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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file MD5Loader.h
+ * @brief Definition of the .MD5 importer class.
+ * http://www.modwiki.net/wiki/MD5_(file_format)
+*/
+#pragma once
+#ifndef AI_MD5LOADER_H_INCLUDED
+#define AI_MD5LOADER_H_INCLUDED
+
+#include "MD5Parser.h"
+#include <assimp/BaseImporter.h>
+#include <assimp/types.h>
+
+struct aiNode;
+struct aiNodeAnim;
+
+namespace Assimp {
+
+class IOStream;
+using namespace Assimp::MD5;
+
+// ---------------------------------------------------------------------------
+/** Importer class for the MD5 file format
+*/
+class MD5Importer : public BaseImporter {
+public:
+ MD5Importer();
+ ~MD5Importer() override;
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details.
+ */
+ bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
+ bool checkSig) const override;
+
+protected:
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc *GetInfo() const override;
+
+ // -------------------------------------------------------------------
+ /** Called prior to ReadFile().
+ * The function is a request to the importer to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ void SetupProperties(const Importer *pImp) override;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile(const std::string &pFile, aiScene *pScene,
+ IOSystem *pIOHandler) override;
+
+ // -------------------------------------------------------------------
+ /** Load a *.MD5MESH file.
+ */
+ void LoadMD5MeshFile();
+
+ // -------------------------------------------------------------------
+ /** Load a *.MD5ANIM file.
+ */
+ void LoadMD5AnimFile();
+
+ // -------------------------------------------------------------------
+ /** Load a *.MD5CAMERA file.
+ */
+ void LoadMD5CameraFile();
+
+ // -------------------------------------------------------------------
+ /** Construct node hierarchy from a given MD5ANIM
+ * @param iParentID Current parent ID
+ * @param piParent Parent node to attach to
+ * @param bones Input bones
+ * @param node_anims Generated node animations
+ */
+ void AttachChilds_Anim(int iParentID, aiNode *piParent,
+ AnimBoneList &bones, const aiNodeAnim **node_anims);
+
+ // -------------------------------------------------------------------
+ /** Construct node hierarchy from a given MD5MESH
+ * @param iParentID Current parent ID
+ * @param piParent Parent node to attach to
+ * @param bones Input bones
+ */
+ void AttachChilds_Mesh(int iParentID, aiNode *piParent, BoneList &bones);
+
+ // -------------------------------------------------------------------
+ /** Build unique vertex buffers from a given MD5ANIM
+ * @param meshSrc Input data
+ */
+ void MakeDataUnique(MD5::MeshDesc &meshSrc);
+
+ // -------------------------------------------------------------------
+ /** Load the contents of a specific file into memory and
+ * allocates a buffer to keep it.
+ *
+ * mBuffer is modified to point to this buffer.
+ * @param pFile File stream to be read
+ */
+ void LoadFileIntoMemory(IOStream *pFile);
+ void UnloadFileFromMemory();
+
+ /** IOSystem to be used to access files */
+ IOSystem *mIOHandler;
+
+ /** Path to the file, excluding the file extension but
+ with the dot */
+ std::string mFile;
+
+ /** Buffer to hold the loaded file */
+ char *mBuffer;
+
+ /** Size of the file */
+ unsigned int mFileSize;
+
+ /** Current line number. For debugging purposes */
+ unsigned int mLineNumber;
+
+ /** Scene to be filled */
+ aiScene *mScene;
+
+ /** true if a MD5MESH file has already been parsed */
+ bool mHadMD5Mesh;
+
+ /** true if a MD5ANIM file has already been parsed */
+ bool mHadMD5Anim;
+
+ /** true if a MD5CAMERA file has already been parsed */
+ bool mHadMD5Camera;
+
+ /** configuration option: prevent anim autoload */
+ bool mCconfigNoAutoLoad;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_3DSIMPORTER_H_INC