diff options
Diffstat (limited to 'src/audio/sound.c')
-rw-r--r-- | src/audio/sound.c | 640 |
1 files changed, 0 insertions, 640 deletions
diff --git a/src/audio/sound.c b/src/audio/sound.c deleted file mode 100644 index 334a08a..0000000 --- a/src/audio/sound.c +++ /dev/null @@ -1,640 +0,0 @@ -#include <lua.h> -#include <lauxlib.h> -#include <miniaudio.h> -#include "audio.h" - - -void push_sound(lua_State *L, ma_sound s) { - ma_sound *su = lua_newuserdata(L, sizeof(ma_sound)); - *su = s; - luaL_getmetatable(L, ma_sound_tname); - lua_setmetatable(L, -2); -} - - -int ma_sound_init_from_file_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - const char * pFilePath = luaL_checkstring(L, 2); - ma_uint32 flags = luaL_checkinteger(L, 3); - ma_sound_group * pGroup = to_sound_group(L, 4); - - ma_sound *sound = lua_newuserdata(L, sizeof(ma_sound)); - int sound_index = lua_gettop(L); - ma_result bind_result = ma_sound_init_from_file(pEngine, pFilePath, flags, pGroup, NULL, sound); - lua_pushinteger(L, bind_result); - lua_pushvalue(L, sound_index); - lua_remove(L, sound_index); - luaL_getmetatable(L, ma_sound_tname); - lua_setmetatable(L, -2); - return 2; -} - - -int ma_sound_init_copy_bind(lua_State *L) -{ - ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); - ma_sound * pExistingSound = luaL_checkudata(L, 2, ma_sound_tname); - ma_uint32 flags = luaL_checkinteger(L, 3); - ma_sound_group * pGroup = to_sound_group(L, 4); - ma_sound *sound = lua_newuserdata(L, sizeof(ma_sound)); - int sound_index = lua_gettop(L); - ma_result bind_result = ma_sound_init_copy(pEngine, pExistingSound, flags, pGroup, sound); - lua_pushinteger(L, bind_result); - lua_pushvalue(L, sound_index); - lua_remove(L, sound_index); - luaL_getmetatable(L, ma_sound_tname); - lua_setmetatable(L, -2); - return 2; -} - - -int ma_sound_uninit_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_sound_uninit(pSound); - return 0; -} - - -int ma_sound_start_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_result bind_result = ma_sound_start(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_stop_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_result bind_result = ma_sound_stop(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_set_volume_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float volume = luaL_checknumber(L, 2); - ma_sound_set_volume(pSound, volume); - return 0; -} - - -int ma_sound_get_volume_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_volume(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_pan_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float pan = luaL_checknumber(L, 2); - ma_sound_set_pan(pSound, pan); - return 0; -} - - -int ma_sound_get_pan_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_pan(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_pan_mode_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_pan_mode panMode = luaL_checkinteger(L, 2); - ma_sound_set_pan_mode(pSound, panMode); - return 0; -} - - -int ma_sound_get_pan_mode_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_pan_mode bind_result = ma_sound_get_pan_mode(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_set_pitch_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float pitch = luaL_checknumber(L, 2); - ma_sound_set_pitch(pSound, pitch); - return 0; -} - - -int ma_sound_get_pitch_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_pitch(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_spatialization_enabled_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_bool32 enabled = lua_toboolean(L, 2); - ma_sound_set_spatialization_enabled(pSound, enabled); - return 0; -} - - -int ma_sound_is_spatialization_enabled_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_bool32 bind_result = ma_sound_is_spatialization_enabled(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_set_pinned_listener_index_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint32 listenerIndex = luaL_checkinteger(L, 2); - ma_sound_set_pinned_listener_index(pSound, listenerIndex); - return 0; -} - - -int ma_sound_get_pinned_listener_index_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint32 bind_result = ma_sound_get_pinned_listener_index(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_get_listener_index_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint32 bind_result = ma_sound_get_listener_index(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_get_direction_to_listener_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_vec3f bind_result = ma_sound_get_direction_to_listener(pSound); - lua_pushinteger(L, bind_result.x); - lua_pushinteger(L, bind_result.y); - lua_pushinteger(L, bind_result.z); - return 3; -} - - -int ma_sound_set_position_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float x = luaL_checknumber(L, 2); - float