diff options
Diffstat (limited to 'libs/ode-0.16.1/GIMPACT/src')
| -rw-r--r-- | libs/ode-0.16.1/GIMPACT/src/Makefile.am | 19 | ||||
| -rw-r--r-- | libs/ode-0.16.1/GIMPACT/src/Makefile.in | 638 | ||||
| -rw-r--r-- | libs/ode-0.16.1/GIMPACT/src/gim_boxpruning.cpp | 519 | ||||
| -rw-r--r-- | libs/ode-0.16.1/GIMPACT/src/gim_contact.cpp | 132 | ||||
| -rw-r--r-- | libs/ode-0.16.1/GIMPACT/src/gim_math.cpp | 60 | ||||
| -rw-r--r-- | libs/ode-0.16.1/GIMPACT/src/gim_memory.cpp | 878 | ||||
| -rw-r--r-- | libs/ode-0.16.1/GIMPACT/src/gim_tri_tri_overlap.cpp | 251 | ||||
| -rw-r--r-- | libs/ode-0.16.1/GIMPACT/src/gim_trimesh.cpp | 391 | ||||
| -rw-r--r-- | libs/ode-0.16.1/GIMPACT/src/gim_trimesh_capsule_collision.cpp | 285 | ||||
| -rw-r--r-- | libs/ode-0.16.1/GIMPACT/src/gim_trimesh_ray_collision.cpp | 149 | ||||
| -rw-r--r-- | libs/ode-0.16.1/GIMPACT/src/gim_trimesh_sphere_collision.cpp | 196 | ||||
| -rw-r--r-- | libs/ode-0.16.1/GIMPACT/src/gim_trimesh_trimesh_collision.cpp | 348 | ||||
| -rw-r--r-- | libs/ode-0.16.1/GIMPACT/src/gimpact.cpp | 40 | 
13 files changed, 3906 insertions, 0 deletions
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 +/*
 +-----------------------------------------------------------------------------
 +This source file is part of GIMPACT Library.
 +
 +For the latest info, see http://gimpact.sourceforge.net/
 +
 +Copyright (c) 2006 Francisco Leon. C.C. 80087371.
 +email: projectileman@yahoo.com
 +
 + This library is free software; you can redistribute it and/or
 + modify it under the terms of EITHER:
 +   (1) The GNU Lesser General Public License as published by the Free
 +       Software Foundation; either version 2.1 of the License, or (at
 +       your option) any later version. The text of the GNU Lesser
 +       General Public License is included with this library in the
 +       file GIMPACT-LICENSE-LGPL.TXT.
 +   (2) The BSD-style license that is included with this library in
 +       the file GIMPACT-LICENSE-BSD.TXT.
 +
 + This library is distributed in the hope that it will be useful,
 + but WITHOUT ANY WARRANTY; without even the implied warranty of
 + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
 + GIMPACT-LICENSE-LGPL.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
 +
 +-----------------------------------------------------------------------------
 +*/
 +
 +
 +#include "GIMPACT/gim_boxpruning.h"
 +
 +
 +
 +//! Allocate memory for all aabb set.
 +void gim_aabbset_alloc(GIM_AABB_SET * aabbset, GUINT32 count)
 +{
 +    aabbset->m_count = count;
 +    aabbset->m_boxes = (aabb3f *)gim_alloc(sizeof(aabb3f)*count);
 +
 +    if(count<GIM_MIN_SORTED_BIPARTITE_PRUNING_BOXES)
 +    {
 +        aabbset->m_maxcoords = 0;
 +        aabbset->m_sorted_mincoords = 0;
 +    }
 +    else
 +    {
 +        aabbset->m_maxcoords = (GUINT32 *)gim_alloc(sizeof(GUINT32)*aabbset->m_count );
 +        aabbset->m_sorted_mincoords = (GIM_RSORT_TOKEN *)gim_alloc(sizeof(GIM_RSORT_TOKEN)*aabbset->m_count);
 +    }
 +    aabbset->m_shared = 0;
 +    INVALIDATE_AABB(aabbset->m_global_bound);
 +}
 +
 +//! Destroys the aabb set.
 +void gim_aabbset_destroy(GIM_AABB_SET * aabbset)
 +{
 +    aabbset->m_count = 0;
 +    if(aabbset->m_shared==0)
 +    {
 +        gim_free(aabbset->m_boxes,0);
 +        gim_free(aabbset->m_maxcoords,0);
 +        gim_free(aabbset->m_sorted_mincoords,0);
 +    }
 +    aabbset->m_boxes = 0;
 +    aabbset->m_sorted_mincoords = 0;
 +    aabbset->m_maxcoords = 0;
 +}
 +
 +void gim_aabbset_calc_global_bound(GIM_AABB_SET * aabbset)
 +{
 +    aabb3f * paabb = aabbset->m_boxes;
 +    aabb3f * globalbox = &aabbset->m_global_bound;
 +    AABB_COPY((*globalbox),(*paabb));
 +
 +    GUINT32 count = aabbset->m_count-1;
 +    paabb++;
 +    while(count)
 +    {
 +        MERGEBOXES(*globalbox,*paabb)
 +        paabb++;
 +        count--;
 +    }
 +}
 +
 +
 +//! Sorts the boxes for box prunning.
 +/*!
 +1) find the integer representation of the aabb coords
 +2) Sorts the min coords
 +3) Calcs the global bound
 +\pre aabbset must be allocated. And the boxes must be already set.
 +\param aabbset
 +\param calc_global_bound If 1 , calcs the global bound
 +\post If aabbset->m_sorted_mincoords == 0, then it allocs the sorted coordinates
 +*/
 +void gim_aabbset_sort(GIM_AABB_SET * aabbset, char calc_global_bound)
 +{
 +    if(aabbset->m_sorted_mincoords == 0)
 +    {//allocate
 +        aabbset->m_maxcoords = (GUINT32 *)gim_alloc(sizeof(GUINT32)*aabbset->m_count );
 +        aabbset->m_sorted_mincoords = (GIM_RSORT_TOKEN *)gim_alloc(sizeof(GIM_RSORT_TOKEN)*aabbset->m_count);
 +    }
 +
 +    GUINT32 i, count = aabbset->m_count;
 +    aabb3f * paabb = aabbset->m_boxes;
 +    GUINT32 * maxcoords = aabbset->m_maxcoords;
 +    GIM_RSORT_TOKEN * sorted_tokens = aabbset->m_sorted_mincoords;
 +
 +    if(count<860)//Calibrated on a Pentium IV
 +    {
 +        //Sort by quick sort
 +            //Calculate keys
 +        for(i=0;i<count;i++)
 +        {
 +            GIM_CONVERT_VEC3F_GUINT_XZ_UPPER(paabb[i].maxX,paabb[i].maxZ,maxcoords[i]);
 +            GIM_CONVERT_VEC3F_GUINT_XZ(paabb[i].minX,paabb[i].minZ,sorted_tokens[i].m_key);
 +            sorted_tokens[i].m_value = i;
 +        }
 +        GIM_QUICK_SORT_ARRAY(GIM_RSORT_TOKEN , sorted_tokens, count, RSORT_TOKEN_COMPARATOR,GIM_DEF_EXCHANGE_MACRO);
 +    }
 +    else
 +    {
 +        //Sort by radix sort
 +        GIM_RSORT_TOKEN * unsorted = (GIM_RSORT_TOKEN *)gim_alloc(sizeof(GIM_RSORT_TOKEN )*count);
 +        //Calculate keys
 +        for(i=0;i<count;i++)
 +        {
 +            GIM_CONVERT_VEC3F_GUINT_XZ_UPPER(paabb[i].maxX,paabb[i].maxZ,maxcoords[i]);
 +            GIM_CONVERT_VEC3F_GUINT_XZ(paabb[i].minX,paabb[i].minZ,unsorted[i].m_key);
 +            unsorted[i].m_value = i;
 +        }
 +        GIM_RADIX_SORT_RTOKENS(unsorted,sorted_tokens,count);
 +        gim_free(unsorted,0);
 +    }
 +
 +    if(calc_global_bound) gim_aabbset_calc_global_bound(aabbset);
 +}
 +
 +//utility macros
 +
 +/*#define PUSH_PAIR(i,j,pairset)\
 +{\
 +    GIM_PAIR _pair={i,j};\
 +    GIM_DYNARRAY_PUSH_ITEM(GIM_PAIR,pairset,_pair);\
 +}*/
 +
 +#define PUSH_PAIR(i,j,pairset)\
 +{\
 +    GIM_DYNARRAY_PUSH_EMPTY(GIM_PAIR,pairset);\
 +    GIM_PAIR * _pair = GIM_DYNARRAY_POINTER(GIM_PAIR,pairset) + (pairset).m_size - 1;\
 +    _pair->m_index1 = i;\
 +    _pair->m_index2 = j;\
 +}
 +
 +#define PUSH_PAIR_INV(i,j,pairset)\
 +{\
 +    GIM_DYNARRAY_PUSH_EMPTY(GIM_PAIR,pairset);\
 +    GIM_PAIR * _pair = GIM_DYNARRAY_POINTER(GIM_PAIR,pairset) + (pairset).m_size - 1;\
 +    _pair->m_index1 = j;\
 +    _pair->m_index2 = i;\
 +}
 +
 +#define FIND_OVERLAPPING_FOWARD(\
 + curr_index,\
 + test_count,\
 + test_aabb,\
 + max_coord_uint,\
 + sorted_tokens,\
 + aabbarray,\
 + pairset,\
 + push_pair_macro)\
 +{\
 +    GUINT32 _i = test_count;\
 +    char _intersected;\
 +    GIM_RSORT_TOKEN * _psorted_tokens = sorted_tokens;\
 +    while(_i>0 && max_coord_uint >= _psorted_tokens->m_key)\
 +    {\
 +        AABBCOLLISION(_intersected,test_aabb,aabbarray[_psorted_tokens->m_value]);\
 +    	if(_intersected)\
 +    	{\
 +    	    push_pair_macro(curr_index, _psorted_tokens->m_value,pairset);\
 +    	}\
 +    	_psorted_tokens++;\
 +    	_i--;\
 +    }\
 +}
 +
 +//! log(N) Complete box pruning. Returns a list of overlapping pairs of boxes, each box of the pair belongs to the same set.
 +/*!
 +\pre aabbset must be allocated and sorted, the boxes must be already set.
 +\param aabbset Must be sorted. Global bound isn't required
 +\param collision_pairs Array of GIM_PAIR elements. Must be initialized before (Reserve size ~ 100)
 +*/
 +void gim_aabbset_self_intersections_sorted(GIM_AABB_SET * aabbset, GDYNAMIC_ARRAY * collision_pairs)
 +{
 +    collision_pairs->m_size = 0;
 +    GUINT32 count = aabbset->m_count;
 +    aabb3f * paabb = aabbset->m_boxes;
 +    GUINT32 * maxcoords = aabbset->m_maxcoords;
 +    GIM_RSORT_TOKEN * sorted_tokens = aabbset->m_sorted_mincoords;
 +    aabb3f test_aabb;
 +    while(count>1)
 +    {
 +        ///current cache variables
 +        GUINT32  curr_index = sorted_tokens->m_value;
 +        GUINT32 max_coord_uint = maxcoords[curr_index];
 +        AABB_COPY(test_aabb,paabb[curr_index]);
 +
 +        ///next pairs
 +        sorted_tokens++;
 +        count--;
 +    	FIND_OVERLAPPING_FOWARD( curr_index, count, test_aabb, max_coord_uint, sorted_tokens , paabb, (*collision_pairs),PUSH_PAIR);
 +    }
 +}
 +
 +//! NxN Complete box pruning. Returns a list of overlapping pairs of boxes, each box of the pair belongs to the same set.
 +/*!
 +\pre aabbset must be allocated, the boxes must be already set.
 +\param aabbset Global bound isn't required. Doen't need to be sorted.
 +\param collision_pairs Array of GIM_PAIR elements. Must be initialized before (Reserve size ~ 100)
 +*/
 +void gim_aabbset_self_intersections_brute_force(GIM_AABB_SET * aabbset, GDYNAMIC_ARRAY * collision_pairs)
 +{
 +    collision_pairs->m_size = 0;
 +    GUINT32 i,j;
 +    GUINT32 count = aabbset->m_count;
 +    aabb3f * paabb = aabbset->m_boxes;
 +    char intersected;
 +    for (i=0;i< count-1 ;i++ )
 +    {
 +        for (j=i+1;j<count ;j++ )
 +        {
 +            AABBCOLLISION(intersected,paabb[i],paabb[j]);
 +            if(intersected)
 +            {
 +                PUSH_PAIR(i,j,(*collision_pairs));
 +            }
 +        }
 +    }
 +}
 +
 +//! log(N) Bipartite box pruning. Returns a list of overlapping pairs of boxes, each box of the pair belongs to a different set.
 +/*!
 +\pre aabbset1 and aabbset2 must be allocated and sorted, the boxes must be already set.
 +\param aabbset1 Must be sorted, Global bound is required.
 +\param aabbset2 Must be sorted, Global bound is required.
 +\param collision_pairs Array of GIM_PAIR elements. Must be initialized before (Reserve size ~ 100)
 +*/
 +void gim_aabbset_bipartite_intersections_sorted(GIM_AABB_SET * aabbset1, GIM_AABB_SET * aabbset2, GDYNAMIC_ARRAY * collision_pairs)
 +{
 +    char intersected;
 +    collision_pairs->m_size = 0;
 +
 +    AABBCOLLISION(intersected,aabbset1->m_global_bound,aabbset2->m_global_bound);
 +    if(intersected == 0) return;
 +
 +    GUINT32 count1 = aabbset1->m_count;
 +    aabb3f * paabb1 = aabbset1->m_boxes;
 +    GUINT32 * maxcoords1 = aabbset1->m_maxcoords;
 +    GIM_RSORT_TOKEN * sorted_tokens1 = aabbset1->m_sorted_mincoords;
 +
 +    GUINT32 count2 = aabbset2->m_count;
 +    aabb3f * paabb2 = aabbset2->m_boxes;
 +    GUINT32 * maxcoords2 = aabbset2->m_maxcoords;
 +    GIM_RSORT_TOKEN * sorted_tokens2 = aabbset2->m_sorted_mincoords;
 +
 +    GUINT32  curr_index;
 +
 +    GUINT32 max_coord_uint;
 +    aabb3f test_aabb;
 +
 +    //Classify boxes
 +    //Find  Set intersection
 +    aabb3f int_abbb;
 +    BOXINTERSECTION(aabbset1->m_global_bound,aabbset2->m_global_bound, int_abbb);
 +
 +    //Clasify set 1
 +    GIM_RSORT_TOKEN * classified_tokens1 = (GIM_RSORT_TOKEN *) gim_alloc(sizeof(GIM_RSORT_TOKEN)*count1);
 +    GUINT32 i,classified_count1 = 0,classified_count2 = 0;
 +
 +
 +    for (i=0;i<count1;i++ )
 +    {
 +        curr_index = sorted_tokens1[i].m_value;
 +        AABBCOLLISION(intersected,paabb1[curr_index],int_abbb);
 +    	if(intersected)
 +    	{
 +    	    classified_tokens1[classified_count1] = sorted_tokens1[i];
 +    	    classified_count1++;
 +    	}
 +    }
 +
 +    if(classified_count1==0)
 +    {
 +        gim_free(classified_tokens1 ,0);
 +        return; // no pairs
 +    }
 +
 +    //Clasify set 2
 +    GIM_RSORT_TOKEN * classified_tokens2 = (GIM_RSORT_TOKEN *) gim_alloc(sizeof(GIM_RSORT_TOKEN)*count2);
 +
 +    for (i=0;i<count2;i++ )
 +    {
 +        curr_index = sorted_tokens2[i].m_value;
 +        AABBCOLLISION(intersected,paabb2[curr_index],int_abbb);
 +    	if(intersected)
 +    	{
 +    	    classified_tokens2[classified_count2] = sorted_tokens2[i];
 +    	    classified_count2++;
 +    	}
 +    }
 +
 +    if(classified_count2==0)
 +    {
 +        gim_free(classified_tokens1 ,0);
 +        gim_free(classified_tokens2 ,0);
 +        return; // no pairs
 +    }
 +
 +    sorted_tokens1 = classified_tokens1;
 +    sorted_tokens2 = classified_tokens2;
 +
 +    while(classified_count1>0&&classified_count2>0)
 +    {
 +        if(sorted_tokens1->m_key <= sorted_tokens2->m_key)
 +        {
 +            ///current cache variables
 +            curr_index = sorted_tokens1->m_value;
 +            max_coord_uint = maxcoords1[curr_index];
 +            AABB_COPY(test_aabb,paabb1[curr_index]);
 +            ///next pairs
 +            sorted_tokens1++;
 +            classified_count1--;
 +            FIND_OVERLAPPING_FOWARD( curr_index, classified_count2, test_aabb, max_coord_uint, sorted_tokens2 , paabb2, (*collision_pairs), PUSH_PAIR);
 +        }
 +        else ///Switch test
 +        {
 +            ///current cache variables
 +            curr_index = sorted_tokens2->m_value;
 +            max_coord_uint = maxcoords2[curr_index];
 +            AABB_COPY(test_aabb,paabb2[curr_index]);
 +            ///next pairs
 +            sorted_tokens2++;
 +            classified_count2--;
 +            FIND_OVERLAPPING_FOWARD( curr_index, classified_count1, test_aabb, max_coord_uint, sorted_tokens1 , paabb1, (*collision_pairs), PUSH_PAIR_INV );
 +        }
 +    }
 +    gim_free(classified_tokens1 ,0);
 +    gim_free(classified_tokens2 ,0);
 +}
 +
 +//! NxM Bipartite box pruning. Returns a list of overlapping pairs of boxes, each box of the pair belongs to a different set.
 +/*!
 +\pre aabbset1 and aabbset2 must be allocated and sorted, the boxes must be already set.
 +\param aabbset1 Must be sorted, Global bound is required.
 +\param aabbset2 Must be sorted, Global bound is required.
