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diff --git a/libs/ode-0.16.1/ode/demo/demo_moving_trimesh.cpp b/libs/ode-0.16.1/ode/demo/demo_moving_trimesh.cpp
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+++ b/libs/ode-0.16.1/ode/demo/demo_moving_trimesh.cpp
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+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+#include "bunny_geom.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+//<---- Convex Object
+static const dReal planes[] = // planes for a cube
+{
+ 1.0f ,0.0f ,0.0f ,0.25f,
+ 0.0f ,1.0f ,0.0f ,0.25f,
+ 0.0f ,0.0f ,1.0f ,0.25f,
+ 0.0f ,0.0f ,-1.0f,0.25f,
+ 0.0f ,-1.0f,0.0f ,0.25f,
+ -1.0f,0.0f ,0.0f ,0.25f
+ /*
+ 1.0f ,0.0f ,0.0f ,2.0f,
+ 0.0f ,1.0f ,0.0f ,1.0f,
+ 0.0f ,0.0f ,1.0f ,1.0f,
+ 0.0f ,0.0f ,-1.0f,1.0f,
+ 0.0f ,-1.0f,0.0f ,1.0f,
+ -1.0f,0.0f ,0.0f ,0.0f
+ */
+};
+static const unsigned int planecount=6;
+
+static const dReal points[] = // points for a cube
+{
+ 0.25f,0.25f,0.25f,
+ -0.25f,0.25f,0.25f,
+
+ 0.25f,-0.25f,0.25f,
+ -0.25f,-0.25f,0.25f,
+
+ 0.25f,0.25f,-0.25f,
+ -0.25f,0.25f,-0.25f,
+
+ 0.25f,-0.25f,-0.25f,
+ -0.25f,-0.25f,-0.25f,
+};
+static const unsigned int pointcount=8;
+
+static const unsigned int polygons[] = //Polygons for a cube (6 squares)
+ {
+ 4,0,2,6,4, // positive X
+ 4,1,0,4,5, // positive Y
+ 4,0,1,3,2, // positive Z
+ 4,3,1,5,7, // negative X
+ 4,2,3,7,6, // negative Y
+ 4,5,4,6,7, // negative Z
+ };
+//----> Convex Object
+
+int tmTriangles[] =
+{
+ 0,2,6,
+ 0,6,4,
+ 1,0,4,
+ 1,4,5,
+ 0,1,3,
+ 0,3,2,
+ 3,1,5,
+ 3,5,7,
+ 2,3,7,
+ 2,7,6,
+ 5,4,6,
+ 5,6,7
+};
+
+float tmVertices[] =
+{
+ 0.25f,0.25f,0.25f, // point 0
+ -0.25f,0.25f,0.25f, // point 1
+
+ 0.25f,-0.25f,0.25f, // point 2
+ -0.25f,-0.25f,0.25f,// point 3
+
+ 0.25f,0.25f,-0.25f, // point 4
+ -0.25f,0.25f,-0.25f,// point 5
+
+ 0.25f,-0.25f,-0.25f,// point 6
+ -0.25f,-0.25f,-0.25f,// point 7
+};
+
+// select correct drawing functions
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#define dsDrawLine dsDrawLineD
+#define dsDrawTriangle dsDrawTriangleD
+#define dsDrawConvex dsDrawConvexD
+#endif
+
+
+// some constants
+
+#define NUM 200 // max number of objects
+#define DENSITY (5.0) // density of all objects
+#define GPB 3 // maximum number of geometries per body
+#define MAX_CONTACTS 64 // maximum number of contact points per body
+
+
+// dynamics and collision objects
+
+struct MyObject {
+ dBodyID body; // the body
+ dGeomID geom[GPB]; // geometries representing this body
+
+ // Trimesh only - double buffered matrices for 'last transform' setup
+ dReal matrix_dblbuff[ 16 * 2 ];
+ int last_matrix_index;
+};
+
+static int num=0; // number of objects in simulation
+static int nextobj=0; // next object to recycle if num==NUM
+static dWorldID world;
+static dSpaceID space;
+static MyObject obj[NUM];
+static dJointGroupID contactgroup;
+static int selected = -1; // selected object
+static int show_aabb = 0; // show geom AABBs?
