summaryrefslogtreecommitdiff
path: root/src/honey.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/honey.h')
-rw-r--r--src/honey.h77
1 files changed, 0 insertions, 77 deletions
diff --git a/src/honey.h b/src/honey.h
deleted file mode 100644
index 11d0a2f..0000000
--- a/src/honey.h
+++ /dev/null
@@ -1,77 +0,0 @@
-#ifndef HONEY_ENGINE_H
-#define HONEY_ENGINE_H
-
-/** @file honey.h
- *
- * @brief Defines the basic loading and callback functions.
-*/
-
-#include "common.h"
-
-#include "cairo_bindings.h"
-#include "glm_bindings.h"
-#include "input.h"
-#include "mesh.h"
-#include "shader.h"
-#include "texture.h"
-#include "window.h"
-
-/** @struct Helper struct to wrap command-line options. */
-typedef struct {
- bool verbose;
- char* script_directory;
- char* logfile;
-} honey_options;
-
-/** @brief Print usage help for honey. */
-void honey_print_help();
-
-/** @brief Parse command-line options for honey.
- *
- * This function returns false if the -h option was passed, for simplicity's sake.
- *
- * @param[in] argc The number of arguments passed to honey.
- * @param[in] argv Argument string array.
- * @param[out] options Pointer to the honey_options struct to populate.
- *
- * @returns true if parsing was successful and execution should continue;
- * false otherwise.
- */
-bool honey_parse_options(honey_options* options, int argc, char** argv);
-
-/** @brief Initialize Honey and set up lua bindings.
- *
- * @param[out] L The lua state with honey configured.
- * @param[out] window The GLFW window configured by honey.
- * Also accessible from lua as honey.window.glfw_window.
- *
- * @returns true on a success; false otherwise.
- */
-bool honey_setup(lua_State** L);
-
-/** @brief The main game loop.
- *
- * @param[in] L The lua state honey was initialized in.
- * @param[in] opts The honey_options struct previously populated by honey_parse_options().
- */
-bool honey_run(lua_State* L, honey_options opts);
-
-/** @brief Get a registry reference to a given honey callback.
- *
- * @param[in] L The lua state to find the reference in.
- * @param[in] callback Name of the callback to find.
- *
- * @returns Registry reference to the function if it exists;
- * LUA_NOREF otherwise.
- */
-int honey_get_callback(lua_State* L, char* callback);
-
-/** @brief Set the current render target.
- *
- * @param[in] framebuffer The framebuffer to target, or 0 to target the window's framebuffer.
- *
- * @returns Nothing.
- */
-int honey_set_framebuffer(lua_State* L);
-
-#endif