 +\param collision_pairs Array of GIM_PAIR elements. Must be initialized before (Reserve size ~ 100)
 +*/
 +void gim_aabbset_bipartite_intersections_brute_force(GIM_AABB_SET * aabbset1,GIM_AABB_SET * aabbset2, GDYNAMIC_ARRAY * collision_pairs)
 +{
 +    char intersected;
 +    collision_pairs->m_size = 0;
 +    AABBCOLLISION(intersected,aabbset1->m_global_bound,aabbset2->m_global_bound);
 +    if(intersected == 0) return;
 +
 +    aabb3f int_abbb;
 +    //Find  Set intersection
 +    BOXINTERSECTION(aabbset1->m_global_bound,aabbset2->m_global_bound, int_abbb);
 +    //Clasify set 1
 +    GUINT32 i,j;
 +    GUINT32 classified_count = 0;
 +
 +    GUINT32 count = aabbset1->m_count;
 +    aabb3f * paabb1 = aabbset1->m_boxes;
 +    aabb3f * paabb2 = aabbset2->m_boxes;
 +
 +    GUINT32 * classified = (GUINT32 *) gim_alloc(sizeof(GUINT32)*count);
 +
 +    for (i=0;i<count;i++ )
 +    {
 +        AABBCOLLISION(intersected,paabb1[i],int_abbb);
 +    	if(intersected)
 +    	{
 +    	    classified[classified_count] = i;
 +    	    classified_count++;
 +    	}
 +    }
 +
 +    if(classified_count==0)
 +    {
 +        gim_free(classified,0);
 +        return; // no pairs
 +    }
 +
 +    //intesect set2
 +    count = aabbset2->m_count;
 +    for (i=0;i<count;i++)
 +    {
 +        AABBCOLLISION(intersected,paabb2[i],int_abbb);
 +        if(intersected)
 +        {
 +            for (j=0;j<classified_count;j++)
 +            {
 +                AABBCOLLISION(intersected,paabb2[i],paabb1[classified[j]]);
 +                if(intersected)
 +                {
 +                    PUSH_PAIR(classified[j],i,(*collision_pairs));
 +                }
 +            }
 +        }
 +    }
 +    gim_free(classified,0);
 +}
 +
 +
 +//! Initalizes the set. Sort Boxes if needed.
 +/*!
 +\pre aabbset must be allocated. And the boxes must be already set.
 +\post If the set has less of GIM_MIN_SORTED_BIPARTITE_PRUNING_BOXES boxes, only calcs the global box,
 + else it Sorts the entire set( Only applicable for large sets)
 +*/
 +void gim_aabbset_update(GIM_AABB_SET * aabbset)
 +{
 +    if(aabbset->m_count < GIM_MIN_SORTED_BIPARTITE_PRUNING_BOXES)
 +    {//Brute force approach
 +        gim_aabbset_calc_global_bound(aabbset);
 +    }
 +    else
 +    {//Sorted force approach
 +        gim_aabbset_sort(aabbset,1);
 +    }
 +}
 +
 +//! Complete box pruning. Returns a list of overlapping pairs of boxes, each box of the pair belongs to the same set.
 +/*!
 +This function sorts the set and then it calls to gim_aabbset_self_intersections_brute_force or gim_aabbset_self_intersections_sorted.
 +
 +\param aabbset Set of boxes. Sorting isn't required.
 +\param collision_pairs Array of GIM_PAIR elements. Must be initialized before (Reserve size ~ 100)
 +\pre aabbset must be allocated and initialized.
 +\post If aabbset->m_count >= GIM_MIN_SORTED_PRUNING_BOXES, then it calls to gim_aabbset_sort and then to gim_aabbset_self_intersections_sorted.
 +*/
 +void gim_aabbset_self_intersections(GIM_AABB_SET * aabbset, GDYNAMIC_ARRAY * collision_pairs)
 +{
 +    if(aabbset->m_count < GIM_MIN_SORTED_PRUNING_BOXES)
 +    {//Brute force approach
 +        gim_aabbset_self_intersections_brute_force(aabbset,collision_pairs);
 +    }
 +    else
 +    {//Sorted force approach
 +        gim_aabbset_sort(aabbset,0);
 +        gim_aabbset_self_intersections_sorted(aabbset,collision_pairs);
 +    }
 +}
 +
 +//! Collides two sets. Returns a list of overlapping pairs of boxes, each box of the pair belongs to a different set.
 +/*!
 +\pre aabbset1 and aabbset2 must be allocated and updated. See .
 +\param aabbset1 Must be sorted, Global bound is required.
 +\param aabbset2 Must be sorted, Global bound is required.
 +\param collision_pairs Array of GIM_PAIR elements. Must be initialized before (Reserve size ~ 100)
 +*/
 +void gim_aabbset_bipartite_intersections(GIM_AABB_SET * aabbset1, GIM_AABB_SET * aabbset2, GDYNAMIC_ARRAY * collision_pairs)
 +{
 +    if(aabbset1->m_sorted_mincoords == 0||aabbset2->m_sorted_mincoords == 0)
 +    {//Brute force approach
 +        gim_aabbset_bipartite_intersections_brute_force(aabbset1,aabbset2,collision_pairs);
 +    }
 +    else
 +    {//Sorted force approach
 +        gim_aabbset_bipartite_intersections_sorted(aabbset1,aabbset2,collision_pairs);
 +    }
 +}
 +
 +void gim_aabbset_box_collision(aabb3f *test_aabb, GIM_AABB_SET * aabbset, GDYNAMIC_ARRAY * collided)
 +{
 +    collided->m_size = 0;
 +    char intersected;
 +    AABBCOLLISION(intersected,aabbset->m_global_bound,(*test_aabb));
 +    if(intersected == 0) return;
 +
 +    GUINT32 i;
 +    GUINT32 count = aabbset->m_count;
 +    aabb3f * paabb = aabbset->m_boxes;
 +    aabb3f _testaabb;
 +    AABB_COPY(_testaabb,*test_aabb);
 +
 +    for (i=0;i< count;i++ )
 +    {
 +        AABBCOLLISION(intersected,paabb[i],_testaabb);
 +        if(intersected)
 +        {
 +            GIM_DYNARRAY_PUSH_ITEM(GUINT32,(*collided),i);
 +        }
 +    }
 +}
 +
 +void gim_aabbset_ray_collision(vec3f vorigin,vec3f vdir, GREAL tmax, GIM_AABB_SET * aabbset, GDYNAMIC_ARRAY * collided)
 +{
 +    collided->m_size = 0;
 +    char intersected;
 +    GREAL tparam = 0;
 +    BOX_INTERSECTS_RAY(aabbset->m_global_bound, vorigin, vdir, tparam, tmax,intersected);
 +    if(intersected==0) return;
 +
 +    GUINT32 i;
 +    GUINT32 count = aabbset->m_count;
 +    aabb3f * paabb = aabbset->m_boxes;
 +
 +    for (i=0;i< count;i++ )
 +    {
 +        BOX_INTERSECTS_RAY(paabb[i], vorigin, vdir, tparam, tmax,intersected);
 +        if(intersected)
 +        {
 +            GIM_DYNARRAY_PUSH_ITEM(GUINT32,(*collided),i);
 +        }
 +    }
 +    (void)tparam;
 +}
 diff --git a/libs/ode-0.16.1/GIMPACT/src/gim_contact.cpp b/libs/ode-0.16.1/GIMPACT/src/gim_contact.cpp new file mode 100644 index 0000000..4b61298 --- /dev/null +++ b/libs/ode-0.16.1/GIMPACT/src/gim_contact.cpp @@ -0,0 +1,132 @@ +
 +/*
 +-----------------------------------------------------------------------------
 +This source file is part of GIMPACT Library.
 +
 +For the latest info, see http://gimpact.sourceforge.net/
 +
 +Copyright (c) 2006 Francisco Leon. C.C. 80087371.
 +email: projectileman@yahoo.com
 +
 + This library is free software; you can redistribute it and/or
 + modify it under the terms of EITHER:
 +   (1) The GNU Lesser General Public License as published by the Free
 +       Software Foundation; either version 2.1 of the License, or (at
 +       your option) any later version. The text of the GNU Lesser
 +       General Public License is included with this library in the
 +       file GIMPACT-LICENSE-LGPL.TXT.
 +   (2) The BSD-style license that is included with this library in
 +       the file GIMPACT-LICENSE-BSD.TXT.
 +
 + This library is distributed in the hope that it will be useful,
 + but WITHOUT ANY WARRANTY; without even the implied warranty of
 + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
 + GIMPACT-LICENSE-LGPL.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
 +
 +-----------------------------------------------------------------------------
 +*/
 +
 +#include "GIMPACT/gim_contact.h"
 +
 +void gim_merge_contacts(GDYNAMIC_ARRAY * source_contacts,
 +					GDYNAMIC_ARRAY * dest_contacts)
 +{
 +    dest_contacts->m_size = 0;
 +
 +	GUINT32 source_count = source_contacts->m_size;
 +	GIM_CONTACT * psource_contacts	= GIM_DYNARRAY_POINTER(GIM_CONTACT,(*source_contacts));
 +	//create keys
 +	GIM_RSORT_TOKEN * keycontacts = (GIM_RSORT_TOKEN * )gim_alloc(sizeof(GIM_RSORT_TOKEN)*source_count);
 +
 +    GUINT32 i;
 +	for(i=0;i<source_count;i++)
 +	{
 +		keycontacts[i].m_value = i;
 +		GIM_CALC_KEY_CONTACT(psource_contacts[i].m_point,keycontacts[i].m_key);
 +	}
 +
 +	//sort keys
 +	GIM_QUICK_SORT_ARRAY(GIM_RSORT_TOKEN , keycontacts, source_count, RSORT_TOKEN_COMPARATOR,GIM_DEF_EXCHANGE_MACRO);
 +
 +	// Merge contacts
 +	GIM_CONTACT * pcontact = 0;
 +	GIM_CONTACT * scontact = 0;
 +	GUINT32 key,last_key=0;
 +
 +	for(i=0;i<source_contacts->m_size;i++)
 +	{
 +	    key = keycontacts[i].m_key;
 +		scontact = &psource_contacts[keycontacts[i].m_value];
 +
 +		if(i>0 && last_key ==  key)
 +		{
 +			//merge contact
 +			if(pcontact->m_depth > scontact->m_depth + CONTACT_DIFF_EPSILON)
 +			{
 +			    GIM_COPY_CONTACTS(pcontact, scontact);
 +			}
 +		}
 +		else
 +		{//add new contact
 +		    GIM_DYNARRAY_PUSH_EMPTY(GIM_CONTACT,(*dest_contacts));
 +            pcontact = GIM_DYNARRAY_POINTER_LAST(GIM_CONTACT,(*dest_contacts));
 +		    GIM_COPY_CONTACTS(pcontact, scontact);
 +        }
 +		last_key = key;
 +	}
 +	gim_free(keycontacts,0);
 +}
 +
 +void gim_merge_contacts_unique(GDYNAMIC_ARRAY * source_contacts,
 +					GDYNAMIC_ARRAY * dest_contacts)
 +{
 +    dest_contacts->m_size = 0;
 +    //Traverse the source contacts
 +	GUINT32 source_count = source_contacts->m_size;
 +	if(source_count==0) return;
 +
 +	GIM_CONTACT * psource_contacts	= GIM_DYNARRAY_POINTER(GIM_CONTACT,(*source_contacts));
 +
 +	//add the unique contact
 +	GIM_CONTACT * pcontact = 0;
 +    GIM_DYNARRAY_PUSH_EMPTY(GIM_CONTACT,(*dest_contacts));
 +    pcontact = GIM_DYNARRAY_POINTER_LAST(GIM_CONTACT,(*dest_contacts));
 +    //set the first contact
 +    GIM_COPY_CONTACTS(pcontact, psource_contacts);
 +
 +    if(source_count==1) return;
 +    //scale the first contact
 +    VEC_SCALE(pcontact->m_normal,pcontact->m_depth,pcontact->m_normal);
 +
 +    psource_contacts++;
 +
 +	//Average the contacts
 +    GUINT32 i;
 +	for(i=1;i<source_count;i++)
 +	{
 +	    VEC_SUM(pcontact->m_point,pcontact->m_point,psource_contacts->m_point);
 +	    VEC_ACCUM(pcontact->m_normal,psource_contacts->m_depth,psource_contacts->m_normal);
 +	    psource_contacts++;
 +	}
 +
 +	GREAL divide_average = 1.0f/((GREAL)source_count);
 +
 +	VEC_SCALE(pcontact->m_point,divide_average,pcontact->m_point);
 +
 +	pcontact->m_depth = VEC_DOT(pcontact->m_normal,pcontact->m_normal)*divide_average;
 +	GIM_SQRT(pcontact->m_depth,pcontact->m_depth);
 +
 +	VEC_NORMALIZE(pcontact->m_normal);
 +
 +	/*GREAL normal_len;
 +    VEC_INV_LENGTH(pcontact->m_normal,normal_len);
 +	VEC_SCALE(pcontact->m_normal,normal_len,pcontact->m_normal);
 +
 +    //Deep = LEN(normal)/SQRT(source_count)
 +    GIM_SQRT(divide_average,divide_average);
 +	pcontact->m_depth = divide_average/normal_len;
 +	*/
 +}
 +
 +
 +
 diff --git a/libs/ode-0.16.1/GIMPACT/src/gim_math.cpp b/libs/ode-0.16.1/GIMPACT/src/gim_math.cpp new file mode 100644 index 0000000..18efb2c --- /dev/null +++ b/libs/ode-0.16.1/GIMPACT/src/gim_math.cpp @@ -0,0 +1,60 @@ +/*
 +-----------------------------------------------------------------------------
 +This source file is part of GIMPACT Library.
 +
 +For the latest info, see http://gimpact.sourceforge.net/
 +
 +Copyright (c) 2006 Francisco Leon. C.C. 80087371.
 +email: projectileman@yahoo.com
 +
 + This library is free software; you can redistribute it and/or
 + modify it under the terms of EITHER:
 +   (1) The GNU Lesser General Public License as published by the Free
 +       Software Foundation; either version 2.1 of the License, or (at
 +       your option) any later version. The text of the GNU Lesser
 +       General Public License is included with this library in the
 +       file GIMPACT-LICENSE-LGPL.TXT.
 +   (2) The BSD-style license that is included with this library in
 +       the file GIMPACT-LICENSE-BSD.TXT.
 +
 + This library is distributed in the hope that it will be useful,
 + but WITHOUT ANY WARRANTY; without even the implied warranty of
 + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
 + GIMPACT-LICENSE-LGPL.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
 +
 +-----------------------------------------------------------------------------
 +*/
 +
 +
 +#include "GIMPACT/gim_math.h"
 +#include "stdlib.h"
 +#include "time.h"
 +
 +
 +GREAL gim_inv_sqrt(GREAL f)
 +{
 +    GREAL r;
 +    GIM_INV_SQRT(f,r);
 +    return r;
 +}
 +
 +GREAL gim_sqrt(GREAL f)
 +{
 +    GREAL r;
 +    GIM_SQRT(f,r);
 +    return r;
 +}
 +
 +//!Initializes mathematical functions
 +void gim_init_math()
 +{
 +    srand( static_cast< unsigned int >( time( 0 ) ) );
 +}
 +
 +//! Generates an unit random
 +GREAL gim_unit_random()
 +{
 +    GREAL rn = static_cast< GREAL >( rand() );
 +    rn/=(GREAL)RAND_MAX;
 +    return rn;
 +}
 diff --git a/libs/ode-0.16.1/GIMPACT/src/gim_memory.cpp b/libs/ode-0.16.1/GIMPACT/src/gim_memory.cpp new file mode 100644 index 0000000..cc5188d --- /dev/null +++ b/libs/ode-0.16.1/GIMPACT/src/gim_memory.cpp @@ -0,0 +1,878 @@ +
 +/*
 +-----------------------------------------------------------------------------
 +This source file is part of GIMPACT Library.
 +
 +For the latest info, see http://gimpact.sourceforge.net/
 +
 +Copyright (c) 2006 Francisco Leon. C.C. 80087371.
 +email: projectileman@yahoo.com
 +
 + This library is free software; you can redistribute it and/or
 + modify it under the terms of EITHER:
 +   (1) The GNU Lesser General Public License as published by the Free
 +       Software Foundation; either version 2.1 of the License, or (at
 +       your option) any later version. The text of the GNU Lesser
 +       General Public License is included with this library in the
 +       file GIMPACT-LICENSE-LGPL.TXT.
 +   (2) The BSD-style license that is included with this library in
 +       the file GIMPACT-LICENSE-BSD.TXT.
