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+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+buggy with suspension.
+this also shows you how to use geom groups.
+
+*/
+
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#endif
+
+
+// some constants
+
+#define LENGTH 0.7 // chassis length
+#define WIDTH 0.5 // chassis width
+#define HEIGHT 0.2 // chassis height
+#define RADIUS 0.18 // wheel radius
+#define STARTZ 0.5 // starting height of chassis
+#define CMASS 1 // chassis mass
+#define WMASS 0.2 // wheel mass
+
+static const dVector3 yunit = { 0, 1, 0 }, zunit = { 0, 0, 1 };
+
+
+// dynamics and collision objects (chassis, 3 wheels, environment)
+
+static dWorldID world;
+static dSpaceID space;
+static dBodyID body[4];
+static dJointID joint[3]; // joint[0] is the front wheel
+static dJointGroupID contactgroup;
+static dGeomID ground;
+static dSpaceID car_space;
+static dGeomID box[1];
+static dGeomID sphere[3];
+static dGeomID ground_box;
+
+
+// things that the user controls
+
+static dReal speed=0,steer=0; // user commands
+
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ int i,n;
+
+ // only collide things with the ground
+ int g1 = (o1 == ground || o1 == ground_box);
+ int g2 = (o2 == ground || o2 == ground_box);
+ if (!(g1 ^ g2)) return;
+
+ const int N = 10;
+ dContact contact[N];
+ n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact));
+ if (n > 0) {
+ for (i=0; i<n; i++) {
+ contact[i].surface.mode = dContactSlip1 | dContactSlip2 |
+ dContactSoftERP | dContactSoftCFM | dContactApprox1;
+ contact[i].surface.mu = dInfinity;
+ contact[i].surface.slip1 = 0.1;
+ contact[i].surface.slip2 = 0.1;
+ contact[i].surface.soft_erp = 0.5;
+ contact[i].surface.soft_cfm = 0.3;
+ dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
+ dJointAttach (c,
+ dGeomGetBody(contact[i].geom.g1),
+ dGeomGetBody(contact[i].geom.g2));
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {0.8317f,-0.9817f,0.8000f};
+ static float hpr[3] = {121.0000f,-27.5000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+ printf ("Press:\t'a' to increase speed.\n"
+ "\t'z' to decrease speed.\n"
+ "\t',' to steer left.\n"
+ "\t'.' to steer right.\n"
+ "\t' ' to reset speed and steering.\n"
+ "\t'1' to save the current state to 'state.dif'.\n");
+}
+
+
+// called when a key pressed
+
+static void command (int cmd)
+{
+ switch (cmd) {
+ case 'a': case 'A':
+ speed += 0.3;
+ break;
+ case 'z': case 'Z':
+ speed -= 0.3;
+ break;
+ case ',':
+ steer -= 0.5;
+ break;
+ case '.':
+ steer += 0.5;
+ break;
+ case ' ':
+ speed = 0;
+ steer = 0;
+ break;
+ case '1': {
+ FILE *f = fopen ("state.dif","wt");
+ if (f) {
+ dWorldExportDIF (world,f,"");
+ fclose (f);
+ }
+ }
+ }
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ int i;
+ if (!pause) {
+ // motor
+ dJointSetHinge2Param (joint[0],dParamVel2,-speed);
+ dJointSetHinge2Param (joint[0],dParamFMax2,0.1);
+
+ // steering
+ dReal v = steer - dJointGetHinge2Angle1 (joint[0]);
+ if (v > 0.1) v = 0.1;
+ if (v < -0.1) v = -0.1;
+ v *= 10.0;
+ dJointSetHinge2Param (joint[0],dParamVel,v);
+ dJointSetHinge2Param (joint[0],dParamFMax,0.2);
+ dJointSetHinge2Param (joint[0],dParamLoStop,-0.75);
+ dJointSetHinge2Param (joint[0],dParamHiStop,0.75);
+ dJointSetHinge2Param (joint[0],dParamFudgeFactor,0.1);
