diff options
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/ASE/ASEParser.cpp')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/ASE/ASEParser.cpp | 1869 |
1 files changed, 0 insertions, 1869 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/ASE/ASEParser.cpp b/src/mesh/assimp-master/code/AssetLib/ASE/ASEParser.cpp deleted file mode 100644 index 14eb720..0000000 --- a/src/mesh/assimp-master/code/AssetLib/ASE/ASEParser.cpp +++ /dev/null @@ -1,1869 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file ASEParser.cpp - * @brief Implementation of the ASE parser class - */ - -#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER -#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER - -// internal headers -#include "ASELoader.h" -#include "PostProcessing/TextureTransform.h" - -#include <assimp/fast_atof.h> -#include <assimp/DefaultLogger.hpp> - -using namespace Assimp; -using namespace Assimp::ASE; - -// ------------------------------------------------------------------------------------------------ -// Begin an ASE parsing function - -#define AI_ASE_PARSER_INIT() \ - int iDepth = 0; - -// ------------------------------------------------------------------------------------------------ -// Handle a "top-level" section in the file. EOF is no error in this case. - -#define AI_ASE_HANDLE_TOP_LEVEL_SECTION() \ - else if ('{' == *filePtr) iDepth++; \ - else if ('}' == *filePtr) { \ - if (0 == --iDepth) { \ - ++filePtr; \ - SkipToNextToken(); \ - return; \ - } \ - } \ - else if ('\0' == *filePtr) { \ - return; \ - } \ - if (IsLineEnd(*filePtr) && !bLastWasEndLine) { \ - ++iLineNumber; \ - bLastWasEndLine = true; \ - } else \ - bLastWasEndLine = false; \ - ++filePtr; - -// ------------------------------------------------------------------------------------------------ -// Handle a nested section in the file. EOF is an error in this case -// @param level "Depth" of the section -// @param msg Full name of the section (including the asterisk) - -#define AI_ASE_HANDLE_SECTION(level, msg) \ - if ('{' == *filePtr) \ - iDepth++; \ - else if ('}' == *filePtr) { \ - if (0 == --iDepth) { \ - ++filePtr; \ - SkipToNextToken(); \ - return; \ - } \ - } else if ('\0' == *filePtr) { \ - LogError("Encountered unexpected EOL while parsing a " msg \ - " chunk (Level " level ")"); \ - } \ - if (IsLineEnd(*filePtr) && !bLastWasEndLine) { \ - ++iLineNumber; \ - bLastWasEndLine = true; \ - } else \ - bLastWasEndLine = false; \ - ++filePtr; - -// ------------------------------------------------------------------------------------------------ -Parser::Parser(const char *szFile, unsigned int fileFormatDefault) { - ai_assert(nullptr != szFile); - - filePtr = szFile; - iFileFormat = fileFormatDefault; - - // make sure that the color values are invalid - m_clrBackground.r = get_qnan(); - m_clrAmbient.r = get_qnan(); - - // setup some default values - iLineNumber = 0; - iFirstFrame = 0; - iLastFrame = 0; - iFrameSpeed = 30; // use 30 as default value for this property - iTicksPerFrame = 1; // use 1 as default value for this property - bLastWasEndLine = false; // need to handle \r\n seqs due to binary file mapping -} - -// ------------------------------------------------------------------------------------------------ -void Parser::LogWarning(const char *szWarn) { - ai_assert(nullptr != szWarn); - - char szTemp[2048]; -#if _MSC_VER >= 1400 - sprintf_s(szTemp, "Line %u: %s", iLineNumber, szWarn); -#else - ai_snprintf(szTemp, sizeof(szTemp), "Line %u: %s", iLineNumber, szWarn); -#endif - - // output the warning to the logger ... - ASSIMP_LOG_WARN(szTemp); -} - -// ------------------------------------------------------------------------------------------------ -void Parser::LogInfo(const char *szWarn) { - ai_assert(nullptr != szWarn); - - char szTemp[1024]; -#if _MSC_VER >= 1400 - sprintf_s(szTemp, "Line %u: %s", iLineNumber, szWarn); -#else - ai_snprintf(szTemp, 1024, "Line %u: %s", iLineNumber, szWarn); -#endif - - // output the information to the logger ... - ASSIMP_LOG_INFO(szTemp); -} - -// ------------------------------------------------------------------------------------------------ -AI_WONT_RETURN void Parser::LogError(const char *szWarn) { - ai_assert(nullptr != szWarn); - - char szTemp[1024]; -#if _MSC_VER >= 1400 - sprintf_s(szTemp, "Line %u: %s", iLineNumber, szWarn); -#else - ai_snprintf(szTemp, 1024, "Line %u: %s", iLineNumber, szWarn); -#endif - - // throw an exception - throw DeadlyImportError(szTemp); -} - -// ------------------------------------------------------------------------------------------------ -bool Parser::SkipToNextToken() { - while (true) { - char me = *filePtr; - - // increase the line number counter if necessary - if (IsLineEnd(me) && !bLastWasEndLine) { - ++iLineNumber; - bLastWasEndLine = true; - } else - bLastWasEndLine = false; - if ('*' == me || '}' == me || '{' == me) return true; - if ('\0' == me) return false; - - ++filePtr; - } -} - -// ------------------------------------------------------------------------------------------------ -bool Parser::SkipSection() { - // must handle subsections ... - int iCnt = 0; - while (true) { - if ('}' == *filePtr) { - --iCnt; - if (0 == iCnt) { - // go to the next valid token ... - ++filePtr; - SkipToNextToken(); - return true; - } - } else if ('{' == *filePtr) { - ++iCnt; - } else if ('\0' == *filePtr) { - LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]"); - return false; - } else if (IsLineEnd(*filePtr)) - ++iLineNumber; - ++filePtr; - } -} - -// ------------------------------------------------------------------------------------------------ -void Parser::Parse() { - AI_ASE_PARSER_INIT(); - while (true) { - if ('*' == *filePtr) { - ++filePtr; - - // Version should be 200. Validate this ... - if (TokenMatch(filePtr, "3DSMAX_ASCIIEXPORT", 18)) { - unsigned int fmt; - ParseLV4MeshLong(fmt); - - if (fmt > 200) { - LogWarning("Unknown file format version: *3DSMAX_ASCIIEXPORT should \ - be <= 200"); - } - // ************************************************************* - // - fmt