diff options
Diffstat (limited to 'libs/ode-0.16.1/libccd/src/ccd/vec3.h')
-rw-r--r-- | libs/ode-0.16.1/libccd/src/ccd/vec3.h | 340 |
1 files changed, 340 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/libccd/src/ccd/vec3.h b/libs/ode-0.16.1/libccd/src/ccd/vec3.h new file mode 100644 index 0000000..d9175ed --- /dev/null +++ b/libs/ode-0.16.1/libccd/src/ccd/vec3.h @@ -0,0 +1,340 @@ +/*** + * libccd + * --------------------------------- + * Copyright (c)2010,2011 Daniel Fiser <danfis@danfis.cz> + * + * + * This file is part of libccd. + * + * Distributed under the OSI-approved BSD License (the "License"); + * see accompanying file BDS-LICENSE for details or see + * <http://www.opensource.org/licenses/bsd-license.php>. + * + * This software is distributed WITHOUT ANY WARRANTY; without even the + * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the License for more information. + */ + +#ifndef __CCD_VEC3_H__ +#define __CCD_VEC3_H__ + +#include <math.h> +#include <float.h> +#include <stdlib.h> + +#include <ccd/precision.h> +#include <ccd/compiler.h> + + +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + + +#ifndef CCD_SINGLE +# ifndef CCD_DOUBLE +# error You must define CCD_SINGLE or CCD_DOUBLE +# endif /* CCD_DOUBLE */ +#endif /* CCD_SINGLE */ + + +#if defined(_MSC_VER) && _MSC_VER < 1700 +/* Define fmin, fmax, fminf, fmaxf which are missing from MSVC (up to VS2005 at least) */ +static __inline double fmin(double x, double y) { return __min(x, y); } +static __inline double fmax(double x, double y) { return __max(x, y); } +static __inline float fminf(float x, float y) { return __min(x, y); } +static __inline float fmaxf(float x, float y) { return __max(x, y); } + +#endif /* #if defined(_MSC_VER) */ + + +#ifdef CCD_SINGLE +# ifdef CCD_DOUBLE +# error You can define either CCD_SINGLE or CCD_DOUBLE, not both! +# endif /* CCD_DOUBLE */ + +typedef float ccd_real_t; + +/*# define CCD_EPS 1E-6*/ +# define CCD_EPS FLT_EPSILON + +# define CCD_REAL_MAX FLT_MAX + +# define CCD_REAL(x) (x ## f) /*!< form a constant */ +# define CCD_SQRT(x) (sqrtf(x)) /*!< square root */ +# define CCD_FABS(x) (fabsf(x)) /*!< absolute value */ +# define CCD_FMAX(x, y) (fmaxf((x), (y))) /*!< maximum of two floats */ +# define CCD_FMIN(x, y) (fminf((x), (y))) /*!< minimum of two floats */ +#endif /* CCD_SINGLE */ + +#ifdef CCD_DOUBLE +typedef double ccd_real_t; + +/*# define CCD_EPS 1E-10*/ +# define CCD_EPS DBL_EPSILON + +# define CCD_REAL_MAX DBL_MAX + +# define CCD_REAL(x) (x) /*!< form a constant */ +# define CCD_SQRT(x) (sqrt(x)) /*!< square root */ +# define CCD_FABS(x) (fabs(x)) /*!< absolute value */ +# define CCD_FMAX(x, y) (fmax((x), (y))) /*!< maximum of two floats */ +# define CCD_FMIN(x, y) (fmin((x), (y))) /*!