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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file LWSLoader.h
+ * @brief Declaration of the LightWave scene importer class.
+ */
+#pragma once
+#ifndef AI_LWSLOADER_H_INCLUDED
+#define AI_LWSLOADER_H_INCLUDED
+
+#include "AssetLib/LWO/LWOFileData.h"
+
+#include <assimp/BaseImporter.h>
+#include <assimp/SceneCombiner.h>
+
+struct aiImporterDesc;
+
+namespace Assimp {
+
+class BatchLoader;
+class Importer;
+class IOSystem;
+
+namespace LWS {
+
+// ---------------------------------------------------------------------------
+/** Represents an element in a LWS file.
+ *
+ * This can either be a single data line - <name> <value> or a data
+ * group - { name <data_line0> ... n }
+ */
+class Element {
+public:
+ Element() {}
+
+ // first: name, second: rest
+ std::string tokens[2];
+ std::list<Element> children;
+
+ //! Recursive parsing function
+ void Parse(const char *&buffer);
+};
+
+#define AI_LWS_MASK (0xffffffff >> 4u)
+
+// ---------------------------------------------------------------------------
+/** Represents a LWS scenegraph element
+ */
+struct NodeDesc {
+ NodeDesc() :
+ type(),
+ id(),
+ number(0),
+ parent(0),
+ name(),
+ isPivotSet(false),
+ lightColor(1.f, 1.f, 1.f),
+ lightIntensity(1.f),
+ lightType(0),
+ lightFalloffType(0),
+ lightConeAngle(45.f),
+ lightEdgeAngle(),
+ parent_resolved(nullptr) {}
+
+ enum {
+
+ OBJECT = 1,
+ LIGHT = 2,
+ CAMERA = 3,
+ BONE = 4
+ } type; // type of node
+
+ // if object: path
+ std::string path;
+ unsigned int id;
+
+ // number of object
+ unsigned int number;
+
+ // index of parent index
+ unsigned int parent;
+
+ // lights & cameras & dummies: name
+ const char *name;
+
+ // animation channels
+ std::list<LWO::Envelope> channels;
+
+ // position of pivot point
+ aiVector3D pivotPos;
+ bool isPivotSet;
+
+ // color of light source
+ aiColor3D lightColor;
+
+ // intensity of light source
+ float lightIntensity;
+
+ // type of light source
+ unsigned int lightType;
+
+ // falloff type of light source
+ unsigned int lightFalloffType;
+
+ // cone angle of (spot) light source
+ float lightConeAngle;
+
+ // soft cone angle of (spot) light source
+ float lightEdgeAngle;
+
+ // list of resolved children
+ std::list<NodeDesc *> children;
+
+ // resolved parent node
+ NodeDesc *parent_resolved;
+
+ // for std::find()
+ bool operator==(unsigned int num) const {
+ if (!num)
+ return false;
+ unsigned int _type = num >> 28u;
+
+ return _type == static_cast<unsigned int>(type) && (num & AI_LWS_MASK) == number;
+ }
+};
+
+} // end namespace LWS
+
+// ---------------------------------------------------------------------------
+/** LWS (LightWave Scene Format) importer class.
+ *
+ * This class does heavily depend on the LWO importer class. LWS files
+ * contain mainly descriptions how LWO objects are composed together
+ * in a scene.
+*/
+class LWSImporter : public BaseImporter {
+public:
+ LWSImporter();
+ ~LWSImporter() override;
+
+ // -------------------------------------------------------------------
+ // Check whether we can read a specific file
+ bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
+ bool checkSig) const override;
+
+protected:
+ // -------------------------------------------------------------------
+ // Get list of supported extensions
+ const aiImporterDesc *GetInfo() const override;
+
+ // -------------------------------------------------------------------
+ // Import file into given scene data structure
+ void InternReadFile(const std::string &pFile, aiScene *pScene,
+ IOSystem *pIOHandler) override;
+
+ // -------------------------------------------------------------------
+ // Setup import properties
+ void SetupProperties(const Importer *pImp) override;
+
+private:
+ // -------------------------------------------------------------------
+ // Read an envelope description
+ void ReadEnvelope(const LWS::Element &dad, LWO::Envelope &out);
+
+ // -------------------------------------------------------------------
+ // Read an envelope description for the older LW file format
+ void ReadEnvelope_Old(std::list<LWS::Element>::const_iterator &it,
+ const std::list<LWS::Element>::const_iterator &end,
+ LWS::NodeDesc &nodes,
+ unsigned int version);
+
+ // -------------------------------------------------------------------
+ // Setup a nice name for a node
+ void SetupNodeName(aiNode *nd, LWS::NodeDesc &src);
+
+ // -------------------------------------------------------------------
+ // Recursively build the scenegraph
+ void BuildGraph(aiNode *nd,
+ LWS::NodeDesc &src,
+ std::vector<AttachmentInfo> &attach,
+ BatchLoader &batch,
+ aiCamera **&camOut,
+ aiLight **&lightOut,
+ std::vector<aiNodeAnim *> &animOut);
+
+ // -------------------------------------------------------------------
+ // Try several dirs until we find the right location of a LWS file.
+ std::string FindLWOFile(const std::string &in);
+
+private:
+ bool configSpeedFlag;
+ IOSystem *io;
+ double first, last, fps;
+ bool noSkeletonMesh;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_LWSIMPORTER_H_INC