 +
 + This library is distributed in the hope that it will be useful,
 + but WITHOUT ANY WARRANTY; without even the implied warranty of
 + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
 + GIMPACT-LICENSE-LGPL.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
 +
 +-----------------------------------------------------------------------------
 +*/
 +
 +
 +#include <assert.h>
 +#include <stdlib.h>
 +#include "GIMPACT/gim_memory.h"
 +#include <ode/odeconfig.h>
 +#include "config.h"
 +//#include "malloc.h"
 +//#include "mm_malloc.h"
 +
 +static gim_alloc_function *g_allocfn = 0;
 +// static gim_alloca_function *g_allocafn = 0; -- a nonsense
 +static gim_realloc_function *g_reallocfn = 0;
 +static gim_free_function *g_freefn = 0;
 +
 +
 +#define VALIDATE_BUFFER_MANAGER(buffer_managers,buffer_manager_id)\
 +    if(buffer_manager_id>=G_BUFFER_MANAGER__MAX) return G_BUFFER_OP_INVALID;\
 +    GBUFFER_MANAGER_DATA * bm_data;\
 +    gim_get_buffer_manager_data(buffer_managers,buffer_manager_id,&bm_data);\
 +    if(bm_data == 0) return G_BUFFER_OP_INVALID;\
 +
 +#define VALIDATE_BUFFER_ID_PT(buffer_id)\
 +	GBUFFER_MANAGER_DATA * bm_data = buffer_id->m_bm_data;\
 +	if(bm_data == 0) return G_BUFFER_OP_INVALID;\
 +    if(buffer_id->m_buffer_id>=bm_data->m_buffer_array.m_size) return G_BUFFER_OP_INVALID;\
 +    GBUFFER_DATA * pbuffer = GIM_DYNARRAY_POINTER(GBUFFER_DATA,bm_data->m_buffer_array);\
 +    pbuffer += buffer_id->m_buffer_id;\
 +    if(pbuffer->m_buffer_handle==0) return G_BUFFER_OP_INVALID;\
 +
 +
 +void GIM_BUFFER_ARRAY_DESTROY(GBUFFER_ARRAY & array_data)
 +{
 +    gim_buffer_array_unlock(&array_data);
 +    gim_buffer_free(&(array_data).m_buffer_id);
 +}
 +
 +void GIM_DYNARRAY_DESTROY(GDYNAMIC_ARRAY & array_data)
 +{
 +    if(array_data.m_pdata != 0)
 +    {
 +        gim_free(array_data.m_pdata,0);
 +        array_data.m_reserve_size = 0;
 +        array_data.m_size = 0;
 +        array_data.m_pdata = 0;
 +    }
 +}
 +
 +void gim_set_alloc_handler (gim_alloc_function *fn)
 +{
 +  g_allocfn = fn;
 +}
 +
 +/* -- a nonsense
 +void gim_set_alloca_handler (gim_alloca_function *fn)
 +{
 +  g_allocafn = fn;
 +}
 +*/
 +
 +void gim_set_realloc_handler (gim_realloc_function *fn)
 +{
 +  g_reallocfn = fn;
 +}
 +
 +void gim_set_free_handler (gim_free_function *fn)
 +{
 +  g_freefn = fn;
 +}
 +
 +gim_alloc_function *gim_get_alloc_handler()
 +{
 +  return g_allocfn;
 +}
 +
 +/* -- a nonsense
 +gim_alloca_function *gim_get_alloca_handler()
 +{
 +  return g_allocafn;
 +}
 +*/
 +
 +gim_realloc_function *gim_get_realloc_handler ()
 +{
 +  return g_reallocfn;
 +}
 +
 +
 +gim_free_function  *gim_get_free_handler ()
 +{
 +  return g_freefn;
 +}
 +
 +
 +void * gim_alloc(size_t size)
 +{
 +  void * ptr;
 +/*
 +  if (g_allocfn)
 +  {
 +	  ptr = g_allocfn(size);
 +  }
 +  else 
 +*/
 +  {
 +	  ptr = malloc(size);//_mm_malloc(size,0);*/
 +  }
 +  assert(ptr);
 +  return ptr;
 +}
 +
 +/* -- a nonsense
 +void * gim_alloca(size_t size)
 +{
 +  if (g_allocafn) return g_allocafn(size); else return alloca(size);
 +}
 +*/
 +
 +void * gim_realloc(void *ptr, size_t oldsize, size_t newsize)
 +{
 +  /*if (g_reallocfn) return g_reallocfn(ptr,oldsize,newsize);
 +  else return realloc(ptr,newsize);*/
 +  //return realloc(ptr,newsize);
 +	void * newptr = gim_alloc(newsize);
 +	size_t copysize = newsize> oldsize? oldsize: newsize;
 +	memcpy(newptr,ptr,copysize);
 +	gim_free(ptr,oldsize);
 +	return newptr;
 +}
 +
 +void gim_free(void *ptr, size_t size)
 +{
 +  if (!ptr) return;
 +/* -- if custom allocation function is not used, custom free must not be used too
 +  if (g_freefn)
 +  {
 +       g_freefn(ptr,size);
 +  }
 +  else
 +*/
 +  {
 +      free(ptr);//_mm_free(ptr);
 +  }
 +}
 +
 +///******************************* BUFFER MANAGERS ******************************///
 +
 +//!** Basic buffer prototype functions
 +
 +static GPTR _system_buffer_alloc_function(GUINT32 size,int usage)
 +{
 +    void * newdata = gim_alloc(size);
 +    memset(newdata,0,size);
 +    return (GPTR)newdata;
 +}
 +
 +static GPTR _system_buffer_alloc_data_function(const void * pdata,GUINT32 size,int usage)
 +{
 +    void * newdata = gim_alloc(size);
 +    memcpy(newdata,pdata,size);
 +    return (GPTR)(newdata);
 +}
 +
 +static GPTR _system_buffer_realloc_function(GPTR buffer_handle,GUINT32 oldsize,int old_usage,GUINT32 newsize,int new_usage)
 +{
 +    void * newdata = gim_realloc(buffer_handle,oldsize,newsize);
 +    return (GPTR)(newdata);
 +}
 +
 +static void _system_buffer_free_function(GPTR buffer_handle,GUINT32 size)
 +{
 +    gim_free(buffer_handle,size);
 +}
 +
 +static char * _system_lock_buffer_function(GPTR buffer_handle,int access)
 +{
 +    return (char * )(buffer_handle);
 +}
 +
 +
 +static void _system_unlock_buffer_function(GPTR buffer_handle)
 +{
 +}
 +
 +static void _system_download_from_buffer_function(
 +        GPTR source_buffer_handle,
 +		GUINT32 source_pos,
 +		void * destdata,
 +		GUINT32 copysize)
 +{
 +    char * pdata;
 +	pdata = (char *)source_buffer_handle;
 +	memcpy(destdata,pdata+source_pos,copysize);
 +}
 +
 +static void  _system_upload_to_buffer_function(
 +        GPTR dest_buffer_handle,
 +		GUINT32 dest_pos,
 +		void * sourcedata,
 +		GUINT32 copysize)
 +{
 +    char * pdata;
 +	pdata = (char * )dest_buffer_handle;
 +	memcpy(pdata+dest_pos,sourcedata,copysize);
 +}
 +
 +static void  _system_copy_buffers_function(
 +		GPTR source_buffer_handle,
 +		GUINT32 source_pos,
 +		GPTR dest_buffer_handle,
 +		GUINT32 dest_pos,
 +		GUINT32 copysize)
 +{
 +    char * pdata1,*pdata2;
 +	pdata1 = (char *)source_buffer_handle;
 +	pdata2 = (char *)dest_buffer_handle;
 +	memcpy(pdata2+dest_pos,pdata1+source_pos,copysize);
 +}
 +
 +static GPTR _shared_buffer_alloc_function(GUINT32 size,int usage)
 +{
 +    return 0;
 +}
 +
 +static GPTR _shared_buffer_alloc_data_function(const void * pdata,GUINT32 size,int usage)
 +{
 +    return (GPTR)pdata;
 +}
 +
 +#if 0
 +static GPTR _shared_buffer_realloc_function(GPTR buffer_handle,GUINT32 oldsize,int old_usage,GUINT32 newsize,int new_usage)
 +{
 +    return 0;
 +}
 +#endif
 +
 +static void _shared_buffer_free_function(GPTR buffer_handle,GUINT32 size)
 +{
 +}
 +
 +static inline int _is_buffer_manager_data_active(GBUFFER_MANAGER_DATA * bm_data)
 +{
 +	return bm_data->m_buffer_array.m_pdata != 0;
 +}
 +
 +static inline void _init_buffer_manager_data(GBUFFER_MANAGER_DATA * bm_data)
 +{
 +	bm_data->m_buffer_array.m_pdata = 0;
 +}
 +
 +static const GBUFFER_MANAGER_PROTOTYPE g_bm_prototypes[G_BUFFER_MANAGER__MAX] =
 +{
 +	{
 +		&_system_buffer_alloc_function, // alloc_fn;
 +		&_system_buffer_alloc_data_function, // alloc_data_fn;
 +		&_system_buffer_realloc_function, // realloc_fn;
 +		&_system_buffer_free_function, // free_fn;
 +		&_system_lock_buffer_function, // lock_buffer_fn;
 +		&_system_unlock_buffer_function, // unlock_buffer_fn;
 +		&_system_download_from_buffer_function, // download_from_buffer_fn;
 +		&_system_upload_to_buffer_function, // upload_to_buffer_fn;
 +		&_system_copy_buffers_function, // copy_buffers_fn;
 +	}, // G_BUFFER_MANAGER_SYSTEM
 +
 +	{
 +		&_shared_buffer_alloc_function, // alloc_fn;
 +		&_shared_buffer_alloc_data_function, // alloc_data_fn;
 +		&_system_buffer_realloc_function, // realloc_fn;
 +		&_shared_buffer_free_function, // free_fn;
 +		&_system_lock_buffer_function, // lock_buffer_fn;
 +		&_system_unlock_buffer_function, // unlock_buffer_fn;
 +		&_system_download_from_buffer_function, // download_from_buffer_fn;
 +		&_system_upload_to_buffer_function, // upload_to_buffer_fn;
 +		&_system_copy_buffers_function, // copy_buffers_fn;
 +	}, // G_BUFFER_MANAGER_SHARED
 +};
 +
 +int gim_is_buffer_manager_active(GBUFFER_MANAGER_DATA buffer_managers[],
 +	GUINT32 buffer_manager_id)
 +{
 +	GBUFFER_MANAGER_DATA * bm_data;
 +	bm_data = &buffer_managers[buffer_manager_id];
 +	return _is_buffer_manager_data_active(bm_data);
 +}
 +
 +//!** Buffer manager operations
 +void gim_create_buffer_manager(GBUFFER_MANAGER_DATA buffer_managers[],
 +	GUINT32 buffer_manager_id)
 +{
 +    GBUFFER_MANAGER_DATA * bm_data;
 +    bm_data = &buffer_managers[buffer_manager_id];
 +
 +	if (_is_buffer_manager_data_active(bm_data))
 +	{
 +		gim_destroy_buffer_manager(buffer_managers, buffer_manager_id);
 +	}
 +
 +    //CREATE ARRAYS
 +    GIM_DYNARRAY_CREATE(GBUFFER_DATA,bm_data->m_buffer_array,G_ARRAY_BUFFERMANAGER_INIT_SIZE);
 +    GIM_DYNARRAY_CREATE(GUINT32,bm_data->m_free_positions,G_ARRAY_BUFFERMANAGER_INIT_SIZE);
 +	bm_data->m_prototype = g_bm_prototypes + buffer_manager_id;
 +	bm_data->m_buffer_manager_id = buffer_manager_id;
 +}
 +
 +void gim_destroy_buffer_manager(GBUFFER_MANAGER_DATA buffer_managers[], GUINT32 buffer_manager_id)
 +{
 +    GBUFFER_MANAGER_DATA * bm_data;
 +    gim_get_buffer_manager_data(buffer_managers,buffer_manager_id,&bm_data);
 +    if(bm_data == 0) return;
 +    //Destroy all buffers
 +
 +    GBUFFER_DATA * buffers = GIM_DYNARRAY_POINTER(GBUFFER_DATA,bm_data->m_buffer_array);
 +    GUINT32 i, buffer_count = bm_data->m_buffer_array.m_size;
 +    for (i=0;i<buffer_count ;i++ )
 +    {
 +		GBUFFER_DATA * current_buffer = buffers + i;
 +    	if(current_buffer->m_buffer_handle!=0) //Is active
 +    	{
 +    	    // free handle
 +    	    bm_data->m_prototype->free_fn(current_buffer->m_buffer_handle,current_buffer->m_size);
 +    	}
 +    }
 +
 +    //destroy buffer array
 +    GIM_DYNARRAY_DESTROY(bm_data->m_buffer_array);
 +    //destroy free positions
 +    GIM_DYNARRAY_DESTROY(bm_data->m_free_positions);
 +}
 +void gim_get_buffer_manager_data(GBUFFER_MANAGER_DATA buffer_managers[], 
 +	GUINT32 buffer_manager_id,GBUFFER_MANAGER_DATA ** pbm_data)
 +{
 +	GBUFFER_MANAGER_DATA * bm_data;
 +    bm_data = &buffer_managers[buffer_manager_id];
 +
 +    if (_is_buffer_manager_data_active(bm_data))
 +    {
 +		*pbm_data = bm_data;
 +    }
 +    else
 +    {
 +		*pbm_data = 0;
 +    }
 +}
 +
 +void gim_init_buffer_managers(GBUFFER_MANAGER_DATA buffer_managers[])
 +{
 +    GUINT32 i;
 +    for (i=0;i<G_BUFFER_MANAGER__MAX;i++)
 +    {
 +		_init_buffer_manager_data(buffer_managers + i);
 +    }
 +
 +	// Add the two most important buffer managers
 +
 +    //add system buffer manager
 +    gim_create_buffer_manager(buffer_managers,G_BUFFER_MANAGER_SYSTEM );
 +
 +    //add shared buffer manager
 +    gim_create_buffer_manager(buffer_managers,G_BUFFER_MANAGER_SHARED);
 +}
 +
 +void gim_terminate_buffer_managers(GBUFFER_MANAGER_DATA buffer_managers[])
 +{
 +    GUINT32 i;
 +    for (i=0;i<G_BUFFER_MANAGER__MAX;i++)
 +    {
 +        gim_destroy_buffer_manager(buffer_managers,i);
 +    }
 +}
 +
 +//!** Buffer operations
 +
 +void GET_AVALIABLE_BUFFER_ID(GBUFFER_MANAGER_DATA * buffer_manager, GUINT32 & buffer_id)
 +{
 +    if(buffer_manager->m_free_positions.m_size>0)\
 +    {
 +        GUINT32 * _pointer = GIM_DYNARRAY_POINTER(GUINT32,buffer_manager->m_free_positions);
 +        buffer_id = _pointer[buffer_manager->m_free_positions.m_size-1];
 +        GIM_DYNARRAY_POP_ITEM(buffer_manager->m_free_positions);
 +    }
 +    else
 +    {
 +        buffer_id = buffer_manager->m_buffer_array.m_size;
 +        GIM_DYNARRAY_PUSH_EMPTY(GBUFFER_DATA,buffer_manager->m_buffer_array);
 +    }
 +}
 +
 +GINT32 _validate_buffer_id(GBUFFER_ID * buffer_id,GBUFFER_DATA ** ppbuffer,GBUFFER_MANAGER_DATA ** pbm_data)
 +{
 +    VALIDATE_BUFFER_ID_PT(buffer_id)
 +    *ppbuffer = pbuffer;
 +    *pbm_data = bm_data;
 +    return G_BUFFER_OP_SUCCESS;
 +}
 +
 +GUINT32 gim_create_buffer(
 +	GBUFFER_MANAGER_DATA buffer_managers[],
 +    GUINT32 buffer_manager_id,
 +    GUINT32 buffer_size,
 +    int usage,
 +    GBUFFER_ID * buffer_id)
 +{
 +    VALIDATE_BUFFER_MANAGER(buffer_managers,buffer_manager_id)
 +
 +    GPTR newbufferhandle = bm_data->m_prototype->alloc_fn(buffer_size,usage);
 +    if(newbufferhandle==0) return G_BUFFER_OP_INVALID;
 +
 +    GET_AVALIABLE_BUFFER_ID(bm_data,buffer_id->m_buffer_id);
 +    buffer_id->m_bm_data = bm_data;
 +
 +    GBUFFER_DATA * pbuffer = GIM_DYNARRAY_POINTER(GBUFFER_DATA,bm_data->m_buffer_array);
 +    pbuffer += buffer_id->m_buffer_id ;
 +    pbuffer->m_buffer_handle = newbufferhandle;
 +    pbuffer->m_size = buffer_size;
 +    pbuffer->m_usage = usage;
 +    pbuffer->m_lock_count = 0;
 +    pbuffer->m_refcount = 0;
 +    pbuffer->m_mapped_pointer = 0;
 +
 +    //set shadow buffer if needed
 +
 +    if(usage == G_MU_STATIC_READ ||
 +			usage == G_MU_STATIC_READ_DYNAMIC_WRITE||
 +			usage == G_MU_STATIC_READ_DYNAMIC_WRITE_COPY)
 +    {
 +        gim_create_common_buffer(buffer_managers,buffer_size,&pbuffer->m_shadow_buffer);
 +    }
 +    else
 +    {
 +		pbuffer->m_shadow_buffer.m_bm_data = 0;
 +        pbuffer->m_shadow_buffer.m_buffer_id = G_UINT_INFINITY;
 +    }
 +    return G_BUFFER_OP_SUCCESS;
 +}
 +
 +
 +GUINT32 gim_create_buffer_from_data(
 +	GBUFFER_MANAGER_DATA buffer_managers[],
 +    GUINT32 buffer_manager_id,
 +    const void * pdata,
 +    GUINT32 buffer_size,
 +    int usage,
 +    GBUFFER_ID * buffer_id)
 +{
 +    VALIDATE_BUFFER_MANAGER(buffer_managers,buffer_manager_id)
 +
 +    GPTR newbufferhandle = bm_data->m_prototype->alloc_data_fn(pdata,buffer_size,usage);
 +    if(newbufferhandle==0) return G_BUFFER_OP_INVALID;
 +
 +    GET_AVALIABLE_BUFFER_ID(bm_data,buffer_id->m_buffer_id);
 +    buffer_id->m_bm_data = bm_data;
 +
 +    GBUFFER_DATA * pbuffer = GIM_DYNARRAY_POINTER(GBUFFER_DATA,bm_data->m_buffer_array);
 +    pbuffer += buffer_id->m_buffer_id ;
 +    pbuffer->m_buffer_handle = newbufferhandle;
 +    pbuffer->m_size = buffer_size;
 +    pbuffer->m_usage = usage;
 +    pbuffer->m_lock_count = 0;
 +    pbuffer->m_mapped_pointer = 0;
 +    pbuffer->m_refcount = 0;
 +
 +    //set shadow buffer if needed
 +
 +    if(usage == G_MU_STATIC_READ ||