+static int show_contacts = 0; // show contact points?
+static int random_pos = 1; // drop objects from random position?
+
+typedef dReal dVector3R[3];
+
+dGeomID TriMesh1;
+dGeomID TriMesh2;
+static dTriMeshDataID TriData1, TriData2; // reusable static trimesh data
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ int i;
+ // if (o1->body && o2->body) return;
+
+ // exit without doing anything if the two bodies are connected by a joint
+ dBodyID b1 = dGeomGetBody(o1);
+ dBodyID b2 = dGeomGetBody(o2);
+ if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact)) return;
+
+ dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box
+ for (i=0; i<MAX_CONTACTS; i++) {
+ contact[i].surface.mode = dContactBounce | dContactSoftCFM;
+ contact[i].surface.mu = dInfinity;
+ contact[i].surface.mu2 = 0;
+ contact[i].surface.bounce = 0.1;
+ contact[i].surface.bounce_vel = 0.1;
+ contact[i].surface.soft_cfm = 0.01;
+ }
+ if (int numc = dCollide (o1,o2,MAX_CONTACTS,&contact[0].geom,
+ sizeof(dContact))) {
+ dMatrix3 RI;
+ dRSetIdentity (RI);
+ const dReal ss[3] = {0.02,0.02,0.02};
+ for (i=0; i<numc; i++) {
+ dJointID c = dJointCreateContact (world,contactgroup,contact+i);
+ dJointAttach (c,b1,b2);
+ if (show_contacts) dsDrawBox (contact[i].geom.pos,RI,ss);
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {2.1640f,-1.3079f,1.7600f};
+ static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+ printf ("To drop another object, press:\n");
+ printf (" b for box.\n");
+ printf (" s for sphere.\n");
+ printf (" y for cylinder.\n");
+ printf (" c for capsule.\n");
+ printf (" x for a composite object.\n");
+ printf (" v for a convex object.\n");
+ printf (" m for a trimesh.\n");
+ printf ("To select an object, press space.\n");
+ printf ("To disable the selected object, press d.\n");
+ printf ("To enable the selected object, press e.\n");
+ printf ("To toggle showing the geom AABBs, press a.\n");
+ printf ("To toggle showing the contact points, press t.\n");
+ printf ("To toggle dropping from random position/orientation, press r.\n");
+}
+
+
+char locase (char c)
+{
+ if (c >= 'A' && c <= 'Z') return c - ('a'-'A');
+ else return c;
+}
+
+
+// called when a key pressed
+
+static void command (int cmd)
+{
+ int i,j,k;
+ dReal sides[3];
+ dMass m;
+ bool setBody = false;
+
+ cmd = locase (cmd);
+ if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'm' || cmd == 'y' || cmd == 'v') {
+ if (num < NUM) {
+ i = num;
+ num++;
+ }
+ else {
+ i = nextobj;
+ nextobj++;
+ if (nextobj >= num) nextobj = 0;
+
+ // destroy the body and geoms for slot i
+ dBodyDestroy (obj[i].body);
+ for (k=0; k < GPB; k++) {
+ if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]);
+ }
+ memset (&obj[i],0,sizeof(obj[i]));
+ }
+
+ obj[i].body = dBodyCreate (world);
