diff options
Diffstat (limited to 'src/glm_mat4_bindings.c')
-rw-r--r-- | src/glm_mat4_bindings.c | 399 |
1 files changed, 399 insertions, 0 deletions
diff --git a/src/glm_mat4_bindings.c b/src/glm_mat4_bindings.c new file mode 100644 index 0000000..f10f954 --- /dev/null +++ b/src/glm_mat4_bindings.c @@ -0,0 +1,399 @@ +#include "glm_bindings.h" + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * Mat4 Functions + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + */ + +int honey_glm_mat4_copy(lua_State* L) +{ + honey_glm_array* self, *dest; + honey_lua_parse_arguments + (L, 1, 2, + HONEY_USERDATA, &self, + HONEY_USERDATA, &dest); + + if (dest->type != MAT4) + honey_lua_throw_error + (L, "destination must be MAT4 (%d); got %d instead", + MAT4, dest->type); + + glm_mat4_copy(self->data, dest->data); + + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_mat4_eye(lua_State* L) +{ + honey_glm_array* self; + honey_lua_parse_arguments + (L, 1, 1, HONEY_USERDATA, &self); + + glm_mat4_identity(self->data); + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_mat4_zero(lua_State* L) +{ + honey_glm_array* self; + honey_lua_parse_arguments + (L, 1, 1, HONEY_USERDATA, &self); + + glm_mat4_zero(self->data); + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_mat4_mul(lua_State* L) +{ + honey_glm_array* self, *mult, *dest; + int choice = honey_lua_parse_arguments + (L, 2, + 2, HONEY_USERDATA, &self, HONEY_USERDATA, &mult, + 4, HONEY_USERDATA, &self, HONEY_USERDATA, &mult, HONEY_USERDATA, &dest); + + if (mult->type != MAT4) + honey_lua_throw_error + (L, "second matrix must be of type MAT4 (%d); got %d instead", + MAT4, mult->type); + + if (choice == 1) { + if (dest->type != MAT4) + honey_lua_throw_error + (L, "destination matrix must be of type MAT4 (%d); got %d instead", + MAT4, dest->type); + } + else { + honey_glm_new_mat4(L); + dest = lua_touserdata(L, -1); + } + + glm_mat4_mul(self->data, mult->data, dest->data); + + if (choice == 0) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_mat4_transpose(lua_State* L) +{ + honey_glm_array* self, *dest; + int choice = honey_lua_parse_arguments + (L, 2, + 1, HONEY_USERDATA, &self, + 2, HONEY_USERDATA, &self, HONEY_USERDATA, &dest); + + if (choice == 1) { + if (dest->type != MAT4) + honey_lua_throw_error + (L, "destination matrix must be of type MAT4 (%d); got %d instead", + MAT4, dest->type); + } + + if (choice == 0) + glm_mat4_transpose(self->data); + else + glm_mat4_transpose_to(self->data, dest->data); + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_mat4_mulv(lua_State* L) +{ + honey_glm_array* self, *v, *dest; + int choice = honey_lua_parse_arguments + (L, 2, + 2, HONEY_USERDATA, &self, HONEY_USERDATA, &v, + 4, HONEY_USERDATA, &self, HONEY_USERDATA, &v, HONEY_USERDATA, &dest); + + if (v->type != VEC4) + honey_lua_throw_error + (L, "vector must be of type VEC4 (%d); got %d instead", + VEC4, v->type); + + if (choice == 0) { + honey_glm_new_vec4(L); + dest = lua_touserdata(L, -1); + } + else { + if (dest->type == MAT4) + honey_lua_throw_error + (L, "destination matrix must be of type MAT4 (%d); got %d instead", + MAT4, dest->type); + } + + glm_mat4_mulv(self->data, v->data, dest->data); + + if (choice == 0) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_mat4_scale(lua_State* L) +{ + honey_glm_array* self; + float s; + int choice = honey_lua_parse_arguments + (L, 1, + 2, HONEY_USERDATA, &self, HONEY_NUMBER, &s); + + glm_mat4_scale(self->data, s); + + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_mat4_det(lua_State* L) +{ + honey_glm_array* self; + honey_lua_parse_arguments(L, 1, 1, HONEY_USERDATA, &self); + + float det = glm_mat4_det(self->data); + lua_pushnumber(L, det); + return 1; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_mat4_inv(lua_State* L) +{ + honey_glm_array* self, *dest; + int choice = honey_lua_parse_arguments + (L, 2, + 1, HONEY_USERDATA, &self, + 2, HONEY_USERDATA, &self, HONEY_USERDATA, &dest); + + if (choice == 0) { + honey_glm_new_mat4(L); + dest = lua_touserdata(L, -1); + } + else { + if (dest->type == MAT4) + honey_lua_throw_error + (L, "destination matrix must be of type MAT4 (%d); got %d instead", + MAT4, dest->type); + } + + glm_mat4_inv(self->data, dest->data); + + if (choice == 0) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * Affine Transforms + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + */ + +int honey_glm_translate(lua_State* L) +{ + honey_glm_array *self, *v, *dest; + int choice = honey_lua_parse_arguments + (L, 2, + 2, HONEY_USERDATA, &self, HONEY_USERDATA, &v, + 3, HONEY_USERDATA, &self, HONEY_USERDATA, &v, HONEY_USERDATA, &dest); + + if (v->type != VEC3) + honey_lua_throw_error + (L, "translation vector must be of type VEC3 (%d); got %d instead", + VEC3, v->type); + + if (choice == 0) { + glm_translate(self->data, v->data); + } + else { + if (dest->type != MAT4) + honey_lua_throw_error + (L, "destination matrix must be of type MAT4 (%d); got %d instead", + MAT4, dest->type); + glm_translate_to(self->data, v->data, dest->data); + } + + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_translate_x(lua_State* L) +{ + honey_glm_array* self; + float s; + honey_lua_parse_arguments(L, 1, 2, HONEY_USERDATA, &self, HONEY_NUMBER, &s); + + glm_translate_x(self->data, s); + + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_translate_y(lua_State* L) +{ + honey_glm_array* self; + float s; + honey_lua_parse_arguments(L, 1, 2, HONEY_USERDATA, &self, HONEY_NUMBER, &s); + + glm_translate_y(self->data, s); + + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_translate_z(lua_State* L) +{ + honey_glm_array* self; + float s; + honey_lua_parse_arguments(L, 1, 2, HONEY_USERDATA, &self, HONEY_NUMBER, &s); + + glm_translate_z(self->data, s); + + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_scalev(lua_State* L) +{ + honey_glm_array* self, *v, *dest; + int choice = honey_lua_parse_arguments + (L, 2, + 2, HONEY_USERDATA, &self, HONEY_USERDATA, &v, + 3, HONEY_USERDATA, &self, HONEY_USERDATA, &v, HONEY_USERDATA, &dest); + + if (v->type != VEC3) + honey_lua_throw_error + (L, "scale vector must be of type VEC3 (%d); got %d instead", + VEC3, v->type); + + if (choice == 0) + glm_scale(self->data, v->data); + else { + if (dest->type != MAT4) + honey_lua_throw_error + (L, "destination matrix must be of type MAT4 (%d); got %d instead", + MAT4, dest->type); + + glm_scale_to(self->data, v->data, dest->data); + } + + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_rotate_x(lua_State* L) +{ + honey_glm_array* self, *dest; + float angle; + int choice = honey_lua_parse_arguments + (L, 2, + 2, HONEY_USERDATA, &self, HONEY_NUMBER, &angle, + 3, HONEY_USERDATA, &self, HONEY_NUMBER, &angle, HONEY_USERDATA, &dest); + + if (choice == 0) + dest = self; + else { + if (dest->type != MAT4) + honey_lua_throw_error + (L, "destination matrix must be of type MAT4 (%d); got %d instead", + MAT4, dest->type); + } + + glm_rotate_x(self->data, angle, dest->data); + + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_rotate_y(lua_State* L) +{ + honey_glm_array* self, *dest; + float angle; + int choice = honey_lua_parse_arguments + (L, 2, + 2, HONEY_USERDATA, &self, HONEY_NUMBER, &angle, + 3, HONEY_USERDATA, &self, HONEY_NUMBER, &angle, HONEY_USERDATA, &dest); + + if (choice == 0) + dest = self; + else { + if (dest->type != MAT4) + honey_lua_throw_error + (L, "destination matrix must be of type MAT4 (%d); got %d instead", + MAT4, dest->type); + } + + glm_rotate_y(self->data, angle, dest->data); + + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_rotate_z(lua_State* L) +{ + honey_glm_array* self, *dest; + float angle; + int choice = honey_lua_parse_arguments + (L, 2, + 2, HONEY_USERDATA, &self, HONEY_NUMBER, &angle, + 3, HONEY_USERDATA, &self, HONEY_NUMBER, &angle, HONEY_USERDATA, &dest); + + if (choice == 0) + dest = self; + else { + if (dest->type != MAT4) + honey_lua_throw_error + (L, "destination matrix must be of type MAT4 (%d); got %d instead", + MAT4, dest->type); + } + + glm_rotate_z(self->data, angle, dest->data); + + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_rotate(lua_State* L) +{ + honey_glm_array *self, *pivot, *axis; + float angle; + int choice = honey_lua_parse_arguments + (L, 1, + 4, + HONEY_USERDATA, &self, HONEY_USERDATA, &pivot, + HONEY_NUMBER, &angle, HONEY_USERDATA, &axis); + + if (pivot->type != VEC3) + honey_lua_throw_error + (L, "pivot vector must be of type VEC3 (%d); got %d instead", + VEC3, pivot->type); + + if (axis->type != VEC3) + honey_lua_throw_error + (L, "axis vector must be of type VEC3 (%d); got %d instead", + VEC3, axis->type); + + glm_rotate_at(self->data, pivot->data, angle, axis->data); + + return 0; +} |