diff options
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/MD2')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/MD2/MD2FileData.h | 164 | ||||
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/MD2/MD2Loader.cpp | 449 | ||||
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/MD2/MD2Loader.h | 116 | ||||
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/MD2/MD2NormalTable.h | 219 |
4 files changed, 0 insertions, 948 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/MD2/MD2FileData.h b/src/mesh/assimp-master/code/AssetLib/MD2/MD2FileData.h deleted file mode 100644 index 3bce8fe..0000000 --- a/src/mesh/assimp-master/code/AssetLib/MD2/MD2FileData.h +++ /dev/null @@ -1,164 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file MD2FileData.h - * @brief Defines helper data structures for importing MD2 files - * http://linux.ucla.edu/~phaethon/q3/formats/md2-schoenblum.html - */ -#ifndef AI_MD2FILEHELPER_H_INC -#define AI_MD2FILEHELPER_H_INC - -#include <assimp/types.h> -#include <stdint.h> - -#include <assimp/Compiler/pushpack1.h> - -namespace Assimp { -namespace MD2 { - -// to make it easier for us, we test the magic word against both "endianesses" -#define AI_MD2_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP2") -#define AI_MD2_MAGIC_NUMBER_LE AI_MAKE_MAGIC("2PDI") - -// common limitations -#define AI_MD2_VERSION 15 -#define AI_MD2_MAXQPATH 64 -#define AI_MD2_MAX_FRAMES 512 -#define AI_MD2_MAX_SKINS 32 -#define AI_MD2_MAX_VERTS 2048 -#define AI_MD2_MAX_TRIANGLES 4096 - -// --------------------------------------------------------------------------- -/** \brief Data structure for the MD2 main header - */ -struct Header -{ - uint32_t magic; - uint32_t version; - uint32_t skinWidth; - uint32_t skinHeight; - uint32_t frameSize; - uint32_t numSkins; - uint32_t numVertices; - uint32_t numTexCoords; - uint32_t numTriangles; - uint32_t numGlCommands; - uint32_t numFrames; - uint32_t offsetSkins; - uint32_t offsetTexCoords; - uint32_t offsetTriangles; - uint32_t offsetFrames; - uint32_t offsetGlCommands; - uint32_t offsetEnd; - -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MD2 OpenGl draw command - */ -struct GLCommand -{ - float s, t; - uint32_t vertexIndex; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MD2 triangle - */ -struct Triangle -{ - uint16_t vertexIndices[3]; - uint16_t textureIndices[3]; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MD2 vertex - */ -struct Vertex -{ - uint8_t vertex[3]; - uint8_t lightNormalIndex; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MD2 frame - */ -struct Frame -{ - float scale[3]; - float translate[3]; - char name[16]; - Vertex vertices[1]; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MD2 texture coordinate - */ -struct TexCoord -{ - uint16_t s; - uint16_t t; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MD2 skin - */ -struct Skin -{ - char name[AI_MD2_MAXQPATH]; /* texture file name */ -} PACK_STRUCT; - -#include <assimp/Compiler/poppack1.h> - - -// --------------------------------------------------------------------------- -//! Lookup a normal vector from Quake's normal lookup table -//! \param index Input index (0-161) -//! \param vOut Receives the output normal -void LookupNormalIndex(uint8_t index,aiVector3D& vOut); - - -} -} - -#endif // !! include guard - diff --git a/src/mesh/assimp-master/code/AssetLib/MD2/MD2Loader.cpp b/src/mesh/assimp-master/code/AssetLib/MD2/MD2Loader.cpp deleted file mode 100644 index 99ab3f5..0000000 --- a/src/mesh/assimp-master/code/AssetLib/MD2/MD2Loader.cpp +++ /dev/null @@ -1,449 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - - -#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER - -/** @file Implementation of the MD2 importer class */ -#include "MD2Loader.h" -#include <assimp/ByteSwapper.h> -#include "MD2NormalTable.h" // shouldn't be included by other units -#include <assimp/DefaultLogger.hpp> -#include <assimp/Importer.hpp> -#include <assimp/IOSystem.hpp> -#include <assimp/scene.h> -#include <assimp/importerdesc.h> -#include <assimp/StringUtils.h> - -#include <memory> - -using namespace Assimp; -using namespace Assimp::MD2; - -// helper macro to determine the size of an array -#if (!defined ARRAYSIZE) -# define ARRAYSIZE(_array) (int(sizeof(_array) / sizeof(_array[0]))) -#endif - -static const aiImporterDesc desc = { - "Quake II Mesh Importer", - "", - "", - "", - aiImporterFlags_SupportBinaryFlavour, - 0, - 0, - 0, - 0, - "md2" -}; - -// ------------------------------------------------------------------------------------------------ -// Helper function to lookup a normal in Quake 2's precalculated table -void MD2::LookupNormalIndex(uint8_t iNormalIndex,aiVector3D& vOut) -{ - // make sure the normal index has a valid value - if (iNormalIndex >= ARRAYSIZE(g_avNormals)) { - ASSIMP_LOG_WARN("Index overflow in Quake II normal vector list"); - iNormalIndex = ARRAYSIZE(g_avNormals) - 1; - } - vOut = *((const aiVector3D*)(&g_avNormals[iNormalIndex])); -} - - -// ------------------------------------------------------------------------------------------------ -// Constructor to be privately used by Importer -MD2Importer::MD2Importer() - : configFrameID(), - m_pcHeader(), - mBuffer(), - fileSize() -{} - -// ------------------------------------------------------------------------------------------------ -// Destructor, private as well -MD2Importer::~MD2Importer() -{} - -// ------------------------------------------------------------------------------------------------ -// Returns whether the class can handle the format of the given file. -bool MD2Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const -{ - static const uint32_t tokens[] = { AI_MD2_MAGIC_NUMBER_LE }; - return CheckMagicToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens)); -} - -// ------------------------------------------------------------------------------------------------ -// Get a list of all extensions supported by this loader -const aiImporterDesc* MD2Importer::GetInfo () const -{ - return &desc; -} - -// ------------------------------------------------------------------------------------------------ -// Setup configuration properties -void MD2Importer::SetupProperties(const Importer* pImp) -{ - // The - // AI_CONFIG_IMPORT_MD2_KEYFRAME option overrides the - // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option. - configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD2_KEYFRAME,-1); - if(static_cast<unsigned int>(-1) == configFrameID){ - configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0); - } -} -// ------------------------------------------------------------------------------------------------ -// Validate the file header -void MD2Importer::ValidateHeader( ) -{ - // check magic number - if (m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_BE && - m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_LE) - { - throw DeadlyImportError("Invalid MD2 magic word: expected IDP2, found ", - ai_str_toprintable((char *)&m_pcHeader->magic, 4)); - } - - // check file format version - if (m_pcHeader->version != 8) - ASSIMP_LOG_WARN( "Unsupported MD2 file version. Continuing happily ..."); - - // check some values whether they are valid - if (0 == m_pcHeader->numFrames) - throw DeadlyImportError( "Invalid MD2 file: NUM_FRAMES is 0"); - - if (m_pcHeader->offsetEnd > (uint32_t)fileSize) - throw DeadlyImportError( "Invalid MD2 file: File is too small"); - - if (m_pcHeader->numSkins > AI_MAX_ALLOC(MD2::Skin)) { - throw DeadlyImportError("Invalid MD2 header: Too many skins, would overflow"); - } - - if (m_pcHeader->numVertices > AI_MAX_ALLOC(MD2::Vertex)) { - throw DeadlyImportError("Invalid MD2 header: Too many vertices, would overflow"); - } - - if (m_pcHeader->numTexCoords > AI_MAX_ALLOC(MD2::TexCoord)) { - throw DeadlyImportError("Invalid MD2 header: Too many texcoords, would overflow"); - } - - if (m_pcHeader->numTriangles > AI_MAX_ALLOC(MD2::Triangle)) { - throw DeadlyImportError("Invalid MD2 header: Too many triangles, would overflow"); - } - - if (m_pcHeader->numFrames > AI_MAX_ALLOC(MD2::Frame)) { - throw DeadlyImportError("Invalid MD2 header: Too many frames, would overflow"); - } - - // -1 because Frame already contains one - unsigned int frameSize = sizeof (MD2::Frame) + (m_pcHeader->numVertices - 1) * sizeof(MD2::Vertex); - - if (m_pcHeader->offsetSkins + m_pcHeader->numSkins * sizeof (MD2::Skin) >= fileSize || - m_pcHeader->offsetTexCoords + m_pcHeader->numTexCoords * sizeof (MD2::TexCoord) >= fileSize || - m_pcHeader->offsetTriangles + m_pcHeader->numTriangles * sizeof (MD2::Triangle) >= fileSize || - m_pcHeader->offsetFrames + m_pcHeader->numFrames * frameSize >= fileSize || - m_pcHeader->offsetEnd > fileSize) - { - throw DeadlyImportError("Invalid MD2 header: Some offsets are outside the file"); - } - - if (m_pcHeader->numSkins > AI_MD2_MAX_SKINS) - ASSIMP_LOG_WARN("The model contains more skins than Quake 2 supports"); - if ( m_pcHeader->numFrames > AI_MD2_MAX_FRAMES) - ASSIMP_LOG_WARN("The model contains more frames than Quake 2 supports"); - if (m_pcHeader->numVertices > AI_MD2_MAX_VERTS) - ASSIMP_LOG_WARN("The model contains more vertices than Quake 2 supports"); - - if (m_pcHeader->numFrames <= configFrameID ) - throw DeadlyImportError("MD2: The requested frame (", configFrameID, ") does not exist in the file"); -} - -// ------------------------------------------------------------------------------------------------ -// Imports the given file into the given scene structure. -void MD2Importer::InternReadFile( const std::string& pFile, - aiScene* pScene, IOSystem* pIOHandler) -{ - std::unique_ptr<IOStream> file( pIOHandler->Open( pFile)); - - // Check whether we can read from the file - if (file.get() == nullptr) { - throw DeadlyImportError("Failed to open MD2 file ", pFile, ""); - } - - // check whether the md3 file is large enough to contain - // at least the file header - fileSize = (unsigned int)file->FileSize(); - if (fileSize < sizeof(MD2::Header)) { - throw DeadlyImportError("MD2 File is too small"); - } - - std::vector<uint8_t> mBuffer2(fileSize); - file->Read(&mBuffer2[0], 1, fileSize); - mBuffer = &mBuffer2[0]; - - m_pcHeader = (BE_NCONST MD2::Header*)mBuffer; - -#ifdef AI_BUILD_BIG_ENDIAN - - ByteSwap::Swap4(&m_pcHeader->frameSize); - ByteSwap::Swap4(&m_pcHeader->magic); - ByteSwap::Swap4(&m_pcHeader->numFrames); - ByteSwap::Swap4(&m_pcHeader->numGlCommands); - ByteSwap::Swap4(&m_pcHeader->numSkins); - ByteSwap::Swap4(&m_pcHeader->numTexCoords); - ByteSwap::Swap4(&m_pcHeader->numTriangles); - ByteSwap::Swap4(&m_pcHeader->numVertices); - ByteSwap::Swap4(&m_pcHeader->offsetEnd); - ByteSwap::Swap4(&m_pcHeader->offsetFrames); - ByteSwap::Swap4(&m_pcHeader->offsetGlCommands); - ByteSwap::Swap4(&m_pcHeader->offsetSkins); - ByteSwap::Swap4(&m_pcHeader->offsetTexCoords); - ByteSwap::Swap4(&m_pcHeader->offsetTriangles); - ByteSwap::Swap4(&m_pcHeader->skinHeight); - ByteSwap::Swap4(&m_pcHeader->skinWidth); - ByteSwap::Swap4(&m_pcHeader->version); - -#endif - - ValidateHeader(); - - // there won't be more than one mesh inside the file - pScene->mNumMaterials = 1; - pScene->mRootNode = new aiNode(); - pScene->mRootNode->mNumMeshes = 1; - pScene->mRootNode->mMeshes = new unsigned int[1]; - pScene->mRootNode->mMeshes[0] = 0; - pScene->mMaterials = new aiMaterial*[1]; - pScene->mMaterials[0] = new aiMaterial(); - pScene->mNumMeshes = 1; - pScene->mMeshes = new aiMesh*[1]; - - aiMesh* pcMesh = pScene->mMeshes[0] = new aiMesh(); - pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; - - // navigate to the begin of the current frame data - BE_NCONST MD2::Frame* pcFrame = (BE_NCONST MD2::Frame*) ((uint8_t*) - m_pcHeader + m_pcHeader->offsetFrames + (m_pcHeader->frameSize * configFrameID)); - - // navigate to the begin of the triangle data - MD2::Triangle* pcTriangles = (MD2::Triangle*) ((uint8_t*) - m_pcHeader + m_pcHeader->offsetTriangles); - - // navigate to the begin of the tex coords data - BE_NCONST MD2::TexCoord* pcTexCoords = (BE_NCONST MD2::TexCoord*) ((uint8_t*) - m_pcHeader + m_pcHeader->offsetTexCoords); - - // navigate to the begin of the vertex data - BE_NCONST MD2::Vertex* pcVerts = (BE_NCONST MD2::Vertex*) (pcFrame->vertices); - -#ifdef AI_BUILD_BIG_ENDIAN - for (uint32_t i = 0; i< m_pcHeader->numTriangles; ++i) - { - for (unsigned int p = 0; p < 3;++p) - { - ByteSwap::Swap2(& pcTriangles[i].textureIndices[p]); - ByteSwap::Swap2(& pcTriangles[i].vertexIndices[p]); - } - } - for (uint32_t i = 0; i < m_pcHeader->offsetTexCoords;++i) - { - ByteSwap::Swap2(& pcTexCoords[i].s); - ByteSwap::Swap2(& pcTexCoords[i].t); - } - ByteSwap::Swap4( & pcFrame->scale[0] ); - ByteSwap::Swap4( & pcFrame->scale[1] ); - ByteSwap::Swap4( & pcFrame->scale[2] ); - ByteSwap::Swap4( & pcFrame->translate[0] ); - ByteSwap::Swap4( & pcFrame->translate[1] ); - ByteSwap::Swap4( & pcFrame->translate[2] ); -#endif - - pcMesh->mNumFaces = m_pcHeader->numTriangles; - pcMesh->mFaces = new aiFace[m_pcHeader->numTriangles]; - - // allocate output storage - pcMesh->mNumVertices = (unsigned int)pcMesh->mNumFaces*3; - pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices]; - pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices]; - - // Not sure whether there are MD2 files without texture coordinates - // NOTE: texture coordinates can be there without a texture, - // but a texture can't be there without a valid UV channel - aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; - const int iMode = (int)aiShadingMode_Gouraud; - pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); - - if (m_pcHeader->numTexCoords && m_pcHeader->numSkins) - { - // navigate to the first texture associated with the mesh - const MD2::Skin* pcSkins = (const MD2::Skin*) ((unsigned