will be 0 if we're unable to read the version number - // there are some faulty files without a version number ... - // in this case we'll guess the exact file format by looking - // at the file extension (ASE, ASK, ASC) - // ************************************************************* - - if (fmt) { - iFileFormat = fmt; - } - continue; - } - // main scene information - if (TokenMatch(filePtr, "SCENE", 5)) { - ParseLV1SceneBlock(); - continue; - } - // "group" - no implementation yet, in facte - // we're just ignoring them for the moment - if (TokenMatch(filePtr, "GROUP", 5)) { - Parse(); - continue; - } - // material list - if (TokenMatch(filePtr, "MATERIAL_LIST", 13)) { - ParseLV1MaterialListBlock(); - continue; - } - // geometric object (mesh) - if (TokenMatch(filePtr, "GEOMOBJECT", 10)) - - { - m_vMeshes.push_back(Mesh("UNNAMED")); - ParseLV1ObjectBlock(m_vMeshes.back()); - continue; - } - // helper object = dummy in the hierarchy - if (TokenMatch(filePtr, "HELPEROBJECT", 12)) - - { - m_vDummies.push_back(Dummy()); - ParseLV1ObjectBlock(m_vDummies.back()); - continue; - } - // light object - if (TokenMatch(filePtr, "LIGHTOBJECT", 11)) - - { - m_vLights.push_back(Light("UNNAMED")); - ParseLV1ObjectBlock(m_vLights.back()); - continue; - } - // camera object - if (TokenMatch(filePtr, "CAMERAOBJECT", 12)) { - m_vCameras.push_back(Camera("UNNAMED")); - ParseLV1ObjectBlock(m_vCameras.back()); - continue; - } - // comment - print it on the console - if (TokenMatch(filePtr, "COMMENT", 7)) { - std::string out = "<unknown>"; - ParseString(out, "*COMMENT"); - LogInfo(("Comment: " + out).c_str()); - continue; - } - // ASC bone weights - if (AI_ASE_IS_OLD_FILE_FORMAT() && TokenMatch(filePtr, "MESH_SOFTSKINVERTS", 18)) { - ParseLV1SoftSkinBlock(); - } - } - AI_ASE_HANDLE_TOP_LEVEL_SECTION(); - } - return; -} - -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV1SoftSkinBlock() { - // TODO: fix line counting here - - // ************************************************************** - // The soft skin block is formatted differently. There are no - // nested sections supported and the single elements aren't - // marked by keywords starting with an asterisk. - - /** - FORMAT BEGIN - - *MESH_SOFTSKINVERTS { - <nodename> - <number of vertices> - - [for <number of vertices> times:] - <number of weights> [for <number of weights> times:] <bone name> <weight> - } - - FORMAT END - */ - // ************************************************************** - while (true) { - if (*filePtr == '}') { - ++filePtr; - return; - } else if (*filePtr == '\0') - return; - else if (*filePtr == '{') - ++filePtr; - - else // if (!IsSpace(*filePtr) && !IsLineEnd(*filePtr)) - { - ASE::Mesh *curMesh = nullptr; - unsigned int numVerts = 0; - - const char *sz = filePtr; - while (!IsSpaceOrNewLine(*filePtr)) - ++filePtr; - - const unsigned int diff = (unsigned int)(filePtr - sz); - if (diff) { - std::string name = std::string(sz, diff); - for (std::vector<ASE::Mesh>::iterator it = m_vMeshes.begin(); - it != m_vMeshes.end(); ++it) { - if ((*it).mName == name) { - curMesh = &(*it); - break; - } - } - if (!curMesh) { - LogWarning("Encountered unknown mesh in *MESH_SOFTSKINVERTS section"); - - // Skip the mesh data - until we find a new mesh - // or the end of the *MESH_SOFTSKINVERTS section - while (true) { - SkipSpacesAndLineEnd(&filePtr); - if (*filePtr == '}') { - ++filePtr; - return; - } else if (!IsNumeric(*filePtr)) - break; - - SkipLine(&filePtr); - } - } else { - SkipSpacesAndLineEnd(&filePtr); - ParseLV4MeshLong(numVerts); - - // Reserve enough storage - curMesh->mBoneVertices.reserve(numVerts); - - for (unsigned int i = 0; i < numVerts; ++i) { - SkipSpacesAndLineEnd(&filePtr); - unsigned int numWeights; - ParseLV4MeshLong(numWeights); - - curMesh->mBoneVertices.push_back(ASE::BoneVertex()); - ASE::BoneVertex &vert = curMesh->mBoneVertices.back(); - - // Reserve enough storage - vert.mBoneWeights.reserve(numWeights); - - std::string bone; - for (unsigned int w = 0; w < numWeights; ++w) { - bone.clear(); - ParseString(bone, "*MESH_SOFTSKINVERTS.Bone"); - - // Find the bone in the mesh's list - std::pair<int, ai_real> me; - me.first = -1; - - for (unsigned int n = 0; n < curMesh->mBones.size(); ++n) { - if (curMesh->mBones[n].mName == bone) { - me.first = n; - break; - } - } - if (-1 == me.first) { - // We don't have this bone yet, so add it to the list - me.first = static_cast<int>(curMesh->mBones.size()); - curMesh->mBones.push_back(ASE::Bone(bone)); - } - ParseLV4MeshFloat(me.second); - - // Add the new bone weight to list - vert.mBoneWeights.push_back(me); - } - } - } - } - } - ++filePtr; - SkipSpacesAndLineEnd(&filePtr); - } -} - -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV1SceneBlock() { - AI_ASE_PARSER_INIT(); - while (true) { - if ('*' == *filePtr) { - ++filePtr; - if (TokenMatch(filePtr, "SCENE_BACKGROUND_STATIC", 23)) - - { - // parse a color triple and assume it is really the bg color - ParseLV4MeshFloatTriple(&m_clrBackground.r); - continue; - } - if (TokenMatch(filePtr, "SCENE_AMBIENT_STATIC", 20)) - - { - // parse a color triple and assume it is really the bg color - ParseLV4MeshFloatTriple(&m_clrAmbient.r); - continue; - } - if (TokenMatch(filePtr, "SCENE_FIRSTFRAME", 16)) { - ParseLV4MeshLong(iFirstFrame); - continue; - } - if (TokenMatch(filePtr, "SCENE_LASTFRAME", 15)) { - ParseLV4MeshLong(iLastFrame); - continue; - } - if (TokenMatch(filePtr, "SCENE_FRAMESPEED", 16)) { - ParseLV4MeshLong(iFrameSpeed); - continue; - } - if (TokenMatch(filePtr, "SCENE_TICKSPERFRAME", 19)) { - ParseLV4MeshLong(iTicksPerFrame); - continue; - } - } - AI_ASE_HANDLE_TOP_LEVEL_SECTION(); - } -} - -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV1MaterialListBlock() { - AI_ASE_PARSER_INIT(); - - unsigned int iMaterialCount = 0; - unsigned int iOldMaterialCount = (unsigned int)m_vMaterials.size(); - while (true) { - if ('*' == *filePtr) { - ++filePtr; - if (TokenMatch(filePtr, "MATERIAL_COUNT", 14)) { - ParseLV4MeshLong(iMaterialCount); - - // now allocate enough storage to hold all materials - m_vMaterials.resize(iOldMaterialCount + iMaterialCount, Material("INVALID")); - continue; - } - if (TokenMatch(filePtr, "MATERIAL", 8)) { - unsigned int iIndex = 0; - ParseLV4MeshLong(iIndex); - - if (iIndex >= iMaterialCount) { - LogWarning("Out of range: material index is too large"); - iIndex = iMaterialCount - 1; - return; - } - - // get a reference to the material - Material &sMat = m_vMaterials[iIndex + iOldMaterialCount]; - // parse the material block - ParseLV2MaterialBlock(sMat); - continue; - } - if( iDepth == 1 ){ - // CRUDE HACK: support missing brace after "Ascii Scene Exporter v2.51" - LogWarning("Missing closing brace in material list"); - --filePtr; - return; - } - } - AI_ASE_HANDLE_TOP_LEVEL_SECTION(); - } -} - -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV2MaterialBlock(ASE::Material &mat) { - AI_ASE_PARSER_INIT(); - - unsigned int iNumSubMaterials = 0; - while (true) { - if ('*' == *filePtr) { - ++filePtr; - if (TokenMatch(filePtr, "MATERIAL_NAME", 13)) { - if (!ParseString(mat.mName, "*MATERIAL_NAME")) - SkipToNextToken(); - continue; - } - // ambient material color - if (TokenMatch(filePtr, "MATERIAL_AMBIENT", 16)) { - ParseLV4MeshFloatTriple(&mat.mAmbient.r); - continue; - } - // diffuse material color - if (TokenMatch(filePtr, "MATERIAL_DIFFUSE", 16)) { - ParseLV4MeshFloatTriple(&mat.mDiffuse.r); - continue; - } - // specular material color - if (TokenMatch(filePtr, "MATERIAL_SPECULAR", 17)) { - ParseLV4MeshFloatTriple(&mat.mSpecular.r); - continue; - } - // material shading type - if (TokenMatch(filePtr, "MATERIAL_SHADING", 16)) { - if (TokenMatch(filePtr, "Blinn", 5)) { - mat.mShading = Discreet3DS::Blinn; - } else if (TokenMatch(filePtr, "Phong", 5)) { - mat.mShading = Discreet3DS::Phong; - } else if (TokenMatch(filePtr, "Flat", 4)) { - mat.mShading = Discreet3DS::Flat; - } else if (TokenMatch(filePtr, "Wire", 4)) { - mat.mShading = Discreet3DS::Wire; - } else { - // assume gouraud shading - mat.mShading = Discreet3DS::Gouraud; - SkipToNextToken(); - } - continue; - } - // material transparency - if (TokenMatch(filePtr, "MATERIAL_TRANSPARENCY", 21)) { - ParseLV4MeshFloat(mat.mTransparency); - mat.mTransparency = ai_real(1.0) - mat.mTransparency; - continue; - } - // material self illumination - if (TokenMatch(filePtr, "MATERIAL_SELFILLUM", 18)) { - ai_real f = 0.0; - ParseLV4MeshFloat(f); - - mat.mEmissive.r = f; - mat.mEmissive.g = f; - mat.mEmissive.b = f; - continue; - } - // material shininess - if (TokenMatch(filePtr, "MATERIAL_SHINE", 14)) { - ParseLV4MeshFloat(mat.mSpecularExponent); - mat.mSpecularExponent *= 15; - continue; - } - // two-sided material - if (TokenMatch(filePtr, "MATERIAL_TWOSIDED", 17)) { - mat.mTwoSided = true; - continue; - } - // material shininess strength - if (TokenMatch(filePtr, "MATERIAL_SHINESTRENGTH", 22)) { - ParseLV4MeshFloat(mat.mShininessStrength); - continue; - } - // diffuse color map - if (TokenMatch(filePtr, "MAP_DIFFUSE", 11)) { - // parse the texture block - ParseLV3MapBlock(mat.sTexDiffuse); - continue; - } - // ambient color map - if (TokenMatch(filePtr, "MAP_AMBIENT", 11)) { - // parse the texture block - ParseLV3MapBlock(mat.sTexAmbient); - continue; - } - // specular color map - if (TokenMatch(filePtr, "MAP_SPECULAR", 12)) { - // parse the texture block - ParseLV3MapBlock(mat.sTexSpecular); - continue; - } - // opacity map - if (TokenMatch(filePtr, "MAP_OPACITY", 11)) { - // parse the texture block - ParseLV3MapBlock(mat.sTexOpacity); - continue; - } - // emissive map - if (TokenMatch(filePtr, "MAP_SELFILLUM", 13)) { - // parse the texture block - ParseLV3MapBlock(mat.sTexEmissive); - continue; - } - // bump map - if (TokenMatch(filePtr, "MAP_BUMP", 8)) { - // parse the texture block - ParseLV3MapBlock(mat.sTexBump); - } - // specular/shininess map - if (TokenMatch(filePtr, "MAP_SHINESTRENGTH", 17)) { - // parse the texture block - ParseLV3MapBlock(mat.sTexShininess); - continue; - } - // number of submaterials - if (TokenMatch(filePtr, "NUMSUBMTLS", 10)) { - ParseLV4MeshLong(iNumSubMaterials); - - // allocate enough storage - mat.avSubMaterials.resize(iNumSubMaterials, Material("INVALID SUBMATERIAL")); - } - // submaterial chunks - if (TokenMatch(filePtr, "SUBMATERIAL", 11)) { - - unsigned int iIndex = 0; - ParseLV4MeshLong(iIndex); - - if (iIndex >= iNumSubMaterials) { - LogWarning("Out of range: submaterial index is too large"); - iIndex = iNumSubMaterials - 1; - } - - // get a reference to the material - Material &sMat = mat.avSubMaterials[iIndex]; - - // parse the material block - ParseLV2MaterialBlock(sMat); - continue; - } - } - AI_ASE_HANDLE_SECTION("2", "*MATERIAL"); - } -} - -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MapBlock(Texture &map) { - AI_ASE_PARSER_INIT(); - - // *********************************************************** - // *BITMAP should not be there if *MAP_CLASS is not BITMAP, - // but we need to expect that case ... if the path is - // empty the texture won't be used later. - // *********************************************************** - bool parsePath = true; - std::string temp; - while (true) { - if ('*' == *filePtr) { - ++filePtr; - // type of map - if (TokenMatch(filePtr, "MAP_CLASS", 9)) { - temp.clear(); - if (!ParseString(temp, "*MAP_CLASS")) - SkipToNextToken(); - if (temp != "Bitmap" && temp != "Normal Bump") { - ASSIMP_LOG_WARN("ASE: Skipping unknown map type: ", temp); - parsePath = false; - } - continue; - } - // path to the texture - if (parsePath && TokenMatch(filePtr, "BITMAP", 6)) { - if (!ParseString(map.mMapName, "*BITMAP")) - SkipToNextToken(); - - if (map.mMapName == "None") { - // Files with 'None' as map name are produced by - // an Maja to ASE exporter which name I forgot .. - ASSIMP_LOG_WARN("ASE: Skipping invalid map entry"); - map.mMapName = std::string(); - } - - continue; - } - // offset on the u axis - if (TokenMatch(filePtr, "UVW_U_OFFSET", 12)) { - ParseLV4MeshFloat(map.mOffsetU); - continue; - } - // offset on the v axis - if (TokenMatch(filePtr, "UVW_V_OFFSET", 12)) { - ParseLV4MeshFloat(map.mOffsetV); - continue; - } - // tiling on the u axis - if (TokenMatch(filePtr, "UVW_U_TILING", 12)) { - ParseLV4MeshFloat(map.mScaleU); - continue; - } - // tiling on the v axis - if (TokenMatch(filePtr, "UVW_V_TILING", 12)) { - ParseLV4MeshFloat(map.mScaleV); - continue; - } - // rotation around the z-axis - if (TokenMatch(filePtr, "UVW_ANGLE", 9)) { - ParseLV4MeshFloat(map.mRotation); - continue; - } - // map blending factor - if (TokenMatch(filePtr, "MAP_AMOUNT", 10)) { - ParseLV4MeshFloat(map.mTextureBlend); - continue; - } - } - AI_ASE_HANDLE_SECTION("3", "*MAP_XXXXXX"); - } - return; -} - -// ------------------------------------------------------------------------------------------------ -bool Parser::ParseString(std::string &out, const char *szName) { - char szBuffer[1024]; - if (!SkipSpaces(&filePtr)) { - - ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Unexpected EOL", szName); - LogWarning(szBuffer); - return false; - } - // there must be '"' - if ('\"' != *filePtr) { - - ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected " - "to be enclosed in double quotation marks", - szName); - LogWarning(szBuffer); - return false; - } - ++filePtr; - const char *sz = filePtr; - while (true) { - if ('\"' == *sz) - break; - else if ('\0' == *sz) { - ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected to " - "be enclosed in double quotation marks but EOF was reached before " - "a closing quotation mark was encountered", - szName); - LogWarning(szBuffer); - return false; - } - sz++; - } - out = std::string(filePtr, (uintptr_t)sz - (uintptr_t)filePtr); - filePtr = sz + 1; - return true; -} - -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV1ObjectBlock(ASE::BaseNode &node) { - AI_ASE_PARSER_INIT(); - while (true) { - if ('*' == *filePtr) { - ++filePtr; - - // first process common tokens such as node name and transform - // name of the mesh/node - if (TokenMatch(filePtr, "NODE_NAME", 9)) { - if (!ParseString(node.mName, "*NODE_NAME")) - SkipToNextToken(); - continue; - } - // name of the parent of the node - if (TokenMatch(filePtr, "NODE_PARENT", 11)) { - if (!ParseString(node.mParent, "*NODE_PARENT")) - SkipToNextToken(); - continue; - } - // transformation matrix of the node - if (TokenMatch(filePtr, "NODE_TM", 7)) { - ParseLV2NodeTransformBlock(node); - continue; - } - // animation data of the node - if (TokenMatch(filePtr, "TM_ANIMATION", 12)) { - ParseLV2AnimationBlock(node); - continue; - } - - if (node.mType == BaseNode::Light) { - // light settings - if (TokenMatch(filePtr, "LIGHT_SETTINGS", 14)) { - ParseLV2LightSettingsBlock((ASE::Light &)node); - continue; - } - // type of the light source - if (TokenMatch(filePtr, "LIGHT_TYPE", 10)) { - if (!ASSIMP_strincmp("omni", filePtr, 4)) { - ((ASE::Light &)node).mLightType = ASE::Light::OMNI; - } else if (!ASSIMP_strincmp("target", filePtr, 6)) { - ((ASE::Light &)node).mLightType = ASE::Light::TARGET; - } else if (!ASSIMP_strincmp("free", filePtr, 4)) { - ((ASE::Light &)node).mLightType = ASE::Light::FREE; - } else if (!ASSIMP_strincmp("directional", filePtr, 11)) { - ((ASE::Light &)node).mLightType = ASE::Light::DIRECTIONAL; - } else { - LogWarning("Unknown kind of light source"); - } - continue; - } - } else if (node.mType == BaseNode::Camera) { - // Camera settings - if (TokenMatch(filePtr, "CAMERA_SETTINGS", 15)) { - ParseLV2CameraSettingsBlock((ASE::Camera &)node); - continue; - } else if (TokenMatch(filePtr, "CAMERA_TYPE", 11)) { - if (!ASSIMP_strincmp("target", filePtr, 6)) { - ((ASE::Camera &)node).mCameraType = ASE::Camera::TARGET; - } else if (!ASSIMP_strincmp("free", filePtr, 4)) { - ((ASE::Camera &)node).mCameraType = ASE::Camera::FREE; - } else { - LogWarning("Unknown kind of camera"); - } - continue; - } - } else if (node.mType == BaseNode::Mesh) { - // mesh data - // FIX: Older files use MESH_SOFTSKIN - if (TokenMatch(filePtr, "MESH", 4) || - TokenMatch(filePtr, "MESH_SOFTSKIN", 13)) { - ParseLV2MeshBlock((ASE::Mesh &)node); - continue; - } - // mesh material index - if (TokenMatch(filePtr, "MATERIAL_REF", 12)) { - ParseLV4MeshLong(((ASE::Mesh &)node).iMaterialIndex); - continue; - } - } - } - AI_ASE_HANDLE_TOP_LEVEL_SECTION(); - } - return; -} - -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV2CameraSettingsBlock(ASE::Camera &camera) { - AI_ASE_PARSER_INIT(); - while (true) { - if ('*' == *filePtr) { - ++filePtr; - if (TokenMatch(filePtr, "CAMERA_NEAR", 11)) { - ParseLV4MeshFloat(camera.mNear); - continue; - } - if (TokenMatch(filePtr, "CAMERA_FAR", 10)) { - ParseLV4MeshFloat(camera.mFar); - continue; - } - if (TokenMatch(filePtr, "CAMERA_FOV", 10)) { - ParseLV4MeshFloat(camera.mFOV); - continue; - } - } - AI_ASE_HANDLE_SECTION("2", "CAMERA_SETTINGS"); - } - return; -} - -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV2LightSettingsBlock(ASE::Light &light) { - AI_ASE_PARSER_INIT(); - while (true) { - if ('*' == *filePtr) { - ++filePtr; - if (TokenMatch(filePtr, "LIGHT_COLOR", 11)) { - ParseLV4MeshFloatTriple(&light.mColor.r); - continue; - } - if (TokenMatch(filePtr, "LIGHT_INTENS", 12)) { - ParseLV4MeshFloat(light.mIntensity); - continue; - } - if (TokenMatch(filePtr, "LIGHT_HOTSPOT", 13)) { - ParseLV4MeshFloat(light.mAngle); - continue; - } - if (TokenMatch(filePtr, "LIGHT_FALLOFF", 13)) { - ParseLV4MeshFloat(light.mFalloff); - continue; - } - } - AI_ASE_HANDLE_SECTION("2", "LIGHT_SETTINGS"); - } -} - -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV2AnimationBlock(ASE::BaseNode &mesh) { - AI_ASE_PARSER_INIT(); - - ASE::Animation *anim = &mesh.mAnim; - while (true) { - if ('*' == *filePtr) { - ++filePtr; - if (TokenMatch(filePtr, "NODE_NAME", 9)) { - std::string temp; - if (!ParseString(temp, "*NODE_NAME")) - SkipToNextToken(); - - // If the name of the node contains .target it - // represents an animated camera or spot light - // target. - if (std::string::npos != temp.find(".Target")) { - if ((mesh.mType != BaseNode::Camera || ((ASE::Camera &)mesh).mCameraType != ASE::Camera::TARGET) && - (mesh.mType != BaseNode::Light || ((ASE::Light &)mesh).mLightType != ASE::Light::TARGET)) { - - ASSIMP_LOG_ERROR("ASE: Found target animation channel " - "but the node is neither a camera nor a spot light"); - anim = nullptr; - } else - anim = &mesh.mTargetAnim; - } - continue; - } - - // position keyframes - if (TokenMatch(filePtr, "CONTROL_POS_TRACK", 17) || - TokenMatch(filePtr, "CONTROL_POS_BEZIER", 18) || - TokenMatch(filePtr, "CONTROL_POS_TCB", 15)) { - if (!anim) - SkipSection(); - else - ParseLV3PosAnimationBlock(*anim); - continue; - } - // scaling keyframes - if (TokenMatch(filePtr, "CONTROL_SCALE_TRACK", 19) || - TokenMatch(filePtr, "CONTROL_SCALE_BEZIER", 20) || - TokenMatch(filePtr, "CONTROL_SCALE_TCB", 17)) { - if (!anim || anim == &mesh.mTargetAnim) { - // Target animation channels may have no rotation channels - ASSIMP_LOG_ERROR("ASE: Ignoring scaling channel in target animation"); - SkipSection(); - } else - ParseLV3ScaleAnimationBlock(*anim); - continue; - } - // rotation keyframes - if (TokenMatch(filePtr, "CONTROL_ROT_TRACK", 17) || - TokenMatch(filePtr, "CONTROL_ROT_BEZIER", 18) || - TokenMatch(filePtr, "CONTROL_ROT_TCB", 15)) { - if (!anim || anim == &mesh.mTargetAnim) { - // Target animation channels may have no rotation channels - ASSIMP_LOG_ERROR("ASE: Ignoring rotation channel in target animation"); - SkipSection(); - } else - ParseLV3RotAnimationBlock(*anim); - continue; - } - } - AI_ASE_HANDLE_SECTION("2", "TM_ANIMATION"); - } -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation &anim) { - AI_ASE_PARSER_INIT(); - unsigned int iIndex; - - while (true) { - if ('*' == *filePtr) { - ++filePtr; - - bool b = false; - - // For the moment we're just reading the three floats - - // we ignore the additional information for bezier's and TCBs - - // simple scaling keyframe - if (TokenMatch(filePtr, "CONTROL_SCALE_SAMPLE", 20)) { - b = true; - anim.mScalingType = ASE::Animation::TRACK; - } - - // Bezier scaling keyframe - if (TokenMatch(filePtr, "CONTROL_BEZIER_SCALE_KEY", 24)) { - b = true; - anim.mScalingType = ASE::Animation::BEZIER; - } - // TCB scaling keyframe - if (TokenMatch(filePtr, "CONTROL_TCB_SCALE_KEY", 21)) { - b = true; - anim.mScalingType = ASE::Animation::TCB; - } - if (b) { - anim.akeyScaling.push_back(aiVectorKey()); - aiVectorKey &key = anim.akeyScaling.back(); - ParseLV4MeshFloatTriple(&key.mValue.x, iIndex); - key.mTime = (double)iIndex; - } - } - AI_ASE_HANDLE_SECTION("3", "*CONTROL_POS_TRACK"); - } -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3PosAnimationBlock(ASE::Animation &anim) { - AI_ASE_PARSER_INIT(); - unsigned int iIndex; - while (true) { - if ('*' == *filePtr) { - ++filePtr; - - bool b = false; - - // For the moment we're just reading the three floats - - // we ignore the additional information for bezier's and TCBs - - // simple scaling keyframe - if (TokenMatch(filePtr, "CONTROL_POS_SAMPLE", 18)) { - b = true; - anim.mPositionType = ASE::Animation::TRACK; - } - - // Bezier scaling keyframe - if (TokenMatch(filePtr, "CONTROL_BEZIER_POS_KEY", 22)) { - b = true; - anim.mPositionType = ASE::Animation::BEZIER; - } - // TCB scaling keyframe - if (TokenMatch(filePtr, "CONTROL_TCB_POS_KEY", 19)) { - b = true; - anim.mPositionType = ASE::Animation::TCB; - } - if (b) { - anim.akeyPositions.push_back(aiVectorKey()); - aiVectorKey &key = anim.akeyPositions.back(); - ParseLV4MeshFloatTriple(&key.mValue.x, iIndex); - key.mTime = (double)iIndex; - } - } - AI_ASE_HANDLE_SECTION("3", "*CONTROL_POS_TRACK"); - } -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3RotAnimationBlock(ASE::Animation &anim) { - AI_ASE_PARSER_INIT(); - unsigned int iIndex; - while (true) { - if ('*' == *filePtr) { - ++filePtr; - - bool b = false; - - // For the moment we're just reading the floats - - // we ignore the additional information for bezier's and TCBs - - // simple scaling keyframe - if (TokenMatch(filePtr, "CONTROL_ROT_SAMPLE", 18)) { - b = true; - anim.mRotationType = ASE::Animation::TRACK; - } - - // Bezier scaling keyframe - if (TokenMatch(filePtr, "CONTROL_BEZIER_ROT_KEY", 22)) { - b = true; - anim.mRotationType = ASE::Animation::BEZIER; - } - // TCB scaling keyframe - if (TokenMatch(filePtr, "CONTROL_TCB_ROT_KEY", 19)) { - b = true; - anim.mRotationType = ASE::Animation::TCB; - } - if (b) { - anim.akeyRotations.push_back(aiQuatKey()); - aiQuatKey &key = anim.akeyRotations.back(); - aiVector3D v; - ai_real f; - ParseLV4MeshFloatTriple(&v.x, iIndex); - ParseLV4MeshFloat(f); - key.mTime = (double)iIndex; - key.mValue = aiQuaternion(v, f); - } - } - AI_ASE_HANDLE_SECTION("3", "*CONTROL_ROT_TRACK"); - } -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode &mesh) { - AI_ASE_PARSER_INIT(); - int mode = 0; - while (true) { - if ('*' == *filePtr) { - ++filePtr; - // name of the node - if (TokenMatch(filePtr, "NODE_NAME", 9)) { - std::string temp; - if (!ParseString(temp, "*NODE_NAME")) - SkipToNextToken(); - - std::string::size_type s; - if (temp == mesh.mName) { - mode = 1; - } else if (std::string::npos != (s = temp.find(".Target")) && - mesh.mName == temp.substr(0, s)) { - // This should be either a target light or a target camera - if ((mesh.mType == BaseNode::Light && ((ASE::Light &)mesh).mLightType == ASE::Light::TARGET) || - (mesh.mType == BaseNode::Camera && ((ASE::Camera &)mesh).mCameraType == ASE::Camera::TARGET)) { - mode = 2; - } else { - ASSIMP_LOG_ERROR("ASE: Ignoring target transform, " - "this is no spot light or target camera"); - } - } else { - ASSIMP_LOG_ERROR("ASE: Unknown node transformation: ", temp); - // mode = 0 - } - continue; - } - if (mode) { - // fourth row of the transformation matrix - and also the - // only information here that is interesting for targets - if (TokenMatch(filePtr, "TM_ROW3", 7)) { - ParseLV4MeshFloatTriple((mode == 1 ? mesh.mTransform[3] : &mesh.mTargetPosition.x)); - continue; - } - if (mode == 1) { - // first row of the transformation matrix - if (TokenMatch(filePtr, "TM_ROW0", 7)) { - ParseLV4MeshFloatTriple(mesh.mTransform[0]); - continue; - } - // second row of the transformation matrix - if (TokenMatch(filePtr, "TM_ROW1", 7)) { - ParseLV4MeshFloatTriple(mesh.mTransform[1]); - continue; - } - // third row of the transformation matrix - if (TokenMatch(filePtr, "TM_ROW2", 7)) { - ParseLV4MeshFloatTriple(mesh.mTransform[2]); - continue; - } - // inherited position axes - if (TokenMatch(filePtr, "INHERIT_POS", 11)) { - unsigned int aiVal[3]; - ParseLV4MeshLongTriple(aiVal); - - for (unsigned int i = 0; i < 3; ++i) - mesh.inherit.abInheritPosition[i] = aiVal[i] != 0; - continue; - } - // inherited rotation axes - if (TokenMatch(filePtr, "INHERIT_ROT", 11)) { - unsigned int aiVal[3]; - ParseLV4MeshLongTriple(aiVal); - - for (unsigned int i = 0; i < 3; ++i) - mesh.inherit.abInheritRotation[i] = aiVal[i] != 0; - continue; - } - // inherited scaling axes - if (TokenMatch(filePtr, "INHERIT_SCL", 11)) { - unsigned int aiVal[3]; - ParseLV4MeshLongTriple(aiVal); - - for (unsigned int i = 0; i < 3; ++i) - mesh.inherit.abInheritScaling[i] = aiVal[i] != 0; - continue; - } - } - } - } - AI_ASE_HANDLE_SECTION("2", "*NODE_TM"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV2MeshBlock(ASE::Mesh &mesh) { - AI_ASE_PARSER_INIT(); - - unsigned int iNumVertices = 0; - unsigned int iNumFaces = 0; - unsigned int iNumTVertices = 0; - unsigned int iNumTFaces = 0; - unsigned int iNumCVertices = 0; - unsigned int iNumCFaces = 0; - while (true) { - if ('*' == *filePtr) { - ++filePtr; - // Number of vertices in the mesh - if (TokenMatch(filePtr, "MESH_NUMVERTEX", 14)) { - ParseLV4MeshLong(iNumVertices); - continue; - } - // Number of texture coordinates in the mesh - if (TokenMatch(filePtr, "MESH_NUMTVERTEX", 15)) { - ParseLV4MeshLong(iNumTVertices); - continue; - } - // Number of vertex colors in the mesh - if (TokenMatch(filePtr, "MESH_NUMCVERTEX", 15)) { - ParseLV4MeshLong(iNumCVertices); - continue; - } - // Number of regular faces in the mesh - if (TokenMatch(filePtr, "MESH_NUMFACES", 13)) { - ParseLV4MeshLong(iNumFaces); - continue; - } - // Number of UVWed faces in the mesh - if (TokenMatch(filePtr, "MESH_NUMTVFACES", 15)) { - ParseLV4MeshLong(iNumTFaces); - continue; - } - // Number of colored faces in the mesh - if (TokenMatch(filePtr, "MESH_NUMCVFACES", 15)) { - ParseLV4MeshLong(iNumCFaces); - continue; - } - // mesh vertex list block - if (TokenMatch(filePtr, "MESH_VERTEX_LIST", 16)) { - ParseLV3MeshVertexListBlock(iNumVertices, mesh); - continue; - } - // mesh face list block - if (TokenMatch(filePtr, "MESH_FACE_LIST", 14)) { - ParseLV3MeshFaceListBlock(iNumFaces, mesh); - continue; - } - // mesh texture vertex list block - if (TokenMatch(filePtr, "MESH_TVERTLIST", 14)) { - ParseLV3MeshTListBlock(iNumTVertices, mesh); - continue; - } - // mesh texture face block - if (TokenMatch(filePtr, "MESH_TFACELIST", 14)) { - ParseLV3MeshTFaceListBlock(iNumTFaces, mesh); - continue; - } - // mesh color vertex list block - if (TokenMatch(filePtr, "MESH_CVERTLIST", 14)) { - ParseLV3MeshCListBlock(iNumCVertices, mesh); - continue; - } - // mesh color face block - if (TokenMatch(filePtr, "MESH_CFACELIST", 14)) { - ParseLV3MeshCFaceListBlock(iNumCFaces, mesh); - continue; - } - // mesh normals - if (TokenMatch(filePtr, "MESH_NORMALS", 12)) { - ParseLV3MeshNormalListBlock(mesh); - continue; - } - // another mesh UV channel ... - if (TokenMatch(filePtr, "MESH_MAPPINGCHANNEL", 19)) { - unsigned int iIndex(0); - ParseLV4MeshLong(iIndex); - if (0 == iIndex) { - LogWarning("Mapping channel has an invalid index. Skipping UV channel"); - // skip it ... - SkipSection(); - } else { - if (iIndex < 2) { - LogWarning("Mapping channel has an invalid index. Skipping UV channel"); - // skip it ... - SkipSection(); - } - if (iIndex > AI_MAX_NUMBER_OF_TEXTURECOORDS) { - LogWarning("Too many UV channels specified. Skipping channel .."); - // skip it ... - SkipSection(); - } else { - // parse the mapping channel - ParseLV3MappingChannel(iIndex - 1, mesh); - } - continue; - } - } - // mesh animation keyframe. Not supported - if (TokenMatch(filePtr, "MESH_ANIMATION", 14)) { - - LogWarning("Found *MESH_ANIMATION element in ASE/ASK file. " - "Keyframe animation is not supported by Assimp, this element " - "will be ignored"); - //SkipSection(); - continue; - } - if (TokenMatch(filePtr, "MESH_WEIGHTS", 12)) { - ParseLV3MeshWeightsBlock(mesh); - continue; - } - } - AI_ASE_HANDLE_SECTION("2", "*MESH"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh &mesh) { - AI_ASE_PARSER_INIT(); - - unsigned int iNumVertices = 0, iNumBones = 0; - while (true) { - if ('*' == *filePtr) { - ++filePtr; - - // Number of bone vertices ... - if (TokenMatch(filePtr, "MESH_NUMVERTEX", 14)) { - ParseLV4MeshLong(iNumVertices); - continue; - } - // Number of bones - if (TokenMatch(filePtr, "MESH_NUMBONE", 12)) { - ParseLV4MeshLong(iNumBones); - continue; - } - // parse the list of bones - if (TokenMatch(filePtr, "MESH_BONE_LIST", 14)) { - ParseLV4MeshBones(iNumBones, mesh); - continue; - } - // parse the list of bones vertices - if (TokenMatch(filePtr, "MESH_BONE_VERTEX_LIST", 21)) { - ParseLV4MeshBonesVertices(iNumVertices, mesh); - continue; - } - } - AI_ASE_HANDLE_SECTION("3", "*MESH_WEIGHTS"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV4MeshBones(unsigned int iNumBones, ASE::Mesh &mesh) { - AI_ASE_PARSER_INIT(); - mesh.mBones.resize(iNumBones, Bone("UNNAMED")); - while (true) { - if ('*' == *filePtr) { - ++filePtr; - - // Mesh bone with name ... - if (TokenMatch(filePtr, "MESH_BONE_NAME", 14)) { - // parse an index ... - if (SkipSpaces(&filePtr)) { - unsigned int iIndex = strtoul10(filePtr, &filePtr); - if (iIndex >= iNumBones) { - LogWarning("Bone index is out of bounds"); - continue; - } - if (!ParseString(mesh.mBones[iIndex].mName, "*MESH_BONE_NAME")) - SkipToNextToken(); - continue; - } - } - } - AI_ASE_HANDLE_SECTION("3", "*MESH_BONE_LIST"); - } -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices, ASE::Mesh &mesh) { - AI_ASE_PARSER_INIT(); - mesh.mBoneVertices.resize(iNumVertices); - while (true) { - if ('*' == *filePtr) { - ++filePtr; - - // Mesh bone vertex - if (TokenMatch(filePtr, "MESH_BONE_VERTEX", 16)) { - // read the vertex index - unsigned int iIndex = strtoul10(filePtr, &filePtr); - if (iIndex >= mesh.mPositions.size()) { - iIndex = (unsigned int)mesh.mPositions.size() - 1; - LogWarning("Bone vertex index is out of bounds. Using the largest valid " - "bone vertex index instead"); - } - - // --- ignored - ai_real afVert[3]; - ParseLV4MeshFloatTriple(afVert); - - std::pair<int, float> pairOut; - while (true) { - // first parse the bone index ... - if (!SkipSpaces(&filePtr)) break; - pairOut.first = strtoul10(filePtr, &filePtr); - - // then parse the vertex weight - if (!SkipSpaces(&filePtr)) break; - filePtr = fast_atoreal_move<float>(filePtr, pairOut.second); - - // -1 marks unused entries - if (-1 != pairOut.first) { - mesh.mBoneVertices[iIndex].mBoneWeights.push_back(pairOut); - } - } - continue; - } - } - AI_ASE_HANDLE_SECTION("4", "*MESH_BONE_VERTEX"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MeshVertexListBlock( - unsigned int iNumVertices, ASE::Mesh &mesh) { - AI_ASE_PARSER_INIT(); - - // allocate enough storage in the array - mesh.mPositions.resize(iNumVertices); - while (true) { - if ('*' == *filePtr) { - ++filePtr; - - // Vertex entry - if (TokenMatch(filePtr, "MESH_VERTEX", 11)) { - - aiVector3D vTemp; - unsigned int iIndex; - ParseLV4MeshFloatTriple(&vTemp.x, iIndex); - - if (iIndex >= iNumVertices) { - LogWarning("Invalid vertex index. It will be ignored"); - } else - mesh.mPositions[iIndex] = vTemp; - continue; - } - } - AI_ASE_HANDLE_SECTION("3", "*MESH_VERTEX_LIST"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh) { - AI_ASE_PARSER_INIT(); - - // allocate enough storage in the face array - mesh.mFaces.resize(iNumFaces); - while (true) { - if ('*' == *filePtr) { - ++filePtr; - - // Face entry - if (TokenMatch(filePtr, "MESH_FACE", 9)) { - - ASE::Face mFace; - ParseLV4MeshFace(mFace); - - if (mFace.iFace >= iNumFaces) { - LogWarning("Face has an invalid index. It will be ignored"); - } else - mesh.mFaces[mFace.iFace] = mFace; - continue; - } - } - AI_ASE_HANDLE_SECTION("3", "*MESH_FACE_LIST"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices, - ASE::Mesh &mesh, unsigned int iChannel) { - AI_ASE_PARSER_INIT(); - - // allocate enough storage in the array - mesh.amTexCoords[iChannel].resize(iNumVertices); - while (true) { - if ('*' == *filePtr) { - ++filePtr; - - // Vertex entry - if (TokenMatch(filePtr, "MESH_TVERT", 10)) { - aiVector3D vTemp; - unsigned int iIndex; - ParseLV4MeshFloatTriple(&vTemp.x, iIndex); - - if (iIndex >= iNumVertices) { - LogWarning("Tvertex has an invalid index. It will be ignored"); - } else - mesh.amTexCoords[iChannel][iIndex] = vTemp; - - if (0.0f != vTemp.z) { - // we need 3 coordinate channels - mesh.mNumUVComponents[iChannel] = 3; - } - continue; - } - } - AI_ASE_HANDLE_SECTION("3", "*MESH_TVERT_LIST"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces, - ASE::Mesh &mesh, unsigned int iChannel) { - AI_ASE_PARSER_INIT(); - while (true) { - if ('*' == *filePtr) { - ++filePtr; - - // Face entry - if (TokenMatch(filePtr, "MESH_TFACE", 10)) { - unsigned int aiValues[3]; - unsigned int iIndex = 0; - - ParseLV4MeshLongTriple(aiValues, iIndex); - if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size()) { - LogWarning("UV-Face has an invalid index. It will be ignored"); - } else { - // copy UV indices - mesh.mFaces[iIndex].amUVIndices[iChannel][0] = aiValues[0]; - mesh.mFaces[iIndex].amUVIndices[iChannel][1] = aiValues[1]; - mesh.mFaces[iIndex].amUVIndices[iChannel][2] = aiValues[2]; - } - continue; - } - } - AI_ASE_HANDLE_SECTION("3", "*MESH_TFACE_LIST"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh &mesh) { - AI_ASE_PARSER_INIT(); - - unsigned int iNumTVertices = 0; - unsigned int iNumTFaces = 0; - while (true) { - if ('*' == *filePtr) { - ++filePtr; - - // Number of texture coordinates in the mesh - if (TokenMatch(filePtr, "MESH_NUMTVERTEX", 15)) { - ParseLV4MeshLong(iNumTVertices); - continue; - } - // Number of UVWed faces in the mesh - if (TokenMatch(filePtr, "MESH_NUMTVFACES", 15)) { - ParseLV4MeshLong(iNumTFaces); - continue; - } - // mesh texture vertex list block - if (TokenMatch(filePtr, "MESH_TVERTLIST", 14)) { - ParseLV3MeshTListBlock(iNumTVertices, mesh, iChannel); - continue; - } - // mesh texture face block - if (TokenMatch(filePtr, "MESH_TFACELIST", 14)) { - ParseLV3MeshTFaceListBlock(iNumTFaces, mesh, iChannel); - continue; - } - } - AI_ASE_HANDLE_SECTION("3", "*MESH_MAPPING_CHANNEL"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh &mesh) { - AI_ASE_PARSER_INIT(); - - // allocate enough storage in the array - mesh.mVertexColors.resize(iNumVertices); - while (true) { - if ('*' == *filePtr) { - ++filePtr; - - // Vertex entry - if (TokenMatch(filePtr, "MESH_VERTCOL", 12)) { - aiColor4D vTemp; - vTemp.a = 1.0f; - unsigned int iIndex; - ParseLV4MeshFloatTriple(&vTemp.r, iIndex); - - if (iIndex >= iNumVertices) { - LogWarning("Vertex color has an invalid index. It will be ignored"); - } else - mesh.mVertexColors[iIndex] = vTemp; - continue; - } - } - AI_ASE_HANDLE_SECTION("3", "*MESH_CVERTEX_LIST"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh) { - AI_ASE_PARSER_INIT(); - while (true) { - if ('*' == *filePtr) { - ++filePtr; - - // Face entry - if (TokenMatch(filePtr, "MESH_CFACE", 10)) { - unsigned int aiValues[3]; - unsigned int iIndex = 0; - - ParseLV4MeshLongTriple(aiValues, iIndex); - if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size()) { - LogWarning("UV-Face has an invalid index. It will be ignored"); - } else { - // copy color indices - mesh.mFaces[iIndex].mColorIndices[0] = aiValues[0]; - mesh.mFaces[iIndex].mColorIndices[1] = aiValues[1]; - mesh.mFaces[iIndex].mColorIndices[2] = aiValues[2]; - } - continue; - } - } - AI_ASE_HANDLE_SECTION("3", "*MESH_CFACE_LIST"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh &sMesh) { - AI_ASE_PARSER_INIT(); - - // Allocate enough storage for the normals - sMesh.mNormals.resize(sMesh.mFaces.size() * 3, aiVector3D(0.f, 0.f, 0.f)); - unsigned int index, faceIdx = UINT_MAX; - - // FIXME: rewrite this and find out how to interpret the normals - // correctly. This is crap. - - // Smooth the vertex and face normals together. The result - // will be edgy then, but otherwise everything would be soft ... - while (true) { - if ('*' == *filePtr) { - ++filePtr; - if (faceIdx != UINT_MAX && TokenMatch(filePtr, "MESH_VERTEXNORMAL", 17)) { - aiVector3D vNormal; - ParseLV4MeshFloatTriple(&vNormal.x, index); - if (faceIdx >= sMesh.mFaces.size()) - continue; - - // Make sure we assign it to the correct face - const ASE::Face &face = sMesh.mFaces[faceIdx]; - if (index == face.mIndices[0]) - index = 0; - else if (index == face.mIndices[1]) - index = 1; - else if (index == face.mIndices[2]) - index = 2; - else { - ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_VERTEXNORMAL section"); - continue; - } - // We'll renormalize later - sMesh.mNormals[faceIdx * 3 + index] += vNormal; - continue; - } - if (TokenMatch(filePtr, "MESH_FACENORMAL", 15)) { - aiVector3D vNormal; - ParseLV4MeshFloatTriple(&vNormal.x, faceIdx); - - if (faceIdx >= sMesh.mFaces.size()) { - ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_FACENORMAL section"); - continue; - } - - // We'll renormalize later - sMesh.mNormals[faceIdx * 3] += vNormal; - sMesh.mNormals[faceIdx * 3 + 1] += vNormal; - sMesh.mNormals[faceIdx * 3 + 2] += vNormal; - continue; - } - } - AI_ASE_HANDLE_SECTION("3", "*MESH_NORMALS"); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV4MeshFace(ASE::Face &out) { - // skip spaces and tabs - if (!SkipSpaces(&filePtr)) { - LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]"); - SkipToNextToken(); - return; - } - - // parse the face index - out.iFace = strtoul10(filePtr, &filePtr); - - // next character should be ':' - if (!SkipSpaces(&filePtr)) { - // FIX: there are some ASE files which haven't got : here .... - LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]"); - SkipToNextToken(); - return; - } - // FIX: There are some ASE files which haven't got ':' here - if (':' == *filePtr) ++filePtr; - - // Parse all mesh indices - for (unsigned int i = 0; i < 3; ++i) { - unsigned int iIndex = 0; - if (!SkipSpaces(&filePtr)) { - LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL"); - SkipToNextToken(); - return; - } - switch (*filePtr) { - case 'A': - case 'a': - break; - case 'B': - case 'b': - iIndex = 1; - break; - case 'C': - case 'c': - iIndex = 2; - break; - default: - LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. " - "A,B or C expected [#3]"); - SkipToNextToken(); - return; - }; - ++filePtr; - - // next character should be ':' - if (!SkipSpaces(&filePtr) || ':' != *filePtr) { - LogWarning("Unable to parse *MESH_FACE Element: " - "Unexpected EOL. \':\' expected [#2]"); - SkipToNextToken(); - return; - } - - ++filePtr; - if (!SkipSpaces(&filePtr)) { - LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. " - "Vertex index ecpected [#4]"); - SkipToNextToken(); - return; - } - out.mIndices[iIndex] = strtoul10(filePtr, &filePtr); - } - - // now we need to skip the AB, BC, CA blocks. - while (true) { - if ('*' == *filePtr) break; - if (IsLineEnd(*filePtr)) { - //iLineNumber++; - return; - } - filePtr++; - } - - // parse the smoothing group of the face - if (TokenMatch(filePtr, "*MESH_SMOOTHING", 15)) { - if (!SkipSpaces(&filePtr)) { - LogWarning("Unable to parse *MESH_SMOOTHING Element: " - "Unexpected EOL. Smoothing group(s) expected [#5]"); - SkipToNextToken(); - return; - } - - // Parse smoothing groups until we don't anymore see commas - // FIX: There needn't always be a value, sad but true - while (true) { - if (*filePtr < '9' && *filePtr >= '0') { - out.iSmoothGroup |= (1 << strtoul10(filePtr, &filePtr)); - } - SkipSpaces(&filePtr); - if (',' != *filePtr) { - break; - } - ++filePtr; - SkipSpaces(&filePtr); - } - } - - // *MESH_MTLID is optional, too - while (true) { - if ('*' == *filePtr) { - break; - } - if (IsLineEnd(*filePtr)) { - return; - } - filePtr++; - } - - if (TokenMatch(filePtr, "*MESH_MTLID", 11)) { - if (!SkipSpaces(&filePtr)) { - LogWarning("Unable to parse *MESH_MTLID Element: Unexpected EOL. " - "Material index expected [#6]"); - SkipToNextToken(); - return; - } - out.iMaterial = strtoul10(filePtr, &filePtr); - } - return; -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV4MeshLongTriple(unsigned int *apOut) { - ai_assert(nullptr != apOut); - - for (unsigned int i = 0; i < 3; ++i) - ParseLV4MeshLong(apOut[i]); -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV4MeshLongTriple(unsigned int *apOut, unsigned int &rIndexOut) { - ai_assert(nullptr != apOut); - - // parse the index - ParseLV4MeshLong(rIndexOut); - - // parse the three others - ParseLV4MeshLongTriple(apOut); -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut) { - ai_assert(nullptr != apOut); - - // parse the index - ParseLV4MeshLong(rIndexOut); - - // parse the three others - ParseLV4MeshFloatTriple(apOut); -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV4MeshFloatTriple(ai_real *apOut) { - ai_assert(nullptr != apOut); - - for (unsigned int i = 0; i < 3; ++i) { - ParseLV4MeshFloat(apOut[i]); - } -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV4MeshFloat(ai_real &fOut) { - // skip spaces and tabs - if (!SkipSpaces(&filePtr)) { - // LOG - LogWarning("Unable to parse float: unexpected EOL [#1]"); - fOut = 0.0; - ++iLineNumber; - return; - } - // parse the first float - filePtr = fast_atoreal_move<ai_real>(filePtr, fOut); -} -// ------------------------------------------------------------------------------------------------ -void Parser::ParseLV4MeshLong(unsigned int &iOut) { - // Skip spaces and tabs - if (!SkipSpaces(&filePtr)) { - // LOG - LogWarning("Unable to parse long: unexpected EOL [#1]"); - iOut = 0; - ++iLineNumber; - return; - } - // parse the value - iOut = strtoul10(filePtr, &filePtr); -} - -#endif // ASSIMP_BUILD_NO_3DS_IMPORTER - -#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER |