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+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+test that the rotational physics is correct.
+
+an "anchor body" has a number of other randomly positioned bodies
+("particles") attached to it by ball-and-socket joints, giving it some
+random effective inertia tensor. the effective inertia matrix is calculated,
+and then this inertia is assigned to another "test" body. a random torque is
+applied to both bodies and the difference in angular velocity and orientation
+is observed after a number of iterations.
+
+typical errors for each test cycle are about 1e-5 ... 1e-4.
+
+*/
+
+
+#include <time.h>
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#endif
+
+
+// some constants
+
+#define NUM 10 // number of particles
+#define SIDE 0.1 // visual size of the particles
+
+
+// dynamics objects an globals
+
+static dWorldID world=0;
+static dBodyID anchor_body,particle[NUM],test_body;
+static dJointID particle_joint[NUM];
+static dReal torque[3];
+static int iteration;
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {1.5572f,-1.8886f,1.5700f};
+ static float hpr[3] = {118.5000f,-17.0000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+}
+
+
+// compute the mass parameters of a particle set. q = particle positions,
+// pm = particle masses
+
+#define _I(i,j) I[(i)*4+(j)]
+
+void computeMassParams (dMass *m, dReal q[NUM][3], dReal pm[NUM])
+{
+ int i,j;
+ dMassSetZero (m);
+ for (i=0; i<NUM; i++) {
+ m->mass += pm[i];
+ for (j=0; j<3; j++) m->c[j] += pm[i]*q[i][j];
+ m->_I(0,0) += pm[i]*(q[i][1]*q[i][1] + q[i][2]*q[i][2]);
+ m->_I(1,1) += pm[i]*(q[i][0]*q[i][0] + q[i][2]*q[i][2]);
+ m->_I(2,2) += pm[i]*(q[i][0]*q[i][0] + q[i][1]*q[i][1]);
+ m->_I(0,1) -= pm[i]*(q[i][0]*q[i][1]);
+ m->_I(0,2) -= pm[i]*(q[i][0]*q[i][2]);
+ m->_I(1,2) -= pm[i]*(q[i][1]*q[i][2]);
+ }
+ for (j=0; j<3; j++) m->c[j] /= m->mass;
+ m->_I(1,0) = m->_I(0,1);
+ m->_I(2,0) = m->_I(0,2);
+ m->_I(2,1) = m->_I(1,2);
+}
+
+
+void reset_test()
+{
+ int i;
+ dMass m,anchor_m;
+ dReal q[NUM][3], pm[NUM]; // particle positions and masses
+ dReal pos1[3] = {1,0,1}; // point of reference (POR)
+ dReal pos2[3] = {-1,0,1}; // point of reference (POR)
+
+ // make random particle positions (relative to POR) and masses
+ for (i=0; i<NUM; i++) {
+ pm[i] = dRandReal()+0.1;
+ q[i][0] = dRandReal()-0.5;
+ q[i][1] = dRandReal()-0.5;
+ q[i][2] = dRandReal()-0.5;
+ }
+
+ // adjust particle positions so centor of mass = POR
+ computeMassParams (&m,q,pm);
+ for (i=0; i<NUM; i++) {
+ q[i][0] -= m.c[0];
+ q[i][1] -= m.c[1];
+ q[i][2] -= m.c[2];
+ }
+
+ if (world) dWorldDestroy (world);
+ world = dWorldCreate();
+
+ anchor_body = dBodyCreate (world);
+ dBodySetPosition (anchor_body,pos1[0],pos1[1],pos1[2]);
+ dMassSetBox (&anchor_m,1,SIDE,SIDE,SIDE);
+ dMassAdjust (&anchor_m,0.1);
+ dBodySetMass (anchor_body,&anchor_m);
