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diff --git a/libs/ode-0.16.1/ode/demo/demo_chain1.c b/libs/ode-0.16.1/ode/demo/demo_chain1.c
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+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/* exercise the C interface */
+
+#include <stdio.h>
+#include "ode/ode.h"
+#include "drawstuff/drawstuff.h"
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) /* for VC++, no precision loss complaints */
+#endif
+
+/* select correct drawing functions */
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#endif
+
+
+/* some constants */
+
+#define NUM 10 /* number of boxes */
+#define SIDE (0.2) /* side length of a box */
+#define MASS (1.0) /* mass of a box */
+#define RADIUS (0.1732f) /* sphere radius */
+
+
+/* dynamics and collision objects */
+
+static dWorldID world;
+static dSpaceID space;
+static dBodyID body[NUM];
+static dJointID joint[NUM-1];
+static dJointGroupID contactgroup;
+static dGeomID sphere[NUM];
+
+
+/* this is called by dSpaceCollide when two objects in space are
+ * potentially colliding.
+ */
+
+static void nearCallback (void *data, dGeomID o1, dGeomID o2)
+{
+ /* exit without doing anything if the two bodies are connected by a joint */
+ dBodyID b1,b2;
+ dContact contact;
+ (void)data;
+
+ b1 = dGeomGetBody(o1);
+ b2 = dGeomGetBody(o2);
+ if (b1 && b2 && dAreConnected (b1,b2)) return;
+
+ contact.surface.mode = 0;
+ contact.surface.mu = 0.1;
+ contact.surface.mu2 = 0;
+ if (dCollide (o1,o2,1,&contact.geom,sizeof(dContactGeom))) {
+ dJointID c = dJointCreateContact (world,contactgroup,&contact);
+ dJointAttach (c,b1,b2);
+ }
+}
+
+
+/* start simulation - set viewpoint */
+
+static void start()
+{
+ static float xyz[3] = {2.1640f,-1.3079f,1.7600f};
+ static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
+
+ dAllocateODEDataForThread(dAllocateMaskAll);
+ dsSetViewpoint (xyz,hpr);
+}
+
+
+/* simulation loop */
+
+static void simLoop (int pause)
+{
+ int i;
+ if (!pause) {
+ static double angle = 0;
+ angle += 0.05;
+ dBodyAddForce (body[NUM-1],0,0,1.5*(sin(angle)+1.0));
+
+ dSpaceCollide (space,0,&nearCallback);
+ dWorldStep (world,0.05);
+
+ /* remove all contact joints */
+ dJointGroupEmpty (contactgroup);
+ }
+
+ dsSetColor (1,1,0);
+ dsSetTexture (DS_WOOD);
+ for (i=0; i<NUM; i++) dsDrawSphere (dBodyGetPosition(body[i]),
+ dBodyGetRotation(body[i]),RADIUS);
+}
+
+
+int main (int argc, char **argv)
+{
+ int i;
+ dReal k;
+ dMass m;
+
+ /* setup pointers to drawstuff callback functions */
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = 0;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ /* create world */
+ dInitODE2(0);
+ world = dWorldCreate();
+ space = dHashSpaceCreate (0);
+ contactgroup = dJointGroupCreate (1000000);
+ dWorldSetGravity (world,0,0,-0.5);
+ dCreatePlane (space,0,0,1,0);
+
+ for (i=0; i<NUM; i++) {
+ body[i] = dBodyCreate (world);
+ k = i*SIDE;
+ dBodySetPosition (body[i],k,k,k+0.4);
+ dMassSetBox (&m,1,SIDE,SIDE,SIDE);
+ dMassAdjust (&m,MASS);
+ dBodySetMass (body[i],&m);
+ sphere[i] = dCreateSphere (space,RADIUS);
+ dGeomSetBody (sphere[i],body[i]);
+ }
+ for (i=0; i<(NUM-1); i++) {
+ joint[i] = dJointCreateBall (world,0);
+ dJointAttach (joint[i],body[i],body[i+1]);
+ k = (i+0.5)*SIDE;
+ dJointSetBallAnchor (joint[i],k,k,k+0.4);
+ }
+
+ /* run simulation */
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dJointGroupDestroy (contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}