diff options
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/M3D')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/M3D/M3DExporter.cpp | 442 | ||||
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/M3D/M3DExporter.h | 93 | ||||
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/M3D/M3DImporter.cpp | 789 | ||||
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/M3D/M3DImporter.h | 105 | ||||
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/M3D/M3DMaterials.h | 106 | ||||
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/M3D/M3DWrapper.cpp | 152 | ||||
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/M3D/M3DWrapper.h | 134 | ||||
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/M3D/m3d.h | 4902 |
8 files changed, 0 insertions, 6723 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/M3D/M3DExporter.cpp b/src/mesh/assimp-master/code/AssetLib/M3D/M3DExporter.cpp deleted file mode 100644 index cf87b62..0000000 --- a/src/mesh/assimp-master/code/AssetLib/M3D/M3DExporter.cpp +++ /dev/null @@ -1,442 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team -Copyright (c) 2019 bzt - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -#ifndef ASSIMP_BUILD_NO_EXPORT -#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER - -#define M3D_IMPLEMENTATION -#define M3D_NOIMPORTER -#define M3D_EXPORTER -#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER -#define M3D_NODUP - - -// Header files, standard library. -#include <memory> // shared_ptr -#include <string> -#include <vector> - -#include <assimp/Exceptional.h> // DeadlyExportError -#include <assimp/StreamWriter.h> // StreamWriterLE -#include <assimp/material.h> // aiTextureType -#include <assimp/mesh.h> -#include <assimp/scene.h> -#include <assimp/version.h> // aiGetVersion -#include <assimp/DefaultLogger.hpp> -#include <assimp/Exporter.hpp> -#include <assimp/IOSystem.hpp> - -#include "M3DExporter.h" -#include "M3DMaterials.h" -#include "M3DWrapper.h" - -// RESOURCES: -// https://gitlab.com/bztsrc/model3d/blob/master/docs/m3d_format.md -// https://gitlab.com/bztsrc/model3d/blob/master/docs/a3d_format.md - -/* - * Currently supports static meshes, vertex colors, materials, textures - * - * For animation, it would require the following conversions: - * - aiNode (bones) -> m3d_t.bone (with parent id, position vector and orientation quaternion) - * - aiMesh.aiBone -> m3d_t.skin (per vertex, with bone id, weight pairs) - * - aiAnimation -> m3d_action (frame with timestamp and list of bone id, position, orientation - * triplets, instead of per bone timestamp + lists) - */ - -// ------------------------------------------------------------------------------------------------ -// Conversion functions -// ------------------------------------------------------------------------------------------------ -// helper to add a vertex (private to NodeWalk) -m3dv_t *AddVrtx(m3dv_t *vrtx, uint32_t *numvrtx, m3dv_t *v, uint32_t *idx) { - if (v->x == (M3D_FLOAT)-0.0) v->x = (M3D_FLOAT)0.0; - if (v->y == (M3D_FLOAT)-0.0) v->y = (M3D_FLOAT)0.0; - if (v->z == (M3D_FLOAT)-0.0) v->z = (M3D_FLOAT)0.0; - if (v->w == (M3D_FLOAT)-0.0) v->w = (M3D_FLOAT)0.0; - vrtx = (m3dv_t *)M3D_REALLOC(vrtx, ((*numvrtx) + 1) * sizeof(m3dv_t)); - memcpy(&vrtx[*numvrtx], v, sizeof(m3dv_t)); - *idx = *numvrtx; - (*numvrtx)++; - return vrtx; -} - -// ------------------------------------------------------------------------------------------------ -// helper to add a tmap (private to NodeWalk) -m3dti_t *AddTmap(m3dti_t *tmap, uint32_t *numtmap, m3dti_t *ti, uint32_t *idx) { - tmap = (m3dti_t *)M3D_REALLOC(tmap, ((*numtmap) + 1) * sizeof(m3dti_t)); - memcpy(&tmap[*numtmap], ti, sizeof(m3dti_t)); - *idx = *numtmap; - (*numtmap)++; - return tmap; -} - -// ------------------------------------------------------------------------------------------------ -// convert aiColor4D into uint32_t -uint32_t mkColor(aiColor4D *c) { - return ((uint8_t)(c->a * 255) << 24L) | - ((uint8_t)(c->b * 255) << 16L) | - ((uint8_t)(c->g * 255) << 8L) | - ((uint8_t)(c->r * 255) << 0L); -} - -// ------------------------------------------------------------------------------------------------ -// add a material property to the output -void addProp(m3dm_t *m, uint8_t type, uint32_t value) { - unsigned int i; - i = m->numprop++; - m->prop = (m3dp_t *)M3D_REALLOC(m->prop, m->numprop * sizeof(m3dp_t)); - if (!m->prop) { - throw DeadlyExportError("memory allocation error"); - } - m->prop[i].type = type; - m->prop[i].value.num = value; -} - -// ------------------------------------------------------------------------------------------------ -// convert aiString to identifier safe C string. This is a duplication of _m3d_safestr -char *SafeStr(aiString str, bool isStrict) { - char *s = (char *)&str.data; - char *d, *ret; - int i, len; - - for (len = str.length + 1; *s && (*s == ' ' || *s == '\t'); s++, len--) - ; - if (len > 255) len = 255; - ret = (char *)M3D_MALLOC(len + 1); - if (!ret) { - throw DeadlyExportError("memory allocation error"); - } - for (i = 0, d = ret; i < len && *s && *s != '\r' && *s != '\n'; s++, d++, i++) { - *d = isStrict && (*s == ' ' || *s == '\t' || *s == '/' || *s == '\\') ? '_' : (*s == '\t' ? ' ' : *s); - } - for (; d > ret && (*(d - 1) == ' ' || *(d - 1) == '\t'); d--) - ; - *d = 0; - return ret; -} - -// ------------------------------------------------------------------------------------------------ -// add a material to the output -M3D_INDEX addMaterial(const Assimp::M3DWrapper &m3d, const aiMaterial *mat) { - unsigned int mi = M3D_NOTDEFINED; - aiColor4D c; - aiString name; - ai_real f; - char *fn; - - if (mat && mat->Get(AI_MATKEY_NAME, name) == AI_SUCCESS && name.length && - strcmp((char *)&name.data, AI_DEFAULT_MATERIAL_NAME)) { - // check if we have saved a material by this name. This has to be done - // because only the referenced materials should be added to the output - for (unsigned int i = 0; i < m3d->nummaterial; i++) - if (!strcmp((char *)&name.data, m3d->material[i].name)) { - mi = i; - break; - } - // if not found, add the material to the output - if (mi == M3D_NOTDEFINED) { - unsigned int k; - mi = m3d->nummaterial++; - m3d->material = (m3dm_t *)M3D_REALLOC(m3d->material, m3d->nummaterial * sizeof(m3dm_t)); - if (!m3d->material) { - throw DeadlyExportError("memory allocation error"); - } - m3d->material[mi].name = SafeStr(name, true); - m3d->material[mi].numprop = 0; - m3d->material[mi].prop = nullptr; - // iterate through the material property table and see what we got - for (k = 0; k < 15; k++) { - unsigned int j; - if (m3d_propertytypes[k].format == m3dpf_map) - continue; - if (aiProps[k].pKey) { - switch (m3d_propertytypes[k].format) { - case m3dpf_color: - if (mat->Get(aiProps[k].pKey, aiProps[k].type, - aiProps[k].index, c) == AI_SUCCESS) - addProp(&m3d->material[mi], - m3d_propertytypes[k].id, mkColor(&c)); - break; - case m3dpf_float: - if (mat->Get(aiProps[k].pKey, aiProps[k].type, - aiProps[k].index, f) == AI_SUCCESS) { - uint32_t f_uint32; - memcpy(&f_uint32, &f, sizeof(uint32_t)); - addProp(&m3d->material[mi], - m3d_propertytypes[k].id, - /* not (uint32_t)f, because we don't want to convert - * it, we want to see it as 32 bits of memory */ - f_uint32); - } - break; - case m3dpf_uint8: - if (mat->Get(aiProps[k].pKey, aiProps[k].type, - aiProps[k].index, j) == AI_SUCCESS) { - // special conversion for illumination model property - if (m3d_propertytypes[k].id == m3dp_il) { - switch (j) { - case aiShadingMode_NoShading: j = 0; break; - case aiShadingMode_Phong: j = 2; break; - default: j = 1; break; - } - } - addProp(&m3d->material[mi], - m3d_propertytypes[k].id, j); - } - break; - default: - if (mat->Get(aiProps[k].pKey, aiProps[k].type, - aiProps[k].index, j) == AI_SUCCESS) - addProp(&m3d->material[mi], - m3d_propertytypes[k].id, j); - break; - } - } - if (aiTxProps[k].pKey && - mat->GetTexture((aiTextureType)aiTxProps[k].type, - aiTxProps[k].index, &name, nullptr, nullptr, nullptr, - nullptr, nullptr) == AI_SUCCESS) { - unsigned int i; - for (j = name.length - 1; j > 0 && name.data[j] != '.'; j++) - ; - if (j && name.data[j] == '.' && - (name.data[j + 1] == 'p' || name.data[j + 1] == 'P') && - (name.data[j + 1] == 'n' || name.data[j + 1] == 'N') && - (name.data[j + 1] == 'g' || name.data[j + 1] == 'G')) - name.data[j] = 0; - // do we have this texture saved already? - fn = SafeStr(name, true); - for (j = 0, i = M3D_NOTDEFINED; j < m3d->numtexture; j++) - if (!strcmp(fn, m3d->texture[j].name)) { - i = j; - free(fn); - break; - } - if (i == M3D_NOTDEFINED) { - i = m3d->numtexture++; - m3d->texture = (m3dtx_t *)M3D_REALLOC( - m3d->texture, - m3d->numtexture * sizeof(m3dtx_t)); - if (!m3d->texture) { - throw DeadlyExportError("memory allocation error"); - } - // we don't need the texture itself, only its name - m3d->texture[i].name = fn; - m3d->texture[i].w = 0; - m3d->texture[i].h = 0; - m3d->texture[i].d = nullptr; - } - addProp(&m3d->material[mi], - m3d_propertytypes[k].id + 128, i); - } - } - } - } - return mi; -} - -namespace Assimp { - -// --------------------------------------------------------------------- -// Worker function for exporting a scene to binary M3D. -// Prototyped and registered in Exporter.cpp -void ExportSceneM3D( - const char *pFile, - IOSystem *pIOSystem, - const aiScene *pScene, - const ExportProperties *pProperties) { - // initialize the exporter - M3DExporter exporter(pScene, pProperties); - - // perform binary export - exporter.doExport(pFile, pIOSystem, false); -} - -// --------------------------------------------------------------------- -// Worker function for exporting a scene to ASCII A3D. -// Prototyped and registered in Exporter.cpp -void ExportSceneM3DA( - const char *pFile, - IOSystem *pIOSystem, - const aiScene *pScene, - const ExportProperties *pProperties - -) { - // initialize the exporter - M3DExporter exporter(pScene, pProperties); - - // perform ascii export - exporter.doExport(pFile, pIOSystem, true); -} - -// ------------------------------------------------------------------------------------------------ -M3DExporter::M3DExporter(const aiScene *pScene, const ExportProperties *pProperties) : - mScene(pScene), - mProperties(pProperties), - outfile() { - // empty -} - -// ------------------------------------------------------------------------------------------------ -void M3DExporter::doExport( - const char *pFile, - IOSystem *pIOSystem, - bool toAscii) { - // TODO: convert mProperties into M3D_EXP_* flags - (void)mProperties; - - // open the indicated file for writing (in binary / ASCII mode) - outfile.reset(pIOSystem->Open(pFile, toAscii ? "wt" : "wb")); - if (!outfile) { - throw DeadlyExportError("could not open output .m3d file: " + std::string(pFile)); - } - - M3DWrapper m3d; - if (!m3d) { - throw DeadlyExportError("memory allocation error"); - } - m3d->name = SafeStr(mScene->mRootNode->mName, false); - - // Create a model from assimp structures - aiMatrix4x4 m; - NodeWalk(m3d, mScene->mRootNode, m); - - // serialize the structures - unsigned int size; - unsigned char *output = m3d.Save(M3D_EXP_FLOAT, M3D_EXP_EXTRA | (toAscii ? M3D_EXP_ASCII : 0), size); - - if (!output || size < 8) { - throw DeadlyExportError("unable to serialize into Model 3D"); - } - - // Write out serialized model - outfile->Write(output, size, 1); - - // explicitly release file pointer, - // so we don't have to rely on class destruction. - outfile.reset(); - - M3D_FREE(m3d->name); - m3d->name = nullptr; -} - -// ------------------------------------------------------------------------------------------------ -// recursive node walker -void M3DExporter::NodeWalk(const M3DWrapper &m3d, const aiNode *pNode, aiMatrix4x4 m) { - aiMatrix4x4 nm = m * pNode->mTransformation; - - for (unsigned int i = 0; i < pNode->mNumMeshes; i++) { - const aiMesh *mesh = mScene->mMeshes[pNode->mMeshes[i]]; - unsigned int mi = M3D_NOTDEFINED; - if (mScene->mMaterials) { - // get the material for this mesh - mi = addMaterial(m3d, mScene->mMaterials[mesh->mMaterialIndex]); - } - // iterate through the mesh faces - for (unsigned int j = 0; j < mesh->mNumFaces; j++) { - unsigned int n; - const aiFace *face = &(mesh->mFaces[j]); - // only triangle meshes supported for now - if (face->mNumIndices != 3) { - throw DeadlyExportError("use aiProcess_Triangulate before export"); - } - // add triangle to the output - n = m3d->numface++; - m3d->face = (m3df_t *)M3D_REALLOC(m3d->face, - m3d->numface * sizeof(m3df_t)); - if (!m3d->face) { - throw DeadlyExportError("memory allocation error"); - } - /* set all index to -1 by default */ - m3d->face[n].vertex[0] = m3d->face[n].vertex[1] = m3d->face[n].vertex[2] = - m3d->face[n].normal[0] = m3d->face[n].normal[1] = m3d->face[n].normal[2] = - m3d->face[n].texcoord[0] = m3d->face[n].texcoord[1] = m3d->face[n].texcoord[2] = M3D_UNDEF; - m3d->face[n].materialid = mi; - for (unsigned int k = 0; k < face->mNumIndices; k++) { - // get the vertex's index - unsigned int l = face->mIndices[k]; - unsigned int idx; - m3dv_t vertex; - m3dti_t ti; - // multiply the position vector by the transformation matrix - aiVector3D v = mesh->mVertices[l]; - v *= nm; - vertex.x = v.x; - vertex.y = v.y; - vertex.z = v.z; - vertex.w = 1.0; - vertex.color = 0; - vertex.skinid = M3D_UNDEF; - // add color if defined - if (mesh->HasVertexColors(0)) - vertex.color = mkColor(&mesh->mColors[0][l]); - // save the vertex to the output - m3d->vertex = AddVrtx(m3d->vertex, &m3d->numvertex, - &vertex, &idx); - m3d->face[n].vertex[k] = (M3D_INDEX)idx; - // do we have texture coordinates? - if (mesh->HasTextureCoords(0)) { - ti.u = mesh->mTextureCoords[0][l].x; - ti.v = mesh->mTextureCoords[0][l].y; - m3d->tmap = AddTmap(m3d->tmap, &m3d->numtmap, &ti, &idx); - m3d->face[n].texcoord[k] = (M3D_INDEX)idx; - } - // do we have normal vectors? - if (mesh->HasNormals()) { - vertex.x = mesh->mNormals[l].x; - vertex.y = mesh->mNormals[l].y; - vertex.z = mesh->mNormals[l].z; - vertex.color = 0; - m3d->vertex = AddVrtx(m3d->vertex, &m3d->numvertex, &vertex, &idx); - m3d->face[n].normal[k] = (M3D_INDEX)idx; - } - } - } - } - // repeat for the children nodes - for (unsigned int i = 0; i < pNode->mNumChildren; i++) { - NodeWalk(m3d, pNode->mChildren[i], nm); - } -} -} // namespace Assimp -#endif -#endif // ASSIMP_BUILD_NO_M3D_EXPORTER -#endif // ASSIMP_BUILD_NO_EXPORT diff --git a/src/mesh/assimp-master/code/AssetLib/M3D/M3DExporter.h b/src/mesh/assimp-master/code/AssetLib/M3D/M3DExporter.h deleted file mode 100644 index d77743f..0000000 --- a/src/mesh/assimp-master/code/AssetLib/M3D/M3DExporter.h +++ /dev/null @@ -1,93 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team -Copyright (c) 2019 bzt - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file M3DExporter.h -* @brief Declares the exporter class to write a scene to a Model 3D file -*/ -#ifndef AI_M3DEXPORTER_H_INC -#define AI_M3DEXPORTER_H_INC - -#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER -#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER - -#include <assimp/types.h> -#include <assimp/StreamWriter.h> // StreamWriterLE -#include <assimp/Exceptional.h> // DeadlyExportError - -#include <memory> // shared_ptr - -struct aiScene; -struct aiNode; -struct aiMaterial; -struct aiFace; - -namespace Assimp { - class IOSystem; - class IOStream; - class ExportProperties; - - class M3DWrapper; - - // --------------------------------------------------------------------- - /** Helper class to export a given scene to an M3D file. */ - // --------------------------------------------------------------------- - class M3DExporter { - public: - /// Constructor for a specific scene to export - M3DExporter(const aiScene* pScene, const ExportProperties* pProperties); - // call this to do the actual export - void doExport(const char* pFile, IOSystem* pIOSystem, bool toAscii); - - private: - const aiScene* mScene; // the scene to export - const ExportProperties* mProperties; // currently unused - std::shared_ptr<IOStream> outfile; // file to write to - - // helper to do the recursive walking - void NodeWalk(const M3DWrapper &m3d, const aiNode* pNode, aiMatrix4x4 m); - }; -} - -#endif // #ifndef ASSIMP_BUILD_NO_M3D_IMPORTER -#endif // ASSIMP_BUILD_NO_M3D_EXPORTER - -#endif // AI_M3DEXPORTER_H_INC diff --git a/src/mesh/assimp-master/code/AssetLib/M3D/M3DImporter.cpp b/src/mesh/assimp-master/code/AssetLib/M3D/M3DImporter.cpp deleted file mode 100644 index 895b2bf..0000000 --- a/src/mesh/assimp-master/code/AssetLib/M3D/M3DImporter.cpp +++ /dev/null @@ -1,789 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team -Copyright (c) 2019 bzt - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER - -#define M3D_IMPLEMENTATION -#define M3D_NONORMALS /* leave the post-processing to Assimp */ -#define M3D_NOWEIGHTS -#define M3D_NOANIMATION - -#include <assimp/DefaultIOSystem.h> -#include <assimp/IOStreamBuffer.h> -#include <assimp/ai_assert.h> -#include <assimp/importerdesc.h> -#include <assimp/scene.h> -#include <assimp/DefaultLogger.hpp> -#include <assimp/Importer.hpp> -#include <memory> - -#include "M3DImporter.h" -#include "M3DMaterials.h" -#include "M3DWrapper.h" - -// RESOURCES: -// https://gitlab.com/bztsrc/model3d/blob/master/docs/m3d_format.md -// https://gitlab.com/bztsrc/model3d/blob/master/docs/a3d_format.md - -/* - Unfortunately aiNode has bone structures and meshes too, yet we can't assign - the mesh to a bone aiNode as a skin may refer to several aiNodes. Therefore - I've decided to import into this structure: - - aiScene->mRootNode - | |->mMeshes (all the meshes) - | \->children (empty if there's no skeleton imported, no meshes) - | \->skeleton root aiNode* - | |->bone aiNode - | | \->subbone aiNode - | |->bone aiNode - | | ... - | \->bone aiNode - \->mMeshes[] - \->aiBone, referencing mesh-less aiNodes from above - - * - normally one, but if a model has several skeleton roots, then all of them - are listed in aiScene->mRootNode->children, but all without meshes -*/ - -static const aiImporterDesc desc = { - "Model 3D Importer", - "", - "", - "", - aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour, - 0, - 0, - 0, - 0, - "m3d a3d" -}; - -namespace Assimp { - -using namespace std; - -// ------------------------------------------------------------------------------------------------ -// Default constructor -M3DImporter::M3DImporter() : - mScene(nullptr) { - // empty -} - -// ------------------------------------------------------------------------------------------------ -// Returns true, if file is a binary or ASCII Model 3D file. -bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const { - // don't use CheckMagicToken because that checks with swapped bytes too, leading to false - // positives. This magic is not uint32_t, but char[4], so memcmp is the best way - std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile, "rb")); - unsigned char data[4]; - if (4 != pStream->Read(data, 1, 4)) { - return false; - } - return !memcmp(data, "3DMO", 4) /* bin */ -#ifdef M3D_ASCII - || !memcmp(data, "3dmo", 4) /* ASCII */ -#endif - ; -} - -// ------------------------------------------------------------------------------------------------ -const aiImporterDesc *M3DImporter::GetInfo() const { - return &desc; -} - -// ------------------------------------------------------------------------------------------------ -// Model 3D import implementation -void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSystem *pIOHandler) { - // Read file into memory - std::unique_ptr<IOStream> pStream(pIOHandler->Open(file, "rb")); - if (!pStream.get()) { - throw DeadlyImportError("Failed to open file ", file, "."); - } - - // Get the file-size and validate it, throwing an exception when fails - size_t fileSize = pStream->FileSize(); - if (fileSize < 8) { - throw DeadlyImportError("M3D-file ", file, " is too small."); - } - std::vector<unsigned char> buffer(fileSize); - if (fileSize != pStream->Read(buffer.data(), 1, fileSize)) { - throw DeadlyImportError("Failed to read the file ", file, "."); - } - // extra check for binary format's first 8 bytes. Not done for the ASCII variant - if (!memcmp(buffer.data(), "3DMO", 4) && memcmp(buffer.data() + 4, &fileSize, 4)) { - throw DeadlyImportError("Bad binary header in file ", file, "."); - } - // make sure there's a terminator zero character, as input must be ASCIIZ - if (!memcmp(buffer.data(), "3dmo", 4)) { - buffer.push_back(0); - } - - // Get the path for external assets - std::string folderName("./"); - std::string::size_type pos = file.find_last_of("\\/"); - if (pos != std::string::npos) { - folderName = file.substr(0, pos); - if (!folderName.empty()) { - pIOHandler->PushDirectory(folderName); - } - } - - //DefaultLogger::create("/dev/stderr", Logger::VERBOSE); - ASSIMP_LOG_DEBUG("M3D: loading ", file); - - // let the C SDK do the hard work for us - M3DWrapper m3d(pIOHandler, buffer); - - if (!m3d) { - throw DeadlyImportError("Unable to parse ", file, " as M3D."); - } - - // create the root node - pScene->mRootNode = new aiNode; - pScene->mRootNode->mName = aiString(m3d.Name()); - pScene->mRootNode->mTransformation = aiMatrix4x4(); - pScene->mRootNode->mNumChildren = 0; - mScene = pScene; - - ASSIMP_LOG_DEBUG("M3D: root node ", m3d.Name()); - - // now we just have to fill up the Assimp structures in pScene - importMaterials(m3d); - importTextures(m3d); - importBones(m3d, M3D_NOTDEFINED, pScene->mRootNode); - importMeshes(m3d); - importAnimations(m3d); - - // Pop directory stack - if (pIOHandler->StackSize() > 0) { - pIOHandler->PopDirectory(); - } -} - -// ------------------------------------------------------------------------------------------------ -// convert materials. properties are converted using a static table in M3DMaterials.h -void M3DImporter::importMaterials(const M3DWrapper &m3d) { - unsigned int i, j, k, l, n; - m3dm_t *m; - aiString name = aiString(AI_DEFAULT_MATERIAL_NAME); - aiColor4D c; - ai_real f; - - ai_assert(mScene != nullptr); - ai_assert(m3d); - - mScene->mNumMaterials = m3d->nummaterial + 1; - mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials]; - - ASSIMP_LOG_DEBUG("M3D: importMaterials ", mScene->mNumMaterials); - - // add a default material as first - aiMaterial *defaultMat = new aiMaterial; - defaultMat->AddProperty(&name, AI_MATKEY_NAME); - c.a = 1.0f; - c.b = c.g = c.r = 0.6f; - defaultMat->AddProperty(&c, 1, AI_MATKEY_COLOR_DIFFUSE); - mScene->mMaterials[0] = defaultMat; - - if (!m3d->nummaterial || !m3d->material) { - return; - } - - for (i = 0; i < m3d->nummaterial; i++) { - m = &m3d->material[i]; - aiMaterial *newMat = new aiMaterial; - name.Set(std::string(m->name)); - newMat->AddProperty(&name, AI_MATKEY_NAME); - for (j = 0; j < m->numprop; j++) { - // look up property type - // 0 - 127 scalar values, - // 128 - 255 the same properties but for texture maps - k = 256; - for (l = 0; l < sizeof(m3d_propertytypes) / sizeof(m3d_propertytypes[0]); l++) - if (m->prop[j].type == m3d_propertytypes[l].id || - m->prop[j].type == m3d_propertytypes[l].id + 128) { - k = l; - break; - } - // should never happen, but be safe than sorry - if (k == 256) - continue; - - // scalar properties - if (m->prop[j].type < 128 && aiProps[k].pKey) { - switch (m3d_propertytypes[k].format) { - case m3dpf_color: - c = mkColor(m->prop[j].value.color); - newMat->AddProperty(&c, 1, aiProps[k].pKey, aiProps[k].type, aiProps[k].index); - break; - case m3dpf_float: - f = m->prop[j].value.fnum; - newMat->AddProperty(&f, 1, aiProps[k].pKey, aiProps[k].type, aiProps[k].index); - break; - default: - n = m->prop[j].value.num; - if (m->prop[j].type == m3dp_il) { - switch (n) { - case 0: - n = aiShadingMode_NoShading; - break; - case 2: - n = aiShadingMode_Phong; - break; - default: - n = aiShadingMode_Gouraud; - break; - } - } - newMat->AddProperty(&n, 1, aiProps[k].pKey, aiProps[k].type, aiProps[k].index); - break; - } - } - // texture map properties - if (m->prop[j].type >= 128 && aiTxProps[k].pKey && - // extra check, should never happen, do we have the referred texture? - m->prop[j].value.textureid < m3d->numtexture && - m3d->texture[m->prop[j].value.textureid].name) { - name.Set(std::string(std::string(m3d->texture[m->prop[j].value.textureid].name) + ".png")); - newMat->AddProperty(&name, aiTxProps[k].pKey, aiTxProps[k].type, aiTxProps[k].index); - n = 0; - newMat->AddProperty(&n, 1, _AI_MATKEY_UVWSRC_BASE, aiProps[k].type, aiProps[k].index); - } - } - mScene->mMaterials[i + 1] = newMat; - } -} - -// ------------------------------------------------------------------------------------------------ -// import textures, this is the simplest of all -void M3DImporter::importTextures(const M3DWrapper &m3d) { - unsigned int i; - const char *formatHint[] = { - "rgba0800", - "rgba0808", - "rgba8880", - "rgba8888" - }; - m3dtx_t *t; - - ai_assert(mScene != nullptr); - ai_assert(m3d); - - mScene->mNumTextures = m3d->numtexture; - ASSIMP_LOG_DEBUG("M3D: importTextures ", mScene->mNumTextures); - - if (!m3d->numtexture || !m3d->texture) { - return; - } - - mScene->mTextures = new aiTexture *[m3d->numtexture]; - for (i = 0; i < m3d->numtexture; i++) { - unsigned int j, k; - t = &m3d->texture[i]; - aiTexture *tx = new aiTexture; - tx->mFilename = aiString(std::string(t->name) + ".png"); - if (!t->w || !t->h || !t->f || !t->d) { - /* without ASSIMP_USE_M3D_READFILECB, we only have the filename, but no texture data ever */ - tx->mWidth = 0; - tx->mHeight = 0; - memcpy(tx->achFormatHint, "png\000", 4); - tx->pcData = nullptr; - } else { - /* if we have the texture loaded, set format hint and pcData too */ - tx->mWidth = t->w; - tx->mHeight = t->h; - strcpy(tx->achFormatHint, formatHint[t->f - 1]); - tx->pcData = new aiTexel[tx->mWidth * tx->mHeight]; - for (j = k = 0; j < tx->mWidth * tx->mHeight; j++) { - switch (t->f) { - case 1: tx->pcData[j].g = t->d[k++]; break; - case 2: - tx->pcData[j].g = t->d[k++]; - tx->pcData[j].a = t->d[k++]; - break; - case 3: - tx->pcData[j].r = t->d[k++]; - tx->pcData[j].g = t->d[k++]; - tx->pcData[j].b = t->d[k++]; - tx->pcData[j].a = 255; - break; - case 4: - tx->pcData[j].r = t->d[k++]; - tx->pcData[j].g = t->d[k++]; - tx->pcData[j].b = t->d[k++]; - tx->pcData[j].a = t->d[k++]; - break; - } - } - } - mScene->mTextures[i] = tx; - } -} - -// ------------------------------------------------------------------------------------------------ -// this is tricky. M3D has a global vertex and UV list, and faces are indexing them -// individually. In assimp there're per mesh vertex and UV lists, and they must be -// indexed simultaneously. -void M3DImporter::importMeshes(const M3DWrapper &m3d) { - ASSIMP_LOG_DEBUG("M3D: importMeshes ", m3d->numface); - - if (!m3d->numface || !m3d->face || !m3d->numvertex || !m3d->vertex) { - return; - } - - unsigned int i, j, k, l, numpoly = 3, lastMat = M3D_INDEXMAX; - std::vector<aiMesh *> *meshes = new std::vector<aiMesh *>(); - std::vector<aiFace> *faces = nullptr; - std::vector<aiVector3D> *vertices = nullptr; - std::vector<aiVector3D> *normals = nullptr; - std::vector<aiVector3D> *texcoords = nullptr; - std::vector<aiColor4D> *colors = nullptr; - std::vector<unsigned int> *vertexids = nullptr; - aiMesh *pMesh = nullptr; - - ai_assert(mScene != nullptr); - ai_assert(m3d); - ai_assert(mScene->mRootNode != nullptr); - - for (i = 0; i < m3d->numface; i++) { - // we must switch mesh if material changes - if (lastMat != m3d->face[i].materialid) { - lastMat = m3d->face[i].materialid; - if (pMesh && vertices && vertices->size() && faces && faces->size()) { - populateMesh(m3d, pMesh, faces, vertices, normals, texcoords, colors, vertexids); - meshes->push_back(pMesh); - delete faces; - delete vertices; - delete normals; - delete texcoords; - delete colors; - delete vertexids; // this is not stored in pMesh, just to collect bone vertices - } - pMesh = new aiMesh; - pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; - pMesh->mMaterialIndex = lastMat + 1; - faces = new std::vector<aiFace>(); - vertices = new std::vector<aiVector3D>(); - normals = new std::vector<aiVector3D>(); - texcoords = new std::vector<aiVector3D>(); - colors = new std::vector<aiColor4D>(); - vertexids = new std::vector<unsigned int>(); - } - // add a face to temporary vector - aiFace *pFace = new aiFace; - pFace->mNumIndices = numpoly; - pFace->mIndices = new unsigned int[numpoly]; - for (j = 0; j < numpoly; j++) { - aiVector3D pos, uv, norm; - k = static_cast<unsigned int>(vertices->size()); - pFace->mIndices[j] = k; - l = m3d->face[i].vertex[j]; - if (l >= m3d->numvertex) continue; - pos.x = m3d->vertex[l].x; - pos.y = m3d->vertex[l].y; - pos.z = m3d->vertex[l].z; - vertices->push_back(pos); - colors->push_back(mkColor(m3d->vertex[l].color)); - // add a bone to temporary vector - if (m3d->vertex[l].skinid != M3D_UNDEF && m3d->vertex[l].skinid != M3D_INDEXMAX && m3d->skin && m3d->bone) { - // this is complicated, because M3D stores a list of bone id / weight pairs per - // vertex but assimp uses lists of local vertex id/weight pairs per local bone list - vertexids->push_back(l); - } - l = m3d->face[i].texcoord[j]; - if (l != M3D_UNDEF && l < m3d->numtmap) { - uv.x = m3d->tmap[l].u; - uv.y = m3d->tmap[l].v; - uv.z = 0.0; - texcoords->push_back(uv); - } - l = m3d->face[i].normal[j]; - if (l != M3D_UNDEF && l < m3d->numvertex) { - norm.x = m3d->vertex[l].x; - norm.y = m3d->vertex[l].y; - norm.z = m3d->vertex[l].z; - normals->push_back(norm); - } - } - faces->push_back(*pFace); - delete pFace; - } - // if there's data left in the temporary vectors, flush them - if (pMesh && vertices->size() && faces->size()) { - populateMesh(m3d, pMesh, faces, vertices, normals, texcoords, colors, vertexids); - meshes->push_back(pMesh); - } - - // create global mesh list in scene - mScene->mNumMeshes = static_cast<unsigned int>(meshes->size()); - mScene->mMeshes = new aiMesh *[mScene->mNumMeshes]; - std::copy(meshes->begin(), meshes->end(), mScene->mMeshes); - - // create mesh indices in root node - mScene->mRootNode->mNumMeshes = static_cast<unsigned int>(meshes->size()); - mScene->mRootNode->mMeshes = new unsigned int[meshes->size()]; - for (i = 0; i < meshes->size(); i++) { - mScene->mRootNode->mMeshes[i] = i; - } - - delete meshes; - if (faces) delete faces; - if (vertices) delete vertices; - if (normals) delete normals; - if (texcoords) delete texcoords; - if (colors) delete colors; - if (vertexids) delete vertexids; -} - -// ------------------------------------------------------------------------------------------------ -// a reentrant node parser. Otherwise this is simple -void M3DImporter::importBones(const M3DWrapper &m3d, unsigned int parentid, aiNode *pParent) { - unsigned int i, n; - - ai_assert(pParent != nullptr); - ai_assert(mScene != nullptr); - ai_assert(m3d); - - ASSIMP_LOG_DEBUG("M3D: importBones ", m3d->numbone, " parentid ", (int)parentid); - - if (!m3d->numbone || !m3d->bone) { - return; - } - - for (n = 0, i = parentid + 1; i < m3d->numbone; i++) { - if (m3d->bone[i].parent == parentid) { - n++; - } - } - pParent->mChildren = new aiNode *[n]; - - for (i = parentid + 1; i < m3d->numbone; i++) { - if (m3d->bone[i].parent == parentid) { - aiNode *pChild = new aiNode; - pChild->mParent = pParent; - pChild->mName = aiString(std::string(m3d->bone[i].name)); - convertPose(m3d, &pChild->mTransformation, m3d->bone[i].pos, m3d->bone[i].ori); - pChild->mNumChildren = 0; - pParent->mChildren[pParent->mNumChildren] = pChild; - pParent->mNumChildren++; - importBones(m3d, i, pChild); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// this is another headache. M3D stores list of changed bone id/position/orientation triplets and -// a timestamp per frame, but assimp needs timestamp and lists of position, orientation lists per -// bone, so we have to convert between the two conceptually different representation forms -void M3DImporter::importAnimations(const M3DWrapper &m3d) { - unsigned int i, j, k, l, pos, ori; - double t; - m3da_t *a; - - ai_assert(mScene != nullptr); - ai_assert(m3d); - - mScene->mNumAnimations = m3d->numaction; - - ASSIMP_LOG_DEBUG("M3D: importAnimations ", mScene->mNumAnimations); - - if (!m3d->numaction || !m3d->action || !m3d->numbone || !m3d->bone || !m3d->vertex) { - return; - } - - mScene->mAnimations = new aiAnimation *[m3d->numaction]; - for (i = 0; i < m3d->numaction; i++) { - a = &m3d->action[i]; - aiAnimation *pAnim = new aiAnimation; - pAnim->mName = aiString(std::string(a->name)); - pAnim->mDuration = ((double)a->durationmsec) / 10; - pAnim->mTicksPerSecond = 100; - // now we know how many bones are referenced in this animation - pAnim->mNumChannels = m3d->numbone; - pAnim->mChannels = new aiNodeAnim *[pAnim->mNumChannels]; - for (l = 0; l < m3d->numbone; l++) { - unsigned int n; - pAnim->mChannels[l] = new aiNodeAnim; - pAnim->mChannels[l]->mNodeName = aiString(std::string(m3d->bone[l].name)); - // now n is the size of positions / orientations arrays - pAnim->mChannels[l]->mNumPositionKeys = pAnim->mChannels[l]->mNumRotationKeys = a->numframe; - pAnim->mChannels[l]->mPositionKeys = new aiVectorKey[a->numframe]; - pAnim->mChannels[l]->mRotationKeys = new aiQuatKey[a->numframe]; - pos = m3d->bone[l].pos; - ori = m3d->bone[l].ori; - for (j = n = 0; j < a->numframe; j++) { - t = ((double)a->frame[j].msec) / 10; - for (k = 0; k < a->frame[j].numtransform; k++) { - if (a->frame[j].transform[k].boneid == l) { - pos = a->frame[j].transform[k].pos; - ori = a->frame[j].transform[k].ori; - } - } - if (pos >= m3d->numvertex || ori >= m3d->numvertex) continue; - m3dv_t *v = &m3d->vertex[pos]; - m3dv_t *q = &m3d->vertex[ori]; - pAnim->mChannels[l]->mPositionKeys[j].mTime = t; - pAnim->mChannels[l]->mPositionKeys[j].mValue.x = v->x; - pAnim->mChannels[l]->mPositionKeys[j].mValue.y = v->y; - pAnim->mChannels[l]->mPositionKeys[j].mValue.z = v->z; - pAnim->mChannels[l]->mRotationKeys[j].mTime = t; - pAnim->mChannels[l]->mRotationKeys[j].mValue.w = q->w; - pAnim->mChannels[l]->mRotationKeys[j].mValue.x = q->x; - pAnim->mChannels[l]->mRotationKeys[j].mValue.y = q->y; - pAnim->mChannels[l]->mRotationKeys[j].mValue.z = q->z; - } // foreach frame - } // foreach bones - mScene->mAnimations[i] = pAnim; - } -} - -// ------------------------------------------------------------------------------------------------ -// convert uint32_t into aiColor4D -aiColor4D M3DImporter::mkColor(uint32_t c) { - aiColor4D color; - color.a = ((float)((c >> 24) & 0xff)) / 255; - color.b = ((float)((c >> 16) & 0xff)) / 255; - color.g = ((float)((c >> 8) & 0xff)) / 255; - color.r = ((float)((c >> 0) & 0xff)) / 255; - return color; -} - -// ------------------------------------------------------------------------------------------------ -// convert a position id and orientation id into a 4 x 4 transformation matrix -void M3DImporter::convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned int posid, unsigned int orientid) { - ai_assert(m != nullptr); - ai_assert(m3d); - ai_assert(posid != M3D_UNDEF); - ai_assert(posid < m3d->numvertex); - ai_assert(orientid != M3D_UNDEF); - ai_assert(orientid < m3d->numvertex); - if (!m3d->numvertex || !m3d->vertex) - return; - m3dv_t *p = &m3d->vertex[posid]; - m3dv_t *q = &m3d->vertex[orientid]; - - /* quaternion to matrix. Do NOT use aiQuaternion to aiMatrix3x3, gives bad results */ - if (q->x == 0.0 && q->y == 0.0 && q->z >= 0.7071065 && q->z <= 0.7071075 && q->w == 0.0) { - m->a2 = m->a3 = m->b1 = m->b3 = m->c1 = m->c2 = 0.0; - m->a1 = m->b2 = m->c3 = -1.0; - } else { - m->a1 = 1 - 2 * (q->y * q->y + q->z * q->z); - if (m->a1 > -M3D_EPSILON && m->a1 < M3D_EPSILON) m->a1 = 0.0; - m->a2 = 2 * (q->x * q->y - q->z * q->w); - if (m->a2 > -M3D_EPSILON && m->a2 < M3D_EPSILON) m->a2 = 0.0; - m->a3 = 2 * (q->x * q->z + q->y * q->w); - if (m->a3 > -M3D_EPSILON && m->a3 < M3D_EPSILON) m->a3 = 0.0; - m->b1 = 2 * (q->x * q->y + q->z * q->w); - if (m->b1 > -M3D_EPSILON && m->b1 < M3D_EPSILON) m->b1 = 0.0; - m->b2 = 1 - 2 * (q->x * q->x + q->z * q->z); - if (m->b2 > -M3D_EPSILON && m->b2 < M3D_EPSILON) m->b2 = 0.0; - m->b3 = 2 * (q->y * q->z - q->x * q->w); - if (m->b3 > -M3D_EPSILON && m->b3 < M3D_EPSILON) m->b3 = 0.0; - m->c1 = 2 * (q->x * q->z - q->y * q->w); - if (m->c1 > -M3D_EPSILON && m->c1 < M3D_EPSILON) m->c1 = 0.0; - m->c2 = 2 * (q->y * q->z + q->x * q->w); - if (m->c2 > -M3D_EPSILON && m->c2 < M3D_EPSILON) m->c2 = 0.0; - m->c3 = 1 - 2 * (q->x * q->x + q->y * q->y); - if (m->c3 > -M3D_EPSILON && m->c3 < M3D_EPSILON) m->c3 = 0.0; - } - - /* set translation */ - m->a4 = p->x; - m->b4 = p->y; - m->c4 = p->z; - - m->d1 = 0; - m->d2 = 0; - m->d3 = 0; - m->d4 = 1; -} - -// ------------------------------------------------------------------------------------------------ -// find a node by name -aiNode *M3DImporter::findNode(aiNode *pNode, const aiString &name) { - ai_assert(pNode != nullptr); - ai_assert(mScene != nullptr); - - if (pNode->mName == name) { - return pNode; - } - - for (unsigned int i = 0; i < pNode->mNumChildren; i++) { - aiNode *pChild = findNode(pNode->mChildren[i], name); - if (pChild) { - return pChild; - } - } - return nullptr; -} - -// ------------------------------------------------------------------------------------------------ -// fills up offsetmatrix in mBones -void M3DImporter::calculateOffsetMatrix(aiNode *pNode, aiMatrix4x4 *m) { - ai_assert(pNode != nullptr); - ai_assert(mScene != nullptr); - - if (pNode->mParent) { - calculateOffsetMatrix(pNode->mParent, m); - *m *= pNode->mTransformation; - } else { - *m = pNode->mTransformation; - } -} - -// ------------------------------------------------------------------------------------------------ -// because M3D has a global mesh, global vertex ids and stores materialid on the face, we need -// temporary lists to collect data for an aiMesh, which requires local arrays and local indices -// this function fills up an aiMesh with those temporary lists -void M3DImporter::populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector<aiFace> *faces, std::vector<aiVector3D> *vertices, - std::vector<aiVector3D> *normals, std::vector<aiVector3D> *texcoords, std::vector<aiColor4D> *colors, - std::vector<unsigned int> *vertexids) { - - ai_assert(pMesh != nullptr); - ai_assert(faces != nullptr); - ai_assert(vertices != nullptr); - ai_assert(normals != nullptr); - ai_assert(texcoords != nullptr); - ai_assert(colors != nullptr); - ai_assert(vertexids != nullptr); - ai_assert(m3d); - - ASSIMP_LOG_DEBUG("M3D: populateMesh numvertices ", vertices->size(), " numfaces ", faces->size(), - " numnormals ", normals->size(), " numtexcoord ", texcoords->size(), " numbones ", m3d->numbone); - - if (vertices->size() && faces->size()) { - pMesh->mNumFaces = static_cast<unsigned int>(faces->size()); - pMesh->mFaces = new aiFace[pMesh->mNumFaces]; - std::copy(faces->begin(), faces->end(), pMesh->mFaces); - pMesh->mNumVertices = static_cast<unsigned int>(vertices->size()); - pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; - std::copy(vertices->begin(), vertices->end(), pMesh->mVertices); - if (normals->size() == vertices->size()) { - pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; - std::copy(normals->begin(), normals->end(), pMesh->mNormals); - } - if (texcoords->size() == vertices->size()) { - pMesh->mTextureCoords[0] = new aiVector3D[pMesh->mNumVertices]; - std::copy(texcoords->begin(), texcoords->end(), pMesh->mTextureCoords[0]); - pMesh->mNumUVComponents[0] = 2; - } - if (colors->size() == vertices->size()) { - pMesh->mColors[0] = new aiColor4D[pMesh->mNumVertices]; - std::copy(colors->begin(), colors->end(), pMesh->mColors[0]); - } - // this is complicated, because M3D stores a list of bone id / weight pairs per - // vertex but assimp uses lists of local vertex id/weight pairs per local bone list - pMesh->mNumBones = m3d->numbone; - // we need aiBone with mOffsetMatrix for bones without weights as well - if (pMesh->mNumBones && m3d->numbone && m3d->bone) { - pMesh->mBones = new aiBone *[pMesh->mNumBones]; - for (unsigned int i = 0; i < m3d->numbone; i++) { - aiNode *pNode; - pMesh->mBones[i] = new aiBone; - pMesh->mBones[i]->mName = aiString(std::string(m3d->bone[i].name)); - pMesh->mBones[i]->mNumWeights = 0; - pNode = findNode(mScene->mRootNode, pMesh->mBones[i]->mName); - if (pNode) { - calculateOffsetMatrix(pNode, &pMesh->mBones[i]->mOffsetMatrix); - pMesh->mBones[i]->mOffsetMatrix.Inverse(); - } else - pMesh->mBones[i]->mOffsetMatrix = aiMatrix4x4(); - } - if (vertexids->size() && m3d->numvertex && m3d->vertex && m3d->numskin && m3d->skin) { - unsigned int i, j; - // first count how many vertices we have per bone - for (i = 0; i < vertexids->size(); i++) { - if (vertexids->at(i) >= m3d->numvertex) { - continue; - } - unsigned int s = m3d->vertex[vertexids->at(i)].skinid; - if (s != M3D_UNDEF && s != M3D_INDEXMAX) { - for (unsigned int k = 0; k < M3D_NUMBONE && m3d->skin[s].weight[k] > 0.0; k++) { - aiString name = aiString(std::string(m3d->bone[m3d->skin[s].boneid[k]].name)); - for (j = 0; j < pMesh->mNumBones; j++) { - if (pMesh->mBones[j]->mName == name) { - pMesh->mBones[j]->mNumWeights++; - break; - } - } - } - } - } - // allocate mWeights - for (j = 0; j < pMesh->mNumBones; j++) { - aiBone *pBone = pMesh->mBones[j]; - if (pBone->mNumWeights) { - pBone->mWeights = new aiVertexWeight[pBone->mNumWeights]; - pBone->mNumWeights = 0; - } - } - // fill up with data - for (i = 0; i < vertexids->size(); i++) { - if (vertexids->at(i) >= m3d->numvertex) continue; - unsigned int s = m3d->vertex[vertexids->at(i)].skinid; - if (s != M3D_UNDEF && s != M3D_INDEXMAX && s < m3d->numskin) { - for (unsigned int k = 0; k < M3D_NUMBONE && m3d->skin[s].weight[k] > 0.0; k++) { - if (m3d->skin[s].boneid[k] >= m3d->numbone) continue; - aiString name = aiString(std::string(m3d->bone[m3d->skin[s].boneid[k]].name)); - for (j = 0; j < pMesh->mNumBones; j++) { - if (pMesh->mBones[j]->mName == name) { - aiBone *pBone = pMesh->mBones[j]; - pBone->mWeights[pBone->mNumWeights].mVertexId = i; - pBone->mWeights[pBone->mNumWeights].mWeight = m3d->skin[s].weight[k]; - pBone->mNumWeights++; - break; - } - } - } // foreach skin - } - } // foreach vertexids - } - } - } -} - -// ------------------------------------------------------------------------------------------------ - -} // Namespace Assimp - -#endif // !! ASSIMP_BUILD_NO_M3D_IMPORTER diff --git a/src/mesh/assimp-master/code/AssetLib/M3D/M3DImporter.h b/src/mesh/assimp-master/code/AssetLib/M3D/M3DImporter.h deleted file mode 100644 index 5d3fcaa..0000000 --- a/src/mesh/assimp-master/code/AssetLib/M3D/M3DImporter.h +++ /dev/null @@ -1,105 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team -Copyright (c) 2019 bzt - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file M3DImporter.h -* @brief Declares the importer class to read a scene from a Model 3D file -*/ -#ifndef AI_M3DIMPORTER_H_INC -#define AI_M3DIMPORTER_H_INC - -#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER - -#include <assimp/BaseImporter.h> -#include <assimp/material.h> -#include <vector> - -struct aiMesh; -struct aiNode; -struct aiMaterial; -struct aiFace; - -namespace Assimp { - -class M3DWrapper; - -class M3DImporter : public BaseImporter { -public: - /// \brief Default constructor - M3DImporter(); - ~M3DImporter() override {} - - /// \brief Returns whether the class can handle the format of the given file. - /// \remark See BaseImporter::CanRead() for details. - bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override; - -protected: - //! \brief Appends the supported extension. - const aiImporterDesc *GetInfo() const override; - - //! \brief File import implementation. - void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override; - -private: - void importMaterials(const M3DWrapper &m3d); - void importTextures(const M3DWrapper &m3d); - void importMeshes(const M3DWrapper &m3d); - void importBones(const M3DWrapper &m3d, unsigned int parentid, aiNode *pParent); - void importAnimations(const M3DWrapper &m3d); - - // helper functions - aiColor4D mkColor(uint32_t c); - void convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned int posid, unsigned int orientid); - aiNode *findNode(aiNode *pNode, const aiString &name); - void calculateOffsetMatrix(aiNode *pNode, aiMatrix4x4 *m); - void populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector<aiFace> *faces, std::vector<aiVector3D> *verteces, - std::vector<aiVector3D> *normals, std::vector<aiVector3D> *texcoords, std::vector<aiColor4D> *colors, - std::vector<unsigned int> *vertexids); - -private: - aiScene *mScene = nullptr; // the scene to import to -}; - -} // Namespace Assimp - -#endif // ASSIMP_BUILD_NO_M3D_IMPORTER - -#endif // AI_M3DIMPORTER_H_INC diff --git a/src/mesh/assimp-master/code/AssetLib/M3D/M3DMaterials.h b/src/mesh/assimp-master/code/AssetLib/M3D/M3DMaterials.h deleted file mode 100644 index a1b0fd7..0000000 --- a/src/mesh/assimp-master/code/AssetLib/M3D/M3DMaterials.h +++ /dev/null @@ -1,106 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team -Copyright (c) 2019 bzt - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file M3DMaterials.h -* @brief Declares the Assimp and Model 3D file material type relations -*/ -#ifndef AI_M3DMATERIALS_H_INC -#define AI_M3DMATERIALS_H_INC - -/* - * In the m3d.h header, there's a static array which defines the material - * properties, called m3d_propertytypes. These must have the same size, and - * list the matching Assimp materials for those properties. Used by both the - * M3DImporter and the M3DExporter, so you have to define these relations - * only once. D.R.Y. and K.I.S.S. - */ -typedef struct { - const char *pKey; - unsigned int type; - unsigned int index; -} aiMatProp; - -/* --- Scalar Properties --- !!!!! must match m3d_propertytypes !!!!! */ -static const aiMatProp aiProps[] = { - { AI_MATKEY_COLOR_DIFFUSE }, /* m3dp_Kd */ - { AI_MATKEY_COLOR_AMBIENT }, /* m3dp_Ka */ - { AI_MATKEY_COLOR_SPECULAR }, /* m3dp_Ks */ - { AI_MATKEY_SHININESS }, /* m3dp_Ns */ - { AI_MATKEY_COLOR_EMISSIVE }, /* m3dp_Ke */ - { AI_MATKEY_COLOR_REFLECTIVE }, /* m3dp_Tf */ - { AI_MATKEY_BUMPSCALING }, /* m3dp_Km */ - { AI_MATKEY_OPACITY }, /* m3dp_d */ - { AI_MATKEY_SHADING_MODEL }, /* m3dp_il */ - - { nullptr, 0, 0 }, /* m3dp_Pr */ - { AI_MATKEY_REFLECTIVITY }, /* m3dp_Pm */ - { nullptr, 0, 0 }, /* m3dp_Ps */ - { AI_MATKEY_REFRACTI }, /* m3dp_Ni */ - { nullptr, 0, 0 }, /* m3dp_Nt */ - { nullptr, 0, 0 }, - { nullptr, 0, 0 }, - { nullptr, 0, 0 } -}; - -/* --- Texture Map Properties --- !!!!! must match m3d_propertytypes !!!!! */ -static const aiMatProp aiTxProps[] = { - { AI_MATKEY_TEXTURE_DIFFUSE(0) }, /* m3dp_map_Kd */ - { AI_MATKEY_TEXTURE(aiTextureType_AMBIENT_OCCLUSION,0) },/* m3dp_map_Ka */ - { AI_MATKEY_TEXTURE_SPECULAR(0) }, /* m3dp_map_Ks */ - { AI_MATKEY_TEXTURE_SHININESS(0) }, /* m3dp_map_Ns */ - { AI_MATKEY_TEXTURE_EMISSIVE(0) }, /* m3dp_map_Ke */ - { nullptr, 0, 0 }, /* m3dp_map_Tf */ - { AI_MATKEY_TEXTURE_HEIGHT(0) }, /* m3dp_bump */ - { AI_MATKEY_TEXTURE_OPACITY(0) }, /* m3dp_map_d */ - { AI_MATKEY_TEXTURE_NORMALS(0) }, /* m3dp_map_N */ - - { AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE_ROUGHNESS,0) },/* m3dp_map_Pr */ - { AI_MATKEY_TEXTURE(aiTextureType_METALNESS,0) }, /* m3dp_map_Pm */ - { nullptr, 0, 0 }, /* m3dp_map_Ps */ - { AI_MATKEY_TEXTURE(aiTextureType_REFLECTION,0) }, /* m3dp_map_Ni */ - { nullptr, 0, 0 }, /* m3dp_map_Nt */ - { nullptr, 0, 0 }, - { nullptr, 0, 0 }, - { nullptr, 0, 0 } -}; - -#endif // AI_M3DMATERIALS_H_INC diff --git a/src/mesh/assimp-master/code/AssetLib/M3D/M3DWrapper.cpp b/src/mesh/assimp-master/code/AssetLib/M3D/M3DWrapper.cpp deleted file mode 100644 index 30452c7..0000000 --- a/src/mesh/assimp-master/code/AssetLib/M3D/M3DWrapper.cpp +++ /dev/null @@ -1,152 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team -Copyright (c) 2019 bzt - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER -#if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER) - -#include "M3DWrapper.h" - -#include <assimp/DefaultIOSystem.h> -#include <assimp/IOStreamBuffer.h> -#include <assimp/ai_assert.h> - -#ifdef ASSIMP_USE_M3D_READFILECB - -#if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards -#define threadlocal thread_local -#else -#if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013 -#define threadlocal __declspec(thread) -#else -#define threadlocal -#endif -#endif - -extern "C" { - -// workaround: the M3D SDK expects a C callback, but we want to use Assimp::IOSystem to implement that -threadlocal void *m3dimporter_pIOHandler; - -unsigned char *m3dimporter_readfile(char *fn, unsigned int *size) { - ai_assert(nullptr != fn); - ai_assert(nullptr != size); - std::string file(fn); - std::unique_ptr<Assimp::IOStream> pStream( - (reinterpret_cast<Assimp::IOSystem *>(m3dimporter_pIOHandler))->Open(file, "rb")); - size_t fileSize = 0; - unsigned char *data = nullptr; - // sometimes pStream is nullptr in a single-threaded scenario too for some reason - // (should be an empty object returning nothing I guess) - if (pStream) { - fileSize = pStream->FileSize(); - // should be allocated with malloc(), because the library will call free() to deallocate - data = (unsigned char *)malloc(fileSize); - if (!data || !pStream.get() || !fileSize || fileSize != pStream->Read(data, 1, fileSize)) { - pStream.reset(); - *size = 0; - // don't throw a deadly exception, it's not fatal if we can't read an external asset - return nullptr; - } - pStream.reset(); - } - *size = (int)fileSize; - return data; -} -} -#endif - -namespace Assimp { -M3DWrapper::M3DWrapper() { - // use malloc() here because m3d_free() will call free() - m3d_ = (m3d_t *)calloc(1, sizeof(m3d_t)); -} - -M3DWrapper::M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer) { - if (nullptr == pIOHandler) { - ai_assert(nullptr != pIOHandler); - } - -#ifdef ASSIMP_USE_M3D_READFILECB - // pass this IOHandler to the C callback in a thread-local pointer - m3dimporter_pIOHandler = pIOHandler; - m3d_ = m3d_load(const_cast<unsigned char *>(buffer.data()), m3dimporter_readfile, free, nullptr); - // Clear the C callback - m3dimporter_pIOHandler = nullptr; -#else - m3d_ = m3d_load(const_cast<unsigned char *>(buffer.data()), nullptr, nullptr, nullptr); -#endif -} - -M3DWrapper::~M3DWrapper() { - reset(); -} - -void M3DWrapper::reset() { - ClearSave(); - if (m3d_) { - m3d_free(m3d_); - } - m3d_ = nullptr; -} - -unsigned char *M3DWrapper::Save(int quality, int flags, unsigned int &size) { -#if (!(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER)) - ClearSave(); - saved_output_ = m3d_save(m3d_, quality, flags, &size); - return saved_output_; -#else - (void)quality; - (void)flags; - (void)size; - return nullptr; -#endif -} - -void M3DWrapper::ClearSave() { - if (saved_output_) { - M3D_FREE(saved_output_); - } - saved_output_ = nullptr; -} -} // namespace Assimp - -#endif -#endif diff --git a/src/mesh/assimp-master/code/AssetLib/M3D/M3DWrapper.h b/src/mesh/assimp-master/code/AssetLib/M3D/M3DWrapper.h deleted file mode 100644 index 7cc2d0e..0000000 --- a/src/mesh/assimp-master/code/AssetLib/M3D/M3DWrapper.h +++ /dev/null @@ -1,134 +0,0 @@ -#pragma once -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team -Copyright (c) 2019 bzt - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file M3DWrapper.h -* @brief Declares a class to wrap the C m3d SDK -*/ -#ifndef AI_M3DWRAPPER_H_INC -#define AI_M3DWRAPPER_H_INC - -#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER -#if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER) - -#include <memory> -#include <vector> -#include <string> - -// Assimp specific M3D configuration. Comment out these defines to remove functionality -//#define ASSIMP_USE_M3D_READFILECB - -// Share stb_image's PNG loader with other importers/exporters instead of bringing our own copy. -#define STBI_ONLY_PNG -#include <stb/stb_image.h> - -#include "m3d.h" - -namespace Assimp { - -class IOSystem; - -/// brief The M3D-Wrapper, provudes c++ access to the data. -class M3DWrapper { -public: - /// Construct an empty M3D model - explicit M3DWrapper(); - - /// Construct an M3D model from provided buffer - /// @note The m3d.h SDK function does not mark the data as const. Have assumed it does not write. - /// BUG: SECURITY: The m3d.h SDK cannot be informed of the buffer size. BUFFER OVERFLOW IS CERTAIN - explicit M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer); - - /// Theclasss destructor. - ~M3DWrapper(); - - /// Will reset the wrapper, all data will become nullptr. - void reset(); - - // The Name access, empty string returned when no m3d instance. - std::string Name() const; - - /// Executes a save. - unsigned char *Save(int quality, int flags, unsigned int &size); - - /// Clearer - void ClearSave(); - - /// True for m3d instance exists. - explicit operator bool() const; - - // Allow direct access to M3D API - m3d_t *operator->() const; - m3d_t *M3D() const; - -private: - m3d_t *m3d_ = nullptr; - unsigned char *saved_output_ = nullptr; -}; - -inline std::string M3DWrapper::Name() const { - if (nullptr != m3d_) { - if (nullptr != m3d_->name) { - return std::string(m3d_->name); - } - } - return std::string(); -} - -inline M3DWrapper::operator bool() const { - return m3d_ != nullptr; -} - -inline m3d_t *M3DWrapper::operator->() const { - return m3d_; -} - -inline m3d_t *M3DWrapper::M3D() const { - return m3d_; -} - -} // namespace Assimp - -#endif -#endif // ASSIMP_BUILD_NO_M3D_IMPORTER - -#endif // AI_M3DWRAPPER_H_INC diff --git a/src/mesh/assimp-master/code/AssetLib/M3D/m3d.h b/src/mesh/assimp-master/code/AssetLib/M3D/m3d.h deleted file mode 100644 index 875007e..0000000 --- a/src/mesh/assimp-master/code/AssetLib/M3D/m3d.h +++ /dev/null @@ -1,4902 +0,0 @@ -/* - * m3d.h - * - * Copyright (C) 2019 bzt (bztsrc@gitlab) - * - * Permission is hereby granted, free of charge, to any person - * obtaining a copy of this software and associated documentation - * files (the "Software"), to deal in the Software without - * restriction, including without limitation the rights to use, copy, - * modify, merge, publish, distribute, sublicense, and/or sell copies - * of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be - * included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT - * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - * - * @brief ANSI C89 / C++11 single header importer / exporter SDK for the Model 3D (.M3D) format - * https://gitlab.com/bztsrc/model3d - * - * PNG decompressor included from (with minor modifications to make it C89 valid): - * stb_image - v2.13 - public domain image loader - http://nothings.org/stb_image.h - * - * @version: 1.0.0 - */ - -#ifndef _M3D_H_ -#define _M3D_H_ - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -/*** configuration ***/ -#ifndef M3D_MALLOC -#define M3D_MALLOC(sz) malloc(sz) -#endif -#ifndef M3D_REALLOC -#define M3D_REALLOC(p, nsz) realloc(p, nsz) -#endif -#ifndef M3D_FREE -#define M3D_FREE(p) free(p) -#endif -#ifndef M3D_LOG -#define M3D_LOG(x) -#endif -#ifndef M3D_APIVERSION -#define M3D_APIVERSION 0x0100 -#ifndef M3D_DOUBLE -typedef float M3D_FLOAT; -#ifndef M3D_EPSILON -/* carefully chosen for IEEE 754 don't change */ -#define M3D_EPSILON ((M3D_FLOAT)1e-7) -#endif -#else -typedef double M3D_FLOAT; -#ifndef M3D_EPSILON -#define M3D_EPSILON ((M3D_FLOAT)1e-14) -#endif -#endif -#if !defined(M3D_SMALLINDEX) -typedef uint32_t M3D_INDEX; -#define M3D_UNDEF 0xffffffff -#define M3D_INDEXMAX 0xfffffffe -#else -typedef uint16_t M3D_INDEX; -#define M3D_UNDEF 0xffff -#define M3D_INDEXMAX 0xfffe -#endif -#define M3D_NOTDEFINED 0xffffffff -#ifndef M3D_NUMBONE -#define M3D_NUMBONE 4 -#endif -#ifndef M3D_BONEMAXLEVEL -#define M3D_BONEMAXLEVEL 8 -#endif -#if !defined(_MSC_VER) || defined(__clang__) -#ifndef _inline -#define _inline __inline__ -#endif -#define _pack __attribute__((packed)) -#define _unused __attribute__((unused)) -#else -#define _inline -#define _pack -#define _unused __pragma(warning(suppress : 4100)) -#endif -#ifndef __cplusplus -#define _register register -#else -#define _register -#endif - -#if _MSC_VER > 1920 && !defined(__clang__) -# pragma warning(push) -# pragma warning(disable : 4100 4127 4189 4505 4244 4403 4701 4703) -# if (_MSC_VER > 1800 ) -# pragma warning(disable : 5573 5744) -# endif -#endif // _MSC_VER - -/*** File format structures ***/ - -/** - * M3D file format structure - * 3DMO m3dchunk_t file header chunk, may followed by compressed data - * HEAD m3dhdr_t model header chunk - * n x m3dchunk_t more chunks follow - * PRVW preview chunk (optional) - * CMAP color map chunk (optional) - * TMAP texture map chunk (optional) - * VRTS vertex data chunk (optional if it's a material library) - * BONE bind-pose skeleton, bone hierarchy chunk (optional) - * n x m3db_t contains probably more, but at least one bone - * n x m3ds_t skin group records - * MTRL* material chunk(s), can be more (optional) - * n x m3dp_t each material contains propapbly more, but at least one property - * the properties are configurable with a static array, see m3d_propertytypes - * n x m3dchunk_t at least one, but maybe more face chunks - * PROC* procedural face, or - * MESH* triangle mesh (vertex index list) or - * SHPE* mathematical shapes like parameterized surfaces - * LBLS* annotation label chunks, can be more (optional) - * ACTN* action chunk(s), animation-pose skeletons, can be more (optional) - * n x m3dfr_t each action contains probably more, but at least one frame - * n x m3dtr_t each frame contains probably more, but at least one transformation - * ASET* inlined asset chunk(s), can be more (optional) - * OMD3 end chunk - * - * Typical chunks for a game engine: 3DMO, HEAD, CMAP, TMAP, VRTS, BONE, MTRL, MESH, ACTN, OMD3 - * Typical chunks for CAD software: 3DMO, HEAD, PRVW, CMAP, TMAP, VRTS, MTRL, SHPE, LBLS, OMD3 - */ -#ifdef _MSC_VER -#pragma pack(push) -#pragma pack(1) -#endif - -typedef struct { - char magic[4]; - uint32_t length; - float scale; /* deliberately not M3D_FLOAT */ - uint32_t types; -} _pack m3dhdr_t; - -typedef struct { - char magic[4]; - uint32_t length; -} _pack m3dchunk_t; - -#ifdef _MSC_VER -#pragma pack(pop) -#endif - -/*** in-memory model structure ***/ - -/* textmap entry */ -typedef struct { - M3D_FLOAT u; - M3D_FLOAT v; -} m3dti_t; -#define m3d_textureindex_t m3dti_t - -/* texture */ -typedef struct { - char *name; /* texture name */ - uint8_t *d; /* pixels data */ - uint16_t w; /* width */ - uint16_t h; /* height */ - uint8_t f; /* format, 1 = grayscale, 2 = grayscale+alpha, 3 = rgb, 4 = rgba */ -} m3dtx_t; -#define m3d_texturedata_t m3dtx_t - -typedef struct { - M3D_INDEX vertexid; - M3D_FLOAT weight; -} m3dw_t; -#define m3d_weight_t m3dw_t - -/* bone entry */ -typedef struct { - M3D_INDEX parent; /* parent bone index */ - char *name; /* name for this bone */ - M3D_INDEX pos; /* vertex index position */ - M3D_INDEX ori; /* vertex index orientation (quaternion) */ - M3D_INDEX numweight; /* number of controlled vertices */ - m3dw_t *weight; /* weights for those vertices */ - M3D_FLOAT mat4[16]; /* transformation matrix */ -} m3db_t; -#define m3d_bone_t m3db_t - -/* skin: bone per vertex entry */ -typedef struct { - M3D_INDEX boneid[M3D_NUMBONE]; - M3D_FLOAT weight[M3D_NUMBONE]; -} m3ds_t; -#define m3d_skin_t m3ds_t - -/* vertex entry */ -typedef struct { - M3D_FLOAT x; /* 3D coordinates and weight */ - M3D_FLOAT y; - M3D_FLOAT z; - M3D_FLOAT w; - uint32_t color; /* default vertex color */ - M3D_INDEX skinid; /* skin index */ -#ifdef M3D_VERTEXTYPE - uint8_t type; -#endif -} m3dv_t; -#define m3d_vertex_t m3dv_t - -/* material property formats */ -enum { - m3dpf_color, - m3dpf_uint8, - m3dpf_uint16, - m3dpf_uint32, - m3dpf_float, - m3dpf_map -}; -typedef struct { - uint8_t format; - uint8_t id; -#define M3D_PROPERTYDEF(f, i, n) \ - { (f), (i), (char *)(n) } - char *key; -} m3dpd_t; - -/* material property types */ -/* You shouldn't change the first 8 display and first 4 physical property. Assign the rest as you like. */ -enum { - m3dp_Kd = 0, /* scalar display properties */ - m3dp_Ka, - m3dp_Ks, - m3dp_Ns, - m3dp_Ke, - m3dp_Tf, - m3dp_Km, - m3dp_d, - m3dp_il, - - m3dp_Pr = 64, /* scalar physical properties */ - m3dp_Pm, - m3dp_Ps, - m3dp_Ni, - m3dp_Nt, - - m3dp_map_Kd = 128, /* textured display map properties */ - m3dp_map_Ka, - m3dp_map_Ks, - m3dp_map_Ns, - m3dp_map_Ke, - m3dp_map_Tf, - m3dp_map_Km, /* bump map */ - m3dp_map_D, - m3dp_map_N, /* normal map */ - - m3dp_map_Pr = 192, /* textured physical map properties */ - m3dp_map_Pm, - m3dp_map_Ps, - m3dp_map_Ni, - m3dp_map_Nt -}; -enum { /* aliases */ - m3dp_bump = m3dp_map_Km, - m3dp_map_il = m3dp_map_N, - m3dp_refl = m3dp_map_Pm -}; - -/* material property */ -typedef struct { - uint8_t type; /* property type, see "m3dp_*" enumeration */ - union { - uint32_t color; /* if value is a color, m3dpf_color */ - uint32_t num; /* if value is a number, m3dpf_uint8, m3pf_uint16, m3dpf_uint32 */ - float fnum; /* if value is a floating point number, m3dpf_float */ - M3D_INDEX textureid; /* if value is a texture, m3dpf_map */ - } value; -} m3dp_t; -#define m3d_property_t m3dp_t - -/* material entry */ -typedef struct { - char *name; /* name of the material */ - uint8_t numprop; /* number of properties */ - m3dp_t *prop; /* properties array */ -} m3dm_t; -#define m3d_material_t m3dm_t - -/* face entry */ -typedef struct { - M3D_INDEX materialid; /* material index */ - M3D_INDEX vertex[3]; /* 3D points of the triangle in CCW order */ - M3D_INDEX normal[3]; /* normal vectors */ - M3D_INDEX texcoord[3]; /* UV coordinates */ -} m3df_t; -#define m3d_face_t m3df_t - -/* shape command types. must match the row in m3d_commandtypes */ -enum { - /* special commands */ - m3dc_use = 0, /* use material */ - m3dc_inc, /* include another shape */ - m3dc_mesh, /* include part of polygon mesh */ - /* approximations */ - m3dc_div, /* subdivision by constant resolution for both u, v */ - m3dc_sub, /* subdivision by constant, different for u and v */ - m3dc_len, /* spacial subdivision by maxlength */ - m3dc_dist, /* subdivision by maxdistance and maxangle */ - /* modifiers */ - m3dc_degu, /* degree for both u, v */ - m3dc_deg, /* separate degree for u and v */ - m3dc_rangeu, /* range for u */ - m3dc_range, /* range for u and v */ - m3dc_paru, /* u parameters (knots) */ - m3dc_parv, /* v parameters */ - m3dc_trim, /* outer trimming curve */ - m3dc_hole, /* inner trimming curve */ - m3dc_scrv, /* spacial curve */ - m3dc_sp, /* special points */ - /* helper curves */ - m3dc_bez1, /* Bezier 1D */ - m3dc_bsp1, /* B-spline 1D */ - m3dc_bez2, /* bezier 2D */ - m3dc_bsp2, /* B-spline 2D */ - /* surfaces */ - m3dc_bezun, /* Bezier 3D with control, UV, normal */ - m3dc_bezu, /* with control and UV */ - m3dc_bezn, /* with control and normal */ - m3dc_bez, /* control points only */ - m3dc_nurbsun, /* B-spline 3D */ - m3dc_nurbsu, - m3dc_nurbsn, - m3dc_nurbs, - m3dc_conn, /* connect surfaces */ - /* geometrical */ - m3dc_line, - m3dc_polygon, - m3dc_circle, - m3dc_cylinder, - m3dc_shpere, - m3dc_torus, - m3dc_cone, - m3dc_cube -}; - -/* shape command argument types */ -enum { - m3dcp_mi_t = 1, /* material index */ - m3dcp_hi_t, /* shape index */ - m3dcp_fi_t, /* face index */ - m3dcp_ti_t, /* texture map index */ - m3dcp_vi_t, /* vertex index */ - m3dcp_qi_t, /* vertex index for quaternions */ - m3dcp_vc_t, /* coordinate or radius, float scalar */ - m3dcp_i1_t, /* int8 scalar */ - m3dcp_i2_t, /* int16 scalar */ - m3dcp_i4_t, /* int32 scalar */ - m3dcp_va_t /* variadic arguments */ -}; - -#define M3D_CMDMAXARG 8 /* if you increase this, add more arguments to the macro below */ -typedef struct { -#define M3D_CMDDEF(t, n, p, a, b, c, d, e, f, g, h) \ - { \ - (char *)(n), (p), { (a), (b), (c), (d), (e), (f), (g), (h) } \ - } - char *key; - uint8_t p; - uint8_t a[M3D_CMDMAXARG]; -} m3dcd_t; - -/* shape command */ -typedef struct { - uint16_t type; /* shape type */ - uint32_t *arg; /* arguments array */ -} m3dc_t; -#define m3d_shapecommand_t m3dc_t - -/* shape entry */ -typedef struct { - char *name; /* name of the mathematical shape */ - M3D_INDEX group; /* group this shape belongs to or -1 */ - uint32_t numcmd; /* number of commands */ - m3dc_t *cmd; /* commands array */ -} m3dh_t; -#define m3d_shape_t m3dh_t - -/* label entry */ -typedef struct { - char *name; /* name of the annotation layer or NULL */ - char *lang; /* language code or NULL */ - char *text; /* the label text */ - uint32_t color; /* color */ - M3D_INDEX vertexid; /* the vertex the label refers to */ -} m3dl_t; -#define m3d_label_t m3dl_t - -/* frame transformations / working copy skeleton entry */ -typedef struct { - M3D_INDEX boneid; /* selects a node in bone hierarchy */ - M3D_INDEX pos; /* vertex index new position */ - M3D_INDEX ori; /* vertex index new orientation (quaternion) */ -} m3dtr_t; -#define m3d_transform_t m3dtr_t - -/* animation frame entry */ -typedef struct { - uint32_t msec; /* frame's position on the timeline, timestamp */ - M3D_INDEX numtransform; /* number of transformations in this frame */ - m3dtr_t *transform; /* transformations */ -} m3dfr_t; -#define m3d_frame_t m3dfr_t - -/* model action entry */ -typedef struct { - char *name; /* name of the action */ - uint32_t durationmsec; /* duration in millisec (1/1000 sec) */ - M3D_INDEX numframe; /* number of frames in this animation */ - m3dfr_t *frame; /* frames array */ -} m3da_t; -#define m3d_action_t m3da_t - -/* inlined asset */ -typedef struct { - char *name; /* asset name (same pointer as in texture[].name) */ - uint8_t *data; /* compressed asset data */ - uint32_t length; /* compressed data length */ -} m3di_t; -#define m3d_inlinedasset_t m3di_t - -/*** in-memory model structure ***/ -#define M3D_FLG_FREERAW (1 << 0) -#define M3D_FLG_FREESTR (1 << 1) -#define M3D_FLG_MTLLIB (1 << 2) -#define M3D_FLG_GENNORM (1 << 3) - -typedef struct { - m3dhdr_t *raw; /* pointer to raw data */ - char flags; /* internal flags */ - signed char errcode; /* returned error code */ - char vc_s, vi_s, si_s, ci_s, ti_s, bi_s, nb_s, sk_s, fc_s, hi_s, fi_s; /* decoded sizes for types */ - char *name; /* name of the model, like "Utah teapot" */ - char *license; /* usage condition or license, like "MIT", "LGPL" or "BSD-3clause" */ - char *author; /* nickname, email, homepage or github URL etc. */ - char *desc; /* comments, descriptions. May contain '\n' newline character */ - M3D_FLOAT scale; /* the model's bounding cube's size in SI meters */ - M3D_INDEX numcmap; - uint32_t *cmap; /* color map */ - M3D_INDEX numtmap; - m3dti_t *tmap; /* texture map indices */ - M3D_INDEX numtexture; - m3dtx_t *texture; /* uncompressed textures */ - M3D_INDEX numbone; - m3db_t *bone; /* bone hierarchy */ - M3D_INDEX numvertex; - m3dv_t *vertex; /* vertex data */ - M3D_INDEX numskin; - m3ds_t *skin; /* skin data */ - M3D_INDEX nummaterial; - m3dm_t *material; /* material list */ - M3D_INDEX numface; - m3df_t *face; /* model face, polygon (triangle) mesh */ - M3D_INDEX numshape; - m3dh_t *shape; /* model face, shape commands */ - M3D_INDEX numlabel; - m3dl_t *label; /* annotation labels */ - M3D_INDEX numaction; - m3da_t *action; /* action animations */ - M3D_INDEX numinlined; - m3di_t *inlined; /* inlined assets */ - M3D_INDEX numextra; - m3dchunk_t **extra; /* unknown chunks, application / engine specific data probably */ - m3di_t preview; /* preview chunk */ -} m3d_t; - -/*** export parameters ***/ -#define M3D_EXP_INT8 0 -#define M3D_EXP_INT16 1 -#define M3D_EXP_FLOAT 2 -#define M3D_EXP_DOUBLE 3 - -#define M3D_EXP_NOCMAP (1 << 0) -#define M3D_EXP_NOMATERIAL (1 << 1) -#define M3D_EXP_NOFACE (1 << 2) -#define M3D_EXP_NONORMAL (1 << 3) -#define M3D_EXP_NOTXTCRD (1 << 4) -#define M3D_EXP_FLIPTXTCRD (1 << 5) -#define M3D_EXP_NORECALC (1 << 6) -#define M3D_EXP_IDOSUCK (1 << 7) -#define M3D_EXP_NOBONE (1 << 8) -#define M3D_EXP_NOACTION (1 << 9) -#define M3D_EXP_INLINE (1 << 10) -#define M3D_EXP_EXTRA (1 << 11) -#define M3D_EXP_NOZLIB (1 << 14) -#define M3D_EXP_ASCII (1 << 15) - -/*** error codes ***/ -#define M3D_SUCCESS 0 -#define M3D_ERR_ALLOC -1 -#define M3D_ERR_BADFILE -2 -#define M3D_ERR_UNIMPL -65 -#define M3D_ERR_UNKPROP -66 -#define M3D_ERR_UNKMESH -67 -#define M3D_ERR_UNKIMG -68 -#define M3D_ERR_UNKFRAME -69 -#define M3D_ERR_UNKCMD -70 -#define M3D_ERR_TRUNC -71 -#define M3D_ERR_CMAP -72 -#define M3D_ERR_TMAP -73 -#define M3D_ERR_VRTS -74 -#define M3D_ERR_BONE -75 -#define M3D_ERR_MTRL -76 -#define M3D_ERR_SHPE -77 - -#define M3D_ERR_ISFATAL(x) ((x) < 0 && (x) > -65) - -/* callbacks */ -typedef unsigned char *(*m3dread_t)(char *filename, unsigned int *size); /* read file contents into buffer */ -typedef void (*m3dfree_t)(void *buffer); /* free file contents buffer */ -typedef int (*m3dtxsc_t)(const char *name, const void *script, uint32_t len, m3dtx_t *output); /* interpret texture script */ -typedef int (*m3dprsc_t)(const char *name, const void *script, uint32_t len, m3d_t *model); /* interpret surface script */ -#endif /* ifndef M3D_APIVERSION */ - -/*** C prototypes ***/ -/* import / export */ -m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d_t *mtllib); -unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size); -void m3d_free(m3d_t *model); -/* generate animation pose skeleton */ -m3dtr_t *m3d_frame(m3d_t *model, M3D_INDEX actionid, M3D_INDEX frameid, m3dtr_t *skeleton); -m3db_t *m3d_pose(m3d_t *model, M3D_INDEX actionid, uint32_t msec); - -/* private prototypes used by both importer and exporter */ -char *_m3d_safestr(char *in, int morelines); - -/*** C implementation ***/ -#ifdef M3D_IMPLEMENTATION -#if !defined(M3D_NOIMPORTER) || defined(M3D_EXPORTER) -/* material property definitions */ -static m3dpd_t m3d_propertytypes[] = { - M3D_PROPERTYDEF(m3dpf_color, m3dp_Kd, "Kd"), /* diffuse color */ - M3D_PROPERTYDEF(m3dpf_color, m3dp_Ka, "Ka"), /* ambient color */ - M3D_PROPERTYDEF(m3dpf_color, m3dp_Ks, "Ks"), /* specular color */ - M3D_PROPERTYDEF(m3dpf_float, m3dp_Ns, "Ns"), /* specular exponent */ - M3D_PROPERTYDEF(m3dpf_color, m3dp_Ke, "Ke"), /* emissive (emitting light of this color) */ - M3D_PROPERTYDEF(m3dpf_color, m3dp_Tf, "Tf"), /* transmission color */ - M3D_PROPERTYDEF(m3dpf_float, m3dp_Km, "Km"), /* bump strength */ - M3D_PROPERTYDEF(m3dpf_float, m3dp_d, "d"), /* dissolve (transparency) */ - M3D_PROPERTYDEF(m3dpf_uint8, m3dp_il, "il"), /* illumination model (informational, ignored by PBR-shaders) */ - - M3D_PROPERTYDEF(m3dpf_float, m3dp_Pr, "Pr"), /* roughness */ - M3D_PROPERTYDEF(m3dpf_float, m3dp_Pm, "Pm"), /* metallic, also reflection */ - M3D_PROPERTYDEF(m3dpf_float, m3dp_Ps, "Ps"), /* sheen */ - M3D_PROPERTYDEF(m3dpf_float, m3dp_Ni, "Ni"), /* index of refraction (optical density) */ - M3D_PROPERTYDEF(m3dpf_float, m3dp_Nt, "Nt"), /* thickness of face in millimeter, for printing */ - - /* aliases, note that "map_*" aliases are handled automatically */ - M3D_PROPERTYDEF(m3dpf_map, m3dp_map_Km, "bump"), - M3D_PROPERTYDEF(m3dpf_map, m3dp_map_N, "map_N"), /* as normal map has no scalar version, it's counterpart is 'il' */ - M3D_PROPERTYDEF(m3dpf_map, m3dp_map_Pm, "refl") -}; -/* shape command definitions. if more commands start with the same string, the longer must come first */ -static m3dcd_t m3d_commandtypes[] = { - /* technical */ - M3D_CMDDEF(m3dc_use, "use", 1, m3dcp_mi_t, 0, 0, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_inc, "inc", 3, m3dcp_hi_t, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vi_t, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_mesh, "mesh", 1, m3dcp_fi_t, m3dcp_fi_t, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vi_t, 0, 0, 0), - /* approximations */ - M3D_CMDDEF(m3dc_div, "div", 1, m3dcp_vc_t, 0, 0, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_sub, "sub", 2, m3dcp_vc_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_len, "len", 1, m3dcp_vc_t, 0, 0, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_dist, "dist", 2, m3dcp_vc_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0), - /* modifiers */ - M3D_CMDDEF(m3dc_degu, "degu", 1, m3dcp_i1_t, 0, 0, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_deg, "deg", 2, m3dcp_i1_t, m3dcp_i1_t, 0, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_rangeu, "rangeu", 1, m3dcp_ti_t, 0, 0, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_range, "range", 2, m3dcp_ti_t, m3dcp_ti_t, 0, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_paru, "paru", 2, m3dcp_va_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_parv, "parv", 2, m3dcp_va_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_trim, "trim", 3, m3dcp_va_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_hole, "hole", 3, m3dcp_va_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_scrv, "scrv", 3, m3dcp_va_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_sp, "sp", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), - /* helper curves */ - M3D_CMDDEF(m3dc_bez1, "bez1", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_bsp1, "bsp1", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_bez2, "bez2", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_bsp2, "bsp2", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), - /* surfaces */ - M3D_CMDDEF(m3dc_bezun, "bezun", 4, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, m3dcp_vi_t, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_bezu, "bezu", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_bezn, "bezn", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_bez, "bez", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_nurbsun, "nurbsun", 4, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, m3dcp_vi_t, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_nurbsu, "nurbsu", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_nurbsn, "nurbsn", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_nurbs, "nurbs", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_conn, "conn", 6, m3dcp_i2_t, m3dcp_ti_t, m3dcp_i2_t, m3dcp_i2_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0), - /* geometrical */ - M3D_CMDDEF(m3dc_line, "line", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_polygon, "polygon", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_circle, "circle", 3, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_cylinder, "cylinder", 6, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, 0, 0), - M3D_CMDDEF(m3dc_shpere, "shpere", 2, m3dcp_vi_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_torus, "torus", 4, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, m3dcp_vc_t, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_cone, "cone", 3, m3dcp_vi_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0), - M3D_CMDDEF(m3dc_cube, "cube", 3, m3dcp_vi_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0) -}; -#endif - -#include <stdlib.h> -#include <string.h> - -#if defined(M3D_EXPORTER) && !defined(INCLUDE_STB_IMAGE_WRITE_H) -/* zlib_compressor from - - stb_image_write - v1.13 - public domain - http://nothings.org/stb/stb_image_write.h -*/ -typedef unsigned char _m3dstbiw__uc; -typedef unsigned short _m3dstbiw__us; - -typedef uint16_t _m3dstbiw__uint16; -typedef int16_t _m3dstbiw__int16; -typedef uint32_t _m3dstbiw__uint32; -typedef int32_t _m3dstbiw__int32; - -#define STBIW_MALLOC(s) M3D_MALLOC(s) -#define STBIW_REALLOC(p, ns) M3D_REALLOC(p, ns) -#define STBIW_REALLOC_SIZED(p, oldsz, newsz) STBIW_REALLOC(p, newsz) -#define STBIW_FREE M3D_FREE -#define STBIW_MEMMOVE memmove -#define STBIW_UCHAR (uint8_t) -#define STBIW_ASSERT(x) -#define _m3dstbiw___sbraw(a) ((int *)(a)-2) -#define _m3dstbiw___sbm(a) _m3dstbiw___sbraw(a)[0] -#define _m3dstbiw___sbn(a) _m3dstbiw___sbraw(a)[1] - -#define _m3dstbiw___sbneedgrow(a, n) ((a) == 0 || _m3dstbiw___sbn(a) + n >= _m3dstbiw___sbm(a)) -#define _m3dstbiw___sbmaybegrow(a, n) (_m3dstbiw___sbneedgrow(a, (n)) ? _m3dstbiw___sbgrow(a, n) : 0) -#define _m3dstbiw___sbgrow(a, n) _m3dstbiw___sbgrowf((void **)&(a), (n), sizeof(*(a))) - -#define _m3dstbiw___sbpush(a, v) (_m3dstbiw___sbmaybegrow(a, 1), (a)[_m3dstbiw___sbn(a)++] = (v)) -#define _m3dstbiw___sbcount(a) ((a) ? _m3dstbiw___sbn(a) : 0) -#define _m3dstbiw___sbfree(a) ((a) ? STBIW_FREE(_m3dstbiw___sbraw(a)), 0 : 0) - -static void *_m3dstbiw___sbgrowf(void **arr, int increment, int itemsize) { - int m = *arr ? 2 * _m3dstbiw___sbm(*arr) + increment : increment + 1; - void *p = STBIW_REALLOC_SIZED(*arr ? _m3dstbiw___sbraw(*arr) : 0, *arr ? (_m3dstbiw___sbm(*arr) * itemsize + sizeof(int) * 2) : 0, itemsize * m + sizeof(int) * 2); - STBIW_ASSERT(p); - if (p) { - if (!*arr) ((int *)p)[1] = 0; - *arr = (void *)((int *)p + 2); - _m3dstbiw___sbm(*arr) = m; - } - return *arr; -} - -static unsigned char *_m3dstbiw___zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount) { - while (*bitcount >= 8) { - _m3dstbiw___sbpush(data, STBIW_UCHAR(*bitbuffer)); - *bitbuffer >>= 8; - *bitcount -= 8; - } - return data; -} - -static int _m3dstbiw___zlib_bitrev(int code, int codebits) { - int res = 0; - while (codebits--) { - res = (res << 1) | (code & 1); - code >>= 1; - } - return res; -} - -static unsigned int _m3dstbiw___zlib_countm(unsigned char *a, unsigned char *b, int limit) { - int i; - for (i = 0; i < limit && i < 258; ++i) - if (a[i] != b[i]) break; - return i; -} - -static unsigned int _m3dstbiw___zhash(unsigned char *data) { - _m3dstbiw__uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16); - hash ^= hash << 3; - hash += hash >> 5; - hash ^= hash << 4; - hash += hash >> 17; - hash ^= hash << 25; - hash += hash >> 6; - return hash; -} - -#define _m3dstbiw___zlib_flush() (out = _m3dstbiw___zlib_flushf(out, &bitbuf, &bitcount)) -#define _m3dstbiw___zlib_add(code, codebits) \ - (bitbuf |= (code) << bitcount, bitcount += (codebits), _m3dstbiw___zlib_flush()) -#define _m3dstbiw___zlib_huffa(b, c) _m3dstbiw___zlib_add(_m3dstbiw___zlib_bitrev(b, c), c) -#define _m3dstbiw___zlib_huff1(n) _m3dstbiw___zlib_huffa(0x30 + (n), 8) -#define _m3dstbiw___zlib_huff2(n) _m3dstbiw___zlib_huffa(0x190 + (n)-144, 9) -#define _m3dstbiw___zlib_huff3(n) _m3dstbiw___zlib_huffa(0 + (n)-256, 7) -#define _m3dstbiw___zlib_huff4(n) _m3dstbiw___zlib_huffa(0xc0 + (n)-280, 8) -#define _m3dstbiw___zlib_huff(n) ((n) <= 143 ? _m3dstbiw___zlib_huff1(n) : (n) <= 255 ? _m3dstbiw___zlib_huff2(n) : (n) <= 279 ? _m3dstbiw___zlib_huff3(n) : _m3dstbiw___zlib_huff4(n)) -#define _m3dstbiw___zlib_huffb(n) ((n) <= 143 ? _m3dstbiw___zlib_huff1(n) : _m3dstbiw___zlib_huff2(n)) - -#define _m3dstbiw___ZHASH 16384 - -unsigned char *_m3dstbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality) { - static unsigned short lengthc[] = { 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 259 }; - static unsigned char lengtheb[] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 }; - static unsigned short distc[] = { 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 32768 }; - static unsigned char disteb[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13 }; - unsigned int bitbuf = 0; - int i, j, bitcount = 0; - unsigned char *out = NULL; - unsigned char ***hash_table = (unsigned char ***)STBIW_MALLOC(_m3dstbiw___ZHASH * sizeof(char **)); - if (hash_table == NULL) - return NULL; - if (quality < 5) quality = 5; - - _m3dstbiw___sbpush(out, 0x78); - _m3dstbiw___sbpush(out, 0x5e); - _m3dstbiw___zlib_add(1, 1); - _m3dstbiw___zlib_add(1, 2); - - for (i = 0; i < _m3dstbiw___ZHASH; ++i) - hash_table[i] = NULL; - - i = 0; - while (i < data_len - 3) { - int h = _m3dstbiw___zhash(data + i) & (_m3dstbiw___ZHASH - 1), best = 3; - unsigned char *bestloc = 0; - unsigned char **hlist = hash_table[h]; - int n = _m3dstbiw___sbcount(hlist); - for (j = 0; j < n; ++j) { - if (hlist[j] - data > i - 32768) { - int d = _m3dstbiw___zlib_countm(hlist[j], data + i, data_len - i); - if (d >= best) best = d, bestloc = hlist[j]; - } - } - if (hash_table[h] && _m3dstbiw___sbn(hash_table[h]) == 2 * quality) { - STBIW_MEMMOVE(hash_table[h], hash_table[h] + quality, sizeof(hash_table[h][0]) * quality); - _m3dstbiw___sbn(hash_table[h]) = quality; - } - _m3dstbiw___sbpush(hash_table[h], data + i); - - if (bestloc) { - h = _m3dstbiw___zhash(data + i + 1) & (_m3dstbiw___ZHASH - 1); - hlist = hash_table[h]; - n = _m3dstbiw___sbcount(hlist); - for (j = 0; j < n; ++j) { - if (hlist[j] - data > i - 32767) { - int e = _m3dstbiw___zlib_countm(hlist[j], data + i + 1, data_len - i - 1); - if (e > best) { - bestloc = NULL; - break; - } - } - } - } - - if (bestloc) { - int d = (int)(data + i - bestloc); - STBIW_ASSERT(d <= 32767 && best <= 258); - for (j = 0; best > lengthc[j + 1] - 1; ++j) - ; - _m3dstbiw___zlib_huff(j + 257); - if (lengtheb[j]) _m3dstbiw___zlib_add(best - lengthc[j], lengtheb[j]); - for (j = 0; d > distc[j + 1] - 1; ++j) - ; - _m3dstbiw___zlib_add(_m3dstbiw___zlib_bitrev(j, 5), 5); - if (disteb[j]) _m3dstbiw___zlib_add(d - distc[j], disteb[j]); - i += best; - } else { - _m3dstbiw___zlib_huffb(data[i]); - ++i; - } - } - for (; i < data_len; ++i) - _m3dstbiw___zlib_huffb(data[i]); - _m3dstbiw___zlib_huff(256); - while (bitcount) - _m3dstbiw___zlib_add(0, 1); - - for (i = 0; i < _m3dstbiw___ZHASH; ++i) - (void)_m3dstbiw___sbfree(hash_table[i]); - STBIW_FREE(hash_table); - - { - unsigned int s1 = 1, s2 = 0; - int blocklen = (int)(data_len % 5552); - j = 0; - while (j < data_len) { - for (i = 0; i < blocklen; ++i) - s1 += data[j + i], s2 += s1; - s1 %= 65521, s2 %= 65521; - j += blocklen; - blocklen = 5552; - } - _m3dstbiw___sbpush(out, STBIW_UCHAR(s2 >> 8)); - _m3dstbiw___sbpush(out, STBIW_UCHAR(s2)); - _m3dstbiw___sbpush(out, STBIW_UCHAR(s1 >> 8)); - _m3dstbiw___sbpush(out, STBIW_UCHAR(s1)); - } - *out_len = _m3dstbiw___sbn(out); - STBIW_MEMMOVE(_m3dstbiw___sbraw(out), out, *out_len); - return (unsigned char *)_m3dstbiw___sbraw(out); -} -#define stbi_zlib_compress _m3dstbi_zlib_compress -#else -unsigned char *_m3dstbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality); -#endif - -#define M3D_CHUNKMAGIC(m, a, b, c, d) ((m)[0] == (a) && (m)[1] == (b) && (m)[2] == (c) && (m)[3] == (d)) - -#include <locale.h> /* sprintf and strtod cares about number locale */ -#include <stdio.h> /* get sprintf */ -#ifdef M3D_PROFILING -#include <sys/time.h> -#endif - -#if !defined(M3D_NOIMPORTER) -/* helper functions for the ASCII parser */ -static char *_m3d_findarg(char *s) { - while (s && *s && *s != ' ' && *s != '\t' && *s != '\r' && *s != '\n') - s++; - while (s && *s && (*s == ' ' || *s == '\t')) - s++; - return s; -} -static char *_m3d_findnl(char *s) { - while (s && *s && *s != '\r' && *s != '\n') - s++; - if (*s == '\r') s++; - if (*s == '\n') s++; - return s; -} -static char *_m3d_gethex(char *s, uint32_t *ret) { - if (*s == '#') s++; - *ret = 0; - for (; *s; s++) { - if (*s >= '0' && *s <= '9') { - *ret <<= 4; - *ret += (uint32_t)(*s - '0'); - } else if (*s >= 'a' && *s <= 'f') { - *ret <<= 4; - *ret += (uint32_t)(*s - 'a' + 10); - } else if (*s >= 'A' && *s <= 'F') { - *ret <<= 4; - *ret += (uint32_t)(*s - 'A' + 10); - } else - break; - } - return _m3d_findarg(s); -} -static char *_m3d_getint(char *s, uint32_t *ret) { - char *e = s; - if (!s || !