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diff --git a/src/mesh/assimp-master/code/AssetLib/Blender/BlenderDNA.h b/src/mesh/assimp-master/code/AssetLib/Blender/BlenderDNA.h
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@@ -1,808 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file BlenderDNA.h
- * @brief Blender `DNA` (file format specification embedded in
- * blend file itself) loader.
- */
-#ifndef INCLUDED_AI_BLEND_DNA_H
-#define INCLUDED_AI_BLEND_DNA_H
-
-#include <assimp/BaseImporter.h>
-#include <assimp/StreamReader.h>
-#include <stdint.h>
-#include <assimp/DefaultLogger.hpp>
-#include <map>
-#include <memory>
-
-// enable verbose log output. really verbose, so be careful.
-#ifdef ASSIMP_BUILD_DEBUG
-#define ASSIMP_BUILD_BLENDER_DEBUG
-#endif
-
-// set this to non-zero to dump BlenderDNA stuff to dna.txt.
-// you could set it on the assimp build command line too without touching it here.
-// !!! please make sure this is set to 0 in the repo !!!
-#ifndef ASSIMP_BUILD_BLENDER_DEBUG_DNA
-#define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
-#endif
-
-// #define ASSIMP_BUILD_BLENDER_NO_STATS
-
-namespace Assimp {
-
-template <bool, bool>
-class StreamReader;
-typedef StreamReader<true, true> StreamReaderAny;
-
-namespace Blender {
-
-class FileDatabase;
-struct FileBlockHead;
-
-template <template <typename> class TOUT>
-class ObjectCache;
-
-// -------------------------------------------------------------------------------
-/** Exception class used by the blender loader to selectively catch exceptions
- * thrown in its own code (DeadlyImportErrors thrown in general utility
- * functions are untouched then). If such an exception is not caught by
- * the loader itself, it will still be caught by Assimp due to its
- * ancestry. */
-// -------------------------------------------------------------------------------
-struct Error : DeadlyImportError {
- template <typename... T>
- explicit Error(T &&...args) :
- DeadlyImportError(args...) {
- }
-};
-
-// -------------------------------------------------------------------------------
-/** The only purpose of this structure is to feed a virtual dtor into its
- * descendents. It serves as base class for all data structure fields. */
-// -------------------------------------------------------------------------------
-struct ElemBase {
- ElemBase() :
- dna_type(nullptr) {
- // empty
- }
-
- virtual ~ElemBase() {
- // empty
- }
-
- /** Type name of the element. The type
- * string points is the `c_str` of the `name` attribute of the
- * corresponding `Structure`, that is, it is only valid as long
- * as the DNA is not modified. The dna_type is only set if the
- * data type is not static, i.e. a std::shared_ptr<ElemBase>
- * in the scene description would have its type resolved
- * at runtime, so this member is always set. */
- const char *dna_type;
-};
-
-// -------------------------------------------------------------------------------
-/** Represents a generic pointer to a memory location, which can be either 32
- * or 64 bits. These pointers are loaded from the BLEND file and finally
- * fixed to point to the real, converted representation of the objects
- * they used to point to.*/
-// -------------------------------------------------------------------------------
-struct Pointer {
- Pointer() :
- val() {
- // empty
- }
- uint64_t val;
-};
-
-// -------------------------------------------------------------------------------
-/** Represents a generic offset within a BLEND file */
-// -------------------------------------------------------------------------------
-struct FileOffset {
- FileOffset() :
- val() {
- // empty
- }
- uint64_t val;
-};
-
-// -------------------------------------------------------------------------------
-/** Dummy derivate of std::vector to be able to use it in templates simultaenously
- * with std::shared_ptr, which takes only one template argument
- * while std::vector takes three. Also we need to provide some special member
- * functions of shared_ptr */
-// -------------------------------------------------------------------------------
-template <typename T>
-class vector : public std::vector<T> {
-public:
- using std::vector<T>::resize;
- using std::vector<T>::empty;
-
- void reset() {
- resize(0);
- }
-
- operator bool() const {
- return !empty();
- }
-};
-
-// -------------------------------------------------------------------------------
-/** Mixed flags for use in #Field */
-// -------------------------------------------------------------------------------
-enum FieldFlags {
- FieldFlag_Pointer = 0x1,
- FieldFlag_Array = 0x2
-};
-
-// -------------------------------------------------------------------------------
-/** Represents a single member of a data structure in a BLEND file */
-// -------------------------------------------------------------------------------
-struct Field {
- std::string name;
- std::string type;
-
- size_t size;
- size_t offset;
-
- /** Size of each array dimension. For flat arrays,
- * the second dimension is set to 1. */
- size_t array_sizes[2];
-
- /** Any of the #FieldFlags enumerated values */
- unsigned int flags;
-};
-
-// -------------------------------------------------------------------------------
-/** Range of possible behaviors for fields absence in the input file. Some are
- * mission critical so we need them, while others can silently be default
- * initialized and no animations are harmed. */
-// -------------------------------------------------------------------------------
-enum ErrorPolicy {
- /** Substitute default value and ignore */
- ErrorPolicy_Igno,
- /** Substitute default value and write to log */
- ErrorPolicy_Warn,
- /** Substitute a massive error message and crash the whole matrix. Its time for another zion */
- ErrorPolicy_Fail
-};
-
-#ifdef ASSIMP_BUILD_BLENDER_DEBUG
-#define ErrorPolicy_Igno ErrorPolicy_Warn
-#endif
-
-// -------------------------------------------------------------------------------
-/** Represents a data structure in a BLEND file. A Structure defines n fields
- * and their locations and encodings the input stream. Usually, every
- * Structure instance pertains to one equally-named data structure in the
- * BlenderScene.h header. This class defines various utilities to map a
- * binary `blob` read from the file to such a structure instance with
- * meaningful contents. */
-// -------------------------------------------------------------------------------
-class Structure {
- template <template <typename> class>
- friend class ObjectCache;
-
-public:
- Structure() :
- cache_idx(static_cast<size_t>(-1)) {
- // empty
- }
-
- // publicly accessible members
- std::string name;
- vector<Field> fields;
- std::map<std::string, size_t> indices;
-
- size_t size;
-
- // --------------------------------------------------------
- /** Access a field of the structure by its canonical name. The pointer version
- * returns nullptr on failure while the reference version raises an import error. */
- inline const Field &operator[](const std::string &ss) const;
- inline const Field *Get(const std::string &ss) const;
-
- // --------------------------------------------------------
- /** Access a field of the structure by its index */
- inline const Field &operator[](const size_t i) const;
-
- // --------------------------------------------------------
- inline bool operator==(const Structure &other) const {
- return name == other.name; // name is meant to be an unique identifier
- }
-
- // --------------------------------------------------------
- inline bool operator!=(const Structure &other) const {
- return name != other.name;
- }
-
- // --------------------------------------------------------
- /** Try to read an instance of the structure from the stream
- * and attempt to convert to `T`. This is done by
- * an appropriate specialization. If none is available,
- * a compiler complain is the result.
- * @param dest Destination value to be written
- * @param db File database, including input stream. */
- template <typename T>
- void Convert(T &dest, const FileDatabase &db) const;
-
- // --------------------------------------------------------
- // generic converter
- template <typename T>
- void Convert(std::shared_ptr<ElemBase> in, const FileDatabase &db) const;
-
- // --------------------------------------------------------
- // generic allocator
- template <typename T>
- std::shared_ptr<ElemBase> Allocate() const;
-
- // --------------------------------------------------------
- // field parsing for 1d arrays
- template <int error_policy, typename T, size_t M>
- void ReadFieldArray(T (&out)[M], const char *name,
- const FileDatabase &db) const;
-
- // --------------------------------------------------------
- // field parsing for 2d arrays
- template <int error_policy, typename T, size_t M, size_t N>
- void ReadFieldArray2(T (&out)[M][N], const char *name,
- const FileDatabase &db) const;
-
- // --------------------------------------------------------
- // field parsing for pointer or dynamic array types
- // (std::shared_ptr)
- // The return value indicates whether the data was already cached.
- template <int error_policy, template <typename> class TOUT, typename T>
- bool ReadFieldPtr(TOUT<T> &out, const char *name,
- const FileDatabase &db,
- bool non_recursive = false) const;
-
- // --------------------------------------------------------
- // field parsing for static arrays of pointer or dynamic
- // array types (std::shared_ptr[])
- // The return value indicates whether the data was already cached.
- template <int error_policy, template <typename> class TOUT, typename T, size_t N>
- bool ReadFieldPtr(TOUT<T> (&out)[N], const char *name,
- const FileDatabase &db) const;
-
- // --------------------------------------------------------
- // field parsing for `normal` values
- // The return value indicates whether the data was already cached.
- template <int error_policy, typename T>
- void ReadField(T &out, const char *name,
- const FileDatabase &db) const;
-
- // --------------------------------------------------------
- /**
- * @brief field parsing for dynamic vectors
- * @param[in] out vector of struct to be filled
- * @param[in] name of field
- * @param[in] db to access the file, dna, ...
- * @return true when read was successful
- */
- template <int error_policy, template <typename> class TOUT, typename T>
- bool ReadFieldPtrVector(vector<TOUT<T>> &out, const char *name, const FileDatabase &db) const;
-
- /**
- * @brief parses raw customdata
- * @param[in] out shared_ptr to be filled
- * @param[in] cdtype customdata type to read
- * @param[in] name of field ptr
- * @param[in] db to access the file, dna, ...
- * @return true when read was successful
- */
- template <int error_policy>
- bool ReadCustomDataPtr(std::shared_ptr<ElemBase> &out, int cdtype, const char *name, const FileDatabase &db) const;
-
-private:
- // --------------------------------------------------------
- template <template <typename> class TOUT, typename T>
- bool ResolvePointer(TOUT<T> &out, const Pointer &ptrval,
- const FileDatabase &db, const Field &f,
- bool non_recursive = false) const;
-
- // --------------------------------------------------------
- template <template <typename> class TOUT, typename T>
- bool ResolvePointer(vector<TOUT<T>> &out, const Pointer &ptrval,
- const FileDatabase &db, const Field &f, bool) const;
-
- // --------------------------------------------------------
- bool ResolvePointer(std::shared_ptr<FileOffset> &out, const Pointer &ptrval,
- const FileDatabase &db, const Field &f, bool) const;
-
- // --------------------------------------------------------
- inline const FileBlockHead *LocateFileBlockForAddress(
- const Pointer &ptrval,
- const FileDatabase &db) const;
-
-private:
- // ------------------------------------------------------------------------------
- template <typename T>
- T *_allocate(std::shared_ptr<T> &out, size_t &s) const {
- out = std::shared_ptr<T>(new T());
- s = 1;
- return out.get();
- }
-
- template <typename T>
- T *_allocate(vector<T> &out, size_t &s) const {
- out.resize(s);
- return s ? &out.front() : nullptr;
- }
-
- // --------------------------------------------------------
- template <int error_policy>
- struct _defaultInitializer {
-
- template <typename T, unsigned int N>
- void operator()(T (&out)[N], const char * = nullptr) {
- for (unsigned int i = 0; i < N; ++i) {
- out[i] = T();
- }
- }
-
- template <typename T, unsigned int N, unsigned int M>
- void operator()(T (&out)[N][M], const char * = nullptr) {
- for (unsigned int i = 0; i < N; ++i) {
- for (unsigned int j = 0; j < M; ++j) {
- out[i][j] = T();
- }
- }
- }
-
- template <typename T>
- void operator()(T &out, const char * = nullptr) {
- out = T();
- }
- };
-
-private:
- mutable size_t cache_idx;
-};
-
-// --------------------------------------------------------
-template <>
-struct Structure::_defaultInitializer<ErrorPolicy_Warn> {
-
- template <typename T>
- void operator()(T &out, const char *reason = "<add reason>") {
- ASSIMP_LOG_WARN(reason);
-
- // ... and let the show go on
- _defaultInitializer<0 /*ErrorPolicy_Igno*/>()(out);
- }
-};
-
-template <>
-struct Structure::_defaultInitializer<ErrorPolicy_Fail> {
-
- template <typename T>
- void operator()(T & /*out*/, const char * = "") {
- // obviously, it is crucial that _DefaultInitializer is used
- // only from within a catch clause.
- throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error");
- }
-};
-
-// -------------------------------------------------------------------------------------------------------
-template <>
-inline bool Structure ::ResolvePointer<std::shared_ptr, ElemBase>(std::shared_ptr<ElemBase> &out,
- const Pointer &ptrval,
- const FileDatabase &db,
- const Field &f,
- bool) const;
-
-// -------------------------------------------------------------------------------
-/** Represents the full data structure information for a single BLEND file.
- * This data is extracted from the DNA1 chunk in the file.
- * #DNAParser does the reading and represents currently the only place where
- * DNA is altered.*/
-// -------------------------------------------------------------------------------
-class DNA {
-public:
- typedef void (Structure::*ConvertProcPtr)(
- std::shared_ptr<ElemBase> in,
- const FileDatabase &) const;
-
- typedef std::shared_ptr<ElemBase> (
- Structure::*AllocProcPtr)() const;
-
- typedef std::pair<AllocProcPtr, ConvertProcPtr> FactoryPair;
-
-public:
- std::map<std::string, FactoryPair> converters;
- vector<Structure> structures;
- std::map<std::string, size_t> indices;
-
-public:
- // --------------------------------------------------------
- /** Access a structure by its canonical name, the pointer version returns nullptr on failure
- * while the reference version raises an error. */
- inline const Structure &operator[](const std::string &ss) const;
- inline const Structure *Get(const std::string &ss) const;
-
- // --------------------------------------------------------
- /** Access a structure by its index */
- inline const Structure &operator[](const size_t i) const;
-
-public:
- // --------------------------------------------------------
- /** Add structure definitions for all the primitive types,
- * i.e. integer, short, char, float */
- void AddPrimitiveStructures();
-
- // --------------------------------------------------------
- /** Fill the @c converters member with converters for all
- * known data types. The implementation of this method is
- * in BlenderScene.cpp and is machine-generated.
- * Converters are used to quickly handle objects whose
- * exact data type is a runtime-property and not yet
- * known at compile time (consider Object::data).*/
- void RegisterConverters();
-
- // --------------------------------------------------------
- /** Take an input blob from the stream, interpret it according to
- * a its structure name and convert it to the intermediate
- * representation.
- * @param structure Destination structure definition
- * @param db File database.
- * @return A null pointer if no appropriate converter is available.*/
- std::shared_ptr<ElemBase> ConvertBlobToStructure(
- const Structure &structure,
- const FileDatabase &db) const;
-
- // --------------------------------------------------------
- /** Find a suitable conversion function for a given Structure.
- * Such a converter function takes a blob from the input
- * stream, reads as much as it needs, and builds up a
- * complete object in intermediate representation.
- * @param structure Destination structure definition
- * @param db File database.
- * @return A null pointer in .first if no appropriate converter is available.*/
- FactoryPair GetBlobToStructureConverter(
- const Structure &structure,
- const FileDatabase &db) const;
-
-#if ASSIMP_BUILD_BLENDER_DEBUG_DNA
- // --------------------------------------------------------
- /** Dump the DNA to a text file. This is for debugging purposes.
- * The output file is `dna.txt` in the current working folder*/
- void DumpToFile();
-#endif
-
- // --------------------------------------------------------
- /** Extract array dimensions from a C array declaration, such
- * as `...[4][6]`. Returned string would be `...[][]`.
- * @param out
- * @param array_sizes Receive maximally two array dimensions,
- * the second element is set to 1 if the array is flat.
- * Both are set to 1 if the input is not an array.
- * @throw DeadlyImportError if more than 2 dimensions are
- * encountered. */
- static void ExtractArraySize(
- const std::string &out,
- size_t array_sizes[2]);
-};
-
-// special converters for primitive types
-template <>
-inline void Structure ::Convert<int>(int &dest, const FileDatabase &db) const;
-template <>
-inline void Structure ::Convert<short>(short &dest, const FileDatabase &db) const;
-template <>
-inline void Structure ::Convert<char>(char &dest, const FileDatabase &db) const;
-template <>
-inline void Structure ::Convert<float>(float &dest, const FileDatabase &db) const;
-template <>
-inline void Structure ::Convert<double>(double &dest, const FileDatabase &db) const;
-template <>
-inline void Structure ::Convert<Pointer>(Pointer &dest, const FileDatabase &db) const;
-
-// -------------------------------------------------------------------------------
-/** Describes a master file block header. Each master file sections holds n
- * elements of a certain SDNA structure (or otherwise unspecified data). */
-// -------------------------------------------------------------------------------
-struct FileBlockHead {
- // points right after the header of the file block
- StreamReaderAny::pos start;
-
- std::string id;
- size_t size;
-
- // original memory address of the data
- Pointer address;
-
- // index into DNA
- unsigned int dna_index;
-
- // number of structure instances to follow
- size_t num;
-
- // file blocks are sorted by address to quickly locate specific memory addresses
- bool operator<(const FileBlockHead &o) const {
- return address.val < o.address.val;
- }
-
- // for std::upper_bound
- operator const Pointer &() const {
- return address;
- }
-};
-
-// for std::upper_bound
-inline bool operator<(const Pointer &a, const Pointer &b) {
- return a.val < b.val;
-}
-
-// -------------------------------------------------------------------------------
-/** Utility to read all master file blocks in turn. */
-// -------------------------------------------------------------------------------
-class SectionParser {
-public:
- // --------------------------------------------------------
- /** @param stream Inout stream, must point to the
- * first section in the file. Call Next() once
- * to have it read.
- * @param ptr64 Pointer size in file is 64 bits? */
- SectionParser(StreamReaderAny &stream, bool ptr64) :
- stream(stream), ptr64(ptr64) {
- current.size = current.start = 0;
- }
-
-public:
- // --------------------------------------------------------
- const FileBlockHead &GetCurrent() const {
- return current;
- }
-
-public:
- // --------------------------------------------------------
- /** Advance to the next section.
- * @throw DeadlyImportError if the last chunk was passed. */
- void Next();
-
-public:
- FileBlockHead current;
- StreamReaderAny &stream;
- bool ptr64;
-};
-
-#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
-// -------------------------------------------------------------------------------
-/** Import statistics, i.e. number of file blocks read*/
-// -------------------------------------------------------------------------------
-class Statistics {
-
-public:
- Statistics() :
- fields_read(), pointers_resolved(), cache_hits()
- // , blocks_read ()
- ,
- cached_objects() {}
-
-public:
- /** total number of fields we read */
- unsigned int fields_read;
-
- /** total number of resolved pointers */
- unsigned int pointers_resolved;
-
- /** number of pointers resolved from the cache */
- unsigned int cache_hits;
-
- /** number of blocks (from FileDatabase::entries)
- we did actually read from. */
- // unsigned int blocks_read;
-
- /** objects in FileData::cache */
- unsigned int cached_objects;
-};
-#endif
-
-// -------------------------------------------------------------------------------
-/** The object cache - all objects addressed by pointers are added here. This
- * avoids circular references and avoids object duplication. */
-// -------------------------------------------------------------------------------
-template <template <typename> class TOUT>
-class ObjectCache {
-public:
- typedef std::map<Pointer, TOUT<ElemBase>> StructureCache;
-
-public:
- ObjectCache(const FileDatabase &db) :
- db(db) {
- // currently there are only ~400 structure records per blend file.
- // we read only a small part of them and don't cache objects
- // which we don't need, so this should suffice.
- caches.reserve(64);
- }
-
-public:
- // --------------------------------------------------------
- /** Check whether a specific item is in the cache.
- * @param s Data type of the item
- * @param out Output pointer. Unchanged if the
- * cache doesn't know the item yet.
- * @param ptr Item address to look for. */
- template <typename T>
- void get(
- const Structure &s,
- TOUT<T> &out,
- const Pointer &ptr) const;
-
- // --------------------------------------------------------
- /** Add an item to the cache after the item has
- * been fully read. Do not insert anything that
- * may be faulty or might cause the loading
- * to abort.
- * @param s Data type of the item
- * @param out Item to insert into the cache
- * @param ptr address (cache key) of the item. */
- template <typename T>
- void set(const Structure &s,
- const TOUT<T> &out,
- const Pointer &ptr);
-
-private:
- mutable vector<StructureCache> caches;
- const FileDatabase &db;
-};
-
-// -------------------------------------------------------------------------------
-// -------------------------------------------------------------------------------
-template <>
-class ObjectCache<Blender::vector> {
-public:
- ObjectCache(const FileDatabase &) {}
-
- template <typename T>
- void get(const Structure &, vector<T> &, const Pointer &) {}
- template <typename T>
- void set(const Structure &, const vector<T> &, const Pointer &) {}
-};
-
-#ifdef _MSC_VER
-#pragma warning(disable : 4355)
-#endif
-
-// -------------------------------------------------------------------------------
-/** Memory representation of a full BLEND file and all its dependencies. The
- * output aiScene is constructed from an instance of this data structure. */
-// -------------------------------------------------------------------------------
-class FileDatabase {
- template <template <typename> class TOUT>
- friend class ObjectCache;
-
-public:
- FileDatabase() :
- _cacheArrays(*this), _cache(*this), next_cache_idx() {}
-
-public:
- // publicly accessible fields
- bool i64bit;
- bool little;
-
- DNA dna;
- std::shared_ptr<StreamReaderAny> reader;
- vector<FileBlockHead> entries;
-
-public:
- Statistics &stats() const {
- return _stats;
- }
-
- // For all our templates to work on both shared_ptr's and vector's
- // using the same code, a dummy cache for arrays is provided. Actually,
- // arrays of objects are never cached because we can't easily
- // ensure their proper destruction.
- template <typename T>
- ObjectCache<std::shared_ptr> &cache(std::shared_ptr<T> & /*in*/) const {
- return _cache;
- }
-
- template <typename T>
- ObjectCache<vector> &cache(vector<T> & /*in*/) const {
- return _cacheArrays;
- }
-
-private:
-#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
- mutable Statistics _stats;
-#endif
-
- mutable ObjectCache<vector> _cacheArrays;
- mutable ObjectCache<std::shared_ptr> _cache;
-
- mutable size_t next_cache_idx;
-};
-
-#ifdef _MSC_VER
-#pragma warning(default : 4355)
-#endif
-
-// -------------------------------------------------------------------------------
-/** Factory to extract a #DNA from the DNA1 file block in a BLEND file. */
-// -------------------------------------------------------------------------------
-class DNAParser {
-
-public:
- /** Bind the parser to a empty DNA and an input stream */
- DNAParser(FileDatabase &db) :
- db(db) {}
-
-public:
- // --------------------------------------------------------
- /** Locate the DNA in the file and parse it. The input
- * stream is expected to point to the beginning of the DN1
- * chunk at the time this method is called and is
- * undefined afterwards.
- * @throw DeadlyImportError if the DNA cannot be read.
- * @note The position of the stream pointer is undefined
- * afterwards.*/
- void Parse();
-
-public:
- /** Obtain a reference to the extracted DNA information */
- const Blender::DNA &GetDNA() const {
- return db.dna;
- }
-
-private:
- FileDatabase &db;
-};
-
-/**
-* @brief read CustomData's data to ptr to mem
-* @param[out] out memory ptr to set
-* @param[in] cdtype to read
-* @param[in] cnt cnt of elements to read
-* @param[in] db to read elements from
-* @return true when ok
-*/
-bool readCustomData(std::shared_ptr<ElemBase> &out, int cdtype, size_t cnt, const FileDatabase &db);
-
-} // namespace Blender
-} // namespace Assimp
-
-#include "BlenderDNA.inl"
-
-#endif