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diff --git a/src/mesh/assimp-master/code/AssetLib/Collada/ColladaParser.cpp b/src/mesh/assimp-master/code/AssetLib/Collada/ColladaParser.cpp
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+++ b/src/mesh/assimp-master/code/AssetLib/Collada/ColladaParser.cpp
@@ -0,0 +1,2402 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file ColladaParser.cpp
+ * @brief Implementation of the Collada parser helper
+ */
+
+#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
+
+#include "ColladaParser.h"
+#include <assimp/ParsingUtils.h>
+#include <assimp/StringUtils.h>
+#include <assimp/ZipArchiveIOSystem.h>
+#include <assimp/commonMetaData.h>
+#include <assimp/fast_atof.h>
+#include <assimp/light.h>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/IOSystem.hpp>
+#include <memory>
+
+using namespace Assimp;
+using namespace Assimp::Collada;
+using namespace Assimp::Formatter;
+
+static void ReportWarning(const char *msg, ...) {
+ ai_assert(nullptr != msg);
+
+ va_list args;
+ va_start(args, msg);
+
+ char szBuffer[3000];
+ const int iLen = vsprintf(szBuffer, msg, args);
+ ai_assert(iLen > 0);
+
+ va_end(args);
+ ASSIMP_LOG_WARN("Validation warning: ", std::string(szBuffer, iLen));
+}
+
+static bool FindCommonKey(const std::string &collada_key, const MetaKeyPairVector &key_renaming, size_t &found_index) {
+ for (size_t i = 0; i < key_renaming.size(); ++i) {
+ if (key_renaming[i].first == collada_key) {
+ found_index = i;
+ return true;
+ }
+ }
+ found_index = std::numeric_limits<size_t>::max();
+
+ return false;
+}
+
+static void readUrlAttribute(XmlNode &node, std::string &url) {
+ url.clear();
+ if (!XmlParser::getStdStrAttribute(node, "url", url)) {
+ return;
+ }
+ if (url[0] != '#') {
+ throw DeadlyImportError("Unknown reference format");
+ }
+ url = url.c_str() + 1;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
+ mFileName(pFile),
+ mXmlParser(),
+ mDataLibrary(),
+ mAccessorLibrary(),
+ mMeshLibrary(),
+ mNodeLibrary(),
+ mImageLibrary(),
+ mEffectLibrary(),
+ mMaterialLibrary(),
+ mLightLibrary(),
+ mCameraLibrary(),
+ mControllerLibrary(),
+ mRootNode(nullptr),
+ mAnims(),
+ mUnitSize(1.0f),
+ mUpDirection(UP_Y),
+ mFormat(FV_1_5_n) {
+ if (nullptr == pIOHandler) {
+ throw DeadlyImportError("IOSystem is nullptr.");
+ }
+
+ std::unique_ptr<IOStream> daefile;
+ std::unique_ptr<ZipArchiveIOSystem> zip_archive;
+
+ // Determine type
+ std::string extension = BaseImporter::GetExtension(pFile);
+ if (extension != "dae") {
+ zip_archive.reset(new ZipArchiveIOSystem(pIOHandler, pFile));
+ }
+
+ if (zip_archive && zip_archive->isOpen()) {
+ std::string dae_filename = ReadZaeManifest(*zip_archive);
+
+ if (dae_filename.empty()) {
+ throw DeadlyImportError("Invalid ZAE");
+ }
+
+ daefile.reset(zip_archive->Open(dae_filename.c_str()));
+ if (daefile == nullptr) {
+ throw DeadlyImportError("Invalid ZAE manifest: '", dae_filename, "' is missing");
+ }
+ } else {
+ // attempt to open the file directly
+ daefile.reset(pIOHandler->Open(pFile));
+ if (daefile.get() == nullptr) {
+ throw DeadlyImportError("Failed to open file '", pFile, "'.");
+ }
+ }
+
+ // generate a XML reader for it
+ if (!mXmlParser.parse(daefile.get())) {
+ throw DeadlyImportError("Unable to read file, malformed XML");
+ }
+ // start reading
+ XmlNode node = mXmlParser.getRootNode();
+ XmlNode colladaNode = node.child("COLLADA");
+ if (colladaNode.empty()) {
+ return;
+ }
+
+ // Read content and embedded textures
+ ReadContents(colladaNode);
+ if (zip_archive && zip_archive->isOpen()) {
+ ReadEmbeddedTextures(*zip_archive);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+ColladaParser::~ColladaParser() {
+ for (auto &it : mNodeLibrary) {
+ delete it.second;
+ }
+ for (auto &it : mMeshLibrary) {
+ delete it.second;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read a ZAE manifest and return the filename to attempt to open
+std::string ColladaParser::ReadZaeManifest(ZipArchiveIOSystem &zip_archive) {
+ // Open the manifest
+ std::unique_ptr<IOStream> manifestfile(zip_archive.Open("manifest.xml"));
+ if (manifestfile == nullptr) {
+ // No manifest, hope there is only one .DAE inside
+ std::vector<std::string> file_list;
+ zip_archive.getFileListExtension(file_list, "dae");
+
+ if (file_list.empty()) {
+ return std::string();
+ }
+
+ return file_list.front();
+ }
+ XmlParser manifestParser;
+ if (!manifestParser.parse(manifestfile.get())) {
+ return std::string();
+ }
+
+ XmlNode root = manifestParser.getRootNode();
+ const std::string &name = root.name();
+ if (name != "dae_root") {
+ root = *manifestParser.findNode("dae_root");
+ if (nullptr == root) {
+ return std::string();
+ }
+ std::string v;
+ XmlParser::getValueAsString(root, v);
+ aiString ai_str(v);
+ UriDecodePath(ai_str);
+ return std::string(ai_str.C_Str());
+ }
+
+ return std::string();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Convert a path read from a collada file to the usual representation
+void ColladaParser::UriDecodePath(aiString &ss) {
+ // TODO: collada spec, p 22. Handle URI correctly.
+ // For the moment we're just stripping the file:// away to make it work.
+ // Windows doesn't seem to be able to find stuff like
+ // 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
+ if (0 == strncmp(ss.data, "file://", 7)) {
+ ss.length -= 7;
+ memmove(ss.data, ss.data + 7, ss.length);
+ ss.data[ss.length] = '\0';
+ }
+
+ // Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
+ // I need to filter it without destroying linux paths starting with "/somewhere"
+ if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
+ --ss.length;
+ ::memmove(ss.data, ss.data + 1, ss.length);
+ ss.data[ss.length] = 0;
+ }
+
+ // find and convert all %xy special chars
+ char *out = ss.data;
+ for (const char *it = ss.data; it != ss.data + ss.length; /**/) {
+ if (*it == '%' && (it + 3) < ss.data + ss.length) {
+ // separate the number to avoid dragging in chars from behind into the parsing
+ char mychar[3] = { it[1], it[2], 0 };
+ size_t nbr = strtoul16(mychar);
+ it += 3;
+ *out++ = (char)(nbr & 0xFF);
+ } else {
+ *out++ = *it++;
+ }
+ }
+
+ // adjust length and terminator of the shortened string
+ *out = 0;
+ ai_assert(out > ss.data);
+ ss.length = static_cast<ai_uint32>(out - ss.data);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the contents of the file
+void ColladaParser::ReadContents(XmlNode &node) {
+ const std::string name = node.name();
+ if (name == "COLLADA") {
+ std::string version;
+ if (XmlParser::getStdStrAttribute(node, "version", version)) {
+ aiString v;
+ v.Set(version.c_str());
+ mAssetMetaData.emplace(AI_METADATA_SOURCE_FORMAT_VERSION, v);
+ if (!::strncmp(version.c_str(), "1.5", 3)) {
+ mFormat = FV_1_5_n;
+ ASSIMP_LOG_DEBUG("Collada schema version is 1.5.n");
+ } else if (!::strncmp(version.c_str(), "1.4", 3)) {
+ mFormat = FV_1_4_n;
+ ASSIMP_LOG_DEBUG("Collada schema version is 1.4.n");
+ } else if (!::strncmp(version.c_str(), "1.3", 3)) {
+ mFormat = FV_1_3_n;
+ ASSIMP_LOG_DEBUG("Collada schema version is 1.3.n");
+ }
+ }
+ ReadStructure(node);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the structure of the file
+void ColladaParser::ReadStructure(XmlNode &node) {
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "asset") {
+ ReadAssetInfo(currentNode);
+ } else if (currentName == "library_animations") {
+ ReadAnimationLibrary(currentNode);
+ } else if (currentName == "library_animation_clips") {
+ ReadAnimationClipLibrary(currentNode);
+ } else if (currentName == "library_controllers") {
+ ReadControllerLibrary(currentNode);
+ } else if (currentName == "library_images") {
+ ReadImageLibrary(currentNode);
+ } else if (currentName == "library_materials") {
+ ReadMaterialLibrary(currentNode);
+ } else if (currentName == "library_effects") {
+ ReadEffectLibrary(currentNode);
+ } else if (currentName == "library_geometries") {
+ ReadGeometryLibrary(currentNode);
+ } else if (currentName == "library_visual_scenes") {
+ ReadSceneLibrary(currentNode);
+ } else if (currentName == "library_lights") {
+ ReadLightLibrary(currentNode);
+ } else if (currentName == "library_cameras") {
+ ReadCameraLibrary(currentNode);
+ } else if (currentName == "library_nodes") {
+ ReadSceneNode(currentNode, nullptr); /* some hacking to reuse this piece of code */
+ } else if (currentName == "scene") {
+ ReadScene(currentNode);
+ }
+ }
+
+ PostProcessRootAnimations();
+ PostProcessControllers();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads asset information such as coordinate system information and legal blah
+void ColladaParser::ReadAssetInfo(XmlNode &node) {
+ if (node.empty()) {
+ return;
+ }
+
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "unit") {
+ mUnitSize = 1.f;
+ std::string tUnitSizeString;
+ if (XmlParser::getStdStrAttribute(currentNode, "meter", tUnitSizeString)) {
+ try {
+ fast_atoreal_move<ai_real>(tUnitSizeString.data(), mUnitSize);
+ } catch (const DeadlyImportError& die) {
+ std::string warning("Collada: Failed to parse meter parameter to real number. Exception:\n");
+ warning.append(die.what());
+ ASSIMP_LOG_WARN(warning.data());
+ }
+ }
+ } else if (currentName == "up_axis") {
+ std::string v;
+ if (!XmlParser::getValueAsString(currentNode, v)) {
+ continue;
+ }
+ if (v == "X_UP") {
+ mUpDirection = UP_X;
+ } else if (v == "Z_UP") {
+ mUpDirection = UP_Z;
+ } else {
+ mUpDirection = UP_Y;
+ }
+ } else if (currentName == "contributor") {
+ for (XmlNode currentChildNode : currentNode.children()) {
+ ReadMetaDataItem(currentChildNode, mAssetMetaData);
+ }
+ } else {
+ ReadMetaDataItem(currentNode, mAssetMetaData);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a single string metadata item
+void ColladaParser::ReadMetaDataItem(XmlNode &node, StringMetaData &metadata) {
+ const Collada::MetaKeyPairVector &key_renaming = GetColladaAssimpMetaKeysCamelCase();
+ const std::string name = node.name();
+ if (name.empty()) {
+ return;
+ }
+
+ std::string v;
+ if (!XmlParser::getValueAsString(node, v)) {
+ return;
+ }
+
+ v = ai_trim(v);
+ aiString aistr;
+ aistr.Set(v);
+
+ std::string camel_key_str(name);
+ ToCamelCase(camel_key_str);
+
+ size_t found_index;
+ if (FindCommonKey(camel_key_str, key_renaming, found_index)) {
+ metadata.emplace(key_renaming[found_index].second, aistr);
+ } else {
+ metadata.emplace(camel_key_str, aistr);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the animation clips
+void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
+ if (node.empty()) {
+ return;
+ }
+
+ std::string animName;
+ if (!XmlParser::getStdStrAttribute(node, "name", animName)) {
+ if (!XmlParser::getStdStrAttribute(node, "id", animName)) {
+ animName = std::string("animation_") + ai_to_string(mAnimationClipLibrary.size());
+ }
+ }
+
+ std::pair<std::string, std::vector<std::string>> clip;
+ clip.first = animName;
+
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "instance_animation") {
+ std::string url;
+ readUrlAttribute(currentNode, url);
+ clip.second.push_back(url);
+ }
+
+ if (clip.second.size() > 0) {
+ mAnimationClipLibrary.push_back(clip);
+ }
+ }
+}
+
+void ColladaParser::PostProcessControllers() {
+ std::string meshId;
+ for (auto &it : mControllerLibrary) {
+ meshId = it.second.mMeshId;
+ if (meshId.empty()) {
+ continue;
+ }
+
+ ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId);
+ while (findItr != mControllerLibrary.end()) {
+ meshId = findItr->second.mMeshId;
+ findItr = mControllerLibrary.find(meshId);
+ }
+
+ it.second.mMeshId = meshId;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Re-build animations from animation clip library, if present, otherwise combine single-channel animations
+void ColladaParser::PostProcessRootAnimations() {
+ if (mAnimationClipLibrary.empty()) {
+ mAnims.CombineSingleChannelAnimations();
+ return;
+ }
+
+ Animation temp;
+ for (auto &it : mAnimationClipLibrary) {
+ std::string clipName = it.first;
+
+ Animation *clip = new Animation();
+ clip->mName = clipName;
+
+ temp.mSubAnims.push_back(clip);
+
+ for (const std::string &animationID : it.second) {
+ AnimationLibrary::iterator animation = mAnimationLibrary.find(animationID);
+
+ if (animation != mAnimationLibrary.end()) {
+ Animation *pSourceAnimation = animation->second;
+ pSourceAnimation->CollectChannelsRecursively(clip->mChannels);
+ }
+ }
+ }
+
+ mAnims = temp;
+
+ // Ensure no double deletes.
+ temp.mSubAnims.clear();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the animation library
+void ColladaParser::ReadAnimationLibrary(XmlNode &node) {
+ if (node.empty()) {
+ return;
+ }
+
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "animation") {
+ ReadAnimation(currentNode, &mAnims);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an animation into the given parent structure
+void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
+ if (node.empty()) {
+ return;
+ }
+
+ // an <animation> element may be a container for grouping sub-elements or an animation channel
+ // this is the channel collection by ID, in case it has channels
+ using ChannelMap = std::map<std::string, AnimationChannel>;
+ ChannelMap channels;
+ // this is the anim container in case we're a container
+ Animation *anim = nullptr;
+
+ // optional name given as an attribute
+ std::string animName;
+ if (!XmlParser::getStdStrAttribute(node, "name", animName)) {
+ animName = "animation";
+ }
+
+ std::string animID;
+ pugi::xml_attribute idAttr = node.attribute("id");
+ if (idAttr) {
+ animID = idAttr.as_string();
+ }
+
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "animation") {
+ if (!anim) {
+ anim = new Animation;
+ anim->mName = animName;
+ pParent->mSubAnims.push_back(anim);
+ }
+
+ // recurse into the sub-element
+ ReadAnimation(currentNode, anim);
+ } else if (currentName == "source") {
+ ReadSource(currentNode);
+ } else if (currentName == "sampler") {
+ std::string id;
+ if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
+ // have it read into a channel
+ ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
+ ReadAnimationSampler(currentNode, newChannel->second);
+ }
+ } else if (currentName == "channel") {
+ std::string source_name, target;
+ XmlParser::getStdStrAttribute(currentNode, "source", source_name);
+ XmlParser::getStdStrAttribute(currentNode, "target", target);
+ if (source_name[0] == '#') {
+ source_name = source_name.substr(1, source_name.size() - 1);
+ }
+ ChannelMap::iterator cit = channels.find(source_name);
+ if (cit != channels.end()) {
+ cit->second.mTarget = target;
+ }
+ }
+ }
+
+ // it turned out to have channels - add them
+ if (!channels.empty()) {
+ if (nullptr == anim) {
+ anim = new Animation;
+ anim->mName = animName;
+ pParent->mSubAnims.push_back(anim);
+ }
+
+ for (const auto &channel : channels) {
+ anim->mChannels.push_back(channel.second);
+ }
+
+ if (idAttr) {
+ mAnimationLibrary[animID] = anim;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an animation sampler into the given anim channel
+void ColladaParser::ReadAnimationSampler(XmlNode &node, Collada::AnimationChannel &pChannel) {
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "input") {
+ if (XmlParser::hasAttribute(currentNode, "semantic")) {
+ std::string semantic, sourceAttr;
+ XmlParser::getStdStrAttribute(currentNode, "semantic", semantic);
+ if (XmlParser::hasAttribute(currentNode, "source")) {
+ XmlParser::getStdStrAttribute(currentNode, "source", sourceAttr);
+ const char *source = sourceAttr.c_str();
+ if (source[0] != '#') {
+ throw DeadlyImportError("Unsupported URL format");
+ }
+ source++;
+
+ if (semantic == "INPUT") {
+ pChannel.mSourceTimes = source;
+ } else if (semantic == "OUTPUT") {
+ pChannel.mSourceValues = source;
+ } else if (semantic == "IN_TANGENT") {
+ pChannel.mInTanValues = source;
+ } else if (semantic == "OUT_TANGENT") {
+ pChannel.mOutTanValues = source;
+ } else if (semantic == "INTERPOLATION") {
+ pChannel.mInterpolationValues = source;
+ }
+ }
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the skeleton controller library
+void ColladaParser::ReadControllerLibrary(XmlNode &node) {
+ if (node.empty()) {
+ return;
+ }
+
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName != "controller") {
+ continue;
+ }
+ std::string id;
+ if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
+ mControllerLibrary[id] = Controller();
+ ReadController(currentNode, mControllerLibrary[id]);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a controller into the given mesh structure
+void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controller) {
+ // initial values
+ controller.mType = Skin;
+ controller.mMethod = Normalized;
+
+ XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
+ XmlNode currentNode;
+ while (xmlIt.getNext(currentNode)) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "morph") {
+ controller.mType = Morph;
+ controller.mMeshId = currentNode.attribute("source").as_string();
+ int methodIndex = currentNode.attribute("method").as_int();
+ if (methodIndex > 0) {
+ std::string method;
+ XmlParser::getValueAsString(currentNode, method);
+
+ if (method == "RELATIVE") {
+ controller.mMethod = Relative;
+ }
+ }
+ } else if (currentName == "skin") {
+ std::string id;
+ if (XmlParser::getStdStrAttribute(currentNode, "source", id)) {
+ controller.mMeshId = id.substr(1, id.size() - 1);
+ }
+ } else if (currentName == "bind_shape_matrix") {
+ std::string v;
+ XmlParser::getValueAsString(currentNode, v);
+ const char *content = v.c_str();
+ for (unsigned int a = 0; a < 16; a++) {
+ SkipSpacesAndLineEnd(&content);
+ // read a number
+ content = fast_atoreal_move<ai_real>(content, controller.mBindShapeMatrix[a]);
+ // skip whitespace after it
+ SkipSpacesAndLineEnd(&content);
+ }
+ } else if (currentName == "source") {
+ ReadSource(currentNode);
+ } else if (currentName == "joints") {
+ ReadControllerJoints(currentNode, controller);
+ } else if (currentName == "vertex_weights") {
+ ReadControllerWeights(currentNode, controller);
+ } else if (currentName == "targets") {
+ for (XmlNode currentChildNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+ const std::string &currentChildName = currentChildNode.name();
+ if (currentChildName == "input") {
+ const char *semantics = currentChildNode.attribute("semantic").as_string();
+ const char *source = currentChildNode.attribute("source").as_string();
+ if (strcmp(semantics, "MORPH_TARGET") == 0) {
+ controller.mMorphTarget = source + 1;
+ } else if (strcmp(semantics, "MORPH_WEIGHT") == 0) {
+ controller.mMorphWeight = source + 1;
+ }
+ }
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the joint definitions for the given controller
+void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pController) {
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "input") {
+ const char *attrSemantic = currentNode.attribute("semantic").as_string();
+ const char *attrSource = currentNode.attribute("source").as_string();
+ if (attrSource[0] != '#') {
+ throw DeadlyImportError("Unsupported URL format in \"", attrSource, "\" in source attribute of <joints> data <input> element");
+ }
+ ++attrSource;
+ // parse source URL to corresponding source
+ if (strcmp(attrSemantic, "JOINT") == 0) {
+ pController.mJointNameSource = attrSource;
+ } else if (strcmp(attrSemantic, "INV_BIND_MATRIX") == 0) {
+ pController.mJointOffsetMatrixSource = attrSource;
+ } else {
+ throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <joints> data <input> element");
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the joint weights for the given controller
+void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pController) {
+ // Read vertex count from attributes and resize the array accordingly
+ int vertexCount = 0;
+ XmlParser::getIntAttribute(node, "count", vertexCount);
+ pController.mWeightCounts.resize(vertexCount);
+
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "input") {
+ InputChannel channel;
+
+ const char *attrSemantic = currentNode.attribute("semantic").as_string();
+ const char *attrSource = currentNode.attribute("source").as_string();
+ channel.mOffset = currentNode.attribute("offset").as_int();
+
+ // local URLS always start with a '#'. We don't support global URLs
+ if (attrSource[0] != '#') {
+ throw DeadlyImportError("Unsupported URL format in \"", attrSource, "\" in source attribute of <vertex_weights> data <input> element");
+ }
+ channel.mAccessor = attrSource + 1;
+
+ // parse source URL to corresponding source
+ if (strcmp(attrSemantic, "JOINT") == 0) {
+ pController.mWeightInputJoints = channel;
+ } else if (strcmp(attrSemantic, "WEIGHT") == 0) {
+ pController.mWeightInputWeights = channel;
+ } else {
+ throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <vertex_weights> data <input> element");
+ }
+ } else if (currentName == "vcount" && vertexCount > 0) {
+ const char *text = currentNode.text().as_string();
+ size_t numWeights = 0;
+ for (std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) {
+ if (*text == 0) {
+ throw DeadlyImportError("Out of data while reading <vcount>");
+ }
+
+ *it = strtoul10(text, &text);
+ numWeights += *it;
+ SkipSpacesAndLineEnd(&text);
+ }
+ // reserve weight count
+ pController.mWeights.resize(numWeights);
+ } else if (currentName == "v" && vertexCount > 0) {
+ // read JointIndex - WeightIndex pairs
+ std::string stdText;
+ XmlParser::getValueAsString(currentNode, stdText);
+ const char *text = stdText.c_str();
+ for (std::vector<std::pair<size_t, size_t>>::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it) {
+ if (text == 0) {
+ throw DeadlyImportError("Out of data while reading <vertex_weights>");
+ }
+ it->first = strtoul10(text, &text);
+ SkipSpacesAndLineEnd(&text);
+ if (*text == 0) {
+ throw DeadlyImportError("Out of data while reading <vertex_weights>");
+ }
+ it->second = strtoul10(text, &text);
+ SkipSpacesAndLineEnd(&text);
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the image library contents
+void ColladaParser::ReadImageLibrary(XmlNode &node) {
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "image") {
+ std::string id;
+ if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
+ mImageLibrary[id] = Image();
+ // read on from there
+ ReadImage(currentNode, mImageLibrary[id]);
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an image entry into the given image
+void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
+ for (XmlNode &currentNode : node.children()) {
+ const std::string currentName = currentNode.name();
+ if (currentName == "image") {
+ // Ignore
+ continue;
+ } else if (currentName == "init_from") {
+ if (mFormat == FV_1_4_n) {
+ // FIX: C4D exporter writes empty <init_from/> tags
+ if (!currentNode.empty()) {
+ // element content is filename - hopefully
+ const char *sz = currentNode.text().as_string();
+ if (nullptr != sz) {
+ aiString filepath(sz);
+ UriDecodePath(filepath);
+ pImage.mFileName = filepath.C_Str();
+ }
+ }
+ if (!pImage.mFileName.length()) {
+ pImage.mFileName = "unknown_texture";
+ }
+ }
+ } else if (mFormat == FV_1_5_n) {
+ std::string value;
+ XmlNode refChild = currentNode.child("ref");
+ XmlNode hexChild = currentNode.child("hex");
+ if (refChild) {
+ // element content is filename - hopefully
+ if (XmlParser::getValueAsString(refChild, value)) {
+ aiString filepath(value);
+ UriDecodePath(filepath);
+ pImage.mFileName = filepath.C_Str();
+ }
+ } else if (hexChild && !pImage.mFileName.length()) {
+ // embedded image. get format
+ pImage.mEmbeddedFormat = hexChild.attribute("format").as_string();
+ if (pImage.mEmbeddedFormat.empty()) {
+ ASSIMP_LOG_WARN("Collada: Unknown image file format");
+ }
+
+ XmlParser::getValueAsString(hexChild, value);
+ const char *data = value.c_str();
+ // hexadecimal-encoded binary octets. First of all, find the
+ // required buffer size to reserve enough storage.
+ const char *cur = data;
+ while (!IsSpaceOrNewLine(*cur)) {
+ ++cur;
+ }
+
+ const unsigned int size = (unsigned int)(cur - data) * 2;
+ pImage.mImageData.resize(size);
+ for (unsigned int i = 0; i < size; ++i) {
+ pImage.mImageData[i] = HexOctetToDecimal(data + (i << 1));
+ }
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the material library
+void ColladaParser::ReadMaterialLibrary(XmlNode &node) {
+ std::map<std::string, int> names;
+ for (XmlNode &currentNode : node.children()) {
+ std::string id = currentNode.attribute("id").as_string();
+ std::string name = currentNode.attribute("name").as_string();
+ mMaterialLibrary[id] = Material();
+
+ if (!name.empty()) {
+ std::map<std::string, int>::iterator it = names.find(name);
+ if (it != names.end()) {
+ std::ostringstream strStream;
+ strStream << ++it->second;
+ name.append(" " + strStream.str());
+ } else {
+ names[name] = 0;
+ }
+
+ mMaterialLibrary[id].mName = name;
+ }
+
+ ReadMaterial(currentNode, mMaterialLibrary[id]);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the light library
+void ColladaParser::ReadLightLibrary(XmlNode &node) {
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "light") {
+ std::string id;
+ if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
+ ReadLight(currentNode, mLightLibrary[id] = Light());
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the camera library
+void ColladaParser::ReadCameraLibrary(XmlNode &node) {
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "camera") {
+ std::string id;
+ if (!XmlParser::getStdStrAttribute(currentNode, "id", id)) {
+ continue;
+ }
+
+ // create an entry and store it in the library under its ID
+ Camera &cam = mCameraLibrary[id];
+ std::string name;
+ if (!XmlParser::getStdStrAttribute(currentNode, "name", name)) {
+ continue;
+ }
+ if (!name.empty()) {
+ cam.mName = name;
+ }
+ ReadCamera(currentNode, cam);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a material entry into the given material
+void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "instance_effect") {
+ std::string url;
+ readUrlAttribute(currentNode, url);
+ pMaterial.mEffect = url;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a light entry into the given light
+void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
+ XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
+ XmlNode currentNode;
+ // TODO: Check the current technique and skip over unsupported extra techniques
+
+ while (xmlIt.getNext(currentNode)) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "spot") {
+ pLight.mType = aiLightSource_SPOT;
+ } else if (currentName == "ambient") {
+ pLight.mType = aiLightSource_AMBIENT;
+ } else if (currentName == "directional") {
+ pLight.mType = aiLightSource_DIRECTIONAL;
+ } else if (currentName == "point") {
+ pLight.mType = aiLightSource_POINT;
+ } else if (currentName == "color") {
+ // text content contains 3 floats
+ std::string v;
+ XmlParser::getValueAsString(currentNode, v);
+ const char *content = v.c_str();
+
+ content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.r);
+ SkipSpacesAndLineEnd(&content);
+
+ content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.g);
+ SkipSpacesAndLineEnd(&content);
+
+ content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
+ SkipSpacesAndLineEnd(&content);
+ } else if (currentName == "constant_attenuation") {
+ XmlParser::getValueAsFloat(currentNode, pLight.mAttConstant);
+ } else if (currentName == "linear_attenuation") {
+ XmlParser::getValueAsFloat(currentNode, pLight.mAttLinear);
+ } else if (currentName == "quadratic_attenuation") {
+ XmlParser::getValueAsFloat(currentNode, pLight.mAttQuadratic);
+ } else if (currentName == "falloff_angle") {
+ XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
+ } else if (currentName == "falloff_exponent") {
+ XmlParser::getValueAsFloat(currentNode, pLight.mFalloffExponent);
+ }
+ // FCOLLADA extensions
+ // -------------------------------------------------------
+ else if (currentName == "outer_cone") {
+ XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
+ } else if (currentName == "penumbra_angle") { // this one is deprecated, now calculated using outer_cone
+ XmlParser::getValueAsFloat(currentNode, pLight.mPenumbraAngle);
+ } else if (currentName == "intensity") {
+ XmlParser::getValueAsFloat(currentNode, pLight.mIntensity);
+ }
+ else if (currentName == "falloff") {
+ XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
+ } else if (currentName == "hotspot_beam") {
+ XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
+ }
+ // OpenCOLLADA extensions
+ // -------------------------------------------------------
+ else if (currentName == "decay_falloff") {
+ XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a camera entry into the given light
+void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
+ XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
+ XmlNode currentNode;
+ while (xmlIt.getNext(currentNode)) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "orthographic") {
+ camera.mOrtho = true;
+ } else if (currentName == "xfov" || currentName == "xmag") {
+ XmlParser::getValueAsFloat(currentNode, camera.mHorFov);
+ } else if (currentName == "yfov" || currentName == "ymag") {
+ XmlParser::getValueAsFloat(currentNode, camera.mVerFov);
+ } else if (currentName == "aspect_ratio") {
+ XmlParser::getValueAsFloat(currentNode, camera.mAspect);
+ } else if (currentName == "znear") {
+ XmlParser::getValueAsFloat(currentNode, camera.mZNear);
+ } else if (currentName == "zfar") {
+ XmlParser::getValueAsFloat(currentNode, camera.mZFar);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the effect library
+void ColladaParser::ReadEffectLibrary(XmlNode &node) {
+ if (node.empty()) {
+ return;
+ }
+
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "effect") {
+ // read ID. Do I have to repeat my ranting about "optional" attributes?
