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diff --git a/src/mesh/assimp-master/code/AssetLib/COB/COBScene.h b/src/mesh/assimp-master/code/AssetLib/COB/COBScene.h
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--- a/src/mesh/assimp-master/code/AssetLib/COB/COBScene.h
+++ /dev/null
@@ -1,276 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file COBScene.h
-* @brief Utilities for the COB importer.
-*/
-#pragma once
-#ifndef INCLUDED_AI_COB_SCENE_H
-#define INCLUDED_AI_COB_SCENE_H
-
-#include <assimp/BaseImporter.h>
-#include <assimp/material.h>
-
-#include <deque>
-#include <map>
-
-namespace Assimp {
-namespace COB {
-
-// ------------------
-/** Represents a single vertex index in a face */
-struct VertexIndex
-{
- // intentionally uninitialized
- unsigned int pos_idx,uv_idx;
-};
-
-// ------------------
-/** COB Face data structure */
-struct Face
-{
- // intentionally uninitialized
- unsigned int material, flags;
- std::vector<VertexIndex> indices;
-};
-
-// ------------------
-/** COB chunk header information */
-const unsigned int NO_SIZE = UINT_MAX;
-
-struct ChunkInfo
-{
- ChunkInfo ()
- : id (0)
- , parent_id (0)
- , version (0)
- , size (NO_SIZE)
- {}
-
- // Id of this chunk, unique within file
- unsigned int id;
-
- // and the corresponding parent
- unsigned int parent_id;
-
- // version. v1.23 becomes 123
- unsigned int version;
-
- // chunk size in bytes, only relevant for binary files
- // NO_SIZE is also valid.
- unsigned int size;
-};
-
-// ------------------
-/** A node in the scenegraph */
-struct Node : public ChunkInfo
-{
- enum Type {
- TYPE_MESH,TYPE_GROUP,TYPE_LIGHT,TYPE_CAMERA,TYPE_BONE
- };
-
- virtual ~Node() {}
- Node(Type type) : type(type), unit_scale(1.f){}
-
- Type type;
-
- // used during resolving
- typedef std::deque<const Node*> ChildList;
- mutable ChildList temp_children;
-
- // unique name
- std::string name;
-
- // local mesh transformation
- aiMatrix4x4 transform;
-
- // scaling for this node to get to the metric system
- float unit_scale;
-};
-
-// ------------------
-/** COB Mesh data structure */
-struct Mesh : public Node
-{
- using ChunkInfo::operator=;
- enum DrawFlags {
- SOLID = 0x1,
- TRANS = 0x2,
- WIRED = 0x4,
- BBOX = 0x8,
- HIDE = 0x10
- };
-
- Mesh()
- : Node(TYPE_MESH)
- , draw_flags(SOLID)
- {}
-
- // vertex elements
- std::vector<aiVector2D> texture_coords;
- std::vector<aiVector3D> vertex_positions;
-
- // face data
- std::vector<Face> faces;
-
- // misc. drawing flags
- unsigned int draw_flags;
-
- // used during resolving
- typedef std::deque<Face*> FaceRefList;
- typedef std::map< unsigned int,FaceRefList > TempMap;
- TempMap temp_map;
-};
-
-// ------------------
-/** COB Group data structure */
-struct Group : public Node
-{
- using ChunkInfo::operator=;
- Group() : Node(TYPE_GROUP) {}
-};
-
-// ------------------
-/** COB Bone data structure */
-struct Bone : public Node
-{
- using ChunkInfo::operator=;
- Bone() : Node(TYPE_BONE) {}
-};
-
-// ------------------
-/** COB Light data structure */
-struct Light : public Node
-{
- enum LightType {
- SPOT,LOCAL,INFINITE
- };
-
- using ChunkInfo::operator=;
- Light() : Node(TYPE_LIGHT),angle(),inner_angle(),ltype(SPOT) {}
-
- aiColor3D color;
- float angle,inner_angle;
-
- LightType ltype;
-};
-
-// ------------------
-/** COB Camera data structure */
-struct Camera : public Node
-{
- using ChunkInfo::operator=;
- Camera() : Node(TYPE_CAMERA) {}
-};
-
-// ------------------
-/** COB Texture data structure */
-struct Texture
-{
- std::string path;
- aiUVTransform transform;
-};
-
-// ------------------
-/** COB Material data structure */
-struct Material : ChunkInfo
-{
- using ChunkInfo::operator=;
- enum Shader {
- FLAT,PHONG,METAL
- };
-
- enum AutoFacet {
- FACETED,AUTOFACETED,SMOOTH
- };
-
- Material() : alpha(),exp(),ior(),ka(),ks(1.f),
- matnum(UINT_MAX),
- shader(FLAT),autofacet(FACETED),
- autofacet_angle()
- {}
-
- std::string type;
-
- aiColor3D rgb;
- float alpha, exp, ior,ka,ks;
-
- unsigned int matnum;
- Shader shader;
-
- AutoFacet autofacet;
- float autofacet_angle;
-
- std::shared_ptr<Texture> tex_env,tex_bump,tex_color;
-};
-
-// ------------------
-/** Embedded bitmap, for instance for the thumbnail image */
-struct Bitmap : ChunkInfo
-{
- Bitmap() : orig_size() {}
- struct BitmapHeader
- {
- };
-
- BitmapHeader head;
- size_t orig_size;
- std::vector<char> buff_zipped;
-};
-
-typedef std::deque< std::shared_ptr<Node> > NodeList;
-typedef std::vector< Material > MaterialList;
-
-// ------------------
-/** Represents a master COB scene, even if we loaded just a single COB file */
-struct Scene
-{
- NodeList nodes;
- MaterialList materials;
-
- // becomes *0 later
- Bitmap thumbnail;
-};
-
- } // end COB
-} // end Assimp
-
-#endif