*s || *s == '\r' || *s == '\n') return s; - for (; *e >= '0' && *e <= '9'; e++) - ; - *ret = atoi(s); - return e; -} -static char *_m3d_getfloat(char *s, M3D_FLOAT *ret) { - char *e = s; - if (!s || !*s || *s == '\r' || *s == '\n') return s; - for (; *e == '-' || *e == '+' || *e == '.' || (*e >= '0' && *e <= '9') || *e == 'e' || *e == 'E'; e++) - ; - *ret = (M3D_FLOAT)strtod(s, NULL); - return _m3d_findarg(e); -} -#endif -#if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_EXPORTER)) -/* helper function to create safe strings */ -char *_m3d_safestr(char *in, int morelines) { - char *out, *o, *i = in; - int l; - if (!in || !*in) { - out = (char *)M3D_MALLOC(1); - if (!out) return NULL; - out[0] = 0; - } else { - for (o = in, l = 0; *o && ((morelines & 1) || (*o != '\r' && *o != '\n')) && l < 256; o++, l++) - ; - out = o = (char *)M3D_MALLOC(l + 1); - if (!out) return NULL; - while (*i == ' ' || *i == '\t' || *i == '\r' || (morelines && *i == '\n')) - i++; - for (; *i && (morelines || (*i != '\r' && *i != '\n')) && o - out < l; i++) { - if (*i == '\r') continue; - if (*i == '\n') { - if (morelines >= 3 && o > out && *(o - 1) == '\n') break; - if (i > in && *(i - 1) == '\n') continue; - if (morelines & 1) { - if (morelines == 1) *o++ = '\r'; - *o++ = '\n'; - } else - break; - } else if (*i == ' ' || *i == '\t') { - *o++ = morelines ? ' ' : '_'; - } else - *o++ = !morelines && (*i == '/' || *i == '\\') ? '_' : *i; - } - for (; o > out && (*(o - 1) == ' ' || *(o - 1) == '\t' || *(o - 1) == '\r' || *(o - 1) == '\n'); o--) - ; - *o = 0; - out = (char *)M3D_REALLOC(out, (uintptr_t)o - (uintptr_t)out + 1); - } - return out; -} -#endif -#ifndef M3D_NOIMPORTER -/* helper function to load and decode/generate a texture */ -M3D_INDEX _m3d_gettx(m3d_t *model, m3dread_t readfilecb, m3dfree_t freecb, char *fn) { - unsigned int i, len = 0; - unsigned char *buff = NULL; - char *fn2; -#ifdef STBI__PNG_TYPE - unsigned int w, h; - stbi__context s; - stbi__result_info ri; -#endif - - /* do we have loaded this texture already? */ - for (i = 0; i < model->numtexture; i++) - if (!strcmp(fn, model->texture[i].name)) return i; - /* see if it's inlined in the model */ - if (model->inlined) { - for (i = 0; i < model->numinlined; i++) - if (!strcmp(fn, model->inlined[i].name)) { - buff = model->inlined[i].data; - len = model->inlined[i].length; - freecb = NULL; - break; - } - } - /* try to load from external source */ - if (!buff && readfilecb) { - i = (unsigned int)strlen(fn); - if (i < 5 || fn[i - 4] != '.') { - fn2 = (char *)M3D_MALLOC(i + 5); - if (!fn2) { - model->errcode = M3D_ERR_ALLOC; - return M3D_UNDEF; - } - memcpy(fn2, fn, i); - memcpy(fn2 + i, ".png", 5); - buff = (*readfilecb)(fn2, &len); - M3D_FREE(fn2); - } - if (!buff) { - buff = (*readfilecb)(fn, &len); - if (!buff) return M3D_UNDEF; - } - } - /* add to textures array */ - i = model->numtexture++; - model->texture = (m3dtx_t *)M3D_REALLOC(model->texture, model->numtexture * sizeof(m3dtx_t)); - if (!model->texture) { - if (buff && freecb) (*freecb)(buff); - model->errcode = M3D_ERR_ALLOC; - return M3D_UNDEF; - } - model->texture[i].name = fn; - model->texture[i].w = model->texture[i].h = 0; - model->texture[i].d = NULL; - if (buff) { - if (buff[0] == 0x89 && buff[1] == 'P' && buff[2] == 'N' && buff[3] == 'G') { -#ifdef STBI__PNG_TYPE - s.read_from_callbacks = 0; - s.img_buffer = s.img_buffer_original = (unsigned char *)buff; - s.img_buffer_end = s.img_buffer_original_end = (unsigned char *)buff + len; - /* don't use model->texture[i].w directly, it's a uint16_t */ - w = h = len = 0; - ri.bits_per_channel = 8; - model->texture[i].d = (uint8_t *)stbi__png_load(&s, (int *)&w, (int *)&h, (int *)&len, 0, &ri); - model->texture[i].w = (uint16_t)w; - model->texture[i].h = (uint16_t)h; - model->texture[i].f = (uint8_t)len; -#endif - } else { -#ifdef M3D_TX_INTERP - if ((model->errcode = M3D_TX_INTERP(fn, buff, len, &model->texture[i])) != M3D_SUCCESS) { - M3D_LOG("Unable to generate texture"); - M3D_LOG(fn); - } -#else - M3D_LOG("Unimplemented interpreter"); - M3D_LOG(fn); -#endif - } - if (freecb) (*freecb)(buff); - } - if (!model->texture[i].d) - model->errcode = M3D_ERR_UNKIMG; - return i; -} - -/* helper function to load and generate a procedural surface */ -void _m3d_getpr(m3d_t *model, _unused m3dread_t readfilecb, _unused m3dfree_t freecb, _unused char *fn) { -#ifdef M3D_PR_INTERP - unsigned int i, len = 0; - unsigned char *buff = readfilecb ? (*readfilecb)(fn, &len) : NULL; - - if (!buff && model->inlined) { - for (i = 0; i < model->numinlined; i++) - if (!strcmp(fn, model->inlined[i].name)) { - buff = model->inlined[i].data; - len = model->inlined[i].length; - freecb = NULL; - break; - } - } - if (!buff || !len || (model->errcode = M3D_PR_INTERP(fn, buff, len, model)) != M3D_SUCCESS) { - M3D_LOG("Unable to generate procedural surface"); - M3D_LOG(fn); - model->errcode = M3D_ERR_UNKIMG; - } - if (freecb && buff) (*freecb)(buff); -#else - (void)readfilecb; - (void)freecb; - (void)fn; - M3D_LOG("Unimplemented interpreter"); - M3D_LOG(fn); - model->errcode = M3D_ERR_UNIMPL; -#endif -} -/* helpers to read indices from data stream */ -#define M3D_GETSTR(x) \ - do { \ - offs = 0; \ - data = _m3d_getidx(data, model->si_s, &offs); \ - x = offs ? ((char *)model->raw + 16 + offs) : NULL; \ - } while (0) -_inline static unsigned char *_m3d_getidx(unsigned char *data, char type, M3D_INDEX *idx) { - switch (type) { - case 1: - *idx = data[0] > 253 ? (int8_t)data[0] : data[0]; - data++; - break; - case 2: - *idx = *((uint16_t *)data) > 65533 ? *((int16_t *)data) : *((uint16_t *)data); - data += 2; - break; - case 4: - *idx = *((int32_t *)data); - data += 4; - break; - } - return data; -} - -#ifndef M3D_NOANIMATION -/* multiply 4 x 4 matrices. Do not use float *r[16] as argument, because some compilers misinterpret that as - * 16 pointers each pointing to a float, but we need a single pointer to 16 floats. */ -void _m3d_mul(M3D_FLOAT *r, M3D_FLOAT *a, M3D_FLOAT *b) { - r[0] = b[0] * a[0] + b[4] * a[1] + b[8] * a[2] + b[12] * a[3]; - r[1] = b[1] * a[0] + b[5] * a[1] + b[9] * a[2] + b[13] * a[3]; - r[2] = b[2] * a[0] + b[6] * a[1] + b[10] * a[2] + b[14] * a[3]; - r[3] = b[3] * a[0] + b[7] * a[1] + b[11] * a[2] + b[15] * a[3]; - r[4] = b[0] * a[4] + b[4] * a[5] + b[8] * a[6] + b[12] * a[7]; - r[5] = b[1] * a[4] + b[5] * a[5] + b[9] * a[6] + b[13] * a[7]; - r[6] = b[2] * a[4] + b[6] * a[5] + b[10] * a[6] + b[14] * a[7]; - r[7] = b[3] * a[4] + b[7] * a[5] + b[11] * a[6] + b[15] * a[7]; - r[8] = b[0] * a[8] + b[4] * a[9] + b[8] * a[10] + b[12] * a[11]; - r[9] = b[1] * a[8] + b[5] * a[9] + b[9] * a[10] + b[13] * a[11]; - r[10] = b[2] * a[8] + b[6] * a[9] + b[10] * a[10] + b[14] * a[11]; - r[11] = b[3] * a[8] + b[7] * a[9] + b[11] * a[10] + b[15] * a[11]; - r[12] = b[0] * a[12] + b[4] * a[13] + b[8] * a[14] + b[12] * a[15]; - r[13] = b[1] * a[12] + b[5] * a[13] + b[9] * a[14] + b[13] * a[15]; - r[14] = b[2] * a[12] + b[6] * a[13] + b[10] * a[14] + b[14] * a[15]; - r[15] = b[3] * a[12] + b[7] * a[13] + b[11] * a[14] + b[15] * a[15]; -} -/* calculate 4 x 4 matrix inverse */ -void _m3d_inv(M3D_FLOAT *m) { - M3D_FLOAT r[16]; - M3D_FLOAT det = - m[0] * m[5] * m[10] * m[15] - m[0] * m[5] * m[11] * m[14] + m[0] * m[6] * m[11] * m[13] - m[0] * m[6] * m[9] * m[15] + m[0] * m[7] * m[9] * m[14] - m[0] * m[7] * m[10] * m[13] - m[1] * m[6] * m[11] * m[12] + m[1] * m[6] * m[8] * m[15] - m[1] * m[7] * m[8] * m[14] + m[1] * m[7] * m[10] * m[12] - m[1] * m[4] * m[10] * m[15] + m[1] * m[4] * m[11] * m[14] + m[2] * m[7] * m[8] * m[13] - m[2] * m[7] * m[9] * m[12] + m[2] * m[4] * m[9] * m[15] - m[2] * m[4] * m[11] * m[13] + m[2] * m[5] * m[11] * m[12] - m[2] * m[5] * m[8] * m[15] - m[3] * m[4] * m[9] * m[14] + m[3] * m[4] * m[10] * m[13] - m[3] * m[5] * m[10] * m[12] + m[3] * m[5] * m[8] * m[14] - m[3] * m[6] * m[8] * m[13] + m[3] * m[6] * m[9] * m[12]; - if (det == (M3D_FLOAT)0.0 || det == (M3D_FLOAT)-0.0) - det = (M3D_FLOAT)1.0; - else - det = (M3D_FLOAT)1.0 / det; - r[0] = det * (m[5] * (m[10] * m[15] - m[11] * m[14]) + m[6] * (m[11] * m[13] - m[9] * m[15]) + m[7] * (m[9] * m[14] - m[10] * m[13])); - r[1] = -det * (m[1] * (m[10] * m[15] - m[11] * m[14]) + m[2] * (m[11] * m[13] - m[9] * m[15]) + m[3] * (m[9] * m[14] - m[10] * m[13])); - r[2] = det * (m[1] * (m[6] * m[15] - m[7] * m[14]) + m[2] * (m[7] * m[13] - m[5] * m[15]) + m[3] * (m[5] * m[14] - m[6] * m[13])); - r[3] = -det * (m[1] * (m[6] * m[11] - m[7] * m[10]) + m[2] * (m[7] * m[9] - m[5] * m[11]) + m[3] * (m[5] * m[10] - m[6] * m[9])); - r[4] = -det * (m[4] * (m[10] * m[15] - m[11] * m[14]) + m[6] * (m[11] * m[12] - m[8] * m[15]) + m[7] * (m[8] * m[14] - m[10] * m[12])); - r[5] = det * (m[0] * (m[10] * m[15] - m[11] * m[14]) + m[2] * (m[11] * m[12] - m[8] * m[15]) + m[3] * (m[8] * m[14] - m[10] * m[12])); - r[6] = -det * (m[0] * (m[6] * m[15] - m[7] * m[14]) + m[2] * (m[7] * m[12] - m[4] * m[15]) + m[3] * (m[4] * m[14] - m[6] * m[12])); - r[7] = det * (m[0] * (m[6] * m[11] - m[7] * m[10]) + m[2] * (m[7] * m[8] - m[4] * m[11]) + m[3] * (m[4] * m[10] - m[6] * m[8])); - r[8] = det * (m[4] * (m[9] * m[15] - m[11] * m[13]) + m[5] * (m[11] * m[12] - m[8] * m[15]) + m[7] * (m[8] * m[13] - m[9] * m[12])); - r[9] = -det * (m[0] * (m[9] * m[15] - m[11] * m[13]) + m[1] * (m[11] * m[12] - m[8] * m[15]) + m[3] * (m[8] * m[13] - m[9] * m[12])); - r[10] = det * (m[0] * (m[5] * m[15] - m[7] * m[13]) + m[1] * (m[7] * m[12] - m[4] * m[15]) + m[3] * (m[4] * m[13] - m[5] * m[12])); - r[11] = -det * (m[0] * (m[5] * m[11] - m[7] * m[9]) + m[1] * (m[7] * m[8] - m[4] * m[11]) + m[3] * (m[4] * m[9] - m[5] * m[8])); - r[12] = -det * (m[4] * (m[9] * m[14] - m[10] * m[13]) + m[5] * (m[10] * m[12] - m[8] * m[14]) + m[6] * (m[8] * m[13] - m[9] * m[12])); - r[13] = det * (m[0] * (m[9] * m[14] - m[10] * m[13]) + m[1] * (m[10] * m[12] - m[8] * m[14]) + m[2] * (m[8] * m[13] - m[9] * m[12])); - r[14] = -det * (m[0] * (m[5] * m[14] - m[6] * m[13]) + m[1] * (m[6] * m[12] - m[4] * m[14]) + m[2] * (m[4] * m[13] - m[5] * m[12])); - r[15] = det * (m[0] * (m[5] * m[10] - m[6] * m[9]) + m[1] * (m[6] * m[8] - m[4] * m[10]) + m[2] * (m[4] * m[9] - m[5] * m[8])); - memcpy(m, &r, sizeof(r)); -} -/* compose a column major 4 x 4 matrix from vec3 position and vec4 orientation/rotation quaternion */ -void _m3d_mat(M3D_FLOAT *r, m3dv_t *p, m3dv_t *q) { - if (q->x == (M3D_FLOAT)0.0 && q->y == (M3D_FLOAT)0.0 && q->z >= (M3D_FLOAT)0.7071065 && q->z <= (M3D_FLOAT)0.7071075 && - q->w == (M3D_FLOAT)0.0) { - r[1] = r[2] = r[4] = r[6] = r[8] = r[9] = (M3D_FLOAT)0.0; - r[0] = r[5] = r[10] = (M3D_FLOAT)-1.0; - } else { - r[0] = 1 - 2 * (q->y * q->y + q->z * q->z); - if (r[0] > -M3D_EPSILON && r[0] < M3D_EPSILON) r[0] = (M3D_FLOAT)0.0; - r[1] = 2 * (q->x * q->y - q->z * q->w); - if (r[1] > -M3D_EPSILON && r[1] < M3D_EPSILON) r[1] = (M3D_FLOAT)0.0; - r[2] = 2 * (q->x * q->z + q->y * q->w); - if (r[2] > -M3D_EPSILON && r[2] < M3D_EPSILON) r[2] = (M3D_FLOAT)0.0; - r[4] = 2 * (q->x * q->y + q->z * q->w); - if (r[4] > -M3D_EPSILON && r[4] < M3D_EPSILON) r[4] = (M3D_FLOAT)0.0; - r[5] = 1 - 2 * (q->x * q->x + q->z * q->z); - if (r[5] > -M3D_EPSILON && r[5] < M3D_EPSILON) r[5] = (M3D_FLOAT)0.0; - r[6] = 2 * (q->y * q->z - q->x * q->w); - if (r[6] > -M3D_EPSILON && r[6] < M3D_EPSILON) r[6] = (M3D_FLOAT)0.0; - r[8] = 2 * (q->x * q->z - q->y * q->w); - if (r[8] > -M3D_EPSILON && r[8] < M3D_EPSILON) r[8] = (M3D_FLOAT)0.0; - r[9] = 2 * (q->y * q->z + q->x * q->w); - if (r[9] > -M3D_EPSILON && r[9] < M3D_EPSILON) r[9] = (M3D_FLOAT)0.0; - r[10] = 1 - 2 * (q->x * q->x + q->y * q->y); - if (r[10] > -M3D_EPSILON && r[10] < M3D_EPSILON) r[10] = (M3D_FLOAT)0.0; - } - r[3] = p->x; - r[7] = p->y; - r[11] = p->z; - r[12] = 0; - r[13] = 0; - r[14] = 0; - r[15] = 1; -} -#endif -#if !defined(M3D_NOANIMATION) || !defined(M3D_NONORMALS) -/* portable fast inverse square root calculation. returns 1/sqrt(x) */ -static M3D_FLOAT _m3d_rsq(M3D_FLOAT x) { -#ifdef M3D_DOUBLE - return ((M3D_FLOAT)15.0 / (M3D_FLOAT)8.0) + ((M3D_FLOAT)-5.0 / (M3D_FLOAT)4.0) * x + ((M3D_FLOAT)3.0 / (M3D_FLOAT)8.0) * x * x; -#else - /* John Carmack's */ - float x2 = x * 0.5f; - *((uint32_t *)&x) = (0x5f3759df - (*((uint32_t *)&x) >> 1)); - return x * (1.5f - (x2 * x * x)); -#endif -} -#endif - -/** - * Function to decode a Model 3D into in-memory format - */ -m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d_t *mtllib) { - unsigned char *end, *chunk, *buff, weights[8]; - unsigned int i, j, k, l, n, am, len = 0, reclen, offs; - char *name, *lang; - float f; - m3d_t *model; - M3D_INDEX mi; - M3D_FLOAT w; - m3dcd_t *cd; - m3dtx_t *tx; - m3dh_t *h; - m3dm_t *m; - m3da_t *a; - m3di_t *t; -#ifndef M3D_NONORMALS - char neednorm = 0; - m3dv_t *norm = NULL, *v0, *v1, *v2, va, vb; -#endif -#ifndef M3D_NOANIMATION - M3D_FLOAT r[16]; -#endif -#if !defined(M3D_NOWEIGHTS) || !defined(M3D_NOANIMATION) - m3db_t *b; -#endif -#ifndef M3D_NOWEIGHTS - m3ds_t *sk; -#endif - m3ds_t s; - M3D_INDEX bi[M3D_BONEMAXLEVEL + 1], level; - const char *ol; - char *ptr, *pe, *fn; -#ifdef M3D_PROFILING - struct timeval tv0, tv1, tvd; - gettimeofday(&tv0, NULL); -#endif - - if (!data || (!M3D_CHUNKMAGIC(data, '3', 'D', 'M', 'O') - && !M3D_CHUNKMAGIC(data, '3', 'd', 'm', 'o') - )) - return NULL; - model = (m3d_t *)M3D_MALLOC(sizeof(m3d_t)); - if (!model) { - M3D_LOG("Out of memory"); - return NULL; - } - memset(model, 0, sizeof(m3d_t)); - - if (mtllib) { - model->nummaterial = mtllib->nummaterial; - model->material = mtllib->material; - model->numtexture = mtllib->numtexture; - model->texture = mtllib->texture; - model->flags |= M3D_FLG_MTLLIB; - } - /* ASCII variant? */ - if (M3D_CHUNKMAGIC(data, '3', 'd', 'm', 'o')) { - model->errcode = M3D_ERR_BADFILE; - model->flags |= M3D_FLG_FREESTR; - model->raw = (m3dhdr_t *)data; - ptr = (char *)data; - ol = setlocale(LC_NUMERIC, NULL); - setlocale(LC_NUMERIC, "C"); - /* parse header. Don't use sscanf, that's incredibly slow */ - ptr = _m3d_findarg(ptr); - if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; - pe = _m3d_findnl(ptr); - model->scale = (float)strtod(ptr, NULL); - ptr = pe; - if (model->scale <= (M3D_FLOAT)0.0) model->scale = (M3D_FLOAT)1.0; - model->name = _m3d_safestr(ptr, 2); - ptr = _m3d_findnl(ptr); - if (!*ptr) goto asciiend; - model->license = _m3d_safestr(ptr, 2); - ptr = _m3d_findnl(ptr); - if (!*ptr) goto asciiend; - model->author = _m3d_safestr(ptr, 2); - ptr = _m3d_findnl(ptr); - if (!*ptr) goto asciiend; - if (*ptr != '\r' && *ptr != '\n') - model->desc = _m3d_safestr(ptr, 3); - while (*ptr) { - while (*ptr && *ptr != '\n') - ptr++; - ptr++; - if (*ptr == '\r') ptr++; - if (*ptr == '\n') break; - } - - /* the main chunk reader loop */ - while (*ptr) { - while (*ptr && (*ptr == '\r' || *ptr == '\n')) - ptr++; - if (!*ptr || (ptr[0] == 'E' && ptr[1] == 'n' && ptr[2] == 'd')) break; - /* make sure there's at least one data row */ - pe = ptr; - ptr = _m3d_findnl(ptr); - if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; - /* Preview chunk */ - if (!memcmp(pe, "Preview", 7)) { - if (readfilecb) { - pe = _m3d_safestr(ptr, 0); - if (!pe || !*pe) goto asciiend; - model->preview.data = (*readfilecb)(pe, &model->preview.length); - M3D_FREE(pe); - } - while (*ptr && *ptr != '\r' && *ptr != '\n') - ptr = _m3d_findnl(ptr); - } else - /* texture map chunk */ - if (!memcmp(pe, "Textmap", 7)) { - if (model->tmap) { - M3D_LOG("More texture map chunks, should be unique"); - goto asciiend; - } - while (*ptr && *ptr != '\r' && *ptr != '\n') { - i = model->numtmap++; - model->tmap = (m3dti_t *)M3D_REALLOC(model->tmap, model->numtmap * sizeof(m3dti_t)); - if (!model->tmap) goto memerr; - ptr = _m3d_getfloat(ptr, &model->tmap[i].u); - if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; - _m3d_getfloat(ptr, &model->tmap[i].v); - ptr = _m3d_findnl(ptr); - } - } else - /* vertex chunk */ - if (!memcmp(pe, "Vertex", 6)) { - if (model->vertex) { - M3D_LOG("More vertex chunks, should be unique"); - goto asciiend; - } - while (*ptr && *ptr != '\r' && *ptr != '\n') { - i = model->numvertex++; - model->vertex = (m3dv_t *)M3D_REALLOC(model->vertex, model->numvertex * sizeof(m3dv_t)); - if (!model->vertex) goto memerr; - memset(&model->vertex[i], 0, sizeof(m3dv_t)); - model->vertex[i].skinid = M3D_UNDEF; - model->vertex[i].color = 0; - model->vertex[i].w = (M3D_FLOAT)1.0; - ptr = _m3d_getfloat(ptr, &model->vertex[i].x); - if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; - ptr = _m3d_getfloat(ptr, &model->vertex[i].y); - if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; - ptr = _m3d_getfloat(ptr, &model->vertex[i].z); - if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; - ptr = _m3d_getfloat(ptr, &model->vertex[i].w); - if (!*ptr) goto asciiend; - if (*ptr == '#') { - ptr = _m3d_gethex(ptr, &model->vertex[i].color); - if (!*ptr) goto asciiend; - } - /* parse skin */ - memset(&s, 0, sizeof(m3ds_t)); - for (j = 0, w = (M3D_FLOAT)0.0; j < M3D_NUMBONE && *ptr && *ptr != '\r' && *ptr != '\n'; j++) { - ptr = _m3d_findarg(ptr); - if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; - ptr = _m3d_getint(ptr, &k); - s.boneid[j] = (M3D_INDEX)k; - if (*ptr == ':') { - ptr++; - ptr = _m3d_getfloat(ptr, &s.weight[j]); - w += s.weight[j]; - } else if (!j) - s.weight[j] = (M3D_FLOAT)1.0; - if (!*ptr) goto asciiend; - } - if (s.boneid[0] != M3D_UNDEF && s.weight[0] > (M3D_FLOAT)0.0) { - if (w != (M3D_FLOAT)1.0 && w != (M3D_FLOAT)0.0) - for (j = 0; j < M3D_NUMBONE && s.weight[j] > (M3D_FLOAT)0.0; j++) - s.weight[j] /= w; - k = M3D_NOTDEFINED; - if (model->skin) { - for (j = 0; j < model->numskin; j++) - if (!memcmp(&model->skin[j], &s, sizeof(m3ds_t))) { - k = j; - break; - } - } - if (k == M3D_NOTDEFINED) { - k = model->numskin++; - model->skin = (m3ds_t *)M3D_REALLOC(model->skin, model->numskin * sizeof(m3ds_t)); - memcpy(&model->skin[k], &s, sizeof(m3ds_t)); - } - model->vertex[i].skinid = (M3D_INDEX)k; - } - ptr = _m3d_findnl(ptr); - } - } else - /* Skeleton, bone hierarchy */ - if (!memcmp(pe, "Bones", 5)) { - if (model->bone) { - M3D_LOG("More bones chunks, should be unique"); - goto asciiend; - } - bi[0] = M3D_UNDEF; - while (*ptr && *ptr != '\r' && *ptr != '\n') { - i = model->numbone++; - model->bone = (m3db_t *)M3D_REALLOC(model->bone, model->numbone * sizeof(m3db_t)); - if (!model->bone) goto memerr; - for (level = 0; *ptr == '/'; ptr++, level++) - ; - if (level > M3D_BONEMAXLEVEL || !*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; - bi[level + 1] = i; - model->bone[i].numweight = 0; - model->bone[i].weight = NULL; - model->bone[i].parent = bi[level]; - ptr = _m3d_getint(ptr, &k); - ptr = _m3d_findarg(ptr); - if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; - model->bone[i].pos = (M3D_INDEX)k; - ptr = _m3d_getint(ptr, &k); - ptr = _m3d_findarg(ptr); - if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; - model->bone[i].ori = (M3D_INDEX)k; - model->vertex[k].skinid = M3D_INDEXMAX; - pe = _m3d_safestr(ptr, 0); - if (!pe || !*pe) goto asciiend; - model->bone[i].name = pe; - ptr = _m3d_findnl(ptr); - } - } else - /* material chunk */ - if (!memcmp(pe, "Material", 8)) { - pe = _m3d_findarg(pe); - if (!*pe || *pe == '\r' || *pe == '\n') goto asciiend; - pe = _m3d_safestr(pe, 0); - if (!pe || !*pe) goto asciiend; - for (i = 0; i < model->nummaterial; i++) - if (!strcmp(pe, model->material[i].name)) { - M3D_LOG("Multiple definitions for material"); - M3D_LOG(pe); - M3D_FREE(pe); - pe = NULL; - while (*ptr && *ptr != '\r' && *ptr != '\n') - ptr = _m3d_findnl(ptr); - break; - } - if (!pe) continue; - i = model->nummaterial++; - if (model->flags & M3D_FLG_MTLLIB) { - m = model->material; - model->material = (m3dm_t *)M3D_MALLOC(model->nummaterial * sizeof(m3dm_t)); - if (!model->material) goto memerr; - memcpy(model->material, m, (model->nummaterial - 1) * sizeof(m3dm_t)); - if (model->texture) { - tx = model->texture; - model->texture = (m3dtx_t *)M3D_MALLOC(model->numtexture * sizeof(m3dtx_t)); - if (!model->texture) goto memerr; - memcpy(model->texture, tx, model->numtexture * sizeof(m3dm_t)); - } - model->flags &= ~M3D_FLG_MTLLIB; - } else { - model->material = (m3dm_t *)M3D_REALLOC(model->material, model->nummaterial * sizeof(m3dm_t)); - if (!model->material) goto memerr; - } - m = &model->material[i]; - m->name = pe; - m->numprop = 0; - m->prop = NULL; - while (*ptr && *ptr != '\r' && *ptr != '\n') { - k = n = 256; - if (*ptr == 'm' && *(ptr + 1) == 'a' && *(ptr + 2) == 'p' && *(ptr + 3) == '_') { - k = m3dpf_map; - ptr += 4; - } - for (j = 0; j < sizeof(m3d_propertytypes) / sizeof(m3d_propertytypes[0]); j++) - if (!memcmp(ptr, m3d_propertytypes[j].key, strlen(m3d_propertytypes[j].key))) { - n = m3d_propertytypes[j].id; - if (k != m3dpf_map) k = m3d_propertytypes[j].format; - break; - } - if (n != 256 && k != 256) { - ptr = _m3d_findarg(ptr); - if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; - j = m->numprop++; - m->prop = (m3dp_t *)M3D_REALLOC(m->prop, m->numprop * sizeof(m3dp_t)); - if (!m->prop) goto memerr; - m->prop[j].type = n + (k == m3dpf_map && n < 128 ? 128 : 0); - switch (k) { - case m3dpf_color: ptr = _m3d_gethex(ptr, &m->prop[j].value.color); break; - case m3dpf_uint8: - case m3dpf_uint16: - case m3dpf_uint32: ptr = _m3d_getint(ptr, &m->prop[j].value.num); break; - case m3dpf_float: ptr = _m3d_getfloat(ptr, &m->prop[j].value.fnum); break; - case m3dpf_map: - pe = _m3d_safestr(ptr, 0); - if (!pe || !*pe) goto asciiend; - m->prop[j].value.textureid = _m3d_gettx(model, readfilecb, freecb, pe); - if (model->errcode == M3D_ERR_ALLOC) { - M3D_FREE(pe); - goto memerr; - } - /* this error code only returned if readfilecb was specified */ - if (m->prop[j].value.textureid == M3D_UNDEF) { - M3D_LOG("Texture not found"); - M3D_LOG(pe); - m->numprop--; - } - M3D_FREE(pe); - break; - } - } else { - M3D_LOG("Unknown material property in"); - M3D_LOG(m->name); - model->errcode = M3D_ERR_UNKPROP; - } - ptr = _m3d_findnl(ptr); - } - if (!m->numprop) model->nummaterial--; - } else - /* procedural */ - if (!memcmp(pe, "Procedural", 10)) { - pe = _m3d_safestr(ptr, 0); - _m3d_getpr(model, readfilecb, freecb, pe); - M3D_FREE(pe); - while (*ptr && *ptr != '\r' && *ptr != '\n') - ptr = _m3d_findnl(ptr); - } else - /* mesh */ - if (!memcmp(pe, "Mesh", 4)) { - mi = M3D_UNDEF; - while (*ptr && *ptr != '\r' && *ptr != '\n') { - if (*ptr == 'u') { - ptr = _m3d_findarg(ptr); - if (!*ptr) goto asciiend; - mi = M3D_UNDEF; - if (*ptr != '\r' && *ptr != '\n') { - pe = _m3d_safestr(ptr, 0); - if (!pe || !*pe) goto asciiend; - for (j = 0; j < model->nummaterial; j++) - if (!strcmp(pe, model->material[j].name)) { - mi = (M3D_INDEX)j; - break; - } - if (mi == M3D_UNDEF && !(model->flags & M3D_FLG_MTLLIB)) { - mi = model->nummaterial++; - model->material = (m3dm_t *)M3D_REALLOC(model->material, model->nummaterial * sizeof(m3dm_t)); - if (!model->material) goto memerr; - model->material[mi].name = pe; - model->material[mi].numprop = 1; - model->material[mi].prop = NULL; - } else - M3D_FREE(pe); - } - } else { - i = model->numface++; - model->face = (m3df_t *)M3D_REALLOC(model->face, model->numface * sizeof(m3df_t)); - if (!model->face) goto memerr; - memset(&model->face[i], 255, sizeof(m3df_t)); /* set all index to -1 by default */ - model->face[i].materialid = mi; - /* hardcoded triangles. */ - for (j = 0; j < 3; j++) { - /* vertex */ - ptr = _m3d_getint(ptr, &k); - model->face[i].vertex[j] = (M3D_INDEX)k; - if (!*ptr) goto asciiend; - if (*ptr == '/') { - ptr++; - if (*ptr != '/') { - /* texcoord */ - ptr = _m3d_getint(ptr, &k); - model->face[i].texcoord[j] = (M3D_INDEX)k; - if (!*ptr) goto asciiend; - } - if (*ptr == '/') { - ptr++; - /* normal */ - ptr = _m3d_getint(ptr, &k); - model->face[i].normal[j] = (M3D_INDEX)k; - if (!*ptr) goto asciiend; - } - } -#ifndef M3D_NONORMALS - if (model->face[i].normal[j] == M3D_UNDEF) neednorm = 1; -#endif - ptr = _m3d_findarg(ptr); - } - } - ptr = _m3d_findnl(ptr); - } - } else - /* mathematical shape */ - if (!memcmp(pe, "Shape", 5)) { - pe = _m3d_findarg(pe); - if (!*pe || *pe == '\r' || *pe == '\n') goto asciiend; - pe = _m3d_safestr(pe, 0); - if (!pe || !*pe) goto asciiend; - i = model->numshape++; - model->shape = (m3dh_t *)M3D_REALLOC(model->shape, model->numshape * sizeof(m3ds_t)); - if (!model->shape) goto memerr; - h = &model->shape[i]; - h->name = pe; - h->group = M3D_UNDEF; - h->numcmd = 0; - h->cmd = NULL; - while (*ptr && *ptr != '\r' && *ptr != '\n') { - if (!memcmp(ptr, "group", 5)) { - ptr = _m3d_findarg(ptr); - ptr = _m3d_getint(ptr, &h->group); - ptr = _m3d_findnl(ptr); - if (h->group != M3D_UNDEF && h->group >= model->numbone) { - M3D_LOG("Unknown bone id as shape group in shape"); - M3D_LOG(pe); - h->group = M3D_UNDEF; - model->errcode = M3D_ERR_SHPE; - } - continue; - } - for (cd = NULL, k = 0; k < (unsigned int)(sizeof(m3d_commandtypes) / sizeof(m3d_commandtypes[0])); k++) { - j = (unsigned int)strlen(m3d_commandtypes[k].key); - if (!memcmp(ptr, m3d_commandtypes[k].key, j) && (ptr[j] == ' ' || ptr[j] == '\r' || ptr[j] == '\n')) { - cd = &m3d_commandtypes[k]; - break; - } - } - if (cd) { - j = h->numcmd++; - h->cmd = (m3dc_t *)M3D_REALLOC(h->cmd, h->numcmd * sizeof(m3dc_t)); - if (!h->cmd) goto memerr; - h->cmd[j].type = k; - h->cmd[j].arg = (uint32_t *)M3D_MALLOC(cd->p * sizeof(uint32_t)); - if (!h->cmd[j].arg) goto memerr; - memset(h->cmd[j].arg, 0, cd->p * sizeof(uint32_t)); - for (k = n = 0, l = cd->p; k < l; k++) { - ptr = _m3d_findarg(ptr); - if (!*ptr) goto asciiend; - if (*ptr == '[') { - ptr = _m3d_findarg(ptr + 1); - if (!*ptr) goto asciiend; - } - if (*ptr == ']' || *ptr == '\r' || *ptr == '\n') break; - switch (cd->a[((k - n) % (cd->p - n)) + n]) { - case m3dcp_mi_t: - mi = M3D_UNDEF; - if (*ptr != '\r' && *ptr != '\n') { - pe = _m3d_safestr(ptr, 0); - if (!pe || !*pe) goto asciiend; - for (n = 0; n < model->nummaterial; n++) - if (!strcmp(pe, model->material[n].name)) { - mi = (M3D_INDEX)n; - break; - } - if (mi == M3D_UNDEF && !(model->flags & M3D_FLG_MTLLIB)) { - mi = model->nummaterial++; - model->material = (m3dm_t *)M3D_REALLOC(model->material, - model->nummaterial * sizeof(m3dm_t)); - if (!model->material) goto memerr; - model->material[mi].name = pe; - model->material[mi].numprop = 1; - model->material[mi].prop = NULL; - } else - M3D_FREE(pe); - } - h->cmd[j].arg[k] = mi; - break; - case m3dcp_vc_t: - _m3d_getfloat(ptr, &w); - h->cmd[j].arg[k] = *((uint32_t *)&w); - break; - case m3dcp_va_t: - ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]); - n = k + 1; - l += (h->cmd[j].arg[k] - 1) * (cd->p - k - 1); - h->cmd[j].arg = (uint32_t *)M3D_REALLOC(h->cmd[j].arg, l * sizeof(uint32_t)); - if (!h->cmd[j].arg) goto memerr; - memset(&h->cmd[j].arg[k + 1], 0, (l - k - 1) * sizeof(uint32_t)); - break; - case m3dcp_qi_t: - ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]); - model->vertex[h->cmd[i].arg[k]].skinid = M3D_INDEXMAX; - break; - default: - ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]); - break; - } - } - } else { - M3D_LOG("Unknown shape command in"); - M3D_LOG(h->name); - model->errcode = M3D_ERR_UNKCMD; - } - ptr = _m3d_findnl(ptr); - } - if (!h->numcmd) model->numshape--; - } else - /* annotation labels */ - if (!memcmp(pe, "Labels", 6)) { - pe = _m3d_findarg(pe); - if (!