+ std::string id;
+ XmlParser::getStdStrAttribute(currentNode, "id", id);
+
+ // create an entry and store it in the library under its ID
+ mEffectLibrary[id] = Effect();
+
+ // read on from there
+ ReadEffect(currentNode, mEffectLibrary[id]);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an effect entry into the given effect
+void ColladaParser::ReadEffect(XmlNode &node, Collada::Effect &pEffect) {
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "profile_COMMON") {
+ ReadEffectProfileCommon(currentNode, pEffect);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an COMMON effect profile
+void ColladaParser::ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect) {
+ XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
+ XmlNode currentNode;
+ while (xmlIt.getNext(currentNode)) {
+ const std::string currentName = currentNode.name();
+ if (currentName == "newparam") {
+ // save ID
+ std::string sid = currentNode.attribute("sid").as_string();
+ pEffect.mParams[sid] = EffectParam();
+ ReadEffectParam(currentNode, pEffect.mParams[sid]);
+ } else if (currentName == "technique" || currentName == "extra") {
+ // just syntactic sugar
+ } else if (mFormat == FV_1_4_n && currentName == "image") {
+ // read ID. Another entry which is "optional" by design but obligatory in reality
+ std::string id = currentNode.attribute("id").as_string();
+
+ // create an entry and store it in the library under its ID
+ mImageLibrary[id] = Image();
+
+ // read on from there
+ ReadImage(currentNode, mImageLibrary[id]);
+ } else if (currentName == "phong")
+ pEffect.mShadeType = Shade_Phong;
+ else if (currentName == "constant")
+ pEffect.mShadeType = Shade_Constant;
+ else if (currentName == "lambert")
+ pEffect.mShadeType = Shade_Lambert;
+ else if (currentName == "blinn")
+ pEffect.mShadeType = Shade_Blinn;
+
+ /* Color + texture properties */
+ else if (currentName == "emission")
+ ReadEffectColor(currentNode, pEffect.mEmissive, pEffect.mTexEmissive);
+ else if (currentName == "ambient")
+ ReadEffectColor(currentNode, pEffect.mAmbient, pEffect.mTexAmbient);
+ else if (currentName == "diffuse")
+ ReadEffectColor(currentNode, pEffect.mDiffuse, pEffect.mTexDiffuse);
+ else if (currentName == "specular")
+ ReadEffectColor(currentNode, pEffect.mSpecular, pEffect.mTexSpecular);
+ else if (currentName == "reflective") {
+ ReadEffectColor(currentNode, pEffect.mReflective, pEffect.mTexReflective);
+ } else if (currentName == "transparent") {
+ pEffect.mHasTransparency = true;
+ const char *opaque = currentNode.attribute("opaque").as_string();
+ //const char *opaque = mReader->getAttributeValueSafe("opaque");
+
+ if (::strcmp(opaque, "RGB_ZERO") == 0 || ::strcmp(opaque, "RGB_ONE") == 0) {
+ pEffect.mRGBTransparency = true;
+ }
+
+ // In RGB_ZERO mode, the transparency is interpreted in reverse, go figure...
+ if (::strcmp(opaque, "RGB_ZERO") == 0 || ::strcmp(opaque, "A_ZERO") == 0) {
+ pEffect.mInvertTransparency = true;
+ }
+
+ ReadEffectColor(currentNode, pEffect.mTransparent, pEffect.mTexTransparent);
+ } else if (currentName == "shininess")
+ ReadEffectFloat(currentNode, pEffect.mShininess);
+ else if (currentName == "reflectivity")
+ ReadEffectFloat(currentNode, pEffect.mReflectivity);
+
+ /* Single scalar properties */
+ else if (currentName == "transparency")
+ ReadEffectFloat(currentNode, pEffect.mTransparency);
+ else if (currentName == "index_of_refraction")
+ ReadEffectFloat(currentNode, pEffect.mRefractIndex);
+
+ // GOOGLEEARTH/OKINO extensions
+ // -------------------------------------------------------
+ else if (currentName == "double_sided")
+ XmlParser::getValueAsBool(currentNode, pEffect.mDoubleSided);
+
+ // FCOLLADA extensions
+ // -------------------------------------------------------
+ else if (currentName == "bump") {
+ aiColor4D dummy;
+ ReadEffectColor(currentNode, dummy, pEffect.mTexBump);
+ }
+
+ // MAX3D extensions
+ // -------------------------------------------------------
+ else if (currentName == "wireframe") {
+ XmlParser::getValueAsBool(currentNode, pEffect.mWireframe);
+ } else if (currentName == "faceted") {
+ XmlParser::getValueAsBool(currentNode, pEffect.mFaceted);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read texture wrapping + UV transform settings from a profile==Maya chunk
+void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
+ if (node.empty()) {
+ return;
+ }
+
+ XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
+ XmlNode currentNode;
+ while (xmlIt.getNext(currentNode)) {
+ const std::string &currentName = currentNode.name();
+ // MAYA extensions
+ // -------------------------------------------------------
+ if (currentName == "wrapU") {
+ XmlParser::getValueAsBool(currentNode, out.mWrapU);
+ } else if (currentName == "wrapV") {
+ XmlParser::getValueAsBool(currentNode, out.mWrapV);
+ } else if (currentName == "mirrorU") {
+ XmlParser::getValueAsBool(currentNode, out.mMirrorU);
+ } else if (currentName == "mirrorV") {
+ XmlParser::getValueAsBool(currentNode, out.mMirrorV);
+ } else if (currentName == "repeatU") {
+ XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.x);
+ } else if (currentName == "repeatV") {
+ XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.y);
+ } else if (currentName == "offsetU") {
+ XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.x);
+ } else if (currentName == "offsetV") {
+ XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.y);
+ } else if (currentName == "rotateUV") {
+ XmlParser::getValueAsFloat(currentNode, out.mTransform.mRotation);
+ } else if (currentName == "blend_mode") {
+ std::string v;
+ XmlParser::getValueAsString(currentNode, v);
+ const char *sz = v.c_str();
+ // http://www.feelingsoftware.com/content/view/55/72/lang,en/
+ // NONE, OVER, IN, OUT, ADD, SUBTRACT, MULTIPLY, DIFFERENCE, LIGHTEN, DARKEN, SATURATE, DESATURATE and ILLUMINATE
+ if (0 == ASSIMP_strincmp(sz, "ADD", 3))
+ out.mOp = aiTextureOp_Add;
+ else if (0 == ASSIMP_strincmp(sz, "SUBTRACT", 8))
+ out.mOp = aiTextureOp_Subtract;
+ else if (0 == ASSIMP_strincmp(sz, "MULTIPLY", 8))
+ out.mOp = aiTextureOp_Multiply;
+ else {
+ ASSIMP_LOG_WARN("Collada: Unsupported MAYA texture blend mode");
+ }
+ }
+ // OKINO extensions
+ // -------------------------------------------------------
+ else if (currentName == "weighting") {
+ XmlParser::getValueAsFloat(currentNode, out.mWeighting);
+ } else if (currentName == "mix_with_previous_layer") {
+ XmlParser::getValueAsFloat(currentNode, out.mMixWithPrevious);
+ }
+ // MAX3D extensions
+ // -------------------------------------------------------
+ else if (currentName == "amount") {
+ XmlParser::getValueAsFloat(currentNode, out.mWeighting);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an effect entry containing a color or a texture defining that color
+void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &pSampler) {
+ if (node.empty()) {
+ return;
+ }
+
+ XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
+ XmlNode currentNode;
+ while (xmlIt.getNext(currentNode)) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "color") {
+ // text content contains 4 floats
+ std::string v;
+ XmlParser::getValueAsString(currentNode, v);
+ const char *content = v.c_str();
+
+ content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.r);
+ SkipSpacesAndLineEnd(&content);
+
+ content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.g);
+ SkipSpacesAndLineEnd(&content);
+
+ content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.b);
+ SkipSpacesAndLineEnd(&content);
+
+ content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.a);
+ SkipSpacesAndLineEnd(&content);
+ } else if (currentName == "texture") {
+ // get name of source texture/sampler
+ XmlParser::getStdStrAttribute(currentNode, "texture", pSampler.mName);
+
+ // get name of UV source channel. Specification demands it to be there, but some exporters
+ // don't write it. It will be the default UV channel in case it's missing.
+ XmlParser::getStdStrAttribute(currentNode, "texcoord", pSampler.mUVChannel);
+
+ // as we've read texture, the color needs to be 1,1,1,1
+ pColor = aiColor4D(1.f, 1.f, 1.f, 1.f);
+ } else if (currentName == "technique") {
+ std::string profile;
+ XmlParser::getStdStrAttribute(currentNode, "profile", profile);
+
+ // Some extensions are quite useful ... ReadSamplerProperties processes
+ // several extensions in MAYA, OKINO and MAX3D profiles.
