diff options
Diffstat (limited to 'src/cglm_bindings.h')
-rw-r--r-- | src/cglm_bindings.h | 170 |
1 files changed, 153 insertions, 17 deletions
diff --git a/src/cglm_bindings.h b/src/cglm_bindings.h index e8edf2f..e27eb68 100644 --- a/src/cglm_bindings.h +++ b/src/cglm_bindings.h @@ -60,42 +60,101 @@ int honey_cglm_array_copy(lua_State* L); * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ -/** @brief Dot product of a and b. +/** @brief Compute the dot product of two vectors. * * @param[in] a Vector a. * @param[in] b Vector b. * - * @returns The result of dot(a, b) + * @returns dot(a,b). */ int honey_cglm_vec3_dot(lua_State* L); -/** @brief Cross product of a and b. +/** @brief Compute the square of the norm of a vector. * - * @param[in] a Vector a. - * @param[in] b Vector b. + * Use this if you are tempted to compute norm*norm; + * it avoids the two calls to sqrt. + * + * @param[in] v The vector to compute norm^2 for. * - * @returns vec3 of cross(a, b). + * @returns norm(v)^2. */ -int honey_cglm_vec3_cross(lua_State* L); +int honey_cglm_vec3_norm2(lua_State* L); -/** @brief Compute the square of the norm of a vector. +/** @brief Compute the norm of a vector. + * + * @param[in] v The vector. * - * This function is useful if you want norm*norm - * because it avoids the overhead of two sqrt calls. + * @returns norm(v). + */ +int honey_cglm_vec3_norm(lua_State* L); + +/** @brief Add two vectors together. * - * @param a Vector a. + * @param[in] a The first vector. + * @param[in] b The second vector. + * @param[out] dest vec3 to fill with a + b. * - * @returns The square of norm(a). + * @returns Nothing. */ -int honey_cglm_vec3_square_norm(lua_State* L); +int honey_cglm_vec3_add(lua_State* L); -/** @brief Compute the L2 norm of a vector. +/** @brief Add a scalar to a vector. * - * @param a Vector a. + * @param[in] a The scalar. + * @param[in] v The vector. + * @param[out] dest vec3 to fill with a + v * - * @returns The norm(a). + * @returns Nothing. */ -int honey_cglm_vec3_norm(lua_State* L); +int honey_cglm_vec3_adds(lua_State* L); + +/** @param Component-wise multiply two vectors together. + * + * @param[in] a The first vector. + * @param[in] b The second vector. + * @param[out] dest vec3 to fill with [ a.x*b.x, a.y*b.y, a.z*b.z, a.w*b.w ] + * + * @returns Nothing. + */ +int honey_cglm_vec3_mul(lua_State* L); + +/** @brief Multiply a vector by a scalar. + * + * @param[in] a The scalar. + * @param[in] v The vector. + * @param[out] dest vec3 to fill with a*v. + * + * @returns Nothing. + */ +int honey_cglm_vec3_muls(lua_State* L); + +/** @brief Normalize a vector. + * + * @param[in,out] v The vector. + * + * @returns Nothing. + */ +int honey_cglm_vec3_normalize(lua_State* L); + +/** @brief Compute the distance between two vectors. + * + * @param[in] a The first vector. + * @param[in] b The second vector. + * + * @returns norm(a-b). + */ +int honey_cglm_vec3_distance(lua_State* L); + +/** @brief Linearly interpolate between two values. + * + * @param[in] a The first vector. + * @param[in] b The second vector. + * @param[in] s A scalar. + * @param[out] dest vec3 to fill with a + s*(b-s). + * + * @returns Nothing. + */ +int honey_cglm_vec3_lerp(lua_State* L); /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * @@ -202,6 +261,83 @@ int honey_cglm_vec4_lerp(lua_State* L); /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * + * cglm mat3 functions + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + */ + +/** @brief Set a matrix to be the identity matrix. + * + * @param[out] matrix The matrix to set to the identity. + * + * @returns Nothing. + */ +int honey_cglm_mat3_identity(lua_State* L); + +/** @brief Multiply two mat3s together. + * + * @param[in] A The first matrix. + * @param[in] B The second matrix. + * @param[out] dest mat3 to fill with A*B. + * + * @returns Nothing. + */ +int honey_cglm_mat3_mul(lua_State* L); + +/** @brief Multiply a matrix by a scalar. + * + * @param[in] a The scalar. + * @param[in,out] M The matrix. + * + * @returns Nothing. + */ +int honey_cglm_mat3_muls(lua_State* L); + +/** @brief Multiply a matrix by a column vector. + * + * @param[in] M The matrix. + * @param[in] v The column vector. + * @param[out] dest Matrix to fill with M*v. + * + * @returns Nothing. + */ +int honey_cglm_mat3_mulv(lua_State* L); + +/** @brief Transpose a matrix. + * + * @param[in,out] M The matrix to transpose. + * + * @returns Nothing. + */ +int honey_cglm_mat3_trans(lua_State* L); + +/** @brief Get the determinant of a matrix. + * + * @param[in] M The matrix. + * + * @returns det(M). + */ +int honey_cglm_mat3_det(lua_State* L); + +/** @brief Get the trace of a matrix. + * + * @param[in] M The matrix. + * + * @returns trace(M). + */ +int honey_cglm_mat3_trace(lua_State* L); + +/** @brief Get the inverse of a matrix. + * + * @param[in] M The matrix to invert. + * @param[out] dest Matrix to fill with inv(M). + * + * @returns Nothing. + */ +int honey_cglm_mat3_inv(lua_State* L); + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * * cglm mat4 functions * * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |