stops the profiler. +</p> + +<h3 id="profile_dump"><tt>dump = profile.dumpstack([thread,] fmt, depth)</tt> +— Dump stack </h3> +<p> +This function allows taking stack dumps in an efficient manner. It +returns a string with a stack dump for the <tt>thread</tt> (coroutine), +formatted according to the <tt>fmt</tt> argument: +</p> +<ul> +<li><tt>p</tt> — Preserve the full path for module names. Otherwise, +only the file name is used.</li> +<li><tt>f</tt> — Dump the function name if it can be derived. Otherwise, +use module:line.</li> +<li><tt>F</tt> — Ditto, but dump module:name.</li> +<li><tt>l</tt> — Dump module:line.</li> +<li><tt>Z</tt> — Zap the following characters for the last dumped +frame.</li> +<li>All other characters are added verbatim to the output string.</li> +</ul> +<p> +The <tt>depth</tt> argument gives the number of frames to dump, starting +at the topmost frame of the thread. A negative number dumps the frames in +inverse order. +</p> +<p> +The first example prints a list of the current module names and line +numbers of up to 10 frames in separate lines. The second example prints +semicolon-separated function names for all frames (up to 100) in inverse +order: +</p> +<pre class="code"> +print(profile.dumpstack(thread, "l\n", 10)) +print(profile.dumpstack(thread, "lZ;", -100)) +</pre> + +<h2 id="ll_c_api">Low-level C API</h2> +<p> +The profiler can be controlled directly from C code, e.g. for +use by IDEs. The declarations are in <tt>"luajit.h"</tt> (see +<a href="ext_c_api.html">Lua/C API</a> extensions). +</p> + +<h3 id="luaJIT_profile_start"><tt>luaJIT_profile_start(L, mode, cb, data)</tt> +— Start profiler</h3> +<p> +This function starts the profiler. <a href="#profile_start">See +above</a> for a description of the <tt>mode</tt> argument. +</p> +<p> +The <tt>cb</tt> argument is a callback function with the following +declaration: +</p> +<pre class="code"> +typedef void (*luaJIT_profile_callback)(void *data, lua_State *L, + int samples, int vmstate); +</pre> +<p> +<tt>data</tt> is available for use by the callback. <tt>L</tt> is the +state that holds the stack to sample for profiling. Note: do +<em>not</em> modify this stack or call functions on this stack — +use a separate coroutine for this purpose. <a href="#profile_start">See +above</a> for a description of <tt>samples</tt> and <tt>vmstate</tt>. +</p> + +<h3 id="luaJIT_profile_stop"><tt>luaJIT_profile_stop(L)</tt> +— Stop profiler</h3> +<p> +This function stops the profiler. +</p> + +<h3 id="luaJIT_profile_dumpstack"><tt>p = luaJIT_profile_dumpstack(L, fmt, depth, len)</tt> +— Dump stack </h3> +<p> +This function allows taking stack dumps in an efficient manner. +<a href="#profile_dump">See above</a> for a description of <tt>fmt</tt> +and <tt>depth</tt>. +</p> +<p> +This function returns a <tt>const char *</tt> pointing to a +private string buffer of the profiler. The <tt>int *len</tt> +argument returns the length of the output string. The buffer is +overwritten on the next call and deallocated when the profiler stops. +You either need to consume the content immediately or copy it for later +use. +</p> +<br class="flush"> +</div> +<div id="foot"> +<hr class="hide"> +Copyright © 2005-2022 +<span class="noprint"> +· +<a href="contact.html">Contact</a> +</span> +</div> +</body> +</html> diff --git a/libs/luajit-cmake/luajit/doc/extensions.html b/libs/luajit-cmake/luajit/doc/extensions.html new file mode 100644 index 0000000..f006a6d --- /dev/null +++ b/libs/luajit-cmake/luajit/doc/extensions.html @@ -0,0 +1,472 @@ +<!DOCTYPE html> +<html> +<head> +<title>Extensions</title> +<meta charset="utf-8"> +<meta name="Copyright" content="Copyright (C) 2005-2022"> +<meta name="Language" content="en"> +<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> +<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> +<style type="text/css"> +table.exc { + line-height: 1.2; +} +tr.exchead td { + font-weight: bold; +} +td.excplatform { + width: 48%; +} +td.exccompiler { + width: 29%; +} +td.excinterop { + width: 23%; +} +</style> +</head> +<body> +<div id="site"> +<a href="https://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> +</div> +<div id="head"> +<h1>Extensions</h1> +</div> +<div id="nav"> +<ul><li> +<a href="luajit.html">LuaJIT</a> +<ul><li> +<a href="https://luajit.org/download.html">Download <span class="ext">»</span></a> +</li><li> +<a href="install.html">Installation</a> +</li><li> +<a href="running.html">Running</a> +</li></ul> +</li><li> +<a class="current" href="extensions.html">Extensions</a> +<ul><li> +<a href="ext_ffi.html">FFI Library</a> +<ul><li> +<a href="ext_ffi_tutorial.html">FFI Tutorial</a> +</li><li> +<a href="ext_ffi_api.html">ffi.* API</a> +</li><li> +<a href="ext_ffi_semantics.html">FFI Semantics</a> +</li></ul> +</li><li> +<a href="ext_buffer.html">String Buffers</a> +</li><li> +<a href="ext_jit.html">jit.* Library</a> +</li><li> +<a href="ext_c_api.html">Lua/C API</a> +</li><li> +<a href="ext_profiler.html">Profiler</a> +</li></ul> +</li><li> +<a href="status.html">Status</a> +</li><li> +<a href="faq.html">FAQ</a> +</li><li> +<a href="https://luajit.org/list.html">Mailing List <span class="ext">»</span></a> +</li></ul> +</div> +<div id="main"> +<p> +LuaJIT is fully upwards-compatible with Lua 5.1. It supports all +<a href="https://www.lua.org/manual/5.1/manual.html#5"><span class="ext">»</span> standard Lua +library functions</a> and the full set of +<a href="https://www.lua.org/manual/5.1/manual.html#3"><span class="ext">»</span> Lua/C API +functions</a>. +</p> +<p> +LuaJIT is also fully ABI-compatible to Lua 5.1 at the linker/dynamic +loader level. This means you can compile a C module against the +standard Lua headers and load the same shared library from either Lua +or LuaJIT. +</p> +<p> +LuaJIT extends the standard Lua VM with new functionality and adds +several extension modules. Please note, this page is only about +<em>functional</em> enhancements and not about performance enhancements, +such as the optimized VM, the faster interpreter or the JIT compiler. +</p> + +<h2 id="modules">Extensions Modules</h2> +<p> +LuaJIT comes with several built-in extension modules: +</p> + +<h3 id="bit"><tt>bit.*</tt> — Bitwise operations</h3> +<p> +LuaJIT supports all bitwise operations as defined by +<a href="https://bitop.luajit.org"><span class="ext">»</span> Lua BitOp</a>: +</p> +<pre class="code"> +bit.tobit bit.tohex bit.bnot bit.band bit.bor bit.bxor +bit.lshift bit.rshift bit.arshift bit.rol bit.ror bit.bswap +</pre> +<p> +This module is a LuaJIT built-in — you don't need to download or +install Lua BitOp. The Lua BitOp site has full documentation for all +<a href="https://bitop.luajit.org/api.html"><span class="ext">»</span> Lua BitOp API functions</a>. +The FFI adds support for +<a href="ext_ffi_semantics.html#cdata_arith">64 bit bitwise operations</a>, +using the same API functions. +</p> +<p> +Please make sure to <tt>require</tt> the module before using any of +its functions: +</p> +<pre class="code"> +local bit = require("bit") +</pre> +<p> +An already installed Lua BitOp module is ignored by LuaJIT. +This way you can use bit operations from both Lua and LuaJIT on a +shared installation. +</p> + +<h3 id="ffi"><tt>ffi.*</tt> — FFI library</h3> +<p> +The <a href="ext_ffi.html">FFI library</a> allows calling external +C functions and the use of C data structures from pure Lua +code. +</p> + +<h3 id="jit"><tt>jit.*</tt> — JIT compiler control</h3> +<p> +The functions in this module +<a href="ext_jit.html">control the behavior of the JIT compiler engine</a>. +</p> + +<h3 id="c_api">C API extensions</h3> +<p> +LuaJIT adds some +<a href="ext_c_api.html">extra functions to the Lua/C API</a>. +</p> + +<h3 id="profiler">Profiler</h3> +<p> +LuaJIT has an <a href="ext_profiler.html">integrated profiler</a>. +</p> + +<h2 id="library">Enhanced Standard Library Functions</h2> + +<h3 id="xpcall"><tt>xpcall(f, err [,args...])</tt> passes arguments</h3> +<p> +Unlike the standard implementation in Lua 5.1, <tt>xpcall()</tt> +passes any arguments after the error function to the function +which is called in a protected context. +</p> + +<h3 id="load"><tt>loadfile()</tt> etc. handle UTF-8 source code</h3> +<p> +Non-ASCII characters are handled transparently by the Lua source code parser. +This allows the use of UTF-8 characters in identifiers and strings. +A UTF-8 BOM is skipped at the start of the source code. +</p> + +<h3 id="tostring"><tt>tostring()</tt> etc. canonicalize NaN and ±Inf</h3> +<p> +All number-to-string conversions consistently convert non-finite numbers +to the same strings on all platforms. NaN results in <tt>"nan"</tt>, +positive infinity results in <tt>"inf"</tt> and negative infinity results +in <tt>"-inf"</tt>. +</p> + +<h3 id="tonumber"><tt>tonumber()</tt> etc. use builtin string to number conversion</h3> +<p> +All string-to-number conversions consistently convert integer and +floating-point inputs in decimal, hexadecimal and binary on all platforms. +<tt>strtod()</tt> is <em>not</em> used anymore, which avoids numerous +problems with poor C library implementations. The builtin conversion +function provides full precision according to the IEEE-754 standard, it +works independently of the current locale and it supports hex floating-point +numbers (e.g. <tt>0x1.5p-3</tt>). +</p> + +<h3 id="string_dump"><tt>string.dump(f [,strip])</tt> generates portable bytecode</h3> +<p> +An extra argument has been added to <tt>string.dump()</tt>. If set to +<tt>true</tt>, 'stripped' bytecode without debug information is +generated. This speeds up later bytecode loading and reduces memory +usage. See also the +<a href="running.html#opt_b"><tt>-b</tt> command line option</a>. +</p> +<p> +The generated bytecode is portable and can be loaded on any architecture +that LuaJIT supports, independent of word size or endianess. However, the +bytecode compatibility versions must match. Bytecode stays compatible +for dot releases (x.y.0 → x.y.1), but may change with major or +minor releases (2.0 → 2.1) or between any beta release. Foreign +bytecode (e.g. from Lua 5.1) is incompatible and cannot be loaded. +</p> +<p> +Note: <tt>LJ_GC64</tt> mode requires a different frame layout, which implies +a different, incompatible bytecode format for all 64 bit ports. This may be +rectified in the future. +</p> + +<h3 id="table_new"><tt>table.new(narray, nhash)</tt> allocates a pre-sized table</h3> +<p> +An extra library function <tt>table.new()</tt> can be made available via +<tt>require("table.new")</tt>. This creates a pre-sized table, just like +the C API equivalent <tt>lua_createtable()</tt>. This is useful for big +tables if the final table size is known and automatic table resizing is +too expensive. +</p> + +<h3 id="table_clear"><tt>table.clear(tab)</tt> clears a table</h3> +<p> +An extra library function <tt>table.clear()</tt> can be made available +via <tt>require("table.clear")</tt>. This clears all keys and values +from a table, but preserves the allocated array/hash sizes. This is +useful when a table, which is linked from multiple places, needs to be +cleared and/or when recycling a table for use by the same context. This +avoids managing backlinks, saves an allocation and the overhead of +incremental array/hash part growth. +</p> +<p> +Please note, this function is meant for very specific situations. In most +cases it's better to replace the (usually single) link with a new table +and let the GC do its work. +</p> + +<h3 id="math_random">Enhanced PRNG for <tt>math.random()</tt></h3> +<p> +LuaJIT uses a Tausworthe PRNG with period 2^223 to implement +<tt>math.random()</tt> and <tt>math.randomseed()</tt>. The quality of +the PRNG results is much superior compared to the standard Lua +implementation, which uses the platform-specific ANSI rand(). +</p> +<p> +The PRNG generates the same sequences from the same seeds on all +platforms and makes use of all bits in the seed argument. +<tt>math.random()</tt> without arguments generates 52 pseudo-random bits +for every call. The result is uniformly distributed between 0.0 and 1.0. +It's correctly scaled up and rounded for <tt>math.random(n [,m])</tt> to +preserve uniformity. +</p> +<p> +Important: Neither this nor any other PRNG based on the simplistic +<tt>math.random()</tt> API is suitable for cryptographic use. +</p> + +<h3 id="io"><tt>io.*</tt> functions handle 64 bit file offsets</h3> +<p> +The file I/O functions in the standard <tt>io.*</tt> library handle +64 bit file offsets. In particular, this means it's possible +to open files larger than 2 Gigabytes and to reposition or obtain +the current file position for offsets beyond 2 GB +(<tt>fp:seek()</tt> method). +</p> + +<h3 id="debug_meta"><tt>debug.*</tt> functions identify metamethods</h3> +<p> +<tt>debug.getinfo()</tt> and <tt>lua_getinfo()</tt> also return information +about invoked metamethods. The <tt>namewhat</tt> field is set to +<tt>"metamethod"</tt> and the <tt>name</tt> field has the name of +the corresponding metamethod (e.g. <tt>"__index"</tt>). +</p> + +<h2 id="resumable">Fully Resumable VM</h2> +<p> +The LuaJIT VM is fully resumable. This means you can yield from a +coroutine even across contexts, where this would not possible with +the standard Lua 5.1 VM: e.g. you can yield across <tt>pcall()</tt> +and <tt>xpcall()</tt>, across iterators and across metamethods. +</p> + +<h2 id="lua52">Extensions from Lua 5.2</h2> +<p> +LuaJIT supports some language and library extensions from Lua 5.2. +Features that are unlikely to break existing code are unconditionally +enabled: +</p> +<ul> +<li><tt>goto</tt> and <tt>::labels::</tt>.</li> +<li>Hex escapes <tt>'\x3F'</tt> and <tt>'\*'</tt> escape in strings.</li> +<li><tt>load(string|reader [, chunkname [,mode [,env]]])</tt>.</li> +<li><tt>loadstring()</tt> is an alias for <tt>load()</tt>.</li> +<li><tt>loadfile(filename [,mode [,env]])</tt>.</li> +<li><tt>math.log(x [,base])</tt>.</li> +<li><tt>string.rep(s, n [,sep])</tt>.</li> +<li><tt>string.format()</tt>: <tt>%q</tt> reversible. +<tt>%s</tt> checks <tt>__tostring</tt>. +<tt>%a</tt> and <tt>"%A</tt> added.</li> +<li>String matching pattern <tt>%g</tt> added.</li> +<li><tt>io.read("*L")</tt>.</li> +<li><tt>io.lines()</tt> and <tt>file:lines()</tt> process +<tt>io.read()</tt> options.</li> +<li><tt>os.exit(status|true|false [,close])</tt>.</li> +<li><tt>package.searchpath(name, path [, sep [, rep]])</tt>.</li> +<li><tt>package.loadlib(name, "*")</tt>.</li> +<li><tt>debug.getinfo()</tt> returns <tt>nparams</tt> and <tt>isvararg</tt> +for option <tt>"u"</tt>.</li> +<li><tt>debug.getlocal()</tt> accepts function instead of level.</li> +<li><tt>debug.getlocal()</tt> and <tt>debug.setlocal()</tt> accept negative +indexes for varargs.</li> +<li><tt>debug.getupvalue()</tt> and <tt>debug.setupvalue()</tt> handle +C functions.</li> +<li><tt>debug.upvalueid()</tt> and <tt>debug.upvaluejoin()</tt>.</li> +<li>Lua/C API extensions: +<tt>lua_version()</tt> +<tt>lua_upvalueid()</tt> +<tt>lua_upvaluejoin()</tt> +<tt>lua_loadx()</tt> +<tt>lua_copy()</tt> +<tt>lua_tonumberx()</tt> +<tt>lua_tointegerx()</tt> +<tt>luaL_fileresult()</tt> +<tt>luaL_execresult()</tt> +<tt>luaL_loadfilex()</tt> +<tt>luaL_loadbufferx()</tt> +<tt>luaL_traceback()</tt> +<tt>luaL_setfuncs()</tt> +<tt>luaL_pushmodule()</tt> +<tt>luaL_newlibtable()</tt> +<tt>luaL_newlib()</tt> +<tt>luaL_testudata()</tt> +<tt>luaL_setmetatable()</tt> +</li> +<li>Command line option <tt>-E</tt>.</li> +<li>Command line checks <tt>__tostring</tt> for errors.</li> +</ul> +<p> +Other features are only enabled, if LuaJIT is built with +<tt>-DLUAJIT_ENABLE_LUA52COMPAT</tt>: +</p> +<ul> +<li><tt>goto</tt> is a keyword and not a valid variable name anymore.</li> +<li><tt>break</tt> can be placed anywhere. Empty statements (<tt>;;</tt>) +are allowed.</li> +<li><tt>__lt</tt>, <tt>__le</tt> are invoked for mixed types.</li> +<li><tt>__len</tt> for tables. <tt>rawlen()</tt> library function.</li> +<li><tt>pairs()</tt> and <tt>ipairs()</tt> check for <tt>__pairs</tt> and +<tt>__ipairs</tt>.</li> +<li><tt>coroutine.running()</tt> returns two results.</li> +<li><tt>table.pack()</tt> and <tt>table.unpack()</tt> +(same as <tt>unpack()</tt>).</li> +<li><tt>io.write()</tt> and <tt>file:write()</tt> return file handle +instead of <tt>true</tt>.</li> +<li><tt>os.execute()</tt> and <tt>pipe:close()</tt> return detailed +exit status.</li> +<li><tt>debug.setmetatable()</tt> returns object.</li> +<li><tt>debug.getuservalue()</tt> and <tt>debug.setuservalue()</tt>.</li> +<li>Remove <tt>math.mod()</tt>, <tt>string.gfind()</tt>.</li> +<li><tt>package.searchers</tt>.</li> +<li><tt>module()</tt> returns the module table.</li> +</ul> +<p> +Note: this provides only partial compatibility with Lua 5.2 at the +language and Lua library level. LuaJIT is API+ABI-compatible with +Lua 5.1, which prevents implementing features that would otherwise +break the Lua/C API and ABI (e.g. <tt>_ENV</tt>). +</p> + +<h2 id="lua53">Extensions from Lua 5.3</h2> +<p> +LuaJIT supports some extensions from Lua 5.3: +<ul> +<li>Unicode escape <tt>'\u{XX...}'</tt> embeds the UTF-8 encoding in string literals.</li> +<li>The argument table <tt>arg</tt> can be read (and modified) by <tt>LUA_INIT</tt> and <tt>-e</tt> chunks.</li> +<li><tt>io.read()</tt> and <tt>file:read()</tt> accept formats with or without a leading <tt>*</tt>.</li> +<li><tt>assert()</tt> accepts any type of error object.</li> +<li><tt>table.move(a1, f, e, t [,a2])</tt>.</li> +<li><tt>coroutine.isyieldable()</tt>.</li> +<li>Lua/C API extensions: +<tt>lua_isyieldable()</tt> +</li> +</ul> + +<h2 id="exceptions">C++ Exception Interoperability</h2> +<p> +LuaJIT has built-in support for interoperating with C++ exceptions. +The available range of features depends on the target platform and +the toolchain used to compile LuaJIT: +</p> +<table class="exc"> +<tr class="exchead"> +<td class="excplatform">Platform</td> +<td class="exccompiler">Compiler</td> +<td class="excinterop">Interoperability</td> +</tr> +<tr class="odd separate"> +<td class="excplatform">External frame unwinding</td> +<td class="exccompiler">GCC, Clang, MSVC</td> +<td class="excinterop"><b style="color: #00a000;">Full</b></td> +</tr> +<tr class="even"> +<td class="excplatform">Internal frame unwinding + DWARF2</td> +<td class="exccompiler">GCC, Clang</td> +<td class="excinterop"><b style="color: #c06000;">Limited</b></td> +</tr> +<tr class="odd"> +<td class="excplatform">Windows 64 bit</td> +<td class="exccompiler">non-MSVC</td> +<td class="excinterop"><b style="color: #c06000;">Limited</b></td> +</tr> +<tr class="even"> +<td class="excplatform">Other platforms</td> +<td class="exccompiler">Other compilers</td> +<td class="excinterop"><b style="color: #a00000;">No</b></td> +</tr> +</table> +<p> +<b style="color: #00a000;">Full interoperability</b> means: +</p> +<ul> +<li>C++ exceptions can be caught on the Lua side with <tt>pcall()</tt>, +<tt>lua_pcall()</tt> etc.</li> +<li>C++ exceptions will be converted to the generic Lua error +<tt>"C++ exception"</tt>, unless you use the +<a href="ext_c_api.html#mode_wrapcfunc">C call wrapper</a> feature.</li> +<li>It's safe to throw C++ exceptions across non-protected Lua frames +on the C stack. The contents of the C++ exception object +pass through unmodified.</li> +<li>Lua errors can be caught on the C++ side with <tt>catch(...)</tt>. +The corresponding Lua error message can be retrieved from the Lua stack.<br> +For MSVC for Windows 64 bit this requires compilation of your C++ code +with <tt>/EHa</tt>.</li> +<li>Throwing Lua errors across C++ frames is safe. C++ destructors +will be called.</li> +</ul> +<p> +<b style="color: #c06000;">Limited interoperability</b> means: +</p> +<ul> +<li>C++ exceptions can be caught on the Lua side with <tt>pcall()</tt>, +<tt>lua_pcall()</tt> etc.