+ if (!::strcmp(profile.c_str(), "MAYA") || !::strcmp(profile.c_str(), "MAX3D") || !::strcmp(profile.c_str(), "OKINO")) {
+ // get more information on this sampler
+ ReadSamplerProperties(currentNode, pSampler);
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an effect entry containing a float
+void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pFloat) {
+ pFloat = 0.f;
+ XmlNode floatNode = node.child("float");
+ if (floatNode.empty()) {
+ return;
+ }
+ XmlParser::getValueAsFloat(floatNode, pFloat);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an effect parameter specification of any kind
+void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam) {
+ if (node.empty()) {
+ return;
+ }
+
+ XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
+ XmlNode currentNode;
+ while (xmlIt.getNext(currentNode)) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "surface") {
+ // image ID given inside <init_from> tags
+ XmlNode initNode = currentNode.child("init_from");
+ if (initNode) {
+ std::string v;
+ XmlParser::getValueAsString(initNode, v);
+ pParam.mType = Param_Surface;
+ pParam.mReference = v.c_str();
+ }
+ } else if (currentName == "sampler2D" && (FV_1_4_n == mFormat || FV_1_3_n == mFormat)) {
+ // surface ID is given inside <source> tags
+ const char *content = currentNode.value();
+ pParam.mType = Param_Sampler;
+ pParam.mReference = content;
+ } else if (currentName == "sampler2D") {
+ // surface ID is given inside <instance_image> tags
+ std::string url;
+ XmlParser::getStdStrAttribute(currentNode, "url", url);
+ if (url[0] != '#') {
+ throw DeadlyImportError("Unsupported URL format in instance_image");
+ }
+ pParam.mType = Param_Sampler;
+ pParam.mReference = url.c_str() + 1;
+ } else if (currentName == "source") {
+ const char *source = currentNode.child_value();
+ if (nullptr != source) {
+ pParam.mReference = source;
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the geometry library contents
+void ColladaParser::ReadGeometryLibrary(XmlNode &node) {
+ if (node.empty()) {
+ return;
+ }
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "geometry") {
+ // read ID. Another entry which is "optional" by design but obligatory in reality
+
+ std::string id;
+ XmlParser::getStdStrAttribute(currentNode, "id", id);
+ // create a mesh and store it in the library under its (resolved) ID
+ // Skip and warn if ID is not unique
+ if (mMeshLibrary.find(id) == mMeshLibrary.cend()) {
+ std::unique_ptr<Mesh> mesh(new Mesh(id));
+
+ XmlParser::getStdStrAttribute(currentNode, "name", mesh->mName);
+
+ // read on from there
+ ReadGeometry(currentNode, *mesh);
+ // Read successfully, add to library
+ mMeshLibrary.insert({ id, mesh.release() });
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a geometry from the geometry library.
+void ColladaParser::ReadGeometry(XmlNode &node, Collada::Mesh &pMesh) {
+ if (node.empty()) {
+ return;
+ }
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "mesh") {
+ ReadMesh(currentNode, pMesh);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a mesh from the geometry library
+void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
+ if (node.empty()) {
+ return;
+ }
+
+ XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
+ XmlNode currentNode;
+ while (xmlIt.getNext(currentNode)) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "source") {
+ ReadSource(currentNode);
+ } else if (currentName == "vertices") {
+ ReadVertexData(currentNode, pMesh);
+ } else if (currentName == "triangles" || currentName == "lines" || currentName == "linestrips" ||
+ currentName == "polygons" || currentName == "polylist" || currentName == "trifans" ||
+ currentName == "tristrips") {
+ ReadIndexData(currentNode, pMesh);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a source element
+void ColladaParser::ReadSource(XmlNode &node) {
+ if (node.empty()) {
+ return;
+ }
+
+ std::string sourceID;
+ XmlParser::getStdStrAttribute(node, "id", sourceID);
+ XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
+ XmlNode currentNode;
+ while (xmlIt.getNext(currentNode)) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "float_array" || currentName == "IDREF_array" || currentName == "Name_array") {
+ ReadDataArray(currentNode);
+ } else if (currentName == "technique_common") {
+ XmlNode technique = currentNode.child("accessor");
+ if (!technique.empty()) {
+ ReadAccessor(technique, sourceID);
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a data array holding a number of floats, and stores it in the global library
+void ColladaParser::ReadDataArray(XmlNode &node) {
+ std::string name = node.name();
+ bool isStringArray = (name == "IDREF_array" || name == "Name_array");
+
+ // read attributes
+ std::string id;
+ XmlParser::getStdStrAttribute(node, "id", id);
+ unsigned int count = 0;
+ XmlParser::getUIntAttribute(node, "count", count);
+ std::string v;
+ XmlParser::getValueAsString(node, v);
+ v = ai_trim(v);
+ const char *content = v.c_str();
+
+ // read values and store inside an array in the data library
+ mDataLibrary[id] = Data();
+ Data &data = mDataLibrary[id];
+ data.mIsStringArray = isStringArray;
+
+ // some exporters write empty data arrays, but we need to conserve them anyways because others might reference them
+ if (content) {
+ if (isStringArray) {
+ data.mStrings.reserve(count);
+ std::string s;
+
+ for (unsigned int a = 0; a < count; a++) {
+ if (*content == 0) {
+ throw DeadlyImportError("Expected more values while reading IDREF_array contents.");
+ }
+
+ s.clear();
+ while (!IsSpaceOrNewLine(*content))
+ s += *content++;
+ data.mStrings.push_back(s);
+
+ SkipSpacesAndLineEnd(&content);
+ }
+ } else {
+ data.mValues.reserve(count);
+
+ for (unsigned int a = 0; a < count; a++) {
+ if (*content == 0) {
+ throw DeadlyImportError("Expected more values while reading float_array contents.");
+ }
+
+ // read a number
+ ai_real value;
+ content = fast_atoreal_move<ai_real>(content, value);
+ data.mValues.push_back(value);
+ // skip whitespace after it
+ SkipSpacesAndLineEnd(&content);
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an accessor and stores it in the global library
+void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
+ // read accessor attributes
+ std::string source;
+ XmlParser::getStdStrAttribute(node, "source", source);
+ if (source[0] != '#') {
+ throw DeadlyImportError("Unknown reference format in url \"", source, "\" in source attribute of <accessor> element.");
+ }
+ int count = 0;
+ XmlParser::getIntAttribute(node, "count", count);
+
+ unsigned int offset = 0;
+ if (XmlParser::hasAttribute(node, "offset")) {
+ XmlParser::getUIntAttribute(node, "offset", offset);
+ }
+ unsigned int stride = 1;
+ if (XmlParser::hasAttribute(node, "stride")) {
+ XmlParser::getUIntAttribute(node, "stride", stride);
+ }
+ // store in the library under the given ID
+ mAccessorLibrary[pID] = Accessor();
+ Accessor &acc = mAccessorLibrary[pID];
+ acc.mCount = count;
+ acc.mOffset = offset;
+ acc.mStride = stride;
+ acc.mSource = source.c_str() + 1; // ignore the leading '#'
+ acc.mSize = 0; // gets incremented with every param
+
+ XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
+ XmlNode currentNode;
+ while (xmlIt.getNext(currentNode)) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "param") {
+ // read data param
+ std::string name;
+ if (XmlParser::hasAttribute(currentNode, "name")) {
+ XmlParser::getStdStrAttribute(currentNode, "name", name);
+
+ // analyse for common type components and store it's sub-offset in the corresponding field
+
+ // Cartesian coordinates
+ if (name == "X")
+ acc.mSubOffset[0] = acc.mParams.size();
+ else if (name == "Y")
+ acc.mSubOffset[1] = acc.mParams.size();
+ else if (name == "Z")
+ acc.mSubOffset[2] = acc.mParams.size();
+
+ /* RGBA colors */
+ else if (name == "R")
+ acc.mSubOffset[0] = acc.mParams.size();
+ else if (name == "G")
+ acc.mSubOffset[1] = acc.mParams.size();
+ else if (name == "B")
+ acc.mSubOffset[2] = acc.mParams.size();
+ else if (name == "A")
+ acc.mSubOffset[3] = acc.mParams.size();
+
+ /* UVWQ (STPQ) texture coordinates */
+ else if (name == "S")
+ acc.mSubOffset[0] = acc.mParams.size();
+ else if (name == "T")
+ acc.mSubOffset[1] = acc.mParams.size();
+ else if (name == "P")
+ acc.mSubOffset[2] = acc.mParams.size();
+ /* Generic extra data, interpreted as UV data, too*/
+ else if (name == "U")
+ acc.mSubOffset[0] = acc.mParams.size();
+ else if (name == "V")
+ acc.mSubOffset[1] = acc.mParams.size();
+ }
+ if (XmlParser::hasAttribute(currentNode, "type")) {
+ // read data type
+ // TODO: (thom) I don't have a spec here at work. Check if there are other multi-value types
+ // which should be tested for here.
+ std::string type;
+
+ XmlParser::getStdStrAttribute(currentNode, "type", type);
+ if (type == "float4x4")
+ acc.mSize += 16;
+ else
+ acc.mSize += 1;
+ }
+
+ acc.mParams.push_back(name);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads input declarations of per-vertex mesh data into the given mesh
+void ColladaParser::ReadVertexData(XmlNode &node, Mesh &pMesh) {
+ // extract the ID of the <vertices> element. Not that we care, but to catch strange referencing schemes we should warn about
+ XmlParser::getStdStrAttribute(node, "id", pMesh.mVertexID);
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "input") {
+ ReadInputChannel(currentNode, pMesh.mPerVertexData);
+ } else {
+ throw DeadlyImportError("Unexpected sub element <", currentName, "> in tag <vertices>");
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads input declarations of per-index mesh data into the given mesh
+void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
+ std::vector<size_t> vcount;
+ std::vector<InputChannel> perIndexData;
+
+ unsigned int numPrimitives = 0;
+ XmlParser::getUIntAttribute(node, "count", numPrimitives);
+ // read primitive count from the attribute
+ //int attrCount = GetAttribute("count");
+ //size_t numPrimitives = (size_t)mReader->getAttributeValueAsInt(attrCount);
+ // some mesh types (e.g. tristrips) don't specify primitive count upfront,
+ // so we need to sum up the actual number of primitives while we read the <p>-tags
+ size_t actualPrimitives = 0;
+ SubMesh subgroup;
+ if (XmlParser::hasAttribute(node, "material")) {
+ XmlParser::getStdStrAttribute(node, "material", subgroup.mMaterial);
+ }
+
+ // distinguish between polys and triangles
+ std::string elementName = node.name();
+ PrimitiveType primType = Prim_Invalid;
+ if (elementName == "lines")
+ primType = Prim_Lines;
+ else if (elementName == "linestrips")
+ primType = Prim_LineStrip;
+ else if (elementName == "polygons")
+ primType = Prim_Polygon;
+ else if (elementName == "polylist")
+ primType = Prim_Polylist;
+ else if (elementName == "triangles")
+ primType = Prim_Triangles;
+ else if (elementName == "trifans")
+ primType = Prim_TriFans;
+ else if (elementName == "tristrips")
+ primType = Prim_TriStrips;
+
+ ai_assert(primType != Prim_Invalid);
+
+ // also a number of <input> elements, but in addition a <p> primitive collection and probably index counts for all primitives
+ XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
+ XmlNode currentNode;
+ while (xmlIt.getNext(currentNode)) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "input") {
+ ReadInputChannel(currentNode, perIndexData);
+ } else if (currentName == "vcount") {
+ if (!currentNode.empty()) {
+ if (numPrimitives) // It is possible to define a mesh without any primitives
+ {
+ // case <polylist> - specifies the number of indices for each polygon
+ std::string v;
+ XmlParser::getValueAsString(currentNode, v);
+ const char *content = v.c_str();
+ vcount.reserve(numPrimitives);
+ for (unsigned int a = 0; a < numPrimitives; a++) {
+ if (*content == 0) {
+ throw DeadlyImportError("Expected more values while reading <vcount> contents.");
+ }
+ // read a number
+ vcount.push_back((size_t)strtoul10(content, &content));
+ // skip whitespace after it
+ SkipSpacesAndLineEnd(&content);
+ }
+ }
+ }
+ } else if (currentName == "p") {
+ if (!currentNode.empty()) {
+ // now here the actual fun starts - these are the indices to construct the mesh data from
+ actualPrimitives += ReadPrimitives(currentNode, pMesh, perIndexData, numPrimitives, vcount, primType);
+ }
+ } else if (currentName == "extra") {
+ // skip
+ } else if (currentName == "ph") {
+ // skip
+ } else {
+ throw DeadlyImportError("Unexpected sub element <", currentName, "> in tag <", elementName, ">");
+ }
+ }
+
+#ifdef ASSIMP_BUILD_DEBUG
+ if (primType != Prim_TriFans && primType != Prim_TriStrips && primType != Prim_LineStrip &&
+ primType != Prim_Lines) { // this is ONLY to workaround a bug in SketchUp 15.3.331 where it writes the wrong 'count' when it writes out the 'lines'.
+ ai_assert(actualPrimitives == numPrimitives);
+ }
+#endif
+
+ // only when we're done reading all <p> tags (and thus know the final vertex count) can we commit the submesh
+ subgroup.mNumFaces = actualPrimitives;
+ pMesh.mSubMeshes.push_back(subgroup);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a single input channel element and stores it in the given array, if valid
+void ColladaParser::ReadInputChannel(XmlNode &node, std::vector<InputChannel> &poChannels) {
+ InputChannel channel;
+
+ // read semantic
+ std::string semantic;
+ XmlParser::getStdStrAttribute(node, "semantic", semantic);
+ channel.mType = GetTypeForSemantic(semantic);
+
+ // read source
+ std::string source;
+ XmlParser::getStdStrAttribute(node, "source", source);
+ if (source[0] != '#') {
+ throw DeadlyImportError("Unknown reference format in url \"", source, "\" in source attribute of <input> element.");
+ }
+ channel.mAccessor = source.c_str() + 1; // skipping the leading #, hopefully the remaining text is the accessor ID only
+
+ // read index offset, if per-index <input>
+ if (XmlParser::hasAttribute(node, "offset")) {
+ XmlParser::getUIntAttribute(node, "offset", (unsigned int &)channel.mOffset);
+ }
+
+ // read set if texture coordinates
+ if (channel.mType == IT_Texcoord || channel.mType == IT_Color) {
+ unsigned int attrSet = 0;
+ if (XmlParser::getUIntAttribute(node, "set", attrSet))
+ channel.mIndex = attrSet;
+ }
+
+ // store, if valid type
+ if (channel.mType != IT_Invalid)
+ poChannels.push_back(channel);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a <p> primitive index list and assembles the mesh data into the given mesh
+size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<InputChannel> &pPerIndexChannels,
+ size_t pNumPrimitives, const std::vector<size_t> &pVCount, PrimitiveType pPrimType) {
+ // determine number of indices coming per vertex
+ // find the offset index for all per-vertex channels
+ size_t numOffsets = 1;
+ size_t perVertexOffset = SIZE_MAX; // invalid value
+ for (const InputChannel &channel : pPerIndexChannels) {
+ numOffsets = std::max(numOffsets, channel.mOffset + 1);
+ if (channel.mType == IT_Vertex)
+ perVertexOffset = channel.mOffset;
+ }
+
+ // determine the expected number of indices
+ size_t expectedPointCount = 0;
+ switch (pPrimType) {
+ case Prim_Polylist: {
+ for (size_t i : pVCount)
+ expectedPointCount += i;
+ break;
+ }
+ case Prim_Lines:
+ expectedPointCount = 2 * pNumPrimitives;
+ break;
+ case Prim_Triangles:
+ expectedPointCount = 3 * pNumPrimitives;
+ break;
+ default:
+ // other primitive types don't state the index count upfront... we need to guess
+ break;
+ }
+
+ // and read all indices into a temporary array
+ std::vector<size_t> indices;
+ if (expectedPointCount > 0) {
+ indices.reserve(expectedPointCount * numOffsets);
+ }
+
+ // It is possible to not contain any indices
+ if (pNumPrimitives > 0) {
+ std::string v;
+ XmlParser::getValueAsString(node, v);
+ const char *content = v.c_str();
+ SkipSpacesAndLineEnd(&content);
+ while (*content != 0) {
+ // read a value.
+ // Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
+ int value = std::max(0, strtol10(content, &content));
+ indices.push_back(size_t(value));
+ // skip whitespace after it
+ SkipSpacesAndLineEnd(&content);
+ }
+ }
+
+ // complain if the index count doesn't fit
+ if (expectedPointCount > 0 && indices.size() != expectedPointCount * numOffsets) {
+ if (pPrimType == Prim_Lines) {
+ // HACK: We just fix this number since SketchUp 15.3.331 writes the wrong 'count' for 'lines'
+ ReportWarning("Expected different index count in <p> element, %zu instead of %zu.", indices.size(), expectedPointCount * numOffsets);
+ pNumPrimitives = (indices.size() / numOffsets) / 2;
+ } else {
+ throw DeadlyImportError("Expected different index count in <p> element.");
+ }
+ } else if (expectedPointCount == 0 && (indices.size() % numOffsets) != 0) {
+ throw DeadlyImportError("Expected different index count in <p> element.");
+ }
+
+ // find the data for all sources
+ for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) {
+ InputChannel &input = *it;
+ if (input.mResolved) {
+ continue;
+ }
+
+ // find accessor
+ input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
+ // resolve accessor's data pointer as well, if necessary
+ const Accessor *acc = input.mResolved;
+ if (!acc->mData) {
+ acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
+ }
+ }
+ // and the same for the per-index channels
+ for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) {
+ InputChannel &input = *it;
+ if (input.mResolved) {
+ continue;
+ }
+
+ // ignore vertex pointer, it doesn't refer to an accessor
+ if (input.mType == IT_Vertex) {
+ // warn if the vertex channel does not refer to the <vertices> element in the same mesh
+ if (input.mAccessor != pMesh.mVertexID) {
+ throw DeadlyImportError("Unsupported vertex referencing scheme.");
+ }
+ continue;
+ }
+
+ // find accessor
+ input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
+ // resolve accessor's data pointer as well, if necessary
+ const Accessor *acc = input.mResolved;
+ if (!acc->mData) {
+ acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
+ }
+ }
+
+ // For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
+ size_t numPrimitives = pNumPrimitives;
+ if (pPrimType == Prim_TriFans || pPrimType == Prim_Polygon)
+ numPrimitives = 1;
+ // For continued primitives, the given count is actually the number of <p>'s inside the parent tag
+ if (pPrimType == Prim_TriStrips) {
+ size_t numberOfVertices = indices.size() / numOffsets;
+ numPrimitives = numberOfVertices - 2;
+ }
+ if (pPrimType == Prim_LineStrip) {
+ size_t numberOfVertices = indices.size() / numOffsets;
+ numPrimitives = numberOfVertices - 1;
+ }
+
+ pMesh.mFaceSize.reserve(numPrimitives);
+ pMesh.mFacePosIndices.reserve(indices.size() / numOffsets);
+
+ size_t polylistStartVertex = 0;
+ for (size_t currentPrimitive = 0; currentPrimitive < numPrimitives; currentPrimitive++) {
+ // determine number of points for this primitive
+ size_t numPoints = 0;
+ switch (pPrimType) {
+ case Prim_Lines:
+ numPoints = 2;
+ for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
+ CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ break;
+ case Prim_LineStrip:
+ numPoints = 2;
+ for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
+ CopyVertex(currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ break;
+ case Prim_Triangles:
+ numPoints = 3;
+ for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
+ CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ break;
+ case Prim_TriStrips:
+ numPoints = 3;
+ ReadPrimTriStrips(numOffsets, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ break;
+ case Prim_Polylist:
+ numPoints = pVCount[currentPrimitive];
+ for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
+ CopyVertex(polylistStartVertex + currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, 0, indices);
+ polylistStartVertex += numPoints;
+ break;
+ case Prim_TriFans:
+ case Prim_Polygon:
+ numPoints = indices.size() / numOffsets;
+ for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
+ CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ break;
+ default:
+ // LineStrip is not supported due to expected index unmangling
+ throw DeadlyImportError("Unsupported primitive type.");
+ break;
+ }
+
+ // store the face size to later reconstruct the face from
+ pMesh.mFaceSize.push_back(numPoints);
+ }
+
+ // if I ever get my hands on that guy who invented this steaming pile of indirection...
