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diff --git a/src/mesh/assimp-master/code/AssetLib/LWS/LWSLoader.cpp b/src/mesh/assimp-master/code/AssetLib/LWS/LWSLoader.cpp
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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file LWSLoader.cpp
- * @brief Implementation of the LWS importer class
- */
-
-#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
-
-#include "AssetLib/LWS/LWSLoader.h"
-#include "Common/Importer.h"
-#include "PostProcessing/ConvertToLHProcess.h"
-
-#include <assimp/GenericProperty.h>
-#include <assimp/ParsingUtils.h>
-#include <assimp/SceneCombiner.h>
-#include <assimp/SkeletonMeshBuilder.h>
-#include <assimp/fast_atof.h>
-#include <assimp/importerdesc.h>
-#include <assimp/scene.h>
-#include <assimp/DefaultLogger.hpp>
-#include <assimp/IOSystem.hpp>
-
-#include <memory>
-
-using namespace Assimp;
-
-static const aiImporterDesc desc = {
- "LightWave Scene Importer",
- "",
- "",
- "http://www.newtek.com/lightwave.html=",
- aiImporterFlags_SupportTextFlavour,
- 0,
- 0,
- 0,
- 0,
- "lws mot"
-};
-
-// ------------------------------------------------------------------------------------------------
-// Recursive parsing of LWS files
-void LWS::Element::Parse(const char *&buffer) {
- for (; SkipSpacesAndLineEnd(&buffer); SkipLine(&buffer)) {
-
- // begin of a new element with children
- bool sub = false;
- if (*buffer == '{') {
- ++buffer;
- SkipSpaces(&buffer);
- sub = true;
- } else if (*buffer == '}')
- return;
-
- children.push_back(Element());
-
- // copy data line - read token per token
-
- const char *cur = buffer;
- while (!IsSpaceOrNewLine(*buffer))
- ++buffer;
- children.back().tokens[0] = std::string(cur, (size_t)(buffer - cur));
- SkipSpaces(&buffer);
-
- if (children.back().tokens[0] == "Plugin") {
- ASSIMP_LOG_VERBOSE_DEBUG("LWS: Skipping over plugin-specific data");
-
- // strange stuff inside Plugin/Endplugin blocks. Needn't
- // follow LWS syntax, so we skip over it
- for (; SkipSpacesAndLineEnd(&buffer); SkipLine(&buffer)) {
- if (!::strncmp(buffer, "EndPlugin", 9)) {
- //SkipLine(&buffer);
- break;
- }
- }
- continue;
- }
-
- cur = buffer;
- while (!IsLineEnd(*buffer)) {
- ++buffer;
- }
- children.back().tokens[1] = std::string(cur, (size_t)(buffer - cur));
-
- // parse more elements recursively
- if (sub) {
- children.back().Parse(buffer);
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Constructor to be privately used by Importer
-LWSImporter::LWSImporter() :
- configSpeedFlag(),
- io(),
- first(),
- last(),
- fps(),
- noSkeletonMesh() {
- // nothing to do here
-}
-
-// ------------------------------------------------------------------------------------------------
-// Destructor, private as well
-LWSImporter::~LWSImporter() {
- // nothing to do here
-}
-
-// ------------------------------------------------------------------------------------------------
-// Returns whether the class can handle the format of the given file.
