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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file FBXCommon.h
-* Some useful constants and enums for dealing with FBX files.
-*/
-#ifndef AI_FBXCOMMON_H_INC
-#define AI_FBXCOMMON_H_INC
-
-#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
-
-namespace Assimp {
-namespace FBX {
-
-const std::string NULL_RECORD = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
- '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0',
- '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0'
-}; // who knows why, it looks like two integers 32/64 bit (compressed and uncompressed sizes?) + 1 byte (might be compression type?)
-const std::string SEPARATOR = { '\x00', '\x01' }; // for use inside strings
-const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
-const int64_t SECOND = 46186158000; // FBX's kTime unit
-
-// rotation order. We'll probably use EulerXYZ for everything
-enum RotOrder {
- RotOrder_EulerXYZ = 0,
- RotOrder_EulerXZY,
- RotOrder_EulerYZX,
- RotOrder_EulerYXZ,
- RotOrder_EulerZXY,
- RotOrder_EulerZYX,
-
- RotOrder_SphericXYZ,
-
- RotOrder_MAX // end-of-enum sentinel
-};
-
-// transformation inheritance method. Most of the time RSrs
-enum TransformInheritance {
- TransformInheritance_RrSs = 0,
- TransformInheritance_RSrs,
- TransformInheritance_Rrs,
-
- TransformInheritance_MAX // end-of-enum sentinel
-};
-
-} // namespace FBX
-} // namespace Assimp
-
-#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
-
-#endif // AI_FBXCOMMON_H_INC