+ for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1;
+
+ dMatrix3 R;
+ if (random_pos) {
+ dBodySetPosition (obj[i].body,
+ dRandReal()*2-1,dRandReal()*2-1,dRandReal()+3);
+ dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
+ dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
+ }
+ else {
+ dReal maxheight = 0;
+ for (k=0; k<num; k++) {
+ const dReal *pos = dBodyGetPosition (obj[k].body);
+ if (pos[2] > maxheight) maxheight = pos[2];
+ }
+ dBodySetPosition (obj[i].body, 0,0,maxheight+1);
+ dRFromAxisAndAngle (R,0,0,1,dRandReal()*10.0-5.0);
+ }
+ dBodySetRotation (obj[i].body,R);
+ dBodySetData (obj[i].body,(void*)(dsizeint)i);
+
+ if (cmd == 'b') {
+ dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]);
+ obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]);
+ }
+ else if (cmd == 'c') {
+ sides[0] *= 0.5;
+ dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]);
+ obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]);
+ } else if (cmd == 'v') {
+
+ dMassSetBox (&m,DENSITY,0.25,0.25,0.25);
+ obj[i].geom[0] = dCreateConvex(space,
+ planes,
+ planecount,
+ points,
+ pointcount,
+ polygons);
+ }
+ else if (cmd == 'y') {
+ sides[1] *= 0.5;
+ dMassSetCylinder (&m,DENSITY,3,sides[0],sides[1]);
+ obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]);
+ }
+ else if (cmd == 's') {
+ sides[0] *= 0.5;
+ dMassSetSphere (&m,DENSITY,sides[0]);
+ obj[i].geom[0] = dCreateSphere (space,sides[0]);
+ }
+ else if (cmd == 'm') {
+ dTriMeshDataID new_tmdata = dGeomTriMeshDataCreate();
+ dGeomTriMeshDataBuildSingle(new_tmdata, &Vertices[0], 3 * sizeof(float), VertexCount,
+ (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex));
+ dGeomTriMeshDataPreprocess2(new_tmdata, (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES), NULL);
+
+
+ obj[i].geom[0] = dCreateTriMesh(space, new_tmdata, 0, 0, 0);
+
+ // remember the mesh's dTriMeshDataID on its userdata for convenience.
+ dGeomSetData(obj[i].geom[0], new_tmdata);
+
+ dMassSetTrimesh( &m, DENSITY, obj[i].geom[0] );
+ printf("mass at %f %f %f\n", m.c[0], m.c[1], m.c[2]);
+ dGeomSetPosition(obj[i].geom[0], -m.c[0], -m.c[1], -m.c[2]);
+ dMassTranslate(&m, -m.c[0], -m.c[1], -m.c[2]);
+ }
+ else if (cmd == 'x') {
+
+ setBody = true;
+ // start accumulating masses for the composite geometries
+ dMass m2;
+ dMassSetZero (&m);
+
+ dReal dpos[GPB][3]; // delta-positions for composite geometries
+ dMatrix3 drot[GPB];
+
+ // set random delta positions
+ for (j=0; j<GPB; j++)
+ for (k=0; k<3; k++)
+ dpos[j][k] = dRandReal()*0.3-0.15;
+
+ for (k=0; k<GPB; k++) {
+ if (k==0) {
+ dReal radius = dRandReal()*0.25+0.05;
+ obj[i].geom[k] = dCreateSphere (space,radius);
+ dMassSetSphere (&m2,DENSITY,radius);
+ } else if (k==1) {
+ obj[i].geom[k] = dCreateBox(space,sides[0],sides[1],sides[2]);
+ dMassSetBox(&m2,DENSITY,sides[0],sides[1],sides[2]);
+ } else {
+ dReal radius = dRandReal()*0.1+0.05;
+ dReal length = dRandReal()*1.0+0.1;
+ obj[i].geom[k] = dCreateCapsule(space,radius,length);
+ dMassSetCapsule(&m2,DENSITY,3,radius,length);
+ }
+
+ dRFromAxisAndAngle(drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
+ dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
+ dMassRotate(&m2,drot[k]);
+
+ dMassTranslate(&m2,dpos[k][0],dpos[k][1],dpos[k][2]);
+
+ // add to the total mass
+ dMassAdd(&m,&m2);
+
+ }
+ for (k=0; k<GPB; k++) {
+ dGeomSetBody(obj[i].geom[k],obj[i].body);
+ dGeomSetOffsetPosition(obj[i].geom[k],
+ dpos[k][0]-m.c[0],
+ dpos[k][1]-m.c[1],
+ dpos[k][2]-m.c[2]);
+ dGeomSetOffsetRotation(obj[i].geom[k], drot[k]);
+ }
+ dMassTranslate(&m,-m.c[0],-m.c[1],-m.c[2]);
+ dBodySetMass(obj[i].body,&m);
+
+ }
+
+ if (!setBody) { // avoid calling for composite geometries
+ for (k=0; k < GPB; k++)
+ if (obj[i].geom[k])
+ dGeomSetBody(obj[i].geom[k],obj[i].body);
+
+ dBodySetMass(obj[i].body,&m);
+ }
+ }
+
+ if (cmd == ' ') {
+ selected++;
+ if (selected >= num) selected = 0;
+ if (selected < 0) selected = 0;
+ }
+ else if (cmd == 'd' && selected >= 0 && selected < num) {
+ dBodyDisable (obj[selected].body);
+ }
+ else if (cmd == 'e' && selected >= 0 && selected < num) {
+ dBodyEnable (obj[selected].body);
+ }
+ else if (cmd == 'a') {
+ show_aabb ^= 1;
+ }
+ else if (cmd == 't') {
+ show_contacts ^= 1;
+ }
+ else if (cmd == 'r') {
+ random_pos ^= 1;
+ }
+}
+
+
+// draw a geom
+
+void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb)
+{
+ if (!g) return;
+ if (!pos) pos = dGeomGetPosition (g);
+ if (!R) R = dGeomGetRotation (g);
+
+ int type = dGeomGetClass (g);
+ if (type == dBoxClass) {
+ dVector3 sides;
+ dGeomBoxGetLengths (g,sides);
+ dsDrawBox (pos,R,sides);
+ }
+ else if (type == dSphereClass) {
+ dsDrawSphere (pos,R,dGeomSphereGetRadius (g));
+ }
+ else if (type == dCapsuleClass) {
+ dReal radius,length;
+ dGeomCapsuleGetParams (g,&radius,&length);
+ dsDrawCapsule (pos,R,length,radius);
+ }
+ else if (type == dCylinderClass) {
+ dReal radius,length;
+ dGeomCylinderGetParams (g,&radius,&length);
+ dsDrawCylinder (pos,R,length,radius);
+ } else if (type == dConvexClass) {
+ //dVector3 sides={0.50,0.50,0.50};
+ dsDrawConvex(pos,R,planes,
+ planecount,
+ points,
+ pointcount,
+ polygons);
+ }
+
+ if (show_aabb) {
+ // draw the bounding box for this geom
+ dReal aabb[6];
+ dGeomGetAABB (g,aabb);
+ dVector3 bbpos;
+ for (int i=0; i<3; i++) bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]);
+ dVector3 bbsides;
+ for (int j=0; j<3; j++) bbsides[j] = aabb[j*2+1] - aabb[j*2];
+ dMatrix3 RI;
+ dRSetIdentity (RI);
+ dsSetColorAlpha (1,0,0,0.5);
+ dsDrawBox (bbpos,RI,bbsides);
+ }
+}
+
+
+// set previous transformation matrix for trimesh
+void setCurrentTransform(dGeomID geom)
+{
+ const dReal* Pos = dGeomGetPosition(geom);
+ const dReal* Rot = dGeomGetRotation(geom);
+
+ const dReal Transform[16] =
+ {
+ Rot[0], Rot[4], Rot[8], 0,
+ Rot[1], Rot[5], Rot[9], 0,
+ Rot[2], Rot[6], Rot[10], 0,
+ Pos[0], Pos[1], Pos[2], 1
+ };
+
+ dGeomTriMeshSetLastTransform( geom, *(dMatrix4*)(&Transform) );
+
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ dsSetColor (0,0,2);
+ dSpaceCollide (space,0,&nearCallback);
+
+
+#if 1
+ // What is this for??? - Bram
+ if (!pause)
+ {
+ for (int i=0; i<num; i++)
+ for (int j=0; j < GPB; j++)
+ if (obj[i].geom[j])
+ if (dGeomGetClass(obj[i].geom[j]) == dTriMeshClass)
+ setCurrentTransform(obj[i].geom[j]);
+
+ setCurrentTransform(TriMesh1);
+ setCurrentTransform(TriMesh2);
+ }
+#endif
+
+ //if (!pause) dWorldStep (world,0.05);
+ if (!pause) dWorldQuickStep (world,0.05);
+
+ for (int j = 0; j < dSpaceGetNumGeoms(space); j++){
+ dSpaceGetGeom(space, j);
+ }
+
+ // remove all contact joints
+ dJointGroupEmpty (contactgroup);
+
+ dsSetColor (1,1,0);
+ dsSetTexture (DS_WOOD);
+ for (int i=0; i<num; i++) {
+ for (int j=0; j < GPB; j++) {
+ if (obj[i].geom[j]) {
+ if (i==selected) {
+ dsSetColor (0,0.7,1);
+ }
+ else if (! dBodyIsEnabled (obj[i].body)) {
+ dsSetColor (1,0,0);
+ }
+ else {
+ dsSetColor (1,1,0);
+ }
+
+ if (dGeomGetClass(obj[i].geom[j]) == dTriMeshClass) {
+ dTriIndex* Indices = (dTriIndex*)::Indices;
+
+ // assume all trimeshes are drawn as bunnies
+ const dReal* Pos = dGeomGetPosition(obj[i].geom[j]);
+ const dReal* Rot = dGeomGetRotation(obj[i].geom[j]);
+
+ for (int ii = 0; ii < IndexCount / 3; ii++) {
+ const dReal v[9] = { // explicit conversion from float to dReal
+ Vertices[Indices[ii * 3 + 0] * 3 + 0],
+ Vertices[Indices[ii * 3 + 0] * 3 + 1],
+ Vertices[Indices[ii * 3 + 0] * 3 + 2],
+ Vertices[Indices[ii * 3 + 1] * 3 + 0],
+ Vertices[Indices[ii * 3 + 1] * 3 + 1],
+ Vertices[Indices[ii * 3 + 1] * 3 + 2],
+ Vertices[Indices[ii * 3 + 2] * 3 + 0],
+ Vertices[Indices[ii * 3 + 2] * 3 + 1],
+ Vertices[Indices[ii * 3 + 2] * 3 + 2]
+ };
+ dsDrawTriangle(Pos, Rot, &v[0], &v[3], &v[6], 1);
+ }
+
+ // tell the tri-tri collider the current transform of the trimesh --
+ // this is fairly important for good results.
+
+ // Fill in the (4x4) matrix.
+ dReal* p_matrix = obj[i].matrix_dblbuff + ( obj[i].last_matrix_index * 16 );
+
+ p_matrix[ 0 ] = Rot[ 0 ]; p_matrix[ 1 ] = Rot[ 1 ]; p_matrix[ 2 ] = Rot[ 2 ]; p_matrix[ 3 ] = 0;
+ p_matrix[ 4 ] = Rot[ 4 ]; p_matrix[ 5 ] = Rot[ 5 ]; p_matrix[ 6 ] = Rot[ 6 ]; p_matrix[ 7 ] = 0;
+ p_matrix[ 8 ] = Rot[ 8 ]; p_matrix[ 9 ] = Rot[ 9 ]; p_matrix[10 ] = Rot[10 ]; p_matrix[11 ] = 0;
+ p_matrix[12 ] = Pos[ 0 ]; p_matrix[13 ] = Pos[ 1 ]; p_matrix[14 ] = Pos[ 2 ]; p_matrix[15 ] = 1;
+
+ // Flip to other matrix.