char*)m_pcHeader + - m_pcHeader->offsetSkins); - - aiColor3D clr; - clr.b = clr.g = clr.r = 1.0f; - pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); - pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); - - clr.b = clr.g = clr.r = 0.05f; - pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); - - if (pcSkins->name[0]) - { - aiString szString; - const ai_uint32 iLen = (ai_uint32) ::strlen(pcSkins->name); - ::memcpy(szString.data,pcSkins->name,iLen); - szString.data[iLen] = '\0'; - szString.length = iLen; - - pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0)); - } - else{ - ASSIMP_LOG_WARN("Texture file name has zero length. It will be skipped."); - } - } - else { - // apply a default material - aiColor3D clr; - clr.b = clr.g = clr.r = 0.6f; - pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE); - pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR); - - clr.b = clr.g = clr.r = 0.05f; - pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); - - aiString szName; - szName.Set(AI_DEFAULT_MATERIAL_NAME); - pcHelper->AddProperty(&szName,AI_MATKEY_NAME); - - aiString sz; - - // TODO: Try to guess the name of the texture file from the model file name - - sz.Set("$texture_dummy.bmp"); - pcHelper->AddProperty(&sz,AI_MATKEY_TEXTURE_DIFFUSE(0)); - } - - - // now read all triangles of the first frame, apply scaling and translation - unsigned int iCurrent = 0; - - float fDivisorU = 1.0f,fDivisorV = 1.0f; - if (m_pcHeader->numTexCoords) { - // allocate storage for texture coordinates, too - pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices]; - pcMesh->mNumUVComponents[0] = 2; - - // check whether the skin width or height are zero (this would - // cause a division through zero) - if (!m_pcHeader->skinWidth) { - ASSIMP_LOG_ERROR("MD2: No valid skin width given"); - } - else fDivisorU = (float)m_pcHeader->skinWidth; - if (!m_pcHeader->skinHeight){ - ASSIMP_LOG_ERROR("MD2: No valid skin height given"); - } - else fDivisorV = (float)m_pcHeader->skinHeight; - } - - for (unsigned int i = 0; i < (unsigned int)m_pcHeader->numTriangles;++i) { - // Allocate the face - pScene->mMeshes[0]->mFaces[i].mIndices = new unsigned int[3]; - pScene->mMeshes[0]->mFaces[i].mNumIndices = 3; - - // copy texture coordinates - // check whether they are different from the previous value at this index. - // In this case, create a full separate set of vertices/normals/texcoords - for (unsigned int c = 0; c < 3;++c,++iCurrent) { - - // validate vertex indices - unsigned int iIndex = (unsigned int)pcTriangles[i].vertexIndices[c]; - if (iIndex >= m_pcHeader->numVertices) { - ASSIMP_LOG_ERROR("MD2: Vertex index is outside the allowed range"); - iIndex = m_pcHeader->numVertices-1; - } - - // read x,y, and z component of the vertex - aiVector3D& vec = pcMesh->mVertices[iCurrent]; - - vec.x = (float)pcVerts[iIndex].vertex[0] * pcFrame->scale[0]; - vec.x += pcFrame->translate[0]; - - vec.y = (float)pcVerts[iIndex].vertex[1] * pcFrame->scale[1]; - vec.y += pcFrame->translate[1]; - - vec.z = (float)pcVerts[iIndex].vertex[2] * pcFrame->scale[2]; - vec.z += pcFrame->translate[2]; - - // read the normal vector from the precalculated normal table - aiVector3D& vNormal = pcMesh->mNormals[iCurrent]; - LookupNormalIndex(pcVerts[iIndex].lightNormalIndex,vNormal); - - if (m_pcHeader->numTexCoords) { - // validate texture coordinates - iIndex = pcTriangles[i].textureIndices[c]; - if (iIndex >= m_pcHeader->numTexCoords) { - ASSIMP_LOG_ERROR("MD2: UV index is outside the allowed range"); - iIndex = m_pcHeader->numTexCoords-1; - } - - aiVector3D& pcOut = pcMesh->mTextureCoords[0][iCurrent]; - - // the texture coordinates are absolute values but we - // need relative values between 0 and 1 - pcOut.x = pcTexCoords[iIndex].s / fDivisorU; - pcOut.y = 1.f-pcTexCoords[iIndex].t / fDivisorV; - } - pScene->mMeshes[0]->mFaces[i].mIndices[c] = iCurrent; - } - // flip the face order - std::swap( pScene->mMeshes[0]->mFaces[i].mIndices[0], pScene->mMeshes[0]->mFaces[i].mIndices[2] ); - } - // Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system - pScene->mRootNode->mTransformation = aiMatrix4x4( - 1.f, 0.f, 0.f, 0.f, - 0.f, 0.f, 1.f, 0.f, - 0.f, -1.f, 0.f, 0.f, - 0.f, 0.f, 0.f, 1.f); -} - -#endif // !! ASSIMP_BUILD_NO_MD2_IMPORTER diff --git a/src/mesh/assimp-master/code/AssetLib/MD2/MD2Loader.h b/src/mesh/assimp-master/code/AssetLib/MD2/MD2Loader.h deleted file mode 100644 index a49ccb2..0000000 --- a/src/mesh/assimp-master/code/AssetLib/MD2/MD2Loader.h +++ /dev/null @@ -1,116 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file MD2Loader.h - * @brief Declaration of the .MD2 importer class. - */ -#pragma once -#ifndef AI_MD2LOADER_H_INCLUDED -#define AI_MD2LOADER_H_INCLUDED - -#include "MD2FileData.h" -#include <assimp/BaseImporter.h> -#include <assimp/ByteSwapper.h> -#include <assimp/types.h> - -struct aiNode; - -namespace Assimp { - -using namespace MD2; - -// --------------------------------------------------------------------------- -/** Importer class for MD2 -*/ -class MD2Importer : public BaseImporter { -public: - MD2Importer(); - ~MD2Importer() override; - - // ------------------------------------------------------------------- - /** Returns whether the class can handle the format of the given file. - * See BaseImporter::CanRead() for details. */ - bool CanRead(const std::string &pFile, IOSystem *pIOHandler, - bool checkSig) const override; - - // ------------------------------------------------------------------- - /** Called prior to ReadFile(). - * The function is a request to the importer to update its configuration - * basing on the Importer's configuration property list. - */ - void SetupProperties(const Importer *pImp) override; - -protected: - // ------------------------------------------------------------------- - /** Return importer meta information. - * See #BaseImporter::GetInfo for the details - */ - const aiImporterDesc *GetInfo() const override; - - // ------------------------------------------------------------------- - /** Imports the given file into the given scene structure. - * See BaseImporter::InternReadFile() for details - */ - void InternReadFile(const std::string &pFile, aiScene *pScene, - IOSystem *pIOHandler) override; - - // ------------------------------------------------------------------- - /** Validate the header of the file - */ - void ValidateHeader(); - -protected: - /** Configuration option: frame to be loaded */ - unsigned int configFrameID; - - /** Header of the MD2 file */ - BE_NCONST MD2::Header *m_pcHeader; - - /** Buffer to hold the loaded file */ - BE_NCONST uint8_t *mBuffer; - - /** Size of the file, in bytes */ - unsigned int fileSize; -}; - -} // end of namespace Assimp - -#endif // AI_3DSIMPORTER_H_INC diff --git a/src/mesh/assimp-master/code/AssetLib/MD2/MD2NormalTable.h b/src/mesh/assimp-master/code/AssetLib/MD2/MD2NormalTable.h deleted file mode 100644 index 1837939..0000000 --- a/src/mesh/assimp-master/code/AssetLib/MD2/MD2NormalTable.h +++ /dev/null @@ -1,219 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/* - * @file Slightly modified version of the anorms.h header file - * released by ID software with the Quake 2 source code. - * - * Table of normals used by MD2 models - */ - -#ifndef AI_MDL_NORMALTABLE_H_INC -#define AI_MDL_NORMALTABLE_H_INC - - -const float g_avNormals[162][3] = { -{ -0.525731f, 0.000000f, 0.850651f }, -{ -0.442863f, 0.238856f, 0.864188f }, -{ -0.295242f, 0.000000f, 0.955423f }, -{ -0.309017f, 0.500000f, 0.809017f }, -{ -0.162460f, 0.262866f, 0.951056f }, -{ 0.000000f, 0.000000f, 1.000000f }, -{ 0.000000f, 0.850651f, 0.525731f }, -{ -0.147621f, 0.716567f, 0.681718f }, -{ 0.147621f, 0.716567f, 0.681718f }, -{ 0.000000f, 0.525731f, 0.850651f }, -{ 0.309017f, 0.500000f, 0.809017f }, -{ 0.525731f, 0.000000f, 0.850651f }, -{ 0.295242f, 0.000000f, 0.955423f }, -{ 0.442863f, 0.238856f, 0.864188f }, -{ 0.162460f, 0.262866f, 0.951056f }, -{ -0.681718f, 0.147621f, 0.716567f }, -{ -0.809017f, 0.309017f, 0.500000f }, -{ -0.587785f, 0.425325f, 0.688191f }, -{ -0.850651f, 0.525731f, 0.000000f }, -{ -0.864188f, 0.442863f, 0.238856f }, -{ -0.716567f, 0.681718f, 0.147621f }, -{ -0.688191f, 0.587785f, 0.425325f }, -{ -0.500000f, 0.809017f, 0.309017f }, -{ -0.238856f, 0.864188f, 0.442863f }, -{ -0.425325f, 0.688191f, 0.587785f }, -{ -0.716567f, 0.681718f, -0.147621f }, -{ -0.500000f, 0.809017f, -0.309017f }, -{ -0.525731f, 0.850651f, 0.000000f }, -{ 0.000000f, 0.850651f, -0.525731f }, -{ -0.238856f, 0.864188f, -0.442863f }, -{ 0.000000f, 0.955423f, -0.295242f }, -{ -0.262866f, 0.951056f, -0.162460f }, -{ 0.000000f, 1.000000f, 0.000000f }, -{ 0.000000f, 0.955423f, 0.295242f }, -{ -0.262866f, 0.951056f, 0.162460f }, -{ 0.238856f, 0.864188f, 0.442863f }, -{ 0.262866f, 0.951056f, 0.162460f }, -{ 0.500000f, 0.809017f, 0.309017f }, -{ 0.238856f, 0.864188f, -0.442863f }, -{ 0.262866f, 0.951056f, -0.162460f }, -{ 0.500000f, 0.809017f, -0.309017f }, -{ 0.850651f, 0.525731f, 0.000000f }, -{ 0.716567f, 0.681718f, 0.147621f }, -{ 0.716567f, 0.681718f, -0.147621f }, -{ 0.525731f, 0.850651f, 0.000000f }, -{ 0.425325f, 0.688191f, 0.587785f }, -{ 0.864188f, 0.442863f, 0.238856f }, -{ 0.688191f, 0.587785f, 0.425325f }, -{ 0.809017f, 0.309017f, 0.500000f }, -{ 0.681718f, 0.147621f, 0.716567f }, -{ 0.587785f, 0.425325f, 0.688191f }, -{ 0.955423f, 0.295242f, 0.000000f }, -{ 1.000000f, 0.000000f, 0.000000f }, -{ 0.951056f, 0.162460f, 0.262866f }, -{ 0.850651f, -0.525731f, 0.000000f }, -{ 0.955423f, -0.295242f, 0.000000f }, -{ 0.864188f, -0.442863f, 0.238856f }, -{ 0.951056f, -0.162460f, 0.262866f }, -{ 0.809017f, -0.309017f, 0.500000f }, -{ 0.681718f, -0.147621f, 0.716567f }, -{ 0.850651f, 0.000000f, 0.525731f }, -{ 0.864188f, 0.442863f, -0.238856f }, -{ 0.809017f, 0.309017f, -0.500000f }, -{ 0.951056f, 0.162460f, -0.262866f }, -{ 0.525731f, 0.000000f, -0.850651f }, -{ 0.681718f, 0.147621f, -0.716567f }, -{ 0.681718f, -0.147621f, -0.716567f }, -{ 0.850651f, 0.000000f, -0.525731f }, -{ 0.809017f, -0.309017f, -0.500000f }, -{ 0.864188f, -0.442863f, -0.238856f }, -{ 0.951056f, -0.162460f, -0.262866f }, -{ 0.147621f, 0.716567f, -0.681718f }, -{ 0.309017f, 0.500000f, -0.809017f }, -{ 0.425325f, 0.688191f, -0.587785f }, -{ 0.442863f, 0.238856f, -0.864188f }, -{ 0.587785f, 0.425325f, -0.688191f }, -{ 0.688191f, 