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+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/* this comes from the `reuse' library. copy any changes back to the source.
+ *
+ * Variable sized array template. The array is always stored in a contiguous
+ * chunk. The array can be resized. A size increase will cause more memory
+ * to be allocated, and may result in relocation of the array memory.
+ * A size decrease has no effect on the memory allocation.
+ *
+ * Array elements with constructors or destructors are not supported!
+ * But if you must have such elements, here's what to know/do:
+ * - Bitwise copy is used when copying whole arrays.
+ * - When copying individual items (via push(), insert() etc) the `='
+ * (equals) operator is used. Thus you should define this operator to do
+ * a bitwise copy. You should probably also define the copy constructor.
+ */
+
+
+#ifndef _ODE_ARRAY_H_
+#define _ODE_ARRAY_H_
+
+#include <ode/odeconfig.h>
+
+
+// this base class has no constructors or destructor, for your convenience.
+
+class dArrayBase {
+protected:
+ int _size; // number of elements in `data'
+ int _anum; // allocated number of elements in `data'
+ void *_data; // array data
+
+ void _freeAll (int sizeofT);
+ void _setSize (int newsize, int sizeofT);
+ // set the array size to `newsize', allocating more memory if necessary.
+ // if newsize>_anum and is a power of two then this is guaranteed to
+ // set _size and _anum to newsize.
+
+public:
+ // not: dArrayBase () { _size=0; _anum=0; _data=0; }
+
+ int size() const { return _size; }
+ int allocatedSize() const { return _anum; }
+ void * operator new (size_t size);
+ void operator delete (void *ptr, size_t size);
+
+ void constructor() { _size=0; _anum=0; _data=0; }
+ // if this structure is allocated with malloc() instead of new, you can
+ // call this to set it up.
+
+ void constructLocalArray (int __anum);
+ // this helper function allows non-reallocating arrays to be constructed
+ // on the stack (or in the heap if necessary). this is something of a
+ // kludge and should be used with extreme care. this function acts like
+ // a constructor - it is called on uninitialized memory that will hold the
+ // Array structure and the data. __anum is the number of elements that
+ // are allocated. the memory MUST be allocated with size:
+ // sizeof(ArrayBase) + __anum*sizeof(T)
+ // arrays allocated this way will never try to reallocate or free the
+ // memory - that's your job.
+};
+
+
+template <class T> class dArray : public dArrayBase {
+public:
+ void equals (const dArray<T> &x) {
+ setSize (x.size());
+ memcpy (_data,x._data,x._size * sizeof(T));
+ }
+
+ dArray () { constructor(); }
+ dArray (const dArray<T> &x) { constructor(); equals (x); }
+ ~dArray () { _freeAll(sizeof(T)); }
+ void setSize (int newsize) { _setSize (newsize,sizeof(T)); }
+ T *data() const { return (T*) _data; }
+ T & operator[] (int i) const { return ((T*)_data)[i]; }
+ void operator = (const dArray<T> &x) { equals (x); }
+
+ void push (const T item) {
+ if (_size < _anum) _size++; else _setSize (_size+1,sizeof(T));
+ memcpy (&(((T*)_data)[_size-1]), &item, sizeof(T));
+ }
+
+ void swap (dArray<T> &x) {
+ int tmp1;
+ void *tmp2;
+ tmp1=_size; _size=x._size; x._size=tmp1;
+ tmp1=_anum; _anum=x._anum; x._anum=tmp1;
+ tmp2=_data; _data=x._data; x._data=tmp2;
+ }
+
+ // insert the item at the position `i'. if i<0 then add the item to the
+ // start, if i >= size then add the item to the end of the array.
+ void insert (int i, const T item) {
+ if (_size < _anum) _size++; else _setSize (_size+1,sizeof(T));
+ if (i >= (_size-1)) i = _size-1; // add to end
+ else {
+ if (i < 0) i=0; // add to start
+ int n = _size-1-i;
+ if (n>0) memmove (((T*)_data) + i+1, ((T*)_data) + i, n*sizeof(T));
+ }
+ ((T*)_data)[i] = item;
+ }
+
+ void remove (int i) {
+ if (i >= 0 && i < _size) { // passing this test guarantees size>0
+ int n = _size-1-i;
+ if (n>0) memmove (((T*)_data) + i, ((T*)_data) + i+1, n*sizeof(T));
+ _size--;
+ }
+ }
+};
+
+
+#endif