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diff --git a/src/mesh.h b/src/mesh.h
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+#ifndef HONEY_MESH_H
+#define HONEY_MESH_H
+
+/** @file mesh.h
+ *
+ * @brief Defines the honey_mesh struct and related basic mesh functions.
+*/
+
+#include "common.h"
+
+typedef struct {
+ unsigned int n_vertices, n_indices;
+ unsigned int vertex_array, vertex_buffer, element_buffer;
+} honey_mesh;
+
+/** @brief Lua bindings for mesh drawing and deletion functions. */
+void honey_setup_mesh(lua_State* L);
+
+/** @brief Load all meshes from a file.
+ *
+ * @param[in] filename The name of the file to load from.
+ *
+ * @returns A table containing all of the meshes.
+ */
+int honey_mesh_load(lua_State* L);
+
+/** @brief Create a new mesh from vertex and index arrays.
+ *
+ * Note that this function creates copies of the vertex and index arrays,
+ * so you can deallocate those immediately.
+ *
+ * @param[out] mesh Pointer to the destination honey_mesh struct
+ * @param[in] vertices Array of floats representing the vertices
+ * @param[in] n_attributes The number of attributes per vertex
+ * @param[in] attribute_sizes An array containing for each attribute how many floats it contains
+ * @param[in] n_vertices The number of vertices (NOT the number of floats in the vertex array)
+ * @param[in] indices Array of vertex indices
+ * @param[in] n_indices The number of elements in the index array
+ */
+honey_result honey_mesh_new(honey_mesh* mesh,
+ float* vertices,
+ unsigned int n_vertices,
+ unsigned int n_attributes,
+ unsigned int* attribute_sizes,
+ unsigned int* indices,
+ unsigned int n_indices);
+
+/** @brief Draw a mesh on screen.
+ *
+ * @param[in] mesh The mesh to draw
+ * @param[in] shader The shader to use when drawing the mesh
+ */
+void honey_mesh_draw(honey_mesh mesh,
+ int shader);
+
+/** @brief Delete a mesh.
+ *
+ * @param[in] mesh The mesh to delete
+ */
+void honey_mesh_delete(honey_mesh mesh);
+
+#endif