*pe) goto asciiend; - if (*pe == '\r' || *pe == '\n') - pe = NULL; - else - pe = _m3d_safestr(pe, 0); - k = 0; - fn = NULL; - while (*ptr && *ptr != '\r' && *ptr != '\n') { - if (*ptr == 'c') { - ptr = _m3d_findarg(ptr); - if (!*pe || *pe == '\r' || *pe == '\n') goto asciiend; - ptr = _m3d_gethex(ptr, &k); - } else if (*ptr == 'l') { - ptr = _m3d_findarg(ptr); - if (!*pe || *pe == '\r' || *pe == '\n') goto asciiend; - fn = _m3d_safestr(ptr, 2); - } else { - i = model->numlabel++; - model->label = (m3dl_t *)M3D_REALLOC(model->label, model->numlabel * sizeof(m3dl_t)); - if (!model->label) goto memerr; - model->label[i].name = pe; - model->label[i].lang = fn; - model->label[i].color = k; - ptr = _m3d_getint(ptr, &j); - model->label[i].vertexid = (M3D_INDEX)j; - ptr = _m3d_findarg(ptr); - if (!*pe || *pe == '\r' || *pe == '\n') goto asciiend; - model->label[i].text = _m3d_safestr(ptr, 2); - } - ptr = _m3d_findnl(ptr); - } - } else - /* action */ - if (!memcmp(pe, "Action", 6)) { - pe = _m3d_findarg(pe); - if (!*pe || *pe == '\r' || *pe == '\n') goto asciiend; - pe = _m3d_getint(pe, &k); - pe = _m3d_findarg(pe); - if (!*pe || *pe == '\r' || *pe == '\n') goto asciiend; - pe = _m3d_safestr(pe, 0); - if (!pe || !*pe) goto asciiend; - i = model->numaction++; - model->action = (m3da_t *)M3D_REALLOC(model->action, model->numaction * sizeof(m3da_t)); - if (!model->action) goto memerr; - a = &model->action[i]; - a->name = pe; - a->durationmsec = k; - /* skip the first frame marker as there's always at least one frame */ - a->numframe = 1; - a->frame = (m3dfr_t *)M3D_MALLOC(sizeof(m3dfr_t)); - if (!a->frame) goto memerr; - a->frame[0].msec = 0; - a->frame[0].numtransform = 0; - a->frame[0].transform = NULL; - i = 0; - if (*ptr == 'f') - ptr = _m3d_findnl(ptr); - while (*ptr && *ptr != '\r' && *ptr != '\n') { - if (*ptr == 'f') { - i = a->numframe++; - a->frame = (m3dfr_t *)M3D_REALLOC(a->frame, a->numframe * sizeof(m3dfr_t)); - if (!a->frame) goto memerr; - ptr = _m3d_findarg(ptr); - ptr = _m3d_getint(ptr, &a->frame[i].msec); - a->frame[i].numtransform = 0; - a->frame[i].transform = NULL; - } else { - j = a->frame[i].numtransform++; - a->frame[i].transform = (m3dtr_t *)M3D_REALLOC(a->frame[i].transform, - a->frame[i].numtransform * sizeof(m3dtr_t)); - if (!a->frame[i].transform) goto memerr; - ptr = _m3d_getint(ptr, &k); - ptr = _m3d_findarg(ptr); - if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; - a->frame[i].transform[j].boneid = (M3D_INDEX)k; - ptr = _m3d_getint(ptr, &k); - ptr = _m3d_findarg(ptr); - if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; - a->frame[i].transform[j].pos = (M3D_INDEX)k; - ptr = _m3d_getint(ptr, &k); - if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; - a->frame[i].transform[j].ori = (M3D_INDEX)k; - model->vertex[k].skinid = M3D_INDEXMAX; - } - ptr = _m3d_findnl(ptr); - } - } else - /* inlined assets chunk */ - if (!memcmp(pe, "Assets", 6)) { - while (*ptr && *ptr != '\r' && *ptr != '\n') { - if (readfilecb) { - pe = _m3d_safestr(ptr, 2); - if (!pe || !*pe) goto asciiend; - i = model->numinlined++; - model->inlined = (m3di_t *)M3D_REALLOC(model->inlined, model->numinlined * sizeof(m3di_t)); - if (!model->inlined) goto memerr; - t = &model->inlined[i]; - model->inlined[i].data = (*readfilecb)(pe, &model->inlined[i].length); - if (model->inlined[i].data) { - fn = strrchr(pe, '.'); - if (fn && (fn[1] == 'p' || fn[1] == 'P') && (fn[2] == 'n' || fn[2] == 'N') && - (fn[3] == 'g' || fn[3] == 'G')) *fn = 0; - fn = strrchr(pe, '/'); - if (!fn) fn = strrchr(pe, '\\'); - if (!fn) - fn = pe; - else - fn++; - model->inlined[i].name = _m3d_safestr(fn, 0); - } else - model->numinlined--; - M3D_FREE(pe); - } - ptr = _m3d_findnl(ptr); - } - } else - /* extra chunks */ - if (!memcmp(pe, "Extra", 5)) { - pe = _m3d_findarg(pe); - if (!*pe || *pe == '\r' || *pe == '\n') goto asciiend; - buff = (unsigned char *)_m3d_findnl(ptr); - k = ((uint32_t)((uintptr_t)buff - (uintptr_t)ptr) / 3) + 1; - i = model->numextra++; - model->extra = (m3dchunk_t **)M3D_REALLOC(model->extra, model->numextra * sizeof(m3dchunk_t *)); - if (!model->extra) goto memerr; - model->extra[i] = (m3dchunk_t *)M3D_MALLOC(k + sizeof(m3dchunk_t)); - if (!model->extra[i]) goto memerr; - memcpy(&model->extra[i]->magic, pe, 4); - model->extra[i]->length = sizeof(m3dchunk_t); - pe = (char *)model->extra[i] + sizeof(m3dchunk_t); - while (*ptr && *ptr != '\r' && *ptr != '\n') { - ptr = _m3d_gethex(ptr, &k); - *pe++ = (uint8_t)k; - model->extra[i]->length++; - } - } else - goto asciiend; - } - model->errcode = M3D_SUCCESS; - asciiend: - setlocale(LC_NUMERIC, ol); - goto postprocess; - } - /* Binary variant */ - if (!M3D_CHUNKMAGIC(data + 8, 'H', 'E', 'A', 'D')) { - buff = (unsigned char *)stbi_zlib_decode_malloc_guesssize_headerflag((const char *)data + 8, ((m3dchunk_t *)data)->length - 8, - 4096, (int *)&len, 1); - if (!buff || !len || !M3D_CHUNKMAGIC(buff, 'H', 'E', 'A', 'D')) { - if (buff) M3D_FREE(buff); - M3D_FREE(model); - return NULL; - } - buff = (unsigned char *)M3D_REALLOC(buff, len); - model->flags |= M3D_FLG_FREERAW; /* mark that we have to free the raw buffer */ - data = buff; -#ifdef M3D_PROFILING - gettimeofday(&tv1, NULL); - tvd.tv_sec = tv1.tv_sec - tv0.tv_sec; - tvd.tv_usec = tv1.tv_usec - tv0.tv_usec; - if (tvd.tv_usec < 0) { - tvd.tv_sec--; - tvd.tv_usec += 1000000L; - } - printf(" Deflate model %ld.%06ld sec\n", tvd.tv_sec, tvd.tv_usec); - memcpy(&tv0, &tv1, sizeof(struct timeval)); -#endif - } else { - len = ((m3dhdr_t *)data)->length; - data += 8; - } - model->raw = (m3dhdr_t *)data; - end = data + len; - - /* parse header */ - data += sizeof(m3dhdr_t); - M3D_LOG(data); - model->name = (char *)data; - for (; data < end && *data; data++) { - }; - data++; - model->license = (char *)data; - for (; data < end && *data; data++) { - }; - data++; - model->author = (char *)data; - for (; data < end && *data; data++) { - }; - data++; - model->desc = (char *)data; - chunk = (unsigned char *)model->raw + model->raw->length; - model->scale = (M3D_FLOAT)model->raw->scale; - if (model->scale <= (M3D_FLOAT)0.0) model->scale = (M3D_FLOAT)1.0; - model->vc_s = 1 << ((model->raw->types >> 0) & 3); /* vertex coordinate size */ - model->vi_s = 1 << ((model->raw->types >> 2) & 3); /* vertex index size */ - model->si_s = 1 << ((model->raw->types >> 4) & 3); /* string offset size */ - model->ci_s = 1 << ((model->raw->types >> 6) & 3); /* color index size */ - model->ti_s = 1 << ((model->raw->types >> 8) & 3); /* tmap index size */ - model->bi_s = 1 << ((model->raw->types >> 10) & 3); /* bone index size */ - model->nb_s = 1 << ((model->raw->types >> 12) & 3); /* number of bones per vertex */ - model->sk_s = 1 << ((model->raw->types >> 14) & 3); /* skin index size */ - model->fc_s = 1 << ((model->raw->types >> 16) & 3); /* frame counter size */ - model->hi_s = 1 << ((model->raw->types >> 18) & 3); /* shape index size */ - model->fi_s = 1 << ((model->raw->types >> 20) & 3); /* face index size */ - if (model->ci_s == 8) model->ci_s = 0; /* optional indices */ - if (model->ti_s == 8) model->ti_s = 0; - if (model->bi_s == 8) model->bi_s = 0; - if (model->sk_s == 8) model->sk_s = 0; - if (model->fc_s == 8) model->fc_s = 0; - if (model->hi_s == 8) model->hi_s = 0; - if (model->fi_s == 8) model->fi_s = 0; - - /* variable limit checks */ - if (sizeof(M3D_FLOAT) == 4 && model->vc_s > 4) { - M3D_LOG("Double precision coordinates not supported, truncating to float..."); - model->errcode = M3D_ERR_TRUNC; - } - if (sizeof(M3D_INDEX) == 2 && (model->vi_s > 2 || model->si_s > 2 || model->ci_s > 2 || model->ti_s > 2 || - model->bi_s > 2 || model->sk_s > 2 || model->fc_s > 2 || model->hi_s > 2 || model->fi_s > 2)) { - M3D_LOG("32 bit indices not supported, unable to load model"); - M3D_FREE(model); - return NULL; - } - if (model->vi_s > 4 || model->si_s > 4) { - M3D_LOG("Invalid index size, unable to load model"); - M3D_FREE(model); - return NULL; - } - if (model->nb_s > M3D_NUMBONE) { - M3D_LOG("Model has more bones per vertex than what importer was configured to support"); - model->errcode = M3D_ERR_TRUNC; - } - - /* look for inlined assets in advance, material and procedural chunks may need them */ - buff = chunk; - while (buff < end && !M3D_CHUNKMAGIC(buff, 'O', 'M', 'D', '3')) { - data = buff; - len = ((m3dchunk_t *)data)->length; - buff += len; - if (len < sizeof(m3dchunk_t) || buff >= end) { - M3D_LOG("Invalid chunk size"); - break; - } - len -= sizeof(m3dchunk_t) + model->si_s; - - /* inlined assets */ - if (M3D_CHUNKMAGIC(data, 'A', 'S', 'E', 'T') && len > 0) { - M3D_LOG("Inlined asset"); - i = model->numinlined++; - model->inlined = (m3di_t *)M3D_REALLOC(model->inlined, model->numinlined * sizeof(m3di_t)); - if (!model->inlined) { - memerr: - M3D_LOG("Out of memory"); - model->errcode = M3D_ERR_ALLOC; - return model; - } - data += sizeof(m3dchunk_t); - t = &model->inlined[i]; - M3D_GETSTR(t->name); - M3D_LOG(t->name); - t->data = (uint8_t *)data; - t->length = len; - } - } - - /* parse chunks */ - while (chunk < end && !M3D_CHUNKMAGIC(chunk, 'O', 'M', 'D', '3')) { - data = chunk; - len = ((m3dchunk_t *)chunk)->length; - chunk += len; - if (len < sizeof(m3dchunk_t) || chunk >= end) { - M3D_LOG("Invalid chunk size"); - break; - } - len -= sizeof(m3dchunk_t); - - /* preview chunk */ - if (M3D_CHUNKMAGIC(data, 'P', 'R', 'V', 'W') && len > 0) { - model->preview.length = len; - model->preview.data = data + sizeof(m3dchunk_t); - } else - /* color map */ - if (M3D_CHUNKMAGIC(data, 'C', 'M', 'A', 'P')) { - M3D_LOG("Color map"); - if (model->cmap) { - M3D_LOG("More color map chunks, should be unique"); - model->errcode = M3D_ERR_CMAP; - continue; - } - if (!model->ci_s) { - M3D_LOG("Color map chunk, shouldn't be any"); - model->errcode = M3D_ERR_CMAP; - continue; - } - model->numcmap = len / sizeof(uint32_t); - model->cmap = (uint32_t *)(data + sizeof(m3dchunk_t)); - } else - /* texture map */ - if (M3D_CHUNKMAGIC(data, 'T', 'M', 'A', 'P')) { - M3D_LOG("Texture map"); - if (model->tmap) { - M3D_LOG("More texture map chunks, should be unique"); - model->errcode = M3D_ERR_TMAP; - continue; - } - if (!model->ti_s) { - M3D_LOG("Texture map chunk, shouldn't be any"); - model->errcode = M3D_ERR_TMAP; - continue; - } - reclen = model->vc_s + model->vc_s; - model->numtmap = len / reclen; - model->tmap = (m3dti_t *)M3D_MALLOC(model->numtmap * sizeof(m3dti_t)); - if (!model->tmap) goto memerr; - for (i = 0, data += sizeof(m3dchunk_t); data < chunk; i++) { - switch (model->vc_s) { - case 1: - model->tmap[i].u = (M3D_FLOAT)(data[0]) / (M3D_FLOAT)255.0; - model->tmap[i].v = (M3D_FLOAT)(data[1]) / (M3D_FLOAT)255.0; - break; - case 2: - model->tmap[i].u = (M3D_FLOAT)(*((int16_t *)(data + 0))) / (M3D_FLOAT)65535.0; - model->tmap[i].v = (M3D_FLOAT)(*((int16_t *)(data + 2))) / (M3D_FLOAT)65535.0; - break; - case 4: - model->tmap[i].u = (M3D_FLOAT)(*((float *)(data + 0))); - model->tmap[i].v = (M3D_FLOAT)(*((float *)(data + 4))); - break; - case 8: - model->tmap[i].u = (M3D_FLOAT)(*((double *)(data + 0))); - model->tmap[i].v = (M3D_FLOAT)(*((double *)(data + 8))); - break; - } - data += reclen; - } - } else - /* vertex list */ - if (M3D_CHUNKMAGIC(data, 'V', 'R', 'T', 'S')) { - M3D_LOG("Vertex list"); - if (model->vertex) { - M3D_LOG("More vertex chunks, should be unique"); - model->errcode = M3D_ERR_VRTS; - continue; - } - if (model->ci_s && model->ci_s < 4 && !model->cmap) model->errcode = M3D_ERR_CMAP; - reclen = model->ci_s + model->sk_s + 4 * model->vc_s; - model->numvertex = len / reclen; - model->vertex = (m3dv_t *)M3D_MALLOC(model->numvertex * sizeof(m3dv_t)); - if (!model->vertex) goto memerr; - memset(model->vertex, 0, model->numvertex * sizeof(m3dv_t)); - for (i = 0, data += sizeof(m3dchunk_t); data < chunk && i < model->numvertex; i++) { - switch (model->vc_s) { - case 1: - model->vertex[i].x = (M3D_FLOAT)((int8_t)data[0]) / (M3D_FLOAT)127.0; - model->vertex[i].y = (M3D_FLOAT)((int8_t)data[1]) / (M3D_FLOAT)127.0; - model->vertex[i].z = (M3D_FLOAT)((int8_t)data[2]) / (M3D_FLOAT)127.0; - model->vertex[i].w = (M3D_FLOAT)((int8_t)data[3]) / (M3D_FLOAT)127.0; - data += 4; - break; - case 2: - model->vertex[i].x = (M3D_FLOAT)(*((int16_t *)(data + 0))) / (M3D_FLOAT)32767.0; - model->vertex[i].y = (M3D_FLOAT)(*((int16_t *)(data + 2))) / (M3D_FLOAT)32767.0; - model->vertex[i].z = (M3D_FLOAT)(*((int16_t *)(data + 4))) / (M3D_FLOAT)32767.0; - model->vertex[i].w = (M3D_FLOAT)(*((int16_t *)(data + 6))) / (M3D_FLOAT)32767.0; - data += 8; - break; - case 4: - model->vertex[i].x = (M3D_FLOAT)(*((float *)(data + 0))); - model->vertex[i].y = (M3D_FLOAT)(*((float *)(data + 4))); - model->vertex[i].z = (M3D_FLOAT)(*((float *)(data + 8))); - model->vertex[i].w = (M3D_FLOAT)(*((float *)(data + 12))); - data += 16; - break; - case 8: - model->vertex[i].x = (M3D_FLOAT)(*((double *)(data + 0))); - model->vertex[i].y = (M3D_FLOAT)(*((double *)(data + 8))); - model->vertex[i].z = (M3D_FLOAT)(*((double *)(data + 16))); - model->vertex[i].w = (M3D_FLOAT)(*((double *)(data + 24))); - data += 32; - break; - } - switch (model->ci_s) { - case 1: - model->vertex[i].color = model->cmap ? model->cmap[data[0]] : 0; - data++; - break; - case 2: - model->vertex[i].color = model->cmap ? model->cmap[*((uint16_t *)data)] : 0; - data += 2; - break; - case 4: - model->vertex[i].color = *((uint32_t *)data); - data += 4; - break; - /* case 8: break; */ - } - model->vertex[i].skinid = M3D_UNDEF; - data = _m3d_getidx(data, model->sk_s, &model->vertex[i].skinid); - } - } else - /* skeleton: bone hierarchy and skin */ - if (M3D_CHUNKMAGIC(data, 'B', 'O', 'N', 'E')) { - M3D_LOG("Skeleton"); - if (model->bone) { - M3D_LOG("More bone chunks, should be unique"); - model->errcode = M3D_ERR_BONE; - continue; - } - if (!model->bi_s) { - M3D_LOG("Bone chunk, shouldn't be any"); - model->errcode = M3D_ERR_BONE; - continue; - } - if (!model->vertex) { - M3D_LOG("No vertex chunk before bones"); - model->errcode = M3D_ERR_VRTS; - break; - } - data += sizeof(m3dchunk_t); - model->numbone = 0; - data = _m3d_getidx(data, model->bi_s, &model->numbone); - if (model->numbone) { - model->bone = (m3db_t *)M3D_MALLOC(model->numbone * sizeof(m3db_t)); - if (!model->bone) goto memerr; - } - model->numskin = 0; - data = _m3d_getidx(data, model->sk_s, &model->numskin); - /* read bone hierarchy */ - for (i = 0; i < model->numbone; i++) { - data = _m3d_getidx(data, model->bi_s, &model->bone[i].parent); - M3D_GETSTR(model->bone[i].name); - data = _m3d_getidx(data, model->vi_s, &model->bone[i].pos); - data = _m3d_getidx(data, model->vi_s, &model->bone[i].ori); - model->bone[i].numweight = 0; - model->bone[i].weight = NULL; - } - /* read skin definitions */ - if (model->numskin) { - model->skin = (m3ds_t *)M3D_MALLOC(model->numskin * sizeof(m3ds_t)); - if (!model->skin) goto memerr; - for (i = 0; data < chunk && i < model->numskin; i++) { - for (j = 0; j < M3D_NUMBONE; j++) { - model->skin[i].boneid[j] = M3D_UNDEF; - model->skin[i].weight[j] = (M3D_FLOAT)0.0; - } - memset(&weights, 0, sizeof(weights)); - if (model->nb_s == 1) - weights[0] = 255; - else { - memcpy(&weights, data, model->nb_s); - data += model->nb_s; - } - for (j = 0, w = (M3D_FLOAT)0.0; j < (unsigned int)model->nb_s; j++) { - if (weights[j]) { - if (j >= M3D_NUMBONE) - data += model->bi_s; - else { - model->skin[i].weight[j] = (M3D_FLOAT)(weights[j]) / (M3D_FLOAT)255.0; - w += model->skin[i].weight[j]; - data = _m3d_getidx(data, model->bi_s, &model->skin[i].boneid[j]); - } - } - } - /* this can occur if model has more bones than what the importer is configured to handle */ - if (w != (M3D_FLOAT)1.0 && w != (M3D_FLOAT)0.0) { - for (j = 0; j < M3D_NUMBONE; j++) - model->skin[i].weight[j] /= w; - } - } - } - } else - /* material */ - if (M3D_CHUNKMAGIC(data, 'M', 'T', 'R', 'L')) { - data += sizeof(m3dchunk_t); - M3D_GETSTR(name); - M3D_LOG("Material"); - M3D_LOG(name); - if (model->ci_s < 4 && !model->numcmap) model->errcode = M3D_ERR_CMAP; - for (i = 0; i < model->nummaterial; i++) - if (!strcmp(name, model->material[i].name)) { - model->errcode = M3D_ERR_MTRL; - M3D_LOG("Multiple definitions for material"); - M3D_LOG(name); - name = NULL; - break; - } - if (name) { - i = model->nummaterial++; - if (model->flags & M3D_FLG_MTLLIB) { - m = model->material; - model->material = (m3dm_t *)M3D_MALLOC(model->nummaterial * sizeof(m3dm_t)); - if (!model->material) goto memerr; - memcpy(model->material, m, (model->nummaterial - 1) * sizeof(m3dm_t)); - if (model->texture) { - tx = model->texture; - model->texture = (m3dtx_t *)M3D_MALLOC(model->numtexture * sizeof(m3dtx_t)); - if (!model->texture) goto memerr; - memcpy(model->texture, tx, model->numtexture * sizeof(m3dm_t)); - } - model->flags &= ~M3D_FLG_MTLLIB; - } else { - model->material = (m3dm_t *)M3D_REALLOC(model->material, model->nummaterial * sizeof(m3dm_t)); - if (!model->material) goto memerr; - } - m = &model->material[i]; - m->numprop = 0; - m->name = name; - m->prop = (m3dp_t *)M3D_MALLOC((len / 2) * sizeof(m3dp_t)); - if (!m->prop) goto memerr; - while (data < chunk) { - i = m->numprop++; - m->prop[i].type = *data++; - m->prop[i].value.num = 0; - if (m->prop[i].type >= 128) - k = m3dpf_map; - else { - for (k = 256, j = 0; j < sizeof(m3d_propertytypes) / sizeof(m3d_propertytypes[0]); j++) - if (m->prop[i].type == m3d_propertytypes[j].id) { - k = m3d_propertytypes[j].format; - break; - } - } - switch (k) { - case m3dpf_color: - switch (model->ci_s) { - case 1: - m->prop[i].value.color = model->cmap ? model->cmap[data[0]] : 0; - data++; - break; - case 2: - m->prop[i].value.color = model->cmap ? model->cmap[*((uint16_t *)data)] : 0; - data += 2; - break; - case 4: - m->prop[i].value.color = *((uint32_t *)data); - data += 4; - break; - } - break; - - case m3dpf_uint8: m->prop[i].value.num = *data++; break; - case m3dpf_uint16: - m->prop[i].value.num = *((uint16_t *)data); - data += 2; - break; - case m3dpf_uint32: - m->prop[i].value.num = *((uint32_t *)data); - data += 4; - break; - case m3dpf_float: - m->prop[i].value.fnum = *((float *)data); - data += 4; - break; - - case m3dpf_map: - M3D_GETSTR(name); - m->prop[i].value.textureid = _m3d_gettx(model, readfilecb, freecb, name); - if (model->errcode == M3D_ERR_ALLOC) goto memerr; - /* this error code only returned if readfilecb was specified */ - if (m->prop[i].value.textureid == M3D_UNDEF) { - M3D_LOG("Texture not found"); - M3D_LOG(m->name); - m->numprop--; - } - break; - - default: - M3D_LOG("Unknown material property in"); - M3D_LOG(m->name); - model->errcode = M3D_ERR_UNKPROP; - data = chunk; - break; - } - } - m->prop = (m3dp_t *)M3D_REALLOC(m->prop, m->numprop * sizeof(m3dp_t)); - if (!m->prop) goto memerr; - } - } else - /* face */ - if (M3D_CHUNKMAGIC(data, 'P', 'R', 'O', 'C')) { - /* procedural surface */ - M3D_GETSTR(name); - M3D_LOG("Procedural surface"); - M3D_LOG(name); - _m3d_getpr(model, readfilecb, freecb, name); - } else if (M3D_CHUNKMAGIC(data, 'M', 'E', 'S', 'H')) { - M3D_LOG("Mesh data"); - /* mesh */ - data += sizeof(m3dchunk_t); - mi = M3D_UNDEF; - am = model->numface; - while (data < chunk) { - k = *data++; - n = k >> 4; - k &= 15; - if (!n) { - /* use material */ - mi = M3D_UNDEF; - M3D_GETSTR(name); - if (name) { - for (j = 0; j < model->nummaterial; j++) - if (!strcmp(name, model->material[j].name)) { - mi = (M3D_INDEX)j; - break; - } - if (mi == M3D_UNDEF) model->errcode = M3D_ERR_MTRL; - } - continue; - } - if (n != 3) { - M3D_LOG("Only triangle mesh supported for now"); - model->errcode = M3D_ERR_UNKMESH; - return model; - } - i = model->numface++; - if (model->numface > am) { - am = model->numface + 4095; - model->face = (m3df_t *)M3D_REALLOC(model->face, am * sizeof(m3df_t)); - if (!model->face) goto memerr; - } - memset(&model->face[i], 255, sizeof(m3df_t)); /* set all index to -1 by default */ - model->face[i].materialid = mi; - for (j = 0; j < n; j++) { - /* vertex */ - data = _m3d_getidx(data, model->vi_s, &model->face[i].vertex[j]); - /* texcoord */ - if (k & 1) - data = _m3d_getidx(data, model->ti_s, &model->face[i].texcoord[j]); - /* normal */ - if (k & 2) - data = _m3d_getidx(data, model->vi_s, &model->face[i].normal[j]); -#ifndef M3D_NONORMALS - if (model->face[i].normal[j] == M3D_UNDEF) neednorm = 1; -#endif - } - } - model->face = (m3df_t *)M3D_REALLOC(model->face, model->numface * sizeof(m3df_t)); - } else if (M3D_CHUNKMAGIC(data, 'S', 'H', 'P', 'E')) { - /* mathematical shape */ - data += sizeof(m3dchunk_t); - M3D_GETSTR(name); - M3D_LOG("Mathematical Shape"); - M3D_LOG(name); - i = model->numshape++; - model->shape = (m3dh_t *)M3D_REALLOC(model->shape, model->numshape * sizeof(m3dh_t)); - if (!model->shape) goto memerr; - h = &model->shape[i]; - h->numcmd = 0; - h->cmd = NULL; - h->name = name; - h->group = M3D_UNDEF; - data = _m3d_getidx(data, model->bi_s, &h->group); - if (h->group != M3D_UNDEF && h->group >= model->numbone) { - M3D_LOG("Unknown bone id as shape group in shape"); - M3D_LOG(name); - h->group = M3D_UNDEF; - model->errcode = M3D_ERR_SHPE; - } - while (data < chunk) { - i = h->numcmd++; - h->cmd = (m3dc_t *)M3D_REALLOC(h->cmd, h->numcmd * sizeof(m3dc_t)); - if (!h->cmd) goto memerr; - h->cmd[i].type = *data++; - if (h->cmd[i].type & 0x80) { - h->cmd[i].type &= 0x7F; - h->cmd[i].type |= (*data++ << 7); - } - if (h->cmd[i].type >= (unsigned int)(sizeof(m3d_commandtypes) / sizeof(m3d_commandtypes[0]))) { - M3D_LOG("Unknown shape command in"); - M3D_LOG(h->name); - model->errcode = M3D_ERR_UNKCMD; - break; - } - cd = &m3d_commandtypes[h->cmd[i].type]; - h->cmd[i].arg = (uint32_t *)M3D_MALLOC(cd->p * sizeof(uint32_t)); - if (!h->cmd[i].arg) goto memerr; - memset(h->cmd[i].arg, 0, cd->p * sizeof(uint32_t)); - for (k = n = 0, l = cd->p; k < l; k++) - switch (cd->a[((k - n) % (cd->p - n)) + n]) { - case m3dcp_mi_t: - h->cmd[i].arg[k] = M3D_NOTDEFINED; - M3D_GETSTR(name); - if (name) { - for (n = 0; n < model->nummaterial; n++) - if (!strcmp(name, model->material[n].name)) { - h->cmd[i].arg[k] = n; - break; - } - if (h->cmd[i].arg[k] == M3D_NOTDEFINED) model->errcode = M3D_ERR_MTRL; - } - break; - case m3dcp_vc_t: - f = 0.0f; - switch (model->vc_s) { - case 1: f = (float)((int8_t)data[0]) / 127; break; - case 2: f = (float)(*((int16_t *)(data + 0))) / 32767; break; - case 4: f = (float)(*((float *)(data + 0))); break; - case 8: f = (float)(*((double *)(data + 0))); break; - } - memcpy(&(h->cmd[i].arg[k]), &f, sizeof(uint32_t)); - data += model->vc_s; - break; - case m3dcp_hi_t: data = _m3d_getidx(data, model->hi_s, &h->cmd[i].arg[k]); break; - case m3dcp_fi_t: data = _m3d_getidx(data, model->fi_s, &h->cmd[i].arg[k]); break; - case m3dcp_ti_t: data = _m3d_getidx(data, model->ti_s, &h->cmd[i].arg[k]); break; - case m3dcp_qi_t: - case m3dcp_vi_t: data = _m3d_getidx(data, model->vi_s, &h->cmd[i].arg[k]); break; - case m3dcp_i1_t: data = _m3d_getidx(data, 1, &h->cmd[i].arg[k]); break; - case m3dcp_i2_t: data = _m3d_getidx(data, 2, &h->cmd[i].arg[k]); break; - case m3dcp_i4_t: data = _m3d_getidx(data, 4, &h->cmd[i].arg[k]); break; - case m3dcp_va_t: - data = _m3d_getidx(data, 4, &h->cmd[i].arg[k]); - n = k + 1; - l += (h->cmd[i].arg[k] - 1) * (cd->p - k - 1); - h->cmd[i].arg = (uint32_t *)M3D_REALLOC(h->cmd[i].arg, l * sizeof(uint32_t)); - if (!h->cmd[i].arg) goto memerr; - memset(&h->cmd[i].arg[k + 1], 0, (l - k - 1) * sizeof(uint32_t)); - break; - } - } - } else - /* annotation label list */ - if (M3D_CHUNKMAGIC(data, 'L', 'B', 'L', 'S')) { - data += sizeof(m3dchunk_t); - M3D_GETSTR(name); - M3D_GETSTR(lang); - M3D_LOG("Label list"); - if (name) { - M3D_LOG(name); - } - if (lang) { - M3D_LOG(lang); - } - if (model->ci_s && model->ci_s < 4 && !model->cmap) model->errcode = M3D_ERR_CMAP; - k = 0; - switch (model->ci_s) { - case 1: - k = model->cmap ? model->cmap[data[0]] : 0; - data++; - break; - case 2: - k = model->cmap ? model->cmap[*((uint16_t *)data)] : 0; - data += 2; - break; - case 4: - k = *((uint32_t *)data); - data += 4; - break; - /* case 8: break; */ - } - reclen = model->vi_s + model->si_s; - i = model->numlabel; - model->numlabel += len / reclen; - model->label = (m3dl_t *)M3D_REALLOC(model->label, model->numlabel * sizeof(m3dl_t)); - if (!model->label) goto memerr; - memset(&model->label[i], 0, (model->numlabel - i) * sizeof(m3dl_t)); - for (; data < chunk && i < model->numlabel; i++) { - model->label[i].name = name; - model->label[i].lang = lang; - model->label[i].color = k; - data = _m3d_getidx(data, model->vi_s, &model->label[i].vertexid); - M3D_GETSTR(model->label[i].text); - } - } else - /* action */ - if (M3D_CHUNKMAGIC(data, 'A', 'C', 'T', 'N')) { - M3D_LOG("Action"); - i = model->numaction++; - model->action = (m3da_t *)M3D_REALLOC(model->action, model->numaction * sizeof(m3da_t)); - if (!model->action) goto memerr; - a = &model->action[i]; - data += sizeof(m3dchunk_t); - M3D_GETSTR(a->name); - M3D_LOG(a->name); - a->numframe = *((uint16_t *)data); - data += 2; - if (a->numframe < 1) { - model->numaction--; - } else { - a->durationmsec = *((uint32_t *)data); - data += 4; - a->frame = (m3dfr_t *)M3D_MALLOC(a->numframe * sizeof(m3dfr_t)); - if (!a->frame) goto memerr; - for (i = 0; data < chunk && i < a->numframe; i++) { - a->frame[i].msec = *((uint32_t *)data); - data += 4; - a->frame[i].numtransform = 0; - a->frame[i].transform = NULL; - data = _m3d_getidx(data, model->fc_s, &a->frame[i].numtransform); - if (a->frame[i].numtransform > 0) { - a->frame[i].transform = (m3dtr_t *)M3D_MALLOC(a->frame[i].numtransform * sizeof(m3dtr_t)); - for (j = 0; j < a->frame[i].numtransform; j++) { - data = _m3d_getidx(data, model->bi_s, &a->frame[i].transform[j].boneid); - data = _m3d_getidx(data, model->vi_s, &a->frame[i].transform[j].pos); - data = _m3d_getidx(data, model->vi_s, &a->frame[i].transform[j].ori); - } - } - } - } - } else { - i = model->numextra++; - model->extra = (m3dchunk_t **)M3D_REALLOC(model->extra, model->numextra * sizeof(m3dchunk_t *)); - if (!model->extra) goto memerr; - model->extra[i] = (m3dchunk_t *)data; - } - } - /* calculate normals, normalize skin weights, create bone/vertex cross-references and calculate transform matrices */ -postprocess: - if (model) { - M3D_LOG("Post-process"); -#ifdef M3D_PROFILING - gettimeofday(&tv1, NULL); - tvd.tv_sec = tv1.tv_sec - tv0.tv_sec; - tvd.tv_usec = tv1.tv_usec - tv0.tv_usec; - if (tvd.tv_usec < 0) { - tvd.tv_sec--; - tvd.tv_usec += 1000000L; - } - printf(" Parsing chunks %ld.