-bool LWSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
- static const uint32_t tokens[] = {
- AI_MAKE_MAGIC("LWSC"),
- AI_MAKE_MAGIC("LWMO")
- };
- return CheckMagicToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
-}
-
-// ------------------------------------------------------------------------------------------------
-// Get list of file extensions
-const aiImporterDesc *LWSImporter::GetInfo() const {
- return &desc;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Setup configuration properties
-void LWSImporter::SetupProperties(const Importer *pImp) {
- // AI_CONFIG_FAVOUR_SPEED
- configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED, 0));
-
- // AI_CONFIG_IMPORT_LWS_ANIM_START
- first = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_START,
- 150392 /* magic hack */);
-
- // AI_CONFIG_IMPORT_LWS_ANIM_END
- last = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_END,
- 150392 /* magic hack */);
-
- if (last < first) {
- std::swap(last, first);
- }
-
- noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Read an envelope description
-void LWSImporter::ReadEnvelope(const LWS::Element &dad, LWO::Envelope &fill) {
- if (dad.children.empty()) {
- ASSIMP_LOG_ERROR("LWS: Envelope descriptions must not be empty");
- return;
- }
-
- // reserve enough storage
- std::list<LWS::Element>::const_iterator it = dad.children.begin();
-
- fill.keys.reserve(strtoul10(it->tokens[1].c_str()));
-
- for (++it; it != dad.children.end(); ++it) {
- const char *c = (*it).tokens[1].c_str();
-
- if ((*it).tokens[0] == "Key") {
- fill.keys.push_back(LWO::Key());
- LWO::Key &key = fill.keys.back();
-
- float f;
- SkipSpaces(&c);
- c = fast_atoreal_move<float>(c, key.value);
- SkipSpaces(&c);
- c = fast_atoreal_move<float>(c, f);
-
- key.time = f;
-
- unsigned int span = strtoul10(c, &c), num = 0;
- switch (span) {
- case 0:
- key.inter = LWO::IT_TCB;
- num = 5;
- break;
- case 1:
- case 2:
- key.inter = LWO::IT_HERM;
- num = 5;
- break;
- case 3:
- key.inter = LWO::IT_LINE;
- num = 0;
- break;
- case 4:
- key.inter = LWO::IT_STEP;
- num = 0;
- break;
- case 5:
- key.inter = LWO::IT_BEZ2;
- num = 4;
- break;
- default:
- ASSIMP_LOG_ERROR("LWS: Unknown span type");
- }
- for (unsigned int i = 0; i < num; ++i) {
- SkipSpaces(&c);
- c = fast_atoreal_move<float>(c, key.params[i]);
- }
- } else if ((*it).tokens[0] == "Behaviors") {
- SkipSpaces(&c);
- fill.pre = (LWO::PrePostBehaviour)strtoul10(c, &c);
- SkipSpaces(&c);
- fill.post = (LWO::PrePostBehaviour)strtoul10(c, &c);
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Read animation channels in the old LightWave animation format
-void LWSImporter::ReadEnvelope_Old(
- std::list<LWS::Element>::const_iterator &it,
- const std::list<LWS::Element>::const_iterator &end,
- LWS::NodeDesc &nodes,
- unsigned int /*version*/) {
- unsigned int num, sub_num;
- if (++it == end) goto unexpected_end;
-
- num = strtoul10((*it).tokens[0].c_str());
- for (unsigned int i = 0; i < num; ++i) {
-
- nodes.channels.push_back(LWO::Envelope());
- LWO::Envelope &envl = nodes.channels.back();
-
- envl.index = i;
- envl.type = (LWO::EnvelopeType)(i + 1);
-
- if (++it == end) {
- goto unexpected_end;
- }
- sub_num = strtoul10((*it).tokens[0].c_str());
-
- for (unsigned int n = 0; n < sub_num; ++n) {
-
- if (++it == end) goto unexpected_end;
-
- // parse value and time, skip the rest for the moment.
- LWO::Key key;
- const char *c = fast_atoreal_move<float>((*it).tokens[0].c_str(), key.value);
- SkipSpaces(&c);
- float f;
- fast_atoreal_move<float>((*it).tokens[0].c_str(), f);
- key.time = f;
-
- envl.keys.push_back(key);
- }
- }
- return;
-
-unexpected_end:
- ASSIMP_LOG_ERROR("LWS: Encountered unexpected end of file while parsing object motion");
-}
-
-// ------------------------------------------------------------------------------------------------
-// Setup a nice name for a node
-void LWSImporter::SetupNodeName(aiNode *nd, LWS::NodeDesc &src) {
- const unsigned int combined = src.number | ((unsigned int)src.type) << 28u;
-
- // the name depends on the type. We break LWS's strange naming convention
- // and return human-readable, but still machine-parsable and unique, strings.
- if (src.type == LWS::NodeDesc::OBJECT) {
-
- if (src.path.length()) {
- std::string::size_type s = src.path.find_last_of("\\/");
- if (s == std::string::npos) {
- s = 0;
- } else {
- ++s;
- }
- std::string::size_type t = src.path.substr(s).find_last_of('.');
-
- nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.path.substr(s).substr(0, t).c_str(), combined);
- return;
- }
- }
- nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.name, combined);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Recursively build the scene-graph
-void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<AttachmentInfo> &attach,
- BatchLoader &batch,
- aiCamera **&camOut,
- aiLight **&lightOut,
- std::vector<aiNodeAnim *> &animOut) {
- // Setup a very cryptic name for the node, we want the user to be happy
- SetupNodeName(nd, src);
- aiNode *ndAnim = nd;
-
- // If the node is an object
- if (src.type == LWS::NodeDesc::OBJECT) {
-
- // If the object is from an external file, get it
- aiScene *obj = nullptr;
- if (src.path.length()) {
- obj = batch.GetImport(src.id);
- if (!obj) {
- ASSIMP_LOG_ERROR("LWS: Failed to read external file ", src.path);
- } else {
- if (obj->mRootNode->mNumChildren == 1) {
-
- //If the pivot is not set for this layer, get it from the external object
- if (!src.isPivotSet) {
- src.pivotPos.x = +obj->mRootNode->mTransformation.a4;
- src.pivotPos.y = +obj->mRootNode->mTransformation.b4;
- src.pivotPos.z = -obj->mRootNode->mTransformation.c4; //The sign is the RH to LH back conversion
- }
-
- //Remove first node from obj (the old pivot), reset transform of second node (the mesh node)
- aiNode *newRootNode = obj->mRootNode->mChildren[0];
- obj->mRootNode->mChildren[0] = nullptr;
- delete obj->mRootNode;
-
- obj->mRootNode = newRootNode;
- obj->mRootNode->mTransformation.a4 = 0.0;
- obj->mRootNode->mTransformation.b4 = 0.0;
- obj->mRootNode->mTransformation.c4 = 0.0;
- }
- }
- }
-
- //Setup the pivot node (also the animation node), the one we received
- nd->mName = std::string("Pivot:") + nd->mName.data;
- ndAnim = nd;
-
- //Add the attachment node to it
- nd->mNumChildren = 1;
- nd->mChildren = new aiNode *[1];
- nd->mChildren[0] = new aiNode();
- nd->mChildren[0]->mParent = nd;
- nd->mChildren[0]->mTransformation.a4 = -src.pivotPos.x;
- nd->mChildren[0]->mTransformation.b4 = -src.pivotPos.y;
- nd->mChildren[0]->mTransformation.c4 = -src.pivotPos.z;
- SetupNodeName(nd->mChildren[0], src);
-
- //Update the attachment node
- nd = nd->mChildren[0];
-
- //Push attachment, if the object came from an external file
- if (obj) {
- attach.push_back(AttachmentInfo(obj, nd));
- }
- }
-
- // If object is a light source - setup a corresponding ai structure
- else if (src.type == LWS::NodeDesc::LIGHT) {
- aiLight *lit = *lightOut++ = new aiLight();
-
- // compute final light color
- lit->mColorDiffuse = lit->mColorSpecular = src.lightColor * src.lightIntensity;
-
- // name to attach light to node -> unique due to LWs indexing system
- lit->mName = nd->mName;
-
- // determine light type and setup additional members
- if (src.lightType == 2) { /* spot light */
-
- lit->mType = aiLightSource_SPOT;
- lit->mAngleInnerCone = (float)AI_DEG_TO_RAD(src.lightConeAngle);
- lit->mAngleOuterCone = lit->mAngleInnerCone + (float)AI_DEG_TO_RAD(src.lightEdgeAngle);
-
- } else if (src.lightType == 1) { /* directional light source */
- lit->mType = aiLightSource_DIRECTIONAL;
- } else {
- lit->mType = aiLightSource_POINT;
- }
-
- // fixme: no proper handling of light falloffs yet
- if (src.lightFalloffType == 1) {
- lit->mAttenuationConstant = 1.f;
- } else if (src.lightFalloffType == 2) {
- lit->mAttenuationLinear = 1.f;
- } else {
- lit->mAttenuationQuadratic = 1.f;
- }
- } else if (src.type == LWS::NodeDesc::CAMERA) { // If object is a camera - setup a corresponding ai structure
- aiCamera *cam = *camOut++ = new aiCamera();
-
- // name to attach cam to node -> unique due to LWs indexing system
- cam->mName = nd->mName;
- }
-
- // Get the node transformation from the LWO key
- LWO::AnimResolver resolver(src.channels, fps);
- resolver.ExtractBindPose(ndAnim->mTransformation);
-
- // .. and construct animation channels
- aiNodeAnim *anim = nullptr;
-
- if (first != last) {
- resolver.SetAnimationRange(first, last);
- resolver.ExtractAnimChannel(&anim, AI_LWO_ANIM_FLAG_SAMPLE_ANIMS | AI_LWO_ANIM_FLAG_START_AT_ZERO);
- if (anim) {
- anim->mNodeName = ndAnim->mName;
- animOut.push_back(anim);
- }
- }
-
- // Add children
- if (!src.children.empty()) {
- nd->mChildren = new aiNode *[src.children.size()];
- for (std::list<LWS::NodeDesc *>::iterator it = src.children.begin(); it != src.children.end(); ++it) {
- aiNode *ndd = nd->mChildren[nd->mNumChildren++] = new aiNode();
- ndd->mParent = nd;
-
- BuildGraph(ndd, **it, attach, batch, camOut, lightOut, animOut);
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Determine the exact location of a LWO file
-std::string LWSImporter::FindLWOFile(const std::string &in) {
- // insert missing directory separator if necessary
- std::string tmp(in);
- if (in.length() > 3 && in[1] == ':' && in[2] != '\\' && in[2] != '/') {
- tmp = in[0] + (std::string(":\\") + in.substr(2));
- }
-
- if (io->Exists(tmp)) {
- return in;
- }
-
- // file is not accessible for us ... maybe it's packed by
- // LightWave's 'Package Scene' command?
-
- // Relevant for us are the following two directories:
- // <folder>\Objects\<hh>\<*>.lwo
- // <folder>\Scenes\<hh>\<*>.lws
- // where <hh> is optional.
-
- std::string test = std::string("..") + (io->getOsSeparator() + tmp);
- if (io->Exists(test)) {
- return test;
- }
-
- test = std::string("..") + (io->getOsSeparator() + test);
- if (io->Exists(test)) {
- return test;
- }
-
- // return original path, maybe the IOsystem knows better
- return tmp;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Read file into given scene data structure
-void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
- io = pIOHandler;
- std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
-
- // Check whether we can read from the file
- if (file.get() == nullptr) {
- throw DeadlyImportError("Failed to open LWS file ", pFile, ".");
- }
-
- // Allocate storage and copy the contents of the file to a memory buffer
- std::vector<char> mBuffer;
- TextFileToBuffer(file.get(), mBuffer);
-
- // Parse the file structure
- LWS::Element root;
- const char *dummy = &mBuffer[0];
- root.Parse(dummy);
-
- // Construct a Batch-importer to read more files recursively
- BatchLoader batch(pIOHandler);
-
- // Construct an array to receive the flat output graph
- std::list<LWS::NodeDesc> nodes;
-
- unsigned int cur_light = 0, cur_camera = 0, cur_object = 0;
- unsigned int num_light = 0, num_camera = 0, num_object = 0;
-
- // check magic identifier, 'LWSC'
- bool motion_file = false;
- std::list<LWS::Element>::const_iterator it = root.children.begin();
-
- if ((*it).tokens[0] == "LWMO") {
- motion_file = true;
- }
-
- if ((*it).tokens[0] != "LWSC" && !motion_file) {
- throw DeadlyImportError("LWS: Not a LightWave scene, magic tag LWSC not found");
- }
-
- // get file format version and print to log
- ++it;
-
- if (it == root.children.end() || (*it).tokens[0].empty()) {
- ASSIMP_LOG_ERROR("Invalid LWS file detectedm abort import.");
- return;
- }
- unsigned int version = strtoul10((*it).tokens[0].c_str());
- ASSIMP_LOG_INFO("LWS file format version is ", (*it).tokens[0]);
- first = 0.;
- last = 60.;
- fps = 25.; // seems to be a good default frame rate
-
- // Now read all elements in a very straightforward manner
- for (; it != root.children.end(); ++it) {
- const char *c = (*it).tokens[1].c_str();
-
- // 'FirstFrame': begin of animation slice
- if ((*it).tokens[0] == "FirstFrame") {
- // see SetupProperties()
- if (150392. != first ) {
- first = strtoul10(c, &c) - 1.; // we're zero-based
- }
- } else if ((*it).tokens[0] == "LastFrame") { // 'LastFrame': end of animation slice
- // see SetupProperties()
- if (150392. != last ) {
- last = strtoul10(c, &c) - 1.; // we're zero-based
- }
- } else if ((*it).tokens[0] == "FramesPerSecond") { // 'FramesPerSecond': frames per second
- fps = strtoul10(c, &c);
- } else if ((*it).tokens[0] == "LoadObjectLayer") { // 'LoadObjectLayer': load a layer of a specific LWO file
-
- // get layer index
- const int layer = strtoul10(c, &c);
-
- // setup the layer to be loaded
- BatchLoader::PropertyMap props;
- SetGenericProperty(props.ints, AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY, layer);
-
- // add node to list
- LWS::NodeDesc d;
- d.type = LWS::NodeDesc::OBJECT;
- if (version >= 4) { // handle LWSC 4 explicit ID
- SkipSpaces(&c);
- d.number = strtoul16(c, &c) & AI_LWS_MASK;
- } else {
- d.number = cur_object++;
- }
-
- // and add the file to the import list
- SkipSpaces(&c);
- std::string path = FindLWOFile(c);
- d.path = path;
- d.id = batch.AddLoadRequest(path, 0, &props);
-
- nodes.push_back(d);
- ++num_object;
- } else if ((*it).tokens[0] == "LoadObject") { // 'LoadObject': load a LWO file into the scene-graph
-
- // add node to list
- LWS::NodeDesc d;
- d.type = LWS::NodeDesc::OBJECT;
-
- if (version >= 4) { // handle LWSC 4 explicit ID
- d.number = strtoul16(c, &c) & AI_LWS_MASK;
- SkipSpaces(&c);
- } else {
- d.number = cur_object++;
- }
- std::string path = FindLWOFile(c);
- d.id = batch.AddLoadRequest(path, 0, nullptr);
-
- d.path = path;
- nodes.push_back(d);
- ++num_object;
- } else if ((*it).tokens[0] == "AddNullObject") { // 'AddNullObject': add a dummy node to the hierarchy
-
- // add node to list
- LWS::NodeDesc d;
- d.type = LWS::NodeDesc::OBJECT;
- if (version >= 4) { // handle LWSC 4 explicit ID
- d.number = strtoul16(c, &c) & AI_LWS_MASK;
- SkipSpaces(&c);
- } else {
- d.number = cur_object++;
- }
- d.name = c;
- nodes.push_back(d);
-
- num_object++;
- }
- // 'NumChannels': Number of envelope channels assigned to last layer
- else if ((*it).tokens[0] == "NumChannels") {
- // ignore for now
- }
- // 'Channel': preceedes any envelope description
- else if ((*it).tokens[0] == "Channel") {
- if (nodes.empty()) {
- if (motion_file) {
-
- // LightWave motion file. Add dummy node
- LWS::NodeDesc d;
- d.type = LWS::NodeDesc::OBJECT;
- d.name = c;
- d.number = cur_object++;
- nodes.push_back(d);
- }
- ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Channel\'");
- }
-
- // important: index of channel
- nodes.back().channels.push_back(LWO::Envelope());
- LWO::Envelope &env = nodes.back().channels.back();
-
- env.index = strtoul10(c);
-
- // currently we can just interpret the standard channels 0...9
- // (hack) assume that index-i yields the binary channel type from LWO
- env.type = (LWO::EnvelopeType)(env.index + 1);
-
- }
- // 'Envelope': a single animation channel
- else if ((*it).tokens[0] == "Envelope") {
- if (nodes.empty() || nodes.back().channels.empty())
- ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Envelope\'");
- else {
- ReadEnvelope((*it), nodes.back().channels.back());
- }
- }
- // 'ObjectMotion': animation information for older lightwave formats
- else if (version < 3 && ((*it).tokens[0] == "ObjectMotion" ||
- (*it).tokens[0] == "CameraMotion" ||
- (*it).tokens[0] == "LightMotion")) {
-
- if (nodes.empty())
- ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'<Light|Object|Camera>Motion\'");
- else {
- ReadEnvelope_Old(it, root.children.end(), nodes.back(), version);
- }
- }
- // 'Pre/PostBehavior': pre/post animation behaviour for LWSC 2
- else if (version == 2 && (*it).tokens[0] == "Pre/PostBehavior") {
- if (nodes.empty())
- ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Pre/PostBehavior'");
- else {
- for (std::list<LWO::Envelope>::iterator envelopeIt = nodes.back().channels.begin(); envelopeIt != nodes.back().channels.end(); ++envelopeIt) {
- // two ints per envelope
- LWO::Envelope &env = *envelopeIt;
- env.pre = (LWO::PrePostBehaviour)strtoul10(c, &c);
- SkipSpaces(&c);
- env.post = (LWO::PrePostBehaviour)strtoul10(c, &c);
- SkipSpaces(&c);
- }
- }
- }
- // 'ParentItem': specifies the parent of the current element
- else if ((*it).tokens[0] == "ParentItem") {
- if (nodes.empty())
- ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentItem\'");
-
- else
- nodes.back().parent = strtoul16(c, &c);
- }
- // 'ParentObject': deprecated one for older formats
- else if (version < 3 && (*it).tokens[0] == "ParentObject") {
- if (nodes.empty())
- ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentObject\'");
-
- else {
- nodes.back().parent = strtoul10(c, &c) | (1u << 28u);
- }
- }
- // 'AddCamera': add a camera to the scenegraph
- else if ((*it).tokens[0] == "AddCamera") {
-
- // add node to list
- LWS::NodeDesc d;
- d.type = LWS::NodeDesc::CAMERA;
-
- if (version >= 4) { // handle LWSC 4 explicit ID
- d.number = strtoul16(c, &c) & AI_LWS_MASK;
- } else
- d.number = cur_camera++;
- nodes.push_back(d);
-
- num_camera++;
- }
- // 'CameraName': set name of currently active camera
- else if ((*it).tokens[0] == "CameraName") {
- if (nodes.empty() || nodes.back().type != LWS::NodeDesc::CAMERA)
- ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'CameraName\'");
-
- else
- nodes.back().name = c;
- }
- // 'AddLight': add a light to the scenegraph
- else if ((*it).tokens[0] == "AddLight") {
-
- // add node to list
- LWS::NodeDesc d;
- d.type = LWS::NodeDesc::LIGHT;
-
- if (version >= 4) { // handle LWSC 4 explicit ID
- d.number = strtoul16(c, &c) & AI_LWS_MASK;
- } else
- d.number = cur_light++;
- nodes.push_back(d);
-
- num_light++;
- }
- // 'LightName': set name of currently active light
- else if ((*it).tokens[0] == "LightName") {
- if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
- ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightName\'");
-
- else
- nodes.back().name = c;
- }
- // 'LightIntensity': set intensity of currently active light
- else if ((*it).tokens[0] == "LightIntensity" || (*it).tokens[0] == "LgtIntensity") {
- if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT) {
- ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightIntensity\'");
- } else {
- const std::string env = "(envelope)";
- if (0 == strncmp(c, env.c_str(), env.size())) {
- ASSIMP_LOG_ERROR("LWS: envelopes for LightIntensity not supported, set to 1.0");
- nodes.back().lightIntensity = (ai_real)1.0;
- } else {
- fast_atoreal_move<float>(c, nodes.back().lightIntensity);
- }
- }
- }
- // 'LightType': set type of currently active light
- else if ((*it).tokens[0] == "LightType") {
- if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
- ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightType\'");
-
- else
- nodes.back().lightType = strtoul10(c);
-
- }
- // 'LightFalloffType': set falloff type of currently active light
- else if ((*it).tokens[0] == "LightFalloffType") {
- if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
- ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightFalloffType\'");
- else
- nodes.back().lightFalloffType = strtoul10(c);
-
- }
- // 'LightConeAngle': set cone angle of currently active light
- else if ((*it).tokens[0] == "LightConeAngle") {
- if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
- ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightConeAngle\'");
-
- else
- nodes.back().lightConeAngle = fast_atof(c);
-
- }
- // 'LightEdgeAngle': set area where we're smoothing from min to max intensity
- else if ((*it).tokens[0] == "LightEdgeAngle") {
- if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
- ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightEdgeAngle\'");
-
- else
- nodes.back().lightEdgeAngle = fast_atof(c);
-
- }
- // 'LightColor': set color of currently active light
- else if ((*it).tokens[0] == "LightColor") {
- if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
- ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightColor\'");
-
- else {
- c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.r);
- SkipSpaces(&c);
- c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.g);
- SkipSpaces(&c);
- c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.b);
- }
- }
-
- // 'PivotPosition': position of local transformation origin
- else if ((*it).tokens[0] == "PivotPosition" || (*it).tokens[0] == "PivotPoint") {
- if (nodes.empty())
- ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'PivotPosition\'");
- else {
- c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.x);
- SkipSpaces(&c);
- c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.y);
- SkipSpaces(&c);
- c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.z);
- // Mark pivotPos as set
- nodes.back().isPivotSet = true;
- }
- }
- }
-
- // resolve parenting
- for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
-
- // check whether there is another node which calls us a parent
- for (std::list<LWS::NodeDesc>::iterator dit = nodes.begin(); dit != nodes.end(); ++dit) {
- if (dit != ndIt && *ndIt == (*dit).parent) {
- if ((*dit).parent_resolved) {
- // fixme: it's still possible to produce an overflow due to cross references ..
- ASSIMP_LOG_ERROR("LWS: Found cross reference in scene-graph");
- continue;
- }
-
- ndIt->children.push_back(&*dit);
- (*dit).parent_resolved = &*ndIt;
- }
- }
- }
-
- // find out how many nodes have no parent yet
- unsigned int no_parent = 0;
- for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
- if (!ndIt->parent_resolved) {
- ++no_parent;
- }
- }
- if (!no_parent) {
- throw DeadlyImportError("LWS: Unable to find scene root node");
- }
-
- // Load all subsequent files
- batch.LoadAll();
-
- // and build the final output graph by attaching the loaded external
- // files to ourselves. first build a master graph
- aiScene *master = new aiScene();
- aiNode *nd = master->mRootNode = new aiNode();
-
- // allocate storage for cameras&lights
- if (num_camera) {
- master->mCameras = new aiCamera *[master->mNumCameras = num_camera];
- }
- aiCamera **cams = master->mCameras;
- if (num_light) {
- master->mLights = new aiLight *[master->mNumLights = num_light];
- }
- aiLight **lights = master->mLights;
-
- std::vector<AttachmentInfo> attach;
- std::vector<aiNodeAnim *> anims;
-
- nd->mName.Set("<LWSRoot>");
- nd->mChildren = new aiNode *[no_parent];
- for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
- if (!ndIt->parent_resolved) {
- aiNode *ro = nd->mChildren[nd->mNumChildren++] = new aiNode();
- ro->mParent = nd;
-
- // ... and build the scene graph. If we encounter object nodes,
- // add then to our attachment table.
- BuildGraph(ro, *ndIt, attach, batch, cams, lights, anims);
- }
- }
-
- // create a master animation channel for us
- if (anims.size()) {
- master->mAnimations = new aiAnimation *[master->mNumAnimations = 1];
- aiAnimation *anim = master->mAnimations[0] = new aiAnimation();
- anim->mName.Set("LWSMasterAnim");
-
- // LWS uses seconds as time units, but we convert to frames
- anim->mTicksPerSecond = fps;
- anim->mDuration = last - (first - 1); /* fixme ... zero or one-based?*/
-
- anim->mChannels = new aiNodeAnim *[anim->mNumChannels = static_cast<unsigned int>(anims.size())];
- std::copy(anims.begin(), anims.end(), anim->mChannels);
- }
-
- // convert the master scene to RH
- MakeLeftHandedProcess monster_cheat;
- monster_cheat.Execute(master);
-
- // .. ccw
- FlipWindingOrderProcess flipper;
- flipper.Execute(master);
-
- // OK ... finally build the output graph
- SceneCombiner::MergeScenes(&pScene, master, attach,
- AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
- AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) :
- 0));
-
- // Check flags
- if (!pScene->mNumMeshes || !pScene->mNumMaterials) {
- pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
-
- if (pScene->mNumAnimations && !noSkeletonMesh) {
- // construct skeleton mesh
- SkeletonMeshBuilder builder(pScene);
- }
- }
-}
-
-#endif // !! ASSIMP_BUILD_NO_LWS_IMPORTER