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Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/HMP/HalfLifeFileData.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/HMP/HalfLifeFileData.h | 149 |
1 files changed, 0 insertions, 149 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/HMP/HalfLifeFileData.h b/src/mesh/assimp-master/code/AssetLib/HMP/HalfLifeFileData.h deleted file mode 100644 index f47862b..0000000 --- a/src/mesh/assimp-master/code/AssetLib/HMP/HalfLifeFileData.h +++ /dev/null @@ -1,149 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - - -// -//! @file Definition of in-memory structures for the HL2 MDL file format -// and for the HalfLife text format (SMD) -// -// The specification has been taken from various sources on the internet. - - -#ifndef AI_MDLFILEHELPER2_H_INC -#define AI_MDLFILEHELPER2_H_INC - -#include <assimp/Compiler/pushpack1.h> - -namespace Assimp { -namespace MDL { - -// magic bytes used in Half Life 2 MDL models -#define AI_MDL_MAGIC_NUMBER_BE_HL2a AI_MAKE_MAGIC("IDST") -#define AI_MDL_MAGIC_NUMBER_LE_HL2a AI_MAKE_MAGIC("TSDI") -#define AI_MDL_MAGIC_NUMBER_BE_HL2b AI_MAKE_MAGIC("IDSQ") -#define AI_MDL_MAGIC_NUMBER_LE_HL2b AI_MAKE_MAGIC("QSDI") - -// --------------------------------------------------------------------------- -/** \struct Header_HL2 - * \brief Data structure for the HL2 main header - */ -// --------------------------------------------------------------------------- -struct Header_HL2 { - //! magic number: "IDST"/"IDSQ" - char ident[4]; - - //! Version number - int32_t version; - - //! Original file name in pak ? - char name[64]; - - //! Length of file name/length of file? - int32_t length; - - //! For viewer, ignored - aiVector3D eyeposition; - aiVector3D min; - aiVector3D max; - - //! AABB of the model - aiVector3D bbmin; - aiVector3D bbmax; - - // File flags - int32_t flags; - - //! NUmber of bones contained in the file - int32_t numbones; - int32_t boneindex; - - //! Number of bone controllers for bone animation - int32_t numbonecontrollers; - int32_t bonecontrollerindex; - - //! More bounding boxes ... - int32_t numhitboxes; - int32_t hitboxindex; - - //! Animation sequences in the file - int32_t numseq; - int32_t seqindex; - - //! Loaded sequences. Ignored - int32_t numseqgroups; - int32_t seqgroupindex; - - //! Raw texture data - int32_t numtextures; - int32_t textureindex; - int32_t texturedataindex; - - //! Number of skins (=textures?) - int32_t numskinref; - int32_t numskinfamilies; - int32_t skinindex; - - //! Number of parts - int32_t numbodyparts; - int32_t bodypartindex; - - //! attachable points for gameplay and physics - int32_t numattachments; - int32_t attachmentindex; - - //! Table of sound effects associated with the model - int32_t soundtable; - int32_t soundindex; - int32_t soundgroups; - int32_t soundgroupindex; - - //! Number of animation transitions - int32_t numtransitions; - int32_t transitionindex; -} /* PACK_STRUCT */; - -#include <assimp/Compiler/poppack1.h> - -} -} // end namespaces - -#endif // ! AI_MDLFILEHELPER2_H_INC |