%06ld sec\n", tvd.tv_sec, tvd.tv_usec); -#endif -#ifndef M3D_NONORMALS - if (model->numface && model->face && neednorm) { - /* if they are missing, calculate triangle normals into a temporary buffer */ - norm = (m3dv_t *)M3D_MALLOC(model->numface * sizeof(m3dv_t)); - if (!norm) goto memerr; - for (i = 0, n = model->numvertex; i < model->numface; i++) - if (model->face[i].normal[0] == M3D_UNDEF) { - v0 = &model->vertex[model->face[i].vertex[0]]; - v1 = &model->vertex[model->face[i].vertex[1]]; - v2 = &model->vertex[model->face[i].vertex[2]]; - va.x = v1->x - v0->x; - va.y = v1->y - v0->y; - va.z = v1->z - v0->z; - vb.x = v2->x - v0->x; - vb.y = v2->y - v0->y; - vb.z = v2->z - v0->z; - v0 = &norm[i]; - v0->x = (va.y * vb.z) - (va.z * vb.y); - v0->y = (va.z * vb.x) - (va.x * vb.z); - v0->z = (va.x * vb.y) - (va.y * vb.x); - w = _m3d_rsq((v0->x * v0->x) + (v0->y * v0->y) + (v0->z * v0->z)); - v0->x *= w; - v0->y *= w; - v0->z *= w; - model->face[i].normal[0] = model->face[i].vertex[0] + n; - model->face[i].normal[1] = model->face[i].vertex[1] + n; - model->face[i].normal[2] = model->face[i].vertex[2] + n; - } - /* this is the fast way, we don't care if a normal is repeated in model->vertex */ - M3D_LOG("Generating normals"); - model->flags |= M3D_FLG_GENNORM; - model->numvertex <<= 1; - model->vertex = (m3dv_t *)M3D_REALLOC(model->vertex, model->numvertex * sizeof(m3dv_t)); - if (!model->vertex) goto memerr; - memset(&model->vertex[n], 0, n * sizeof(m3dv_t)); - for (i = 0; i < model->numface; i++) - for (j = 0; j < 3; j++) { - v0 = &model->vertex[model->face[i].vertex[j] + n]; - v0->x += norm[i].x; - v0->y += norm[i].y; - v0->z += norm[i].z; - } - /* for each vertex, take the average of the temporary normals and use that */ - for (i = 0, v0 = &model->vertex[n]; i < n; i++, v0++) { - w = _m3d_rsq((v0->x * v0->x) + (v0->y * v0->y) + (v0->z * v0->z)); - v0->x *= w; - v0->y *= w; - v0->z *= w; - v0->skinid = M3D_UNDEF; - } - M3D_FREE(norm); - } -#endif - if (model->numbone && model->bone && model->numskin && model->skin && model->numvertex && model->vertex) { -#ifndef M3D_NOWEIGHTS - M3D_LOG("Generating weight cross-reference"); - for (i = 0; i < model->numvertex; i++) { - if (model->vertex[i].skinid < model->numskin) { - sk = &model->skin[model->vertex[i].skinid]; - w = (M3D_FLOAT)0.0; - for (j = 0; j < M3D_NUMBONE && sk->boneid[j] != M3D_UNDEF && sk->weight[j] > (M3D_FLOAT)0.0; j++) - w += sk->weight[j]; - for (j = 0; j < M3D_NUMBONE && sk->boneid[j] != M3D_UNDEF && sk->weight[j] > (M3D_FLOAT)0.0; j++) { - sk->weight[j] /= w; - b = &model->bone[sk->boneid[j]]; - k = b->numweight++; - b->weight = (m3dw_t *)M3D_REALLOC(b->weight, b->numweight * sizeof(m3da_t)); - if (!b->weight) goto memerr; - b->weight[k].vertexid = i; - b->weight[k].weight = sk->weight[j]; - } - } - } -#endif -#ifndef M3D_NOANIMATION - M3D_LOG("Calculating bone transformation matrices"); - for (i = 0; i < model->numbone; i++) { - b = &model->bone[i]; - if (model->bone[i].parent == M3D_UNDEF) { - _m3d_mat((M3D_FLOAT *)&b->mat4, &model->vertex[b->pos], &model->vertex[b->ori]); - } else { - _m3d_mat((M3D_FLOAT *)&r, &model->vertex[b->pos], &model->vertex[b->ori]); - _m3d_mul((M3D_FLOAT *)&b->mat4, (M3D_FLOAT *)&model->bone[b->parent].mat4, (M3D_FLOAT *)&r); - } - } - for (i = 0; i < model->numbone; i++) - _m3d_inv((M3D_FLOAT *)&model->bone[i].mat4); -#endif - } -#ifdef M3D_PROFILING - gettimeofday(&tv0, NULL); - tvd.tv_sec = tv0.tv_sec - tv1.tv_sec; - tvd.tv_usec = tv0.tv_usec - tv1.tv_usec; - if (tvd.tv_usec < 0) { - tvd.tv_sec--; - tvd.tv_usec += 1000000L; - } - printf(" Post-process %ld.%06ld sec\n", tvd.tv_sec, tvd.tv_usec); -#endif - } - return model; -} - -/** - * Calculates skeletons for animation frames, returns a working copy (should be freed after use) - */ -m3dtr_t *m3d_frame(m3d_t *model, M3D_INDEX actionid, M3D_INDEX frameid, m3dtr_t *skeleton) { - unsigned int i; - M3D_INDEX s = frameid; - m3dfr_t *fr; - - if (!model || !model->numbone || !model->bone || (actionid != M3D_UNDEF && (!model->action || actionid >= model->numaction || frameid >= model->action[actionid].numframe))) { - model->errcode = M3D_ERR_UNKFRAME; - return skeleton; - } - model->errcode = M3D_SUCCESS; - if (!skeleton) { - skeleton = (m3dtr_t *)M3D_MALLOC(model->numbone * sizeof(m3dtr_t)); - if (!skeleton) { - model->errcode = M3D_ERR_ALLOC; - return NULL; - } - goto gen; - } - if (actionid == M3D_UNDEF || !frameid) { - gen: - s = 0; - for (i = 0; i < model->numbone; i++) { - skeleton[i].boneid = i; - skeleton[i].pos = model->bone[i].pos; - skeleton[i].ori = model->bone[i].ori; - } - } - if (actionid < model->numaction && (frameid || !model->action[actionid].frame[0].msec)) { - for (; s <= frameid; s++) { - fr = &model->action[actionid].frame[s]; - for (i = 0; i < fr->numtransform; i++) { - skeleton[fr->transform[i].boneid].pos = fr->transform[i].pos; - skeleton[fr->transform[i].boneid].ori = fr->transform[i].ori; - } - } - } - return skeleton; -} - -#ifndef M3D_NOANIMATION -/** - * Returns interpolated animation-pose, a working copy (should be freed after use) - */ -m3db_t *m3d_pose(m3d_t *model, M3D_INDEX actionid, uint32_t msec) { - unsigned int i, j, l; - M3D_FLOAT r[16], t, c, d, s; - m3db_t *ret; - m3dv_t *v, *p, *f; - m3dtr_t *tmp; - m3dfr_t *fr; - - if (!model || !model->numbone || !model->bone) { - model->errcode = M3D_ERR_UNKFRAME; - return NULL; - } - ret = (m3db_t *)M3D_MALLOC(model->numbone * sizeof(m3db_t)); - if (!ret) { - model->errcode = M3D_ERR_ALLOC; - return NULL; - } - memcpy(ret, model->bone, model->numbone * sizeof(m3db_t)); - for (i = 0; i < model->numbone; i++) - _m3d_inv((M3D_FLOAT *)&ret[i].mat4); - if (!model->action || actionid >= model->numaction) { - model->errcode = M3D_ERR_UNKFRAME; - return ret; - } - msec %= model->action[actionid].durationmsec; - model->errcode = M3D_SUCCESS; - fr = &model->action[actionid].frame[0]; - for (j = l = 0; j < model->action[actionid].numframe && model->action[actionid].frame[j].msec <= msec; j++) { - fr = &model->action[actionid].frame[j]; - l = fr->msec; - for (i = 0; i < fr->numtransform; i++) { - ret[fr->transform[i].boneid].pos = fr->transform[i].pos; - ret[fr->transform[i].boneid].ori = fr->transform[i].ori; - } - } - if (l != msec) { - model->vertex = (m3dv_t *)M3D_REALLOC(model->vertex, (model->numvertex + 2 * model->numbone) * sizeof(m3dv_t)); - if (!model->vertex) { - free(ret); - model->errcode = M3D_ERR_ALLOC; - return NULL; - } - tmp = (m3dtr_t *)M3D_MALLOC(model->numbone * sizeof(m3dtr_t)); - if (tmp) { - for (i = 0; i < model->numbone; i++) { - tmp[i].pos = ret[i].pos; - tmp[i].ori = ret[i].ori; - } - fr = &model->action[actionid].frame[j % model->action[actionid].numframe]; - t = l >= fr->msec ? (M3D_FLOAT)1.0 : (M3D_FLOAT)(msec - l) / (M3D_FLOAT)(fr->msec - l); - for (i = 0; i < fr->numtransform; i++) { - tmp[fr->transform[i].boneid].pos = fr->transform[i].pos; - tmp[fr->transform[i].boneid].ori = fr->transform[i].ori; - } - for (i = 0, j = model->numvertex; i < model->numbone; i++) { - /* interpolation of position */ - if (ret[i].pos != tmp[i].pos) { - p = &model->vertex[ret[i].pos]; - f = &model->vertex[tmp[i].pos]; - v = &model->vertex[j]; - v->x = p->x + t * (f->x - p->x); - v->y = p->y + t * (f->y - p->y); - v->z = p->z + t * (f->z - p->z); - ret[i].pos = j++; - } - /* interpolation of orientation */ - if (ret[i].ori != tmp[i].ori) { - p = &model->vertex[ret[i].ori]; - f = &model->vertex[tmp[i].ori]; - v = &model->vertex[j]; - d = p->w * f->w + p->x * f->x + p->y * f->y + p->z * f->z; - if (d < 0) { - d = -d; - s = (M3D_FLOAT)-1.0; - } else - s = (M3D_FLOAT)1.0; -#if 0 - /* don't use SLERP, requires two more variables, libm linkage and it is slow (but nice) */ - a = (M3D_FLOAT)1.0 - t; b = t; - if(d < (M3D_FLOAT)0.999999) { c = acosf(d); b = 1 / sinf(c); a = sinf(a * c) * b; b *= sinf(t * c) * s; } - v->x = p->x * a + f->x * b; - v->y = p->y * a + f->y * b; - v->z = p->z * a + f->z * b; - v->w = p->w * a + f->w * b; -#else - /* approximated NLERP, original approximation by Arseny Kapoulkine, heavily optimized by me */ - c = t - (M3D_FLOAT)0.5; - t += t * c * (t - (M3D_FLOAT)1.0) * (((M3D_FLOAT)1.0904 + d * ((M3D_FLOAT)-3.2452 + d * ((M3D_FLOAT)3.55645 - d * (M3D_FLOAT)1.43519))) * c * c + ((M3D_FLOAT)0.848013 + d * ((M3D_FLOAT)-1.06021 + d * (M3D_FLOAT)0.215638))); - v->x = p->x + t * (s * f->x - p->x); - v->y = p->y + t * (s * f->y - p->y); - v->z = p->z + t * (s * f->z - p->z); - v->w = p->w + t * (s * f->w - p->w); - d = _m3d_rsq(v->w * v->w + v->x * v->x + v->y * v->y + v->z * v->z); - v->x *= d; - v->y *= d; - v->z *= d; - v->w *= d; -#endif - ret[i].ori = j++; - } - } - M3D_FREE(tmp); - } - } - for (i = 0; i < model->numbone; i++) { - if (ret[i].parent == M3D_UNDEF) { - _m3d_mat((M3D_FLOAT *)&ret[i].mat4, &model->vertex[ret[i].pos], &model->vertex[ret[i].ori]); - } else { - _m3d_mat((M3D_FLOAT *)&r, &model->vertex[ret[i].pos], &model->vertex[ret[i].ori]); - _m3d_mul((M3D_FLOAT *)&ret[i].mat4, (M3D_FLOAT *)&ret[ret[i].parent].mat4, (M3D_FLOAT *)&r); - } - } - return ret; -} - -#endif /* M3D_NOANIMATION */ - -#endif /* M3D_IMPLEMENTATION */ - -#if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_EXPORTER)) -/** - * Free the in-memory model - */ -void m3d_free(m3d_t *model) { - unsigned int i, j; - - if (!model) return; - /* if model imported from ASCII, we have to free all strings as well */ - if (model->flags & M3D_FLG_FREESTR) { - if (model->name) M3D_FREE(model->name); - if (model->license) M3D_FREE(model->license); - if (model->author) M3D_FREE(model->author); - if (model->desc) M3D_FREE(model->desc); - if (model->bone) - for (i = 0; i < model->numbone; i++) - if (model->bone[i].name) - M3D_FREE(model->bone[i].name); - if (model->shape) - for (i = 0; i < model->numshape; i++) - if (model->shape[i].name) - M3D_FREE(model->shape[i].name); - if (model->material) - for (i = 0; i < model->nummaterial; i++) - if (model->material[i].name) - M3D_FREE(model->material[i].name); - if (model->action) - for (i = 0; i < model->numaction; i++) - if (model->action[i].name) - M3D_FREE(model->action[i].name); - if (model->texture) - for (i = 0; i < model->numtexture; i++) - if (model->texture[i].name) - M3D_FREE(model->texture[i].name); - if (model->inlined) - for (i = 0; i < model->numinlined; i++) { - if (model->inlined[i].name) - M3D_FREE(model->inlined[i].name); - if (model->inlined[i].data) - M3D_FREE(model->inlined[i].data); - } - if (model->extra) - for (i = 0; i < model->numextra; i++) - if (model->extra[i]) - M3D_FREE(model->extra[i]); - if (model->label) - for (i = 0; i < model->numlabel; i++) { - if (model->label[i].name) { - for (j = i + 1; j < model->numlabel; j++) - if (model->label[j].name == model->label[i].name) - model->label[j].name = NULL; - M3D_FREE(model->label[i].name); - } - if (model->label[i].lang) { - for (j = i + 1; j < model->numlabel; j++) - if (model->label[j].lang == model->label[i].lang) - model->label[j].lang = NULL; - M3D_FREE(model->label[i].lang); - } - if (model->label[i].text) - M3D_FREE(model->label[i].text); - } - if (model->preview.data) - M3D_FREE(model->preview.data); - } - if (model->flags & M3D_FLG_FREERAW) M3D_FREE(model->raw); - - if (model->tmap) M3D_FREE(model->tmap); - if (model->bone) { - for (i = 0; i < model->numbone; i++) - if (model->bone[i].weight) - M3D_FREE(model->bone[i].weight); - M3D_FREE(model->bone); - } - if (model->skin) M3D_FREE(model->skin); - if (model->vertex) M3D_FREE(model->vertex); - if (model->face) M3D_FREE(model->face); - if (model->shape) { - for (i = 0; i < model->numshape; i++) { - if (model->shape[i].cmd) { - for (j = 0; j < model->shape[i].numcmd; j++) - if (model->shape[i].cmd[j].arg) M3D_FREE(model->shape[i].cmd[j].arg); - M3D_FREE(model->shape[i].cmd); - } - } - M3D_FREE(model->shape); - } - if (model->material && !(model->flags & M3D_FLG_MTLLIB)) { - for (i = 0; i < model->nummaterial; i++) - if (model->material[i].prop) M3D_FREE(model->material[i].prop); - M3D_FREE(model->material); - } - if (model->texture) { - for (i = 0; i < model->numtexture; i++) - if (model->texture[i].d) M3D_FREE(model->texture[i].d); - M3D_FREE(model->texture); - } - if (model->action) { - for (i = 0; i < model->numaction; i++) { - if (model->action[i].frame) { - for (j = 0; j < model->action[i].numframe; j++) - if (model->action[i].frame[j].transform) M3D_FREE(model->action[i].frame[j].transform); - M3D_FREE(model->action[i].frame); - } - } - M3D_FREE(model->action); - } - if (model->label) M3D_FREE(model->label); - if (model->inlined) M3D_FREE(model->inlined); - if (model->extra) M3D_FREE(model->extra); - free(model); -} -#endif - -#ifdef M3D_EXPORTER -typedef struct { - char *str; - uint32_t offs; -} m3dstr_t; - -typedef struct { - m3dti_t data; - M3D_INDEX oldidx; - M3D_INDEX newidx; -} m3dtisave_t; - -typedef struct { - m3dv_t data; - M3D_INDEX oldidx; - M3D_INDEX newidx; - unsigned char norm; -} m3dvsave_t; - -typedef struct { - m3ds_t data; - M3D_INDEX oldidx; - M3D_INDEX newidx; -} m3dssave_t; - -typedef struct { - m3df_t data; - int group; - uint8_t opacity; -} m3dfsave_t; - -/* create unique list of strings */ -static m3dstr_t *_m3d_addstr(m3dstr_t *str, uint32_t *numstr, char *s) { - uint32_t i; - if (!s || !*s) return str; - if (str) { - for (i = 0; i < *numstr; i++) - if (str[i].str == s || !strcmp(str[i].str, s)) return str; - } - str = (m3dstr_t *)M3D_REALLOC(str, ((*numstr) + 1) * sizeof(m3dstr_t)); - str[*numstr].str = s; - str[*numstr].offs = 0; - (*numstr)++; - return str; -} - -/* add strings to header */ -m3dhdr_t *_m3d_addhdr(m3dhdr_t *h, m3dstr_t *s) { - int i; - char *safe = _m3d_safestr(s->str, 0); - i = (int)strlen(safe); - h = (m3dhdr_t *)M3D_REALLOC(h, h->length + i + 1); - if (!h) { - M3D_FREE(safe); - return NULL; - } - memcpy((uint8_t *)h + h->length, safe, i + 1); - s->offs = h->length - 16; - h->length += i + 1; - M3D_FREE(safe); - return h; -} - -/* return offset of string */ -static uint32_t _m3d_stridx(m3dstr_t *str, uint32_t numstr, char *s) { - uint32_t i; - char *safe; - if (!s || !*s) return 0; - if (str) { - safe = _m3d_safestr(s, 0); - if (!safe) return 0; - if (!*safe) { - free(safe); - return 0; - } - for (i = 0; i < numstr; i++) - if (!strcmp(str[i].str, s)) { - free(safe); - return str[i].offs; - } - free(safe); - } - return 0; -} - -/* compare to faces by their material */ -static int _m3d_facecmp(const void *a, const void *b) { - const m3dfsave_t *A = (const m3dfsave_t *)a, *B = (const m3dfsave_t *)b; - return A->group != B->group ? A->group - B->group : (A->opacity != B->opacity ? (int)B->opacity - (int)A->opacity : (int)A->data.materialid - (int)B->data.materialid); -} -/* compare face groups */ -static int _m3d_grpcmp(const void *a, const void *b) { - return *((uint32_t *)a) - *((uint32_t *)b); -} -/* compare UVs */ -static int _m3d_ticmp(const void *a, const void *b) { - return memcmp(a, b, sizeof(m3dti_t)); -} -/* compare skin groups */ -static int _m3d_skincmp(const void *a, const void *b) { - return memcmp(a, b, sizeof(m3ds_t)); -} -/* compare vertices */ -static int _m3d_vrtxcmp(const void *a, const void *b) { - int c = memcmp(a, b, 3 * sizeof(M3D_FLOAT)); - if (c) return c; - c = ((m3dvsave_t *)a)->norm - ((m3dvsave_t *)b)->norm; - if (c) return c; - return memcmp(a, b, sizeof(m3dv_t)); -} -/* compare labels */ -static _inline int _m3d_strcmp(char *a, char *b) { - if (a == NULL && b != NULL) return -1; - if (a != NULL && b == NULL) return 1; - if (a == NULL && b == NULL) return 0; - return strcmp(a, b); -} -static int _m3d_lblcmp(const void *a, const void *b) { - const m3dl_t *A = (const m3dl_t *)a, *B = (const m3dl_t *)b; - int c = _m3d_strcmp(A->lang, B->lang); - if (!c) c = _m3d_strcmp(A->name, B->name); - if (!c) c = _m3d_strcmp(A->text, B->text); - return c; -} -/* compare two colors by HSV value */ -_inline static int _m3d_cmapcmp(const void *a, const void *b) { - uint8_t *A = (uint8_t *)a, *B = (uint8_t *)b; - _register int m, vA, vB; - /* get HSV value for A */ - m = A[2] < A[1] ? A[2] : A[1]; - if (A[0] < m) m = A[0]; - vA = A[2] > A[1] ? A[2] : A[1]; - if (A[0] > vA) vA = A[0]; - /* get HSV value for B */ - m = B[2] < B[1] ? B[2] : B[1]; - if (B[0] < m) m = B[0]; - vB = B[2] > B[1] ? B[2] : B[1]; - if (B[0] > vB) vB = B[0]; - return vA - vB; -} - -/* create sorted list of colors */ -static uint32_t *_m3d_addcmap(uint32_t *cmap, uint32_t *numcmap, uint32_t color) { - uint32_t i; - if (cmap) { - for (i = 0; i < *numcmap; i++) - if (cmap[i] == color) return cmap; - } - cmap = (uint32_t *)M3D_REALLOC(cmap, ((*numcmap) + 1) * sizeof(uint32_t)); - for (i = 0; i < *numcmap && _m3d_cmapcmp(&color, &cmap[i]) > 0; i++) - ; - if (i < *numcmap) memmove(&cmap[i + 1], &cmap[i], ((*numcmap) - i) * sizeof(uint32_t)); - cmap[i] = color; - (*numcmap)++; - return cmap; -} - -/* look up a color and return its index */ -static uint32_t _m3d_cmapidx(uint32_t *cmap, uint32_t numcmap, uint32_t color) { - uint32_t i; - if (numcmap >= 65536) - return color; - for (i = 0; i < numcmap; i++) - if (cmap[i] == color) return i; - return 0; -} - -/* add index to output */ -static unsigned char *_m3d_addidx(unsigned char *out, char type, uint32_t idx) { - switch (type) { - case 1: *out++ = (uint8_t)(idx); break; - case 2: - *((uint16_t *)out) = (uint16_t)(idx); - out += 2; - break; - case 4: - *((uint32_t *)out) = (uint32_t)(idx); - out += 4; - break; - /* case 0: case 8: break; */ - } - return out; -} - -/* round a vertex position */ -static void _m3d_round(int quality, m3dv_t *src, m3dv_t *dst) { - _register int t; - /* copy additional attributes */ - if (src != dst) memcpy(dst, src, sizeof(m3dv_t)); - /* round according to quality */ - switch (quality) { - case M3D_EXP_INT8: - t = (int)(src->x * 127 + (src->x >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); - dst->x = (M3D_FLOAT)t / (M3D_FLOAT)127.0; - t = (int)(src->y * 127 + (src->y >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); - dst->y = (M3D_FLOAT)t / (M3D_FLOAT)127.0; - t = (int)(src->z * 127 + (src->z >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); - dst->z = (M3D_FLOAT)t / (M3D_FLOAT)127.0; - t = (int)(src->w * 127 + (src->w >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); - dst->w = (M3D_FLOAT)t / (M3D_FLOAT)127.0; - break; - case M3D_EXP_INT16: - t = (int)(src->x * 32767 + (src->x >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); - dst->x = (M3D_FLOAT)t / (M3D_FLOAT)32767.0; - t = (int)(src->y * 32767 + (src->y >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); - dst->y = (M3D_FLOAT)t / (M3D_FLOAT)32767.0; - t = (int)(src->z * 32767 + (src->z >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); - dst->z = (M3D_FLOAT)t / (M3D_FLOAT)32767.0; - t = (int)(src->w * 32767 + (src->w >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); - dst->w = (M3D_FLOAT)t / (M3D_FLOAT)32767.0; - break; - } - if (dst->x == (M3D_FLOAT)-0.0) dst->x = (M3D_FLOAT)0.0; - if (dst->y == (M3D_FLOAT)-0.0) dst->y = (M3D_FLOAT)0.0; - if (dst->z == (M3D_FLOAT)-0.0) dst->z = (M3D_FLOAT)0.0; - if (dst->w == (M3D_FLOAT)-0.0) dst->w = (M3D_FLOAT)0.0; -} - -/* add a bone to ascii output */ -static char *_m3d_prtbone(char *ptr, m3db_t *bone, M3D_INDEX numbone, M3D_INDEX parent, uint32_t level, M3D_INDEX *vrtxidx) { - uint32_t i, j; - char *sn; - - if (level > M3D_BONEMAXLEVEL || !bone) return ptr; - for (i = 0; i < numbone; i++) { - if (bone[i].parent == parent) { - for (j = 0; j < level; j++) - *ptr++ = '/'; - sn = _m3d_safestr(bone[i].name, 0); - ptr += sprintf(ptr, "%d %d %s\r\n", vrtxidx[bone[i].pos], vrtxidx[bone[i].ori], sn); - M3D_FREE(sn); - ptr = _m3d_prtbone(ptr, bone, numbone, i, level + 1, vrtxidx); - } - } - return ptr; -} - -/** - * Function to encode an in-memory model into on storage Model 3D format - */ -unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size) { - const char *ol; - char *ptr; - char vc_s, vi_s, si_s, ci_s, ti_s, bi_s, nb_s, sk_s, fc_s, hi_s, fi_s; - char *sn = NULL, *sl = NULL, *sa = NULL, *sd = NULL; - unsigned char *out = NULL, *z = NULL, weights[M3D_NUMBONE], *norm = NULL; - unsigned int i = 0, j = 0, k = 0, l = 0, n = 0, len = 0, chunklen = 0, *length = NULL; - M3D_FLOAT scale = (M3D_FLOAT)0.0, min_x, max_x, min_y, max_y, min_z, max_z; - M3D_INDEX last, *vrtxidx = NULL, *mtrlidx = NULL, *tmapidx = NULL, *skinidx = NULL; - uint32_t idx, numcmap = 0, *cmap = NULL, numvrtx = 0, maxvrtx = 0, numtmap = 0, maxtmap = 0, numproc = 0; - uint32_t numskin = 0, maxskin = 0, numstr = 0, maxt = 0, maxbone = 0, numgrp = 0, maxgrp = 0, *grpidx = NULL; - uint8_t *opa = nullptr; - m3dcd_t *cd; - m3dc_t *cmd; - m3dstr_t *str = NULL; - m3dvsave_t *vrtx = NULL, vertex; - m3dtisave_t *tmap = NULL, tcoord; - m3dssave_t *skin = NULL, sk; - m3dfsave_t *face = NULL; - m3dhdr_t *h = NULL; - m3dm_t *m; - m3da_t *a; - - if (!model) { - if (size) *size = 0; - return NULL; - } - model->errcode = M3D_SUCCESS; - if (flags & M3D_EXP_ASCII) quality = M3D_EXP_DOUBLE; - vrtxidx = (M3D_INDEX *)M3D_MALLOC(model->numvertex * sizeof(M3D_INDEX)); - if (!vrtxidx) goto memerr; - memset(vrtxidx, 255, model->numvertex * sizeof(M3D_INDEX)); - if (model->numvertex && !(flags & M3D_EXP_NONORMAL)) { - norm = (unsigned char *)M3D_MALLOC(model->numvertex * sizeof(unsigned char)); - if (!norm) goto memerr; - memset(norm, 0, model->numvertex * sizeof(unsigned char)); - } - if (model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) { - mtrlidx = (M3D_INDEX *)M3D_MALLOC(model->nummaterial * sizeof(M3D_INDEX)); - if (!mtrlidx) goto memerr; - memset(mtrlidx, 255, model->nummaterial * sizeof(M3D_INDEX)); - opa = (uint8_t *)M3D_MALLOC(model->nummaterial * 2 * sizeof(M3D_INDEX)); - if (!opa) goto memerr; - memset(opa, 255, model->nummaterial * 2 * sizeof(M3D_INDEX)); - } - if (model->numtmap && !(flags & M3D_EXP_NOTXTCRD)) { - tmapidx = (M3D_INDEX *)M3D_MALLOC(model->numtmap * sizeof(M3D_INDEX)); - if (!tmapidx) goto memerr; - memset(tmapidx, 255, model->numtmap * sizeof(M3D_INDEX)); - } - /** collect array elements that are actually referenced **/ - if (!(flags & M3D_EXP_NOFACE)) { - /* face */ - if (model->numface && model->face) { - M3D_LOG("Processing mesh face"); - face = (m3dfsave_t *)M3D_MALLOC(model->numface * sizeof(m3dfsave_t)); - if (!face) goto memerr; - for (i = 0; i < model->numface; i++) { - memcpy(&face[i].data, &model->face[i], sizeof(m3df_t)); - face[i].group = 0; - face[i].opacity = 255; - if (!(flags & M3D_EXP_NOMATERIAL) && model->face[i].materialid < model->nummaterial) { - if (model->material[model->face[i].materialid].numprop) { - mtrlidx[model->face[i].materialid] = 0; - if (opa[model->face[i].materialid * 2]) { - m = &model->material[model->face[i].materialid]; - for (j = 0; j < m->numprop; j++) - if (m->prop[j].type == m3dp_Kd) { - opa[model->face[i].materialid * 2 + 1] = ((uint8_t *)&m->prop[j].value.color)[3]; - break; - } - for (j = 0; j < m->numprop; j++) - if (m->prop[j].type == m3dp_d) { - opa[model->face[i].materialid * 2 + 1] = (uint8_t)(m->prop[j].value.fnum * 255); - break; - } - opa[model->face[i].materialid * 2] = 0; - } - face[i].opacity = opa[model->face[i].materialid * 2 + 1]; - } else - face[i].data.materialid = M3D_UNDEF; - } - for (j = 0; j < 3; j++) { - k = model->face[i].vertex[j]; - if (k < model->numvertex) - vrtxidx[k] = 0; - if (!(flags & M3D_EXP_NOCMAP)) { - cmap = _m3d_addcmap(cmap, &numcmap, model->vertex[k].color); - if (!cmap) goto memerr; - } - k = model->face[i].normal[j]; - if (k < model->numvertex && !(flags & M3D_EXP_NONORMAL)) { - vrtxidx[k] = 0; - norm[k] = 1; - } - k = model->face[i].texcoord[j]; - if (k < model->numtmap && !(flags & M3D_EXP_NOTXTCRD)) - tmapidx[k] = 0; - } - /* convert from CW to CCW */ - if (flags & M3D_EXP_IDOSUCK) { - j = face[i].data.vertex[1]; - face[i].data.vertex[1] = face[i].data.vertex[2]; - face[i].data.vertex[2] = face[i].data.vertex[1]; - j = face[i].data.normal[1]; - face[i].data.normal[1] = face[i].data.normal[2]; - face[i].data.normal[2] = face[i].data.normal[1]; - j = face[i].data.texcoord[1]; - face[i].data.texcoord[1] = face[i].data.texcoord[2]; - face[i].data.texcoord[2] = face[i].data.texcoord[1]; - } - } - } - if (model->numshape && model->shape) { - M3D_LOG("Processing shape face"); - for (i = 0; i < model->numshape; i++) { - if (!model->shape[i].numcmd) continue; - str = _m3d_addstr(str, &numstr, model->shape[i].name); - if (!str) goto memerr; - for (j = 0; j < model->shape[i].numcmd; j++) { - cmd = &model->shape[i].cmd[j]; - if (cmd->type >= (unsigned int)(sizeof(m3d_commandtypes) / sizeof(m3d_commandtypes[0])) || !cmd->arg) - continue; - if (cmd->type == m3dc_mesh) { - if (numgrp + 2 < maxgrp) { - maxgrp += 1024; - grpidx = (uint32_t *)realloc(grpidx, maxgrp * sizeof(uint32_t)); - if (!grpidx) goto memerr; - if (!numgrp) { - grpidx[0] = 0; - grpidx[1] = model->numface; - numgrp += 2; - } - } - grpidx[numgrp + 0] = cmd->arg[0]; - grpidx[numgrp + 1] = cmd->arg[0] + cmd->arg[1]; - numgrp += 2; - } - cd = &m3d_commandtypes[cmd->type]; - for (k = n = 0, l = cd->p; k < l; k++) - switch (cd->a[((k - n) % (cd->p - n)) + n]) { - case m3dcp_mi_t: - if (!(flags & M3D_EXP_NOMATERIAL) && cmd->arg[k] < model->nummaterial) - mtrlidx[cmd->arg[k]] = 0; - break; - case m3dcp_ti_t: - if (!(flags & M3D_EXP_NOTXTCRD) && cmd->arg[k] < model->numtmap) - tmapidx[cmd->arg[k]] = 0; - break; - case m3dcp_qi_t: - case m3dcp_vi_t: - if (cmd->arg[k] < model->numvertex) - vrtxidx[cmd->arg[k]] = 0; - break; - case m3dcp_va_t: - n = k + 1; - l += (cmd->arg[k] - 1) * (cd->p - k - 1); - break; - } - } - } - } - if (model->numface && face) { - if (numgrp && grpidx) { - qsort(grpidx, numgrp, sizeof(uint32_t), _m3d_grpcmp); - for (i = j = 0; i < model->numface && j < numgrp; i++) { - while (j < numgrp && grpidx[j] < i) - j++; - face[i].group = j; - } - } - qsort(face, model->numface, sizeof(m3dfsave_t), _m3d_facecmp); - } - if (grpidx) { - M3D_FREE(grpidx); - grpidx = NULL; - } - if (model->numlabel && model->label) { - M3D_LOG("Processing annotation labels"); - for (i = 0; i < model->numlabel; i++) { - str = _m3d_addstr(str, &numstr, model->label[i].name); - str = _m3d_addstr(str, &numstr, model->label[i].lang); - str = _m3d_addstr(str, &numstr, model->label[i].text); - if (!(flags & M3D_EXP_NOCMAP)) { - cmap = _m3d_addcmap(cmap, &numcmap, model->label[i].color); - if (!cmap) goto memerr; - } - if (model->label[i].vertexid < model->numvertex) - vrtxidx[model->label[i].vertexid] = 0; - } - qsort(model->label, model->numlabel, sizeof(m3dl_t), _m3d_lblcmp); - } - } else if (!(flags & M3D_EXP_NOMATERIAL)) { - /* without a face, simply add all materials, because it can be an mtllib */ - for (i = 0; i < model->nummaterial; i++) - mtrlidx[i] = i; - } - /* bind-pose skeleton */ - if (model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) { - M3D_LOG("Processing bones"); - for (i = 0; i < model->numbone; i++) { - str = _m3d_addstr(str, &numstr, model->bone[i].name); - if (!str) goto memerr; - k = model->bone[i].pos; - if (k < model->numvertex) - vrtxidx[k] = 0; - k = model->bone[i].ori; - if (k < model->numvertex) - vrtxidx[k] = 0; - } - } - /* actions, animated skeleton poses */ - if (model->numaction && model->action && !(flags & M3D_EXP_NOACTION)) { - M3D_LOG("Processing action list"); - for (j = 0; j < model->numaction; j++) { - a = &model->action[j]; - str = _m3d_addstr(str, &numstr, a->name); - if (!str) goto memerr; - if (a->numframe > 65535) a->numframe = 65535; - for (i = 0; i < a->numframe; i++) { - for (l = 0; l < a->frame[i].numtransform; l++) { - k = a->frame[i].transform[l].pos; - if (k < model->numvertex) - vrtxidx[k] = 0; - k = a->frame[i].transform[l].ori; - if (k < model->numvertex) - vrtxidx[k] = 0; - } - if (l > maxt) maxt = l; - } - } - } - /* add colors to color map and texture names to string table */ - if (!(flags & M3D_EXP_NOMATERIAL)) { - M3D_LOG("Processing materials"); - for (i = k = 0; i < model->nummaterial; i++) { - if (mtrlidx[i] == M3D_UNDEF || !model->material[i].numprop) continue; - mtrlidx[i] = k++; - m = &model->material[i]; - str = _m3d_addstr(str, &numstr, m->name); - if (!str) goto memerr; - if (m->prop) - for (j = 0; j < m->numprop; j++) { - if (!(flags & M3D_EXP_NOCMAP) && m->prop[j].type < 128) { - for (l = 0; l < sizeof(m3d_propertytypes) / sizeof(m3d_propertytypes[0]); l++) { - if (m->prop[j].type == m3d_propertytypes[l].id && m3d_propertytypes[l].format == m3dpf_color) { - ((uint8_t *)&m->prop[j].value.color)[3] = opa[i * 2 + 1]; - cmap = _m3d_addcmap(cmap, &numcmap, m->prop[j].value.color); - if (!cmap) goto memerr; - break; - } - } - } - if (m->prop[j].type >= 128 && m->prop[j].value.textureid < model->numtexture && - model->texture[m->prop[j].value.textureid].name) { - str = _m3d_addstr(str, &numstr, model->texture[m->prop[j].value.textureid].name); - if (!str) goto memerr; - } - } - } - } - /* if there's only one black color, don't store it */ - if (numcmap == 1 && cmap && !cmap[0]) numcmap = 0; - - /** compress lists **/ - if (model->numtmap && !(flags & M3D_EXP_NOTXTCRD)) { - M3D_LOG("Compressing tmap"); - tmap = (m3dtisave_t *)M3D_MALLOC(model->numtmap * sizeof(m3dtisave_t)); - if (!tmap) goto memerr; - for (i = 0; i < model->numtmap; i++) { - if (tmapidx[i] == M3D_UNDEF) continue; - switch (quality) { - case M3D_EXP_INT8: - l = (unsigned int)(model->tmap[i].u * 255); - tcoord.data.u = (M3D_FLOAT)l / (M3D_FLOAT)255.0; - l = (unsigned int)(model->tmap[i].v * 255); - tcoord.data.v = (M3D_FLOAT)l / (M3D_FLOAT)255.0; - break; - case M3D_EXP_INT16: - l = (unsigned int)(model->tmap[i].u * 65535); - tcoord.data.u = (M3D_FLOAT)l / (M3D_FLOAT)65535.0; - l = (unsigned int)(model->tmap[i].v * 65535); - tcoord.data.v = (M3D_FLOAT)l / (M3D_FLOAT)65535.0; - break; - default: - tcoord.data.u = model->tmap[i].u; - tcoord.data.v = model->tmap[i].v; - break; - } - if (flags & M3D_EXP_FLIPTXTCRD) - tcoord.data.v = (M3D_FLOAT)1.0 - tcoord.data.v; - tcoord.oldidx = i; - memcpy(&tmap[numtmap++], &tcoord, sizeof(m3dtisave_t)); - } - if (numtmap) { - qsort(tmap, numtmap, sizeof(m3dtisave_t), _m3d_ticmp); - memcpy(&tcoord.data, &tmap[0], sizeof(m3dti_t)); - for (i = 0; i < numtmap; i++) { - if (memcmp(&tcoord.data, &tmap[i].data, sizeof(m3dti_t))) { - memcpy(&tcoord.data, &tmap[i].data, sizeof(m3dti_t)); - maxtmap++; - } - tmap[i].newidx = maxtmap; - tmapidx[tmap[i].oldidx] = maxtmap; - } - maxtmap++; - } - } - if (model->numskin && model->skin && !(flags & M3D_EXP_NOBONE)) { - M3D_LOG("Compressing skin"); - skinidx = (M3D_INDEX *)M3D_MALLOC(model->numskin * sizeof(M3D_INDEX)); - if (!skinidx) goto memerr; - skin = (m3dssave_t *)M3D_MALLOC(model->numskin * sizeof(m3dssave_t)); - if (!skin) goto memerr; - memset(skinidx, 255, model->numskin * sizeof(M3D_INDEX)); - for (i = 0; i < model->numvertex; i++) { - if (vrtxidx[i] != M3D_UNDEF && model->vertex[i].skinid < model->numskin) - skinidx[model->vertex[i].skinid] = 0; - } - for (i = 0; i < model->numskin; i++) { - if (skinidx[i] == M3D_UNDEF) continue; - memset(&sk, 0, sizeof(m3dssave_t)); - for (j = 0, min_x = (M3D_FLOAT)0.0; j < M3D_NUMBONE && model->skin[i].boneid[j] != M3D_UNDEF && - model->skin[i].weight[j] > (M3D_FLOAT)0.0; - j++) { - sk.data.boneid[j] = model->skin[i].boneid[j]; - sk.data.weight[j] = model->skin[i].weight[j]; - min_x += sk.data.weight[j]; - } - if (j > maxbone) maxbone = j; - if (min_x != (M3D_FLOAT)1.0 && min_x != (M3D_FLOAT)0.0) - for (j = 0; j < M3D_NUMBONE && sk.data.weight[j] > (M3D_FLOAT)0.0; j++) - sk.data.weight[j] /= min_x; - sk.oldidx = i; - memcpy(&skin[numskin++], &sk, sizeof(m3dssave_t)); - } - if (numskin) { - qsort(skin, numskin, sizeof(m3dssave_t), _m3d_skincmp); - memcpy(&sk.data, &skin[0].data, sizeof(m3ds_t)); - for (i = 0; i < numskin; i++) { - if (memcmp(&sk.data, &skin[i].data, sizeof(m3ds_t))) { - memcpy(&sk.data, &skin[i].data, sizeof(m3ds_t)); - maxskin++; - } - skin[i].newidx = maxskin; - skinidx[skin[i].oldidx] = maxskin; - } - maxskin++; - } - } - - M3D_LOG("Compressing vertex list"); - min_x = min_y = min_z = (M3D_FLOAT)1e10; - max_x = max_y = max_z = (M3D_FLOAT)-1e10; - if (vrtxidx) { - vrtx = (m3dvsave_t *)M3D_MALLOC(model->numvertex * sizeof(m3dvsave_t)); - if (!vrtx) goto memerr; - for (i = numvrtx = 0; i < model->numvertex; i++) { - if (vrtxidx[i] == M3D_UNDEF) continue; - _m3d_round(quality, &model->vertex[i], &vertex.data); - vertex.norm = norm ? norm[i] : 0; - if (vertex.data.skinid != M3D_INDEXMAX && !vertex.norm) { - vertex.data.skinid = vertex.data.skinid != M3D_UNDEF && skinidx ? skinidx[vertex.data.skinid] : M3D_UNDEF; - if (vertex.data.x > max_x) max_x = vertex.data.x; - if (vertex.data.x < min_x) min_x = vertex.data.x; - if (vertex.data.y > max_y) max_y = vertex.data.y; - if (vertex.data.y < min_y) min_y = vertex.data.y; - if (vertex.data.z > max_z) max_z = vertex.data.z; - if (vertex.data.z < min_z) min_z = vertex.data.z; - } -#ifdef M3D_VERTEXTYPE - vertex.data.type = 0; -#endif - vertex.oldidx = i; - memcpy(&vrtx[numvrtx++], &vertex, sizeof(m3dvsave_t)); - } - if (numvrtx) { - qsort(vrtx, numvrtx, sizeof(m3dvsave_t), _m3d_vrtxcmp); - memcpy(&vertex.data, &vrtx[0].data, sizeof(m3dv_t)); - for (i = 0; i < numvrtx; i++) { - if (memcmp(&vertex.data, &vrtx[i].data, vrtx[i].norm ? 3 * sizeof(M3D_FLOAT) : sizeof(m3dv_t))) { - memcpy(&vertex.data, &vrtx[i].data, sizeof(m3dv_t)); - maxvrtx++; - } - vrtx[i].newidx = maxvrtx; - vrtxidx[vrtx[i].oldidx] = maxvrtx; - } - maxvrtx++; - } - } - if (skinidx) { - M3D_FREE(skinidx); - skinidx = NULL; - } - if (norm) { - M3D_FREE(norm); - norm = NULL; - } - - /* normalize to bounding cube */ - if (numvrtx && !(flags & M3D_EXP_NORECALC)) { - M3D_LOG("Normalizing coordinates"); - if (min_x < (M3D_FLOAT)0.0) min_x = -min_x; - if (max_x < (M3D_FLOAT)0.0) max_x = -max_x; - if (min_y < (M3D_FLOAT)0.0) min_y = -min_y; - if (max_y < (M3D_FLOAT)0.0) max_y = -max_y; - if (min_z < (M3D_FLOAT)0.0) min_z = -min_z; - if (max_z < (M3D_FLOAT)0.0) max_z = -max_z; - scale = min_x; - if (max_x > scale) scale = max_x; - if (min_y > scale) scale = min_y; - if (max_y > scale) scale = max_y; - if (min_z > scale) scale = min_z; - if (max_z > scale) scale = max_z; - if (scale == (M3D_FLOAT)0.0) scale = (M3D_FLOAT)1.0; - if (scale != (M3D_FLOAT)1.0) { - for (i = 0; i < numvrtx; i++) { - if (vrtx[i].data.skinid == M3D_INDEXMAX) continue; - vrtx[i].data.x /= scale; - vrtx[i].data.y /= scale; - vrtx[i].data.z /= scale; - } - } - } - if (model->scale > (M3D_FLOAT)0.0) scale = model->scale; - if (scale <= (M3D_FLOAT)0.0) scale = (M3D_FLOAT)1.0; - - /* meta info */ - sn = _m3d_safestr(model->name && *model->name ? model->name : (char *)"(noname)", 2); - sl = _m3d_safestr(model->license ? model->license : (char *)"MIT", 2); - sa = _m3d_safestr(model->author ? model->author : getenv("LOGNAME"), 2); - if (!sn || !sl || !sa) { - memerr: - if (vrtxidx) M3D_FREE(vrtxidx); - if (mtrlidx) M3D_FREE(mtrlidx); - if (tmapidx) M3D_FREE(tmapidx); - if (skinidx) M3D_FREE(skinidx); - if (grpidx) M3D_FREE(grpidx); - if (norm) M3D_FREE(norm); - if (face) M3D_FREE(face); - if (cmap) M3D_FREE(cmap); - if (tmap) M3D_FREE(tmap); - if (skin) M3D_FREE(skin); - if (str) M3D_FREE(str); - if (vrtx) M3D_FREE(vrtx); - if (sn) M3D_FREE(sn); - if (sl) M3D_FREE(sl); - if (sa) M3D_FREE(sa); - if (sd) M3D_FREE(sd); - if (out) M3D_FREE(out); - if (h) M3D_FREE(h); - M3D_LOG("Out of memory"); - model->errcode = M3D_ERR_ALLOC; - return NULL; - } - - M3D_LOG("Serializing model"); - if (flags & M3D_EXP_ASCII) { - /* use CRLF to make model creators on Win happy... */ - sd = _m3d_safestr(model->desc, 1); - if (!sd) goto memerr; - ol = setlocale(LC_NUMERIC, NULL); - setlocale(LC_NUMERIC, "C"); - /* header */ - len = 64 + (unsigned int)(strlen(sn) + strlen(sl) + strlen(sa) + strlen(sd)); - out = (unsigned char *)M3D_MALLOC(len); - if (!out) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr = (char *)out; - ptr += sprintf(ptr, "3dmodel %g\r\n%s\r\n%s\r\n%s\r\n%s\r\n\r\n", scale, - sn, sl, sa, sd); - M3D_FREE(sl); - M3D_FREE(sa); - M3D_FREE(sd); - sl = sa = sd = NULL; - /* preview chunk */ - if (model->preview.data && model->preview.length) { - sl = _m3d_safestr(sn, 0); - if (sl) { - ptr -= (uintptr_t)out; - len = (unsigned int)((uintptr_t)ptr + (uintptr_t)20); - out = (unsigned char *)M3D_REALLOC(out, len); - ptr += (uintptr_t)out; - if (!out) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr += sprintf(ptr, "Preview\r\n%s.png\r\n\r\n", sl); - M3D_FREE(sl); - sl = NULL; - } - } - M3D_FREE(sn); - sn = NULL; - /* texture map */ - if (numtmap && tmap && !(flags & M3D_EXP_NOTXTCRD) && !(flags & M3D_EXP_NOFACE)) { - ptr -= (uintptr_t)out; - len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(maxtmap * 32) + (uintptr_t)12); - out = (unsigned char *)M3D_REALLOC(out, len); - ptr += (uintptr_t)out; - if (!out) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr += sprintf(ptr, "Textmap\r\n"); - last = M3D_UNDEF; - for (i = 0; i < numtmap; i++) { - if (tmap[i].newidx == last) continue; - last = tmap[i].newidx; - ptr += sprintf(ptr, "%g %g\r\n", tmap[i].data.u, tmap[i].data.v); - } - ptr += sprintf(ptr, "\r\n"); - } - /* vertex chunk */ - if (numvrtx && vrtx && !(flags & M3D_EXP_NOFACE)) { - ptr -= (uintptr_t)out; - len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(maxvrtx * 128) + (uintptr_t)10); - out = (unsigned char *)M3D_REALLOC(out, len); - ptr += (uintptr_t)out; - if (!out) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr += sprintf(ptr, "Vertex\r\n"); - last = M3D_UNDEF; - for (i = 0; i < numvrtx; i++) { - if (vrtx[i].newidx == last) continue; - last = vrtx[i].newidx; - ptr += sprintf(ptr, "%g %g %g %g", vrtx[i].data.x, vrtx[i].data.y, vrtx[i].data.z, vrtx[i].data.w); - if (!(flags & M3D_EXP_NOCMAP) && vrtx[i].data.color) - ptr += sprintf(ptr, " #%08x", vrtx[i].data.color); - if (!(flags & M3D_EXP_NOBONE) && model->numbone && maxskin && vrtx[i].data.skinid < M3D_INDEXMAX) { - if (skin[vrtx[i].data.skinid].data.weight[0] == (M3D_FLOAT)1.0) - ptr += sprintf(ptr, " %d", skin[vrtx[i].data.skinid].data.boneid[0]); - else - for (j = 0; j < M3D_NUMBONE && skin[vrtx[i].data.skinid].data.boneid[j] != M3D_UNDEF && - skin[vrtx[i].data.skinid].data.weight[j] > (M3D_FLOAT)0.0; - j++) - ptr += sprintf(ptr, " %d:%g", skin[vrtx[i].data.skinid].data.boneid[j], - skin[vrtx[i].data.skinid].data.weight[j]); - } - ptr += sprintf(ptr, "\r\n"); - } - ptr += sprintf(ptr, "\r\n"); - } - /* bones chunk */ - if (model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) { - ptr -= (uintptr_t)out; - len = (unsigned int)((uintptr_t)ptr + (uintptr_t)9); - for (i = 0; i < model->numbone; i++) { - len += (unsigned int)strlen(model->bone[i].name) + 128; - } - out = (unsigned char *)M3D_REALLOC(out, len); - ptr += (uintptr_t)out; - if (!out) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr += sprintf(ptr, "Bones\r\n"); - ptr = _m3d_prtbone(ptr, model->bone, model->numbone, M3D_UNDEF, 0, vrtxidx); - ptr += sprintf(ptr, "\r\n"); - } - /* materials */ - if (model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) { - for (j = 0; j < model->nummaterial; j++) { - if (mtrlidx[j] == M3D_UNDEF || !model->material[j].numprop || !model->material[j].prop) continue; - m = &model->material[j]; - sn = _m3d_safestr(m->name, 0); - if (!sn) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr -= (uintptr_t)out; - len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)12); - for (i = 0; i < m->numprop; i++) { - if (m->prop[i].type < 128) - len += 32; - else if (m->prop[i].value.textureid < model->numtexture && model->texture[m->prop[i].value.textureid].name) - len += (unsigned int)strlen(model->texture[m->prop[i].value.textureid].name) + 16; - } - out = (unsigned char *)M3D_REALLOC(out, len); - ptr += (uintptr_t)out; - if (!out) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr += sprintf(ptr, "Material %s\r\n", sn); - M3D_FREE(sn); - sn = NULL; - for (i = 0; i < m->numprop; i++) { - k = 256; - if (m->prop[i].type >= 128) { - for (l = 0; l < sizeof(m3d_propertytypes) / sizeof(m3d_propertytypes[0]); l++) - if (m->prop[i].type == m3d_propertytypes[l].id) { - sn = m3d_propertytypes[l].key; - break; - } - if (!sn) - for (l = 0; l < sizeof(m3d_propertytypes) / sizeof(m3d_propertytypes[0]); l++) - if (m->prop[i].type - 128 == m3d_propertytypes[l].id) { - sn = m3d_propertytypes[l].key; - break; - } - k = sn ? m3dpf_map : 256; - } else { - for (l = 0; l < sizeof(m3d_propertytypes) / sizeof(m3d_propertytypes[0]); l++) - if (m->prop[i].type == m3d_propertytypes[l].id) { - sn = m3d_propertytypes[l].key; - k = m3d_propertytypes[l].format; - break; - } - } - switch (k) { - case m3dpf_color: ptr += sprintf(ptr, "%s #%08x\r\n", sn, m->prop[i].value.color); break; - case m3dpf_uint8: - case m3dpf_uint16: - case m3dpf_uint32: ptr += sprintf(ptr, "%s %d\r\n", sn, m->prop[i].value.num); break; - case m3dpf_float: ptr += sprintf(ptr, "%s %g\r\n", sn, m->prop[i].value.fnum); break; - case m3dpf_map: - if (m->prop[i].value.textureid < model->numtexture && - model->texture[m->prop[i].value.textureid].name) { - sl = _m3d_safestr(model->texture[m->prop[i].value.textureid].name, 0); - if (!sl) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - if (*sl) - ptr += sprintf(ptr, "map_%s %s\r\n", sn, sl); - M3D_FREE(sn); - M3D_FREE(sl); - sl = NULL; - } - break; - } - sn = NULL; - } - ptr += sprintf(ptr, "\r\n"); - } - } - /* procedural face */ - if (model->numinlined && model->inlined && !(flags & M3D_EXP_NOFACE)) { - /* all inlined assets which are not textures should be procedural surfaces */ - for (j = 0; j < model->numinlined; j++) { - if (!model->inlined[j].name || !*model->inlined[j].name || !model->inlined[j].length || !model->inlined[j].data || - (model->inlined[j].data[1] == 'P' && model->inlined[j].data[2] == 'N' && model->inlined[j].data[3] == 'G')) - continue; - for (i = k = 0; i < model->numtexture; i++) { - if (!strcmp(model->inlined[j].name, model->texture[i].name)) { - k = 1; - break; - } - } - if (k) continue; - sn = _m3d_safestr(model->inlined[j].name, 0); - if (!sn) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr -= (uintptr_t)out; - len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)18); - out = (unsigned char *)M3D_REALLOC(out, len); - ptr += (uintptr_t)out; - if (!out) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr += sprintf(ptr, "Procedural\r\n%s\r\n\r\n", sn); - M3D_FREE(sn); - sn = NULL; - } - } - /* mesh face */ - if (model->numface && face && !(flags & M3D_EXP_NOFACE)) { - ptr -= (uintptr_t)out; - len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(model->numface * 128) + (uintptr_t)6); - last = M3D_UNDEF; - if (!(flags & M3D_EXP_NOMATERIAL)) - for (i = 0; i < model->numface; i++) { - j = face[i].data.materialid < model->nummaterial ? face[i].data.materialid : M3D_UNDEF; - if (j != last) { - last = j; - if (last < model->nummaterial) - len += (unsigned int)strlen(model->material[last].name); - len += 6; - } - } - out = (unsigned char *)M3D_REALLOC(out, len); - ptr += (uintptr_t)out; - if (!out) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr += sprintf(ptr, "Mesh\r\n"); - last = M3D_UNDEF; - for (i = 0; i < model->numface; i++) { - j = face[i].data.materialid < model->nummaterial ? face[i].data.materialid : M3D_UNDEF; - if (!(flags & M3D_EXP_NOMATERIAL) && j != last) { - last = j; - if (last < model->nummaterial) { - sn = _m3d_safestr(model->material[last].name, 0); - if (!sn) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr += sprintf(ptr, "use %s\r\n", sn); - M3D_FREE(sn); - sn = NULL; - } else - ptr += sprintf(ptr, "use\r\n"); - } - /* hardcoded triangles. Should be repeated as many times as the number of edges in polygon */ - for (j = 0; j < 3; j++) { - ptr += sprintf(ptr, "%s%d", j ? " " : "", vrtxidx[face[i].data.vertex[j]]); - k = M3D_NOTDEFINED; - if (!(flags & M3D_EXP_NOTXTCRD) && (face[i].data.texcoord[j] != M3D_UNDEF) && - (tmapidx[face[i].data.texcoord[j]] != M3D_UNDEF)) { - k = tmapidx[face[i].data.texcoord[j]]; - ptr += sprintf(ptr, "/%d", k); - } - if (!(flags & M3D_EXP_NONORMAL) && (face[i].data.normal[j] != M3D_UNDEF)) - ptr += sprintf(ptr, "%s/%d", k == M3D_NOTDEFINED ? "/" : "", vrtxidx[face[i].data.normal[j]]); - } - ptr += sprintf(ptr, "\r\n"); - } - ptr += sprintf(ptr, "\r\n"); - } - /* mathematical shapes face */ - if (model->numshape && (!(flags & M3D_EXP_NOFACE))) { - for (j = 0; j < model->numshape; j++) { - sn = _m3d_safestr(model->shape[j].name, 0); - if (!sn) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr -= (uintptr_t)out; - len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)33); - out = (unsigned char *)M3D_REALLOC(out, len); - ptr += (uintptr_t)out; - if (!out) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr += sprintf(ptr, "Shape %s\r\n", sn); - M3D_FREE(sn); - sn = NULL; - if (model->shape[j].group != M3D_UNDEF && !(flags & M3D_EXP_NOBONE)) - ptr += sprintf(ptr, "group %d\r\n", model->shape[j].group); - for (i = 0; i < model->shape[j].numcmd; i++) { - cmd = &model->shape[j].cmd[i]; - if (cmd->type >= (unsigned int)(sizeof(m3d_commandtypes) / sizeof(m3d_commandtypes[0])) || !cmd->arg) - continue; - cd = &m3d_commandtypes[cmd->type]; - ptr -= (uintptr_t)out; - len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(cd->key) + (uintptr_t)3); - for (k = 0; k < cd->p; k++) - switch (cd->a[k]) { - case m3dcp_mi_t: - if (cmd->arg[k] != M3D_NOTDEFINED) { - len += (unsigned int)strlen(model->material[cmd->arg[k]].name) + 1; - } - break; - case m3dcp_va_t: - len += cmd->arg[k] * (cd->p - k - 1) * 16; - k = cd->p; - break; - default: len += 16; break; - } - out = (unsigned char *)M3D_REALLOC(out, len); - ptr += (uintptr_t)out; - if (!out) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr += sprintf(ptr, "%s", cd->key); - for (k = n = 0, l = cd->p; k < l; k++) { - switch (cd->a[((k - n) % (cd->p - n)) + n]) { - case m3dcp_mi_t: - if (cmd->arg[k] != M3D_NOTDEFINED) { - sn = _m3d_safestr(model->material[cmd->arg[k]].name, 0); - if (!sn) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr += sprintf(ptr, " %s", sn); - M3D_FREE(sn); - sn = NULL; - } - break; - case m3dcp_vc_t: ptr += sprintf(ptr, " %g", *((float *)&cmd->arg[k])); break; - case m3dcp_va_t: - ptr += sprintf(ptr, " %d[", cmd->arg[k]); - n = k + 1; - l += (cmd->arg[k] - 1) * (cd->p - k - 1); - break; - default: ptr += sprintf(ptr, " %d", cmd->arg[k]); break; - } - } - ptr += sprintf(ptr, "%s\r\n", l > cd->p ? " ]" : ""); - } - ptr += sprintf(ptr, "\r\n"); - } - } - /* annotation labels */ - if (model->numlabel && model->label && !(flags & M3D_EXP_NOFACE)) { - for (i = 0, j = 3, length = NULL; i < model->numlabel; i++) { - if (model->label[i].name) j += (unsigned int)strlen(model->label[i].name); - if (model->label[i].lang) j += (unsigned int)strlen(model->label[i].lang); - if (model->label[i].text) j += (unsigned int)strlen(model->label[i].text); - j += 40; - } - ptr -= (uintptr_t)out; - len = (unsigned int)((uintptr_t)ptr + (uintptr_t)j); - out = (unsigned char *)M3D_REALLOC(out, len); - ptr += (uintptr_t)out; - if (!out) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - for (i = 0; i < model->numlabel; i++) { - if (!i || _m3d_strcmp(sl, model->label[i].lang) || _m3d_strcmp(sn, model->label[i].name)) { - sl = model->label[i].lang; - sn = model->label[i].name; - sd = _m3d_safestr(sn, 0); - if (!sd) { - setlocale(LC_NUMERIC, ol); - sn = sl = NULL; - goto memerr; - } - if (i) ptr += sprintf(ptr, "\r\n"); - ptr += sprintf(ptr, "Labels %s\r\n", sd); - M3D_FREE(sd); - sd = NULL; - if (model->label[i].color) - ptr += sprintf(ptr, "color #0x%08x\r\n", model->label[i].color); - if (sl && *sl) { - sd = _m3d_safestr(sl, 0); - if (!sd) { - setlocale(LC_NUMERIC, ol); - sn = sl = NULL; - goto memerr; - } - ptr += sprintf(ptr, "lang %s\r\n", sd); - M3D_FREE(sd); - sd = NULL; - } - } - sd = _m3d_safestr(model->label[i].text, 2); - if (!sd) { - setlocale(LC_NUMERIC, ol); - sn = sl = NULL; - goto memerr; - } - ptr += sprintf(ptr, "%d %s\r\n", model->label[i].vertexid, sd); - M3D_FREE(sd); - sd = NULL; - } - ptr += sprintf(ptr, "\r\n"); - sn = sl = NULL; - } - /* actions */ - if (model->numaction && model->action && !(flags & M3D_EXP_NOACTION)) { - for (j = 0; j < model->numaction; j++) { - a = &model->action[j]; - sn = _m3d_safestr(a->name, 0); - if (!sn) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr -= (uintptr_t)out; - len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)48); - for (i = 0; i < a->numframe; i++) - len += a->frame[i].numtransform * 128 + 8; - out = (unsigned char *)M3D_REALLOC(out, len); - ptr += (uintptr_t)out; - if (!out) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr += sprintf(ptr, "Action %d %s\r\n", a->durationmsec, sn); - M3D_FREE(sn); - sn = NULL; - for (i = 0; i < a->numframe; i++) { - ptr += sprintf(ptr, "frame %d\r\n", a->frame[i].msec); - for (k = 0; k < a->frame[i].numtransform; k++) { - ptr += sprintf(ptr, "%d %d %d\r\n", a->frame[i].transform[k].boneid, - vrtxidx[a->frame[i].transform[k].pos], vrtxidx[a->frame[i].transform[k].ori]); - } - } - ptr += sprintf(ptr, "\r\n"); - } - } - /* inlined assets */ - if (model->numinlined && model->inlined) { - for (i = j = 0; i < model->numinlined; i++) - if (model->inlined[i].name) - j += (unsigned int)strlen(model->inlined[i].name) + 6; - if (j > 0) { - ptr -= (uintptr_t)out; - len = (unsigned int)((uintptr_t)ptr + (uintptr_t)j + (uintptr_t)16); - out = (unsigned char *)M3D_REALLOC(out, len); - ptr += (uintptr_t)out; - if (!out) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr += sprintf(ptr, "Assets\r\n"); - for (i = 0; i < model->numinlined; i++) - if (model->inlined[i].name) - ptr += sprintf(ptr, "%s%s\r\n", model->inlined[i].name, strrchr(model->inlined[i].name, '.') ? "" : ".png"); - ptr += sprintf(ptr, "\r\n"); - } - } - /* extra info */ - if (model->numextra && (flags & M3D_EXP_EXTRA)) { - for (i = 0; i < model->numextra; i++) { - if (model->extra[i]->length < 9) continue; - ptr -= (uintptr_t)out; - len = (unsigned int)((uintptr_t)ptr + (uintptr_t)17 + (uintptr_t)(model->extra[i]->length * 3)); - out = (unsigned char *)M3D_REALLOC(out, len); - ptr += (uintptr_t)out; - if (!out) { - setlocale(LC_NUMERIC, ol); - goto memerr; - } - ptr += sprintf(ptr, "Extra %c%c%c%c\r\n", - model->extra[i]->magic[0] > ' ' ? model->extra[i]->magic[0] : '_', - model->extra[i]->magic[1] > ' ' ? model->extra[i]->magic[1] : '_', - model->extra[i]->magic[2] > ' ' ? model->extra[i]->magic[2] : '_', - model->extra[i]->magic[3] > ' ' ? model->extra[i]->magic[3] : '_'); - for (j = 0; j < model->extra[i]->length; j++) - ptr += sprintf(ptr, "%02x ", *((unsigned char *)model->extra + sizeof(m3dchunk_t) + j)); - ptr--; - ptr += sprintf(ptr, "\r\n\r\n"); - } - } - setlocale(LC_NUMERIC, ol); - len = (unsigned int)((uintptr_t)ptr - (uintptr_t)out); - out = (unsigned char *)M3D_REALLOC(out, len + 1); - if (!out) goto memerr; - out[len] = 0; - } else - { - /* strictly only use LF (newline) in binary */ - sd = _m3d_safestr(model->desc, 3); - if (!sd) goto memerr; - /* header */ - h = (m3dhdr_t *)M3D_MALLOC(sizeof(m3dhdr_t) + strlen(sn) + strlen(sl) + strlen(sa) + strlen(sd) + 4); - if (!h) goto memerr; - memcpy((uint8_t *)h, "HEAD", 4); - h->length = sizeof(m3dhdr_t); - h->scale = scale; - i = (unsigned int)strlen(sn); - memcpy((uint8_t *)h + h->length, sn, i + 1); - h->length += i + 1; - M3D_FREE(sn); - i = (unsigned int)strlen(sl); - memcpy((uint8_t *)h + h->length, sl, i + 1); - h->length += i + 1; - M3D_FREE(sl); - i = (unsigned int)strlen(sa); - memcpy((uint8_t *)h + h->length, sa, i + 1); - h->length += i + 1; - M3D_FREE(sa); - i = (unsigned int)strlen(sd); - memcpy((uint8_t *)h + h->length, sd, i + 1); - h->length += i + 1; - M3D_FREE(sd); - sn = sl = sa = sd = NULL; - if (model->inlined) - for (i = 0; i < model->numinlined; i++) { - if (model->inlined[i].name && *model->inlined[i].name && model->inlined[i].length > 0) { - str = _m3d_addstr(str, &numstr, model->inlined[i].name); - if (!str) goto memerr; - } - } - if (str) - for (i = 0; i < numstr; i++) { - h = _m3d_addhdr(h, &str[i]); - if (!h) goto memerr; - } - vc_s = quality == M3D_EXP_INT8 ? 1 : (quality == M3D_EXP_INT16 ? 2 : (quality == M3D_EXP_DOUBLE ? 8 : 4)); - vi_s = maxvrtx < 254 ? 1 : (maxvrtx < 65534 ? 2 : 4); - si_s = h->length - 16 < 254 ? 1 : (h->length - 16 < 65534 ? 2 : 4); - ci_s = !numcmap || !cmap ? 0 : (numcmap < 254 ? 1 : (numcmap < 65534 ? 2 : 4)); - ti_s = !maxtmap || !tmap ? 0 : (maxtmap < 254 ? 1 : (maxtmap < 65534 ? 2 : 4)); - bi_s = !model->numbone || !model->bone || (flags & M3D_EXP_NOBONE) ? 0 : (model->numbone < 254 ? 1 : (model->numbone < 65534 ? 2 : 4)); - nb_s = maxbone < 2 ? 1 : (maxbone == 2 ? 2 : (maxbone <= 4 ? 4 : 8)); - sk_s = !bi_s || !maxskin || !skin ? 0 : (maxskin < 254 ? 1 : (maxskin < 65534 ? 2 : 4)); - fc_s = maxt < 254 ? 1 : (maxt < 65534 ? 2 : 4); - hi_s = !model->numshape || !model->shape || (flags & M3D_EXP_NOFACE) ? 0 : (model->numshape < 254 ? 1 : (model->numshape < 65534 ? 2 : 4)); - fi_s = !model->numface || !model->face || (flags & M3D_EXP_NOFACE) ? 0 : (model->numface < 254 ? 1 : (model->numface < 65534 ? 2 : 4)); - h->types = (vc_s == 8 ? (3 << 0) : (vc_s == 2 ? (1 << 0) : (vc_s == 1 ? (0 << 0) : (2 << 0)))) | - (vi_s == 2 ? (1 << 2) : (vi_s == 1 ? (0 << 2) : (2 << 2))) | - (si_s == 2 ? (1 << 4) : (si_s == 1 ? (0 << 4) : (2 << 4))) | - (ci_s == 2 ? (1 << 6) : (ci_s == 1 ? (0 << 6) : (ci_s == 4 ? (2 << 6) : (3 << 6)))) | - (ti_s == 2 ? (1 << 8) : (ti_s == 1 ? (0 << 8) : (ti_s == 4 ? (2 << 8) : (3 << 8)))) | - (bi_s == 2 ? (1 << 10) : (bi_s == 1 ? (0 << 10) : (bi_s == 4 ? (2 << 10) : (3 << 10)))) | - (nb_s == 2 ? (1 << 12) : (nb_s == 1 ? (0 << 12) : (2 << 12))) | - (sk_s == 2 ? (1 << 14) : (sk_s == 1 ? (0 << 14) : (sk_s == 4 ? (2 << 14) : (3 << 14)))) | - (fc_s == 2 ? (1 << 16) : (fc_s == 1 ? (0 << 16) : (2 << 16))) | - (hi_s == 2 ? (1 << 18) : (hi_s == 1 ? (0 << 18) : (hi_s == 4 ? (2 << 18) : (3 << 18)))) | - (fi_s == 2 ? (1 << 20) : (fi_s == 1 ? (0 << 20) : (fi_s == 4 ? (2 << 20) : (3 << 20)))); - len = h->length; - /* preview image chunk, must be the first if exists */ - if (model->preview.data && model->preview.length) { - chunklen = 8 + model->preview.length; - h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen); - if (!h) goto memerr; - memcpy((uint8_t *)h + len, "PRVW", 4); - *((uint32_t *)((uint8_t *)h + len + 4)) = chunklen; - memcpy((uint8_t *)h + len + 8, model->preview.data, model->preview.length); - len += chunklen; - } - /* color map */ - if (numcmap && cmap && ci_s < 4 && !(flags & M3D_EXP_NOCMAP)) { - chunklen = 8 + numcmap * sizeof(uint32_t); - h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen); - if (!h) goto memerr; - memcpy((uint8_t *)h + len, "CMAP", 4); - *((uint32_t *)((uint8_t *)h + len + 4)) = chunklen; - memcpy((uint8_t *)h + len + 8, cmap, chunklen - 8); - len += chunklen; - } else - numcmap = 0; - /* texture map */ - if (numtmap && tmap && !(flags & M3D_EXP_NOTXTCRD) && !