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Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/MD5/MD5Loader.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/MD5/MD5Loader.h | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/MD5/MD5Loader.h b/src/mesh/assimp-master/code/AssetLib/MD5/MD5Loader.h new file mode 100644 index 0000000..63fb1c3 --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/MD5/MD5Loader.h @@ -0,0 +1,181 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file MD5Loader.h + * @brief Definition of the .MD5 importer class. + * http://www.modwiki.net/wiki/MD5_(file_format) +*/ +#pragma once +#ifndef AI_MD5LOADER_H_INCLUDED +#define AI_MD5LOADER_H_INCLUDED + +#include "MD5Parser.h" +#include <assimp/BaseImporter.h> +#include <assimp/types.h> + +struct aiNode; +struct aiNodeAnim; + +namespace Assimp { + +class IOStream; +using namespace Assimp::MD5; + +// --------------------------------------------------------------------------- +/** Importer class for the MD5 file format +*/ +class MD5Importer : public BaseImporter { +public: + MD5Importer(); + ~MD5Importer() override; + + // ------------------------------------------------------------------- + /** Returns whether the class can handle the format of the given file. + * See BaseImporter::CanRead() for details. + */ + bool CanRead(const std::string &pFile, IOSystem *pIOHandler, + bool checkSig) const override; + +protected: + // ------------------------------------------------------------------- + /** Return importer meta information. + * See #BaseImporter::GetInfo for the details + */ + const aiImporterDesc *GetInfo() const override; + + // ------------------------------------------------------------------- + /** Called prior to ReadFile(). + * The function is a request to the importer to update its configuration + * basing on the Importer's configuration property list. + */ + void SetupProperties(const Importer *pImp) override; + + // ------------------------------------------------------------------- + /** Imports the given file into the given scene structure. + * See BaseImporter::InternReadFile() for details + */ + void InternReadFile(const std::string &pFile, aiScene *pScene, + IOSystem *pIOHandler) override; + + // ------------------------------------------------------------------- + /** Load a *.MD5MESH file. + */ + void LoadMD5MeshFile(); + + // ------------------------------------------------------------------- + /** Load a *.MD5ANIM file. + */ + void LoadMD5AnimFile(); + + // ------------------------------------------------------------------- + /** Load a *.MD5CAMERA file. + */ + void LoadMD5CameraFile(); + + // ------------------------------------------------------------------- + /** Construct node hierarchy from a given MD5ANIM + * @param iParentID Current parent ID + * @param piParent Parent node to attach to + * @param bones Input bones + * @param node_anims Generated node animations + */ + void AttachChilds_Anim(int iParentID, aiNode *piParent, + AnimBoneList &bones, const aiNodeAnim **node_anims); + + // ------------------------------------------------------------------- + /** Construct node hierarchy from a given MD5MESH + * @param iParentID Current parent ID + * @param piParent Parent node to attach to + * @param bones Input bones + */ + void AttachChilds_Mesh(int iParentID, aiNode *piParent, BoneList &bones); + + // ------------------------------------------------------------------- + /** Build unique vertex buffers from a given MD5ANIM + * @param meshSrc Input data + */ + void MakeDataUnique(MD5::MeshDesc &meshSrc); + + // ------------------------------------------------------------------- + /** Load the contents of a specific file into memory and + * allocates a buffer to keep it. + * + * mBuffer is modified to point to this buffer. + * @param pFile File stream to be read + */ + void LoadFileIntoMemory(IOStream *pFile); + void UnloadFileFromMemory(); + + /** IOSystem to be used to access files */ + IOSystem *mIOHandler; + + /** Path to the file, excluding the file extension but + with the dot */ + std::string mFile; + + /** Buffer to hold the loaded file */ + char *mBuffer; + + /** Size of the file */ + unsigned int mFileSize; + + /** Current line number. For debugging purposes */ + unsigned int mLineNumber; + + /** Scene to be filled */ + aiScene *mScene; + + /** true if a MD5MESH file has already been parsed */ + bool mHadMD5Mesh; + + /** true if a MD5ANIM file has already been parsed */ + bool mHadMD5Anim; + + /** true if a MD5CAMERA file has already been parsed */ + bool mHadMD5Camera; + + /** configuration option: prevent anim autoload */ + bool mCconfigNoAutoLoad; +}; + +} // end of namespace Assimp + +#endif // AI_3DSIMPORTER_H_INC |