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Diffstat (limited to 'libs/ode-0.16.1/drawstuff/src/internal.h')
-rw-r--r-- | libs/ode-0.16.1/drawstuff/src/internal.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/drawstuff/src/internal.h b/libs/ode-0.16.1/drawstuff/src/internal.h new file mode 100644 index 0000000..de1aa11 --- /dev/null +++ b/libs/ode-0.16.1/drawstuff/src/internal.h @@ -0,0 +1,50 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* functions supplied and used by the platform specific code */ + +#ifndef __DS_INTERNAL_H +#define __DS_INTERNAL_H + +#include "drawstuff/drawstuff.h" + + +// supplied by platform specific code + +void dsPlatformSimLoop (int window_width, int window_height, + dsFunctions *fn, int initial_pause); + + +// used by platform specific code + +void dsStartGraphics (int width, int height, dsFunctions *fn); +void dsDrawFrame (int width, int height, dsFunctions *fn, int pause); +void dsStopGraphics(); +void dsMotion (int mode, int deltax, int deltay); + +int dsGetShadows(); +void dsSetShadows (int a); + +int dsGetTextures(); +void dsSetTextures (int a); + +#endif |