</li> +<li>C++ exceptions will be converted to the generic Lua error +<tt>"C++ exception"</tt>, unless you use the +<a href="ext_c_api.html#mode_wrapcfunc">C call wrapper</a> feature.</li> +<li>C++ exceptions will be caught by non-protected Lua frames and +are rethrown as a generic Lua error. The C++ exception object will +be destroyed.</li> +<li>Lua errors <b>cannot</b> be caught on the C++ side.</li> +<li>Throwing Lua errors across C++ frames will <b>not</b> call +C++ destructors.</li> +</ul> + +<p> +<b style="color: #a00000;">No interoperability</b> means: +</p> +<ul> +<li>It's <b>not</b> safe to throw C++ exceptions across Lua frames.</li> +<li>C++ exceptions <b>cannot</b> be caught on the Lua side.</li> +<li>Lua errors <b>cannot</b> be caught on the C++ side.</li> +<li>Throwing Lua errors across C++ frames will <b>not</b> call +C++ destructors.</li> +</ul> +<br class="flush"> +</div> +<div id="foot"> +<hr class="hide"> +Copyright © 2005-2022 +<span class="noprint"> +· +<a href="contact.html">Contact</a> +</span> +</div> +</body> +</html> diff --git a/libs/luajit-cmake/luajit/doc/faq.html b/libs/luajit-cmake/luajit/doc/faq.html new file mode 100644 index 0000000..c07fd24 --- /dev/null +++ b/libs/luajit-cmake/luajit/doc/faq.html @@ -0,0 +1,195 @@ +<!DOCTYPE html> +<html> +<head> +<title>Frequently Asked Questions (FAQ)</title> +<meta charset="utf-8"> +<meta name="Copyright" content="Copyright (C) 2005-2022"> +<meta name="Language" content="en"> +<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> +<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> +<style type="text/css"> +dd { margin-left: 1.5em; } +</style> +</head> +<body> +<div id="site"> +<a href="https://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> +</div> +<div id="head"> +<h1>Frequently Asked Questions (FAQ)</h1> +</div> +<div id="nav"> +<ul><li> +<a href="luajit.html">LuaJIT</a> +<ul><li> +<a href="https://luajit.org/download.html">Download <span class="ext">»</span></a> +</li><li> +<a href="install.html">Installation</a> +</li><li> +<a href="running.html">Running</a> +</li></ul> +</li><li> +<a href="extensions.html">Extensions</a> +<ul><li> +<a href="ext_ffi.html">FFI Library</a> +<ul><li> +<a href="ext_ffi_tutorial.html">FFI Tutorial</a> +</li><li> +<a href="ext_ffi_api.html">ffi.* API</a> +</li><li> +<a href="ext_ffi_semantics.html">FFI Semantics</a> +</li></ul> +</li><li> +<a href="ext_buffer.html">String Buffers</a> +</li><li> +<a href="ext_jit.html">jit.* Library</a> +</li><li> +<a href="ext_c_api.html">Lua/C API</a> +</li><li> +<a href="ext_profiler.html">Profiler</a> +</li></ul> +</li><li> +<a href="status.html">Status</a> +</li><li> +<a class="current" href="faq.html">FAQ</a> +</li><li> +<a href="https://luajit.org/list.html">Mailing List <span class="ext">»</span></a> +</li></ul> +</div> +<div id="main"> +<dl id="info"> +<dt>Q: Where can I learn more about LuaJIT and Lua?</dt> +<dd> +<ul style="padding: 0;"> +<li>The <a href="https://luajit.org/list.html"><span class="ext">»</span> LuaJIT mailing list</a> focuses on topics +related to LuaJIT.</li> +<li>News about Lua itself can be found at the +<a href="https://www.lua.org/lua-l.html"><span class="ext">»</span> Lua mailing list</a>. +The mailing list archives are worth checking out for older postings +about LuaJIT.</li> +<li>The <a href="https://lua.org"><span class="ext">»</span> main Lua.org site</a> has complete +<a href="https://www.lua.org/docs.html"><span class="ext">»</span> documentation</a> of the language +and links to books and papers about Lua.</li> +<li>The community-managed <a href="http://lua-users.org/wiki/"><span class="ext">»</span> Lua Wiki</a> +has information about diverse topics.</li> +</ul></dd> +</dl> + +<dl id="tech"> +<dt>Q: Where can I learn more about the compiler technology used by LuaJIT?</dt> +<dd> +Please use the following Google Scholar searches to find relevant papers:<br> +Search for: <a href="https://scholar.google.com/scholar?q=Trace+Compiler"><span class="ext">»</span> Trace Compiler</a><br> +Search for: <a href="https://scholar.google.com/scholar?q=JIT+Compiler"><span class="ext">»</span> JIT Compiler</a><br> +Search for: <a href="https://scholar.google.com/scholar?q=Dynamic+Language+Optimizations"><span class="ext">»</span> Dynamic Language Optimizations</a><br> +Search for: <a href="https://scholar.google.com/scholar?q=SSA+Form"><span class="ext">»</span> SSA Form</a><br> +Search for: <a href="https://scholar.google.com/scholar?q=Linear+Scan+Register+Allocation"><span class="ext">»</span> Linear Scan Register Allocation</a><br> +Here is a list of the <a href="http://lua-users.org/lists/lua-l/2009-11/msg00089.html"><span class="ext">»</span> innovative features in LuaJIT</a>.<br> +And, you know, reading the source is of course the only way to enlightenment. +</dd> +</dl> + +<dl id="arg"> +<dt>Q: Why do I get this error: "attempt to index global 'arg' (a nil value)"?<br> +Q: My vararg functions fail after switching to LuaJIT!</dt> +<dd>LuaJIT is compatible to the Lua 5.1 language standard. It doesn't +support the implicit <tt>arg</tt> parameter for old-style vararg +functions from Lua 5.0.<br>Please convert your code to the +<a href="https://www.lua.org/manual/5.1/manual.html#2.5.9"><span class="ext">»</span> Lua 5.1 +vararg syntax</a>.</dd> +</dl> + +<dl id="x87"> +<dt>Q: Why do I get this error: "bad FPU precision"?<br> +<dt>Q: I get weird behavior after initializing Direct3D.<br> +<dt>Q: Some FPU operations crash after I load a Delphi DLL.<br> +</dt> +<dd> + +DirectX/Direct3D (up to version 9) sets the x87 FPU to single-precision +mode by default. This violates the Windows ABI and interferes with the +operation of many programs — LuaJIT is affected, too. Please make +sure you always use the <tt>D3DCREATE_FPU_PRESERVE</tt> flag when +initializing Direct3D.<br> + +Direct3D version 10 or higher do not show this behavior anymore. +Consider testing your application with older versions, too.<br> + +Similarly, the Borland/Delphi runtime modifies the FPU control word and +enables FP exceptions. Of course, this violates the Windows ABI, too. +Please check the Delphi docs for the Set8087CW method.</dd> +</dl> + +<dl id="ctrlc"> +<dt>Q: Sometimes Ctrl-C fails to stop my Lua program. Why?</dt> +<dd>The interrupt signal handler sets a Lua debug hook. But this is +ignored by compiled code. If your program is running in a tight loop +and never falls back to the interpreter, the debug hook never runs and +can't throw the "interrupted!" error.<br> +You have to press Ctrl-C twice to stop your program. That's similar +to when it's stuck running inside a C function under the Lua interpreter.</dd> +</dl> + +<dl id="order"> +<dt>Q: Table iteration with <tt>pairs()</tt> does not result in the same order?</dt> +<dd>The order of table iteration is explicitly <b>undefined</b> by +the Lua language standard.<br> +Different Lua implementations or versions may use different orders for +otherwise identical tables. Different ways of constructing a table may +result in different orders, too.<br> +Due to improved VM security, LuaJIT 2.1 may even use a different order +on separate VM invocations or when string keys are newly interned.<br><br> +If your program relies on a deterministic order, it has a bug. Rewrite it, +so it doesn't rely on the key order. Or sort the table keys, if you must.</dd> +</dl> + +<dl id="sandbox"> +<dt>Q: Can Lua code be safely sandboxed?</dt> +<dd> +Maybe for an extremely restricted subset of Lua and if you relentlessly +scrutinize every single interface function you offer to the untrusted code.<br> + +Although Lua provides some sandboxing functionality (<tt>setfenv()</tt>, hooks), +it's very hard to get this right even for the Lua core libraries. Of course, +you'll need to inspect any extension library, too. And there are libraries +that are inherently unsafe, e.g. the <a href="ext_ffi.html">FFI library</a>.<br> + +More reading material at the <a href="http://lua-users.org/wiki/SandBoxes"><span class="ext">»</span> Lua Wiki</a> and <a href="https://en.wikipedia.org/wiki/Sandbox_(computer_security)"><span class="ext">»</span> Wikipedia</a>.<br><br> + +Relatedly, <b>loading untrusted bytecode is not safe!</b><br> + +It's trivial to crash the Lua or LuaJIT VM with maliciously crafted bytecode. +This is well known and there's no bytecode verification on purpose, so please +don't report a bug about it. Check the <tt>mode</tt> parameter for the +<tt>load*()</tt> functions to disable loading of bytecode.<br><br> + +<b>In general, the only promising approach is to sandbox Lua code at the +process level and not the VM level.</b> +</dd> +</dl> + +<dl id="arch"> +<dt>Q: Lua runs everywhere. Why doesn't LuaJIT support my CPU?</dt> +<dd>Because it's a compiler — it needs to generate native +machine code. This means the code generator must be ported to each +architecture. And the fast interpreter is written in assembler and +must be ported, too. This is quite an undertaking.<br> +The <a href="install.html">install documentation</a> shows the supported +architectures.<br> +Other architectures may follow based on sufficient user demand and +market-relevance of the architecture. Sponsoring is required to develop +the port itself, to integrate it and to continuously maintain it in the +actively developed branches.