+ return numPrimitives;
+}
+
+///@note This function won't work correctly if both PerIndex and PerVertex channels have same channels.
+///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates.
+///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior
+void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh,
+ std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) {
+ // calculate the base offset of the vertex whose attributes we ant to copy
+ size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
+
+ // don't overrun the boundaries of the index list
+ ai_assert((baseOffset + numOffsets - 1) < indices.size());
+
+ // extract per-vertex channels using the global per-vertex offset
+ for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) {
+ ExtractDataObjectFromChannel(*it, indices[baseOffset + perVertexOffset], pMesh);
+ }
+ // and extract per-index channels using there specified offset
+ for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) {
+ ExtractDataObjectFromChannel(*it, indices[baseOffset + it->mOffset], pMesh);
+ }
+
+ // store the vertex-data index for later assignment of bone vertex weights
+ pMesh.mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]);
+}
+
+void ColladaParser::ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Mesh &pMesh, std::vector<InputChannel> &pPerIndexChannels,
+ size_t currentPrimitive, const std::vector<size_t> &indices) {
+ if (currentPrimitive % 2 != 0) {
+ //odd tristrip triangles need their indices mangled, to preserve winding direction
+ CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ } else { //for non tristrips or even tristrip triangles
+ CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Extracts a single object from an input channel and stores it in the appropriate mesh data array
+void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, size_t pLocalIndex, Mesh &pMesh) {
+ // ignore vertex referrer - we handle them that separate
+ if (pInput.mType == IT_Vertex) {
+ return;
+ }
+
+ const Accessor &acc = *pInput.mResolved;
+ if (pLocalIndex >= acc.mCount) {
+ throw DeadlyImportError("Invalid data index (", pLocalIndex, "/", acc.mCount, ") in primitive specification");
+ }
+
+ // get a pointer to the start of the data object referred to by the accessor and the local index
+ const ai_real *dataObject = &(acc.mData->mValues[0]) + acc.mOffset + pLocalIndex * acc.mStride;
+
+ // assemble according to the accessors component sub-offset list. We don't care, yet,
+ // what kind of object exactly we're extracting here
+ ai_real obj[4];
+ for (size_t c = 0; c < 4; ++c) {
+ obj[c] = dataObject[acc.mSubOffset[c]];
+ }
+
+ // now we reinterpret it according to the type we're reading here
+ switch (pInput.mType) {
+ case IT_Position: // ignore all position streams except 0 - there can be only one position
+ if (pInput.mIndex == 0) {
+ pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
+ } else {
+ ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
+ }
+ break;
+ case IT_Normal:
+ // pad to current vertex count if necessary
+ if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
+ pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
+
+ // ignore all normal streams except 0 - there can be only one normal
+ if (pInput.mIndex == 0) {
+ pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
+ } else {
+ ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
+ }
+ break;
+ case IT_Tangent:
+ // pad to current vertex count if necessary
+ if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
+ pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
+
+ // ignore all tangent streams except 0 - there can be only one tangent
+ if (pInput.mIndex == 0) {
+ pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
+ } else {
+ ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
+ }
+ break;
+ case IT_Bitangent:
+ // pad to current vertex count if necessary
+ if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1) {
+ pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
+ }
+
+ // ignore all bitangent streams except 0 - there can be only one bitangent
+ if (pInput.mIndex == 0) {
+ pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
+ } else {
+ ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
+ }
+ break;
+ case IT_Texcoord:
+ // up to 4 texture coord sets are fine, ignore the others
+ if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
+ // pad to current vertex count if necessary
+ if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
+ pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
+ pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
+
+ pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
+ if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
+ pMesh.mNumUVComponents[pInput.mIndex] = 3;
+ }
+ } else {
+ ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
+ }
+ break;
+ case IT_Color:
+ // up to 4 color sets are fine, ignore the others
+ if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
+ // pad to current vertex count if necessary
+ if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
+ pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
+ pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
+
+ aiColor4D result(0, 0, 0, 1);
+ for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
+ result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
+ }
+ pMesh.mColors[pInput.mIndex].push_back(result);
+ } else {
+ ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
+ }
+
+ break;
+ default:
+ // IT_Invalid and IT_Vertex
+ ai_assert(false && "shouldn't ever get here");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the library of node hierarchies and scene parts
+void ColladaParser::ReadSceneLibrary(XmlNode &node) {
+ if (node.empty()) {
+ return;
+ }
+
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "visual_scene") {
+ // read ID. Is optional according to the spec, but how on earth should a scene_instance refer to it then?
+ std::string id;
+ XmlParser::getStdStrAttribute(currentNode, "id", id);
+
+ // read name if given.
+ std::string attrName = "Scene";
+ if (XmlParser::hasAttribute(currentNode, "name")) {
+ XmlParser::getStdStrAttribute(currentNode, "name", attrName);
+ }
+
+ // create a node and store it in the library under its ID
+ Node *sceneNode = new Node;
+ sceneNode->mID = id;
+ sceneNode->mName = attrName;
+ mNodeLibrary[sceneNode->mID] = sceneNode;
+
+ ReadSceneNode(currentNode, sceneNode);
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a scene node's contents including children and stores it in the given node
+void ColladaParser::ReadSceneNode(XmlNode &node, Node *pNode) {
+ // quit immediately on <bla/> elements
+ if (node.empty()) {
+ return;
+ }
+
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "node") {
+ Node *child = new Node;
+ if (XmlParser::hasAttribute(currentNode, "id")) {
+ XmlParser::getStdStrAttribute(currentNode, "id", child->mID);
+ }
+ if (XmlParser::hasAttribute(currentNode, "sid")) {
+ XmlParser::getStdStrAttribute(currentNode, "id", child->mSID);
+ }
+ if (XmlParser::hasAttribute(currentNode, "name")) {
+ XmlParser::getStdStrAttribute(currentNode, "name", child->mName);
+ }
+ if (pNode) {
+ pNode->mChildren.push_back(child);
+ child->mParent = pNode;
+ } else {
+ // no parent node given, probably called from <library_nodes> element.
+ // create new node in node library
+ mNodeLibrary[child->mID] = child;
+ }
+
+ // read on recursively from there
+ ReadSceneNode(currentNode, child);
+ continue;
+ } else if (!pNode) {
+ // For any further stuff we need a valid node to work on
+ continue;
+ }
+ if (currentName == "lookat") {
+ ReadNodeTransformation(currentNode, pNode, TF_LOOKAT);
+ } else if (currentName == "matrix") {
+ ReadNodeTransformation(currentNode, pNode, TF_MATRIX);
+ } else if (currentName == "rotate") {
+ ReadNodeTransformation(currentNode, pNode, TF_ROTATE);
+ } else if (currentName == "scale") {
+ ReadNodeTransformation(currentNode, pNode, TF_SCALE);
+ } else if (currentName == "skew") {
+ ReadNodeTransformation(currentNode, pNode, TF_SKEW);
+ } else if (currentName == "translate") {
+ ReadNodeTransformation(currentNode, pNode, TF_TRANSLATE);
+ } else if (currentName == "render" && pNode->mParent == nullptr && 0 == pNode->mPrimaryCamera.length()) {
+ // ... scene evaluation or, in other words, postprocessing pipeline,
+ // or, again in other words, a turing-complete description how to
+ // render a Collada scene. The only thing that is interesting for
+ // us is the primary camera.
+ if (XmlParser::hasAttribute(currentNode, "camera_node")) {
+ std::string s;
+ XmlParser::getStdStrAttribute(currentNode, "camera_node", s);
+ if (s[0] != '#') {
+ ASSIMP_LOG_ERROR("Collada: Unresolved reference format of camera");
+ } else {
+ pNode->mPrimaryCamera = s.c_str() + 1;
+ }
+ }
+ } else if (currentName == "instance_node") {
+ // find the node in the library
+ if (XmlParser::hasAttribute(currentNode, "url")) {
+ std::string s;
+ XmlParser::getStdStrAttribute(currentNode, "url", s);
+ if (s[0] != '#') {
+ ASSIMP_LOG_ERROR("Collada: Unresolved reference format of node");
+ } else {
+ pNode->mNodeInstances.push_back(NodeInstance());
+ pNode->mNodeInstances.back().mNode = s.c_str() + 1;
+ }
+ }
+ } else if (currentName == "instance_geometry" || currentName == "instance_controller") {
+ // Reference to a mesh or controller, with possible material associations
+ ReadNodeGeometry(currentNode, pNode);
+ } else if (currentName == "instance_light") {
+ // Reference to a light, name given in 'url' attribute
+ if (XmlParser::hasAttribute(currentNode, "url")) {
+ std::string url;
+ XmlParser::getStdStrAttribute(currentNode, "url", url);
+ if (url[0] != '#') {
+ throw DeadlyImportError("Unknown reference format in <instance_light> element");
+ }
+
+ pNode->mLights.push_back(LightInstance());
+ pNode->mLights.back().mLight = url.c_str() + 1;
+ }
+ } else if (currentName == "instance_camera") {
+ // Reference to a camera, name given in 'url' attribute
+ if (XmlParser::hasAttribute(currentNode, "url")) {
+ std::string url;
+ XmlParser::getStdStrAttribute(currentNode, "url", url);
+ if (url[0] != '#') {
+ throw DeadlyImportError("Unknown reference format in <instance_camera> element");
+ }
+ pNode->mCameras.push_back(CameraInstance());
+ pNode->mCameras.back().mCamera = url.c_str() + 1;
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a node transformation entry of the given type and adds it to the given node's transformation list.
+void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, TransformType pType) {
+ if (node.empty()) {
+ return;
+ }
+
+ std::string tagName = node.name();
+
+ Transform tf;
+ tf.mType = pType;
+
+ // read SID
+ if (XmlParser::hasAttribute(node, "sid")) {
+ XmlParser::getStdStrAttribute(node, "sid", tf.mID);
+ }
+
+ // how many parameters to read per transformation type
+ static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
+ std::string value;
+ XmlParser::getValueAsString(node, value);
+ const char *content = value.c_str();
+
+ // read as many parameters and store in the transformation
+ for (unsigned int a = 0; a < sNumParameters[pType]; a++) {
+ // skip whitespace before the number
+ SkipSpacesAndLineEnd(&content);
+ // read a number
+ content = fast_atoreal_move<ai_real>(content, tf.f[a]);
+ }
+
+ // place the transformation at the queue of the node
+ pNode->mTransforms.push_back(tf);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Processes bind_vertex_input and bind elements
+void ColladaParser::ReadMaterialVertexInputBinding(XmlNode &node, Collada::SemanticMappingTable &tbl) {
+ std::string name = node.name();
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "bind_vertex_input") {
+ Collada::InputSemanticMapEntry vn;
+
+ // effect semantic
+ if (XmlParser::hasAttribute(currentNode, "semantic")) {
+ std::string s;
+ XmlParser::getStdStrAttribute(currentNode, "semantic", s);
+ XmlParser::getUIntAttribute(currentNode, "input_semantic", (unsigned int &)vn.mType);
+ }
+ std::string s;
+ XmlParser::getStdStrAttribute(currentNode, "semantic", s);
+
+ // input semantic
+ XmlParser::getUIntAttribute(currentNode, "input_semantic", (unsigned int &)vn.mType);
+
+ // index of input set
+ if (XmlParser::hasAttribute(currentNode, "input_set")) {
+ XmlParser::getUIntAttribute(currentNode, "input_set", vn.mSet);
+ }
+
+ tbl.mMap[s] = vn;
+ } else if (currentName == "bind") {
+ ASSIMP_LOG_WARN("Collada: Found unsupported <bind> element");
+ }
+ }
+}
+
+void ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive) {
+ // Attempt to load any undefined Collada::Image in ImageLibrary
+ for (auto &it : mImageLibrary) {
+ Collada::Image &image = it.second;
+
+ if (image.mImageData.empty()) {
+ std::unique_ptr<IOStream> image_file(zip_archive.Open(image.mFileName.c_str()));
+ if (image_file) {
+ image.mImageData.resize(image_file->FileSize());
+ image_file->Read(image.mImageData.data(), image_file->FileSize(), 1);
+ image.mEmbeddedFormat = BaseImporter::GetExtension(image.mFileName);
+ if (image.mEmbeddedFormat == "jpeg") {
+ image.mEmbeddedFormat = "jpg";
+ }
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a mesh reference in a node and adds it to the node's mesh list
+void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
+ // referred mesh is given as an attribute of the <instance_geometry> element
+ std::string url;
+ XmlParser::getStdStrAttribute(node, "url", url);
+ if (url[0] != '#') {
+ throw DeadlyImportError("Unknown reference format");
+ }
+
+ Collada::MeshInstance instance;
+ instance.mMeshOrController = url.c_str() + 1; // skipping the leading #
+
+ for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "bind_material") {
+ XmlNode techNode = currentNode.child("technique_common");
+ if (techNode) {
+ for (XmlNode instanceMatNode = techNode.child("instance_material"); instanceMatNode; instanceMatNode = instanceMatNode.next_sibling())
+ {
+ const std::string &instance_name = instanceMatNode.name();
+ if (instance_name == "instance_material")
+ {
+ // read ID of the geometry subgroup and the target material
+ std::string group;
+ XmlParser::getStdStrAttribute(instanceMatNode, "symbol", group);
+ XmlParser::getStdStrAttribute(instanceMatNode, "target", url);
+ const char *urlMat = url.c_str();
+ Collada::SemanticMappingTable s;
+ if (urlMat[0] == '#')
+ urlMat++;
+
+ s.mMatName = urlMat;
+ // store the association
+ instance.mMaterials[group] = s;
+ ReadMaterialVertexInputBinding(instanceMatNode, s);
+ }
+ }
+ }
+ }
+ }
+
+ // store it
+ pNode->mMeshes.push_back(instance);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the collada scene
+void ColladaParser::ReadScene(XmlNode &node) {
+ if (node.empty()) {
+ return;
+ }
+
+ for (XmlNode &currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "instance_visual_scene") {
+ // should be the first and only occurrence
+ if (mRootNode) {
+ throw DeadlyImportError("Invalid scene containing multiple root nodes in <instance_visual_scene> element");
+ }
+
+ // read the url of the scene to instance. Should be of format "#some_name"
+ std::string url;
+ XmlParser::getStdStrAttribute(currentNode, "url", url);
+ if (url[0] != '#') {
+ throw DeadlyImportError("Unknown reference format in <instance_visual_scene> element");
+ }
+
+ // find the referred scene, skip the leading #
+ NodeLibrary::const_iterator sit = mNodeLibrary.find(url.c_str() + 1);
+ if (sit == mNodeLibrary.end()) {
+ throw DeadlyImportError("Unable to resolve visual_scene reference \"", std::string(url), "\" in <instance_visual_scene> element.");
+ }
+ mRootNode = sit->second;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Calculates the resulting transformation from all the given transform steps
+aiMatrix4x4 ColladaParser::CalculateResultTransform(const std::vector<Transform> &pTransforms) const {
+ aiMatrix4x4 res;
+
+ for (std::vector<Transform>::const_iterator it = pTransforms.begin(); it != pTransforms.end(); ++it) {
+ const Transform &tf = *it;
+ switch (tf.mType) {
+ case TF_LOOKAT: {
+ aiVector3D pos(tf.f[0], tf.f[1], tf.f[2]);
+ aiVector3D dstPos(tf.f[3], tf.f[4], tf.f[5]);
+ aiVector3D up = aiVector3D(tf.f[6], tf.f[7], tf.f[8]).Normalize();
+ aiVector3D dir = aiVector3D(dstPos - pos).Normalize();
+ aiVector3D right = (dir ^ up).Normalize();
+
+ res *= aiMatrix4x4(
+ right.x, up.x, -dir.x, pos.x,
+ right.y, up.y, -dir.y, pos.y,
+ right.z, up.z, -dir.z, pos.z,
+ 0, 0, 0, 1);
+ break;
+ }
+ case TF_ROTATE: {
+ aiMatrix4x4 rot;
+ ai_real angle = tf.f[3] * ai_real(AI_MATH_PI) / ai_real(180.0);
+ aiVector3D axis(tf.f[0], tf.f[1], tf.f[2]);
+ aiMatrix4x4::Rotation(angle, axis, rot);
+ res *= rot;
+ break;
+ }
+ case TF_TRANSLATE: {
+ aiMatrix4x4 trans;
+ aiMatrix4x4::Translation(aiVector3D(tf.f[0], tf.f[1], tf.f[2]), trans);
+ res *= trans;
+ break;
+ }
+ case TF_SCALE: {
+ aiMatrix4x4 scale(tf.f[0], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[1], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[2], 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f);
+ res *= scale;
+ break;
+ }
+ case TF_SKEW:
+ // TODO: (thom)
+ ai_assert(false);
+ break;
+ case TF_MATRIX: {
+ aiMatrix4x4 mat(tf.f[0], tf.f[1], tf.f[2], tf.f[3], tf.f[4], tf.f[5], tf.f[6], tf.f[7],
+ tf.f[8], tf.f[9], tf.f[10], tf.f[11], tf.f[12], tf.f[13], tf.f[14], tf.f[15]);
+ res *= mat;
+ break;
+ }
+ default:
+ ai_assert(false);
+ break;
+ }
+ }
+
+ return res;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Determines the input data type for the given semantic string
+Collada::InputType ColladaParser::GetTypeForSemantic(const std::string &semantic) {
+ if (semantic.empty()) {
+ ASSIMP_LOG_WARN("Vertex input type is empty.");
+ return IT_Invalid;
+ }
+
+ if (semantic == "POSITION")
+ return IT_Position;
+ else if (semantic == "TEXCOORD")
+ return IT_Texcoord;
+ else if (semantic == "NORMAL")
+ return IT_Normal;
+ else if (semantic == "COLOR")
+ return IT_Color;
+ else if (semantic == "VERTEX")
+ return IT_Vertex;
+ else if (semantic == "BINORMAL" || semantic == "TEXBINORMAL")
+ return IT_Bitangent;
+ else if (semantic == "TANGENT" || semantic == "TEXTANGENT")
+ return IT_Tangent;
+
+ ASSIMP_LOG_WARN("Unknown vertex input type \"", semantic, "\". Ignoring.");
+ return IT_Invalid;
+}
+
+#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER