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Diffstat (limited to 'libs/ode-0.16.1/ode/src/joints/pr.h')
-rw-r--r-- | libs/ode-0.16.1/ode/src/joints/pr.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/ode/src/joints/pr.h b/libs/ode-0.16.1/ode/src/joints/pr.h new file mode 100644 index 0000000..930c0cd --- /dev/null +++ b/libs/ode-0.16.1/ode/src/joints/pr.h @@ -0,0 +1,100 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#ifndef _ODE_JOINT_PR_H_ +#define _ODE_JOINT_PR_H_ + +#include "joint.h" + + + +/** + * The axisP must be perpendicular to axis2 + * <PRE> + * +-------------+ + * | x | + * +------------\+ + * Prismatic articulation .. .. + * | .. .. + * \/ .. .. + * +--------------+ --| __.. .. anchor2 + * | x | .....|.......(__) .. + * +--------------+ --| ^ < + * |----------------------->| + * Offset |--- Rotoide articulation + * </PRE> + */ +struct dxJointPR : public dxJoint +{ + + /// @brief Position of the rotoide articulation w.r.t second body. + /// @note Position of body 2 in world frame + anchor2 in world frame give + /// the position of the rotoide articulation + dVector3 anchor2; + + + /// axis of the rotoide articulation w.r.t first body. + /// @note This is considered as axis1 from the parameter view. + dVector3 axisR1; + + /// axis of the rotoide articulation w.r.t second body. + /// @note This is considered also as axis1 from the parameter view + dVector3 axisR2; + + /// axis for the prismatic articulation w.r.t first body. + /// @note This is considered as axis2 in from the parameter view + dVector3 axisP1; + + + dQuaternion qrel; ///< initial relative rotation body1 -> body2. + + + /// @brief vector between the body1 and the rotoide articulation. + /// + /// Going from the first to the second in the frame of body1. + /// That should be aligned with body1 center along axisP. + /// This is calculated when the axis are set. + dVector3 offset; + dxJointLimitMotor limotR; ///< limit and motor information for the rotoide articulation. + dxJointLimitMotor limotP; ///< limit and motor information for the prismatic articulation. + + + void computeInitialRelativeRotation(); + + + dxJointPR( dxWorld *w ); + virtual void getSureMaxInfo( SureMaxInfo* info ); + virtual void getInfo1( Info1* info ); + virtual void getInfo2( dReal worldFPS, dReal worldERP, + int rowskip, dReal *J1, dReal *J2, + int pairskip, dReal *pairRhsCfm, dReal *pairLoHi, + int *findex ); + virtual dJointType type() const; + virtual sizeint size() const; + + virtual void setRelativeValues(); +}; + + + +#endif + |