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Diffstat (limited to 'libs/ode-0.16.1/ode/demo/demo_joints.cpp')
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diff --git a/libs/ode-0.16.1/ode/demo/demo_joints.cpp b/libs/ode-0.16.1/ode/demo/demo_joints.cpp new file mode 100644 index 0000000..d545369 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_joints.cpp @@ -0,0 +1,1090 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* + +perform tests on all the joint types. +this should be done using the double precision version of the library. + +usage: + test_joints [-nXXX] [-g] [-i] [-e] [path_to_textures] + +if a test number is given then that specific test is performed, otherwise +all the tests are performed. the tests are numbered `xxyy', where xx +corresponds to the joint type and yy is the sub-test number. not every +number maps to an actual test. + +flags: + i: the test is interactive. + g: turn off graphical display (can't use this with `i'). + e: turn on occasional error perturbations + n: performe test XXX +some tests compute and display error values. these values are scaled so +<1 is good and >1 is bad. other tests just show graphical results which +you must verify visually. + +*/ + +#include <ctype.h> +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// select correct drawing functions +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#endif + + +// some constants +#define NUM_JOINTS 10 // number of joints to test (the `xx' value) +#define SIDE (0.5f) // side length of a box - don't change this +#define MASS (1.0) // mass of a box +#define STEPSIZE 0.05 + +static const dVector3 xunit = { 1, 0, 0 }, zunit = { 0, 0, 1 }; + + +// dynamics objects +static dWorldID world; +static dBodyID body[2]; +static dJointID joint; + + +// data from the command line arguments +static int cmd_test_num = -1; +static int cmd_interactive = 0; +static int cmd_graphics = 1; +static char *cmd_path_to_textures = NULL; +static int cmd_occasional_error = 0; // perturb occasionally + + +// info about the current test +struct TestInfo; +static int test_num = 0; // number of the current test +static int iteration = 0; +static int max_iterations = 0; +static dReal max_error = 0; + +//**************************************************************************** +// utility stuff + +static dReal length (dVector3 a) +{ + return dSqrt (a[0]*a[0] + a[1]*a[1] + a[2]*a[2]); +} + + +// get the max difference between a 3x3 matrix and the identity + +dReal cmpIdentity (const dMatrix3 A) +{ + dMatrix3 I; + dSetZero (I,12); + I[0] = 1; + I[5] = 1; + I[10] = 1; + return dMaxDifference (A,I,3,3); +} + +//**************************************************************************** +// test world construction and utilities + +void constructWorldForTest (dReal gravity, int bodycount, + /* body 1 pos */ dReal pos1x, dReal pos1y, dReal pos1z, + /* body 2 pos */ dReal pos2x, dReal pos2y, dReal pos2z, + /* body 1 rotation axis */ dReal ax1x, dReal ax1y, dReal ax1z, + /* body 1 rotation axis */ dReal ax2x, dReal ax2y, dReal ax2z, + /* rotation angles */ dReal a1, dReal a2) +{ + // create world + world = dWorldCreate(); + dWorldSetERP (world,0.2); + dWorldSetCFM (world,1e-6); + dWorldSetGravity (world,0,0,gravity); + + dMass m; + dMassSetBox (&m,1,SIDE,SIDE,SIDE); + dMassAdjust (&m,MASS); + + body[0] = dBodyCreate (world); + dBodySetMass (body[0],&m); + dBodySetPosition (body[0], pos1x, pos1y, pos1z); + dQuaternion q; + dQFromAxisAndAngle (q,ax1x,ax1y,ax1z,a1); + dBodySetQuaternion (body[0],q); + + if (bodycount==2) { + body[1] = dBodyCreate (world); + dBodySetMass (body[1],&m); + dBodySetPosition (body[1], pos2x, pos2y, pos2z); + dQFromAxisAndAngle (q,ax2x,ax2y,ax2z,a2); + dBodySetQuaternion (body[1],q); + } + else body[1] = 0; +} + + +// add an oscillating torque to body 0 + +void addOscillatingTorque (dReal tscale) +{ + static dReal a=0; + dBodyAddTorque (body[0],tscale*cos(2*a),tscale*cos(2.7183*a), + tscale*cos(1.5708*a)); + a += 0.01; +} + + +void addOscillatingTorqueAbout(dReal tscale, dReal x, dReal y, dReal z) +{ + static dReal a=0; + dBodyAddTorque (body[0], tscale*cos(a) * x, tscale*cos(a) * y, + tscale * cos(a) * z); + a += 0.02; +} + + +// damp the rotational motion of body 0 a bit + +void dampRotationalMotion (dReal kd) +{ + const dReal *w = dBodyGetAngularVel (body[0]); + dBodyAddTorque (body[0],-kd*w[0],-kd*w[1],-kd*w[2]); +} + + +// add a spring force to keep the bodies together, otherwise they may fly +// apart with some joints. + +void addSpringForce (dReal ks) +{ + const dReal *p1 = dBodyGetPosition (body[0]); + const dReal *p2 = dBodyGetPosition (body[1]); + dBodyAddForce (body[0],ks*(p2[0]-p1[0]),ks*(p2[1]-p1[1]),ks*(p2[2]-p1[2])); + dBodyAddForce (body[1],ks*(p1[0]-p2[0]),ks*(p1[1]-p2[1]),ks*(p1[2]-p2[2])); +} + + +// add an oscillating Force to body 0 + +void addOscillatingForce (dReal fscale) +{ + static dReal a=0; + dBodyAddForce (body[0],fscale*cos(2*a),fscale*cos(2.7183*a), + fscale*cos(1.5708*a)); + a += 0.01; +} + +//**************************************************************************** +// stuff specific to the tests +// +// 0xx : fixed +// 1xx : ball and socket +// 2xx : hinge +// 3xx : slider +// 4xx : hinge 2 +// 5xx : contact +// 6xx : amotor +// 7xx : universal joint +// 8xx : PR joint (Prismatic and Rotoide) + +// setup for the given test. return 0 if there is no such test + +int setupTest (int n) +{ + switch (n) { + + // ********** fixed joint + + case 0: { // 2 body + constructWorldForTest (0,2, + 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1, + 1,1,0, 1,1,0, + 0.25*M_PI,0.25*M_PI); + joint = dJointCreateFixed (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetFixed (joint); + return 1; + } + + case 1: { // 1 body to static env + constructWorldForTest (0,1, + 0.5*SIDE,0.5*SIDE,1, 0,0,0, + 1,0,0, 1,0,0, + 0,0); + joint = dJointCreateFixed (world,0); + dJointAttach (joint,body[0],0); + dJointSetFixed (joint); + return 1; + } + + case 2: { // 2 body with relative rotation + constructWorldForTest (0,2, + 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1, + 1,1,0, 1,1,0, + 0.25*M_PI,-0.25*M_PI); + joint = dJointCreateFixed (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetFixed (joint); + return 1; + } + + case 3: { // 1 body to static env with relative rotation + constructWorldForTest (0,1, + 0.5*SIDE,0.5*SIDE,1, 0,0,0, + 1,0,0, 1,0,0, + 0.25*M_PI,0); + joint = dJointCreateFixed (world,0); + dJointAttach (joint,body[0],0); + dJointSetFixed (joint); + return 1; + } + + // ********** hinge joint + + case 200: // 2 body + constructWorldForTest (0,2, + 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1, + 1,1,0, 1,1,0, 0.25*M_PI,0.25*M_PI); + joint = dJointCreateHinge (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetHingeAnchor (joint,0,0,1); + dJointSetHingeAxis (joint,1,-1,1.41421356); + return 1; + + case 220: // hinge angle polarity test + case 221: // hinge angle rate test + constructWorldForTest (0,2, + 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1, + 1,0,0, 1,0,0, 0,0); + joint = dJointCreateHinge (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetHingeAnchor (joint,0,0,1); + dJointSetHingeAxis (joint,0,0,1); + max_iterations = 50; + return 1; + + case 230: // hinge motor rate (and polarity) test + case 231: // ...with stops + constructWorldForTest (0,2, + 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1, + 1,0,0, 1,0,0, 0,0); + joint = dJointCreateHinge (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetHingeAnchor (joint,0,0,1); + dJointSetHingeAxis (joint,0,0,1); + dJointSetHingeParam (joint,dParamFMax,1); + if (n==231) { + dJointSetHingeParam (joint,dParamLoStop,-0.5); + dJointSetHingeParam (joint,dParamHiStop,0.5); + } + return 1; + + case 250: // limit bounce test (gravity down) + case 251: { // ...gravity up + constructWorldForTest ((n==251) ? 0.1 : -0.1, 2, + 0.5*SIDE,0,1+0.5*SIDE, -0.5*SIDE,0,1-0.5*SIDE, + 1,0,0, 1,0,0, 0,0); + joint = dJointCreateHinge (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetHingeAnchor (joint,0,0,1); + dJointSetHingeAxis (joint,0,1,0); + dJointSetHingeParam (joint,dParamLoStop,-0.9); + dJointSetHingeParam (joint,dParamHiStop,0.7854); + dJointSetHingeParam (joint,dParamBounce,0.5); + // anchor 2nd body with a fixed joint + dJointID j = dJointCreateFixed (world,0); + dJointAttach (j,body[1],0); + dJointSetFixed (j); + return 1; + } + + // ********** slider + + case 300: // 2 body + constructWorldForTest (0,2, + 0,0,1, 0.2,0.2,1.2, + 0,0,1, -1,1,0, 0,0.25*M_PI); + joint = dJointCreateSlider (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetSliderAxis (joint,1,1,1); + return 1; + + case 320: // slider angle polarity test + case 321: // slider angle rate test + constructWorldForTest (0,2, + 0,0,1, 0,0,1.2, + 1,0,0, 1,0,0, 0,0); + joint = dJointCreateSlider (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetSliderAxis (joint,0,0,1); + max_iterations = 50; + return 1; + + case 330: // slider motor rate (and polarity) test + case 331: // ...with stops + constructWorldForTest (0, 2, + 0,0,1, 0,0,1.2, + 1,0,0, 1,0,0, 0,0); + joint = dJointCreateSlider (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetSliderAxis (joint,0,0,1); + dJointSetSliderParam (joint,dParamFMax,100); + if (n==331) { + dJointSetSliderParam (joint,dParamLoStop,-0.4); + dJointSetSliderParam (joint,dParamHiStop,0.4); + } + return 1; + + case 350: // limit bounce tests + case 351: { + constructWorldForTest ((n==351) ? 0.1 : -0.1, 2, + 0,0,1, 0,0,1.2, + 1,0,0, 1,0,0, 0,0); + joint = dJointCreateSlider (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetSliderAxis (joint,0,0,1); + dJointSetSliderParam (joint,dParamLoStop,-0.5); + dJointSetSliderParam (joint,dParamHiStop,0.5); + dJointSetSliderParam (joint,dParamBounce,0.5); + // anchor 2nd body with a fixed joint + dJointID j = dJointCreateFixed (world,0); + dJointAttach (j,body[1],0); + dJointSetFixed (j); + return 1; + } + + // ********** hinge-2 joint + + case 420: // hinge-2 steering angle polarity test + case 421: // hinge-2 steering angle rate test + constructWorldForTest (0,2, + 0.5*SIDE,0,1, -0.5*SIDE,0,1, + 1,0,0, 1,0,0, 0,0); + joint = dJointCreateHinge2 (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetHinge2Anchor (joint,-0.5*SIDE,0,1); + dJointSetHinge2Axes (joint, zunit, xunit); + max_iterations = 50; + return 1; + + case 430: // hinge 2 steering motor rate (+polarity) test + case 431: // ...with stops + case 432: // hinge 2 wheel motor rate (+polarity) test + constructWorldForTest (0,2, + 0.5*SIDE,0,1, -0.5*SIDE,0,1, + 1,0,0, 1,0,0, 0,0); + joint = dJointCreateHinge2 (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetHinge2Anchor (joint,-0.5*SIDE,0,1); + dJointSetHinge2Axes (joint, zunit, xunit); + dJointSetHinge2Param (joint,dParamFMax,1); + dJointSetHinge2Param (joint,dParamFMax2,1); + if (n==431) { + dJointSetHinge2Param (joint,dParamLoStop,-0.5); + dJointSetHinge2Param (joint,dParamHiStop,0.5); + } + return 1; + + // ********** angular motor joint + + case 600: // test euler angle calculations + constructWorldForTest (0,2, + -SIDE*0.5,0,1, SIDE*0.5,0,1, + 0,0,1, 0,0,1, 