diff options
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/MD2/MD2FileData.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/MD2/MD2FileData.h | 164 |
1 files changed, 0 insertions, 164 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/MD2/MD2FileData.h b/src/mesh/assimp-master/code/AssetLib/MD2/MD2FileData.h deleted file mode 100644 index 3bce8fe..0000000 --- a/src/mesh/assimp-master/code/AssetLib/MD2/MD2FileData.h +++ /dev/null @@ -1,164 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file MD2FileData.h - * @brief Defines helper data structures for importing MD2 files - * http://linux.ucla.edu/~phaethon/q3/formats/md2-schoenblum.html - */ -#ifndef AI_MD2FILEHELPER_H_INC -#define AI_MD2FILEHELPER_H_INC - -#include <assimp/types.h> -#include <stdint.h> - -#include <assimp/Compiler/pushpack1.h> - -namespace Assimp { -namespace MD2 { - -// to make it easier for us, we test the magic word against both "endianesses" -#define AI_MD2_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP2") -#define AI_MD2_MAGIC_NUMBER_LE AI_MAKE_MAGIC("2PDI") - -// common limitations -#define AI_MD2_VERSION 15 -#define AI_MD2_MAXQPATH 64 -#define AI_MD2_MAX_FRAMES 512 -#define AI_MD2_MAX_SKINS 32 -#define AI_MD2_MAX_VERTS 2048 -#define AI_MD2_MAX_TRIANGLES 4096 - -// --------------------------------------------------------------------------- -/** \brief Data structure for the MD2 main header - */ -struct Header -{ - uint32_t magic; - uint32_t version; - uint32_t skinWidth; - uint32_t skinHeight; - uint32_t frameSize; - uint32_t numSkins; - uint32_t numVertices; - uint32_t numTexCoords; - uint32_t numTriangles; - uint32_t numGlCommands; - uint32_t numFrames; - uint32_t offsetSkins; - uint32_t offsetTexCoords; - uint32_t offsetTriangles; - uint32_t offsetFrames; - uint32_t offsetGlCommands; - uint32_t offsetEnd; - -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MD2 OpenGl draw command - */ -struct GLCommand -{ - float s, t; - uint32_t vertexIndex; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MD2 triangle - */ -struct Triangle -{ - uint16_t vertexIndices[3]; - uint16_t textureIndices[3]; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MD2 vertex - */ -struct Vertex -{ - uint8_t vertex[3]; - uint8_t lightNormalIndex; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MD2 frame - */ -struct Frame -{ - float scale[3]; - float translate[3]; - char name[16]; - Vertex vertices[1]; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MD2 texture coordinate - */ -struct TexCoord -{ - uint16_t s; - uint16_t t; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MD2 skin - */ -struct Skin -{ - char name[AI_MD2_MAXQPATH]; /* texture file name */ -} PACK_STRUCT; - -#include <assimp/Compiler/poppack1.h> - - -// --------------------------------------------------------------------------- -//! Lookup a normal vector from Quake's normal lookup table -//! \param index Input index (0-161) -//! \param vOut Receives the output normal -void LookupNormalIndex(uint8_t index,aiVector3D& vOut); - - -} -} - -#endif // !! include guard - |