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diff --git a/src/mesh/assimp-master/code/AssetLib/M3D/M3DMaterials.h b/src/mesh/assimp-master/code/AssetLib/M3D/M3DMaterials.h
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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-Copyright (c) 2019 bzt
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file M3DMaterials.h
-* @brief Declares the Assimp and Model 3D file material type relations
-*/
-#ifndef AI_M3DMATERIALS_H_INC
-#define AI_M3DMATERIALS_H_INC
-
-/*
- * In the m3d.h header, there's a static array which defines the material
- * properties, called m3d_propertytypes. These must have the same size, and
- * list the matching Assimp materials for those properties. Used by both the
- * M3DImporter and the M3DExporter, so you have to define these relations
- * only once. D.R.Y. and K.I.S.S.
- */
-typedef struct {
- const char *pKey;
- unsigned int type;
- unsigned int index;
-} aiMatProp;
-
-/* --- Scalar Properties --- !!!!! must match m3d_propertytypes !!!!! */
-static const aiMatProp aiProps[] = {
- { AI_MATKEY_COLOR_DIFFUSE }, /* m3dp_Kd */
- { AI_MATKEY_COLOR_AMBIENT }, /* m3dp_Ka */
- { AI_MATKEY_COLOR_SPECULAR }, /* m3dp_Ks */
- { AI_MATKEY_SHININESS }, /* m3dp_Ns */
- { AI_MATKEY_COLOR_EMISSIVE }, /* m3dp_Ke */
- { AI_MATKEY_COLOR_REFLECTIVE }, /* m3dp_Tf */
- { AI_MATKEY_BUMPSCALING }, /* m3dp_Km */
- { AI_MATKEY_OPACITY }, /* m3dp_d */
- { AI_MATKEY_SHADING_MODEL }, /* m3dp_il */
-
- { nullptr, 0, 0 }, /* m3dp_Pr */
- { AI_MATKEY_REFLECTIVITY }, /* m3dp_Pm */
- { nullptr, 0, 0 }, /* m3dp_Ps */
- { AI_MATKEY_REFRACTI }, /* m3dp_Ni */
- { nullptr, 0, 0 }, /* m3dp_Nt */
- { nullptr, 0, 0 },
- { nullptr, 0, 0 },
- { nullptr, 0, 0 }
-};
-
-/* --- Texture Map Properties --- !!!!! must match m3d_propertytypes !!!!! */
-static const aiMatProp aiTxProps[] = {
- { AI_MATKEY_TEXTURE_DIFFUSE(0) }, /* m3dp_map_Kd */
- { AI_MATKEY_TEXTURE(aiTextureType_AMBIENT_OCCLUSION,0) },/* m3dp_map_Ka */
- { AI_MATKEY_TEXTURE_SPECULAR(0) }, /* m3dp_map_Ks */
- { AI_MATKEY_TEXTURE_SHININESS(0) }, /* m3dp_map_Ns */
- { AI_MATKEY_TEXTURE_EMISSIVE(0) }, /* m3dp_map_Ke */
- { nullptr, 0, 0 }, /* m3dp_map_Tf */
- { AI_MATKEY_TEXTURE_HEIGHT(0) }, /* m3dp_bump */
- { AI_MATKEY_TEXTURE_OPACITY(0) }, /* m3dp_map_d */
- { AI_MATKEY_TEXTURE_NORMALS(0) }, /* m3dp_map_N */
-
- { AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE_ROUGHNESS,0) },/* m3dp_map_Pr */
- { AI_MATKEY_TEXTURE(aiTextureType_METALNESS,0) }, /* m3dp_map_Pm */
- { nullptr, 0, 0 }, /* m3dp_map_Ps */
- { AI_MATKEY_TEXTURE(aiTextureType_REFLECTION,0) }, /* m3dp_map_Ni */
- { nullptr, 0, 0 }, /* m3dp_map_Nt */
- { nullptr, 0, 0 },
- { nullptr, 0, 0 },
- { nullptr, 0, 0 }
-};
-
-#endif // AI_M3DMATERIALS_H_INC