0.587785f, -0.425325f }, -{ -0.147621f, 0.716567f, -0.681718f }, -{ -0.309017f, 0.500000f, -0.809017f }, -{ 0.000000f, 0.525731f, -0.850651f }, -{ -0.525731f, 0.000000f, -0.850651f }, -{ -0.442863f, 0.238856f, -0.864188f }, -{ -0.295242f, 0.000000f, -0.955423f }, -{ -0.162460f, 0.262866f, -0.951056f }, -{ 0.000000f, 0.000000f, -1.000000f }, -{ 0.295242f, 0.000000f, -0.955423f }, -{ 0.162460f, 0.262866f, -0.951056f }, -{ -0.442863f, -0.238856f, -0.864188f }, -{ -0.309017f, -0.500000f, -0.809017f }, -{ -0.162460f, -0.262866f, -0.951056f }, -{ 0.000000f, -0.850651f, -0.525731f }, -{ -0.147621f, -0.716567f, -0.681718f }, -{ 0.147621f, -0.716567f, -0.681718f }, -{ 0.000000f, -0.525731f, -0.850651f }, -{ 0.309017f, -0.500000f, -0.809017f }, -{ 0.442863f, -0.238856f, -0.864188f }, -{ 0.162460f, -0.262866f, -0.951056f }, -{ 0.238856f, -0.864188f, -0.442863f }, -{ 0.500000f, -0.809017f, -0.309017f }, -{ 0.425325f, -0.688191f, -0.587785f }, -{ 0.716567f, -0.681718f, -0.147621f }, -{ 0.688191f, -0.587785f, -0.425325f }, -{ 0.587785f, -0.425325f, -0.688191f }, -{ 0.000000f, -0.955423f, -0.295242f }, -{ 0.000000f, -1.000000f, 0.000000f }, -{ 0.262866f, -0.951056f, -0.162460f }, -{ 0.000000f, -0.850651f, 0.525731f }, -{ 0.000000f, -0.955423f, 0.295242f }, -{ 0.238856f, -0.864188f, 0.442863f }, -{ 0.262866f, -0.951056f, 0.162460f }, -{ 0.500000f, -0.809017f, 0.309017f }, -{ 0.716567f, -0.681718f, 0.147621f }, -{ 0.525731f, -0.850651f, 0.000000f }, -{ -0.238856f, -0.864188f, -0.442863f }, -{ -0.500000f, -0.809017f, -0.309017f }, -{ -0.262866f, -0.951056f, -0.162460f }, -{ -0.850651f, -0.525731f, 0.000000f }, -{ -0.716567f, -0.681718f, -0.147621f }, -{ -0.716567f, -0.681718f, 0.147621f }, -{ -0.525731f, -0.850651f, 0.000000f }, -{ -0.500000f, -0.809017f, 0.309017f }, -{ -0.238856f, -0.864188f, 0.442863f }, -{ -0.262866f, -0.951056f, 0.162460f }, -{ -0.864188f, -0.442863f, 0.238856f }, -{ -0.809017f, -0.309017f, 0.500000f }, -{ -0.688191f, -0.587785f, 0.425325f }, -{ -0.681718f, -0.147621f, 0.716567f }, -{ -0.442863f, -0.238856f, 0.864188f }, -{ -0.587785f, -0.425325f, 0.688191f }, -{ -0.309017f, -0.500000f, 0.809017f }, -{ -0.147621f, -0.716567f, 0.681718f }, -{ -0.425325f, -0.688191f, 0.587785f }, -{ -0.162460f, -0.262866f, 0.951056f }, -{ 0.442863f, -0.238856f, 0.864188f }, -{ 0.162460f, -0.262866f, 0.951056f }, -{ 0.309017f, -0.500000f, 0.809017f }, -{ 0.147621f, -0.716567f, 0.681718f }, -{ 0.000000f, -0.525731f, 0.850651f }, -{ 0.425325f, -0.688191f, 0.587785f }, -{ 0.587785f, -0.425325f, 0.688191f }, -{ 0.688191f, -0.587785f, 0.425325f }, -{ -0.955423f, 0.295242f, 0.000000f }, -{ -0.951056f, 0.162460f, 0.262866f }, -{ -1.000000f, 0.000000f, 0.000000f }, -{ -0.850651f, 0.000000f, 0.525731f }, -{ -0.955423f, -0.295242f, 0.000000f }, -{ -0.951056f, -0.162460f, 0.262866f }, -{ -0.864188f, 0.442863f, -0.238856f }, -{ -0.951056f, 0.162460f, -0.262866f }, -{ -0.809017f, 0.309017f, -0.500000f }, -{ -0.864188f, -0.442863f, -0.238856f }, -{ -0.951056f, -0.162460f, -0.262866f }, -{ -0.809017f, -0.309017f, -0.500000f }, -{ -0.681718f, 0.147621f, -0.716567f }, -{ -0.681718f, -0.147621f, -0.716567f }, -{ -0.850651f, 0.000000f, -0.525731f }, -{ -0.688191f, 0.587785f, -0.425325f }, -{ -0.587785f, 0.425325f, -0.688191f }, -{ -0.425325f, 0.688191f, -0.587785f }, -{ -0.425325f, -0.688191f, -0.587785f }, -{ -0.587785f, -0.425325f, -0.688191f }, -{ -0.688191f, -0.587785f, -0.425325f } -}; - -#endif // !! include guard |