y = luaL_checknumber(L, 3); - float z = luaL_checknumber(L, 4); - ma_sound_set_position(pSound, x, y, z); - return 0; -} - - -int ma_sound_get_position_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_vec3f bind_result = ma_sound_get_position(pSound); - lua_pushinteger(L, bind_result.x); - lua_pushinteger(L, bind_result.y); - lua_pushinteger(L, bind_result.z); - return 3; -} - - -int ma_sound_set_direction_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float x = luaL_checknumber(L, 2); - float y = luaL_checknumber(L, 3); - float z = luaL_checknumber(L, 4); - ma_sound_set_direction(pSound, x, y, z); - return 0; -} - - -int ma_sound_get_direction_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_vec3f bind_result = ma_sound_get_direction(pSound); - lua_pushinteger(L, bind_result.x); - lua_pushinteger(L, bind_result.y); - lua_pushinteger(L, bind_result.z); - return 3; -} - - -int ma_sound_set_velocity_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float x = luaL_checknumber(L, 2); - float y = luaL_checknumber(L, 3); - float z = luaL_checknumber(L, 4); - ma_sound_set_velocity(pSound, x, y, z); - return 0; -} - - -int ma_sound_get_velocity_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_vec3f bind_result = ma_sound_get_velocity(pSound); - lua_pushinteger(L, bind_result.x); - lua_pushinteger(L, bind_result.y); - lua_pushinteger(L, bind_result.z); - return 3; -} - - -int ma_sound_set_attenuation_model_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_attenuation_model attenuationModel = luaL_checkinteger(L, 2); - ma_sound_set_attenuation_model(pSound, attenuationModel); - return 0; -} - - -int ma_sound_get_attenuation_model_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_attenuation_model bind_result = ma_sound_get_attenuation_model(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_set_positioning_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_positioning positioning = luaL_checkinteger(L, 2); - ma_sound_set_positioning(pSound, positioning); - return 0; -} - - -int ma_sound_get_positioning_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_positioning bind_result = ma_sound_get_positioning(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_set_rolloff_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float rolloff = luaL_checknumber(L, 2); - ma_sound_set_rolloff(pSound, rolloff); - return 0; -} - - -int ma_sound_get_rolloff_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_rolloff(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_min_gain_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float minGain = luaL_checknumber(L, 2); - ma_sound_set_min_gain(pSound, minGain); - return 0; -} - - -int ma_sound_get_min_gain_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_min_gain(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_max_gain_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float maxGain = luaL_checknumber(L, 2); - ma_sound_set_max_gain(pSound, maxGain); - return 0; -} - - -int ma_sound_get_max_gain_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_max_gain(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_min_distance_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float minDistance = luaL_checknumber(L, 2); - ma_sound_set_min_distance(pSound, minDistance); - return 0; -} - - -int ma_sound_get_min_distance_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_min_distance(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_max_distance_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float maxDistance = luaL_checknumber(L, 2); - ma_sound_set_max_distance(pSound, maxDistance); - return 0; -} - - -int ma_sound_get_max_distance_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_max_distance(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_cone_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float innerAngleInRadians = luaL_checknumber(L, 2); - float outerAngleInRadians = luaL_checknumber(L, 3); - float outerGain = luaL_checknumber(L, 4); - ma_sound_set_cone(pSound, innerAngleInRadians, outerAngleInRadians, outerGain); - return 0; -} - - -int ma_sound_get_cone_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float innerAngleInRadians, outerAngleInRadians, outerGain; - ma_sound_get_cone(pSound, &innerAngleInRadians, &outerAngleInRadians, &outerGain); - lua_pushnumber(L, innerAngleInRadians); - lua_pushnumber(L, outerAngleInRadians); - lua_pushnumber(L, outerGain); - return 3; -} - - -int ma_sound_set_doppler_factor_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float dopplerFactor = luaL_checknumber(L, 2); - ma_sound_set_doppler_factor(pSound, dopplerFactor); - return 0; -} - - -int ma_sound_get_doppler_factor_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_doppler_factor(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_directional_attenuation_factor_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float