</dd> +</dl> +<br class="flush"> +</div> +<div id="foot"> +<hr class="hide"> +Copyright © 2005-2022 +<span class="noprint"> +· +<a href="contact.html">Contact</a> +</span> +</div> +</body> +</html> diff --git a/libs/luajit-cmake/luajit/doc/img/contact.png b/libs/luajit-cmake/luajit/doc/img/contact.png Binary files differnew file mode 100644 index 0000000..9c73dc5 --- /dev/null +++ b/libs/luajit-cmake/luajit/doc/img/contact.png diff --git a/libs/luajit-cmake/luajit/doc/install.html b/libs/luajit-cmake/luajit/doc/install.html new file mode 100644 index 0000000..d78dda3 --- /dev/null +++ b/libs/luajit-cmake/luajit/doc/install.html @@ -0,0 +1,776 @@ +<!DOCTYPE html> +<html> +<head> +<title>Installation</title> +<meta charset="utf-8"> +<meta name="Copyright" content="Copyright (C) 2005-2022"> +<meta name="Language" content="en"> +<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> +<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> +<style type="text/css"> +table.compat { + line-height: 1.2; + font-size: 80%; +} +table.compat td { + border: 1px solid #bfcfff; + height: 1.5em; +} +table.compat tr.compathead td { + font-weight: bold; + border-bottom: 2px solid #bfcfff; +} +td.compatname, td.compatver { + width: 10%; +} +td.compatbits { + width: 5%; +} +td.compatx { + width: 21%; +} +</style> +</head> +<body> +<div id="site"> +<a href="https://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> +</div> +<div id="head"> +<h1>Installation</h1> +</div> +<div id="nav"> +<ul><li> +<a href="luajit.html">LuaJIT</a> +<ul><li> +<a href="https://luajit.org/download.html">Download <span class="ext">»</span></a> +</li><li> +<a class="current" href="install.html">Installation</a> +</li><li> +<a href="running.html">Running</a> +</li></ul> +</li><li> +<a href="extensions.html">Extensions</a> +<ul><li> +<a href="ext_ffi.html">FFI Library</a> +<ul><li> +<a href="ext_ffi_tutorial.html">FFI Tutorial</a> +</li><li> +<a href="ext_ffi_api.html">ffi.* API</a> +</li><li> +<a href="ext_ffi_semantics.html">FFI Semantics</a> +</li></ul> +</li><li> +<a href="ext_buffer.html">String Buffers</a> +</li><li> +<a href="ext_jit.html">jit.* Library</a> +</li><li> +<a href="ext_c_api.html">Lua/C API</a> +</li><li> +<a href="ext_profiler.html">Profiler</a> +</li></ul> +</li><li> +<a href="status.html">Status</a> +</li><li> +<a href="faq.html">FAQ</a> +</li><li> +<a href="https://luajit.org/list.html">Mailing List <span class="ext">»</span></a> +</li></ul> +</div> +<div id="main"> +<p> +LuaJIT is only distributed as a source package. This page explains +how to build and install LuaJIT with different operating systems +and C compilers. +</p> +<p> +For the impatient (on POSIX systems): +</p> +<pre class="code"> +make && sudo make install +</pre> + +<h2 id="req">Requirements</h2> +<h3 id="systems">Systems</h3> +<p> +LuaJIT currently builds out-of-the box on most systems: +</p> +<table class="compat"> +<tr class="compathead"> +<td class="compatname">OS</td> +<td class="compatver">Min. Version</td> +<td class="compatx">Requirements</td> +<td class="compatx">LuaJIT Versions</td> +</tr> +<tr class="odd separate"> +<td class="compatname"><a href="#windows">Windows</a></td> +<td class="compatver">7</td> +<td class="compatx">x86 or x64, ARM64: TBA</td> +<td class="compatx">v2.0 –</td> +</tr> +<tr class="even"> +<td class="compatname"><a href="#posix">Linux</a></td> +<td class="compatver"> </td> +<td class="compatx"> </td> +<td class="compatx">v2.0 –</td> +</tr> +<tr class="odd"> +<td class="compatname"><a href="#posix">*BSD</a></td> +<td class="compatver"> </td> +<td class="compatx"> </td> +<td class="compatx">v2.0 –</td> +</tr> +<tr class="even"> +<td class="compatname"><a href="#posix">macOS (OSX)</a></td> +<td class="compatver">10.4</td> +<td class="compatx"> </td> +<td class="compatx">v2.1 –</td> +</tr> +<tr class="odd"> +<td class="compatname"><a href="#posix">POSIX</a></td> +<td class="compatver"> </td> +<td class="compatx">mmap, dlopen</td> +<td class="compatx">v2.0 –</td> +</tr> +<tr class="even separate"> +<td class="compatname"><a href="#android">Android</a></td> +<td class="compatver">4.0</td> +<td class="compatx">Recent Android NDK</td> +<td class="compatx">v2.0 –</td> +</tr> +<tr class="odd"> +<td class="compatname"><a href="#ios">iOS</a></td> +<td class="compatver">3.0</td> +<td class="compatx">Xcode iOS SDK</td> +<td class="compatx">v2.1 –</td> +</tr> +<tr class="even separate"> +<td class="compatname"><a href="#consoles">PS3</a></td> +<td class="compatver"> </td> +<td class="compatx">PS3 SDK</td> +<td class="compatx">v2.0 – v2.1 EOL</td> +</tr> +<tr class="odd"> +<td class="compatname"><a href="#consoles">PS4</a></td> +<td class="compatver"> </td> +<td class="compatx">PS4 SDK (ORBIS)</td> +<td class="compatx">v2.0 –</td> +</tr> +<tr class="even"> +<td class="compatname"><a href="#consoles">PS5</a></td> +<td class="compatver"> </td> +<td class="compatx">PS5 SDK (PROSPERO)</td> +<td class="compatx">v2.1 –</td> +</tr> +<tr class="odd"> +<td class="compatname"><a href="#consoles">PS Vita</a></td> +<td class="compatver"> </td> +<td class="compatx">PS Vita SDK (PSP2)</td> +<td class="compatx">v2.0 – v2.1 EOL</td> +</tr> +<tr class="even"> +<td class="compatname"><a href="#consoles">Xbox 360</a></td> +<td class="compatver"> </td> +<td class="compatx">Xbox 360 SDK (XEDK)</td> +<td class="compatx">v2.0 – v2.1 EOL</td> +</tr> +<tr class="odd"> +<td class="compatname"><a href="#consoles">Xbox One</a></td> +<td class="compatver"> </td> +<td class="compatx">Xbox One SDK (DURANGO)</td> +<td class="compatx">v2.1 –</td> +</tr> +<tr class="even"> +<td class="compatname"><a href="#consoles">Nintendo Switch</a></td> +<td class="compatver"> </td> +<td class="compatx">NintendoSDK + NX Addon</td> +<td class="compatx">v2.1 –</td> +</tr> +</table> +<p> +The codebase has compatibility defines for some more systems, but +without official support. +</p> +<h3 id="toolchains">Toolchains</h3> +<p> +Building LuaJIT requires a recent toolchain based on GCC, Clang/LLVM or +MSVC++. +</p> +<p> +The Makefile-based build system requires GNU Make and supports +cross-builds. Batch files are provided for MSVC++ builds and console +cross-builds. +</p> +<h3 id="architectures">CPU Architectures</h3> +<table class="compat"> +<tr class="compathead"> +<td class="compatname">CPU</td> +<td class="compatbits">Bits</td> +<td class="compatx">Requirements</td> +<td class="compatx">Variants</td> +<td class="compatx">LuaJIT Versions</td> +</tr> +<tr class="odd separate"> +<td class="compatname">x86</td> +<td class="compatbits">32</td> +<td class="compatx">v2.1+: SSE2</td> +<td class="compatx"> </td> +<td class="compatx">v2.0 –</td> +</tr> +<tr class="even"> +<td class="compatname">x64</td> +<td class="compatbits">64</td> +<td class="compatx"> </td> +<td class="compatx"> </td> +<td class="compatx">v2.0 –</td> +</tr> +<tr class="odd"> +<td class="compatname">ARM</td> +<td class="compatbits">32</td> +<td class="compatx">ARMv5+, ARM9E+</td> +<td class="compatx">hard-fp + soft-fp</td> +<td class="compatx">v2.0 –</td> +</tr> +<tr class="even"> +<td class="compatname">ARM64</td> +<td class="compatbits">64</td> +<td class="compatx"> </td> +<td class="compatx">ARM64le + ARM64be</td> +<td class="compatx">v2.1 –</td> +</tr> +<tr class="odd"> +<td class="compatname">PPC32</td> +<td class="compatbits">32</td> +<td class="compatx"> </td> +<td class="compatx">hard-fp + soft-fp</td> +<td class="compatx">v2.0 – v2.1 EOL</td> +</tr> +<tr class="even"> +<td class="compatname">PPC/e500</td> +<td class="compatbits">32</td> +<td class="compatx">e500v2</td> +<td class="compatx"> </td> +<td class="compatx">v2.0 EOL</td> +</tr> +<tr class="odd"> +<td class="compatname">MIPS32</td> +<td class="compatbits">32</td> +<td class="compatx">MIPS32r1 – r5</td> +<td class="compatx">hard-fp + soft-fp</td> +<td class="compatx">v2.0 –</td> +</tr> +<tr class="even"> +<td class="compatname">MIPS64</td> +<td class="compatbits">64</td> +<td class="compatx">MIPS64r1 – r5</td> +<td class="compatx">hard-fp + soft-fp</td> +<td class="compatx">v2.1 –</td> +</tr> +<tr class="odd"> +<td class="compatname">MIPS64</td> +<td class="compatbits">64</td> +<td class="compatx">MIPS64r6</td> +<td class="compatx">hard-fp + soft-fp</td> +<td class="compatx">v2.1 EOL</td> +</tr> +<tr class="even"> +<td class="compatname">RISC-V</td> +<td class="compatbits">64</td> +<td class="compatx">RVA22+</td> +<td class="compatx"> </td> +<td class="compatx">TBA</td> +</tr> +</table> +<p> +There are no plans to add historic architectures or to continue support +for end-of-life (EOL) architectures, for which no new CPUs are commonly +available anymore. Likewise, there are no plans to support marginal +and/or de-facto-dead architectures. +</p> + +<h2>Configuring LuaJIT</h2> +<p> +The standard configuration should work fine for most installations. +Usually there is no need to tweak the settings. The following files +hold all user-configurable settings: +</p> +<ul> +<li><tt>src/luaconf.h</tt> sets some configuration variables.</li> +<li><tt>Makefile</tt> has settings for <b>installing</b> LuaJIT (POSIX +only).</li> +<li><tt>src/Makefile</tt> has settings for <b>compiling</b> LuaJIT +under POSIX, MinGW or Cygwin.</li> +<li><tt>src/msvcbuild.bat</tt> has settings for compiling LuaJIT with +MSVC (Visual Studio).</li> +</ul> +<p> +Please read the instructions given in these files, before changing +any settings. +</p> +<p> +All LuaJIT 64 bit ports use 64 bit GC objects by default (<tt>LJ_GC64</tt>). +For x64, you can select the old 32-on-64 bit mode by adding +<tt>XCFLAGS=-DLUAJIT_DISABLE_GC64</tt> to the make command. +Please check the note about the +<a href="extensions.html#string_dump">bytecode format</a> differences, too. +</p> + +<h2 id="posix">POSIX Systems (Linux, macOS, *BSD etc.)