(flags & M3D_EXP_NOFACE)) { - chunklen = 8 + maxtmap * vc_s * 2; - h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen); - if (!h) goto memerr; - memcpy((uint8_t *)h + len, "TMAP", 4); - length = (uint32_t *)((uint8_t *)h + len + 4); - out = (uint8_t *)h + len + 8; - last = M3D_UNDEF; - for (i = 0; i < numtmap; i++) { - if (tmap[i].newidx == last) continue; - last = tmap[i].newidx; - switch (vc_s) { - case 1: - *out++ = (uint8_t)(tmap[i].data.u * 255); - *out++ = (uint8_t)(tmap[i].data.v * 255); - break; - case 2: - *((uint16_t *)out) = (uint16_t)(tmap[i].data.u * 65535); - out += 2; - *((uint16_t *)out) = (uint16_t)(tmap[i].data.v * 65535); - out += 2; - break; - case 4: - *((float *)out) = tmap[i].data.u; - out += 4; - *((float *)out) = tmap[i].data.v; - out += 4; - break; - case 8: - *((double *)out) = tmap[i].data.u; - out += 8; - *((double *)out) = tmap[i].data.v; - out += 8; - break; - } - } - *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); - out = NULL; - len += *length; - } - /* vertex */ - if (numvrtx && vrtx) { - chunklen = 8 + maxvrtx * (ci_s + sk_s + 4 * vc_s); - h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen); - if (!h) goto memerr; - memcpy((uint8_t *)h + len, "VRTS", 4); - length = (uint32_t *)((uint8_t *)h + len + 4); - out = (uint8_t *)h + len + 8; - last = M3D_UNDEF; - for (i = 0; i < numvrtx; i++) { - if (vrtx[i].newidx == last) continue; - last = vrtx[i].newidx; - switch (vc_s) { - case 1: - *out++ = (int8_t)(vrtx[i].data.x * 127); - *out++ = (int8_t)(vrtx[i].data.y * 127); - *out++ = (int8_t)(vrtx[i].data.z * 127); - *out++ = (int8_t)(vrtx[i].data.w * 127); - break; - case 2: - *((int16_t *)out) = (int16_t)(vrtx[i].data.x * 32767); - out += 2; - *((int16_t *)out) = (int16_t)(vrtx[i].data.y * 32767); - out += 2; - *((int16_t *)out) = (int16_t)(vrtx[i].data.z * 32767); - out += 2; - *((int16_t *)out) = (int16_t)(vrtx[i].data.w * 32767); - out += 2; - break; - case 4: - memcpy(out, &vrtx[i].data.x, sizeof(float)); - out += 4; - memcpy(out, &vrtx[i].data.y, sizeof(float)); - out += 4; - memcpy(out, &vrtx[i].data.z, sizeof(float)); - out += 4; - memcpy(out, &vrtx[i].data.w, sizeof(float)); - out += 4; - break; - case 8: - *((double *)out) = vrtx[i].data.x; - out += 8; - *((double *)out) = vrtx[i].data.y; - out += 8; - *((double *)out) = vrtx[i].data.z; - out += 8; - *((double *)out) = vrtx[i].data.w; - out += 8; - break; - } - idx = _m3d_cmapidx(cmap, numcmap, vrtx[i].data.color); - switch (ci_s) { - case 1: *out++ = (uint8_t)(idx); break; - case 2: - *((uint16_t *)out) = (uint16_t)(idx); - out += 2; - break; - case 4: - *((uint32_t *)out) = vrtx[i].data.color; - out += 4; - break; - } - out = _m3d_addidx(out, sk_s, vrtx[i].data.skinid); - } - uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); - memcpy(length, &v, sizeof(uint32_t)); - //*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); - out = NULL; - len += v; - } - /* bones chunk */ - if (model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) { - i = 8 + bi_s + sk_s + model->numbone * (bi_s + si_s + 2 * vi_s); - chunklen = i + numskin * nb_s * (bi_s + 1); - h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen); - if (!h) goto memerr; - memcpy((uint8_t *)h + len, "BONE", 4); - length = (uint32_t *)((uint8_t *)h + len + 4); - out = (uint8_t *)h + len + 8; - out = _m3d_addidx(out, bi_s, model->numbone); - out = _m3d_addidx(out, sk_s, maxskin); - for (i = 0; i < model->numbone; i++) { - out = _m3d_addidx(out, bi_s, model->bone[i].parent); - out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->bone[i].name)); - out = _m3d_addidx(out, vi_s, vrtxidx[model->bone[i].pos]); - out = _m3d_addidx(out, vi_s, vrtxidx[model->bone[i].ori]); - } - if (numskin && skin && sk_s) { - last = M3D_UNDEF; - for (i = 0; i < numskin; i++) { - if (skin[i].newidx == last) continue; - last = skin[i].newidx; - memset(&weights, 0, nb_s); - for (j = 0; j < (uint32_t)nb_s && skin[i].data.boneid[j] != M3D_UNDEF && - skin[i].data.weight[j] > (M3D_FLOAT)0.0; - j++) - weights[j] = (uint8_t)(skin[i].data.weight[j] * 255); - switch (nb_s) { - case 1: weights[0] = 255; break; - case 2: - *((uint16_t *)out) = *((uint16_t *)&weights[0]); - out += 2; - break; - case 4: - *((uint32_t *)out) = *((uint32_t *)&weights[0]); - out += 4; - break; - case 8: - *((uint64_t *)out) = *((uint64_t *)&weights[0]); - out += 8; - break; - } - for (j = 0; j < (uint32_t)nb_s && skin[i].data.boneid[j] != M3D_UNDEF && weights[j]; j++) { - out = _m3d_addidx(out, bi_s, skin[i].data.boneid[j]); - *length += bi_s; - } - } - } - *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); - out = NULL; - len += *length; - } - /* materials */ - if (model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) { - for (j = 0; j < model->nummaterial; j++) { - if (mtrlidx[j] == M3D_UNDEF || !model->material[j].numprop || !model->material[j].prop) continue; - m = &model->material[j]; - chunklen = 12 + si_s + m->numprop * 5; - h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen); - if (!h) goto memerr; - memcpy((uint8_t *)h + len, "MTRL", 4); - length = (uint32_t *)((uint8_t *)h + len + 4); - out = (uint8_t *)h + len + 8; - out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, m->name)); - for (i = 0; i < m->numprop; i++) { - if (m->prop[i].type >= 128) { - if (m->prop[i].value.textureid >= model->numtexture || - !model->texture[m->prop[i].value.textureid].name) continue; - k = m3dpf_map; - } else { - for (k = 256, l = 0; l < sizeof(m3d_propertytypes) / sizeof(m3d_propertytypes[0]); l++) - if (m->prop[i].type == m3d_propertytypes[l].id) { - k = m3d_propertytypes[l].format; - break; - } - } - if (k == 256) continue; - *out++ = m->prop[i].type; - switch (k) { - case m3dpf_color: - if (!(flags & M3D_EXP_NOCMAP)) { - idx = _m3d_cmapidx(cmap, numcmap, m->prop[i].value.color); - switch (ci_s) { - case 1: *out++ = (uint8_t)(idx); break; - case 2: - *((uint16_t *)out) = (uint16_t)(idx); - out += 2; - break; - case 4: - *((uint32_t *)out) = (uint32_t)(m->prop[i].value.color); - out += 4; - break; - } - } else - out--; - break; - case m3dpf_uint8: *out++ = (uint8_t)m->prop[i].value.num; break; - case m3dpf_uint16: - *((uint16_t *)out) = (uint16_t)m->prop[i].value.num; - out += 2; - break; - case m3dpf_uint32: - *((uint32_t *)out) = m->prop[i].value.num; - out += 4; - break; - case m3dpf_float: - *((float *)out) = m->prop[i].value.fnum; - out += 4; - break; - - case m3dpf_map: - idx = _m3d_stridx(str, numstr, model->texture[m->prop[i].value.textureid].name); - out = _m3d_addidx(out, si_s, idx); - break; - } - } - *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); - len += *length; - out = NULL; - } - } - /* procedural face */ - if (model->numinlined && model->inlined && !(flags & M3D_EXP_NOFACE)) { - /* all inlined assets which are not textures should be procedural surfaces */ - for (j = 0; j < model->numinlined; j++) { - if (!model->inlined[j].name || !model->inlined[j].name[0] || model->inlined[j].length < 4 || - !model->inlined[j].data || (model->inlined[j].data[1] == 'P' && model->inlined[j].data[2] == 'N' && model->inlined[j].data[3] == 'G')) - continue; - for (i = k = 0; i < model->numtexture; i++) { - if (!strcmp(model->inlined[j].name, model->texture[i].name)) { - k = 1; - break; - } - } - if (k) continue; - numproc++; - chunklen = 8 + si_s; - h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen); - if (!h) goto memerr; - memcpy((uint8_t *)h + len, "PROC", 4); - *((uint32_t *)((uint8_t *)h + len + 4)) = chunklen; - out = (uint8_t *)h + len + 8; - out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->inlined[j].name)); - out = NULL; - len += chunklen; - } - } - /* mesh face */ - if (model->numface && face && !(flags & M3D_EXP_NOFACE)) { - chunklen = 8 + si_s + model->numface * (6 * vi_s + 3 * ti_s + si_s + 1); - h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen); - if (!h) goto memerr; - memcpy((uint8_t *)h + len, "MESH", 4); - length = (uint32_t *)((uint8_t *)h + len + 4); - out = (uint8_t *)h + len + 8; - last = M3D_UNDEF; - for (i = 0; i < model->numface; i++) { - if (!(flags & M3D_EXP_NOMATERIAL) && face[i].data.materialid != last) { - last = face[i].data.materialid; - idx = last < model->nummaterial ? _m3d_stridx(str, numstr, model->material[last].name) : 0; - *out++ = 0; - out = _m3d_addidx(out, si_s, idx); - } - /* hardcoded triangles. */ - k = (3 << 4) | - (((flags & M3D_EXP_NOTXTCRD) || !ti_s || face[i].data.texcoord[0] == M3D_UNDEF || - face[i].data.texcoord[1] == M3D_UNDEF || face[i].data.texcoord[2] == M3D_UNDEF) ? - 0 : - 1) | - (((flags & M3D_EXP_NONORMAL) || face[i].data.normal[0] == M3D_UNDEF || - face[i].data.normal[1] == M3D_UNDEF || face[i].data.normal[2] == M3D_UNDEF) ? - 0 : - 2); - *out++ = (uint8_t)k; - for (j = 0; j < 3; j++) { - out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.vertex[j]]); - if (k & 1) - out = _m3d_addidx(out, ti_s, tmapidx[face[i].data.texcoord[j]]); - if (k & 2) - out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.normal[j]]); - } - } - uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); - memcpy(length, &v, sizeof(uint32_t)); - len += v; - out = NULL; - } - /* mathematical shapes face */ - if (model->numshape && model->shape && !(flags & M3D_EXP_NOFACE)) { - for (j = 0; j < model->numshape; j++) { - chunklen = 12 + si_s + model->shape[j].numcmd * (M3D_CMDMAXARG + 1) * 4; - h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen); - if (!h) goto memerr; - memcpy((uint8_t *)h + len, "SHPE", 4); - length = (uint32_t *)((uint8_t *)h + len + 4); - out = (uint8_t *)h + len + 8; - out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->shape[j].name)); - out = _m3d_addidx(out, bi_s, model->shape[j].group); - for (i = 0; i < model->shape[j].numcmd; i++) { - cmd = &model->shape[j].cmd[i]; - if (cmd->type >= (unsigned int)(sizeof(m3d_commandtypes) / sizeof(m3d_commandtypes[0])) || !cmd->arg) - continue; - cd = &m3d_commandtypes[cmd->type]; - *out++ = (cmd->type & 0x7F) | (cmd->type > 127 ? 0x80 : 0); - if (cmd->type > 127) *out++ = (cmd->type >> 7) & 0xff; - for (k = n = 0, l = cd->p; k < l; k++) { - switch (cd->a[((k - n) % (cd->p - n)) + n]) { - case m3dcp_mi_t: - out = _m3d_addidx(out, si_s, cmd->arg[k] < model->nummaterial ? _m3d_stridx(str, numstr, model->material[cmd->arg[k]].name) : 0); - break; - case m3dcp_vc_t: - min_x = *((float *)&cmd->arg[k]); - switch (vc_s) { - case 1: *out++ = (int8_t)(min_x * 127); break; - case 2: - *((int16_t *)out) = (int16_t)(min_x * 32767); - out += 2; - break; - case 4: - *((float *)out) = min_x; - out += 4; - break; - case 8: - *((double *)out) = min_x; - out += 8; - break; - } - break; - case m3dcp_hi_t: out = _m3d_addidx(out, hi_s, cmd->arg[k]); break; - case m3dcp_fi_t: out = _m3d_addidx(out, fi_s, cmd->arg[k]); break; - case m3dcp_ti_t: out = _m3d_addidx(out, ti_s, cmd->arg[k]); break; - case m3dcp_qi_t: - case m3dcp_vi_t: out = _m3d_addidx(out, vi_s, cmd->arg[k]); break; - case m3dcp_i1_t: out = _m3d_addidx(out, 1, cmd->arg[k]); break; - case m3dcp_i2_t: out = _m3d_addidx(out, 2, cmd->arg[k]); break; - case m3dcp_i4_t: out = _m3d_addidx(out, 4, cmd->arg[k]); break; - case m3dcp_va_t: - out = _m3d_addidx(out, 4, cmd->arg[k]); - n = k + 1; - l += (cmd->arg[k] - 1) * (cd->p - k - 1); - break; - } - } - } - uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); - memcpy( length, &v, sizeof(uint32_t)); - len += v; - out = NULL; - } - } - /* annotation labels */ - if (model->numlabel && model->label) { - for (i = 0, length = NULL; i < model->numlabel; i++) { - if (!i || _m3d_strcmp(sl, model->label[i].lang) || _m3d_strcmp(sn, model->label[i].name)) { - sl = model->label[i].lang; - sn = model->label[i].name; - if (length) { - *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); - len += *length; - } - chunklen = 8 + 2 * si_s + ci_s + model->numlabel * (vi_s + si_s); - h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen); - if (!h) { - sn = NULL; - sl = NULL; - goto memerr; - } - memcpy((uint8_t *)h + len, "LBLS", 4); - length = (uint32_t *)((uint8_t *)h + len + 4); - out = (uint8_t *)h + len + 8; - out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].name)); - out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].lang)); - idx = _m3d_cmapidx(cmap, numcmap, model->label[i].color); - switch (ci_s) { - case 1: *out++ = (uint8_t)(idx); break; - case 2: - *((uint16_t *)out) = (uint16_t)(idx); - out += 2; - break; - case 4: - *((uint32_t *)out) = model->label[i].color; - out += 4; - break; - } - } - out = _m3d_addidx(out, vi_s, vrtxidx[model->label[i].vertexid]); - out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].text)); - } - if (length) { - uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); - memcpy( length, &v, sizeof(uint32_t)); - len += v; - } - out = NULL; - sn = sl = NULL; - } - /* actions */ - if (model->numaction && model->action && model->numbone && model->bone && !(flags & M3D_EXP_NOACTION)) { - for (j = 0; j < model->numaction; j++) { - a = &model->action[j]; - chunklen = 14 + si_s + a->numframe * (4 + fc_s + maxt * (bi_s + 2 * vi_s)); - h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen); - if (!h) goto memerr; - memcpy((uint8_t *)h + len, "ACTN", 4); - length = (uint32_t *)((uint8_t *)h + len + 4); - out = (uint8_t *)h + len + 8; - out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, a->name)); - *((uint16_t *)out) = (uint16_t)(a->numframe); - out += 2; - *((uint32_t *)out) = (uint32_t)(a->durationmsec); - out += 4; - for (i = 0; i < a->numframe; i++) { - *((uint32_t *)out) = (uint32_t)(a->frame[i].msec); - out += 4; - out = _m3d_addidx(out, fc_s, a->frame[i].numtransform); - for (k = 0; k < a->frame[i].numtransform; k++) { - out = _m3d_addidx(out, bi_s, a->frame[i].transform[k].boneid); - out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].pos]); - out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].ori]); - } - } - uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); - memcpy( length, &v, sizeof(uint32_t)); - len += v; - out = NULL; - } - } - /* inlined assets */ - if (model->numinlined && model->inlined && (numproc || (flags & M3D_EXP_INLINE))) { - for (j = 0; j < model->numinlined; j++) { - if (!model->inlined[j].name || !model->inlined[j].name[0] || model->inlined[j].length < 4 || !model->inlined[j].data) - continue; - if (!(flags & M3D_EXP_INLINE)) { - if (model->inlined[j].data[1] == 'P' && model->inlined[j].data[2] == 'N' && model->inlined[j].data[3] == 'G') - continue; - for (i = k = 0; i < model->numtexture; i++) { - if (!strcmp(model->inlined[j].name, model->texture[i].name)) { - k = 1; - break; - } - } - if (k) continue; - } - chunklen = 8 + si_s + model->inlined[j].length; - h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen); - if (!h) goto memerr; - memcpy((uint8_t *)h + len, "ASET", 4); - *((uint32_t *)((uint8_t *)h + len + 4)) = chunklen; - out = (uint8_t *)h + len + 8; - out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->inlined[j].name)); - memcpy(out, model->inlined[j].data, model->inlined[j].length); - out = NULL; - len += chunklen; - } - } - /* extra chunks */ - if (model->numextra && model->extra && (flags & M3D_EXP_EXTRA)) { - for (j = 0; j < model->numextra; j++) { - if (!model->extra[j] || model->extra[j]->length < 8) - continue; - chunklen = model->extra[j]->length; - h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen); - if (!h) goto memerr; - memcpy((uint8_t *)h + len, model->extra[j], chunklen); - len += chunklen; - } - } - /* add end chunk */ - h = (m3dhdr_t *)M3D_REALLOC(h, len + 4); - if (!h) goto memerr; - memcpy((uint8_t *)h + len, "OMD3", 4); - len += 4; - /* zlib compress */ - if (!(flags & M3D_EXP_NOZLIB)) { - M3D_LOG("Deflating chunks"); - z = stbi_zlib_compress((unsigned char *)h, len, (int *)&l, 9); - if (z && l > 0 && l < len) { - len = l; - M3D_FREE(h); - h = (m3dhdr_t *)z; - } - } - /* add file header at the beginning */ - len += 8; - out = (unsigned char *)M3D_MALLOC(len); - if (!out) goto memerr; - memcpy(out, "3DMO", 4); - *((uint32_t *)(out + 4)) = len; - memcpy(out + 8, h, len - 8); - } - if (size) *size = out ? len : 0; - if (vrtxidx) M3D_FREE(vrtxidx); - if (mtrlidx) M3D_FREE(mtrlidx); - if (tmapidx) M3D_FREE(tmapidx); - if (skinidx) M3D_FREE(skinidx); - if (norm) M3D_FREE(norm); - if (face) M3D_FREE(face); - if (cmap) M3D_FREE(cmap); - if (tmap) M3D_FREE(tmap); - if (skin) M3D_FREE(skin); - if (str) M3D_FREE(str); - if (vrtx) M3D_FREE(vrtx); - if (h) M3D_FREE(h); - return out; -} -#endif - -#endif /* M3D_IMPLEMENTATION */ - -#ifdef __cplusplus -} -#ifdef M3D_CPPWRAPPER -#include <memory> -#include <string> -#include <vector> - -/*** C++ wrapper class ***/ -namespace M3D { -#ifdef M3D_IMPLEMENTATION - -class Model { -public: - m3d_t *model; - -public: - Model() { - this->model = (m3d_t *)malloc(sizeof(m3d_t)); - memset(this->model, 0, sizeof(m3d_t)); - } - Model(_unused const std::string &data, _unused m3dread_t ReadFileCB, - _unused m3dfree_t FreeCB, _unused M3D::Model mtllib) { -#ifndef M3D_NOIMPORTER - this->model = m3d_load((unsigned char *)data.data(), ReadFileCB, FreeCB, mtllib.model); -#else - Model(); -#endif - } - Model(_unused const std::vector<unsigned char> data, _unused m3dread_t ReadFileCB, - _unused m3dfree_t FreeCB, _unused M3D::Model mtllib) { -#ifndef M3D_NOIMPORTER - this->model = m3d_load((unsigned char *)&data[0], ReadFileCB, FreeCB, mtllib.model); -#else - Model(); -#endif - } - Model(_unused const unsigned char *data, _unused m3dread_t ReadFileCB, - _unused m3dfree_t FreeCB, _unused M3D::Model mtllib) { -#ifndef M3D_NOIMPORTER - this->model = m3d_load((unsigned char *)data, ReadFileCB, FreeCB, mtllib.model); -#else - Model(); -#endif - } - ~Model() { m3d_free(this->model); } - -public: - m3d_t *getCStruct() { return this->model; } - std::string getName() { return std::string(this->model->name); } - void setName(std::string name) { this->model->name = (char *)name.c_str(); } - std::string getLicense() { return std::string(this->model->license); } - void setLicense(std::string license) { this->model->license = (char *)license.c_str(); } - std::string getAuthor() { return std::string(this->model->author); } - void setAuthor(std::string author) { this->model->author = (char *)author.c_str(); } - std::string getDescription() { return std::string(this->model->desc); } - void setDescription(std::string desc) { this->model->desc = (char *)desc.c_str(); } - float getScale() { return this->model->scale; } - void setScale(float scale) { this->model->scale = scale; } - std::vector<unsigned char> getPreview() { return this->model->preview.data ? - std::vector<unsigned char>(this->model->preview.data, this->model->preview.data + this->model->preview.length) : - std::vector<unsigned char>(); } - std::vector<uint32_t> getColorMap() { return this->model->cmap ? std::vector<uint32_t>(this->model->cmap, - this->model->cmap + this->model->numcmap) : - std::vector<uint32_t>(); } - std::vector<m3dti_t> getTextureMap() { return this->model->tmap ? std::vector<m3dti_t>(this->model->tmap, - this->model->tmap + this->model->numtmap) : - std::vector<m3dti_t>(); } - std::vector<m3dtx_t> getTextures() { return this->model->texture ? std::vector<m3dtx_t>(this->model->texture, - this->model->texture + this->model->numtexture) : - std::vector<m3dtx_t>(); } - std::string getTextureName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numtexture ? - std::string(this->model->texture[idx].name) : - nullptr; } - std::vector<m3db_t> getBones() { return this->model->bone ? std::vector<m3db_t>(this->model->bone, this->model->bone + - this->model->numbone) : - std::vector<m3db_t>(); } - std::string getBoneName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numbone ? - std::string(this->model->bone[idx].name) : - nullptr; } - std::vector<m3dm_t> getMaterials() { return this->model->material ? std::vector<m3dm_t>(this->model->material, - this->model->material + this->model->nummaterial) : - std::vector<m3dm_t>(); } - std::string getMaterialName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->nummaterial ? - std::string(this->model->material[idx].name) : - nullptr; } - int getMaterialPropertyInt(int idx, int type) { - if (idx < 0 || (unsigned int)idx >= this->model->nummaterial || type < 0 || type >= 127 || - !this->model->material[idx].prop) return -1; - for (int i = 0; i < this->model->material[idx].numprop; i++) { - if (this->model->material[idx].prop[i].type == type) - return this->model->material[idx].prop[i].value.num; - } - return -1; - } - uint32_t getMaterialPropertyColor(int idx, int type) { return this->getMaterialPropertyInt(idx, type); } - float getMaterialPropertyFloat(int idx, int type) { - if (idx < 0 || (unsigned int)idx >= this->model->nummaterial || type < 0 || type >= 127 || - !this->model->material[idx].prop) return -1.0f; - for (int i = 0; i < this->model->material[idx].numprop; i++) { - if (this->model->material[idx].prop[i].type == type) - return this->model->material[idx].prop[i].value.fnum; - } - return -1.0f; - } - m3dtx_t *getMaterialPropertyMap(int idx, int type) { - if (idx < 0 || (unsigned int)idx >= this->model->nummaterial || type < 128 || type > 255 || - !this->model->material[idx].prop) return nullptr; - for (int i = 0; i < this->model->material[idx].numprop; i++) { - if (this->model->material[idx].prop[i].type == type) - return this->model->material[idx].prop[i].value.textureid < this->model->numtexture ? - &this->model->texture[this->model->material[idx].prop[i].value.textureid] : - nullptr; - } - return nullptr; - } - std::vector<m3dv_t> getVertices() { return this->model->vertex ? std::vector<m3dv_t>(this->model->vertex, - this->model->vertex + this->model->numvertex) : - std::vector<m3dv_t>(); } - std::vector<m3df_t> getFace() { return this->model->face ? std::vector<m3df_t>(this->model->face, this->model->face + - this->model->numface) : - std::vector<m3df_t>(); } - std::vector<m3dh_t> getShape() { return this->model->shape ? std::vector<m3dh_t>(this->model->shape, - this->model->shape + this->model->numshape) : - std::vector<m3dh_t>(); } - std::string getShapeName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numshape && - this->model->shape[idx].name && this->model->shape[idx].name[0] ? - std::string(this->model->shape[idx].name) : - nullptr; } - unsigned int getShapeGroup(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numshape ? - this->model->shape[idx].group : - 0xFFFFFFFF; } - std::vector<m3dc_t> getShapeCommands(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numshape && - this->model->shape[idx].cmd ? - std::vector<m3dc_t>(this->model->shape[idx].cmd, this->model->shape[idx].cmd + - this->model->shape[idx].numcmd) : - std::vector<m3dc_t>(); } - std::vector<m3dl_t> getAnnotationLabels() { return this->model->label ? std::vector<m3dl_t>(this->model->label, - this->model->label + this->model->numlabel) : - std::vector<m3dl_t>(); } - std::vector<m3ds_t> getSkin() { return this->model->skin ? std::vector<m3ds_t>(this->model->skin, this->model->skin + - this->model->numskin) : - std::vector<m3ds_t>(); } - std::vector<m3da_t> getActions() { return this->model->action ? std::vector<m3da_t>(this->model->action, - this->model->action + this->model->numaction) : - std::vector<m3da_t>(); } - std::string getActionName(int aidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction ? - std::string(this->model->action[aidx].name) : - nullptr; } - unsigned int getActionDuration(int aidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction ? - this->model->action[aidx].durationmsec : - 0; } - std::vector<m3dfr_t> getActionFrames(int aidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction ? - std::vector<m3dfr_t>(this->model->action[aidx].frame, this->model->action[aidx].frame + - this->model->action[aidx].numframe) : - std::vector<m3dfr_t>(); } - unsigned int getActionFrameTimestamp(int aidx, int fidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction ? - (fidx >= 0 && (unsigned int)fidx < this->model->action[aidx].numframe ? - this->model->action[aidx].frame[fidx].msec : - 0) : - 0; } - std::vector<m3dtr_t> getActionFrameTransforms(int aidx, int fidx) { - return aidx >= 0 && (unsigned int)aidx < this->model->numaction ? ( - fidx >= 0 && (unsigned int)fidx < this->model->action[aidx].numframe ? - std::vector<m3dtr_t>(this->model->action[aidx].frame[fidx].transform, - this->model->action[aidx].frame[fidx].transform + this->model->action[aidx].frame[fidx].numtransform) : - std::vector<m3dtr_t>()) : - std::vector<m3dtr_t>(); - } - std::vector<m3dtr_t> getActionFrame(int aidx, int fidx, std::vector<m3dtr_t> skeleton) { - m3dtr_t *pose = m3d_frame(this->model, (unsigned int)aidx, (unsigned int)fidx, - skeleton.size() ? &skeleton[0] : nullptr); - return std::vector<m3dtr_t>(pose, pose + this->model->numbone); - } - std::vector<m3db_t> getActionPose(int aidx, unsigned int msec) { - m3db_t *pose = m3d_pose(this->model, (unsigned int)aidx, (unsigned int)msec); - return std::vector<m3db_t>(pose, pose + this->model->numbone); - } - std::vector<m3di_t> getInlinedAssets() { return this->model->inlined ? std::vector<m3di_t>(this->model->inlined, - this->model->inlined + this->model->numinlined) : - std::vector<m3di_t>(); } - std::vector<std::unique_ptr<m3dchunk_t>> getExtras() { return this->model->extra ? - std::vector<std::unique_ptr<m3dchunk_t>>(this->model->extra, - this->model->extra + this->model->numextra) : - std::vector<std::unique_ptr<m3dchunk_t>>(); } - std::vector<unsigned char> Save(_unused int quality, _unused int flags) { -#ifdef M3D_EXPORTER - unsigned int size; - unsigned char *ptr = m3d_save(this->model, quality, flags, &size); - return ptr && size ? std::vector<unsigned char>(ptr, ptr + size) : std::vector<unsigned char>(); -#else - return std::vector<unsigned char>(); -#endif - } -}; - -#else -class Model { -public: - m3d_t *model; - -public: - Model(const std::string &data, m3dread_t ReadFileCB, m3dfree_t FreeCB); - Model(const std::vector<unsigned char> data, m3dread_t ReadFileCB, m3dfree_t FreeCB); - Model(const unsigned char *data, m3dread_t ReadFileCB, m3dfree_t FreeCB); - Model(); - ~Model(); - -public: - m3d_t *getCStruct(); - std::string getName(); - void setName(std::string name); - std::string getLicense(); - void setLicense(std::string license); - std::string getAuthor(); - void setAuthor(std::string author); - std::string getDescription(); - void setDescription(std::string desc); - float getScale(); - void setScale(float scale); - std::vector<unsigned char> getPreview(); - std::vector<uint32_t> getColorMap(); - std::vector<m3dti_t> getTextureMap(); - std::vector<m3dtx_t> getTextures(); - std::string getTextureName(int idx); - std::vector<m3db_t> getBones(); - std::string getBoneName(int idx); - std::vector<m3dm_t> getMaterials(); - std::string getMaterialName(int idx); - int getMaterialPropertyInt(int idx, int type); - uint32_t getMaterialPropertyColor(int idx, int type); - float getMaterialPropertyFloat(int idx, int type); - m3dtx_t *getMaterialPropertyMap(int idx, int type); - std::vector<m3dv_t> getVertices(); - std::vector<m3df_t> getFace(); - std::vector<m3dh_t> getShape(); - std::string getShapeName(int idx); - unsigned int getShapeGroup(int idx); - std::vector<m3dc_t> getShapeCommands(int idx); - std::vector<m3dl_t> getAnnotationLabels(); - std::vector<m3ds_t> getSkin(); - std::vector<m3da_t> getActions(); - std::string getActionName(int aidx); - unsigned int getActionDuration(int aidx); - std::vector<m3dfr_t> getActionFrames(int aidx); - unsigned int getActionFrameTimestamp(int aidx, int fidx); - std::vector<m3dtr_t> getActionFrameTransforms(int aidx, int fidx); - std::vector<m3dtr_t> getActionFrame(int aidx, int fidx, std::vector<m3dtr_t> skeleton); - std::vector<m3db_t> getActionPose(int aidx, unsigned int msec); - std::vector<m3di_t> getInlinedAssets(); - std::vector<std::unique_ptr<m3dchunk_t>> getExtras(); - std::vector<unsigned char> Save(int quality, int flags); -}; - -#endif /* impl */ -} // namespace M3D - -#endif /* M3D_CPPWRAPPER */ - -#if _MSC_VER > 1920 && !defined(__clang__) -# pragma warning(pop) -#endif /* _MSC_VER */ - -#endif /* __cplusplus */ - -#endif |