directionalAttenuationFactor = luaL_checknumber(L, 2); - ma_sound_set_directional_attenuation_factor(pSound, directionalAttenuationFactor); - return 0; -} - - -int ma_sound_get_directional_attenuation_factor_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_directional_attenuation_factor(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_fade_in_pcm_frames_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float volumeBeg = luaL_checknumber(L, 2); - float volumeEnd = luaL_checknumber(L, 3); - ma_uint64 fadeLengthInFrames = luaL_checkinteger(L, 4); - ma_sound_set_fade_in_pcm_frames(pSound, volumeBeg, volumeEnd, fadeLengthInFrames); - return 0; -} - - -int ma_sound_set_fade_in_milliseconds_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float volumeBeg = luaL_checknumber(L, 2); - float volumeEnd = luaL_checknumber(L, 3); - ma_uint64 fadeLengthInMilliseconds = luaL_checkinteger(L, 4); - ma_sound_set_fade_in_milliseconds(pSound, volumeBeg, volumeEnd, fadeLengthInMilliseconds); - return 0; -} - - -int ma_sound_get_current_fade_volume_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float bind_result = ma_sound_get_current_fade_volume(pSound); - lua_pushnumber(L, bind_result); - return 1; -} - - -int ma_sound_set_start_time_in_pcm_frames_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2); - ma_sound_set_start_time_in_pcm_frames(pSound, absoluteGlobalTimeInFrames); - return 0; -} - - -int ma_sound_set_start_time_in_milliseconds_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2); - ma_sound_set_start_time_in_milliseconds(pSound, absoluteGlobalTimeInMilliseconds); - return 0; -} - - -int ma_sound_set_stop_time_in_pcm_frames_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2); - ma_sound_set_stop_time_in_pcm_frames(pSound, absoluteGlobalTimeInFrames); - return 0; -} - - -int ma_sound_set_stop_time_in_milliseconds_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2); - ma_sound_set_stop_time_in_milliseconds(pSound, absoluteGlobalTimeInMilliseconds); - return 0; -} - - -int ma_sound_is_playing_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_bool32 bind_result = ma_sound_is_playing(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_get_time_in_pcm_frames_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint64 bind_result = ma_sound_get_time_in_pcm_frames(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_set_looping_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_bool32 isLooping = luaL_checkinteger(L, 2); - ma_sound_set_looping(pSound, isLooping); - return 0; -} - - -int ma_sound_is_looping_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_bool32 bind_result = ma_sound_is_looping(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_at_end_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_bool32 bind_result = ma_sound_at_end(pSound); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_seek_to_pcm_frame_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint64 frameIndex = luaL_checkinteger(L, 2); - ma_result bind_result = ma_sound_seek_to_pcm_frame(pSound, frameIndex); - lua_pushinteger(L, bind_result); - return 1; -} - - -int ma_sound_get_data_format_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_format format; - ma_uint32 channels; - ma_uint32 sampleRate; - ma_channel channelMap; - size_t channelMapCap = 0; - ma_result bind_result = ma_sound_get_data_format(pSound, &format, &channels, &sampleRate, &channelMap, channelMapCap); - lua_pushinteger(L, bind_result); - lua_pushinteger(L, format); - lua_pushinteger(L, channels); - lua_pushinteger(L, sampleRate); - lua_pushinteger(L, channelMap); - return 5; -} - - -int ma_sound_get_cursor_in_pcm_frames_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint64 cursor; - ma_result bind_result = ma_sound_get_cursor_in_pcm_frames(pSound, &cursor); - lua_pushinteger(L, bind_result); - lua_pushinteger(L, cursor); - return 2; -} - - -int ma_sound_get_length_in_pcm_frames_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - ma_uint64 length; - ma_result bind_result = ma_sound_get_length_in_pcm_frames(pSound, &length); - lua_pushinteger(L, bind_result); - lua_pushinteger(L, length); - return 2; -} - - -int ma_sound_get_cursor_in_seconds_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float cursor; - ma_result bind_result = ma_sound_get_cursor_in_seconds(pSound, &cursor); - lua_pushinteger(L, bind_result); - lua_pushnumber(L, cursor); - return 2; -} - - -int ma_sound_get_length_in_seconds_bind(lua_State *L) -{ - ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); - float length; - ma_result bind_result = ma_sound_get_length_in_seconds(pSound, &length); - lua_pushinteger(L, bind_result); - lua_pushnumber(L, length); - return 2; -} - - |