 +			usage == G_MU_STATIC_READ_DYNAMIC_WRITE||
 +			usage == G_MU_STATIC_READ_DYNAMIC_WRITE_COPY)
 +    {
 +        gim_create_common_buffer_from_data(buffer_managers,pdata,buffer_size,&pbuffer->m_shadow_buffer);
 +    }
 +    else
 +    {
 +		pbuffer->m_shadow_buffer.m_bm_data = 0;
 +        pbuffer->m_shadow_buffer.m_buffer_id = G_UINT_INFINITY;
 +    }
 +    return G_BUFFER_OP_SUCCESS;
 +}
 +
 +GUINT32 gim_create_common_buffer(GBUFFER_MANAGER_DATA buffer_managers[],
 +	GUINT32 buffer_size, GBUFFER_ID * buffer_id)
 +{
 +    return gim_create_buffer(buffer_managers,G_BUFFER_MANAGER_SYSTEM,buffer_size,G_MU_DYNAMIC_READ_WRITE,buffer_id);
 +}
 +
 +GUINT32 gim_create_common_buffer_from_data(GBUFFER_MANAGER_DATA buffer_managers[],
 +    const void * pdata, GUINT32 buffer_size, GBUFFER_ID * buffer_id)
 +{
 +    return gim_create_buffer_from_data(buffer_managers,G_BUFFER_MANAGER_SYSTEM,pdata,buffer_size,G_MU_DYNAMIC_READ_WRITE,buffer_id);
 +}
 +
 +GUINT32 gim_create_shared_buffer_from_data(GBUFFER_MANAGER_DATA buffer_managers[],
 +    const void * pdata, GUINT32 buffer_size, GBUFFER_ID * buffer_id)
 +{
 +    return gim_create_buffer_from_data(buffer_managers,G_BUFFER_MANAGER_SHARED,pdata,buffer_size,G_MU_DYNAMIC_READ_WRITE,buffer_id);
 +}
 +
 +GINT32 gim_buffer_realloc(GBUFFER_ID * buffer_id,GUINT32 newsize)
 +{
 +    VALIDATE_BUFFER_ID_PT(buffer_id)
 +    if(pbuffer->m_lock_count>0) return G_BUFFER_OP_INVALID;
 +    GPTR newhandle = buffer_id->m_bm_data->m_prototype->realloc_fn(
 +		pbuffer->m_buffer_handle,pbuffer->m_size,pbuffer->m_usage,newsize,pbuffer->m_usage);
 +    if(newhandle==0) return G_BUFFER_OP_INVALID;
 +    pbuffer->m_buffer_handle = newhandle;
 +    //realloc shadow buffer if any
 +    gim_buffer_realloc(&pbuffer->m_shadow_buffer,newsize);
 +    return G_BUFFER_OP_SUCCESS;
 +}
 +
 +GINT32 gim_buffer_add_ref(GBUFFER_ID * buffer_id)
 +{
 +    VALIDATE_BUFFER_ID_PT(buffer_id)
 +    pbuffer->m_refcount++;
 +    return G_BUFFER_OP_SUCCESS;
 +}
 +
 +GINT32 gim_buffer_free(GBUFFER_ID * buffer_id)
 +{
 +    VALIDATE_BUFFER_ID_PT(buffer_id)
 +    if(pbuffer->m_lock_count>0) return G_BUFFER_OP_INVALID;
 +    if(pbuffer->m_refcount>0) pbuffer->m_refcount--;
 +    if(pbuffer->m_refcount>0) return G_BUFFER_OP_STILLREFCOUNTED;
 +
 +    buffer_id->m_bm_data->m_prototype->free_fn(
 +		pbuffer->m_buffer_handle,pbuffer->m_size);
 +    //destroy shadow buffer if needed
 +    gim_buffer_free(&pbuffer->m_shadow_buffer);
 +    // Obtain a free slot index for a new buffer
 +    GIM_DYNARRAY_PUSH_ITEM(GUINT32,bm_data->m_free_positions,buffer_id->m_buffer_id);
 +	pbuffer->m_buffer_handle = 0;
 +	pbuffer->m_size = 0;
 +	pbuffer->m_shadow_buffer.m_bm_data = 0;
 +	pbuffer->m_shadow_buffer.m_buffer_id = G_UINT_INFINITY;
 +    return G_BUFFER_OP_SUCCESS;
 +}
 +
 +GINT32 gim_lock_buffer(GBUFFER_ID * buffer_id,int access,char ** map_pointer)
 +{
 +    VALIDATE_BUFFER_ID_PT(buffer_id)
 +    if(pbuffer->m_lock_count>0)
 +    {
 +        if(pbuffer->m_access!=access) return G_BUFFER_OP_INVALID;
 +        pbuffer->m_lock_count++;
 +        *map_pointer = pbuffer->m_mapped_pointer;
 +        return G_BUFFER_OP_SUCCESS;
 +    }
 +
 +    pbuffer->m_access = access;
 +
 +    GUINT32 result;
 +    if(pbuffer->m_usage==G_MU_STATIC_WRITE)
 +	{
 +		*map_pointer = 0;///no access
 +		return G_BUFFER_OP_INVALID;
 +	}
 +	else if(pbuffer->m_usage==G_MU_STATIC_READ)
 +	{
 +		if(pbuffer->m_access == G_MA_READ_ONLY)
 +		{
 +			result = gim_lock_buffer(&pbuffer->m_shadow_buffer,access,map_pointer);
 +			if(result!= G_BUFFER_OP_SUCCESS) return G_BUFFER_OP_INVALID;
 +			pbuffer->m_mapped_pointer = *map_pointer;
 +			pbuffer->m_lock_count++;
 +		}
 +		else
 +		{
 +			*map_pointer = 0;
 +			return G_BUFFER_OP_INVALID;
 +		}
 +	}
 +	else if(pbuffer->m_usage==G_MU_STATIC_READ_DYNAMIC_WRITE)
 +	{
 +		if(pbuffer->m_access == G_MA_READ_ONLY)
 +		{
 +			result = gim_lock_buffer(&pbuffer->m_shadow_buffer,access,map_pointer);
 +			if(result!= G_BUFFER_OP_SUCCESS) return G_BUFFER_OP_INVALID;
 +			pbuffer->m_mapped_pointer = *map_pointer;
 +			pbuffer->m_lock_count++;
 +		}
 +		else if(pbuffer->m_access == G_MA_WRITE_ONLY)
 +		{
 +		    pbuffer->m_mapped_pointer = buffer_id->m_bm_data->m_prototype->lock_buffer_fn(
 +				pbuffer->m_buffer_handle,access);
 +            *map_pointer = pbuffer->m_mapped_pointer;
 +			pbuffer->m_lock_count++;
 +		}
 +		else if(pbuffer->m_access == G_MA_READ_WRITE)
 +		{
 +			*map_pointer = 0;
 +			return G_BUFFER_OP_INVALID;
 +		}
 +	}
 +	else if(pbuffer->m_usage==G_MU_STATIC_READ_DYNAMIC_WRITE_COPY)
 +	{
 +		result = gim_lock_buffer(&pbuffer->m_shadow_buffer,access,map_pointer);
 +        if(result!= G_BUFFER_OP_SUCCESS) return G_BUFFER_OP_INVALID;
 +        pbuffer->m_mapped_pointer = *map_pointer;
 +        pbuffer->m_lock_count++;
 +	}
 +	else if(pbuffer->m_usage==G_MU_STATIC_WRITE_DYNAMIC_READ)
 +	{
 +		if(pbuffer->m_access == G_MA_READ_ONLY)
 +		{
 +			pbuffer->m_mapped_pointer = buffer_id->m_bm_data->m_prototype->lock_buffer_fn(
 +				pbuffer->m_buffer_handle,access);
 +            *map_pointer = pbuffer->m_mapped_pointer;
 +			pbuffer->m_lock_count++;
 +		}
 +		else
 +		{
 +			*map_pointer = 0;
 +			return G_BUFFER_OP_INVALID;
 +		}
 +	}
 +	else if(pbuffer->m_usage==G_MU_DYNAMIC_READ_WRITE)
 +	{
 +		pbuffer->m_mapped_pointer = buffer_id->m_bm_data->m_prototype->lock_buffer_fn(
 +			pbuffer->m_buffer_handle,access);
 +        *map_pointer = pbuffer->m_mapped_pointer;
 +        pbuffer->m_lock_count++;
 +	}
 +    return G_BUFFER_OP_SUCCESS;
 +}
 +
 +GINT32 gim_unlock_buffer(GBUFFER_ID * buffer_id)
 +{
 +    VALIDATE_BUFFER_ID_PT(buffer_id)
 +    if(pbuffer->m_lock_count==0) return G_BUFFER_OP_INVALID;
 +
 +    if(pbuffer->m_lock_count>1)
 +    {
 +        pbuffer->m_lock_count--;
 +        return G_BUFFER_OP_SUCCESS;
 +    }
 +
 +
 +    GUINT32 result;
 +    if(pbuffer->m_usage==G_MU_STATIC_WRITE)
 +	{
 +		pbuffer->m_mapped_pointer = 0;
 +        pbuffer->m_lock_count=0;
 +        return G_BUFFER_OP_INVALID;
 +	}
 +	else if(pbuffer->m_usage==G_MU_STATIC_READ)
 +	{
 +		if(pbuffer->m_access == G_MA_READ_ONLY)
 +		{
 +			result = gim_unlock_buffer(&pbuffer->m_shadow_buffer);
 +			if(result!= G_BUFFER_OP_SUCCESS) return G_BUFFER_OP_INVALID;
 +			pbuffer->m_mapped_pointer = 0;
 +			pbuffer->m_lock_count=0;
 +		}
 +		else
 +		{
 +			pbuffer->m_mapped_pointer = 0;
 +			pbuffer->m_lock_count=0;
 +			return G_BUFFER_OP_INVALID;
 +		}
 +	}
 +	else if(pbuffer->m_usage==G_MU_STATIC_READ_DYNAMIC_WRITE)
 +	{
 +		if(pbuffer->m_access == G_MA_READ_ONLY)
 +		{
 +			result = gim_unlock_buffer(&pbuffer->m_shadow_buffer);
 +			if(result!= G_BUFFER_OP_SUCCESS) return G_BUFFER_OP_INVALID;
 +			pbuffer->m_mapped_pointer = 0;
 +			pbuffer->m_lock_count=0;
 +		}
 +		else if(pbuffer->m_access == G_MA_WRITE_ONLY)
 +		{
 +		    buffer_id->m_bm_data->m_prototype->unlock_buffer_fn(
 +				pbuffer->m_buffer_handle);
 +            pbuffer->m_mapped_pointer = 0;
 +			pbuffer->m_lock_count=0;
 +		}
 +		else if(pbuffer->m_access == G_MA_READ_WRITE)
 +		{
 +			pbuffer->m_mapped_pointer = 0;
 +			pbuffer->m_lock_count=0;
 +			return G_BUFFER_OP_INVALID;
 +		}
 +	}
 +	else if(pbuffer->m_usage==G_MU_STATIC_READ_DYNAMIC_WRITE_COPY)
 +	{
 +	    result = gim_unlock_buffer(&pbuffer->m_shadow_buffer);
 +        if(result!= G_BUFFER_OP_SUCCESS) return G_BUFFER_OP_INVALID;
 +        pbuffer->m_mapped_pointer = 0;
 +        pbuffer->m_lock_count=0;
 +	    if(pbuffer->m_access == G_MA_WRITE_ONLY||pbuffer->m_access == G_MA_READ_WRITE)
 +		{
 +		    gim_copy_buffers(&pbuffer->m_shadow_buffer,0,buffer_id,0,pbuffer->m_size);
 +		}
 +	}
 +	else if(pbuffer->m_usage==G_MU_STATIC_WRITE_DYNAMIC_READ)
 +	{
 +		if(pbuffer->m_access == G_MA_READ_ONLY)
 +		{
 +			buffer_id->m_bm_data->m_prototype->unlock_buffer_fn(
 +				pbuffer->m_buffer_handle);
 +            pbuffer->m_mapped_pointer = 0;
 +			pbuffer->m_lock_count=0;
 +		}
 +		else
 +		{
 +			pbuffer->m_mapped_pointer = 0;
 +			pbuffer->m_lock_count=0;
 +			return G_BUFFER_OP_INVALID;
 +		}
 +	}
 +	else if(pbuffer->m_usage==G_MU_DYNAMIC_READ_WRITE)
 +	{
 +		buffer_id->m_bm_data->m_prototype->unlock_buffer_fn(
 +			pbuffer->m_buffer_handle);
 +        pbuffer->m_mapped_pointer = 0;
 +        pbuffer->m_lock_count=0;
 +	}
 +	return G_BUFFER_OP_SUCCESS;
 +}
 +
 +GINT32 gim_get_buffer_size(GBUFFER_ID * buffer_id,GUINT32 * buffer_size)
 +{
 +    VALIDATE_BUFFER_ID_PT(buffer_id)
 +    *buffer_size =  pbuffer->m_size;
 +    return G_BUFFER_OP_SUCCESS;
 +}
 +
 +GINT32 gim_get_buffer_is_locked(GBUFFER_ID * buffer_id,GUINT32 * lock_count)
 +{
 +    VALIDATE_BUFFER_ID_PT(buffer_id)
 +    *lock_count =  pbuffer->m_lock_count;
 +    return G_BUFFER_OP_SUCCESS;
 +}
 +
 +
 +GINT32 gim_download_from_buffer(
 +        GBUFFER_ID * buffer_id,
 +		GUINT32 source_pos,
 +		void * destdata,
 +		GUINT32 copysize)
 +{
 +    VALIDATE_BUFFER_ID_PT(buffer_id)
 +    buffer_id->m_bm_data->m_prototype->download_from_buffer_fn(
 +        pbuffer->m_buffer_handle,source_pos,destdata,copysize);
 +    return G_BUFFER_OP_SUCCESS;
 +}
 +
 +GINT32  gim_upload_to_buffer(
 +		GBUFFER_ID * buffer_id,
 +		GUINT32 dest_pos,
 +		void * sourcedata,
 +		GUINT32 copysize)
 +{
 +    VALIDATE_BUFFER_ID_PT(buffer_id)
 +    buffer_id->m_bm_data->m_prototype->upload_to_buffer_fn(
 +        pbuffer->m_buffer_handle,dest_pos,sourcedata,copysize);
 +    return G_BUFFER_OP_SUCCESS;
 +}
 +
 +GINT32  gim_copy_buffers(
 +		GBUFFER_ID * source_buffer_id,
 +		GUINT32 source_pos,
 +		GBUFFER_ID * dest_buffer_id,
 +		GUINT32 dest_pos,
 +		GUINT32 copysize)
 +{
 +    GBUFFER_MANAGER_DATA * bm_data1,* bm_data2;
 +    GBUFFER_DATA * pbuffer1, * pbuffer2;
 +    void * tempdata;
 +    if(_validate_buffer_id(source_buffer_id,&pbuffer1,&bm_data1)!= G_BUFFER_OP_SUCCESS) return G_BUFFER_OP_INVALID;
 +
 +    if(_validate_buffer_id(dest_buffer_id,&pbuffer2,&bm_data2)!= G_BUFFER_OP_SUCCESS) return G_BUFFER_OP_INVALID;
 +
 +    if((bm_data1->m_buffer_manager_id == bm_data2->m_buffer_manager_id)||
 +        (bm_data1->m_buffer_manager_id == G_BUFFER_MANAGER_SYSTEM && bm_data2->m_buffer_manager_id == G_BUFFER_MANAGER_SHARED)||
 +        (bm_data1->m_buffer_manager_id == G_BUFFER_MANAGER_SHARED && bm_data2->m_buffer_manager_id == G_BUFFER_MANAGER_SYSTEM)
 +    )
 +    {//smooth copy
 +        bm_data1->m_prototype->copy_buffers_fn(
 +			pbuffer1->m_buffer_handle,source_pos,pbuffer2->m_buffer_handle,dest_pos,copysize);
 +    }
 +    else if(bm_data1->m_buffer_manager_id == G_BUFFER_MANAGER_SYSTEM || 
 +		bm_data1->m_buffer_manager_id == G_BUFFER_MANAGER_SHARED)
 +    {
 +        //hard copy
 +        tempdata = (void *)pbuffer1->m_buffer_handle;
 +        //upload data
 +        bm_data2->m_prototype->upload_to_buffer_fn(
 +			pbuffer2->m_buffer_handle,dest_pos,tempdata,copysize);
 +    }
 +    else
 +    {
 +        //very hard copy
 +        void * tempdata = gim_alloc(copysize);
 +        //download data
 +        bm_data1->m_prototype->download_from_buffer_fn(
 +			pbuffer1->m_buffer_handle,source_pos,tempdata,copysize);
 +
 +        //upload data
 +        bm_data2->m_prototype->upload_to_buffer_fn(
 +			pbuffer2->m_buffer_handle,dest_pos,tempdata,copysize);
 +        //delete temp buffer
 +        gim_free(tempdata,copysize);
 +    }
 +    return G_BUFFER_OP_SUCCESS;
 +}
 +
 +GINT32 gim_buffer_array_lock(GBUFFER_ARRAY * array_data, int access)
 +{
 +    if(array_data->m_buffer_data != 0) return G_BUFFER_OP_SUCCESS;
 +    GINT32 result = gim_lock_buffer(&array_data->m_buffer_id,access,&array_data->m_buffer_data);
 +    if(result!= G_BUFFER_OP_SUCCESS) return result;
 +    array_data->m_buffer_data += array_data->m_byte_offset;
 +    return result;
 +}
 +
 +GINT32 gim_buffer_array_unlock(GBUFFER_ARRAY * array_data)
 +{
 +    if(array_data->m_buffer_data == 0) return G_BUFFER_OP_SUCCESS;
 +    GINT32 result = gim_unlock_buffer(&array_data->m_buffer_id);
 +    if(result!= G_BUFFER_OP_SUCCESS) return result;
 +    array_data->m_buffer_data = 0;
 +    return result;
 +}
 +
 +void gim_buffer_array_copy_ref(GBUFFER_ARRAY * source_data,GBUFFER_ARRAY  * dest_data)
 +{
 +    dest_data->m_buffer_id.m_buffer_id = source_data->m_buffer_id.m_buffer_id;
 +    dest_data->m_buffer_id.m_bm_data = source_data->m_buffer_id.m_bm_data;
 +    dest_data->m_buffer_data = 0;
 +    dest_data->m_byte_stride = source_data->m_byte_stride;
 +    dest_data->m_byte_offset = source_data->m_byte_offset;
 +    dest_data->m_element_count = source_data->m_element_count;
 +    gim_buffer_add_ref(&dest_data->m_buffer_id);
 +}
 +
 +void gim_buffer_array_copy_value(GBUFFER_ARRAY * source_data,
 +	GBUFFER_MANAGER_DATA dest_buffer_managers[],GBUFFER_ARRAY  * dest_data, 
 +	GUINT32 buffer_manager_id,int usage)
 +{
 +    //Create new buffer
 +    GUINT32 buffsize = source_data->m_element_count*source_data->m_byte_stride;
 +    gim_create_buffer(dest_buffer_managers,buffer_manager_id,buffsize,usage,&dest_data->m_buffer_id);
 +
 +    //copy ref data
 +    dest_data->m_buffer_data = 0;
 +    dest_data->m_byte_stride = source_data->m_byte_stride;
 +    dest_data->m_byte_offset = 0;
 +    dest_data->m_element_count = source_data->m_element_count;
 +    gim_buffer_add_ref(&dest_data->m_buffer_id);
 +    //copy buffers
 +    gim_copy_buffers(&source_data->m_buffer_id,source_data->m_byte_offset,&dest_data->m_buffer_id,0,buffsize);
 +}
 diff --git a/libs/ode-0.16.1/GIMPACT/src/gim_tri_tri_overlap.cpp b/libs/ode-0.16.1/GIMPACT/src/gim_tri_tri_overlap.cpp new file mode 100644 index 0000000..5b4e08d --- /dev/null +++ b/libs/ode-0.16.1/GIMPACT/src/gim_tri_tri_overlap.cpp @@ -0,0 +1,251 @@ +
 +/*
 +-----------------------------------------------------------------------------
 +This source file is part of GIMPACT Library.