+ obj[i].last_matrix_index = !obj[i].last_matrix_index;
+
+ dGeomTriMeshSetLastTransform( obj[i].geom[j],
+ *(dMatrix4*)( obj[i].matrix_dblbuff + obj[i].last_matrix_index * 16 ) );
+
+ } else {
+ drawGeom (obj[i].geom[j],0,0,show_aabb);
+ }
+ }
+ }
+ }
+
+ dTriIndex* Indices = (dTriIndex*)::Indices;
+
+ {const dReal* Pos = dGeomGetPosition(TriMesh1);
+ const dReal* Rot = dGeomGetRotation(TriMesh1);
+
+ {for (int i = 0; i < IndexCount / 3; i++){
+ const dReal v[9] = { // explicit conversion from float to dReal
+ Vertices[Indices[i * 3 + 0] * 3 + 0],
+ Vertices[Indices[i * 3 + 0] * 3 + 1],
+ Vertices[Indices[i * 3 + 0] * 3 + 2],
+ Vertices[Indices[i * 3 + 1] * 3 + 0],
+ Vertices[Indices[i * 3 + 1] * 3 + 1],
+ Vertices[Indices[i * 3 + 1] * 3 + 2],
+ Vertices[Indices[i * 3 + 2] * 3 + 0],
+ Vertices[Indices[i * 3 + 2] * 3 + 1],
+ Vertices[Indices[i * 3 + 2] * 3 + 2]
+ };
+ dsDrawTriangle(Pos, Rot, &v[0], &v[3], &v[6], 0);
+ }}}
+
+ {const dReal* Pos = dGeomGetPosition(TriMesh2);
+ const dReal* Rot = dGeomGetRotation(TriMesh2);
+
+ {for (int i = 0; i < IndexCount / 3; i++){
+ const dReal v[9] = { // explicit conversion from float to dReal
+ Vertices[Indices[i * 3 + 0] * 3 + 0],
+ Vertices[Indices[i * 3 + 0] * 3 + 1],
+ Vertices[Indices[i * 3 + 0] * 3 + 2],
+ Vertices[Indices[i * 3 + 1] * 3 + 0],
+ Vertices[Indices[i * 3 + 1] * 3 + 1],
+ Vertices[Indices[i * 3 + 1] * 3 + 2],
+ Vertices[Indices[i * 3 + 2] * 3 + 0],
+ Vertices[Indices[i * 3 + 2] * 3 + 1],
+ Vertices[Indices[i * 3 + 2] * 3 + 2]
+ };
+ dsDrawTriangle(Pos, Rot, &v[0], &v[3], &v[6], 1);
+ }}}
+}
+
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+
+ space = dSimpleSpaceCreate(0);
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity (world,0,0,-0.5);
+ dWorldSetCFM (world,1e-5);
+ dCreatePlane (space,0,0,1,0);
+ memset (obj,0,sizeof(obj));
+
+ // note: can't share tridata if intending to trimesh-trimesh collide
+ const unsigned preprocessFlags = (1U << dTRIDATAPREPROCESS_BUILD_CONCAVE_EDGES) | (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES);
+ TriData1 = dGeomTriMeshDataCreate();
+ dGeomTriMeshDataBuildSingle(TriData1, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex));
+ dGeomTriMeshDataPreprocess2(TriData1, preprocessFlags, NULL);
+ TriData2 = dGeomTriMeshDataCreate();
+ dGeomTriMeshDataBuildSingle(TriData2, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex));
+ dGeomTriMeshDataPreprocess2(TriData2, preprocessFlags, NULL);
+
+ TriMesh1 = dCreateTriMesh(space, TriData1, 0, 0, 0);
+ TriMesh2 = dCreateTriMesh(space, TriData2, 0, 0, 0);
+ dGeomSetData(TriMesh1, TriData1);
+ dGeomSetData(TriMesh2, TriData2);
+
+ {dGeomSetPosition(TriMesh1, 0, 0, 0.9);
+ dMatrix3 Rotation;
+ dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2);
+ dGeomSetRotation(TriMesh1, Rotation);}
+
+ {dGeomSetPosition(TriMesh2, 1, 0, 0.9);
+ dMatrix3 Rotation;
+ dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2);
+ dGeomSetRotation(TriMesh2, Rotation);}
+
+ dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation();
+ dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(4, 0, dAllocateFlagBasicData, NULL);
+ dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading);
+ // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1);
+ dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading);
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dThreadingImplementationShutdownProcessing(threading);
+ dThreadingFreeThreadPool(pool);
+ dWorldSetStepThreadingImplementation(world, NULL, NULL);
+ dThreadingFreeImplementation(threading);
+
+ dJointGroupDestroy (contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}