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Diffstat (limited to 'src/gl')
-rw-r--r--src/gl/shader.c19
1 files changed, 18 insertions, 1 deletions
diff --git a/src/gl/shader.c b/src/gl/shader.c
index b4d03e6..3732aff 100644
--- a/src/gl/shader.c
+++ b/src/gl/shader.c
@@ -18,6 +18,8 @@ int gl_uniform_get_location(lua_State *L);
int gl_uniform_1i(lua_State *L);
int gl_uniform_4f(lua_State *L);
+int gl_uniform_matrix_4fv(lua_State *L);
+
void setup_shader(lua_State *L, int gl_index)
{
@@ -37,6 +39,8 @@ void setup_shader(lua_State *L, int gl_index)
hs_str_cfunc("Uniform1i", gl_uniform_1i),
hs_str_cfunc("Uniform4f", gl_uniform_4f),
+ hs_str_cfunc("UniformMatrix4fv", gl_uniform_matrix_4fv),
+
/******** enums ********/
/* shader types */
hs_str_int("VERTEX_SHADER", GL_VERTEX_SHADER),
@@ -63,7 +67,7 @@ int gl_shader_set_source(lua_State *L)
lua_Integer shader;
char *code;
hs_parse_args(L, hs_int(shader), hs_str(code));
- glShaderSource(shader, 1, &code, NULL);
+ glShaderSource(shader, 1, (const GLchar * const*)&code, NULL);
return 0;
}
@@ -161,3 +165,16 @@ int gl_uniform_4f(lua_State *L)
glUniform4f(location, v0, v1, v2, v3);
return 0;
}
+
+
+int gl_uniform_matrix_4fv(lua_State *L)
+{
+ lua_Integer location;
+ bool transpose;
+ void *ptr;
+ hs_parse_args(L, hs_int(location), hs_bool(transpose), hs_user(ptr));
+
+ float *value = ptr;
+ glUniformMatrix4fv(location, 1, transpose, value);
+ return 0;
+}