 +
 +For the latest info, see http://gimpact.sourceforge.net/
 +
 +Copyright (c) 2006 Francisco Leon. C.C. 80087371.
 +email: projectileman@yahoo.com
 +
 + This library is free software; you can redistribute it and/or
 + modify it under the terms of EITHER:
 +   (1) The GNU Lesser General Public License as published by the Free
 +       Software Foundation; either version 2.1 of the License, or (at
 +       your option) any later version. The text of the GNU Lesser
 +       General Public License is included with this library in the
 +       file GIMPACT-LICENSE-LGPL.TXT.
 +   (2) The BSD-style license that is included with this library in
 +       the file GIMPACT-LICENSE-BSD.TXT.
 +
 + This library is distributed in the hope that it will be useful,
 + but WITHOUT ANY WARRANTY; without even the implied warranty of
 + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
 + GIMPACT-LICENSE-LGPL.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
 +
 +-----------------------------------------------------------------------------
 +*/
 +
 +#include "GIMPACT/gim_trimesh.h"
 +
 +
 +#define FABS(x) (float(fabs(x)))        /* implement as is fastest on your machine */
 +
 +/* some macros */
 +
 +#define CLASSIFY_TRIPOINTS_BY_FACE(v1,v2,v3,faceplane,out_of_face)\
 +{   \
 +    _distances[0] = DISTANCE_PLANE_POINT(faceplane,v1);\
 +    _distances[1] =  _distances[0] * DISTANCE_PLANE_POINT(faceplane,v2);\
 +    _distances[2] =  _distances[0] * DISTANCE_PLANE_POINT(faceplane,v3); \
 +	if(_distances[1]>0.0f && _distances[2]>0.0f)\
 +	{\
 +	    out_of_face = 1;\
 +	}\
 +	else\
 +	{\
 +	    out_of_face = 0;\
 +	}\
 +}\
 +
 +/* sort so that a<=b */
 +#define SORT(a,b)       \
 +             if(a>b)    \
 +             {          \
 +               float c; \
 +               c=a;     \
 +               a=b;     \
 +               b=c;     \
 +             }
 +
 +
 +/* this edge to edge test is based on Franlin Antonio's gem:
 +   "Faster Line Segment Intersection", in Graphics Gems III,
 +   pp. 199-202 */
 +#define EDGE_EDGE_TEST(V0,U0,U1)                      \
 +  Bx=U0[i0]-U1[i0];                                   \
 +  By=U0[i1]-U1[i1];                                   \
 +  Cx=V0[i0]-U0[i0];                                   \
 +  Cy=V0[i1]-U0[i1];                                   \
 +  f=Ay*Bx-Ax*By;                                      \
 +  d=By*Cx-Bx*Cy;                                      \
 +  if((f>0 && d>=0 && d<=f) || (f<0 && d<=0 && d>=f))  \
 +  {                                                   \
 +    e=Ax*Cy-Ay*Cx;                                    \
 +    if(f>0)                                           \
 +    {                                                 \
 +      if(e>=0 && e<=f) return 1;                      \
 +    }                                                 \
 +    else                                              \
 +    {                                                 \
 +      if(e<=0 && e>=f) return 1;                      \
 +    }                                                 \
 +  }
 +
 +#define EDGE_AGAINST_TRI_EDGES(V0,V1,U0,U1,U2) \
 +{                                              \
 +  float Ax,Ay,Bx,By,Cx,Cy,e,d,f;               \
 +  Ax=V1[i0]-V0[i0];                            \
 +  Ay=V1[i1]-V0[i1];                            \
 +  /* test edge U0,U1 against V0,V1 */          \
 +  EDGE_EDGE_TEST(V0,U0,U1);                    \
 +  /* test edge U1,U2 against V0,V1 */          \
 +  EDGE_EDGE_TEST(V0,U1,U2);                    \
 +  /* test edge U2,U1 against V0,V1 */          \
 +  EDGE_EDGE_TEST(V0,U2,U0);                    \
 +}
 +
 +#define POINT_IN_TRI(V0,U0,U1,U2)           \
 +{                                           \
 +  float a,b,c,d0,d1,d2;                     \
 +  /* is T1 completly inside T2? */          \
 +  /* check if V0 is inside tri(U0,U1,U2) */ \
 +  a=U1[i1]-U0[i1];                          \
 +  b=-(U1[i0]-U0[i0]);                       \
 +  c=-a*U0[i0]-b*U0[i1];                     \
 +  d0=a*V0[i0]+b*V0[i1]+c;                   \
 +                                            \
 +  a=U2[i1]-U1[i1];                          \
 +  b=-(U2[i0]-U1[i0]);                       \
 +  c=-a*U1[i0]-b*U1[i1];                     \
 +  d1=a*V0[i0]+b*V0[i1]+c;                   \
 +                                            \
 +  a=U0[i1]-U2[i1];                          \
 +  b=-(U0[i0]-U2[i0]);                       \
 +  c=-a*U2[i0]-b*U2[i1];                     \
 +  d2=a*V0[i0]+b*V0[i1]+c;                   \
 +  if(d0*d1>0.0)                             \
 +  {                                         \
 +    if(d0*d2>0.0) return 1;                 \
 +  }                                         \
 +}
 +
 +int coplanar_tri_tri(GIM_TRIANGLE_DATA *tri1,
 +                    GIM_TRIANGLE_DATA *tri2)
 +{
 +   short i0,i1;
 +   /* first project onto an axis-aligned plane, that maximizes the area */
 +   /* of the triangles, compute indices: i0,i1. */
 +   PLANE_MINOR_AXES(tri1->m_planes.m_planes[0], i0, i1);
 +
 +    /* test all edges of triangle 1 against the edges of triangle 2 */
 +    EDGE_AGAINST_TRI_EDGES(tri1->m_vertices[0],tri1->m_vertices[1],tri2->m_vertices[0],tri2->m_vertices[1],tri2->m_vertices[2]);
 +    EDGE_AGAINST_TRI_EDGES(tri1->m_vertices[1],tri1->m_vertices[2],tri2->m_vertices[0],tri2->m_vertices[1],tri2->m_vertices[2]);
 +    EDGE_AGAINST_TRI_EDGES(tri1->m_vertices[2],tri1->m_vertices[0],tri2->m_vertices[0],tri2->m_vertices[1],tri2->m_vertices[2]);
 +
 +    /* finally, test if tri1 is totally contained in tri2 or vice versa */
 +    POINT_IN_HULL(tri1->m_vertices[0],(&tri2->m_planes.m_planes[1]),3,i0);
 +    if(i0==0) return 1;
 +
 +    POINT_IN_HULL(tri2->m_vertices[0],(&tri1->m_planes.m_planes[1]),3,i0);
 +    if(i0==0) return 1;
 +
 +    return 0;
 +}
 +
 +
 +
 +#define NEWCOMPUTE_INTERVALS(VV0,VV1,VV2,D0,D1,D2,D0D1,D0D2,A,B,C,X0,X1) \
 +{ \
 +        if(D0D1>0.0f) \
 +        { \
 +                /* here we know that D0D2<=0.0 */ \
 +            /* that is D0, D1 are on the same side, D2 on the other or on the plane */ \
 +                A=VV2; B=(VV0-VV2)*D2; C=(VV1-VV2)*D2; X0=D2-D0; X1=D2-D1; \
 +        } \
 +        else if(D0D2>0.0f)\
 +        { \
 +                /* here we know that d0d1<=0.0 */ \
 +            A=VV1; B=(VV0-VV1)*D1; C=(VV2-VV1)*D1; X0=D1-D0; X1=D1-D2; \
 +        } \
 +        else if(D1*D2>0.0f || D0!=0.0f) \
 +        { \
 +                /* here we know that d0d1<=0.0 or that D0!=0.0 */ \
 +                A=VV0; B=(VV1-VV0)*D0; C=(VV2-VV0)*D0; X0=D0-D1; X1=D0-D2; \
 +        } \
 +        else if(D1!=0.0f) \
 +        { \
 +                A=VV1; B=(VV0-VV1)*D1; C=(VV2-VV1)*D1; X0=D1-D0; X1=D1-D2; \
 +        } \
 +        else if(D2!=0.0f) \
 +        { \
 +                A=VV2; B=(VV0-VV2)*D2; C=(VV1-VV2)*D2; X0=D2-D0; X1=D2-D1; \
 +        } \
 +        else \
 +        { \
 +                /* triangles are coplanar */ \
 +                return coplanar_tri_tri(tri1,tri2); \
 +        } \
 +}\
 +
 +
 +
 +int gim_triangle_triangle_overlap(
 +							GIM_TRIANGLE_DATA *tri1,
 +							GIM_TRIANGLE_DATA *tri2)
 +{
 +    vec3f _distances;
 +    char out_of_face;
 +    CLASSIFY_TRIPOINTS_BY_FACE(tri1->m_vertices[0],tri1->m_vertices[1],tri1->m_vertices[2],tri2->m_planes.m_planes[0],out_of_face);
 +    if(out_of_face==1) return 0;
 +
 +    CLASSIFY_TRIPOINTS_BY_FACE(tri2->m_vertices[0],tri2->m_vertices[1],tri2->m_vertices[2],tri1->m_planes.m_planes[0],out_of_face);
 +    if(out_of_face==1) return 0;
 +
 +
 +    float du0=0,du1=0,du2=0,dv0=0,dv1=0,dv2=0;
 +    float D[3];
 +    float isect1[2], isect2[2];
 +    float du0du1=0,du0du2=0,dv0dv1=0,dv0dv2=0;
 +    short index;
 +    float vp0,vp1,vp2;
 +    float up0,up1,up2;
 +    float bb,cc,max;
 +
 +    /* compute direction of intersection line */
 +    VEC_CROSS(D,tri1->m_planes.m_planes[0],tri2->m_planes.m_planes[0]);
 +
 +    /* compute and index to the largest component of D */
 +    max=(float)FABS(D[0]);
 +    index=0;
 +    bb=(float)FABS(D[1]);
 +    cc=(float)FABS(D[2]);
 +    if(bb>max) max=bb,index=1;
 +    if(cc>max) max=cc,index=2;
 +
 +     /* this is the simplified projection onto L*/
 +     vp0= tri1->m_vertices[0][index];
 +     vp1= tri1->m_vertices[1][index];
 +     vp2= tri1->m_vertices[2][index];
 +
 +     up0= tri2->m_vertices[0][index];
 +     up1= tri2->m_vertices[1][index];
 +     up2= tri2->m_vertices[2][index];
 +
 +    /* compute interval for triangle 1 */
 +    float a,b,c,x0,x1;
 +    NEWCOMPUTE_INTERVALS(vp0,vp1,vp2,dv0,dv1,dv2,dv0dv1,dv0dv2,a,b,c,x0,x1);
 +
 +    /* compute interval for triangle 2 */
 +    float d,e,f,y0,y1;
 +    NEWCOMPUTE_INTERVALS(up0,up1,up2,du0,du1,du2,du0du1,du0du2,d,e,f,y0,y1);
 +
 +    float xx,yy,xxyy,tmp;
 +    xx=x0*x1;
 +    yy=y0*y1;
 +    xxyy=xx*yy;
 +
 +    tmp=a*xxyy;
 +    isect1[0]=tmp+b*x1*yy;
 +    isect1[1]=tmp+c*x0*yy;
 +
 +    tmp=d*xxyy;
 +    isect2[0]=tmp+e*xx*y1;
 +    isect2[1]=tmp+f*xx*y0;
 +
 +    SORT(isect1[0],isect1[1]);
 +    SORT(isect2[0],isect2[1]);
 +
 +    if(isect1[1]<isect2[0] || isect2[1]<isect1[0]) return 0;
 +    return 1;
 +}
 diff --git a/libs/ode-0.16.1/GIMPACT/src/gim_trimesh.cpp b/libs/ode-0.16.1/GIMPACT/src/gim_trimesh.cpp new file mode 100644 index 0000000..7be639b --- /dev/null +++ b/libs/ode-0.16.1/GIMPACT/src/gim_trimesh.cpp @@ -0,0 +1,391 @@ +
 +/*
 +-----------------------------------------------------------------------------
 +This source file is part of GIMPACT Library.
 +
 +For the latest info, see http://gimpact.sourceforge.net/
 +
 +Copyright (c) 2006 Francisco Leon. C.C. 80087371.
 +email: projectileman@yahoo.com
 +
 + This library is free software; you can redistribute it and/or
 + modify it under the terms of EITHER:
 +   (1) The GNU Lesser General Public License as published by the Free
 +       Software Foundation; either version 2.1 of the License, or (at
 +       your option) any later version. The text of the GNU Lesser
 +       General Public License is included with this library in the
 +       file GIMPACT-LICENSE-LGPL.TXT.
 +   (2) The BSD-style license that is included with this library in
 +       the file GIMPACT-LICENSE-BSD.TXT.
 +
 + This library is distributed in the hope that it will be useful,
 + but WITHOUT ANY WARRANTY; without even the implied warranty of
 + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
 + GIMPACT-LICENSE-LGPL.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
 +
 +-----------------------------------------------------------------------------
 +*/
 +
 +
 +#include <assert.h>
 +#include "GIMPACT/gim_trimesh.h"
 +
 +GUINT32 gim_trimesh_get_triangle_count(GIM_TRIMESH * trimesh)
 +{
 +    return trimesh->m_tri_index_buffer.m_element_count/3;
 +}
 +
 +//! Creates the aabb set and the triangles cache
 +/*!
 +
 +\param trimesh
 +\param vertex_array
 +\param triindex_array
 +\param transformed_reply If 1, then the m_transformed_vertices is a reply of the source vertices. Else it just be a reference to the original array.
 +\post it copies the arrays by reference, and creates the auxiliary data (m_aabbset,m_planes_cache_buffer)
 +*/
 +void gim_trimesh_create_from_arrays(GBUFFER_MANAGER_DATA buffer_managers[],
 +	GIM_TRIMESH * trimesh, GBUFFER_ARRAY * vertex_array, GBUFFER_ARRAY * triindex_array,char transformed_reply)
 +{
 +    assert(trimesh);
 +    assert(vertex_array);
 +    assert(triindex_array);
 +    gim_buffer_array_copy_ref(vertex_array,&trimesh->m_source_vertex_buffer);
 +    gim_buffer_array_copy_ref(triindex_array,&trimesh->m_tri_index_buffer);
 +
 +    trimesh->m_mask = GIM_TRIMESH_NEED_UPDATE;//needs update
 +    //Create the transformed vertices
 +    if(transformed_reply==1)
 +    {
 +        trimesh->m_mask |= GIM_TRIMESH_TRANSFORMED_REPLY;
 +        gim_buffer_array_copy_value(vertex_array,
 +			buffer_managers,&trimesh->m_transformed_vertex_buffer,G_BUFFER_MANAGER_SYSTEM,G_MU_DYNAMIC_READ_WRITE);
 +    }
 +    else
 +    {
 +        gim_buffer_array_copy_ref(vertex_array,&trimesh->m_transformed_vertex_buffer);
 +    }
 +    //create the box set
 +    GUINT32 facecount = gim_trimesh_get_triangle_count(trimesh);
 +
 +    gim_aabbset_alloc(&trimesh->m_aabbset,facecount);
 +    //create the planes cache
 +    GIM_DYNARRAY_CREATE_SIZED(GIM_TRIPLANES_CACHE,trimesh->m_planes_cache_buffer,facecount);
 +    //Create the bitset
 +    GIM_BITSET_CREATE_SIZED(trimesh->m_planes_cache_bitset,facecount);
 +    //Callback is 0
 +    trimesh->m_update_callback = 0;
 +    //set to identity
 +    IDENTIFY_MATRIX_4X4(trimesh->m_transform);
 +}
 +
 +
 +
 +//! Create a trimesh from vertex array and an index array
 +/*!
 +
 +\param trimesh An uninitialized GIM_TRIMESH  structure
 +\param vertex_array A buffer to a vec3f array
 +\param vertex_count
 +\param triindex_array
 +\param index_count
 +\param copy_vertices If 1, it copies the source vertices in another buffer. Else (0) it constructs a reference to the data.
 +\param copy_indices If 1, it copies the source vertices in another buffer. Else (0) it constructs a reference to the data.
 +\param transformed_reply If , then the m_transformed_vertices is a reply of the source vertices. Else it just be a reference to the original array.
 +*/
 +void gim_trimesh_create_from_data(GBUFFER_MANAGER_DATA buffer_managers[],
 +	GIM_TRIMESH * trimesh, vec3f * vertex_array, GUINT32 vertex_count,char copy_vertices, 
 +	GUINT32 * triindex_array, GUINT32 index_count,char copy_indices,char transformed_reply)
 +{
 +    GBUFFER_ARRAY buffer_vertex_array;
 +    GBUFFER_ARRAY buffer_triindex_array;
 +
 +    //Create vertices
 +    if(copy_vertices == 1)
 +    {
 +        gim_create_common_buffer_from_data(buffer_managers, 
 +			vertex_array, vertex_count*sizeof(vec3f), &buffer_vertex_array.m_buffer_id);
 +    }
 +    else//Create a shared buffer
 +    {
 +        gim_create_shared_buffer_from_data(buffer_managers, 
 +			vertex_array, vertex_count*sizeof(vec3f), &buffer_vertex_array.m_buffer_id);
 +    }
 +    GIM_BUFFER_ARRAY_INIT_TYPE(vec3f,buffer_vertex_array,buffer_vertex_array.m_buffer_id,vertex_count);
 +
 +
 +    //Create vertices
 +    if(copy_indices == 1)
 +    {
 +        gim_create_common_buffer_from_data(buffer_managers, 
 +			triindex_array, index_count*sizeof(GUINT32), &buffer_triindex_array.m_buffer_id);
 +    }
 +    else//Create a shared buffer
 +    {
 +        gim_create_shared_buffer_from_data(buffer_managers, 
 +			triindex_array, index_count*sizeof(GUINT32), &buffer_triindex_array.m_buffer_id);
 +    }
 +    GIM_BUFFER_ARRAY_INIT_TYPE(GUINT32,buffer_triindex_array,buffer_triindex_array.m_buffer_id,index_count);
 +
 +    gim_trimesh_create_from_arrays(buffer_managers, trimesh, 
 +		&buffer_vertex_array, &buffer_triindex_array,transformed_reply);
 +
 +    ///always call this after create a buffer_array
 +    GIM_BUFFER_ARRAY_DESTROY(buffer_vertex_array);
 +    GIM_BUFFER_ARRAY_DESTROY(buffer_triindex_array);
 +}
 +
 +//! Clears auxiliary data and releases buffer arrays
 +void gim_trimesh_destroy(GIM_TRIMESH * trimesh)
 +{
 +    gim_aabbset_destroy(&trimesh->m_aabbset);
 +
 +    GIM_DYNARRAY_DESTROY(trimesh->m_planes_cache_buffer);
 +    GIM_DYNARRAY_DESTROY(trimesh->m_planes_cache_bitset);
 +
 +    GIM_BUFFER_ARRAY_DESTROY(trimesh->m_transformed_vertex_buffer);
 +    GIM_BUFFER_ARRAY_DESTROY(trimesh->m_source_vertex_buffer);
 +    GIM_BUFFER_ARRAY_DESTROY(trimesh->m_tri_index_buffer);
 +}
 +
 +//! Copies two meshes
 +/*!
