diff options
Diffstat (limited to 'src/gl/texture.c')
-rw-r--r-- | src/gl/texture.c | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/src/gl/texture.c b/src/gl/texture.c new file mode 100644 index 0000000..f9a65b3 --- /dev/null +++ b/src/gl/texture.c @@ -0,0 +1,116 @@ +#include "gl/glad/glad.h" +#include <GLFW/glfw3.h> +#include <lua.h> +#include <honeysuckle.h> +#include "util/util.h" + + +int gl_texture_create(lua_State *L); +int gl_texture_bind(lua_State *L); +int gl_texture_image_2d(lua_State *L); +int gl_texture_generate_mipmaps(lua_State *L); +int gl_texture_set_active(lua_State *L); +int gl_tex_parameter_i(lua_State *L); + + +void setup_texture(lua_State *L, int gl_index) +{ + int tbl = hs_create_table(L, + /* functions */ + hs_str_cfunc("GenTextures", gl_texture_create), + hs_str_cfunc("BindTexture", gl_texture_bind), + hs_str_cfunc("TexImage2D", gl_texture_image_2d), + hs_str_cfunc("GenerateMipmap", gl_texture_generate_mipmaps), + hs_str_cfunc("ActiveTexture", gl_texture_set_active), + hs_str_cfunc("TexParameteri", gl_tex_parameter_i), + + /******** enums ********/ + /* texture binding targets */ + hs_str_int("TEXTURE_2D", GL_TEXTURE_2D), + + /* texture data formats */ + hs_str_int("RGB", GL_RGB), + hs_str_int("RGBA", GL_RGBA), + + /* texture parameters */ + hs_str_int("TEXTURE_WRAP_S", GL_TEXTURE_WRAP_S), + hs_str_int("TEXTURE_WRAP_T", GL_TEXTURE_WRAP_T), + hs_str_int("TEXTURE_MIN_FILTER", GL_TEXTURE_MIN_FILTER), + hs_str_int("TEXTURE_MAG_FILTER", GL_TEXTURE_MAG_FILTER), + + /* wrapping types */ + hs_str_int("REPEAT", GL_REPEAT), + + /* filter types */ + hs_str_int("NEAREST", GL_NEAREST), + hs_str_int("LINEAR", GL_LINEAR), + ); + + append_table(L, gl_index, tbl); + lua_pop(L, 1); +} + + +int gl_texture_create(lua_State *L) +{ + unsigned int texture; + glGenTextures(1, &texture); + lua_pushinteger(L, texture); + return 1; +} + + +int gl_texture_bind(lua_State *L) +{ + lua_Integer target, texture; + hs_parse_args(L, hs_int(target), hs_int(texture)); + glBindTexture(target, texture); + return 0; +} + + +int gl_texture_image_2d(lua_State *L) +{ + lua_Integer target, mipmap_level, + internal_format, + width, height, + format, type; + void *data; + hs_parse_args(L, + hs_int(target), hs_int(mipmap_level), + hs_int(internal_format), + hs_int(width), hs_int(height), + hs_int(format), hs_int(type), + hs_light(data) + ); + + glTexImage2D(target, mipmap_level, internal_format, width, height, 0, format, type, data); + return 0; +} + + +int gl_texture_generate_mipmaps(lua_State *L) +{ + lua_Integer target; + hs_parse_args(L, hs_int(target)); + glGenerateMipmap(target); + return 0; +} + + +int gl_texture_set_active(lua_State *L) +{ + lua_Integer unit; + hs_parse_args(L, hs_int(unit)); + glActiveTexture(GL_TEXTURE0 + unit); + return 0; +} + + +int gl_tex_parameter_i(lua_State *L) +{ + lua_Integer target, pname, param; + hs_parse_args(L, hs_int(target), hs_int(pname), hs_int(param)); + glTexParameteri(target, pname, param); + return 0; +} |