</h2> +<h3>Prerequisites</h3> +<p> +Depending on your distribution, you may need to install a package for +GCC, the development headers and/or a complete SDK. E.g. on a current +Debian/Ubuntu, install <tt>libc6-dev</tt> with the package manager. +</p> +<p> +The recommended way to fetch the latest version is to do a pull from +the git repository. +</p> +<p> +Alternatively, download the latest source package of LuaJIT (pick the .tar.gz). +Move it to a directory of your choice, open a terminal window and change +to this directory. Now unpack the archive and change to the newly created +directory (replace XX.YY.ZZ with the version you downloaded): +</p> +<pre class="code"> +tar zxf LuaJIT-XX.YY.ZZ.tar.gz +cd LuaJIT-XX.YY.ZZ +</pre> +<h3>Building LuaJIT</h3> +<p> +The supplied Makefiles try to auto-detect the settings needed for your +operating system and your compiler. They need to be run with GNU Make, +which is probably the default on your system, anyway. Simply run: +</p> +<pre class="code"> +make +</pre> +<p> +This always builds a native binary, depending on the host OS +you're running this command on. Check the section on +<a href="#cross">cross-compilation</a> for more options. +</p> +<p> +By default, modules are only searched under the prefix <tt>/usr/local</tt>. +You can add an extra prefix to the search paths by appending the +<tt>PREFIX</tt> option, e.g.: +</p> +<pre class="code"> +make PREFIX=/home/myself/lj2 +</pre> +<p> +Note for macOS: you <b>must</b> set the <tt>MACOSX_DEPLOYMENT_TARGET</tt> +environment variable to a value supported by your toolchain: +</p> +<pre class="code"> +MACOSX_DEPLOYMENT_TARGET=XX.YY make +</pre> +<h3>Installing LuaJIT</h3> +<p> +The top-level Makefile installs LuaJIT by default under +<tt>/usr/local</tt>, i.e. the executable ends up in +<tt>/usr/local/bin</tt> and so on. You need root privileges +to write to this path. So, assuming sudo is installed on your system, +run the following command and enter your sudo password: +</p> +<pre class="code"> +sudo make install +</pre> +<p> +Otherwise specify the directory prefix as an absolute path, e.g.: +</p> +<pre class="code"> +make install PREFIX=/home/myself/lj2 +</pre> +<p> +Obviously the prefixes given during build and installation need to be the same. +</p> + +<h2 id="windows">Windows Systems</h2> +<h3>Prerequisites</h3> +<p> +Either install one of the open source SDKs +(<a href="http://mingw.org/"><span class="ext">»</span> MinGW</a> or +<a href="https://www.cygwin.com/"><span class="ext">»</span> Cygwin</a>), which come with a modified +GCC plus the required development headers. +Or install Microsoft's Visual Studio (MSVC). +</p> +<p> +Next, pull from the git repository or download the source package and +unpack it using an archive manager (e.g. the Windows Explorer) to +a directory of your choice. +</p> +<h3>Building with MSVC</h3> +<p> +Open a "Visual Studio Command Prompt" (either x86 or x64), <tt>cd</tt> to the +directory where you've unpacked the sources and run these commands: +</p> +<pre class="code"> +cd src +msvcbuild +</pre> +<p> +Check the <tt>msvcbuild.bat</tt> file for more options. +Then follow the installation instructions below. +</p> +<h3>Building with MinGW or Cygwin</h3> +<p> +Open a command prompt window and make sure the MinGW or Cygwin programs +are in your path. Then <tt>cd</tt> to the directory of the git repository +or where you've unpacked the sources. Then run this command for MinGW: +</p> +<pre class="code"> +mingw32-make +</pre> +<p> +Or this command for Cygwin: +</p> +<pre class="code"> +make +</pre> +<p> +Then follow the installation instructions below. +</p> +<h3>Installing LuaJIT</h3> +<p> +Copy <tt>luajit.exe</tt> and <tt>lua51.dll</tt> (built in the <tt>src</tt> +directory) to a newly created directory (any location is ok). +Add <tt>lua</tt> and <tt>lua\jit</tt> directories below it and copy +all Lua files from the <tt>src\jit</tt> directory of the distribution +to the latter directory. +</p> +<p> +There are no hardcoded +absolute path names — all modules are loaded relative to the +directory where <tt>luajit.exe</tt> is installed +(see <tt>src/luaconf.h</tt>). +</p> + +<h2 id="cross">Cross-compiling LuaJIT</h2> +<p> +First, let's clear up some terminology: +</p> +<ul> +<li>Host: This is your development system, usually based on a x64 or x86 CPU.</li> +<li>Target: This is the target system you want LuaJIT to run on, e.g. Android/ARM.</li> +<li>Toolchain: This comprises a C compiler, linker, assembler and a matching C library.</li> +<li>Host (or system) toolchain: This is the toolchain used to build native binaries for your host system.</li> +<li>Cross-compile toolchain: This is the toolchain used to build binaries for the target system. They can only be run on the target system.</li> +</ul> +<p> +The GNU Makefile-based build system allows cross-compiling on any host +for any supported target: +</p> +<ul> +<li>Yes, you need a toolchain for both your host <em>and</em> your target!</li> +<li>Both host and target architectures must have the same pointer size.</li> +<li>E.g. if you want to cross-compile to a 32 bit target on a 64 bit host, you need to install the multilib development package (e.g. <tt>libc6-dev-i386</tt> on Debian/Ubuntu) and build a 32 bit host part (<tt>HOST_CC="gcc -m32"</tt>).</li> +<li>64 bit targets always require compilation on a 64 bit host.</li> +</ul> +<p> +You need to specify <tt>TARGET_SYS</tt> whenever the host OS and the +target OS differ, or you'll get assembler or linker errors: +</p> +<ul> +<li>E.g. if you're compiling on a Windows or macOS host for embedded Linux or Android, you need to add <tt>TARGET_SYS=Linux</tt> to the examples below.</li> +<li>For a minimal target OS, you may need to disable the built-in allocator in <tt>src/Makefile</tt> and use <tt>TARGET_SYS=Other</tt>.</li> +<li>Don't forget to specify the same <tt>TARGET_SYS</tt> for the install step, too.</li> +</ul> +<p> +Here are some examples where host and target have the same CPU: +</p> +<pre class="code"> +# Cross-compile to a 32 bit binary on a multilib x64 OS +make CC="gcc -m32" + +# Cross-compile on Debian/Ubuntu for Windows (mingw32 package) +make HOST_CC="gcc -m32" CROSS=i586-mingw32msvc- TARGET_SYS=Windows +</pre> +<p id="cross2"> +The <tt>CROSS</tt> prefix allows specifying a standard GNU cross-compile +toolchain (Binutils, GCC and a matching libc). The prefix may vary +depending on the <tt>--target</tt> the toolchain was built for (note the +<tt>CROSS</tt> prefix has a trailing <tt>"-"</tt>). The examples below +use the canonical toolchain triplets for Linux. +</p> +<p> +Since there's often no easy way to detect CPU features at runtime, it's +important to compile with the proper CPU or architecture settings: +</o> +<ul> +<li>The best way to get consistent results is to specify the correct settings when building the toolchain yourself.</li> +<li>For a pre-built, generic toolchain add <tt>-mcpu=...</tt> or <tt>-march=...</tt> and other necessary flags to <tt>TARGET_CFLAGS</tt>.</li> +<li>For ARM it's important to have the correct <tt>-mfloat-abi=...</tt> setting, too. Otherwise LuaJIT may not run at the full performance of your target CPU.</li> +<li>For MIPS it's important to select a supported ABI (o32 on MIPS32, n64 on MIPS64) and consistently compile your project either with hard-float or soft-float compiler settings.</li> +</ul> +<p> +Here are some examples for targets with a different CPU than the host: +</p> +<pre class="code"> +# ARM soft-float +make HOST_CC="gcc -m32" CROSS=arm-linux-gnueabi- \ + TARGET_CFLAGS="-mfloat-abi=soft" + +# ARM soft-float ABI with VFP (example for Cortex-A9) +make HOST_CC="gcc -m32" CROSS=arm-linux-gnueabi- \ + TARGET_CFLAGS="-mcpu=cortex-a9 -mfloat-abi=softfp" + +# ARM hard-float ABI with VFP (armhf, most modern toolchains) +make HOST_CC="gcc -m32" CROSS=arm-linux-gnueabihf- + +# ARM64 +make CROSS=aarch64-linux- + +# PPC +make HOST_CC="gcc -m32" CROSS=powerpc-linux-gnu- + +# MIPS32 big-endian +make HOST_CC="gcc -m32" CROSS=mips-linux- +# MIPS32 little-endian +make HOST_CC="gcc -m32" CROSS=mipsel-linux- + +# MIPS64 big-endian +make CROSS=mips-linux- TARGET_CFLAGS="-mips64r2 -mabi=64" +# MIPS64 little-endian +make CROSS=mipsel-linux- TARGET_CFLAGS="-mips64r2 -mabi=64" +</pre> +<p> +You can cross-compile for <b id="android">Android</b> using the <a href="https://developer.android.com/ndk/"><span class="ext">»</span> Android NDK</a>. +Please adapt the environment variables to match the install locations and the +desired target platform. E.g. Android 4.1 corresponds to ABI level 16. +</p> +<pre class="code"> +# Android/ARM64, aarch64, Android 5.0+ (L) +NDKDIR=/opt/android/ndk +NDKBIN=$NDKDIR/toolchains/llvm/prebuilt/linux-x86_64/bin +NDKCROSS=$NDKBIN/aarch64-linux-android- +NDKCC=$NDKBIN/aarch64-linux-android21-clang +make CROSS=$NDKCROSS \ + STATIC_CC=$NDKCC DYNAMIC_CC="$NDKCC -fPIC" \ + TARGET_LD=$NDKCC TARGET_AR="$NDKBIN/llvm-ar rcus" \ + TARGET_STRIP=$NDKBIN/llvm-strip + +# Android/ARM, armeabi-v7a (ARMv7 VFP), Android 4.1+ (JB) +NDKDIR=/opt/android/ndk +NDKBIN=$NDKDIR/toolchains/llvm/prebuilt/linux-x86_64/bin +NDKCROSS=$NDKBIN/arm-linux-androideabi- +NDKCC=$NDKBIN/armv7a-linux-androideabi16-clang +make HOST_CC="gcc -m32" CROSS=$NDKCROSS \ + STATIC_CC=$NDKCC DYNAMIC_CC="$NDKCC -fPIC" \ + TARGET_LD=$NDKCC TARGET_AR="$NDKBIN/llvm-ar rcus" \ + TARGET_STRIP=$NDKBIN/llvm-strip +</pre> +<p> +You can cross-compile for <b id="ios">iOS 3.0+</b> (iPhone/iPad) using the <a href="https://developer.apple.com/ios/"><span class="ext">»</span> iOS SDK</a>: +</p> +<p style="font-size: 8pt;"> +Note: <b>the JIT compiler is disabled for iOS</b>, because regular iOS Apps +are not allowed to generate code at runtime. You'll only get the performance +of the LuaJIT interpreter on iOS. This is still faster than plain Lua, but +much slower than the JIT compiler. Please complain to Apple, not me. +Or use Android. :-p +</p> +<pre class="code"> +# iOS/ARM64 +ISDKP=$(xcrun --sdk iphoneos --show-sdk-path) +ICC=$(xcrun --sdk iphoneos --find clang) +ISDKF="-arch arm64 -isysroot $ISDKP" +make DEFAULT_CC=clang CROSS="$(dirname $ICC)/" \ + TARGET_FLAGS="$ISDKF" TARGET_SYS=iOS +</pre> + +<h3 id="consoles">Cross-compiling for consoles</h3> +<p> +Building LuaJIT for consoles requires both a supported host compiler +(x86 or x64) and a cross-compiler from the official console SDK. +</p> +<p> +Due to restrictions on consoles, the JIT compiler is disabled and only +the fast interpreter is built. This is still faster than plain Lua, +but much slower than the JIT compiler. The FFI is disabled, too, since +it's not very useful in such an environment. +</p> +<p> +The following commands build a static library <tt>libluajit.a</tt>, +which can be linked against your game, just like the Lua library. +</p> +<p> +To cross-compile for <b id="ps3">PS3</b> from a Linux host (requires +32 bit GCC, i.e. multilib Linux/x64) or a Windows host (requires +32 bit MinGW), run this command: +</p> +<pre class="code"> +make HOST_CC="gcc -m32" CROSS=ppu-lv2- +</pre> +<p> +To cross-compile for the other consoles from a Windows host, open a +"Native Tools Command Prompt for VS". You need to choose either the 32 +or the 64 bit version of the host compiler to match the target. +Then <tt>cd</tt> to the <tt>src</tt> directory below where you've +unpacked the sources and run the build command given in the table: +</p> +<table class="compat"> +<tr class="compathead"> +<td class="compatname">Console</td> +<td class="compatbits">Bits</td> +<td class="compatx">Build Command</td> +</tr> +<tr class="odd separate"> +<td class="compatname"><b id="ps4">PS4</b></td> +<td class="compatbits">64</td> +<td class="compatx"><tt>ps4build</tt></td> +</tr> +<tr class="even"> +<td class="compatname"><b id="ps5">PS5</b></td> +<td class="compatbits">64</td> +<td class="compatx"><tt>ps5build</tt></td> +</tr> +<tr class="odd"> +<td class="compatname"><b id="psvita">PS Vita</b></td> +<td class="compatbits">32</td> +<td class="compatx"><tt>psvitabuild</tt></td> +</tr> +<tr class="even"> +<td class="compatname"><b id="xbox360">Xbox 360</b></td> +<td class="compatbits">32</td> +<td class="compatx"><tt>xedkbuild</tt></td> +</tr> +<tr class="odd"> +<td class="compatname"><b id="xboxone">Xbox One</b></td> +<td class="compatbits">64</td> +<td class="compatx"><tt>xb1build</tt></td> +</tr> +<tr class="even"> +<td class="compatname"><b id="nx32">Nintendo Switch NX32</b></td> +<td class="compatbits">32</td> +<td class="compatx"><tt>nxbuild</tt></td> +</tr> +<tr class="odd"> +<td class="compatname"><b id="nx64">Nintendo Switch NX64</b></td> +<td class="compatbits">64</td> +<td class="compatx"><tt>nxbuild</tt></td> +</tr> +</table> +<p> +Please check out the comments in the corresponding <tt>*.bat</tt> +file for more options. +</p> + +<h2 id="embed">Embedding LuaJIT</h2> +<p> +LuaJIT is API-compatible with Lua 5.1. If you've already embedded Lua +into your application, you probably don't need to do anything to switch +to LuaJIT, except link with a different library: +</p> +<ul> +<li>It's strongly suggested to build LuaJIT separately using the supplied +build system. Please do <em>not</em> attempt to integrate the individual +source files into your build tree. You'll most likely get the internal build +dependencies wrong or mess up the compiler flags. Treat LuaJIT like any +other external library and link your application with either the dynamic +or static library, depending on your needs.</li> +<li>If you want to load C modules compiled for plain Lua +with <tt>require()</tt>, you need to make sure the public symbols +(e.g. <tt>lua_pushnumber</tt>) are exported, too: +<ul><li>On POSIX systems you can either link to the shared library +or link the static library into your application. In the latter case +you'll need to export all public symbols from your main executable +(e.g. <tt>-Wl,-E</tt> on Linux) and add the external dependencies +(e.g. <tt>-lm -ldl</tt> on Linux).</li> +<li>Since Windows symbols are bound to a specific DLL name, you need to +link to the <tt>lua51.dll</tt> created by the LuaJIT build (do not rename +the DLL). You may link LuaJIT statically on Windows only if you don't +intend to load Lua/C modules at runtime. +</li></ul> +</li> +</ul> +<p>Additional hints for initializing LuaJIT using the C API functions:</p> +<ul> +<li>Here's a +<a href="http://lua-users.org/wiki/SimpleLuaApiExample"><span class="ext">»</span> simple example</a> +for embedding Lua or LuaJIT into your application.</li> +<li>Make sure you use <tt>luaL_newstate</tt>. Avoid using +<tt>lua_newstate</tt>, since this uses the (slower) default memory +allocator from your system (no support for this on 64 bit architectures).</li> +<li>Make sure you use <tt>luaL_openlibs</tt> and not the old Lua 5.0 style +of calling <tt>luaopen_base</tt> etc. directly.</li> +<li>To change or extend the list of standard libraries to load, copy +<tt>src/lib_init.c</tt> to your project and modify it accordingly. +Make sure the <tt>jit</tt> library is loaded, or the JIT compiler +will not be activated.</li> +<li>The <tt>bit.*</tt> module for bitwise operations +is already built-in. There's no need to statically link +<a href="https://bitop.luajit.org/"><span class="ext">»</span> Lua BitOp</a> to your application.</li> +</ul> + +<h2 id="distro">Hints for Distribution Maintainers</h2> +<p> +The LuaJIT build system has extra provisions for the needs of most +POSIX-based distributions. If you're a package maintainer for +a distribution, <em>please</em> make use of these features and +avoid patching, subverting, autotoolizing or messing up the build system +in unspeakable ways. +</p> +<p> +There should be absolutely no need to patch <tt>luaconf.h</tt> or any +of the Makefiles. And please do not hand-pick files for your packages — +simply use whatever <tt>make install</tt> creates. There's a reason +for all the files <em>and</em> directories it creates. +</p> +<p> +The build system uses GNU make and auto-detects most settings based on +the host you're building it on. This should work fine for native builds, +even when sandboxed. You may need to pass some of the following flags to +<em>both</em> the <tt>make</tt> and the <tt>make install</tt> command lines +for a regular distribution build: +</p> +<ul> +<li><tt>PREFIX</tt> overrides the installation path and should usually +be set to <tt>/usr</tt>. Setting this also changes the module paths and +the paths needed to locate the shared library.</li> +<li><tt>DESTDIR</tt> is an absolute path which allows you to install +to a shadow tree instead of the root tree of the build system.</li> +<li><tt>MULTILIB</tt> sets the architecture-specific library path component +for multilib systems. The default is <tt>lib</tt>.</li> +<li>Have a look at the top-level <tt>Makefile</tt> and <tt>src/Makefile</tt> +for additional variables to tweak. The following variables <em>may</em> be +overridden, but it's <em>not</em> recommended, except for special needs +like cross-builds: +<tt>BUILDMODE, CC, HOST_CC, STATIC_CC, DYNAMIC_CC, CFLAGS, HOST_CFLAGS, +TARGET_CFLAGS, LDFLAGS, HOST_LDFLAGS, TARGET_LDFLAGS, TARGET_SHLDFLAGS, +TARGET_FLAGS, LIBS, HOST_LIBS, TARGET_LIBS, CROSS, HOST_SYS, TARGET_SYS +</tt></li> +</ul> +<p> +The build system has a special target for an amalgamated build, i.e. +<tt>make amalg</tt>. This compiles the LuaJIT core as one huge C file +and allows GCC to generate faster and shorter code. Alas, this requires +lots of memory during the build. This may be a problem for some users, +that's why it's not enabled by default. But it shouldn't be a problem for +most build farms. It's recommended that binary distributions use this +target for their LuaJIT builds. +</p> +<p> +The tl;dr version of the above: +</p> +<pre class="code"> +make amalg PREFIX=/usr && \ +make install PREFIX=/usr DESTDIR=/tmp/buildroot +</pre> +<p> +Finally, if you encounter any difficulties, please +<a href="contact.html">contact me</a> first, instead of releasing a broken +package onto unsuspecting users. Because they'll usually gonna complain +to me (the upstream) and not you (the package maintainer), anyway. +</p> +<br class="flush"> +</div> +<div id="foot"> +<hr class="hide"> +Copyright © 2005-2022 +<span class="noprint"> +· +<a href="contact.html">Contact</a> +</span> +</div> +</body> +</html> diff --git a/libs/luajit-cmake/luajit/doc/luajit.html b/libs/luajit-cmake/luajit/doc/luajit.html new file mode 100644 index 0000000..e3a5478 --- /dev/null +++ b/libs/luajit-cmake/luajit/doc/luajit.html @@ -0,0 +1,230 @@ +<!DOCTYPE html> +<html> +<head> +<title>LuaJIT</title> +<meta charset="utf-8"> +<meta name="Copyright" content="Copyright (C) 2005-2022"> +<meta name="Language" content="en"> +<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> +<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> +<meta name="description" content="LuaJIT is a Just-In-Time (JIT) compiler for the Lua language."> +<style type="text/css"> +table.feature { + width: inherit; 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+ background-image: -webkit-linear-gradient(#808080 10%, #d0d0d0 95%); + background-image: -o-linear-gradient(#808080 10%, #d0d0d0 95%); + background-image: -ms-linear-gradient(#808080 10%, #d0d0d0 95%); +} +table.stats td.speed { + color: #ff4020; +} +table.stats td.kb { + color: #ffff80; + background: #808080; + background-image: linear-gradient(#606060 10%, #c0c0c0 95%); + background-image: -moz-linear-gradient(#606060 10%, #c0c0c0 95%); + background-image: -webkit-linear-gradient(#606060 10%, #c0c0c0 95%); + background-image: -o-linear-gradient(#606060 10%, #c0c0c0 95%); + background-image: -ms-linear-gradient(#606060 10%, #c0c0c0 95%); +} +table.feature small { + font-size: 50%; +} +</style> +</head> +<body> +<div id="site"> +<a href="https://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> +</div> +<div id="head"> +<h1>LuaJIT</h1> +</div> +<div id="nav"> +<ul><li> +<a class="current" href="luajit.html">LuaJIT</a> +<ul><li> +<a href="https://luajit.org/download.html">Download <span class="ext">»</span></a> +</li><li> +<a href="install.html">Installation</a> +</li><li> +<a href="running.html">Running</a> +</li></ul> +</li><li> +<a href="extensions.html">Extensions</a> +<ul><li> +<a href="ext_ffi.html">FFI Library</a> +<ul><li> +<a href="ext_ffi_tutorial.html">FFI Tutorial</a> +</li><li> +<a href="ext_ffi_api.html">ffi.* API</a> +</li><li> +<a href="ext_ffi_semantics.html">FFI Semantics</a> +</li></ul> +</li><li> +<a href="ext_buffer.html">String Buffers</a> +</li><li> +<a href="ext_jit.html">jit.* Library</a> +</li><li> +<a href="ext_c_api.html">Lua/C API</a> +</li><li> +<a href="ext_profiler.html">Profiler</a> +</li></ul> +</li><li> +<a href="status.html">Status</a> +</li><li> +<a href="faq.html">FAQ</a> +</li><li> +<a href="https://luajit.org/list.html">Mailing List <span class="ext">»</span></a> +</li></ul> +</div> +<div id="main"> +<p> +LuaJIT is a <b>Just-In-Time Compiler</b> (JIT) for the +<a href="https://www.lua.org/"><span class="ext">»</span> Lua</a> programming language. +Lua is a powerful, dynamic and light-weight programming language. +It may be embedded or used as a general-purpose, stand-alone language. +</p> +<p> +LuaJIT is Copyright © 2005-2022 Mike Pall, released under the +<a href="https://www.opensource.org/licenses/mit-license.php"><span class="ext">»</span> MIT open source license</a>. +</p> +<p> +</p> + +<h2>Compatibility</h2> +<table class="feature os os1"> +<tr><td>Windows</td><td>Linux</td><td>BSD</td><td>macOS</td><td>POSIX</td></tr> +</table> +<table class="feature os os2"> +<tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td></tr> +</table> +<table class="feature os os3"> +<tr><td>PS3</td><td>PS4<br>PS5</td><td>PS Vita</td><td>Xbox 360</td><td>Xbox One</td><td>Nintendo<br>Switch</td></tr> +</table> +<table class="feature compiler"> +<tr><td>GCC</td><td>Clang<br>LLVM</td><td>MSVC</td></tr> +</table> +<table class="feature cpu"> +<tr><td>x86<br>x64</td><td>ARM<br>ARM64</td><td>PPC</td><td>MIPS32<br>MIPS64</td></tr> +</table> +<table class="feature fcompat"> +<tr><td>Lua 5.1<br>API+ABI</td><td>+ JIT</td><td>+ BitOp</td><td>+ FFI</td><td>Drop-in<br>DLL/.so</td></tr> +</table> + +<h2>Overview</h2> +<table class="feature stats"> +<tr> +<td class="speed">3x<br>- 100x</td> +<td class="kb">115 <small>KB</small><br>VM</td> +<td class="kb">90 <small>KB</small><br>JIT</td> +<td class="kloc">63 <small>KLOC</small><br>C</td> +<td class="kloc">24 <small>KLOC</small><br>ASM</td> +<td class="kloc">11 <small>KLOC</small><br>Lua</td> +</tr> +</table> +<p style="margin-top: 1em;"> +LuaJIT has been successfully used as a <b>scripting middleware</b> in +games, appliances, network and graphics apps, numerical simulations, +trading platforms and many other specialty applications. It scales from +embedded devices, smartphones, desktops up to server farms. It combines +high flexibility with high performance +and an unmatched <b>low memory footprint</b>. +</p> +<p> +LuaJIT has been in continuous development since 2005. It's widely +considered to be <b>one of the fastest dynamic language +implementations</b>. It has outperformed other dynamic languages on many +cross-language benchmarks since its first release — often by a +substantial margin. +</p> +<p> +For <b>LuaJIT 2.0</b>, the whole VM has been rewritten from the ground up +and relentlessly optimized for performance. It combines a <b>high-speed +interpreter</b>, written in assembler, with a <b>state-of-the-art JIT +compiler</b>. +</p> +<p> +An innovative <b>trace compiler</b> is integrated with advanced, +SSA-based optimizations and highly tuned code generation backends. +A substantial reduction of the overhead associated with dynamic languages +allows it to break into the performance range traditionally reserved for +offline, static language compilers. +</p> + +<h2>More ...</h2> +<p> +Please select a sub-topic in the navigation bar to learn more about LuaJIT. +</p> +<br class="flush"> +</div> +<div id="foot"> +<hr class="hide"> +Copyright © 2005-2022 +<span class="noprint"> +· +<a href="contact.html">Contact</a> +</span> +</div> +</body> +</html> diff --git a/libs/luajit-cmake/luajit/doc/running.html b/libs/luajit-cmake/luajit/doc/running.html new file mode 100644 index 0000000..9979d22 --- /dev/null +++ b/libs/luajit-cmake/luajit/doc/running.html @@ -0,0 +1,304 @@ +<!DOCTYPE html> +<html> +<head> +<title>Running LuaJIT</title> +<meta charset="utf-8"> +<meta name="Copyright" content="Copyright (C) 2005-2022"> +<meta name="Language" content="en"> +<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> +<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> +<style type="text/css"> +table.opt { + line-height: 1.2; +} +tr.opthead td { + font-weight: bold; +} +td.flag_name { + width: 4em; +} +td.flag_level { + width: 2em; + text-align: center; +} +td.param_name { + width: 6em; +} +td.param_default { + width: 4em; + text-align: right; +} +</style> +</head> +<body> +<div id="site"> +<a href="https://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> +</div> +<div id="head"> +<h1>Running LuaJIT</h1> +</div> +<div id="nav"> +<ul><li> +<a href="luajit.html">LuaJIT</a> +<ul><li> +<a href="https://luajit.org/download.html">Download <span class="ext">»</span></a> +</li><li> +<a href="install.html">Installation</a> +</li><li> +<a class="current" href="running.html">Running</a> +</li></ul> +</li><li> +<a href="extensions.html">Extensions</a> +<ul><li> +<a href="ext_ffi.html">FFI Library</a> +<ul><li> +<a href="ext_ffi_tutorial.html">FFI Tutorial</a> +</li><li> +<a href="ext_ffi_api.html">ffi.* API</a> +</li><li> +<a href="ext_ffi_semantics.html">FFI Semantics</a> +</li></ul> +</li><li> +<a href="ext_buffer.html">String Buffers</a> +</li><li> +<a href="ext_jit.html">jit.* Library</a> +</li><li> +<a href="ext_c_api.html">Lua/C API</a> +</li><li> +<a href="ext_profiler.html">Profiler</a> +</li></ul> +</li><li> +<a href="status.html">Status</a> +</li><li> +<a href="faq.html">FAQ</a> +</li><li> +<a href="https://luajit.org/list.html">Mailing List <span class="ext">»</span></a> +</li></ul> +</div> +<div id="main"> +<p> +LuaJIT has only a single stand-alone executable, called <tt>luajit</tt> on +POSIX systems or <tt>luajit.exe</tt> on Windows. It can be used to run simple +Lua statements or whole Lua applications from the command line. It has an +interactive mode, too. +</p> + +<h2 id="options">Command Line Options</h2> +<p> +The <tt>luajit</tt> stand-alone executable is just a slightly modified +version of the regular <tt>lua</tt> stand-alone executable. +It supports the same basic options, too. <tt>luajit -h</tt> +prints a short list of the available options. Please have a look at the +<a href="https://www.lua.org/manual/5.1/manual.html#6"><span class="ext">»</span> Lua manual</a> +for details. +</p> +<p> +LuaJIT has some additional options: +</p> + +<h3 id="opt_b"><tt>-b[options] input output</tt></h3> +<p> +This option saves or lists bytecode. The following additional options +are accepted: +</p> +<ul> +<li><tt>-l</tt> — Only list bytecode.</li> +<li><tt>-s</tt> — Strip debug info (this is the default).</li> +<li><tt>-g</tt> — Keep debug info.</li> +<li><tt>-n name</tt> — Set module name (default: auto-detect from input name)</li> +<li><tt>-t type</tt> — Set output file type (default: auto-detect from output name).</li> +<li><tt>-a arch</tt> — Override architecture for object files (default: native).</li> +<li><tt>-o os</tt> — Override OS for object files (default: native).</li> +<li><tt>-F name</tt> — Override filename (default: input filename).</li> +<li><tt>-e chunk</tt> — Use chunk string as input.</li> +<li><tt>-</tt> (a single minus sign) — Use stdin as input and/or stdout as output.</li> +</ul> +<p> +The output file type is auto-detected from the extension of the output +file name: +</p> +<ul> +<li><tt>c</tt> — C source file, exported bytecode data.</li> +<li><tt>h</tt> — C header file, static bytecode data.</li> +<li><tt>obj</tt> or <tt>o</tt> — Object file, exported bytecode data +(OS- and architecture-specific).</li> +<li><tt>raw</tt> or any other extension — Raw bytecode file (portable). +</ul> +<p> +Notes: +</p> +<ul> +<li>See also <a href="extensions.html#string_dump">string.dump()</a> +for information on bytecode portability and compatibility.</li> +<li>A file in raw bytecode format is auto-detected and can be loaded like +any Lua source file. E.g. directly from the command line or with +<tt>loadfile()</tt>, <tt>dofile()</tt> etc.</li> +<li>To statically embed the bytecode of a module in your application, +generate an object file and just link it with your application.</li> +<li>On most ELF-based systems (e.g. Linux) you need to explicitly export the +global symbols when linking your application, e.g. with: <tt>-Wl,-E</tt></li> +<li><tt>require()</tt> tries to load embedded bytecode data from exported +symbols (in <tt>*.exe</tt> or <tt>lua51.dll</tt> on Windows) and from +shared libraries in <tt>package.cpath</tt>.</li> +</ul> +<p> +Typical usage examples: +</p> +<pre class="code"> +luajit -b test.lua test.out # Save bytecode to test.out +luajit -bg test.lua test.out # Keep debug info +luajit -be "print('hello world')" test.out # Save cmdline script + +luajit -bl test.lua # List to stdout +luajit -bl test.lua test.txt # List to test.txt +luajit -ble "print('hello world')" # List cmdline script + +luajit -b test.lua test.obj # Generate object file +# Link test.obj with your application and load it with require("test") +</pre> + +<h3 id="opt_j"><tt>-j cmd[=arg[,arg...]]</tt></h3> +<p> +This option performs a LuaJIT control command or activates one of the +loadable extension modules. The command is first looked up in the +<tt>jit.*</tt> library. If no matching function is found, a module +named <tt>jit.<cmd></tt> is loaded and the <tt>start()</tt> +function of the module is called with the specified arguments (if +any). The space between <tt>-j</tt> and <tt>cmd</tt> is optional. +</p> +<p> +Here are the available LuaJIT control commands: +</p> +<ul> +<li id="j_on"><tt>-jon</tt> — Turns the JIT compiler on (default).</li> +<li id="j_off"><tt>-joff</tt> — Turns the JIT compiler off (only use the interpreter).</li> +<li id="j_flush"><tt>-jflush</tt> — Flushes the whole cache of compiled code.</li> +<li id="j_v"><tt>-jv</tt> — Shows verbose information about the progress of the JIT compiler.</li> +<li id="j_dump"><tt>-jdump</tt> — Dumps the code and structures used in various compiler stages.</li> +<li id="j_p"><tt>-jp</tt> — Start the <a href="ext_profiler.html">integrated profiler</a>.</li> +</ul> +<p> +The <tt>-jv</tt> and <tt>-jdump</tt> commands are extension modules +written in Lua. They are mainly used for debugging the JIT compiler +itself. For a description of their options and output format, please +read the comment block at the start of their source. +They can be found in the <tt>lib</tt> directory of the source +distribution or installed under the <tt>jit</tt> directory. By default, +this is <tt>/usr/local/share/luajit-XX.YY.ZZ>/jit</tt> on POSIX +systems (replace XX.YY.ZZ by the installed version). +</p> + +<h3 id="opt_O"><tt>-O[level]</tt><br> +<tt>-O[+]flag</tt> <tt>-O-flag</tt><br> +<tt>-Oparam=value</tt></h3> +<p> +This options allows fine-tuned control of the optimizations used by +the JIT compiler. This is mainly intended for debugging LuaJIT itself. +Please note that the JIT compiler is extremely fast (we are talking +about the microsecond to millisecond range). Disabling optimizations +doesn't have any visible impact on its overhead, but usually generates +code that runs slower. +</p> +<p> +The first form sets an optimization level — this enables a +specific mix of optimization flags. <tt>-O0</tt> turns off all +optimizations and higher numbers enable more optimizations. Omitting +the level (i.e. just <tt>-O</tt>) sets the default optimization level, +which is <tt>-O3</tt> in the current version. +</p> +<p> +The second form adds or removes individual optimization flags. +The third form sets a parameter for the VM or the JIT compiler +to a specific value. +</p> +<p> +You can either use this option multiple times (like <tt>-Ocse +-O-dce -Ohotloop=10</tt>) or separate several settings with a comma +(like <tt>-O+cse,-dce,hotloop=10</tt>). The settings are applied from +left to right, and later settings override earlier ones. You can freely +mix the three forms, but note that setting an optimization level +overrides all earlier flags. +</p> +<p> +Here are the available flags and at what optimization levels they +are enabled: +</p> +<table class="opt"> +<tr class="opthead"> +<td class="flag_name">Flag</td> +<td class="flag_level">-O1</td> +<td class="flag_level">-O2</td> +<td class="flag_level">-O3</td> +<td class="flag_desc"> </td> +</tr> +<tr class="odd separate"> +<td class="flag_name">fold</td><td class="flag_level">•</td><td class="flag_level">•</td><td class="flag_level">•</td><td class="flag_desc">Constant Folding, Simplifications and Reassociation</td></tr> +<tr class="even"> +<td class="flag_name">cse</td><td class="flag_level">•</td><td class="flag_level">•</td><td class="flag_level">•</td><td class="flag_desc">Common-Subexpression Elimination</td></tr> +<tr class="odd"> +<td class="flag_name">dce</td><td class="flag_level">•</td><td class="flag_level">•</td><td class="flag_level">•</td><td class="flag_desc">Dead-Code Elimination</td></tr> +<tr class="even"> +<td class="flag_name">narrow</td><td class="flag_level"> </td><td class="flag_level">•</td><td class="flag_level">•</td><td class="flag_desc">Narrowing of numbers to integers</td></tr> +<tr class="odd"> +<td class="flag_name">loop</td><td class="flag_level"> </td><td class="flag_level">•</td><td class="flag_level">•</td><td class="flag_desc">Loop Optimizations (code hoisting)</td></tr> +<tr class="even"> +<td class="flag_name">fwd</td><td class="flag_level"> </td><td class="flag_level"> </td><td class="flag_level">•</td><td class="flag_desc">Load Forwarding (L2L) and Store Forwarding (S2L)</td></tr> +<tr class="odd"> +<td class="flag_name">dse</td><td class="flag_level"> </td><td class="flag_level"> </td><td class="flag_level">•</td><td class="flag_desc">Dead-Store Elimination</td></tr> +<tr class="even"> +<td class="flag_name">abc</td><td class="flag_level"> </td><td class="flag_level"> </td><td class="flag_level">•</td><td class="flag_desc">Array Bounds Check Elimination</td></tr> +<tr class="odd"> +<td class="flag_name">sink</td><td class="flag_level"> </td><td class="flag_level"> </td><td class="flag_level">•</td><td class="flag_desc">Allocation/Store Sinking</td></tr> +<tr class="even"> +<td class="flag_name">fuse</td><td class="flag_level"> </td><td class="flag_level"> </td><td class="flag_level">•</td><td class="flag_desc">Fusion of operands into instructions</td></tr> +</table> +<p> +Here are the parameters and their default settings: +</p> +<table class="opt"> +<tr class="opthead"> +<td class="param_name">Parameter</td> +<td class="param_default">Default</td> +<td class="param_desc"> </td> +</tr> +<tr class="odd separate"> +<td class="param_name">maxtrace</td><td class="param_default">1000</td><td class="param_desc">Max. number of traces in the cache</td></tr> +<tr class="even"> +<td class="param_name">maxrecord</td><td class="param_default">4000</td><td class="param_desc">Max. number of recorded IR instructions</td></tr> +<tr class="odd"> +<td class="param_name">maxirconst</td><td class="param_default">500</td><td class="param_desc">Max. number of IR constants of a trace</td></tr> +<tr class="even"> +<td class="param_name">maxside</td><td class="param_default">100</td><td class="param_desc">Max. number of side traces of a root trace</td></tr> +<tr class="odd"> +<td class="param_name">maxsnap</td><td class="param_default">500</td><td class="param_desc">Max. number of snapshots for a trace</td></tr> +<tr class="even separate"> +<td class="param_name">hotloop</td><td class="param_default">56</td><td class="param_desc">Number of iterations to detect a hot loop or hot call</td></tr> +<tr class="odd"> +<td class="param_name">hotexit</td><td class="param_default">10</td><td class="param_desc">Number of taken exits to start a side trace</td></tr> +<tr class="even"> +<td class="param_name">tryside</td><td class="param_default">4</td><td class="param_desc">Number of attempts to compile a side trace</td></tr> +<tr class="odd separate"> +<td class="param_name">instunroll</td><td class="param_default">4</td><td class="param_desc">Max. unroll factor for instable loops</td></tr> +<tr class="even"> +<td class="param_name">loopunroll</td><td class="param_default">15</td><td class="param_desc">Max. unroll factor for loop ops in side traces</td></tr> +<tr class="odd"> +<td class="param_name">callunroll</td><td class="param_default">3</td><td class="param_desc">Max. unroll factor for pseudo-recursive calls</td></tr> +<tr class="even"> +<td class="param_name">recunroll</td><td class="param_default">2</td><td class="param_desc">Min. unroll factor for true recursion</td></tr> +<tr class="odd separate"> +<td class="param_name">sizemcode</td><td class="param_default">32</td><td class="param_desc">Size of each machine code area in KBytes (Windows: 64K)</td></tr> +<tr class="even"> +<td class="param_name">maxmcode</td><td class="param_default">512</td><td class="param_desc">Max. total size of all machine code areas in KBytes</td></tr> +</table> +<br class="flush"> +</div> +<div id="foot"> +<hr class="hide"> +Copyright © 2005-2022 +<span class="noprint"> +· +<a href="contact.html">Contact</a> +</span> +</div> +</body> +</html> diff --git a/libs/luajit-cmake/luajit/doc/status.html b/libs/luajit-cmake/luajit/doc/status.html new file mode 100644 index 0000000..efb1e06 --- /dev/null +++ b/libs/luajit-cmake/luajit/doc/status.html @@ -0,0 +1,105 @@ +<!DOCTYPE html> +<html> +<head> +<title>Status</title> +<meta charset="utf-8"> +<meta name="Copyright" content="Copyright (C) 2005-2022"> +<meta name="Language" content="en"> +<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> +<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> +<style type="text/css"> +ul li { padding-bottom: 0.3em; } +</style> +</head> +<body> +<div id="site"> +<a href="https://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> +</div> +<div id="head"> +<h1>Status</h1> +</div> +<div id="nav"> +<ul><li> +<a href="luajit.html">LuaJIT</a> +<ul><li> +<a href="https://luajit.org/download.html">Download <span class="ext">»</span></a> +</li><li> +<a href="install.html">Installation</a> +</li><li> +<a href="running.html">Running</a> +</li></ul> +</li><li> +<a href="extensions.html">Extensions</a> +<ul><li> +<a href="ext_ffi.html">FFI Library</a> +<ul><li> +<a href="ext_ffi_tutorial.html">FFI Tutorial</a> +</li><li> +<a href="ext_ffi_api.html">ffi.* API</a> +</li><li> +<a href="ext_ffi_semantics.html">FFI Semantics</a> +</li></ul> +</li><li> +<a href="ext_buffer.html">String Buffers</a> +</li><li> +<a href="ext_jit.html">jit.* Library</a> +</li><li> +<a href="ext_c_api.html">Lua/C API</a> +</li><li> +<a href="ext_profiler.html">Profiler</a> +</li></ul> +</li><li> +<a class="current" href="status.html">Status</a> +</li><li> +<a href="faq.html">FAQ</a> +</li><li> +<a href="https://luajit.org/list.html">Mailing List <span class="ext">»</span></a> +</li></ul> +</div> +<div id="main"> +<p> +This documentation is for LuaJIT 2.1.0-beta3. Please check the <tt>doc</tt> +directory in each git branch for the version-specific documentation. +</p> +<p> +The currently developed branches are LuaJIT 2.1 and LuaJIT 2.0. +</p> +<p> +LuaJIT 2.0 is in feature-freeze — new features will only +be added to LuaJIT 2.1. +</p> + +<h2>Current Status</h2> +<p> +LuaJIT ought to run all Lua 5.1-compatible source code just fine. +It's considered a serious bug if the VM crashes or produces unexpected +results — please report this. +</p> +<p> +Known incompatibilities and issues in LuaJIT 2.0: +</p> +<ul> +<li> +There are some differences in <b>implementation-defined</b> behavior. +These either have a good reason, are arbitrary design choices, +or are due to quirks in the VM. The latter cases may get fixed if a +demonstrable need is shown. +</li> +<li> +The Lua <b>debug API</b> is missing a couple of features (return +hooks for non-Lua functions) and shows slightly different behavior +in LuaJIT (no per-coroutine hooks, no tail call counting). +</li> +</ul> +<br class="flush"> +</div> +<div id="foot"> +<hr class="hide"> +Copyright © 2005-2022 +<span class="noprint"> +· +<a href="contact.html">Contact</a> +</span> +</div> +</body> +</html> |