0,0); + joint = dJointCreateAMotor (world,0); + dJointAttach (joint,body[0],body[1]); + + dJointSetAMotorNumAxes (joint,3); + dJointSetAMotorAxis (joint,0,1, 0,0,1); + dJointSetAMotorAxis (joint,2,2, 1,0,0); + dJointSetAMotorMode (joint,dAMotorEuler); + max_iterations = 200; + return 1; + + // ********** universal joint + + case 700: // 2 body + case 701: + case 702: + constructWorldForTest (0,2, + 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1, + 1,1,0, 1,1,0, 0.25*M_PI,0.25*M_PI); + joint = dJointCreateUniversal (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetUniversalAnchor (joint,0,0,1); + dJointSetUniversalAxis1 (joint, 1, -1, 1.41421356); + dJointSetUniversalAxis2 (joint, 1, -1, -1.41421356); + return 1; + + case 720: // universal transmit torque test + case 721: + case 722: + case 730: // universal torque about axis 1 + case 731: + case 732: + case 740: // universal torque about axis 2 + case 741: + case 742: + constructWorldForTest (0,2, + 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1, + 1,0,0, 1,0,0, 0,0); + joint = dJointCreateUniversal (world,0); + dJointAttach (joint,body[0],body[1]); + dJointSetUniversalAnchor (joint,0,0,1); + dJointSetUniversalAxis1 (joint,0,0,1); + dJointSetUniversalAxis2 (joint, 1, -1,0); + max_iterations = 100; + return 1; + + // Joint PR (Prismatic and Rotoide) + case 800: // 2 body + case 801: // 2 bodies with spring force and prismatic fixed + case 802: // 2 bodies with torque on body1 and prismatic fixed + constructWorldForTest (0, 2, + -1.0, 0.0, 1.0, + 1.0, 0.0, 1.0, + 1,0,0, 1,0,0, + 0, 0); + joint = dJointCreatePR (world, 0); + dJointAttach (joint, body[0], body[1]); + dJointSetPRAnchor (joint,-0.5, 0.0, 1.0); + dJointSetPRAxis1 (joint, 0, 1, 0); + dJointSetPRAxis2 (joint, 1, 0, 0); + dJointSetPRParam (joint,dParamLoStop,-0.5); + dJointSetPRParam (joint,dParamHiStop,0.5); + dJointSetPRParam (joint,dParamLoStop2,0); + dJointSetPRParam (joint,dParamHiStop2,0); + return 1; + case 803: // 2 bodies with spring force and prismatic NOT fixed + case 804: // 2 bodies with torque force and prismatic NOT fixed + case 805: // 2 bodies with force only on first body + constructWorldForTest (0, 2, + -1.0, 0.0, 1.0, + 1.0, 0.0, 1.0, + 1,0,0, 1,0,0, + 0, 0); + joint = dJointCreatePR (world, 0); + dJointAttach (joint, body[0], body[1]); + dJointSetPRAnchor (joint,-0.5, 0.0, 1.0); + dJointSetPRAxis1 (joint, 0, 1, 0); + dJointSetPRAxis2 (joint, 1, 0, 0); + dJointSetPRParam (joint,dParamLoStop,-0.5); + dJointSetPRParam (joint,dParamHiStop,0.5); + dJointSetPRParam (joint,dParamLoStop2,-0.5); + dJointSetPRParam (joint,dParamHiStop2,0.5); + return 1; + } + return 0; +} + + +// do stuff specific to this test each iteration. you can check some +// invariants for the test -- the return value is some scaled error measurement +// that must be less than 1. +// return a dInfinity if error is not measured for this n. + +dReal doStuffAndGetError (int n) +{ + switch (n) { + + // ********** fixed joint + + case 0: { // 2 body + addOscillatingTorque (0.1); + dampRotationalMotion (0.1); + // check the orientations are the same + const dReal *R1 = dBodyGetRotation (body[0]); + const dReal *R2 = dBodyGetRotation (body[1]); + dReal err1 = dMaxDifference (R1,R2,3,3); + // check the body offset is correct + dVector3 p,pp; + const dReal *p1 = dBodyGetPosition (body[0]); + const dReal *p2 = dBodyGetPosition (body[1]); + for (int i=0; i<3; i++) p[i] = p2[i] - p1[i]; + dMultiply1_331 (pp,R1,p); + pp[0] += 0.5; + pp[1] += 0.5; + return (err1 + length (pp)) * 300; + } + + case 1: { // 1 body to static env + addOscillatingTorque (0.1); + + // check the orientation is the identity + dReal err1 = cmpIdentity (dBodyGetRotation (body[0])); + + // check the body offset is correct + dVector3 p; + const dReal *p1 = dBodyGetPosition (body[0]); + for (int i=0; i<3; i++) p[i] = p1[i]; + p[0] -= 0.25; + p[1] -= 0.25; + p[2] -= 1; + return (err1 + length (p)) * 1e6; + } + + case 2: { // 2 body + addOscillatingTorque (0.1); + dampRotationalMotion (0.1); + // check the body offset is correct + // Should really check body rotation too. Oh well. + const dReal *R1 = dBodyGetRotation (body[0]); + dVector3 p,pp; + const dReal *p1 = dBodyGetPosition (body[0]); + const dReal *p2 = dBodyGetPosition (body[1]); + for (int i=0; i<3; i++) p[i] = p2[i] - p1[i]; + dMultiply1_331 (pp,R1,p); + pp[0] += 0.5; + pp[1] += 0.5; + return length(pp) * 300; + } + + case 3: { // 1 body to static env with relative rotation + addOscillatingTorque (0.1); + + // check the body offset is correct + dVector3 p; + const dReal *p1 = dBodyGetPosition (body[0]); + for (int i=0; i<3; i++) p[i] = p1[i]; + p[0] -= 0.25; + p[1] -= 0.25; + p[2] -= 1; + return length (p) * 1e6; + } + + + // ********** hinge joint + + case 200: // 2 body + addOscillatingTorque (0.1); + dampRotationalMotion (0.1); + return dInfinity; + + case 220: // hinge angle polarity test + dBodyAddTorque (body[0],0,0,0.01); + dBodyAddTorque (body[1],0,0,-0.01); + if (iteration == 40) { + dReal a = dJointGetHingeAngle (joint); + if (a > 0.5 && a < 1) return 0; else return 10; + } + return 0; + + case 221: { // hinge angle rate test + static dReal last_angle = 0; + dBodyAddTorque (body[0],0,0,0.01); + dBodyAddTorque (body[1],0,0,-0.01); + dReal a = dJointGetHingeAngle (joint); + dReal r = dJointGetHingeAngleRate (joint); + dReal er = (a-last_angle)/STEPSIZE; // estimated rate + last_angle = a; + return fabs(r-er) * 4e4; + } + + case 230: // hinge motor rate (and polarity) test + case 231: { // ...with stops + static dReal a = 0; + dReal r = dJointGetHingeAngleRate (joint); + dReal err = fabs (cos(a) - r); + if (a==0) err = 0; + a += 0.03; + dJointSetHingeParam (joint,dParamVel,cos(a)); + if (n==231) return dInfinity; + return err * 1e6; + } + + // ********** slider joint + + case 300: // 2 body + addOscillatingTorque (0.05); + dampRotationalMotion (0.1); + addSpringForce (0.5); + return dInfinity; + + case 320: // slider angle polarity test + dBodyAddForce (body[0],0,0,0.1); + dBodyAddForce (body[1],0,0,-0.1); + if (iteration == 40) { + dReal a = dJointGetSliderPosition (joint); + if (a > 0.2 && a < 0.5) + return 0; + else + return 10; // Failed + } + return 0; + + case 321: { // slider angle rate test + static dReal last_pos = 0; + dBodyAddForce (body[0],0,0,0.1); + dBodyAddForce (body[1],0,0,-0.1); + dReal p = dJointGetSliderPosition (joint); + dReal r = dJointGetSliderPositionRate (joint); + dReal er = (p-last_pos)/STEPSIZE; // estimated rate (almost exact) + last_pos = p; + return fabs(r-er) * 1e9; + } + + case 330: // slider motor rate (and polarity) test + case 331: { // ...with stops + static dReal a = 0; + dReal r = dJointGetSliderPositionRate (joint); + dReal err = fabs (0.7*cos(a) - r); + if (a < 0.04) err = 0; + a += 0.03; + dJointSetSliderParam (joint,dParamVel,0.7*cos(a)); + if (n==331) return dInfinity; + return err * 1e6; + } + + // ********** hinge-2 joint + + case 420: // hinge-2 steering angle polarity test + dBodyAddTorque (body[0],0,0,0.01); + dBodyAddTorque (body[1],0,0,-0.01); + if (iteration == 40) { + dReal a = dJointGetHinge2Angle1 (joint); + if (a > 0.5 && a < 0.6) return 0; else return 10; + } + return 0; + + case 421: { // hinge-2 steering angle rate test + static dReal last_angle = 0; + dBodyAddTorque (body[0],0,0,0.01); + dBodyAddTorque (body[1],0,0,-0.01); + dReal a = dJointGetHinge2Angle1 (joint); + dReal r = dJointGetHinge2Angle1Rate (joint); + dReal er = (a-last_angle)/STEPSIZE; // estimated rate + last_angle = a; + return fabs(r-er)*2e4; + } + + case 430: // hinge 2 steering motor rate (+polarity) test + case 431: { // ...with stops + static dReal a = 0; + dReal r = dJointGetHinge2Angle1Rate (joint); + dReal err = fabs (cos(a) - r); + if (a==0) err = 0; + a += 0.03; + dJointSetHinge2Param (joint,dParamVel,cos(a)); + if (n==431) return dInfinity; + return err * 1e6; + } + + case 432: { // hinge 2 wheel motor rate (+polarity) test + static dReal a = 0; + dReal r = dJointGetHinge2Angle2Rate (joint); + dReal err = fabs (cos(a) - r); + if (a==0) err = 0; + a += 0.03; + dJointSetHinge2Param (joint,dParamVel2,cos(a)); + return err * 1e6; + } + + // ********** angular motor joint + + case 600: { // test euler angle calculations + // desired euler angles from last iteration + static dReal a1,a2,a3; + + // find actual euler angles + dReal aa1 = dJointGetAMotorAngle (joint,0); + dReal aa2 = dJointGetAMotorAngle (joint,1); + dReal aa3 = dJointGetAMotorAngle (joint,2); + // printf ("actual = %.4f %.4f %.4f\n\n",aa1,aa2,aa3); + + dReal err = dInfinity; + if (iteration > 0) { + err = dFabs(aa1-a1) + dFabs(aa2-a2) + dFabs(aa3-a3); + err *= 1e10; + } + + // get random base rotation for both bodies + dMatrix3 Rbase; + dRFromAxisAndAngle (Rbase, 3*(dRandReal()-0.5), 3*(dRandReal()-0.5), + 3*(dRandReal()-0.5), 3*(dRandReal()-0.5)); + dBodySetRotation (body[0],Rbase); + + // rotate body 2 by random euler angles w.r.t. body 1 + a1 = 3.14 * 2 * (dRandReal()-0.5); + a2 = 1.57 * 2 * (dRandReal()-0.5); + a3 = 3.14 * 2 * (dRandReal()-0.5); + dMatrix3 R1,R2,R3,Rtmp1,Rtmp2; + dRFromAxisAndAngle (R1,0,0,1,-a1); + dRFromAxisAndAngle (R2,0,1,0,a2); + dRFromAxisAndAngle (R3,1,0,0,-a3); + dMultiply0 (Rtmp1,R2,R3,3,3,3); + dMultiply0 (Rtmp2,R1,Rtmp1,3,3,3); + dMultiply0 (Rtmp1,Rbase,Rtmp2,3,3,3); + dBodySetRotation (body[1],Rtmp1); + // printf ("desired = %.4f %.4f %.4f\n",a1,a2,a3); + + return err; + } + + // ********** universal joint + + case 700: { // 2 body: joint constraint + dVector3 ax1, ax2; + + addOscillatingTorque (0.1); + dampRotationalMotion (0.1); + dJointGetUniversalAxis1(joint, ax1); + dJointGetUniversalAxis2(joint, ax2); + return fabs(10*dCalcVectorDot3(ax1, ax2)); + } + + case 701: { // 2 body: angle 1 rate + static dReal last_angle = 0; + addOscillatingTorque (0.1); + dampRotationalMotion (0.1); + dReal a = dJointGetUniversalAngle1(joint); + dReal r = dJointGetUniversalAngle1Rate(joint); + dReal diff = a - last_angle; + if (diff > M_PI) diff -= 2*M_PI; + if (diff < -M_PI) diff += 2*M_PI; + dReal er = diff / STEPSIZE; // estimated rate + last_angle = a; + // I'm not sure why the error is so large here. + return fabs(r - er) * 1e1; + } + + case 702: { // 2 body: angle 2 rate + static dReal last_angle = 0; + addOscillatingTorque (0.1); + dampRotationalMotion (0.1); + dReal a = dJointGetUniversalAngle2(joint); + dReal r = dJointGetUniversalAngle2Rate(joint); + dReal diff = a - last_angle; + if (diff > M_PI) diff -= 2*M_PI; + if (diff < -M_PI) diff += 2*M_PI; + dReal er = diff / STEPSIZE; // estimated rate + last_angle = a; + // I'm not sure why the error is so large here. + return fabs(r - er) * 1e1; + } + + case 720: { // universal transmit torque test: constraint error + dVector3 ax1, ax2; + addOscillatingTorqueAbout (0.1, 1, 1, 0); + dampRotationalMotion (0.1); + dJointGetUniversalAxis1(joint, ax1); + dJointGetUniversalAxis2(joint, ax2); + return fabs(10*dCalcVectorDot3(ax1, ax2)); + } + + case 721: { // universal transmit torque test: angle1 rate + static dReal last_angle = 0; + addOscillatingTorqueAbout (0.1, 1, 1, 0); + dampRotationalMotion (0.1); + dReal a = dJointGetUniversalAngle1(joint); + dReal r = dJointGetUniversalAngle1Rate(joint); + dReal diff = a - last_angle; + if (diff > M_PI) diff -= 2*M_PI; + if (diff < -M_PI) diff += 2*M_PI; + dReal er = diff / STEPSIZE; // estimated rate + last_angle = a; + return fabs(r - er) * 1e10; + } + + case 722: { // universal transmit torque test: angle2 rate + static dReal last_angle = 0; + addOscillatingTorqueAbout (0.1, 1, 1, 0); + dampRotationalMotion (0.1); + dReal a = dJointGetUniversalAngle2(joint); + dReal r = dJointGetUniversalAngle2Rate(joint); + dReal diff = a - last_angle; + if (diff > M_PI) diff -= 2*M_PI; + if (diff < -M_PI) diff += 2*M_PI; + dReal er = diff / STEPSIZE; // estimated rate + last_angle = a; + return fabs(r - er) * 1e10; + } + + case 730:{ + dVector3 ax1, ax2; + dJointGetUniversalAxis1(joint, ax1); + dJointGetUniversalAxis2(joint, ax2); + addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]); + dampRotationalMotion (0.1); + return fabs(10*dCalcVectorDot3(ax1, ax2)); + } + + case 731:{ + dVector3 ax1; + static dReal last_angle = 0; + dJointGetUniversalAxis1(joint, ax1); + addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]); + dampRotationalMotion (0.1); + dReal a = dJointGetUniversalAngle1(joint); + dReal r = dJointGetUniversalAngle1Rate(joint); + dReal diff = a - last_angle; + if (diff > M_PI) diff -= 2*M_PI; + if (diff < -M_PI) diff += 2*M_PI; + dReal er = diff / STEPSIZE; // estimated rate + last_angle = a; + return fabs(r - er) * 2e3; + } + + case 732:{ + dVector3 ax1; + static dReal last_angle = 0; + dJointGetUniversalAxis1(joint, ax1); + addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]); + dampRotationalMotion (0.1); + dReal a = dJointGetUniversalAngle2(joint); + dReal r = dJointGetUniversalAngle2Rate(joint); + dReal diff = a - last_angle; + if (diff > M_PI) diff -= 2*M_PI; + if (diff < -M_PI) diff += 2*M_PI; + dReal er = diff / STEPSIZE; // estimated rate + last_angle = a; + return fabs(r - er) * 1e10; + } + + case 740:{ + dVector3 ax1, ax2; + dJointGetUniversalAxis1(joint, ax1); + dJointGetUniversalAxis2(joint, ax2); + addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]); + dampRotationalMotion (0.1); + return fabs(10*dCalcVectorDot3(ax1, ax2)); + } + + case 741:{ + dVector3 ax2; + static dReal last_angle = 0; + dJointGetUniversalAxis2(joint, ax2); + addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]); + dampRotationalMotion (0.1); + dReal a = dJointGetUniversalAngle1(joint); + dReal r = dJointGetUniversalAngle1Rate(joint); + dReal diff = a - last_angle; + if (diff > M_PI) diff -= 2*M_PI; + if (diff < -M_PI) diff += 2*M_PI; + dReal er = diff / STEPSIZE; // estimated rate + last_angle = a; + return fabs(r - er) * 1e10; + } + + case 742:{ + dVector3 ax2; + static dReal last_angle = 0; + dJointGetUniversalAxis2(joint, ax2); + addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]); + dampRotationalMotion (0.1); + dReal a = dJointGetUniversalAngle2(joint); + dReal r = dJointGetUniversalAngle2Rate(joint); + dReal diff = a - last_angle; + if (diff > M_PI) diff -= 2*M_PI; + if (diff < -M_PI) diff += 2*M_PI; + dReal er = diff / STEPSIZE; // estimated rate + last_angle = a; + return fabs(r - er) * 1e4; + } + + // ********** slider joint + case 801: + case 803: + addSpringForce (0.25); + return dInfinity; + + case 802: + case 804: { + static dReal a = 0; + dBodyAddTorque (body[0], 0, 0.01*cos(1.5708*a), 0); + a += 0.01; + return dInfinity; + } + + case 805: + addOscillatingForce (0.1); + return dInfinity; + } + + + return dInfinity; +} + +//**************************************************************************** +// simulation stuff common to all the tests + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {1.0382f,-1.0811f,1.4700f}; + static float hpr[3] = {135.0000f,-19.5000f,0.0000f}; + dsSetViewpoint (xyz,hpr); +} + + +// simulation loop + +static void simLoop (int pause) +{ + // stop after a given number of iterations, as long as we are not in + // interactive mode + if (cmd_graphics && !cmd_interactive && + (iteration >= max_iterations)) { + dsStop(); + return; + } + iteration++; + + if (!pause) { + // do stuff for this test and check to see if the joint is behaving well + dReal error = doStuffAndGetError (test_num); + if (error > max_error) max_error = error; + if (cmd_interactive && error < dInfinity) { + printf ("scaled error = %.4e\n",error); + } + + // take a step + dWorldStep (world,STEPSIZE); + + // occasionally re-orient the first body to create a deliberate error. + if (cmd_occasional_error) { + static int count = 0; + if ((count % 20)==0) { + // randomly adjust orientation of body[0] + const dReal *R1; + dMatrix3 R2,R3; + R1 = dBodyGetRotation (body[0]); + dRFromAxisAndAngle (R2,dRandReal()-0.5,dRandReal()-0.5, + dRandReal()-0.5,dRandReal()-0.5); + dMultiply0 (R3,R1,R2,3,3,3); + dBodySetRotation (body[0],R3); + + // randomly adjust position of body[0] + const dReal *pos = dBodyGetPosition (body[0]); + dBodySetPosition (body[0], + pos[0]+0.2*(dRandReal()-0.5), + pos[1]+0.2*(dRandReal()-0.5), + pos[2]+0.2*(dRandReal()-0.5)); + } + count++; + } + } + + if (cmd_graphics) { + dReal sides1[3] = {SIDE,SIDE,SIDE}; + dReal sides2[3] = {SIDE*0.99f,SIDE*0.99f,SIDE*0.99f}; + dsSetTexture (DS_WOOD); + dsSetColor (1,1,0); + dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides1); + if (body[1]) { + dsSetColor (0,1,1); + dsDrawBox (dBodyGetPosition(body[1]),dBodyGetRotation(body[1]),sides2); + } + } +} + +//**************************************************************************** +// conduct a specific test, and report the results + +void doTest (int argc, char **argv, int n, int fatal_if_bad_n) +{ + test_num = n; + iteration = 0; + max_iterations = 300; + max_error = 0; + + if (! setupTest (n)) { + if (fatal_if_bad_n) dError (0,"bad test number"); + return; + } + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = 0; + fn.stop = 0; + if (cmd_path_to_textures) + fn.path_to_textures = cmd_path_to_textures; + else + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // run simulation + if (cmd_graphics) { + dsSimulationLoop (argc,argv,352,288,&fn); + } + else { + for (int i=0; i < max_iterations; i++) simLoop (0); + } + dWorldDestroy (world); + body[0] = 0; + body[1] = 0; + joint = 0; + + // print results + printf ("test %d: ",n); + if (max_error == dInfinity) printf ("error not computed\n"); + else { + printf ("max scaled error = %.4e",max_error); + if (max_error < 1) printf (" - passed\n"); + else printf (" - FAILED\n"); + } +} + +//**************************************************************************** +// main + +int main (int argc, char **argv) +{ + int i; + dInitODE2(0); + + // process the command line args. anything that starts with `-' is assumed + // to be a drawstuff argument. + for (i=1; i<argc; i++) { + if ( argv[i][0]=='-' && argv[i][1]=='i' && argv[i][2]==0) cmd_interactive = 1; + else if ( argv[i][0]=='-' && argv[i][1]=='g' && argv[i][2]==0) cmd_graphics = 0; + else if ( argv[i][0]=='-' && argv[i][1]=='e' && argv[i][2]==0) cmd_graphics = 0; + else if ( argv[i][0]=='-' && argv[i][1]=='n' && isdigit(argv[i][2]) ) { + char *endptr; + long int n = strtol (&(argv[i][2]),&endptr,10); + if (*endptr == 0) cmd_test_num = n; + } + else + cmd_path_to_textures = argv[i]; + } + + // do the tests + if (cmd_test_num == -1) { + for (i=0; i<NUM_JOINTS*100; i++) doTest (argc,argv,i,0); + } + else { + doTest (argc,argv,cmd_test_num,1); + } + + dCloseODE(); + return 0; +} |