< minimum of two floats */ +#endif /* CCD_DOUBLE */ + +#define CCD_ONE CCD_REAL(1.) +#define CCD_ZERO CCD_REAL(0.) + +struct _ccd_vec3_t { + ccd_real_t v[3]; +}; +typedef struct _ccd_vec3_t ccd_vec3_t; + + +/** + * Holds origin (0,0,0) - this variable is meant to be read-only! + */ +extern ccd_vec3_t *ccd_vec3_origin; + +/** + * Array of points uniformly distributed on unit sphere. + */ +extern ccd_vec3_t *ccd_points_on_sphere; +extern size_t ccd_points_on_sphere_len; + +/** Returns sign of value. */ +_ccd_inline int ccdSign(ccd_real_t val); +/** Returns true if val is zero. **/ +_ccd_inline int ccdIsZero(ccd_real_t val); +/** Returns true if a and b equal. **/ +_ccd_inline int ccdEq(ccd_real_t a, ccd_real_t b); + + +#define CCD_VEC3_STATIC(x, y, z) \ + { { (x), (y), (z) } } + +#define CCD_VEC3(name, x, y, z) \ + ccd_vec3_t name = CCD_VEC3_STATIC((x), (y), (z)) + +_ccd_inline ccd_real_t ccdVec3X(const ccd_vec3_t *v); +_ccd_inline ccd_real_t ccdVec3Y(const ccd_vec3_t *v); +_ccd_inline ccd_real_t ccdVec3Z(const ccd_vec3_t *v); + +/** + * Returns true if a and b equal. + */ +_ccd_inline int ccdVec3Eq(const ccd_vec3_t *a, const ccd_vec3_t *b); + +/** + * Returns squared length of vector. + */ +_ccd_inline ccd_real_t ccdVec3Len2(const ccd_vec3_t *v); + +/** + * Returns distance between a and b. + */ +_ccd_inline ccd_real_t ccdVec3Dist2(const ccd_vec3_t *a, const ccd_vec3_t *b); + + +_ccd_inline void ccdVec3Set(ccd_vec3_t *v, ccd_real_t x, ccd_real_t y, ccd_real_t z); + +/** + * v = w + */ +_ccd_inline void ccdVec3Copy(ccd_vec3_t *v, const ccd_vec3_t *w); + +/** + * Subtracts coordinates of vector w from vector v. v = v - w + */ +_ccd_inline void ccdVec3Sub(ccd_vec3_t *v, const ccd_vec3_t *w); + +/** + * Adds coordinates of vector w to vector v. v = v + w + */ +_ccd_inline void ccdVec3Add(ccd_vec3_t *v, const ccd_vec3_t *w); + +/** + * d = v - w + */ +_ccd_inline void ccdVec3Sub2(ccd_vec3_t *d, const ccd_vec3_t *v, const ccd_vec3_t *w); + +/** + * d = d * k; + */ +_ccd_inline void ccdVec3Scale(ccd_vec3_t *d, ccd_real_t k); + + +/** + * Normalizes given vector to unit length. + */ +_ccd_inline void ccdVec3Normalize(ccd_vec3_t *d); + + +/** + * Dot product of two vectors. + */ +_ccd_inline ccd_real_t ccdVec3Dot(const ccd_vec3_t *a, const ccd_vec3_t *b); + +/** + * Cross product: d = a x b. + */ +_ccd_inline void ccdVec3Cross(ccd_vec3_t *d, const ccd_vec3_t *a, const ccd_vec3_t *b); + + +/** + * Returns distance2 of point P to segment ab. + * If witness is non-NULL it is filled with coordinates of point from which + * was computed distance to point P. + */ +ccd_real_t ccdVec3PointSegmentDist2(const ccd_vec3_t *P, + const ccd_vec3_t *a, const ccd_vec3_t *b, + ccd_vec3_t *witness); + +/** + * Returns distance2 of point P from triangle formed by triplet a, b, c. + * If witness vector is provided it is filled with coordinates of point + * from which was computed distance to point P. + */ +ccd_real_t ccdVec3PointTriDist2(const ccd_vec3_t *P, + const ccd_vec3_t *a, const ccd_vec3_t *b, + const ccd_vec3_t *c, + ccd_vec3_t *witness); + + +/**** INLINES ****/ +_ccd_inline int ccdSign(ccd_real_t val) +{ + if (ccdIsZero(val)){ + return 0; + }else if (val < CCD_ZERO){ + return -1; + } + return 1; +} + +_ccd_inline int ccdIsZero(ccd_real_t val) +{ + return CCD_FABS(val) < CCD_EPS; +} + +_ccd_inline int ccdEq(ccd_real_t _a, ccd_real_t _b) +{ + ccd_real_t ab; + ccd_real_t a, b; + + ab = CCD_FABS(_a - _b); + if (CCD_FABS(ab) < CCD_EPS) + return 1; + + a = CCD_FABS(_a); + b = CCD_FABS(_b); + if (b > a){ + return ab < CCD_EPS * b; + }else{ + return ab < CCD_EPS * a; + } +} + + +_ccd_inline ccd_real_t ccdVec3X(const ccd_vec3_t *v) +{ + return v->v[0]; +} + +_ccd_inline ccd_real_t ccdVec3Y(const ccd_vec3_t *v) +{ + return v->v[1]; +} + +_ccd_inline ccd_real_t ccdVec3Z(const ccd_vec3_t *v) +{ + return v->v[2]; +} + +_ccd_inline int ccdVec3Eq(const ccd_vec3_t *a, const ccd_vec3_t *b) +{ + return ccdEq(ccdVec3X(a), ccdVec3X(b)) + && ccdEq(ccdVec3Y(a), ccdVec3Y(b)) + && ccdEq(ccdVec3Z(a), ccdVec3Z(b)); +} + +_ccd_inline ccd_real_t ccdVec3Len2(const ccd_vec3_t *v) +{ + return ccdVec3Dot(v, v); +} + +_ccd_inline ccd_real_t ccdVec3Dist2(const ccd_vec3_t *a, const ccd_vec3_t *b) +{ + ccd_vec3_t ab; + ccdVec3Sub2(&ab, a, b); + return ccdVec3Len2(&ab); +} + +_ccd_inline void ccdVec3Set(ccd_vec3_t *v, ccd_real_t x, ccd_real_t y, ccd_real_t z) +{ + v->v[0] = x; + v->v[1] = y; + v->v[2] = z; +} + +_ccd_inline void ccdVec3Copy(ccd_vec3_t *v, const ccd_vec3_t *w) +{ + *v = *w; +} + +_ccd_inline void ccdVec3Sub(ccd_vec3_t *v, const ccd_vec3_t *w) +{ + v->v[0] -= w->v[0]; + v->v[1] -= w->v[1]; + v->v[2] -= w->v[2]; +} + +_ccd_inline void ccdVec3Sub2(ccd_vec3_t *d, const ccd_vec3_t *v, const ccd_vec3_t *w) +{ + d->v[0] = v->v[0] - w->v[0]; + d->v[1] = v->v[1] - w->v[1]; + d->v[2] = v->v[2] - w->v[2]; +} + +_ccd_inline void ccdVec3Add(ccd_vec3_t *v, const ccd_vec3_t *w) +{ + v->v[0] += w->v[0]; + v->v[1] += w->v[1]; + v->v[2] += w->v[2]; +} + +_ccd_inline void ccdVec3Scale(ccd_vec3_t *d, ccd_real_t k) +{ + d->v[0] *= k; + d->v[1] *= k; + d->v[2] *= k; +} + +_ccd_inline void ccdVec3Normalize(ccd_vec3_t *d) +{ + ccd_real_t k = CCD_ONE / CCD_SQRT(ccdVec3Len2(d)); + ccdVec3Scale(d, k); +} + +_ccd_inline ccd_real_t ccdVec3Dot(const ccd_vec3_t *a, const ccd_vec3_t *b) +{ + ccd_real_t dot; + + dot = a->v[0] * b->v[0]; + dot += a->v[1] * b->v[1]; + dot += a->v[2] * b->v[2]; + return dot; +} + +_ccd_inline void ccdVec3Cross(ccd_vec3_t *d, const ccd_vec3_t *a, const ccd_vec3_t *b) +{ + d->v[0] = (a->v[1] * b->v[2]) - (a->v[2] * b->v[1]); + d->v[1] = (a->v[2] * b->v[0]) - (a->v[0] * b->v[2]); + d->v[2] = (a->v[0] * b->v[1]) - (a->v[1] * b->v[0]); +} + +#ifdef __cplusplus +} /* extern "C" */ +#endif /* __cplusplus */ + +#endif /* __CCD_VEC3_H__ */ |