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diff --git a/libs/ode-0.16.1/README.md b/libs/ode-0.16.1/README.md new file mode 100644 index 0000000..b28a3b5 --- /dev/null +++ b/libs/ode-0.16.1/README.md @@ -0,0 +1,34 @@ +The Open Dynamics Engine (ODE) +============================== + +![ODE logo](http://bitbucket.org/odedevs/ode/raw/default/web/ODElogo.png) + +Copyright (C) 2001-2007 Russell L. Smith. + + +ODE is a free, industrial quality library for simulating articulated +rigid body dynamics - for example ground vehicles, legged creatures, +and moving objects in VR environments. It is fast, flexible, robust +and platform independent, with advanced joints, contact with friction, +and built-in collision detection. + +This library is free software; you can redistribute it and/or +modify it under the terms of EITHER: + + * The GNU Lesser General Public License version 2.1 or any later. + + * The BSD-style License. + +See the [COPYING](http://bitbucket.org/odedevs/ode/raw/default/COPYING) file for more details. + + * Installation instructions are in the [INSTALL.txt](http://bitbucket.org/odedevs/ode/raw/default/INSTALL.txt) file. + + * The ODE web pages are at [ode.org](http://www.ode.org/). + + * An online manual is at [the Wiki](http://ode-wiki.org/wiki/index.php?title=Manual). + + * API documentation is in the file ode/docs/index.html, or you + can view it on the web at [opende.sf.net/docs/index.html](http://opende.sf.net/docs/index.html). + + * Coding style requirements can be found in the [CSR.txt](http://bitbucket.org/odedevs/ode/raw/default/CSR.txt) file. + |