+
+ dSpaceCollide (space,0,&nearCallback);
+ dWorldStep (world,0.05);
+
+ // remove all contact joints
+ dJointGroupEmpty (contactgroup);
+
+ }
+
+ dsSetColor (0,1,1);
+ dsSetTexture (DS_WOOD);
+ dReal sides[3] = {LENGTH,WIDTH,HEIGHT};
+ dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides);
+ dsSetColor (1,1,1);
+ for (i=1; i<=3; i++) dsDrawCylinder (dBodyGetPosition(body[i]),
+ dBodyGetRotation(body[i]),0.02f,RADIUS);
+
+ dVector3 ss;
+ dGeomBoxGetLengths (ground_box,ss);
+ dsDrawBox (dGeomGetPosition(ground_box),dGeomGetRotation(ground_box),ss);
+
+}
+
+
+int main (int argc, char **argv)
+{
+ int i;
+ dMass m;
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+ space = dHashSpaceCreate (0);
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity (world,0,0,-0.5);
+ ground = dCreatePlane (space,0,0,1,0);
+
+ // chassis body
+ body[0] = dBodyCreate (world);
+ dBodySetPosition (body[0],0,0,STARTZ);
+ dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT);
+ dMassAdjust (&m,CMASS);
+ dBodySetMass (body[0],&m);
+ box[0] = dCreateBox (0,LENGTH,WIDTH,HEIGHT);
+ dGeomSetBody (box[0],body[0]);
+
+ // wheel bodies
+ for (i=1; i<=3; i++) {
+ body[i] = dBodyCreate (world);
+ dQuaternion q;
+ dQFromAxisAndAngle (q,1,0,0,M_PI*0.5);
+ dBodySetQuaternion (body[i],q);
+ dMassSetSphere (&m,1,RADIUS);
+ dMassAdjust (&m,WMASS);
+ dBodySetMass (body[i],&m);
+ sphere[i-1] = dCreateSphere (0,RADIUS);
+ dGeomSetBody (sphere[i-1],body[i]);
+ }
+ dBodySetPosition (body[1],0.5*LENGTH,0,STARTZ-HEIGHT*0.5);
+ dBodySetPosition (body[2],-0.5*LENGTH, WIDTH*0.5,STARTZ-HEIGHT*0.5);
+ dBodySetPosition (body[3],-0.5*LENGTH,-WIDTH*0.5,STARTZ-HEIGHT*0.5);
+
+ // front and back wheel hinges
+ for (i=0; i<3; i++) {
+ joint[i] = dJointCreateHinge2 (world,0);
+ dJointAttach (joint[i],body[0],body[i+1]);
+ const dReal *a = dBodyGetPosition (body[i+1]);
+ dJointSetHinge2Anchor (joint[i],a[0],a[1],a[2]);
+ dJointSetHinge2Axes (joint[i], zunit, yunit);
+ }
+
+ // set joint suspension
+ for (i=0; i<3; i++) {
+ dJointSetHinge2Param (joint[i],dParamSuspensionERP,0.4);
+ dJointSetHinge2Param (joint[i],dParamSuspensionCFM,0.8);
+ }
+
+ // lock back wheels along the steering axis
+ for (i=1; i<3; i++) {
+ // set stops to make sure wheels always stay in alignment
+ dJointSetHinge2Param (joint[i],dParamLoStop,0);
+ dJointSetHinge2Param (joint[i],dParamHiStop,0);
+ // the following alternative method is no good as the wheels may get out
+ // of alignment:
+ // dJointSetHinge2Param (joint[i],dParamVel,0);
+ // dJointSetHinge2Param (joint[i],dParamFMax,dInfinity);
+ }
+
+ // create car space and add it to the top level space
+ car_space = dSimpleSpaceCreate (space);
+ dSpaceSetCleanup (car_space,0);
+ dSpaceAdd (car_space,box[0]);
+ dSpaceAdd (car_space,sphere[0]);
+ dSpaceAdd (car_space,sphere[1]);
+ dSpaceAdd (car_space,sphere[2]);
+
+ // environment
+ ground_box = dCreateBox (space,2,1.5,1);
+ dMatrix3 R;
+ dRFromAxisAndAngle (R,0,1,0,-0.15);
+ dGeomSetPosition (ground_box,2,0,-0.34);
+ dGeomSetRotation (ground_box,R);
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dGeomDestroy (box[0]);
+ dGeomDestroy (sphere[0]);
+ dGeomDestroy (sphere[1]);
+ dGeomDestroy (sphere[2]);
+ dJointGroupDestroy (contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}