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-rw-r--r--src/gl/drawing.c127
1 files changed, 0 insertions, 127 deletions
diff --git a/src/gl/drawing.c b/src/gl/drawing.c
deleted file mode 100644
index eeb0496..0000000
--- a/src/gl/drawing.c
+++ /dev/null
@@ -1,127 +0,0 @@
-#include <glad/glad.h>
-#include <GLFW/glfw3.h>
-#include <lua.h>
-#include <lauxlib.h>
-#include "util/util.h"
-
-int gl_set_viewport(lua_State *L);
-int gl_draw_arrays(lua_State *L);
-int gl_draw_elements(lua_State *L);
-int gl_set_clear_color(lua_State *L);
-int gl_clear(lua_State *L);
-int gl_gen_framebuffers(lua_State *L);
-int gl_bind_framebuffer(lua_State *L);
-int gl_framebuffer_texture_2d(lua_State *L);
-
-void setup_drawing(lua_State *L, int gl_index)
-{
- struct honey_tbl_t tbl[] = {
- /* functions */
- H_FUNC("DrawArrays", gl_draw_arrays),
- H_FUNC("DrawElements", gl_draw_elements),
- H_FUNC("ClearColor", gl_set_clear_color),
- H_FUNC("Clear", gl_clear),
- H_FUNC("Viewport", gl_set_viewport),
-
- /******** enums ********/
- /* rendering primitives */
- H_INT("POINTS", GL_POINTS),
- H_INT("LINES", GL_LINES),
- H_INT("TRIANGLES", GL_TRIANGLES),
-
- /* clear bitmasks */
- H_INT("COLOR_BUFFER_BIT", GL_COLOR_BUFFER_BIT),
- H_INT("DEPTH_BUFFER_BIT", GL_DEPTH_BUFFER_BIT),
- H_INT("STENCIL_BUFFER_BIT", GL_STENCIL_BUFFER_BIT),
-
- H_END
- };
- create_table(L, tbl);
- append_table(L, gl_index, lua_gettop(L));
- lua_pop(L, 1);
-}
-
-int gl_set_clear_color(lua_State *L)
-{
- lua_Number r, g, b, a;
- r = luaL_checknumber(L, 1);
- g = luaL_checknumber(L, 2);
- b = luaL_checknumber(L, 3);
- a = luaL_checknumber(L, 4);
- glClearColor(r, g, b, a);
- return 0;
-}
-
-
-int gl_clear(lua_State *L)
-{
- lua_Integer mask = luaL_checkinteger(L, 1);
- glClear(mask);
- return 0;
-}
-
-
-int gl_draw_arrays(lua_State *L)
-{
- lua_Integer mode, first, count;
- mode = luaL_checkinteger(L, 1);
- first = luaL_checkinteger(L, 2);
- count = luaL_checkinteger(L, 3);
- glDrawArrays(mode, first, count);
- return 0;
-}
-
-
-int gl_draw_elements(lua_State *L)
-{
- lua_Integer mode, count, type, offset;
- mode = luaL_checkinteger(L, 1);
- count = luaL_checkinteger(L, 2);
- type = luaL_checkinteger(L, 3);
- offset = luaL_checkinteger(L, 4);
- glDrawElements(mode, count, type, (const void*)offset);
- return 0;
-}
-
-
-int gl_set_viewport(lua_State *L)
-{
- lua_Integer x, y, w, h;
- x = luaL_checkinteger(L, 1);
- y = luaL_checkinteger(L, 2);
- w = luaL_checkinteger(L, 3);
- h = luaL_checkinteger(L, 4);
- glViewport(x, y, w, h);
- return 0;
-}
-
-
-int gl_gen_framebuffers(lua_State *L)
-{
- int framebuffer;
- glGenFramebuffers(1, &framebuffer);
- lua_pushinteger(L, framebuffer);
- return 1;
-}
-
-
-int gl_bind_framebuffer(lua_State *L)
-{
- int target = luaL_checkinteger(L, 1);
- int framebuffer = luaL_checkinteger(L, 2);
- glBindFramebuffer(target, framebuffer);
- return 0;
-}
-
-
-int gl_framebuffer_texture_2d(lua_State *L)
-{
- int target = luaL_checkinteger(L, 1);
- int attachment = luaL_checkinteger(L, 2);
- int textarget = luaL_checkinteger(L, 3);
- int texture = luaL_checkinteger(L, 4);
- int level = luaL_checkinteger(L, 5);
-
- glFramebufferTexture2D(target, attachment, textarget, texture, level);
- return 0;
-}