 +\pre dest_trimesh shouldn't be created
 +\post dest_trimesh will be created
 +\param source_trimesh
 +\param dest_trimesh
 +\param copy_by_reference If 1, it attach a reference to the source vertices, else it copies the vertices
 +\param transformed_reply IF 1, then it forces the m_trasnformed_vertices to be  a reply of the source vertices
 +*/
 +void gim_trimesh_copy(GIM_TRIMESH * source_trimesh,
 +	GBUFFER_MANAGER_DATA dest_buffer_managers[], GIM_TRIMESH * dest_trimesh, 
 +	char copy_by_reference, char transformed_reply)
 +{
 +/* -- trimesh can not be copied by reference until GBUFFER_MANAGER_DATA is rewritten
 +	to be thread safe and until it is moved back to global variables.
 +    if(copy_by_reference==1)
 +    {
 +        gim_trimesh_create_from_arrays(dest_trimesh, &source_trimesh->m_source_vertex_buffer, &source_trimesh->m_tri_index_buffer,transformed_reply);
 +    }
 +    else
 +*/
 +    {
 +        GBUFFER_ARRAY buffer_vertex_array;
 +        GBUFFER_ARRAY buffer_triindex_array;
 +
 +        gim_buffer_array_copy_value(&source_trimesh->m_source_vertex_buffer,
 +			dest_buffer_managers,&buffer_vertex_array,G_BUFFER_MANAGER_SYSTEM,G_MU_DYNAMIC_READ_WRITE);
 +
 +        gim_buffer_array_copy_value(&source_trimesh->m_tri_index_buffer,
 +			dest_buffer_managers,&buffer_triindex_array,G_BUFFER_MANAGER_SYSTEM,G_MU_DYNAMIC_READ_WRITE);
 +
 +        gim_trimesh_create_from_arrays(dest_buffer_managers, dest_trimesh, 
 +			&buffer_vertex_array, &buffer_triindex_array,transformed_reply);
 +
 +        ///always call this after create a buffer_array
 +        GIM_BUFFER_ARRAY_DESTROY(buffer_vertex_array);
 +        GIM_BUFFER_ARRAY_DESTROY(buffer_triindex_array);
 +    }
 +}
 +//! Locks the trimesh for working with it
 +/*!
 +\post locks m_tri_index_buffer and m_transformed_vertex_buffer.
 +\param trimesh
 +*/
 +void gim_trimesh_locks_work_data(GIM_TRIMESH * trimesh)
 +{
 +    GINT32 res;
 +    res=gim_buffer_array_lock(&trimesh->m_tri_index_buffer,G_MA_READ_ONLY);
 +    assert(res==G_BUFFER_OP_SUCCESS);
 +    res=gim_buffer_array_lock(&trimesh->m_transformed_vertex_buffer,G_MA_READ_ONLY);
 +    assert(res==G_BUFFER_OP_SUCCESS);
 +}
 +
 +//! unlocks the trimesh
 +/*!
 +\post unlocks m_tri_index_buffer and m_transformed_vertex_buffer.
 +\param trimesh
 +*/
 +void gim_trimesh_unlocks_work_data(GIM_TRIMESH * trimesh)
 +{
 +    gim_buffer_array_unlock(&trimesh->m_tri_index_buffer);
 +    gim_buffer_array_unlock(&trimesh->m_transformed_vertex_buffer);
 +}
 +
 +
 +//! Returns 1 if the m_transformed_vertex_buffer is a reply of m_source_vertex_buffer
 +char gim_trimesh_has_tranformed_reply(GIM_TRIMESH * trimesh)
 +{
 +    if(trimesh->m_mask&GIM_TRIMESH_TRANSFORMED_REPLY) return 1;
 +    return 0;
 +}
 +
 +//! Returns 1 if the trimesh needs to update their aabbset and the planes cache.
 +char gim_trimesh_needs_update(GIM_TRIMESH * trimesh)
 +{
 +    if(trimesh->m_mask&GIM_TRIMESH_NEED_UPDATE) return 1;
 +    return 0;
 +}
 +
 +//! Change the state of the trimesh for force it to update
 +/*!
 +Call it after made changes to the trimesh.
 +\post gim_trimesh_need_update(trimesh) will return 1
 +*/
 +void gim_trimesh_post_update(GIM_TRIMESH * trimesh)
 +{
 +    trimesh->m_mask |= GIM_TRIMESH_NEED_UPDATE;
 +}
 +
 +//kernel
 +#define MULT_MAT_VEC4_KERNEL(_mat,_src,_dst) MAT_DOT_VEC_3X4((_dst),(_mat),(_src))
 +
 +//! Updates m_transformed_vertex_buffer
 +/*!
 +\pre m_transformed_vertex_buffer must be unlocked
 +*/
 +void gim_trimesh_update_vertices(GIM_TRIMESH * trimesh)
 +{
 +    if(gim_trimesh_has_tranformed_reply(trimesh) == 0) return; //Don't perform transformation
 +
 +    //Vertices
 +    GBUFFER_ARRAY * psource_vertex_buffer = &trimesh->m_source_vertex_buffer;
 +    GBUFFER_ARRAY * ptransformed_vertex_buffer = &trimesh->m_transformed_vertex_buffer;
 +    //Temp transform
 +    mat4f transform;
 +    COPY_MATRIX_4X4(transform,trimesh->m_transform);
 +
 +    GIM_PROCESS_BUFFER_ARRAY(transform,(*psource_vertex_buffer),(*ptransformed_vertex_buffer),MULT_MAT_VEC4_KERNEL,vec3f,vec3f);
 +}
 +
 +//! Updates m_aabbset and m_planes_cache_bitset
 +/*!
 +\pre gim_trimesh_locks_work_data must be called before
 +*/
 +void gim_trimesh_update_aabbset(GIM_TRIMESH * trimesh)
 +{
 +    vec3f * transformed_vertices = GIM_BUFFER_ARRAY_POINTER(vec3f,trimesh->m_transformed_vertex_buffer,0);
 +    assert(transformed_vertices);
 +
 +    GUINT32 * triangle_indices = GIM_BUFFER_ARRAY_POINTER(GUINT32,trimesh->m_tri_index_buffer,0);
 +    assert(triangle_indices);
 +    // box set
 +    aabb3f * paabb = trimesh->m_aabbset.m_boxes;
 +    GUINT32 triangle_count = gim_trimesh_get_triangle_count(trimesh);
 +    float * v1,*v2,*v3;
 +    GUINT32 i;
 +    for (i=0; i<triangle_count;i++)
 +    {
 +        v1 = &transformed_vertices[triangle_indices[0]][0];
 +        v2 = &transformed_vertices[triangle_indices[1]][0];
 +        v3 = &transformed_vertices[triangle_indices[2]][0];
 +        COMPUTEAABB_FOR_TRIANGLE((*paabb),v1,v2,v3);
 +        triangle_indices+=3;
 +        paabb++;
 +    }
 +    //Clear planes cache
 +    GIM_BITSET_CLEAR_ALL(trimesh->m_planes_cache_bitset);
 +    //Sorts set
 +    gim_aabbset_update(&trimesh->m_aabbset);
 +}
 +
 +//! Updates the trimesh if needed
 +/*!
 +\post If gim_trimesh_needs_update returns 1, then it calls  gim_trimesh_update_vertices and gim_trimesh_update_aabbset
 +*/
 +void gim_trimesh_update(GIM_TRIMESH * trimesh)
 +{
 +    if(gim_trimesh_needs_update(trimesh)==0) return;
 +    gim_trimesh_update_vertices(trimesh);
 +    gim_trimesh_locks_work_data(trimesh);
 +    gim_trimesh_update_aabbset(trimesh);
 +    gim_trimesh_unlocks_work_data(trimesh);
 +
 +    //Clear update flag
 +     trimesh->m_mask &= ~GIM_TRIMESH_NEED_UPDATE;
 +}
 +
 +void gim_trimesh_set_tranform(GIM_TRIMESH * trimesh, mat4f transform)
 +{
 +    GREAL diff = 0.0f;
 +    float * originaltrans = &trimesh->m_transform[0][0];
 +    float * newtrans = &transform[0][0];
 +    GUINT32 i;
 +    for (i=0;i<16;i++)
 +    {
 +    	diff += fabs(originaltrans[i]-newtrans[i]);
 +    }
 +
 +//    if(IS_ZERO(diff)) return ;///don't need to update
 +    if(diff< 0.00001f) return ;///don't need to update
 +
 +    COPY_MATRIX_4X4(trimesh->m_transform,transform);
 +
 +    gim_trimesh_post_update(trimesh);
 +}
 +
 +void gim_trimesh_get_triangle_data(GIM_TRIMESH * trimesh, GUINT32 triangle_index, GIM_TRIANGLE_DATA * tri_data)
 +{
 +    vec3f * transformed_vertices = GIM_BUFFER_ARRAY_POINTER(vec3f,trimesh->m_transformed_vertex_buffer,0);
 +
 +    GUINT32 * triangle_indices = GIM_BUFFER_ARRAY_POINTER(GUINT32,trimesh->m_tri_index_buffer,triangle_index*3);
 +
 +
 +    //Copy the vertices
 +    VEC_COPY(tri_data->m_vertices[0],transformed_vertices[triangle_indices[0]]);
 +    VEC_COPY(tri_data->m_vertices[1],transformed_vertices[triangle_indices[1]]);
 +    VEC_COPY(tri_data->m_vertices[2],transformed_vertices[triangle_indices[2]]);
 +
 +    //Get the planes
 +    GIM_TRIPLANES_CACHE * planes = GIM_DYNARRAY_POINTER(GIM_TRIPLANES_CACHE,trimesh->m_planes_cache_buffer);
 +    planes += triangle_index;
 +
 +    //verify planes cache
 +    GUINT32 bit_eval;
 +    GIM_BITSET_GET(trimesh->m_planes_cache_bitset,triangle_index,bit_eval);
 +    if(bit_eval == 0)// Needs to calc the planes
 +    {
 +        //Calc the face plane
 +        TRIANGLE_PLANE(tri_data->m_vertices[0],tri_data->m_vertices[1],tri_data->m_vertices[2],planes->m_planes[0]);
 +        //Calc the edge 1
 +        EDGE_PLANE(tri_data->m_vertices[0],tri_data->m_vertices[1],(planes->m_planes[0]),(planes->m_planes[1]));
 +
 +        //Calc the edge 2
 +        EDGE_PLANE(tri_data->m_vertices[1],tri_data->m_vertices[2],(planes->m_planes[0]),(planes->m_planes[2]));
 +
 +        //Calc the edge 3
 +        EDGE_PLANE(tri_data->m_vertices[2],tri_data->m_vertices[0],(planes->m_planes[0]), (planes->m_planes[3]));
 +
 +        //mark
 +        GIM_BITSET_SET(trimesh->m_planes_cache_bitset,triangle_index);
 +    }
 +
 +
 +    VEC_COPY_4((tri_data->m_planes.m_planes[0]),(planes->m_planes[0]));//face plane
 +    VEC_COPY_4((tri_data->m_planes.m_planes[1]),(planes->m_planes[1]));//edge1
 +    VEC_COPY_4((tri_data->m_planes.m_planes[2]),(planes->m_planes[2]));//edge2
 +    VEC_COPY_4((tri_data->m_planes.m_planes[3]),(planes->m_planes[3]));//edge3
 +}
 +
 +void gim_trimesh_get_triangle_vertices(GIM_TRIMESH * trimesh, GUINT32 triangle_index, vec3f v1, vec3f v2, vec3f v3)
 +{
 +    vec3f * transformed_vertices = GIM_BUFFER_ARRAY_POINTER(vec3f,trimesh->m_transformed_vertex_buffer,0);
 +
 +    GUINT32 * triangle_indices = GIM_BUFFER_ARRAY_POINTER(GUINT32,trimesh->m_tri_index_buffer,triangle_index*3);
 +
 +    //Copy the vertices
 +    if (v1 != NULL)
 +    {
 +        VEC_COPY(v1,transformed_vertices[triangle_indices[0]]);
 +    }
 +
 +    if (v2 != NULL)
 +    {
 +        VEC_COPY(v2,transformed_vertices[triangle_indices[1]]);
 +    }
 +    
 +    if (v3 != NULL)
 +    {
 +        VEC_COPY(v3,transformed_vertices[triangle_indices[2]]);
 +    }
 +}
 diff --git a/libs/ode-0.16.1/GIMPACT/src/gim_trimesh_capsule_collision.cpp b/libs/ode-0.16.1/GIMPACT/src/gim_trimesh_capsule_collision.cpp new file mode 100644 index 0000000..bc48aa5 --- /dev/null +++ b/libs/ode-0.16.1/GIMPACT/src/gim_trimesh_capsule_collision.cpp @@ -0,0 +1,285 @@ + +/* +----------------------------------------------------------------------------- +This source file is part of GIMPACT Library. + +For the latest info, see http://gimpact.sourceforge.net/ + +Copyright (c) 2006 Francisco Leon. C.C. 80087371. +email: projectileman@yahoo.com + + This library is free software; you can redistribute it and/or + modify it under the terms of EITHER: +   (1) The GNU Lesser General Public License as published by the Free +       Software Foundation; either version 2.1 of the License, or (at +       your option) any later version. The text of the GNU Lesser +       General Public License is included with this library in the +       file GIMPACT-LICENSE-LGPL.TXT. +   (2) The BSD-style license that is included with this library in +       the file GIMPACT-LICENSE-BSD.TXT. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files + GIMPACT-LICENSE-LGPL.TXT and GIMPACT-LICENSE-BSD.TXT for more details. + +----------------------------------------------------------------------------- +*/ + +#include "GIMPACT/gim_trimesh.h" + +//! Utility function for find the closest point between a segment and a triangle +/*! + +\param triangle +\param s1 +\param s2 +\param contacts Contains the closest points on the segment (1,2), and the normal points to segment, and m_depth contains the distance + +\post The contacts array is not set to 0. It adds aditional contacts +*/ +void gim_closest_point_triangle_segment(GIM_TRIANGLE_DATA * triangle, vec3f s1,vec3f s2, GDYNAMIC_ARRAY * contacts) +{ +    vec3f segment_points[4] = {{0}}; +    vec3f closest_points[2] = {{0}}; +    GUINT32 intersection_type, out_edge= 10; +    GREAL dis, dis_temp,perpend; +    vec4f sdiff; + +    dis = DISTANCE_PLANE_POINT(triangle->m_planes.m_planes[0],s1); +    dis_temp = DISTANCE_PLANE_POINT(triangle->m_planes.m_planes[0],s2); + +    if(dis<=0.0f && dis_temp<=0.0f) return; + +    VEC_DIFF(sdiff,s2,s1); +    perpend = VEC_DOT(sdiff,triangle->m_planes.m_planes[0]); + +    if(!IS_ZERO(perpend)) // Not perpendicular +    { +        if(dis<dis_temp) +        { +            VEC_COPY(closest_points[0],s1); +        } +        else +        { +            dis = dis_temp; +            VEC_COPY(closest_points[0],s2); +        } + +        //Testing segment vertices over triangle +        if(dis>=0.0f && dis_temp>=0.0f) +        { +            POINT_IN_HULL(closest_points[0],(&triangle->m_planes.m_planes[1]),3,out_edge); + +            if(out_edge==0)//Point over face +            { +                GIM_PUSH_CONTACT((*contacts),closest_points[0] ,triangle->m_planes.m_planes[0] ,dis,0, 0, 0,0); +                return; +            } +        } +        else +        { + +            PLANE_CLIP_SEGMENT(s1,s2,triangle->m_planes.m_planes[0],closest_points[1]); + +            POINT_IN_HULL(closest_points[1],(&triangle->m_planes.m_planes[1]),3,out_edge); + +            if(out_edge==0)//Point over face +            { +                GIM_PUSH_CONTACT((*contacts),closest_points[0] ,triangle->m_planes.m_planes[0] ,dis,0, 0, 0,0); +                return; +            } +        } + +    } +    else // Perpendicular Face +    { +        //out_edge=10 +        //Clip segment by triangle +    //    Edge1 +        PLANE_CLIP_SEGMENT_CLOSEST(s1,s2,triangle->m_planes.m_planes[1],segment_points[0],segment_points[1],intersection_type); +        if(intersection_type==0||intersection_type==1) +        { +            out_edge = 0; +            VEC_COPY(closest_points[0],segment_points[0]); +        } +        else +        { +            //Edge2 +            PLANE_CLIP_SEGMENT_CLOSEST(segment_points[0],segment_points[1],triangle->m_planes.m_planes[2],segment_points[2],segment_points[3],intersection_type); +            if(intersection_type==0||intersection_type==1) +            { +                out_edge = 1; +                VEC_COPY(closest_points[0],segment_points[3]); +            } +            else +            { +                //Edge3 +                PLANE_CLIP_SEGMENT_CLOSEST(segment_points[2],segment_points[3],triangle->m_planes.m_planes[3],closest_points[0],closest_points[1],intersection_type); +                if(intersection_type==0||intersection_type==1) +                { +                    out_edge = 2; +                } +            } +        } +        //POST closest_points[0] and closest_points[1] are inside the triangle, if out_edge>2 +        if(out_edge>2) // Over triangle +        { +            dis = DISTANCE_PLANE_POINT(triangle->m_planes.m_planes[0],closest_points[0]); +            GIM_PUSH_CONTACT((*contacts),closest_points[0] ,triangle->m_planes.m_planes[0] ,dis,0, 0, 0,0); +            GIM_PUSH_CONTACT((*contacts),closest_points[1] ,triangle->m_planes.m_planes[0] ,dis,0, 0, 0,0); +            return; +        } +    } + +    //Find closest edges +    out_edge = 10; +    dis = G_REAL_INFINITY; +    GUINT32 i; +    for(i=0;i<3;i++) +    { +        SEGMENT_COLLISION(s1,s2,triangle->m_vertices[i],triangle->m_vertices[(i+1)%3],segment_points[0],segment_points[1]); +        VEC_DIFF(sdiff,segment_points[0],segment_points[1]); +        dis_temp = VEC_DOT(sdiff,sdiff); +        if(dis_temp< dis) +        { +            dis = dis_temp; +            out_edge = i; +            VEC_COPY(closest_points[0],segment_points[0]); +            VEC_COPY(closest_points[1],sdiff);//normal +        } +    } +    if(out_edge>2) return ;// ???? ASSERT this please + +    if(IS_ZERO(dis)) +    { +        //Set face plane +        GIM_PUSH_CONTACT((*contacts),closest_points[0] ,triangle->m_planes.m_planes[0] ,0.0f,0, 0, 0,0); + +    } +    else +    { +        GIM_SQRT(dis,dis); +        VEC_SCALE(closest_points[1],(1.0f/dis),closest_points[1]);//normal +        GIM_PUSH_CONTACT((*contacts),closest_points[0] ,closest_points[1],dis,0, 0, 0,0); +    } +} + + +//! Utility function for find the closest point between a capsule and a triangle +/*! + +\param triangle +\param capsule +\param contacts Contains the closest points on the capsule, and the normal points to triangle + +\post The contacts array is not set to 0. It adds aditional contacts +*/ +int gim_triangle_capsule_collision(GIM_TRIANGLE_DATA * triangle, GIM_CAPSULE_DATA * capsule, GDYNAMIC_ARRAY * contacts) +{ +    GUINT32 old_contact_size = contacts->m_size; +    gim_closest_point_triangle_segment(triangle,capsule->m_point1,capsule->m_point2,contacts); +     +    if (contacts->m_size == old_contact_size) +    { +        return 0; +    } + +	GIM_CONTACT * pcontact = GIM_DYNARRAY_POINTER(GIM_CONTACT ,(*contacts)); +    pcontact+= old_contact_size; + +    if(pcontact->m_depth > capsule->m_radius) +    { +        contacts->m_size = old_contact_size; +        return 0; +    } + +    vec3f vec; +    while(old_contact_size<contacts->m_size) +    { +        //Scale the normal for pointing to triangle +        VEC_SCALE(pcontact->m_normal,-1.0f,pcontact->m_normal); +        //Fix the contact point +        VEC_SCALE(vec,capsule->m_radius,pcontact->m_normal); +        VEC_SUM(pcontact->m_point,vec,pcontact->m_point); +        //Fix the depth +        pcontact->m_depth = capsule->m_radius - pcontact->m_depth; + +        pcontact++; +        old_contact_size++; +    } + +    return 1; +} + + +//! Trimesh Capsule collision +/*! +Find the closest primitive collided by the ray +\param trimesh +\param capsule +\param contact +\param contacts A GIM_CONTACT array. Must be initialized +*/ +void gim_trimesh_capsule_collision(GIM_TRIMESH * trimesh, GIM_CAPSULE_DATA * capsule, GDYNAMIC_ARRAY * contacts) +{ +    contacts->m_size = 0; + +    aabb3f test_aabb; +    CALC_CAPSULE_AABB((*capsule),test_aabb); + +	GDYNAMIC_ARRAY collision_result; +	GIM_CREATE_BOXQUERY_LIST(collision_result); + +	gim_aabbset_box_collision(&test_aabb, &trimesh->m_aabbset , &collision_result); + +	if(collision_result.m_size==0) +	{ +	    GIM_DYNARRAY_DESTROY(collision_result); +	} + +	//collide triangles +	//Locks trimesh +	gim_trimesh_locks_work_data(trimesh); +	 //dummy contacts +    GDYNAMIC_ARRAY dummycontacts; +    GIM_CREATE_CONTACT_LIST(dummycontacts); + +	int cresult; +	unsigned int i; +	GUINT32 * boxesresult = GIM_DYNARRAY_POINTER(GUINT32,collision_result); +	GIM_TRIANGLE_DATA tri_data; +	GUINT32 old_contact_size; +	GIM_CONTACT * pcontact; + +	for(i=0;i<collision_result.m_size;i++) +	{ +	    old_contact_size = dummycontacts.m_size; +		gim_trimesh_get_triangle_data(trimesh,boxesresult[i],&tri_data); +		cresult = gim_triangle_capsule_collision(&tri_data, capsule, &dummycontacts); +		if(cresult!=0) +		{ +		    pcontact = GIM_DYNARRAY_POINTER(GIM_CONTACT ,dummycontacts); +            pcontact+= old_contact_size; +		    while(old_contact_size<dummycontacts.m_size) +            { +                pcontact->m_handle1 = trimesh; +                pcontact->m_handle2 = capsule; +                pcontact->m_feature1 = boxesresult[i]; +                pcontact->m_feature2 = 0; +                pcontact++; +                old_contact_size++; +            } +		} +	} +	///unlocks +	gim_trimesh_unlocks_work_data(trimesh); +	///Destroy box result +	GIM_DYNARRAY_DESTROY(collision_result); + +	 //merge contacts +    gim_merge_contacts(&dummycontacts,contacts); + +    //Destroy dummy +    GIM_DYNARRAY_DESTROY(dummycontacts); +} diff --git a/libs/ode-0.16.1/GIMPACT/src/gim_trimesh_ray_collision.cpp b/libs/ode-0.16.1/GIMPACT/src/gim_trimesh_ray_collision.cpp new file mode 100644 index 0000000..e83993e --- /dev/null +++ b/libs/ode-0.16.1/GIMPACT/src/gim_trimesh_ray_collision.cpp @@ -0,0 +1,149 @@ +
 +/*
 +-----------------------------------------------------------------------------
 +This source file is part of GIMPACT Library.
 +
 +For the latest info, see http://gimpact.sourceforge.net/
 +
 +Copyright (c) 2006 Francisco Leon. C.C. 80087371.
 +email: projectileman@yahoo.com
 +
 + This library is free software; you can redistribute it and/or
 + modify it under the terms of EITHER:
 +   (1) The GNU Lesser General Public License as published by the Free
 +       Software Foundation; either version 2.1 of the License, or (at
 +       your option) any later version. The text of the GNU Lesser
 +       General Public License is included with this library in the
 +       file GIMPACT-LICENSE-LGPL.TXT.
 +   (2) The BSD-style license that is included with this library in
 +       the file GIMPACT-LICENSE-BSD.TXT.
 +
 + This library is distributed in the hope that it will be useful,
 + but WITHOUT ANY WARRANTY; without even the implied warranty of
 + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
 + GIMPACT-LICENSE-LGPL.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
 +
 +-----------------------------------------------------------------------------
 +*/
 +
 +#include "GIMPACT/gim_trimesh.h"
 +
 +
 +//! Trimesh Ray Collisions
 +/*!
 +
 +\param trimesh
 +\param contact
 +\return 1 if the ray collides, else 0
 +*/
 +int gim_trimesh_ray_collision(GIM_TRIMESH * trimesh,vec3f origin,vec3f dir, GREAL tmax, GIM_TRIANGLE_RAY_CONTACT_DATA * contact)
 +{
 +    GDYNAMIC_ARRAY collision_result;
 +	GIM_CREATE_BOXQUERY_LIST(collision_result);
 +
 +	gim_aabbset_ray_collision(origin,dir,tmax,&trimesh->m_aabbset,&collision_result);
 +
 +	if(collision_result.m_size==0)
 +	{
 +	    GIM_DYNARRAY_DESTROY(collision_result);
 +	    return 0;
 +	}
 +
 +	//collide triangles
 +
 +	GUINT32 * boxesresult = GIM_DYNARRAY_POINTER(GUINT32,collision_result);
 +	GIM_TRIANGLE_DATA  tridata;
 +	vec3f pout;
 +	GREAL tparam,u,v;
 +	char does_intersect;
 +
 +	gim_trimesh_locks_work_data(trimesh);
 +
 +	for(unsigned int i=0;i<collision_result.m_size;i++)
 +	{
 +		gim_trimesh_get_triangle_data(trimesh,boxesresult[i],&tridata);
 +        
 +		// flip plane for correct result in ODE
 +		// for more info: martijn@bytehazard.com
 +		vec4f flippedPlane;
 +		VEC_SCALE_4(flippedPlane, -1.0f, tridata.m_planes.m_planes[0]);
 +        
 +		RAY_TRIANGLE_INTERSECTION(origin,dir,tridata.m_vertices[0],tridata.m_vertices[1],tridata.m_vertices[2],flippedPlane,pout,u,v,tparam,tmax,does_intersect);
 +		if(does_intersect)
 +		{
 +		    contact->tparam = tparam;
 +		    contact->u = u;
 +		    contact->v = v;
 +		    contact->m_face_id = boxesresult[i];
 +		    VEC_COPY(contact->m_point,pout);
 +		    VEC_COPY(contact->m_normal,flippedPlane);
 +
 +		    gim_trimesh_unlocks_work_data(trimesh);
 +            GIM_DYNARRAY_DESTROY(collision_result);
 +		    return 1;
 +		}
 +	}
 +
 +	gim_trimesh_unlocks_work_data(trimesh);
 +	GIM_DYNARRAY_DESTROY(collision_result);
 +	return 0;//no collisiion
 +}
 +
 +
 +//! Trimesh Ray Collisions closest
 +/*!
 +Find the closest primitive collided by the ray
 +\param trimesh
 +\param contact
 +\return 1 if the ray collides, else 0
 +*/
 +int gim_trimesh_ray_closest_collision(GIM_TRIMESH * trimesh,vec3f origin,vec3f dir, GREAL tmax, GIM_TRIANGLE_RAY_CONTACT_DATA * contact)
 +{
 +    GDYNAMIC_ARRAY collision_result;
 +	GIM_CREATE_BOXQUERY_LIST(collision_result);
 +
 +	gim_aabbset_ray_collision(origin,dir,tmax,&trimesh->m_aabbset,&collision_result);
 +
 +	if(collision_result.m_size==0)
 +	{
 +	    GIM_DYNARRAY_DESTROY(collision_result);
 +	    return 0;
 +	}
 +
 +	//collide triangles
 +
 +	GUINT32 * boxesresult = GIM_DYNARRAY_POINTER(GUINT32,collision_result);
 +	GIM_TRIANGLE_DATA  tridata;
 +	vec3f pout;
 +	GREAL tparam,u,v;
 +	char does_intersect;
 +	contact->tparam = tmax + 0.1f;
 +
 +	gim_trimesh_locks_work_data(trimesh);
 +
 +	for(unsigned int i=0;i<collision_result.m_size;i++)
 +	{
 +		gim_trimesh_get_triangle_data(trimesh,boxesresult[i],&tridata);
 +
 +		// flip plane for correct result in ODE
 +		// for more info: martijn@bytehazard.com
 +		vec4f flippedPlane;
 +		VEC_SCALE_4(flippedPlane, -1.0f, tridata.m_planes.m_planes[0]);
 +
 +		RAY_TRIANGLE_INTERSECTION(origin,dir,tridata.m_vertices[0],tridata.m_vertices[1],tridata.m_vertices[2],flippedPlane,pout,u,v,tparam,tmax,does_intersect);
 +		if(does_intersect && (tparam < contact->tparam))
 +		{
 +            contact->tparam = tparam;
 +		    contact->u = u;
 +		    contact->v = v;
 +		    contact->m_face_id = boxesresult[i];
 +		    VEC_COPY(contact->m_point,pout);
 +		    VEC_COPY(contact->m_normal,flippedPlane);
 +		}
 +	}
 +
 +	gim_trimesh_unlocks_work_data(trimesh);
 +	GIM_DYNARRAY_DESTROY(collision_result);
 +	if(contact->tparam > tmax) return 0;
 +	return 1;
 +}
 diff --git a/libs/ode-0.16.1/GIMPACT/src/gim_trimesh_sphere_collision.cpp b/libs/ode-0.16.1/GIMPACT/src/gim_trimesh_sphere_collision.cpp new file mode 100644 index 0000000..0d61715 --- /dev/null +++ b/libs/ode-0.16.1/GIMPACT/src/gim_trimesh_sphere_collision.cpp @@ -0,0 +1,196 @@ +
 +/*
 +-----------------------------------------------------------------------------
 +This source file is part of GIMPACT Library.
 +
 +For the latest info, see http://gimpact.sourceforge.net/
 +
 +Copyright (c) 2006 Francisco Leon. C.C. 80087371.
 +email: projectileman@yahoo.com
 +
 + This library is free software; you can redistribute it and/or
 + modify it under the terms of EITHER:
 +   (1) The GNU Lesser General Public License as published by the Free
 +       Software Foundation; either version 2.1 of the License, or (at
 +       your option) any later version. The text of the GNU Lesser
 +       General Public License is included with this library in the
 +       file GIMPACT-LICENSE-LGPL.TXT.
 +   (2) The BSD-style license that is included with this library in
 +       the file GIMPACT-LICENSE-BSD.TXT.
 +
 + This library is distributed in the hope that it will be useful,
 + but WITHOUT ANY WARRANTY; without even the implied warranty of
 + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
 + GIMPACT-LICENSE-LGPL.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
 +
 +-----------------------------------------------------------------------------
 +*/
 +
 +#include "GIMPACT/gim_trimesh.h"
 +
 +int gim_triangle_sphere_collision(
 +							GIM_TRIANGLE_DATA *tri,
 +							vec3f center, GREAL radius,
 +							GIM_TRIANGLE_CONTACT_DATA * contact_data)
 +{
 +    contact_data->m_point_count = 0;
 +
 +    //Find Face plane distance
 +    GREAL  dis = DISTANCE_PLANE_POINT(tri->m_planes.m_planes[0],center);
 +    if(dis>radius) return 0; //out
 +    if(dis<-radius) return 0;//Out of triangle
 +    contact_data->m_penetration_depth = dis;
 +
 +    //Find the most edge
 +    GUINT32 most_edge = 4;//no edge
 +    GREAL max_dis = 0.0f;
 +    dis = DISTANCE_PLANE_POINT(tri->m_planes.m_planes[1],center);
 +    if(dis>radius) return 0;//Out of triangle
 +    if(dis>0.0f)
 +    {
 +        max_dis = dis;
 +        most_edge = 0;
 +    }
 +
 +    dis = DISTANCE_PLANE_POINT(tri->m_planes.m_planes[2],center);
 +    if(dis>radius) return 0;//Out of triangle
 +    if(dis>max_dis)// && dis>0.0f)
 +    {
 +        max_dis = dis;
 +        most_edge = 1;
 +    }
 +
 +    dis = DISTANCE_PLANE_POINT(tri->m_planes.m_planes[3],center);
 +    if(dis>radius) return 0;//Out of triangle
 +    if(dis>max_dis)// && dis>0.0f)
 +    {
 +        max_dis = dis;
 +        most_edge = 2;
 +    }
 +
 +    if(most_edge == 4) //Box is into triangle
 +    {
 +        //contact_data->m_penetration_depth = dis is set above
 +        //Find Face plane point
 +        VEC_COPY(contact_data->m_separating_normal,tri->m_planes.m_planes[0]);
 +        //Find point projection on plane
 +        if(contact_data->m_penetration_depth>=0.0f)
 +        {
 +            VEC_SCALE(contact_data->m_points[0],-radius,contact_data->m_separating_normal);
 +        }
 +        else
 +        {
 +            VEC_SCALE(contact_data->m_points[0],radius,contact_data->m_separating_normal);
 +        }
 +        contact_data->m_penetration_depth = radius - contact_data->m_penetration_depth;
 +
 +        VEC_SUM(contact_data->m_points[0],contact_data->m_points[0],center);
 +        //Scale normal for pointing to triangle
 +        VEC_SCALE(contact_data->m_separating_normal,-1.0f,contact_data->m_separating_normal);
 +        contact_data->m_point_count = 1;
 +        return 1;
 +    }
 +    //find the edge
 +    vec3f e1,e2;
 +    VEC_COPY(e1,tri->m_vertices[most_edge]);
 +    VEC_COPY(e2,tri->m_vertices[(most_edge+1)%3]);
 +
 +    CLOSEST_POINT_ON_SEGMENT(contact_data->m_points[0],center,e1,e2);
 +    //find distance
 +    VEC_DIFF(e1,center,contact_data->m_points[0]);
 +    VEC_LENGTH(e1,dis);
 +    if(dis>radius) return 0;
 +
 +    contact_data->m_penetration_depth = radius - dis;
 +
 +    if(IS_ZERO(dis))
 +    {
 +        VEC_COPY(contact_data->m_separating_normal,tri->m_planes.m_planes[most_edge+1]);
 +        VEC_SCALE(contact_data->m_points[0],-radius,contact_data->m_separating_normal);
 +        VEC_SUM(contact_data->m_points[0],contact_data->m_points[0],center);
 +    }
 +    else
 +    {
 +        VEC_SCALE(contact_data->m_separating_normal,1.0f/dis,e1);
 +        VEC_SCALE(contact_data->m_points[0],-radius,contact_data->m_separating_normal);
 +        VEC_SUM(contact_data->m_points[0],contact_data->m_points[0],center);
 +    }
 +
 +    //Scale normal for pointing to triangle
 +    VEC_SCALE(contact_data->m_separating_normal,-1.0f,contact_data->m_separating_normal);
 +
 +    contact_data->m_point_count = 1;
 +    return 1;
 +
 +}
 +
 +//! Trimesh Sphere Collisions
 +/*!
 +In each contact
 +<ul>
 +<li> m_handle1 points to trimesh.
 +<li> m_handle2 points to NULL.
 +<li> m_feature1 Is a triangle index of trimesh.
 +</ul>
 +
 +\param trimesh
 +\param center
 +\param radius
 +\param contacts A GIM_CONTACT array. Must be initialized
 +*/
 +void gim_trimesh_sphere_collision(GIM_TRIMESH * trimesh,vec3f center,GREAL radius, GDYNAMIC_ARRAY * contacts)
 +{
 +    contacts->m_size = 0;
 +
 +    aabb3f test_aabb;
 +	test_aabb.minX = center[0]-radius;
 +	test_aabb.maxX = center[0]+radius;
 +	test_aabb.minY = center[1]-radius;
 +	test_aabb.maxY = center[1]+radius;
 +	test_aabb.minZ = center[2]-radius;
 +	test_aabb.maxZ = center[2]+radius;
 +
 +	GDYNAMIC_ARRAY collision_result;
 +	GIM_CREATE_BOXQUERY_LIST(collision_result);
 +
 +	gim_aabbset_box_collision(&test_aabb, &trimesh->m_aabbset , &collision_result);
 +
 +	if(collision_result.m_size==0)
 +	{
 +	    GIM_DYNARRAY_DESTROY(collision_result);
 +	}
 +
 +	//collide triangles
 +	//Locks trimesh
 +	gim_trimesh_locks_work_data(trimesh);
 +	 //dummy contacts
 +    GDYNAMIC_ARRAY dummycontacts;
 +    GIM_CREATE_CONTACT_LIST(dummycontacts);
 +
 +	int cresult;
 +	unsigned int i;
 +	GUINT32 * boxesresult = GIM_DYNARRAY_POINTER(GUINT32,collision_result);
 +	GIM_TRIANGLE_CONTACT_DATA tri_contact_data;
 +	GIM_TRIANGLE_DATA tri_data;
 +
 +	for(i=0;i<collision_result.m_size;i++)
 +	{
 +		gim_trimesh_get_triangle_data(trimesh,boxesresult[i],&tri_data);
 +		cresult = gim_triangle_sphere_collision(&tri_data,center,radius,&tri_contact_data);
 +		if(cresult!=0)
 +		{
 +		    GIM_PUSH_CONTACT(dummycontacts, tri_contact_data.m_points[0],tri_contact_data.m_separating_normal ,tri_contact_data.m_penetration_depth,trimesh, 0, boxesresult[i],0);
 +		}
 +	}
 +	///unlocks
 +	gim_trimesh_unlocks_work_data(trimesh);
 +	///Destroy box result
 +	GIM_DYNARRAY_DESTROY(collision_result);
 +
 +	 //merge contacts
 +    gim_merge_contacts(&dummycontacts,contacts);
 +
 +    //Destroy dummy
 +    GIM_DYNARRAY_DESTROY(dummycontacts);
 +}
 +
 diff --git a/libs/ode-0.16.1/GIMPACT/src/gim_trimesh_trimesh_collision.cpp b/libs/ode-0.16.1/GIMPACT/src/gim_trimesh_trimesh_collision.cpp new file mode 100644 index 0000000..e5e3c06 --- /dev/null +++ b/libs/ode-0.16.1/GIMPACT/src/gim_trimesh_trimesh_collision.cpp @@ -0,0 +1,348 @@ +
 +/*
 +-----------------------------------------------------------------------------
 +This source file is part of GIMPACT Library.
 +
 +For the latest info, see http://gimpact.sourceforge.net/
 +
 +Copyright (c) 2006 Francisco Leon. C.C. 80087371.
 +email: projectileman@yahoo.com
 +
 + This library is free software; you can redistribute it and/or
 + modify it under the terms of EITHER:
 +   (1) The GNU Lesser General Public License as published by the Free
 +       Software Foundation; either version 2.1 of the License, or (at
 +       your option) any later version. The text of the GNU Lesser
 +       General Public License is included with this library in the
 +       file GIMPACT-LICENSE-LGPL.TXT.
 +   (2) The BSD-style license that is included with this library in
 +       the file GIMPACT-LICENSE-BSD.TXT.
 +
 + This library is distributed in the hope that it will be useful,
 + but WITHOUT ANY WARRANTY; without even the implied warranty of
 + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
 + GIMPACT-LICENSE-LGPL.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
 +
 +-----------------------------------------------------------------------------
 +*/
 +
 +#include "GIMPACT/gim_trimesh.h"
 +
 +#define CLASSIFY_TRI_BY_FACE(v1,v2,v3,faceplane,out_of_face)\
 +{   \
 +    _distances[0] = DISTANCE_PLANE_POINT(faceplane,v1);\
 +    _distances[1] =  _distances[0] * DISTANCE_PLANE_POINT(faceplane,v2);\
 +    _distances[2] =  _distances[0] * DISTANCE_PLANE_POINT(faceplane,v3); \
 +	if(_distances[1]>0.0f && _distances[2]>0.0f)\
 +	{\
 +	    out_of_face = 1;\
 +	}\
 +	else\
 +	{\
 +	    out_of_face = 0;\
 +	}\
 +}\
 +
 +
 +//! Receives the 3 edge planes
 +#define MOST_DEEP_POINTS(plane,points,point_count,deep_points,deep_points_count,maxdeep)\
 +{\
 +    maxdeep=-1000.0f;\
 +    GUINT32 _k;\
 +	GREAL _dist;\
 +	deep_points_count = 0;\
 +	for(_k=0;_k<point_count;_k++)\
 +	{\
 +	    _dist = -DISTANCE_PLANE_POINT(plane,points[_k]);\
 +		if(_dist>maxdeep)\
 +		{\
 +			maxdeep = _dist;\
 +			_max_candidates[0] = _k;\
 +			deep_points_count=1;\
 +		}\
 +		else if((_dist+G_EPSILON)>=maxdeep)\
 +		{\
 +		    _max_candidates[deep_points_count] = _k;\
 +			deep_points_count++;\
 +		}\
 +	}\
 +	if(maxdeep<0.0f)\
 +    {\
 +        deep_points_count = 0;\
 +    }\
 +    else\
 +    {\
 +        for(_k=0;_k<deep_points_count;_k++)\
 +        {\
 +            VEC_COPY(deep_points[_k],points[_max_candidates[_k]]);\
 +        }\
 +    }\
 +}\
 +
 +//! Receives the 3 edge planes
 +#define CLIP_TRI_POINTS_BY_TRI_EDGE_PLANES(tri_points,tri_edge_planes, clipped_points, clipped_point_count)\
 +{\
 +    clipped_point_count = 0;    \
 +    _temp_clip_count = 0;\
 +    PLANE_CLIP_POLYGON(tri_edge_planes[0],tri_points,3,_temp_clip,_temp_clip_count,MAX_TRI_CLIPPING);\
 +    if(_temp_clip_count>0)\
 +    {\
 +        _temp_clip_count2 = 0;\
 +        PLANE_CLIP_POLYGON(tri_edge_planes[1],_temp_clip,_temp_clip_count,_temp_clip2,_temp_clip_count2,MAX_TRI_CLIPPING);\
 +        if(_temp_clip_count2>0)\
 +        {\
 +            PLANE_CLIP_POLYGON(tri_edge_planes[2],_temp_clip2,_temp_clip_count2,clipped_points,clipped_point_count,MAX_TRI_CLIPPING);\
 +        }\
 +    }\
 +}\
 +
 +
 +
 +int _gim_triangle_triangle_collision(
 +							GIM_TRIANGLE_DATA *tri1,
 +							GIM_TRIANGLE_DATA *tri2,
 +							GIM_TRIANGLE_CONTACT_DATA * contact_data)
 +{
 +    //Cache variables for triangle intersection
 +    GUINT32 _max_candidates[MAX_TRI_CLIPPING];
 +    vec3f _temp_clip[MAX_TRI_CLIPPING];
 +    GUINT32 _temp_clip_count = 0;
 +    vec3f _temp_clip2[MAX_TRI_CLIPPING];
 +    GUINT32 _temp_clip_count2 = 0;
 +    vec3f clipped_points2[MAX_TRI_CLIPPING];
 +    vec3f deep_points2[MAX_TRI_CLIPPING];
 +    vec3f clipped_points1[MAX_TRI_CLIPPING];
 +    vec3f deep_points1[MAX_TRI_CLIPPING];
 +
 +
 +
 +    //State variabnles
 +	GUINT32 mostdir=0;
 +	GUINT32 clipped2_count=0;
 +
 +	//Clip tri2 by tri1 edges
 +
 +	CLIP_TRI_POINTS_BY_TRI_EDGE_PLANES(tri2->m_vertices,(&tri1->m_planes.m_planes[1]), clipped_points2, clipped2_count);
 +
 +	if(clipped2_count == 0 )
 +	{
 +	     return 0;//Reject
 +	}
 +
 +	//find most deep interval face1
 +	GUINT32 deep2_count=0;
 +
 +	GREAL maxdeep;
 +
 +	MOST_DEEP_POINTS((tri1->m_planes.m_planes[0]), clipped_points2, clipped2_count, deep_points2, deep2_count, maxdeep);
 +	if(deep2_count==0)
 +	{
 +//	    *perror = 0.0f;
 +	     return 0;//Reject
 +	}
 +
 +	//Normal pointing to triangle1
 +	VEC_SCALE(contact_data->m_separating_normal,-1.0f,(tri1->m_planes.m_planes[0]));
 +
 +
 +	//Clip tri1 by tri2 edges
 +
 +	GUINT32 clipped1_count=0;
 +
 +	CLIP_TRI_POINTS_BY_TRI_EDGE_PLANES(tri1->m_vertices,(&tri2->m_planes.m_planes[1]), clipped_points1, clipped1_count);
 +
 +	if(clipped2_count == 0 )
 +	{
 +//	    *perror = 0.0f;
 +	     return 0;//Reject
 +	}
 +
 +
 +	//find interval face2
 +	GUINT32 deep1_count=0;
 +
 +	GREAL dist;
 +
 +	MOST_DEEP_POINTS((tri2->m_planes.m_planes[0]), clipped_points1, clipped1_count, deep_points1, deep1_count, dist);
 +
 +	if(deep1_count==0)
 +	{
 +//	    *perror = 0.0f;
 +	    return 0;
 +	}
 +
 +	if(dist<maxdeep)
 +	{
 +		maxdeep = dist;
 +		mostdir = 1;
 +		VEC_COPY(contact_data->m_separating_normal,(tri2->m_planes.m_planes[0]));
 +	}
 +	//set deep
 +	contact_data->m_penetration_depth = maxdeep;
 +
 +	////check most dir for contacts
 +	if(mostdir==0)
 +	{
 +	    contact_data->m_point_count = deep2_count;
 +	    for(mostdir=0;mostdir<deep2_count;mostdir++)
 +	    {
 +	        VEC_COPY(contact_data->m_points[mostdir] ,deep_points2[mostdir]);
 +	    }
 +	}
 +	else
 +	{
 +		contact_data->m_point_count = deep1_count;
 +	    for(mostdir=0;mostdir<deep1_count;mostdir++)
 +	    {
 +	        VEC_COPY(contact_data->m_points[mostdir] ,deep_points1[mostdir]);
 +	    }
 +	}
 +	return 1;
 +}
 +
 +
 +
 +//! Finds the contact points from a collision of two triangles
 +/*!
 +Returns the contact points, the penetration depth and the separating normal of the collision
 +between two triangles. The normal is pointing toward triangle 1 from triangle 2
 +*/
 +int gim_triangle_triangle_collision(
 +							GIM_TRIANGLE_DATA *tri1,
 +							GIM_TRIANGLE_DATA *tri2,
 +							GIM_TRIANGLE_CONTACT_DATA * contact_data)
 +{
 +    vec3f _distances;
 +    char out_of_face=0;
 +
 +    CLASSIFY_TRI_BY_FACE(tri1->m_vertices[0],tri1->m_vertices[1],tri1->m_vertices[2],tri2->m_planes.m_planes[0],out_of_face);
 +    if(out_of_face==1) return 0;
 +
 +    CLASSIFY_TRI_BY_FACE(tri2->m_vertices[0],tri2->m_vertices[1],tri2->m_vertices[2],tri1->m_planes.m_planes[0],out_of_face);
 +    if(out_of_face==1) return 0;
 +
 +    return _gim_triangle_triangle_collision(tri1,tri2,contact_data);
 +}
 +
 +//! Trimesh Trimesh Collisions
 +/*!
 +
 +In each contact
 +<ul>
 +<li> m_handle1 points to trimesh1.
 +<li> m_handle2 points to trimesh2.
 +<li> m_feature1 Is a triangle index of trimesh1.
 +<li> m_feature2 Is a triangle index of trimesh2.
 +</ul>
 +
 +\param trimesh1 Collider
 +\param trimesh2 Collidee
 +\param contacts A GIM_CONTACT array. Must be initialized
 +*/
 +void gim_trimesh_trimesh_collision(GIM_TRIMESH * trimesh1, GIM_TRIMESH * trimesh2, GDYNAMIC_ARRAY * contacts)
 +{
 +    contacts->m_size = 0;
 +    GDYNAMIC_ARRAY collision_pairs;
 +    GIM_CREATE_PAIR_SET(collision_pairs)
 +
 +    gim_aabbset_bipartite_intersections(&trimesh1->m_aabbset,&trimesh2->m_aabbset,&collision_pairs);
 +
 +    if(collision_pairs.m_size==0)
 +    {
 +        GIM_DYNARRAY_DESTROY(collision_pairs);
 +         return; //no collisioin
 +    }
 +
 +    //Locks meshes
 +    gim_trimesh_locks_work_data(trimesh1);
 +    gim_trimesh_locks_work_data(trimesh2);
 +
 +
 +    //pair pointer
 +    GIM_PAIR *pairs = GIM_DYNARRAY_POINTER(GIM_PAIR,collision_pairs);
 +    //dummy contacts
 +    GDYNAMIC_ARRAY dummycontacts;
 +    GIM_CREATE_CONTACT_LIST(dummycontacts);
 +
 +    //Auxiliary triangle data
 +    GIM_TRIANGLE_CONTACT_DATA tri_contact_data;
 +    GIM_TRIANGLE_DATA tri1data,tri2data;
 +
 +
 +    GUINT32 i, ti1,ti2,ci;
 +    int colresult;
 +    for (i=0;i<collision_pairs.m_size; i++)
 +    {
 +        ti1 = pairs[i].m_index1;
 +        ti2 = pairs[i].m_index2;
 +        //Get triangles data
 +        gim_trimesh_get_triangle_data(trimesh1,ti1,&tri1data);
 +        gim_trimesh_get_triangle_data(trimesh2,ti2,&tri2data);
 +
 +        //collide triangles
 +        colresult = gim_triangle_triangle_collision(&tri1data,&tri2data,&tri_contact_data);
 +        if(colresult == 1)
 +        {
 +            //Add contacts
 +            for (ci=0;ci<tri_contact_data.m_point_count ;ci++ )
 +            {
 +                GIM_PUSH_CONTACT(dummycontacts, tri_contact_data.m_points[ci],tri_contact_data.m_separating_normal ,tri_contact_data.m_penetration_depth,trimesh1, trimesh2, ti1, ti2);
 +            }
 +        }
 +    }
 +
 +    if(dummycontacts.m_size == 0) //reject
 +    {
 +        GIM_DYNARRAY_DESTROY(dummycontacts);
 +        GIM_DYNARRAY_DESTROY(collision_pairs);
 +        return;
 +    }
 +    //merge contacts
 +    gim_merge_contacts(&dummycontacts,contacts);
 +
 +    //Terminate
 +    GIM_DYNARRAY_DESTROY(dummycontacts);
 +    GIM_DYNARRAY_DESTROY(collision_pairs);
 +
 +    //Unlocks meshes
 +    gim_trimesh_unlocks_work_data(trimesh1);
 +    gim_trimesh_unlocks_work_data(trimesh2);
 +}
 +
 +
 +//! Trimesh Plane Collisions
 +/*!
 +
 +\param trimesh
 +\param plane vec4f plane
 +\param contacts A vec4f array. Must be initialized (~100). Each element have the coordinate point in the first 3 elements, and vec4f[3] has the penetration depth.
 +*/
 +void gim_trimesh_plane_collision(GIM_TRIMESH * trimesh,vec4f plane, GDYNAMIC_ARRAY * contacts)
 +{
 +    contacts->m_size = 0;
 +    char classify;
 +    PLANE_CLASSIFY_BOX(plane,trimesh->m_aabbset.m_global_bound,classify);
 +    if(classify>1) return; // in front of plane
 +
 +    //Locks mesh
 +    gim_trimesh_locks_work_data(trimesh);
 +    //Get vertices
 +    GUINT32 i, vertcount = trimesh->m_transformed_vertex_buffer.m_element_count;
 +    vec3f * vertices = GIM_BUFFER_ARRAY_POINTER(vec3f,trimesh->m_transformed_vertex_buffer,0);
 +
 +    GREAL dist;
 +    vec4f * result_contact;
 +
 +    for (i=0;i<vertcount;i++)
 +    {
 +        dist = DISTANCE_PLANE_POINT(plane,vertices[i]);
 +        if(dist<=0.0f)
 +        {
 +             GIM_DYNARRAY_PUSH_EMPTY(vec4f,(*contacts));
 +             result_contact = GIM_DYNARRAY_POINTER_LAST(vec4f,(*contacts));
 +             VEC_COPY((*result_contact),vertices[i]);
 +             (*result_contact)[3] = -dist;
 +        }
 +    }
 +    gim_trimesh_unlocks_work_data(trimesh);
 +}
 diff --git a/libs/ode-0.16.1/GIMPACT/src/gimpact.cpp b/libs/ode-0.16.1/GIMPACT/src/gimpact.cpp new file mode 100644 index 0000000..b7fdf42 --- /dev/null +++ b/libs/ode-0.16.1/GIMPACT/src/gimpact.cpp @@ -0,0 +1,40 @@ +
 +/*
 +-----------------------------------------------------------------------------
 +This source file is part of GIMPACT Library.
 +
 +For the latest info, see http://gimpact.sourceforge.net/
 +
 +Copyright (c) 2006 Francisco Leon. C.C. 80087371.
 +email: projectileman@yahoo.com
 +
 + This library is free software; you can redistribute it and/or
 + modify it under the terms of EITHER:
 +   (1) The GNU Lesser General Public License as published by the Free
 +       Software Foundation; either version 2.1 of the License, or (at
 +       your option) any later version. The text of the GNU Lesser
 +       General Public License is included with this library in the
 +       file GIMPACT-LICENSE-LGPL.TXT.
 +   (2) The BSD-style license that is included with this library in
 +       the file GIMPACT-LICENSE-BSD.TXT.
 +
 + This library is distributed in the hope that it will be useful,
 + but WITHOUT ANY WARRANTY; without even the implied warranty of
 + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
 + GIMPACT-LICENSE-LGPL.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
 +
 +-----------------------------------------------------------------------------
 +*/
 +
 +#include "GIMPACT/gimpact.h"
 +
 +
 +
 +void gimpact_init()
 +{
 +    gim_init_math();
 +}
 +
 +void gimpact_terminate()
 +{
 +}
 | 
