diff options
Diffstat (limited to 'src/honey.h')
-rw-r--r-- | src/honey.h | 50 |
1 files changed, 35 insertions, 15 deletions
diff --git a/src/honey.h b/src/honey.h index c134894..b349475 100644 --- a/src/honey.h +++ b/src/honey.h @@ -17,28 +17,38 @@ #include "shader/shader.h" #include "texture/texture.h" -/** @brief Initialize Honey. - * - * @param[in] screen_width The desired width of the screen in pixels - * @param[in] screen_height The desired height of the screen in pixels - * @param[in] window_title Title to use for the window. - */ -honey_window honey_setup(int screen_width, int screen_height, char* window_title); +/** @struct Helper struct to wrap command-line options. */ +typedef struct { + bool verbose; + char* script_directory; + char* logfile; +} honey_options; -static void (*honey_update_callback)(float dt); -static void (*honey_draw_callback)(); +/** @brief Print usage help for honey. */ +void honey_print_help(); -/** @brief Set the main update function. +/** @brief Parse command-line options for honey. + * + * This function returns false if the -h option was passed, for simplicity's sake. * - * @param[in] update_callback The function to call every loop + * @param[in] argc The number of arguments passed to honey. + * @param[in] argv Argument string array. + * @param[out] options Pointer to the honey_options struct to populate. + * + * @returns true if parsing was successful and execution should continue; + * false otherwise. */ -void honey_set_update_callback(void (*update_callback)(float)); +bool honey_parse_options(honey_options* options, int argc, char** argv); -/** @brief Set the main draw function +/** @brief Initialize Honey and set up lua bindings. + * + * @param[out] L The lua state with honey configured. + * @param[out] window The GLFW window configured by honey. + * Also accessible from lua as honey.window.glfw_window. * - * @param[in] draw_callback The function to call every draw cycle + * @returns true on a success; false otherwise. */ -void honey_set_draw_callback(void (*draw_callback)()); +bool honey_setup(lua_State** L, honey_window* window); /** @brief The main game loop. * @@ -46,6 +56,16 @@ void honey_set_draw_callback(void (*draw_callback)()); */ void honey_run(honey_window window); +/** @brief Get a registry reference to a given honey callback. + * + * @param[in] L The lua state to find the reference in. + * @param[in] callback Name of the callback to find. + * + * @returns Registry reference to the function if it exists; + * LUA_NOREF otherwise. + */ +int honey_get_callback(lua_State* L, char* callback); + #define honey_set_resize_callback glfwSetFramebufferSizeCallback #define honey_set_mouse_move_callback glfwSetCursorPosCallback |