+
+ for (i=0; i<NUM; i++) {
+ particle[i] = dBodyCreate (world);
+ dBodySetPosition (particle[i],
+ pos1[0]+q[i][0],pos1[1]+q[i][1],pos1[2]+q[i][2]);
+ dMassSetBox (&m,1,SIDE,SIDE,SIDE);
+ dMassAdjust (&m,pm[i]);
+ dBodySetMass (particle[i],&m);
+ }
+
+ for (i=0; i < NUM; i++) {
+ particle_joint[i] = dJointCreateBall (world,0);
+ dJointAttach (particle_joint[i],anchor_body,particle[i]);
+ const dReal *p = dBodyGetPosition (particle[i]);
+ dJointSetBallAnchor (particle_joint[i],p[0],p[1],p[2]);
+ }
+
+ // make test_body with the same mass and inertia of the anchor_body plus
+ // all the particles
+
+ test_body = dBodyCreate (world);
+ dBodySetPosition (test_body,pos2[0],pos2[1],pos2[2]);
+ computeMassParams (&m,q,pm);
+ m.mass += anchor_m.mass;
+ for (i=0; i<12; i++) m.I[i] = m.I[i] + anchor_m.I[i];
+ dBodySetMass (test_body,&m);
+
+ // rotate the test and anchor bodies by a random amount
+ dQuaternion qrot;
+ for (i=0; i<4; i++) qrot[i] = dRandReal()-0.5;
+ dNormalize4 (qrot);
+ dBodySetQuaternion (anchor_body,qrot);
+ dBodySetQuaternion (test_body,qrot);
+ dMatrix3 R;
+ dQtoR (qrot,R);
+ for (i=0; i<NUM; i++) {
+ dVector3 v;
+ dMultiply0 (v,R,&q[i][0],3,3,1);
+ dBodySetPosition (particle[i],pos1[0]+v[0],pos1[1]+v[1],pos1[2]+v[2]);
+ }
+
+ // set random torque
+ for (i=0; i<3; i++) torque[i] = (dRandReal()-0.5) * 0.1;
+
+
+ iteration=0;
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ if (!pause) {
+ dBodyAddTorque (anchor_body,torque[0],torque[1],torque[2]);
+ dBodyAddTorque (test_body,torque[0],torque[1],torque[2]);
+ dWorldStep (world,0.03);
+
+ iteration++;
+ if (iteration >= 100) {
+ // measure the difference between the anchor and test bodies
+ const dReal *w1 = dBodyGetAngularVel (anchor_body);
+ const dReal *w2 = dBodyGetAngularVel (test_body);
+ const dReal *q1 = dBodyGetQuaternion (anchor_body);
+ const dReal *q2 = dBodyGetQuaternion (test_body);
+ dReal maxdiff = dMaxDifference (w1,w2,1,3);
+ printf ("w-error = %.4e (%.2f,%.2f,%.2f) and (%.2f,%.2f,%.2f)\n",
+ maxdiff,w1[0],w1[1],w1[2],w2[0],w2[1],w2[2]);
+ maxdiff = dMaxDifference (q1,q2,1,4);
+ printf ("q-error = %.4e\n",maxdiff);
+ reset_test();
+ }
+ }
+
+ dReal sides[3] = {SIDE,SIDE,SIDE};
+ dReal sides2[3] = {6*SIDE,6*SIDE,6*SIDE};
+ dReal sides3[3] = {3*SIDE,3*SIDE,3*SIDE};
+ dsSetColor (1,1,1);
+ dsDrawBox (dBodyGetPosition(anchor_body), dBodyGetRotation(anchor_body),
+ sides3);
+ dsSetColor (1,0,0);
+ dsDrawBox (dBodyGetPosition(test_body), dBodyGetRotation(test_body), sides2);
+ dsSetColor (1,1,0);
+ for (int i=0; i<NUM; i++)
+ dsDrawBox (dBodyGetPosition (particle[i]),
+ dBodyGetRotation (particle[i]), sides);
+}
+
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = 0;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ dInitODE2(0);
+ dRandSetSeed (time(0));
+ reset_test();
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}